Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.07 @ 22:47:34 Player: Duduxx Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (2514) 2514 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1199) 1199 TOTAL SCORE: 6053 Bonus ------- High Alert Combat Kills 293 Follower Combat Kills 206 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 27/300 Energy 124/160 System Corruption 27% Temperature Critical (1427) Movement Treading (480) Ox4 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ High-capacity Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Hammer > --- INVENTORY (20) --- Carbon-fiber Leg Titanium Leg Improved Sensor Array Kinecellerator Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [Heavy] (16) Particle Gun High-powered Shotgun Bore Cannon Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Kinecellerator > --- WEAPON ----------- Field Laser Flak Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Aluminum Leg Carbon-fiber Leg Titanium Leg Heat Sink Sensor Array Improved Sensor Array Kinecellerator Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [Heavy] Beam Rifle Particle Gun Field Laser Heavy Assault Rifle High-powered Shotgun Bore Cannon [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 2 . 1 . Weapon . | . . . . . . Parts Attached 77 | 6 8 7 5 16 35 Power 8 | 1 1 2 . 2 2 Engine 2 | 1 1 . . . . Core 6 | . . 2 . 2 2 Reactor . | . . . . . . Propulsion 24 | 2 2 . 4 7 9 Treads 13 | . 2 . 2 3 6 Leg 7 | . . . . 4 3 Wheel 4 | 2 . . 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 1 2 3 . 5 13 Device 9 | . . 1 . 2 6 Storage 3 | 1 1 1 . . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 10 | . . 1 . 2 7 Artifact . | . . . . . . Weapon 21 | 2 3 2 1 2 11 Energy Gun 11 | 1 2 1 . 1 6 Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 1 . . . 1 Ballistic Cannon 4 | . . 1 1 1 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 3 | . . . . . 3 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 30 | . 3 1 2 7 17 Power 4 | . 1 1 . 1 1 Propulsion 11 | . 2 . 1 3 5 Utility 10 | . . . 1 2 7 Weapon 5 | . . . . 1 4 Highest Loss Streak 14 | . 2 1 2 4 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 91 97 98 94 95 Engine 2 | . 14 3 . . . Core 7 | . . 7 11 8 8 Treads 21 | . 8 22 21 20 25 Leg 1 | . . . . 4 1 Wheel 2 | . 19 . . . . Device 11 | . . 11 9 8 17 Storage 10 | . 14 11 11 9 9 Processor 8 | . 7 11 11 8 6 Protection 9 | . . 8 11 14 8 Energy Gun 11 | . 14 10 11 9 12 Ballistic Gun 2 | . 13 2 . . . Ballistic Cannon 6 | . . 8 11 9 4 Naked Turns . | . . . . . . Heaviest Build 83 | 10 31 60 60 63 83 Greatest Support 60 | 26 40 40 40 60 60 Greatest Overweight (x) 6 | . 2 1 1 6 4 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 Average Capacity 19 | 7 14 19 20 20 20 Most Carried 18 | 4 8 10 11 8 18 Average Carried 9 | 2 6 7 9 6 13 Final Capacity 20 | 8 15 20 20 20 20 Final Carried 13 | 4 7 10 8 8 13 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 1403 | 106 265 61 83 388 500 Remotely . | . . . . . . Salvage Created 2078 | . 356 167 197 498 860 Parts 122 | . 23 12 9 37 41 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 60 | . 8 6 5 17 24 Guns 37 | . 8 5 1 7 16 Cannons 23 | . . 1 4 10 8 Classes Destroyed 8 | . 3 2 1 2 . Worker 6 | . 3 . 1 2 . Operator 1 | . . . . 1 . Watcher 1 | . . 1 . . . Swarmer 16 | . 3 3 . 7 3 Grunt 25 | . 5 1 4 3 12 Brawler 7 | . . . 1 . 6 Sentry 10 | . . 2 . 6 2 Hunter 2 | . . . . 1 1 Best Kill Streak 7 | . 6 2 3 7 4 Combat Bots Only 6 | . 6 2 3 6 4 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 396 | . 61 44 16 96 179 Missed 99 | . 18 13 3 24 41 Damage Taken 4580 | 10 500 321 162 954 2633 Core 771 | 10 165 8 29 130 429 Absorbed by Shields . | . . . . . . Core Remaining (%) 72 | 96 30 . 90 . . Volleys Fired 200 | . 38 17 11 42 92 Largest 2 | . 2 2 2 2 2 Hottest 128 | . 76 107 107 107 128 Shots Fired 371 | . 74 32 22 84 159 Gun 265 | . 74 20 11 42 118 Cannon 106 | . . 12 11 42 41 Launcher . | . . . . . . Special . | . . . . . . Kinetic 155 | . 36 17 11 42 49 Thermal 216 | . 38 15 11 42 110 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 5 6 11 8 10 Robot Miss Streak 10 | . 4 10 3 6 9 Penetration Max . | . . . . . . Secondary Targets 6 | . 3 . . . 3 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 249 | . 45 21 18 58 107 Core Hits 181 | . 18 13 16 56 78 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 1 1 . . 6 Burn 8 | . 1 1 . . 