Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 16:28:36 Player: Andru7428 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (160) 800 Value Destroyed (5352) 5352 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (2254) 2254 TOTAL SCORE: 13306 Bonus ------- High Alert Combat Kills 954 Follower Combat Kills 1330 Met Data Miner 300 Friendly Fire -330 Cogmind --------- Core Integrity 506/850 Matter 300/300 Energy 300/310 System Corruption 22% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ Medium Storage Unit Hacking Suite > --- WEAPON (3) ------- Spear > --- INVENTORY (10) --- Improved Deuterium Engine Carbon-fiber Leg Improved Actuator Array Improved Actuator Array Improved Medium Armor Plating Improved Shock Absorption System Heavy Battle Rifle Coil Gun Coil Gun Spear Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Improved Melee Analysis Suite Improved Actuator Array Hardened Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Enhanced Autogun Heavy Flail Ripper > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Improved Actuator Array Hardened Light Armor Plating Improved Shock Absorption System Hacking Suite Thermic Laser Heavy Battle Rifle Heavy Battle Rifle Heavy Machine Gun [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Backup Propulsion III Utility Hardened Light Armor Plating Device Cooling System Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Launcher Improved Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Ripper Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . . 1 Utility 5 | . . 1 . 1 2 . . . . . . 1 Weapon 1 | . . 1 . . . . . . . . . . Parts Attached 172 | 7 18 25 9 25 46 15 10 . . . 6 11 Power 19 | 1 5 4 . 3 2 1 2 . . . . 1 Engine 14 | 1 3 4 . 3 2 . 1 . . . . . Core 5 | . 2 . . . . 1 1 . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 28 | 2 3 3 2 8 2 5 . . . . 1 2 Treads 21 | 2 3 3 2 8 2 1 . . . . . . Leg 7 | . . . . . . 4 . . . . 1 2 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 72 | 2 6 6 3 12 24 6 5 . . . 2 6 Device 27 | 1 3 3 1 4 11 1 1 . . . . 2 Storage 7 | 1 1 . . 2 . . 2 . . . . 1 Processor 5 | . . . . . 3 2 . . . . . . Hackware 3 | . . . . . 2 . . . . . . 1 Protection 30 | . 2 3 2 6 8 3 2 . . . 2 2 Artifact . | . . . . . . . . . . . . . Weapon 53 | 2 4 12 4 2 18 3 3 . . . 3 2 Energy Gun 19 | . 1 8 2 2 5 . 1 . . . . . Energy Cannon 8 | . . . . . 7 . 1 . . . . . Ballistic Gun 8 | 2 1 3 . . . . 1 . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 9 | . 2 . 2 . 2 2 . . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 6 | . . 1 . . 4 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . Piercing Weapon 2 | . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 4 1 1 2 1 2 . . . . . Corrupted Parts 2 | . . . 2 . . . . . . . . . System Corruption 4 | . . . 4 . . . . . . . . . Parts Lost 31 | . 3 1 . 1 6 5 . . . . 4 11 Power 3 | . 1 . . . 1 1 . . . . . . Propulsion 6 | . . . . . 2 1 . . . . . 3 Utility 14 | . 1 . . 1 3 1 . . . . 2 6 Weapon 8 | . 1 1 . . . 2 . . . . 2 2 Highest Loss Streak 10 | . 1 1 . 1 2 5 . . . . 3 10 To Critical Strikes 3 | . . . . . 1 . . . . . 1 1 Average Slot Usage (%) 96 | . 98 99 100 99 91 77 100 100 100 100 98 98 Engine 6 | . 8 8 11 9 7 6 2 . . . . . Core 2 | . 5 2 . . . . 4 7 7 7 7 6 Treads 17 | . 28 22 22 27 23 1 . . . . . . Leg 7 | . . . . . . 16 23 23 23 23 23 25 Device 9 | . 6 10 11 10 15 2 . 7 7 7 3 5 Storage 8 | . 15 11 11 9 7 . 3 7 7 7 7 6 Processor 4 | . . . . . 5 14 11 7 7 7 7 5 Hackware 2 | . . . . . 2 7 7 7 7 7 7 5 Protection 11 | . 