Cogmind - Beta 11 X11 @@@ ROGUE MODE // 2022.03.20 @ 11:41:04 Player: Luna Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (220) 1100 Value Destroyed (11353) 11353 Prototype IDs (57) 1140 Alien Tech Used (5) 1000 Bonus (17360) 17360 TOTAL SCORE: 40853 Bonus ------- High Alert Combat Kills 2102 Follower Combat Kills 461 Aligned with FarCom 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 756 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Win 3000 Friendly Fire -559 Cogmind --------- Core Integrity 1551/1600 Matter 260/300 Energy 659/690 System Corruption 0% Temperature Cool (18) Movement Treading (148) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (8) --- Advanced Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (10) ----- Advanced Heat Sink Advanced Cooling System Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Terrain Scanner Advanced Terrain Scan Processor Core Analyzer Graphene Brace Advanced Focal Shield > --- WEAPON (5) ------- Enhanced Nova Cannon Enhanced Nova Cannon KE Penetrator Railgun Helical Railgun > --- INVENTORY (25) --- Particle Reactor Quantum Reactor Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Siege Treads Centrium Wheel Experimental Matter Compressor (500) Structural Scanner Layered Heavy Armor Plating Improved Powered Armor Advanced Force Field Dynamic Insulation System Transdimensional Reconstructor Advanced Variable Charge Gun Enhanced Quantum Rifle Micro-nuke Launcher RU-N14's Throwing Claymores v3 (6) Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Core Analyzer Layered Heavy Armor Plating Graphene Brace Advanced Focal Shield Advanced Force Field > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Helical Railgun > --- INVENTORY -------- Particle Reactor Armored Medium Treads Biometal Medium Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Centrium Wheel Experimental Matter Compressor Structural Scanner Advanced Sensor Array Improved Armor Integrity Analyzer Advanced Transmission Jammer Improved Powered Armor Advanced Force Field Experimental Hacking Suite Dynamic Insulation System Transdimensional Reconstructor Core Reset Matrix Advanced Variable Charge Gun Quantum Rifle Enhanced Quantum Rifle Railgun Micro-nuke Launcher RU-N14's Throwing Claymores v3 [Rating: 217] Favorites ----------- Power Vortex Chain Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Core Analyzer Device Structural Scanner Storage High-capacity Storage Unit Processor Core Analyzer Hackware Advanced System Shield Protection Layered Light Armor Plating Weapon Enhanced Quantum Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Helical Railgun Launcher Long-range Missile Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Heavy Mace Piercing Weapon Enhanced Force Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 . . . . 2 . . . . 2 . . 2 2 Power 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . Propulsion 6 | . . . . . 1 . . 1 . . . . 2 . . . . . . . . 2 Utility 8 | . . . . . 2 2 1 1 . . . . . . . . . 1 . . 1 . Weapon 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . Parts Attached 454 | 7 6 19 1 6 23 33 27 28 18 7 15 5 10 2 13 11 . 34 38 9 78 64 Power 34 | 1 1 2 . 1 1 2 5 3 . . 1 . . . . 2 . . . . 9 6 Engine 11 | 1 1 2 . 1 1 1 2 2 . . . . . . . . . . . . . . Core 5 | . . . . . . 1 3 1 . . . . . . . . . . . . . . Reactor 18 | . . . . . . . . . . . 1 . . . . 2 . . . . 9 6 Propulsion 53 | 2 1 6 . 1 6 6 2 3 1 . . 1 5 1 1 2 . 1 4 . 4 6 Treads 38 | 1 . 1 . . 2 4 2 3 1 . . 1 5 1 1 1 . 1 4 . 4 6 Leg 5 | . . 2 . . 2 . . . . . . . . . . 1 . . . . . . Wheel 10 | 1 1 3 . 1 2 2 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 229 | 2 3 3 1 1 4 18 14 18 12 4 7 2 2 1 8 5 . 21 20 5 34 44 Device 180 | 1 1 3 . 1 3 10 10 15 11 4 6 2 2 1 6 3 . 17 18 5 27 34 Storage 9 | 1 2 . 1 . . 2 . . . . . . . . . . . . . . 3 . Processor 7 | . . . . . 1 1 1 . . . . . . . 