Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.05 @ 19:19:03 Player: Prince Malik Result: Destroyed by Autobeam Turret with Autobeam Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (12) 60 Value Destroyed (291) 291 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 951 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 295/300 Energy 368/400 System Corruption 9% Temperature Cool (6) Movement Treading (240) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Large Storage Unit Medium Battery > --- WEAPON (2) ------- Small Laser Small Laser > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Ion Engine Wheel Large Storage Unit Weapon Shielding Scrap Shield Medium Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Weapon Shielding > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Ion Engine Light Treads Light Treads Wheel Large Storage Unit Medium Battery Medium Laser Small Laser Small Laser [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Protection Weapon Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 24 | 6 7 11 . Power 5 | 1 1 3 . Engine 4 | 1 1 2 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 6 | 2 2 2 . Treads 2 | . . 2 . Leg 4 | 2 2 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 4 1 . Device 1 | . 1 . . Storage 4 | 1 2 1 . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 7 | 2 . 5 . Energy Gun 3 | 1 . 2 . Energy Cannon . | . . . . Ballistic Gun 3 | 1 . 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . 1 6 1 Power 1 | . . 1 . Propulsion 3 | . . 2 1 Utility 1 | . 1 . . Weapon 3 | . . 3 . Highest Loss Streak 6 | . 1 6 1 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 94 99 100 Engine 13 | . 14 13 14 Treads 5 | . . 4 28 Leg 22 | . 28 22 . Storage 16 | . 14 16 28 Protection 8 | . 7 11 . Energy Gun 16 | . 14 15 28 Ballistic Gun 6 | . 14 1 . Special Weapon 5 | . . 10 . Peak Build Rating 10 | 6 8 10 8 Average Rating 7 | 4 7 7 7 On Entrance 5 | . 6 8 7 Naked Turns . | . . . . Heaviest Build 30 | 14 30 30 29 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 2 | 1 1 2 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 7 10 15 15 Most Carried 13 | 6 12 13 9 Average Carried 9 | 3 8 11 8 Final Capacity 15 | 8 15 15 15 Final Carried 12 | 6 12 7 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 499 | 259 131 109 . Remotely . | . . . . Salvage Created 256 | . 225 15 16 Parts 19 | . 16 2 1 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 12 | . 9 2 1 Guns 12 | . 9 2 1 Classes Destroyed 3 | . 2 1 . Swarmer 7 | . 6 . 1 Grunt 3 | . 3 . . Demolisher 2 | . . 2 . Best Kill Streak 5 | . 5 2 1 Combat Bots Only 5 | . 5 2 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 118 | . 77 30 11 Missed 33 | . 23 8 2 Damage Taken 1238 | . 515 666 57 Core 254 | . 109 122 23 Absorbed by Shields . | . . . . Redirected to Shielding 27 | . . 27 . Core Remaining (%) 100 | 100 . . . Volleys Fired 38 | . 25 12 1 Largest 2 | . 2 2 2 Hottest 150 | . 70 150 80 Shots Fired 71 | . 50 19 2 Gun 70 | . 50 18 2 Cannon . | . . . . Launcher . | . . . . Special 1 | . . 1 . Kinetic 29 | . 25 4 . Thermal 42 | . 25 15 2 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 4 | . 4 2 1 Robot Miss Streak 9 | . 9 3 1 Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 30 | . 21 8 1 Core Hits 18 | . 12 5 1 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 429 | . 296 121 12 Guns 391 | . 296 83 12 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 14 | . . 14 . Kinetic 190 | . 171 19 . Thermal 225 | . 125 88 12 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 9 | . . 9 9 Average Corruption 8 | . . 8 9 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 8 | . . 5 3 Message Errors 1 | . . 1 . Matter Fused 2 | . . 1 1 Heat Flow Errors 1 | . . 1 . Energy Discharges 3 | . . 1 2 Data Loss (minor) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 8 | . . 8 . Kicked 8 | . . 8 . Crushed . | . . . . Highest Temperature 240 | . 240 198 . Average Temperature 76 | . 85 57 . Received Heat Transfer 177 | . 141 . 36 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 595 | . 370 200 25 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 275 | . 275 50 . Initial 28 | . . 28 . Average 79 | . 164 27 . Maximum Alert Level 1 | . 1 . . Low Security (%) 79 | 100 47 100 . Level 1 20 | . 52 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 13 21 6 Peak Tracking Total 16 | . 