5 11 10 16 5 4 22 15 15 15 17 20 Energy Gun 12 | . 4 26 33 27 11 13 3 . . . . . Energy Cannon 3 | . . . . . 9 1 4 7 7 7 4 . Ballistic Gun 5 | . 22 6 . . . . 5 7 7 7 6 2 Impact Weapon 2 | . . . . . 1 4 7 7 7 7 7 6 Peak Build Rating 59 | 7 11 22 28 37 56 51 45 44 44 44 49 59 Average Rating 34 | 5 8 19 23 33 46 33 42 43 44 44 45 55 On Entrance 32 | . 7 10 22 26 36 51 41 43 44 44 44 49 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 63 | 14 22 29 37 51 63 53 42 42 42 42 44 51 Greatest Support 76 | 40 40 40 48 71 60 60 45 45 45 45 58 76 Greatest Overweight (x) 1 | . . . . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 10 10 10 10 10 10 Average Capacity 10 | 7 8 10 10 10 15 5 5 10 10 10 10 10 Most Carried 15 | 6 10 10 10 12 15 15 9 10 10 10 10 10 Average Carried 10 | 4 8 9 10 10 14 5 5 9 10 10 9 9 Final Capacity 15 | 8 10 10 10 15 15 5 10 10 10 10 10 10 Final Carried 15 | 6 10 10 10 12 15 5 9 10 10 10 10 10 Class Distribution -------------------- 28% | Tank 27% | Mutant 16% | Gunner 14% | Scavenger-Mutant 9% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Gladiator | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Matter Collected 2667 | 302 442 296 162 287 517 271 169 4 . . 130 87 Remotely . | . . . . . . . . . . . . . Salvage Created 6450 | 111 690 512 112 1138 2299 80 281 . . . 527 700 Parts 282 | 5 48 33 10 50 89 . 11 . . . 18 18 Haulers Intercepted 12 | . 2 2 . 4 3 . 1 . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . . 7 8 . 30 . Prevented 3 | . . . . . . . . . . . 3 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 122 | . 19 10 5 18 47 1 2 . . . 11 9 Melee 14 | . . . . . . . 2 . . . 6 6 Guns 66 | . 14 9 2 17 23 . . . . . 1 . Cannons 17 | . . . . . 16 . . . . . 1 . AOE 15 | . 5 . 3 . 6 . . . . . 1 . Classes Destroyed 17 | 2 5 2 . 1 4 1 . . . . 2 . Worker 6 | . . 1 . . 4 . 1 . . . . . Builder 6 | . . . . . 5 . . . . . . 1 Tunneler 1 | 1 . . . . . . . . . . . . Hauler 12 | . 2 2 . 4 3 . 1 . . . . . Recycler 5 | 1 . . . 1 . . 2 . . . . 1 Operator 3 | . 1 . . . 1 . . . . . . 1 Watcher 4 | . 1 1 . 1 1 . . . . . . . Swarmer 29 | . 3 3 3 4 12 . . . . . 4 . Grunt 60 | . 16 5 . 8 23 . 2 . . . 3 3 Brawler 3 | . . . . . 1 . . . . . 1 1 Duelist 3 | . . . . . 3 . . . . . . . Sentry 17 | . . 2 2 5 2 . . . . . 2 4 Hunter 3 | . . . . 1 2 . . . . . . . Programmer 5 | . . . . . 4 . . . . . . 1 Behemoth 1 | . . . . . . . . . . . 1 . Compactor 1 | . . . . . . 1 . . . . . . Martyr 1 | . . . . . . . . . . . 1 . Best Kill Streak 15 | 1 3 4 3 4 15 1 2 . . . 4 3 Combat Bots Only 9 | . 3 4 3 4 9 1 2 . . . 4 3 Max Kills in Single Turn 5 | 1 1 3 2 1 5 1 1 . . . 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . 1 . 2 . 4 . . . . . 1 . Melee 2 | . . . . . . . 1 . . . 2 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Hostile Shots Fired 776 | . 97 27 9 63 255 5 8 . 9 . 108 195 Missed 234 | . 19 6 5 16 86 1 5 . 6 . 29 61 Damage Taken 8329 | . 904 237 35 707 2553 591 68 . 17 . 1474 1743 Core 1164 | . 160 32 14 74 160 218 . . 6 . 156 344 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 484 | . . . . . . . . . . . 329 155 Core Remaining (%) 66 | 100 36 . 88 86 . . . . . . 22 . Volleys Fired 281 | 8 74 23 5 44 99 9 7 1 . . 11 . Largest 3 | 2 2 3 3 3 3 1 2 2 . . 2 . Hottest 183 | 40 60 183 183 183 183 39 55 55 . . 55 . Shots Fired 683 | 16 139 66 12 132 275 9 14 2 . . 18 . Gun 539 | 16 130 66 10 132 168 . 7 1 . . 9 . Cannon 119 | . . . . . 104 . 7 1 . . 7 . Launcher 25 | . 9 . 2 . 3 9 . . . . 2 . Special . | . . . . . . . . . . . . . Kinetic 161 | 16 109 19 . . . . 7 1 . . 