1 . . 1 . . 1 1 Hackware 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Protection 32 | . . . . . . 5 3 3 1 . 1 . . . 1 1 . 3 2 . 3 9 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 138 | 2 1 8 . 3 12 7 6 4 5 3 7 2 3 . 4 2 . 12 14 4 31 8 Energy Gun 38 | . . 1 . 1 6 2 1 . 3 2 2 . 1 . 2 . . 3 2 1 6 5 Energy Cannon 39 | . . . . . . . 3 3 1 1 2 2 1 . 1 . . 5 4 2 14 . Ballistic Gun 19 | 2 . 5 . 1 3 2 . . . . . . . . . . . 1 . . 2 3 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . 1 . 1 1 . . . . . . . . . . . 2 . Special Weapon 24 | . 1 2 . 1 3 . . . . . 3 . . . 1 2 . 2 3 . 6 . Impact Weapon 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . . . 1 . . . . . 3 1 1 . Special Melee Weapon 4 | . . . . . . 1 . . . . . . . . . . . 1 2 . . . Unidentified Prototypes 29 | . . . . . 1 . 2 1 . . 6 . 1 . . 4 . 2 1 2 7 2 Parts Lost 35 | . . 6 . 2 7 2 . 5 1 . . . 1 . . . . 1 7 . 1 2 Power 5 | . . . . 1 1 1 . 1 . . . . . . . . . . . . 1 . Propulsion 12 | . . 3 . . 3 1 . 2 . . . . 1 . . . . . 2 . . . Utility 11 | . . . . . 1 . . 2 1 . . . . . . . . 1 4 . . 2 Weapon 7 | . . 3 . 1 2 . . . . . . . . . . . . . 1 . . . Highest Loss Streak 5 | . . 2 . 2 5 1 . 2 1 . . . 1 . . . . 1 4 . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 98 100 100 97 98 98 99 100 100 98 94 90 89 89 88 89 89 84 77 86 82 Engine 2 | . 14 14 14 14 9 6 . 3 5 5 3 . . . . . . . . . . . Core 1 | . . . . . . . 11 6 5 5 3 . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . 1 5 5 5 5 4 5 4 4 4 10 11 Treads 18 | . 14 10 . . 13 9 20 22 23 23 23 23 27 26 26 26 26 22 18 18 12 14 Wheel 2 | . 14 13 14 27 12 12 . . . . . . . . . . . . . . . . Device 25 | . 14 14 14 14 17 27 24 27 28 29 28 29 25 31 30 30 31 29 22 22 25 21 Storage 5 | . 14 14 14 14 9 7 11 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 Processor 8 | . . . . . 7 7 6 11 11 11 11 11 10 5 5 5 5 5 9 9 10 11 Energy Gun 7 | . . 1 . 8 12 16 2 . 4 11 10 1 . 5 9 5 5 11 4 . 11 6 Energy Cannon 6 | . . . . . . . 16 16 11 4 4 9 9 5 3 5 5 4 10 3 6 7 Ballistic Gun 2 | . 23 25 14 14 10 3 . . . . . . . . . . . . . . . 3 Special Weapon 1 | . 4 . 14 6 3 . . . . . . 5 5 5 2 4 5 1 1 4 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 230 | 15 30 30 46 50 55 88 105 103 97 78 124 124 124 118 123 120 120 127 145 133 228 230 Greatest Support 305 | 20 20 20 10 26 32 84 86 114 109 109 109 109 191 184 191 191 191 203 203 201 230 305 Greatest Overweight (x) 4 | . 1 2 4 4 4 3 1 . . . 1 1 . . . . . . . . . . Average Overweight (x) . | . . 1 2 1 2 1 . . . . . 1 . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 Average Capacity 20 | 7 12 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 23 25 Most Carried 25 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 Average Carried 20 | 5 11 14 15 13 14 19 19 19 19 19 19 19 19 19 19 19 20 19 19 19 23 24 Final Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 Final Carried 25 | 8 15 15 15 13 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 20 25 23 Class Distribution -------------------- 32% | Scavenger-Mutant 14% | Generator-Mutant 10% | Commander-Mutant 8% | Scavenger-Skirmisher 7% | Mutant 5% | Generator-Skirmisher 4% | Infiltrator-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Infiltrator-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Commander-Mutant | -5/Warlord Commander-Mutant | -4/Proximity Caves Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Armory Scavenger-Mutant | -3/Lab Generator-Mutant | -2/Research Generator-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Matter Collected 6106 | 282 188 392 . 42 305 350 409 225 305 70 115 85 70 45 97 153 . 390 300 . 1468 815 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9694 | 105 155 391 . 42 406 667 637 740 359 . 246 125 272 64 113 336 . 902 571 . 1917 1646 Parts 469 | 5 14 18 . . 19 31 32 39 13 . 13 6 8 . 9 3 . 34 35 . 