6 Melee Attacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4487 | . 510 304 340 1302 2031 Guns 2451 | . 488 185 100 410 1268 Cannons 1906 | . . 119 240 784 763 Explosions 95 | . . . . 95 . Melee . | . . . . . . Ramming 35 | . 22 . . 13 . Kinetic 2197 | . 180 145 240 784 848 Thermal 2160 | . 308 159 100 410 1183 Explosive 95 | . . . . 95 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 27 | . 1 . . . 27 Average Corruption 16 | . 1 . . . 25 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 26 | . 3 . . . 23 Message Errors 6 | . . . . . 6 Matter Fused 10 | . 2 . . . 8 Heat Flow Errors 3 | . . . . . 3 Parts Rejected 1 | . 1 . . . . Parts Fused 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 34 | . . 3 4 12 15 Impact . | . . . . . . Kinetic 34 | . . 3 4 12 15 Secondary . | . . . . . . Self-Inflicted Damage 95 | . 11 . . 84 . Shots 1 | . . . . 1 . Rammed 7 | 1 2 . . 4 . Targets Rammed 7 | 1 2 . . 4 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1469 | . 330 228 378 395 1469 Average Temperature 173 | . 94 70 159 147 285 Received Heat Transfer 1686 | . 246 51 93 351 945 Effects 39 | . 1 . 2 3 33 Shutdowns 5 | . . . . . 5 Energy Bleed 7 | . 1 . 1 1 4 Interference 7 | . . . . 1 6 Matter Decay 3 | . . . . 1 2 Short Circuit 5 | . . . 1 . 4 Damage (minor) 3 | . . . . . 3 Damage (major) 6 | . . . . . 6 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 13 | . 2 1 . . 10 Heat Transferred 5395 | . 925 444 222 888 2916 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Peak Influence 976 | . 206 142 205 411 976 Initial 169 | . . 1 55 79 169 Average 287 | . 70 77 156 178 564 Maximum Alert Level 3 | . 1 . 1 2 3 Low Security (%) 52 | 100 88 100 95 53 6 Level 1 23 | . 11 . 4 45 29 Level 2 9 | . . . . . 26 Level 3 14 | . . . . . 38 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 1 . 2 . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 . . 1 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 13 11 6 19 37 Peak Tracking Total 5 | . 5 3 3 5 5 Tactical Retreats 5 | . 1 . 1 . 3 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 5 | . . 1 . 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 4 | . . . 1 1 2 Max in Single Turn 1 | . . . 1 1 1 Garrison Relay 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 7 | . 1 1 . 3 2 Terminals 4 | . 1 . . 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 18 | . 7 2 . 5 4 Successful 8 | . 1 2 . 3 2 Failed 10 | . 6 . . 2 2 Catastrophic 3 | . 2 . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 7 . . 3 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 4 | . 1 . . 1 2 Open Door 1 | . . . . . 1 Emergency Access Points 1 | . . . . . 1 Investigation Status 1 | . 1 . . . . Registered Components 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 5 | . 1 . . 2 2 Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 9 | . . . . . 9 Machine Destruction 9 | . . . . . 9 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 70 | . . . . . 70 Highest-Rated Ally 39 | . . . . . 39 Total Orders . | . . . . . . Ally Attacks 35 | . . . . . 35 Total Damage 512 | . . . . . 512 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 3955 | 56 413 780 279 946 1481 Spaces Moved 1685 | 51 265 316 99 321 633 Core 8 | 8 . . . . . Treads 1416 | . 56 316 99 319 626 Legs 9 | . . . . 2 7 Wheels 252 | 43 209 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 160 240 160 160 Average Speed 185 | 83 107 221 240 232 176 Slowest Speed 540 | 100 160 240 240 540 480 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 4 57 33 31 28 70 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 27 | . . . . 27 . Melee . | . . . . . . Projectile . | . . . . . . AOE 27 | . . . . 27 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 2135 | 61 327 368 123 428 828 Wait 75 | . . 8 . 34 33 Move 1681 | 50 264 315 98 321 633 Hop . | . . . . . . Pick Up 43 | 4 8 10 2 5 14 Fast Attach 38 | 6 4 4 . 8 16 Attach 33 | . 4 2 5 8 14 Detach 27 | . 3 3 4 5 12 Swap 6 | . . 1 . . 5 Drop 22 | . 4 8 3 1 6 Fire 200 | . 38 17 11 42 92 Melee 3 | . . . . . 3 Ram 2 | 1 1 . . . . Kick . | . . . . . . Crush 5 | . 1 . . 