9 . Thermal 488 | . 21 38 10 132 272 . 7 1 . . 7 . Explosive 25 | . 9 . 2 . 3 9 . . . . 2 . Electromagnetic 9 | . . 9 . . . . . . . . . . Robot Hit Streak 23 | 3 8 10 6 16 23 12 14 3 . . 3 . Robot Miss Streak 6 | 1 4 6 . 5 4 . 5 1 . . 4 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . Shots Hit Robots 514 | 11 84 41 5 89 192 9 12 1 . . 27 43 Core Hits 261 | 3 53 17 5 40 105 5 4 1 . . 16 12 Critical Kills 4 | . . . . . 1 . 1 . . . 2 . Critical Parts Destroyed 9 | . . . . . . . . . . . 4 5 Critical Strikes 47 | . . 5 . 7 21 . 1 . . . 6 7 Burn 32 | . . 5 . 7 20 . . . . . . . Meltdown 1 | . . . . . 1 . . . . . . . Destroy 1 | . . . . . . . . . . . 1 . Smash 12 | . . . . . . . 1 . . . 5 6 Impale 1 | . . . . . . . . . . . . 1 Melee Attacks 127 | . . 1 . . 17 . 6 . 5 . 29 69 Impact 101 | . . 1 . . 17 . 6 . 5 . 26 46 Slashing 8 | . . . . . . . . . . . 3 5 Piercing 18 | . . . . . . . . . . . . 18 Sneak Attacks 6 | . . . . . 2 . 2 . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 16 | . . . . . . . . . . . 3 13 Damage Inflicted 15243 | 119 1205 748 320 1744 5818 1458 576 15 . . 1488 1752 Guns 5963 | 119 798 748 104 1744 2277 . 53 15 . . 105 . Cannons 2368 | . . . . . 2180 . 106 . . . 82 . Explosions 3546 | . 401 . 212 . 1094 1458 . . . . 381 . Melee 3348 | . . . . . 259 . 417 . . . 920 1752 Ramming 18 | . 6 . 4 . 8 . . . . . . . Kinetic 1072 | 119 615 165 . . . . 53 15 . . 105 . Thermal 7425 | . 183 442 104 1744 4764 . 106 . . . 82 . Explosive 3239 | . 401 . 212 . 787 1458 . . . . 381 . Electromagnetic 141 | . . 141 . . . . . . . . . . Impact 2820 | . . . . . 259 . 417 . . . 857 1287 Slashing 243 | . . . . . . . . . . . 63 180 Piercing 285 | . . . . . . . . . . . . 285 Highest Corruption 22 | . . 2 6 . 2 . . . . . 6 22 Average Corruption 2 | . . 2 2 . 1 . . . . . 6 4 Corruption Purged 2 | . . . . . 2 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 59 | . . 6 12 . 26 . . . . . 7 8 Message Errors 19 | . . 4 2 . 9 . . . . . 2 2 Matter Fused 18 | . . 1 6 . 8 . . . . . 2 1 Heat Flow Errors 5 | . . . . . 1 . . . . . 1 3 Energy Discharges 3 | . . . . . 1 . . . . . 1 1 Data Loss (minor) 8 | . . 1 1 . 4 . . . . . 1 1 Data Loss (major) 4 | . . . 1 . 3 . . . . . . . Misfires 1 | . . . 1 . . . . . . . . . Alerts 1 | . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1005 | . . . 11 . 192 20 195 . . . 206 381 Projectiles 8 | . . . . . 8 . . . . . . . Explosions 47 | . . . 11 . 5 20 . . . . 11 . Melee 950 | . . . . . 179 . 195 . . . 195 381 Knockbacks 8 | . . . . . . . 4 . . . . 4 Impact 7 | . . . . . . . 3 . . . . 4 Kinetic . | . . . . . . . . . . . . . Secondary 1 | . . . . . . . 1 . . . . . Self-Inflicted Damage 610 | . 20 . . . 168 422 . . . . . . Shots 14 | . 2 . . . 3 9 . . . . . . Rammed 9 | . 3 . 2 . 4 . . . . . . . Targets Rammed 9 | . 3 . 2 . 4 . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 345 | . 139 198 158 345 163 . 65 . . . 144 211 Average Temperature 54 | . 28 63 73 88 17 . 27 . . . 43 89 Received Heat Transfer 2250 | . 444 72 9 315 738 . 27 . . . 258 387 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . 1 . 2 . . . 2 4 Combat Hostiles 5 | . . . . . . . . . . . 2 3 Parts Fried 17 | . . . . . 4 . 4 . . . 4 5 Impact Corruptions 29 | . . . . . 7 . 4 . . . 6 12 Robots Melted 4 | . . 1 . 1 2 . . . . . . . Combat Hostiles 4 | . . 1 . 1 2 . . . . . . . Parts Melted 41 | . 1 1 . 10 29 . . . . . . . Heat Transferred 14936 | . 400 1271 185 3922 8899 . 148 . . . 111 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Peak Influence 1414 | 10 273 288 78 187 1407 501 1414 . . . . 