76 114 Haulers Intercepted 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Recyclers Shooed 10 | . . 2 . . 1 . 2 1 . . . . 1 . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 128 | . . . . . . . . . 8 . 105 6 . . 6 3 . . . . . . Prevented 15 | . . . . . . . . . . . 11 4 . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Combat Hostiles Destroyed 177 | . 5 7 . 1 8 5 7 13 6 . 7 . 3 1 11 . . 18 14 . 46 25 Guns 52 | . 5 7 . 1 8 2 . . 2 . . . . . . . . 3 1 . 11 12 Cannons 60 | . . . . . . . 6 9 2 . . . . 1 3 . . 5 8 . 13 13 AOE 60 | . . . . . . 2 . 4 2 . 7 . 3 . 7 . . 9 5 . 21 . Classes Destroyed 23 | 2 3 1 . . 3 6 . . . . 1 1 . 1 . . . 1 . . 4 . Worker 8 | . . . . . . 2 2 1 . . . . . . . . . 2 . . . 1 Builder 7 | . . 1 . . . . 1 2 . . . . . . . . . . . . 1 2 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Recycler 13 | 1 . 1 . . 2 2 3 1 . . . . 1 . . . . 2 . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Watcher 8 | . 1 . . . . 1 . 1 . . . . 1 . . . . . 3 . 1 . Swarmer 56 | . 3 1 . . 4 . 5 4 . . . . . . 10 . . 7 . . 16 6 Grunt 35 | . 2 6 . 1 1 . . 2 2 . 5 . . . . . . 3 4 . 9 . Brawler 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Duelist 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Protector 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Sentry 14 | . . . . . 2 . 1 1 1 . . 1 . . . . . 1 1 . 3 3 Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Specialist 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Hunter 19 | . . . . . 1 . . 3 1 . . . 1 . . . . 2 2 . 5 4 Programmer 36 | . . . . . . 2 1 3 2 . . . 2 . 1 . . 3 7 . 3 12 Heavy 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Striker 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Samaritan 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 12 | 2 3 4 . 1 6 4 4 5 3 . 7 . 2 1 5 . . 9 4 . 12 5 Combat Bots Only 12 | . 3 2 . 1 4 3 4 4 3 . 7 . 2 1 5 . . 7 4 . 12 4 Max Kills in Single Turn 5 | 1 1 1 . 1 2 2 1 2 1 . 5 1 2 1 4 . . 3 2 . 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . 2 . 2 1 . 5 . 2 . 4 . . 2 1 . 3 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Damage Taken 11939 | . 219 876 . 181 654 640 332 1015 488 . 130 11 258 . 146 . . 1377 1556 . 2498 1558 Core 709 | . 23 127 . 58 67 19 5 41 15 . 8 . 17 . 19 . . 45 109 . 107 49 Absorbed by Shields 3621 | . . . . . . 32 120 44 162 . 123 10 244 . 135 . . 305 102 . 1334 1010 Reduced by Siege Mode 118 | . . . . . . . . . . . . . . . . . . . . . . 118 Regen/Repaired (Parts) 382 | . . . . . . . . . . . . . . . . . . . 382 . . . Core Remaining (%) 85 | 100 . . . 16 87 97 99 . . . . 93 . . . . 96 . . 81 92 96 Volleys Fired 676 | 5 22 56 1 11 39 37 19 46 37 18 4 10 34 10 23 9 3 53 51 . 89 99 Largest 5 | 2 2 2 1 2 3 3 3 3 3 1 1 2 2 2 3 2 2 4 4 . 5 5 Hottest 435 | 40 100 120 100 100 133 216 300 290 280 90 90 180 180 178 246 165 165 335 394 . 435 435 Shots Fired 1353 | 10 36 102 1 19 75 93 58 83 49 18 4 13 43 13 30 18 6 119 87 . 237 239 Gun 643 | 10 28 97 . 16 55 87 6 . 7 . . . . 3 7 9 3 67 14 . 115 119 Cannon 610 | . . . . . . . 52 80 39 18 1 13 38 10 20 9 3 42 62 . 103 120 Launcher 11 | . . . . . . 5 . 3 3 . . . . . . . . . . . . . Special 89 | . 8 5 1 3 20 1 . . . . 3 . 5 . 3 . . 10 11 . 19 . Kinetic 219 | 10 28 83 . 8 27 26 . . . . . . . . . . . . . . . 37 Thermal 1062 | . 8 19 1 11 48 62 58 80 46 18 1 13 38 13 27 18 6 109 66 . 218 202 Explosive 62 | . . . . . . 5 . 3 3 . 3 . 5 . 3 . . 10 11 . 19 . Electromagnetic 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Entropic 8 | . . . . . . . . . . . . . . . . . . . 8 . . . Robot Hit Streak 41 | 3 10 12 2 11 10 10 19 9 10 . 6 12 3 3 8 14 16 31 41 . 17 13 Robot Miss Streak 14 | 1 2 7 . 2 2 7 14 10 3 . . 1 2 2 1 1 1 5 2 . 4 6 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 690 | 7 18 64 1 13 38 57 32 47 22 . 2 7 11 4 11 15 4 74 43 . 116 104 Core Hits 409 | 3 9 22 . 3 18 23 19 32 20 . 11 3 15 3 9 8 . 39 32 . 