6 16 6 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 2 | . 2 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 2 | . 2 . . Successful 2 | . 2 . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Investigation Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 9 | . 9 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 31 | . . 31 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 1214 | 95 437 571 111 Spaces Moved 632 | 64 245 272 51 Core 8 | 8 . . . Treads 99 | . . 48 51 Legs 525 | 56 245 224 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 160 Average Speed 157 | 121 136 184 160 Slowest Speed 260 | 190 190 260 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 5 45 58 6 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 770 | 81 298 310 81 Wait 39 | . 4 7 28 Move 629 | 63 244 271 51 Hop . | . . . . Pick Up 26 | 12 12 1 1 Fast Attach 2 | . 2 . . Attach 13 | 6 1 6 . Detach . | . . . . Swap 9 | . 4 5 . Drop 6 | . 6 . . Fire 38 | . 25 12 1 Melee . | . . . . Ram . | . . . . Kick 8 | . . 8 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 524 | -10/Materials | Discovered new exit (range 6) 533 | -10/Materials | Entered Mines 533 | -10/Mines | Discovered new exit (range 13) 542 | -10/Mines | Received a Mining Laser from a helpful Derelict 932 | -10/Mines | Assembled infested the area 976 | -10/Mines | Core integrity fell below 50% 1022 | -10/Mines | Core integrity fell below 20% 1034 | -10/Mines | Lost 6 parts (1p2n3w) 1077 | -10/Mines | Discovered new exit (range 11) 1104 | -10/Mines | Entered Subcaves 1116 | -10/Subcaves | Learned location of Zion (-6) 1213 | -10/Subcaves | Discovered new exit (range 11) 1215 | -10/Subcaves | Destroyed by Autobeam Turret with Autobeam Last Messages --------------- [Achievement: I Survived The Infestation] LOCATION=UNKNOWN AMBIENT_HEAT=-10 GOAL=ESCAPE HD-8B8(h): "Hey you don't look like the usual menacing locals. I'm on point searching for advanced tech we've heard is being developed in secret down here, seen anything like that?" HD-8B8(h) drops a Scrap Shield: "Protect yourself with this!" Acquired Scrap Shield. Acquired derelict log, extracted data. World map updated: -6/Zion. System corrupted: Energy discharge (-156). System corrupted: Matter fused (-10). System corrupted: Energy discharge (-120). EXIT=FOUND Lgt. Treads destroyed. S-10 Pest springs to life. S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????? #?## ##?????????????????????????????? | | ??????## ## ##????????????????????????????? | | ??????# # #????????????????????????????? | | ??????# ## #????????????????????????????? | | ??????### ### #????????????????????????????? | | ????????## ## ##????????????????????????????? | | ?????????### ## ##?????????????????????????????? | | ???????????## ####??????????????????????????????? | | ????????????# ##???????????????????????????????? | | ????????????# #???????????????????????????????? | | ???????????## ###?????????????????????????????? | | ???????????# #?????????????????????????????? | | ??????????## ##????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????### #????????????????????????????? | | ??????????### #????????????????????????????? | | ?????????## ##???????????????????????????? | | ?????????# #???????????????????????????? | | ???? ## #####???????????????????????? | | ? #####???????????????????? | | ????## ### #???????????????????? | | ?????## ??## ## ##??????????????????? | | ??????# ??## ## #??????????????????? | | ????? ???# ####??????????????????? | | ????# ???# #????????????????????? | | ????## ????# h@ #????????????????????? | | ?????###?????## ######## #????????????????????? | | ??????????????####??????#[ #????????????????????? | | ????????????????????????#s #????????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? s ??????????????????? | | ???????????????????????? s #?????????????????? | | ???????????????????????? t t "#?????????????????? | | ???????????????????????? " " "#?????????????????? | | ????????????????????????"" """"#?????????????????? | | ???????????????????????###<#####?????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed BehemothRemoteMultitool Manual? 0 Play Time 00:11:30 Cumulative 7.3 hours Start 2025.01.05 @ 19:07:47 End 2025.01.05 @ 19:19:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 6c133837-7119-4a3b-a621-43ad0bf82df5