279 Initial 476 | . 6 70 . 29 55 476 193 . . . . 69 Average 341 | 4 125 169 41 73 791 397 679 . . . . 166 Maximum Alert Level 4 | . 1 1 . . 4 2 4 . . . . 1 Low Security (%) 50 | 100 76 51 100 100 6 . 11 . . . . 50 Level 1 20 | . 23 48 . . 12 39 26 . . . . 49 Level 2 11 | . . . . . 22 60 22 . . . . . Level 3 7 | . . . . . 26 . 13 . . . . . Level 4 9 | . . . . . 31 . 26 . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 23 | . 3 . . 1 11 . 6 . . . 1 1 Investigation 7 | . 2 . . 1 2 . 2 . . . . . Extermination 4 | . . . . . 2 . 1 . . . . 1 Reinforcement 6 | . 1 . . . 4 . 1 . . . . . Assault 5 | . . . . . 3 . 1 . . . 1 . Garrison 1 | . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Distress Signals 12 | . 3 . 1 1 6 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 248 | . 34 18 5 29 68 6 20 6 2 . 22 38 Peak Tracking Total 17 | . 5 7 3 4 8 4 6 3 4 . 6 17 Tactical Retreats 14 | . 3 2 . 1 5 . . . . . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Traps Triggered 3 | . 1 . . . 2 . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Machines Disabled 16 | . 2 1 . . 8 . 4 . 1 . . . Max in Single Turn 4 | . 1 1 . . 4 . . . 1 . . . Garrison Access 5 | . . . . 1 4 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Machines Accessed 42 | . 8 4 3 10 9 . 2 . . 4 . 2 Terminals 28 | . 7 4 1 8 5 . 1 . . . . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access 6 | . . . . 1 4 . 1 . . . . . Total Hacks 140 | . 33 18 3 32 17 . 6 . . 28 . 3 Successful 84 | . 16 9 2 21 6 . 2 . . 28 . . Failed 54 | . 16 9 1 10 11 . 4 . . . . 3 Catastrophic 7 | . 1 . 1 1 3 . 1 . . . . . Database Lockouts 2 | . 1 . . 1 . . . . . . . . Manual 60 | . 17 12 1 19 9 . 1 . . . . 1 Terminals 95 | . 31 18 1 30 8 . 4 . . . . 3 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access 12 | . . . . 1 9 . 2 . . . . . Terminal Hacks 59 | . 11 6 2 10 1 . 1 . . 28 . . Record 11 | . . . . . . . . . . 11 . . Part Schematic 11 | . . . . . . . . . . 11 . . Robot Schematic 3 | . . . . . . . . . . 3 . . Robot Analysis 3 | . 1 1 . 1 . . . . . . . . Prototype ID Bank 6 | . 1 1 . 1 . . . . . 3 . . Open Door 2 | . . . 2 . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . Unreport Threat 3 | . . 1 . 2 . . . . . . . . Locate Traps 6 | . 3 1 . 1 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . Hauler Manifests 3 | . 1 1 . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 4 | . . 1 . 3 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 2 . . . . . . . Seal Access 3 | . . . . 1 2 . . . . . . . Unauthorized Hacks 21 | . 4 3 . 10 3 . 1 . . . . . Terminals 18 | . 4 3 . 9 1 . 1 . . . . . Track 1 | . . . . 1 . . . . . . . . Botnet 15 | . 4 3 . 6 1 . 1 . . . . . Disrupt 1 | . . . . 1 . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . Extract 1 | . . . . 1 . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . Jam 2 | . . . . . 2 . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . Hacking Detections 30 | . 7 4 1 7 7 . 2 . . . . 2 Full Trace Events 3 | . 1 . . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . 2 . . . . . 11 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Total Allies 23 | . . . . . 3 18 . . . . 2 . Largest Group 18 | . . . . . 3 18 18 11 9 9 9 1 Highest-Rated Group 444 | . . . . . 93 444 443 328 262 256 256 27 Highest-Rated Ally 96 | . . . . . 31 35 35 35 35 31 96 27 Total Orders 4 | . . . 1 2 1 . . . . . . . RETURN 4 | . . . 1 2 1 . . . . . . . Ally Attacks 358 | . . . . . 16 64 147 39 2 . 90 . Total Damage 7982 | . . . . . 175 2040 3170 685 182 . 