88 52 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 2 | . . 1 . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 23 | . . 1 . . . 6 . . . . . . 1 . . . . 7 5 . 2 1 Burn 10 | . . . . . . 6 . . . . . . . . . . . 4 . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Destroy 2 | . . 1 . . . . . . . . . . . . . . . . . . . 1 Sever 7 | . . . . . . . . . . . . . 1 . . . . 3 2 . 1 . Sunder 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Melee Attacks 29 | . . . . . . 11 3 . . . . . . . . . . 2 2 9 2 . Impact 14 | . . . . . . 11 3 . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 15 | . . . . . . . . . . . . . . . . . . 2 2 9 2 . Sneak Attacks 3 | . . . . . . 2 1 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 33598 | 87 225 659 24 154 595 1553 976 1792 909 . 923 224 1131 113 1648 427 118 4306 3784 . 9822 4128 Guns 9026 | 87 225 659 . 154 595 1076 186 . 187 . . . . 45 142 210 20 1040 199 . 2072 2129 Cannons 9770 | . . . . . . . 685 1478 457 . . 224 387 68 110 217 98 628 1546 . 1873 1999 Explosions 12443 | . . . . . . 201 . 314 265 . 840 . 699 . 1238 . . 2254 1589 . 5043 . Melee 371 | . . . . . . 261 105 . . . . . . . . . . 4 1 . . . Ramming 15 | . . . . . . 15 . . . . . . . . . . . . . . . . Kinetic 2238 | 87 225 556 . 51 329 297 . . . . . . . . . . . . . . . 693 Thermal 15821 | . . 103 24 103 266 779 871 1478 644 . . 224 387 113 252 427 118 1668 984 . 3945 3435 Explosive 12443 | . . . . . . 201 . 314 265 . 840 . 699 . 1238 . . 2254 1589 . 5043 . Electromagnetic 44 | . . . . . . . . . . . . . . . . . . . 44 . . . Impact 366 | . . . . . . 261 105 . . . . . . . . . . . . . . . Slashing 1949 | . . . . . . . . . . . 83 . 45 . 158 . . 380 449 . 834 . Piercing 5 | . . . . . . . . . . . . . . . . . . 4 1 . . . Entropic 717 | . . . . . . . . . . . . . . . . . . . 717 . . . Highest Corruption 6 | . . . . . . 4 5 2 1 1 . . . . 1 . . 1 3 . 6 4 Average Corruption 2 | . . . . . . 2 4 1 1 1 . . . . 1 . . 1 1 . 3 2 Corruption Purged 13 | . . . . . . . . 2 . 1 . . . . 1 . . . 4 . . 5 Corruption Blocked 33 | . . . . . . . . . . . . . . . . . . . . . 33 . Effects 79 | . . . . . . 17 8 1 . 2 . . . . . . . 6 6 . 27 12 Message Errors 20 | . . . . . . 5 1 . . 1 . . . . . . . 1 1 . 8 3 Matter Fused 13 | . . . . . . 2 1 . . . . . . . . . . 3 . . 7 . Heat Flow Errors 9 | . . . . . . 4 . . . 1 . . . . . . . . 3 . . 1 Energy Discharges 9 | . . . . . . 2 2 . . . . . . . . . . . . . 3 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 14 | . . . . . . 2 3 . . . . . . . . . . 1 . . 4 4 Data Loss (major) 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . Misfires 5 | . . . . . . . 1 . . . . . . . . . . 1 1 . 2 . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Weapon Failures 3 | . . . . . . 1 . . . . . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1130 | . . . 4 . . 171 74 14 18 . . . 27 21 140 2 38 183 127 . 217 94 Projectiles 301 | . . . 4 . . . 9 14 18 . . . 27 21 . 2 38 23 22 . 29 94 Explosions 593 | . . . . . . . . . . . . . . . 140 . . 160 105 . 188 . Melee 236 | . . . . . . 171 65 . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 113 | . . . . . . 6 . . . . . . 107 . . . . . . . . . Shots 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . Rammed 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 526 | . 60 61 . 40 99 227 321 199 196 87 12 108 139 126 176 . . 448 378 . 504 526 Average Temperature 86 | . 19 17 . 18 25 43 126 87 51 18 9 26 28 34 42 . . 113 104 . 127 161 Received Heat Transfer 1160 | . 69 402 . 105 162 . 7 28 36 . 28 . 4 . . . . 49 91 . 162 17 Effects 17 | . . . . . . . . . . . . . . . . . . 2 . . 1 14 Shutdowns 7 | . . . . . . . . . . . . . . . . . . 1 . . 1 5 Interference 8 | . . . . . . . . . . . . . . . . . . . . . . 8 Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 9 | . . . . . . . . . . . . . . . . . . . . . . 9 Total Turns 96 | . . . . . . . . . . . . . . . . . . . . . . 