4 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 354 | -10/Materials | Core integrity fell below 50% 451 | -10/Materials | Discovered new exit (range 11) 470 | -10/Materials | Entered another Materials area 470 | -9/Materials | Evolved 2 slots: Utility x2 1025 | -9/Materials | Discovered new exit (range 5) 1192 | -9/Materials | Discovered new exit (range 18) 1250 | -9/Materials | Entered Mines 1317 | -9/Mines | Learned Materials stockpile data 1517 | -9/Mines | Discovered new exit (range 5) 1529 | -9/Mines | Entered Materials 1529 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1855 | -8/Materials | Build established: Scavenger-Mutant 2094 | -8/Materials | Discovered new exit (range 10) 2284 | -8/Materials | Garrison activated, responded to threat 2349 | -8/Materials | Lost 4 parts (1p1n1u1w) 2475 | -8/Materials | Identified exit to Garrison 2475 | -8/Materials | Entered Garrison 2563 | -8/Garrison | Triggered checkpoint 2755 | -8/Garrison | Triggered checkpoint 2781 | -8/Garrison | Rescued a captive Derelict 2781 | -8/Garrison | Rescued a captive Derelict 2878 | -8/Garrison | Discovered new exit (range 12) 2969 | -8/Garrison | Triggered checkpoint 3125 | -8/Garrison | Triggered checkpoint 3255 | -8/Garrison | Installed Relay Interface Framework 3288 | -8/Garrison | Garrison Relay disabled 3325 | -8/Garrison | Triggered checkpoint 3345 | -8/Garrison | Triggered checkpoint 3349 | -8/Garrison | Triggered checkpoint 3513 | -8/Garrison | Discovered new exit (range 14) 3536 | -8/Garrison | System corruption reached 10% 3580 | -8/Garrison | Lost 14 parts (1p4n6u3w) 3815 | -8/Garrison | Triggered checkpoint 3899 | -8/Garrison | Triggered checkpoint 3916 | -8/Garrison | Garrison Relay disabled 3921 | -8/Garrison | Core integrity fell below 50% 3944 | -8/Garrison | Core integrity fell below 20% 3957 | -8/Garrison | Core destroyed Last Messages --------------- shutdown. 03941_ Discarded Broken Field Laser. 03942_ Overheating: Broken Lgt. Treads damaged (-39). 03943_ Particle Gun broken. 03943_ Overheating: Short circuit. 03944_ Overheating: Core damaged (-88). 03948_ System corrupted: Matter fused (-9). 03949_ Overheating: System interference. 03949_ Hvy. Assault Rifle temporarily disabled. 03950_ Lgt. Treads broken. 03950_ Overheating: Short circuit. 03951_ Power failure, Lgt. Nuclear Core shutdown. 03954_ Overheating: Hrd. Medium Armor Plating damaged (-75). 03954_ Overheating: Hrd. Medium Armor Plating damaged (-33). 03954_ Overheating: Lgt. Treads damaged (-8). 03957_ Overheating: Core damaged (-88). Map ----- +----------------------------------------------------+ | ##%*!## ## #+#?????############???????????### | | %== #??????????????????????????????? | | % #??????????????????????????????? | | % +??????????????????????????????? | | #??????????????????????????????? | | ## ## ## / ###??????????????????????????????? | | ## ## ## *#######+##???????????????????????? | | #???????????????????????? | | #???????????????????????? | | ###+### #???????????????????????? | | ###"### ## ##?????# #???????????????????????? | | ??# #?# ##! #??????# #???????????????????????? | | ??# #?#+#+### =+??????+ #???????????????????????? | | ??# ### #???# %#??????# #???????????????????????? | | ??# #???#% #??????# #???????????????????????? | | ### #####???#= #??????# #???????????????????????? | | #???????# #??????# #???????????????????????? | | ### #???????# ###+#### ##############??????????? | | ??# #???????+ #??????????? | | ??# #???????# #??????????? | | ??# #???????########### ########### #??????????? | | ??# #?????????????????# #?##??????# #??????????? | | ??# #???????????????### ##%#??????# #??????????? | | ??# #???????????????# !!!"#??????# #??????????? | | ??# #???????????????# =!g"#??????# #??????????? | | ??# #???????????????# !@% #??????# ###????????? | | ??# #???????????????#+# *##"#??????# #????????? | | ??# #?????????????????# #?????????# #????????? | | ### #?????????????????# #?????????# #????????? | | ## #?????????????????# #?????????######????????? | | #????????????????+# #???????????????????????? | | ####?????????????????+ #???????????????????????? | | #????????????????????#++#???????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????+????????????????????????? | | ???????????????????????????+?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 900 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 30 Authchip Count 2 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingAlertRail Manual? 0 Play Time 00:26:11 Cumulative 27.0 hours Start 2024.07.07 @ 22:22:27 End 2024.07.07 @ 22:47:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 28 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa01229a-067c-4f97-9e70-e21db44e77ab