1730 . Kills 52 | . . . . . 1 4 28 8 3 . 8 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Robot Analysis Total 3 | . 1 1 . 1 . . . . . . . . Derelict Logs Recovered 4 | . . . 2 . . . . 1 1 . . . Drone Launches 6 | . . . 1 2 3 . . . . . . . Drone Recoveries 5 | . . . 1 2 2 . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Turns Passed 10863 | 178 1630 844 768 1515 2561 659 452 335 359 100 596 866 Spaces Moved 6024 | 90 809 423 444 750 1142 501 314 267 286 80 393 525 Core 41 | 4 . . . . . 37 . . . . . . Treads 3672 | 86 809 423 444 750 1142 18 . . . . . . Legs 2237 | . . . . . . 372 314 267 286 80 393 525 Wheels . | . . . . . . . . . . . . . Hover 74 | . . . . . . 74 . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 170 50 120 120 120 120 120 120 Average Speed 147 | 155 160 160 160 164 179 110 120 120 120 120 120 120 Slowest Speed 250 | 160 160 160 160 170 250 170 120 120 120 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 54 | 5 96 40 96 71 45 96 12 52 51 69 62 14 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 . . . . 1 . 1 . . Known Exits Taken 2 | . . . . . . . 1 . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . 1 1 1 . . Scrap Searched 5 | . . . 2 . . . . . 1 . 2 . Spaces Dug 32 | . 6 1 . . 14 . . . 4 . . 7 Terrain Destroyed 196 | . 41 1 8 . 67 50 . . 4 . 18 7 Melee 26 | . . 1 . . 14 . . . 4 . . 7 Projectile 1 | . . . . . 1 . . . . . . . AOE 169 | . 41 . 8 . 52 50 . . . . 18 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Total 7301 | 111 1020 553 494 936 1409 601 371 280 294 84 465 683 Wait 504 | 1 94 36 25 93 64 59 18 12 4 5 11 82 Move 6013 | 89 808 422 443 749 1142 500 313 266 285 79 392 525 Hop . | . . . . . . . . . . . . . Pick Up 75 | 6 8 12 3 7 17 6 6 1 . . 4 5 Fast Attach 58 | 7 5 10 1 4 8 11 7 . . . . 5 Attach 21 | . 2 2 . 3 8 1 . . . . 3 2 Detach 17 | . 3 3 . 1 4 2 2 . . . . 2 Swap 94 | . 11 14 8 18 30 3 3 . . . 3 4 Drop 112 | . 12 30 7 16 16 10 9 . . . 3 9 Fire 281 | 8 74 23 5 44 99 9 7 1 . . 11 . Melee 104 | . . 1 . . 17 . 6 . 5 . 26 49 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 9 | . 3 . 2 . 4 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 13 | . . . . 1 . . . . . . 12 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -7/Waste -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 179 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Central database locked down 315 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 16) 501 | -10/Materials | Discovered new exit (range 16) 741 | -10/Materials | Discovered new exit (range 14) 1179 | -10/Materials | Derelicts attacked the area 1197 | -10/Materials | Discovered new exit (range 12) 1241 | -10/Materials | Core integrity fell below 50% 1370 | -10/Materials | Discovered new exit (range 13) 1628 | -10/Materials | Build established: Scavenger-Mutant 1809 | -10/Materials | Entered another Materials area 1809 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2124 | -9/Materials | Discovered new exit (range 15) 2462 | -9/Materials | Build established: Tank 2605 | -9/Materials | Discovered new exit (range 16) 2653 | -9/Materials | Entered Mines 2661 | -9/Mines | Found the Drone Emporium 2668 | -9/Mines | Found Prototype Device 2668 | -9/Mines | Identified Sensor Drone Bay 2755 | -9/Mines | Learned Materials interactive machine intel 2811 | -9/Mines | Discovered new exit (range 14) 3053 | -9/Mines | Discovered new exit (range 10) 3356 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3421 | -9/Mines | Entered Materials 3421 