96 Longest Duration 22 | . . . . . . . . . . . . . . . . . . . . . . 22 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . Impact Corruptions 7 | . . . . . . 4 3 . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . 1 1 . . . . . . . 1 . . 1 . . 1 . Combat Hostiles 5 | . . . . . . 1 1 . . . . . . . 1 . . 1 . . 1 . Parts Melted 53 | . . . . . . 4 5 5 6 . . 2 1 . 2 . . 9 3 . 7 9 Heat Transferred 19608 | . . 225 50 259 595 2029 1200 1616 1000 . . 300 600 200 335 473 187 2948 1005 . 3404 3182 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Peak Influence 1297 | 10 203 168 . 56 275 263 196 228 . . . . 388 . . . . 586 529 . 1297 1297 Initial 777 | . 6 26 . . 21 37 57 40 . . . . 26 . . . . . 307 . . 777 Average 283 | 3 103 78 . 29 127 109 71 77 . . . . 93 . . . . 212 392 . 281 943 Maximum Alert Level 4 | . 1 . . . 1 1 . 1 . . . . 1 . . . . 2 2 . 4 4 Low Security (%) 60 | 100 98 100 . 100 70 82 100 96 . . . . 81 . . . . 66 1 . 56 . Level 1 14 | . 1 . . . 29 17 . 3 . . . . 18 . . . . 10 60 . 18 . Level 2 8 | . . . . . . . . . . . . . . . . . . 23 38 . 12 . Level 3 12 | . . . . . . . . . . . . . . . . . . . . . 10 78 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . 2 21 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 1 1 . . 1 5 2 3 . . . . 6 . . . . 4 4 . 2 11 Investigation 9 | . 1 . . . 1 . . 1 . . . . 3 . . . . 1 1 . . 1 Extermination 16 | . . . . . . 3 2 1 . . . . 1 . . . . 1 3 . . 5 Reinforcement 7 | . . . . . . 2 . 1 . . . . 1 . . . . 1 . . 2 . Assault 5 | . . 1 . . . . . . . . . . 1 . . . . 1 . . . 2 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Distress Signals 10 | . 1 1 . . . . . . . . . . . . . . . . 1 . 6 1 Communications Jammed 37 | . . . . . . 13 . 24 . . . . . . . . . . . . . . Distress Signals 32 | . . . . . . 9 . 23 . . . . . . . . . . . . . . Times Spotted 236 | . 9 11 . 3 10 12 11 15 6 . 8 1 14 1 10 . . 20 21 . 55 29 Peak Tracking Total 9 | . 3 4 2 3 5 4 5 5 3 . 8 1 6 1 5 . . 5 5 . 9 4 Tactical Retreats 5 | . 1 . . 1 1 . 1 . . . . . . . . . . . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Traps Triggered 12 | . 2 . . . . 3 . . . . . . 1 . . . . 3 2 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . 1 . . . . 18 1 . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Machines Disabled 22 | . 1 . . . . 1 2 1 . . 1 . 3 . 1 1 . 3 4 1 2 1 Max in Single Turn 1 | . 1 . . . . 1 1 1 . . 1 . 1 . 1 1 . 1 1 1 1 1 Garrison Access 6 | . . . . . . . . 1 . . . . 1 . . . . 2 . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Machines Accessed 60 | . 6 . 1 . 2 8 3 5 . . 3 . 8 . 1 5 . 5 4 . 2 7 Terminals 29 | . 5 . . . 1 5 . 2 . . . . 6 . . . . 2 2 . . 6 Fabricators 6 | . . . . . . 1 1 1 . . . . 1 . . . . 1 1 . . . Repair Stations 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . Recycling Units 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 1 1 . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 1 1 . . . . 1 . . . . 2 . . 2 1 Total Hacks 126 | . 17 . 1 . 3 15 7 10 . . 7 . 18 . 1 18 . 8 6 . 4 11 Successful 67 | . 9 . 1 . 3 7 1 4 . . 7 . 7 . 1 18 . 1 3 . 2 3 Failed 59 | . 8 . . . . 8 6 6 . . . . 11 . . . . 7 3 . 2 8 Catastrophic 17 | . 1 . . . . 2 . . . . . . 4 . . . . 2 3 . 1 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 46 | . 14 . 1 . 3 6 . 1 . . . . 13 . . . . 3 . 1 . 4 Terminals 61 | . 16 . . . 2 10 . 3 . . . . 14 . . . . 3 3 . . 10 Fabricators 10 | . . . . . . 2 2 2 . . . . 2 . . . . 1 1 . . . Repair Stations 3 | . . . . . . 1 . . . . . . . . . . . . 2 . . . Recycling Units 5 | . 1 . . . . . . 4 . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 1 2 3 . . . . . . . . . . . . . . . Garrison Access 14 | . . . . . . . 2 1 . . . . 2 . . . . 4 . . 4 1 Terminal Hacks 44 | . 6 . 1 . 1 4 . . . . 7 . 3 . 1 18 . . 1 . . 2 Record 13 | . . . . . . 1 . . . . 6 . . . . 6 . . . . . . Part Schematic 5 | . 1 . . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 8 | . 3 . . . 1 . . . . . . . . . . 4 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Open Door 4 | . . . . . . . . . . . 1 . . . 1 . . . 1 . . 1 Branch Access Points 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . Machine Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 4 | . 1 . . . . 1 . . . . . . 1 . . . . . . . . 1 Zone Layout 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . 1 . . . . 1 . . . . . . . . . Network Status 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . Insert Component 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . 1 . . . . . . . . . 1 . . 2 . Seal Access 4 | . . . . . . . . 1 . . . . . . . . . 1 . . 2 . Unauthorized Hacks 10 | . 3 . . . 2 1 . . . . . . 3 . . . . . . . . 1 Terminals 7 | . 2 . . . 1 1 . . . . . . 2 . . . . . . . . 1 Botnet 7 | . 2 . . . 1 1 . . . . . . 2 . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Report 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Extract 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 5 . . . 1 8 3 4 . . . . 8 . . . . 3 4 . 2 7 Full Trace Events 6 | . . . . . . . . 1 . . . . 2 . . . . 1 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . 1 . . . 1 . . . . . . . . . . 4 . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 42 | . . . . . . 42 . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Time 62 | . . . . . . . . . . . . . . . . . . . 62 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 14 | . . . . . . . . 14 . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . . . . . 2 . . . . . . . 3 4 Machine Destruction 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Programmers 7 | . . . . . . . . . . . . . . . . . . . . . 3 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Total Allies 10 | . . 1 . . . . . . . . 5 . . . . . . 4 . . . . Largest Group 5 | . . 1 . . . . . . . . 5 5 3 . . . . 3 . . . . Highest-Rated Group 253 | . . 31 . . . . . . . . 253 252 162 . . . . 138 . . . . Highest-Rated Ally 116 | . . 31 . . . . . . . . 65 64 64 . . . . 116 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 62 | . . 4 . . . . . . . . 8 18 10 . . . . 22 . . . . Total Damage 1725 | . . 87 . . . . . . . . 369 512 283 . . . . 474 . . . . Kills 10 | . . 1 . . . . . . . . 1 3 1 . . . . 4 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Allies Melted 5 | . . . . . . . . . . . 2 . . . . . . . . . 3 . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Robot Analysis Total 8 | . 3 . . . 1 . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . . 1 2 . 2 . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Turns Passed 20871 | 129 492 504 298 136 498 1327 1263 1130 1105 782 1896 854 861 606 808 433 363 1170 1197 153 3063 1803 Spaces Moved 10954 | 69 320 266 259 86 222 775 625 548 619 459 965 336 481 370 461 233 226 559 580 67 1604 824 Core 11 | 11 . . . . . . . . . . . . . . . . . . . . . . Treads 9148 | 55 47 8 . . . 81 625 548 619 459 965 336 481 370 461 233 226 559 580 67 1604 824 Legs 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Wheels 1794 | 3 273 257 259 86 222 694 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 110 110 105 105 125 160 160 160 160 160 245 156 157 157 156 157 156 155 160 156 145 Average Speed 157 | 138 119 114 113 108 130 131 174 160 160 160 179 245 158 157 157 156 157 156 157 160 160 150 Slowest Speed 260 | 160 240 260 140 140 145 240 240 160 160 160 245 245 160 157 157 157 157 157 160 160 166 157 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 42 | 4 56 43 69 16 24 24 17 12 82 67 91 44 15 64 56 62 52 17 33 51 57 30 Regions Visited 22 Branch Regions 13 Pre-discovered Areas 5 | . 1 . . . . . . . 1 . . . . . . 3 . . . . . . Known Exits Taken 11 | . . . . . . . 1 1 1 1 1 1 1 . . . . 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . . . . . . . 1 1 1 1 . . . . . Scrap Searched 11 | . . . . . . . . . 