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3422 | -8/Materials | Loaded intel: 19 interactive machine locations 3719 | -8/Materials | Discovered new exit (range 11) 3719 | -8/Materials | Central database locked down 4904 | -8/Materials | Discovered new exit (range 16) 4936 | -8/Materials | Entered Factory 4936 | -7/Factory | Evolved 2 slots: Utility x2 5456 | -7/Factory | Destroyed 9 combat bots 6333 | -7/Factory | Build established: Gunner 6536 | -7/Factory | First assault squad dispatched 6647 | -7/Factory | Destroyed 9 combat bots 6928 | -7/Factory | Allied Derelicts emerged from ambush trap array 6940 | -7/Factory | Discovered new exit (range 8) 6959 | -7/Factory | Identified exit to Factory 7385 | -7/Factory | Discovered exit to Factory (range 4) 7497 | -7/Factory | Sucked down chute 7497 | -7/Factory | Entered Waste 7521 | -7/Waste | Spotted C-40 Crusher 7521 | -7/Waste | Spotted C-40 Crusher 7526 | -7/Waste | Spotted C-40 Crusher 7537 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7538 | -7/Waste | Spotted C-40 Crusher 7540 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7543 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7546 | -7/Waste | Spotted C-40 Crusher 7548 | -7/Waste | Destroyed C-40 Crusher 7548 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7549 | -7/Waste | Core integrity fell below 50% 7557 | -7/Waste | Warlord forces began an assault 7579 | -7/Waste | Lost 5 parts (1p1n1u2w) 7639 | -7/Waste | Spotted C-40 Crusher 7650 | -7/Waste | Allies destroyed C-40 Crusher 7815 | -7/Waste | Build established: Mutant 7865 | -7/Waste | Discovered new exit (range 15) 8156 | -7/Waste | Entered Factory 8156 | -7/Factory | Accompanied by 18 allies 8239 | -7/Factory | Identified exit to Storage 8239 | -7/Factory | Identified exit to Lower Caves 8442 | -7/Factory | Garrison activated, responded to threat 8556 | -7/Factory | First assault squad dispatched 8608 | -7/Factory | Entered Lower Caves 8608 | -7/Lower Caves | Accompanied by 11 allies 8871 | -7/Lower Caves | Build established: Scavenger-Mutant 8916 | -7/Lower Caves | Discovered new exit (range 16) 8943 | -7/Lower Caves | Entered another Lower Caves area 8943 | -7/Lower Caves | Accompanied by 9 allies 8948 | -7/Lower Caves | Learned location of 1 exit from Factory 9014 | -7/Lower Caves | Encountered a Warlord checkpoint 9294 | -7/Lower Caves | Discovered new exit (range 6) 9301 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9302 | -7/Lower Caves | Entered Data Miner 9302 | -7/Data Miner | Accompanied by 9 allies 9302 | -7/Data Miner | Discovered new exit (range 6) 9325 | -7/Data Miner | Met Data Miner 9349 | -7/Data Miner | Learned location of Section 7 (-3) 9349 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9368 | -7/Data Miner | Received God Mode back door access code from Data Miner 9402 | -7/Data Miner | Entered Proximity Caves 9402 | -6/Proximity Caves | Accompanied by 9 allies 9452 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9618 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9674 | -6/Proximity Caves | Lost 4 allies 9683 | -6/Proximity Caves | Spotted B-75 Beast 9708 | -6/Proximity Caves | Escorted by Enhanced Grunt 9766 | -6/Proximity Caves | Destroyed B-75 Beast 9792 | -6/Proximity Caves | Lost 3 parts (1u2w) 9981 | -6/Proximity Caves | Discovered exit to Factory (range 8) 9998 | -6/Proximity Caves | Entered Factory 9998 | -6/Factory | Accompanied by 1 ally 9998 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9999 | -6/Factory | Identified exit to Factory 10076 | -6/Factory | Build established: Scavenger-Gladiator 10292 | -6/Factory | Spotted B-75 Beast 10847 | -6/Factory | Cargo convoy interrupted 10857 | -6/Factory | System corruption reached 10% 10864 | -6/Factory | Self-destructed Last Messages --------------- 10856_ Imp. Melee Analysis Suite destroyed. 10856_ Imp. Light Armor Plating destroyed. 10856_ System corrupted by crushing effect (+4). 10856_ System corrupted by crushing effect (+3). 10857_ Assembly Bed disabled. 10858_ Spear follow-up attack on B-48 Gladiator. 10858_ Slug penetrates Wall. 10858_ Carbon-fiber Leg destroyed. 10860_ System corrupted: Energy discharge (-77). 10861_ Imp. Carbon-fiber Leg destroyed. 10861_ Critical hit (Smash). 10861_ Spear destroyed. 10861_ Hrd. Light Armor Plating destroyed. 10861_ System corrupted by crushing effect (+5). 10861_ System corrupted by crushing effect (+1). 10862_ Slug penetrates Wall. 10862_ Hvy. Flail destroyed. 10862_ Slug penetrates Wall. 10862_ Hrd. Light Armor Plating destroyed. 10863_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | """ """ #"??????????????????????????????????????? | | """ """ #"??????????????????????????????????????? | | """ """ # ??????????????????????????????????????? | | ##??????????????????????????????????????? | | """ """ ??????????????????????????????????????? | | """ """??????????????????????????????????????????? | | """ ""???????????????????????????????????????????? | | ???????????????????????????????????????????? | | """ """??????????????????????????????????????????? | | """ """??????????????????????????????????????????? | | """ ""???????????????????????????????????????????? | | ??? ???????????????????????????????????? | | """ ????? ?????????????????????????????????? | | """ ???? ????????? ?????????????????? | | """??"" ##????????? ???????????????? | | ##????????? ????????????? | | """ """ ##???????? ???????????? | | """ """ ##????????## ##???????????? | | """ """ ##????????## # ???????????? | | ##????????## # ??????????? | | " " ############ %" + ???????????? | | "R" ############^^^ ^"^ # ???????????? | | """ # ! ## ^ # ???????????? | | ########### # ## # ???????????? | | # # gb##x % # ???????????? | | "" """ # # """"""@x i # ???????????? | | Y" """ + + """"""g# p x # ???????????? | | " ! """ # # """"" p# h i ##???????????? | | # # """"""i/ ##???????????? | | ########### # #### ##???????????? | | ######+################ ##???????????? | | # ########??? ? ##?????? | | # ##????????? ##?????? | | ??? # """""" ##?????????? ##?????? | | ??#???## """""" ##?????????? ?????? | | #?????## """""" ##??????????? ########?????? | | #?????## """""" + ??????????? ########?????? | | #?????## ##???????????#+###???????????? | | #?????## ?? ##??????????? ???????????? | | #?????## ???????? ##????????????? ????????????? | | #?????## ?????????? ##?????????????""????????????? | | #?????## ????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 19 Energy Capacity 315 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Extracted Particle Cannon | -8/Materials | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Imp. Particle Charger | -7/Data Miner | Free Lrn. Terrain Scanner | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermicRegenerativeChainsaw Manual? 0 Play Time 01:26:18 Cumulative 230.4 hours Start 2024.08.16 @ 14:36:25 End 2024.08.16 @ 16:28:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 169 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 73 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fee515af-35d4-4df2-80a9-2a962fa5c19d