3 2 . . . 2 2 . 2 . . . . . Spaces Dug 227 | . 7 1 . 2 15 36 2 12 13 10 1 3 12 6 14 . . 11 9 . 28 45 Terrain Destroyed 1028 | . 7 2 . 3 21 55 2 47 52 17 11 6 91 8 70 . . 135 126 . 273 102 Melee 14 | . . . . . . 9 2 . . . . . . . . . . . 1 . 2 . Projectile 356 | . 7 2 . 3 21 1 . 25 25 17 1 6 26 8 17 . . 17 33 . 65 82 AOE 658 | . . . . . . 45 . 22 27 . 10 . 65 . 53 . . 118 92 . 206 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Total 13384 | 90 381 367 261 103 330 989 724 714 680 488 1128 357 545 382 517 284 228 769 783 93 1939 1232 Wait 657 | . 13 10 . 1 20 65 12 62 4 . 5 . . . 10 14 . 92 97 . 77 175 Move 10932 | 68 319 265 258 85 221 775 624 547 618 458 964 335 480 369 460 232 225 558 579 66 1603 823 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 186 | 9 11 8 . . 17 29 14 13 . 1 9 3 6 . 3 3 . 11 6 2 24 17 Fast Attach 118 | 7 1 2 . . 4 5 8 7 2 1 8 . 4 . 1 9 . 7 4 5 25 18 Attach 90 | . . 5 . 2 10 5 4 6 1 . 2 . 4 1 2 2 . 4 10 2 13 17 Detach 53 | . 1 . . . 3 2 5 . . 1 3 . 5 1 2 4 . . 2 2 10 12 Swap 251 | . 5 12 1 4 9 23 15 15 15 6 5 5 2 1 10 1 . 23 25 4 40 30 Drop 278 | 1 9 9 1 . 7 33 20 18 3 3 18 4 10 . 6 10 . 19 7 3 56 41 Fire 676 | 5 22 56 1 11 39 37 19 46 37 18 4 10 34 10 23 9 3 53 51 . 89 99 Melee 29 | . . . . . . 11 3 . . . . . . . . . . 2 2 9 2 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 110 | . . . . . . . . . . . 110 . . . . . . . . . . . Trap 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Arm) -3/Armory -3/Lab -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 16) 478 | -10/Materials | Discovered new exit (range 16) 622 | -10/Materials | Entered Mines 860 | -10/Mines | Learned Materials trap positions 884 | -10/Mines | Discovered new exit (range 9) 885 | -10/Mines | Met a Derelict testing a Signal Generator 959 | -10/Mines | Core integrity fell below 50% 1032 | -10/Mines | Build established: Scavenger-Mutant 1049 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1049 | -10/Mines | Discovered new exit (range 5) 1095 | -10/Mines | Discovered new exit (range 16) 1126 | -10/Mines | Entered Exiles 1153 | -10/Exiles | Met 8R-AWN 1169 | -10/Exiles | Met EX-HEX 1206 | -10/Exiles | Met EX-BIN 1223 | -10/Exiles | Aligned with FarCom system 1224 | -10/Exiles | Given EX-Vault access code 1252 | -10/Exiles | Opened EX-Vault 1278 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1297 | -10/Exiles | Exiles lab attacked by MAIN.C 1406 | -10/Exiles | Discovered new exit (range 11) 1418 | -10/Exiles | Attacked by the Exiles 1424 | -10/Exiles | Entered Mines 1445 | -9/Mines | Assembled infested the area 1473 | -9/Mines | Core integrity fell below 20% 1550 | -9/Mines | Discovered new exit (range 5) 1560 | -9/Mines | Entered Materials 1560 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1561 | -8/Materials | Loaded intel: 11 trap records 1692 | -8/Materials | Lost 5 parts (1p2n1u1w) 1830 | -8/Materials | Discovered new exit (range 20) 2058 | -8/Materials | Entered Factory 2058 | -7/Factory | Evolved 2 slots: Utility x2 2812 | -7/Factory | Fabricated Corruption Screen (x2) 3036 | -7/Factory | Cargo convoy interrupted 3202 | -7/Factory | Build established: Infiltrator-Mutant 3224 | -7/Factory | Identified exit to Lower Caves 3322 | -7/Factory | Discovered new exit (range 9) 3385 | -7/Factory | Entered another Factory area 3385 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3876 | -6/Factory | Build established: Infiltrator-Gunner 3924 | -6/Factory | Discovered new exit (range 8) 4355 | -6/Factory | Build established: Tank 4511 | -6/Factory | Identified exit to Lower Caves 4597 | -6/Factory | Discovered new exit (range 10) 4610 | -6/Factory | Identified exit to Factory 4648 | -6/Factory | Entered another Factory area 4648 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4686 | -5/Factory | Build established: Infiltrator-Gunner 5234 | -5/Factory | Discovered new exit (range 12) 5691 | -5/Factory | Identified exit to Upper Caves 5778 | -5/Factory | Entered Upper Caves 5851 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6013 | -5/Upper Caves | Spotted B-75 Beast 6207 | -5/Upper Caves | Build established: Scavenger-Mutant 6835 | -5/Upper Caves | Discovered new exit (range 9) 6882 | -5/Upper Caves | Identified exit to Upper Caves 6883 | -5/Upper Caves | Entered another Upper Caves area 6884 | -5/Upper Caves | Encountered a Warlord checkpoint 7177 | -5/Upper Caves | Learned Factory security intel 7641 | -5/Upper Caves | Discovered new exit (range 13) 7660 | -5/Upper Caves | Identified exit to Warlord 7665 | -5/Upper Caves | Entered Warlord 7793 | -5/Warlord | Discovered new exit (range 8) 8331 | -5/Warlord | Found Prototype Device 8331 | -5/Warlord | Identified Minesniffer Drone Bay 8432 | -5/Warlord | Build established: Commander-Mutant 8587 | -5/Warlord | Found Prototype Special Weapon 8590 | -5/Warlord | Found Prototype Special Weapon 8592 | -5/Warlord | Found Prototype Special Weapon 8595 | -5/Warlord | Found Prototype Special Weapon 8595 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 (x4) 8602 | -5/Warlord | Found RU-N14's Throwing Claymores v3 8605 | -5/Warlord | Found RU-N14's Throwing Claymores v3 8620 | -5/Warlord | Warlord's base attacked by MAIN.C 8884 | -5/Warlord | Met Warlord 8970 | -5/Warlord | Warlord forces counterattacked 8975 | -5/Warlord | Found Prototype Reactor 8975 | -5/Warlord | Identified Vortex Chain Reactor 8988 | -5/Warlord | Found Prototype Device 8988 | -5/Warlord | Identified Exp. Phase Shifter 9002 | -5/Warlord | Found Prototype Hackware 9265 | -5/Warlord | Found Prototype Energy Cannon 9265 | -5/Warlord | Identified Vortex Driver 9289 | -5/Warlord | Found Vortex Driver 9295 | -5/Warlord | Warlord base infiltrated, sounded retreat 9326 | -5/Warlord | Destroyed 7 combat bots 9559 | -5/Warlord | Identified exit to Proximity Caves 9561 | -5/Warlord | Entered Proximity Caves 9561 | -4/Proximity Caves | Accompanied by 5 allies 9853 | -4/Proximity Caves | Learned Research security intel 9895 | -4/Proximity Caves | Identified exit to Factory 10415 | -4/Proximity Caves | Entered Factory 10415 | -4/Factory | Accompanied by 3 allies 10415 | -4/Factory | Evolved 2 slots: Propulsion x2 10416 | -4/Factory | Identified exit to Upper Caves 11008 | -4/Factory | Build established: Mutant 11276 | -4/Factory | Entered Upper Caves 11564 | -4/Upper Caves | Build established: Scavenger-Mutant 11609 | -4/Upper Caves | Learned Research security intel 11848 | -4/Upper Caves | Discovered new exit (range 12) 11882 | -4/Upper Caves | Entered another Upper Caves area 11897 | -4/Upper Caves | Discovered new exit (range 7) 12301 | -4/Upper Caves | Learned Research interactive machine intel 12622 | -4/Upper Caves | Discovered new exit (range 8) 12690 | -4/Upper Caves | Entered Zhirov 12690 | -4/Zhirov | Discovered new exit (range 3) 12719 | -4/Zhirov | Met Zhirov 12751 | -4/Zhirov | Learned location of Quarantine (-2) 12751 | -4/Zhirov | Learned location of Testing (-3) 12751 | -4/Zhirov | Learned location of Command (-1) 12782 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12811 | -4/Zhirov | Found Alien Artifact 12811 | -4/Zhirov | Identified Integrated Dissipator 12811 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13037 | -4/Zhirov | Found Alien Artifact 13123 | -4/Zhirov | Entered Proximity Caves 13432 | -3/Proximity Caves | Discovered new exit (range 7) 13486 | -3/Proximity Caves | Entered Research 13486 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 13488 | -3/Research | Loaded intel: 45 interactive machine locations 13700 | -3/Research | Allied Derelicts emerged from ambush trap array 13877 | -3/Research | Discovered new exit (range 8) 13907 | -3/Research | Found Antimissile System 14272 | -3/Research | Discovered new exit (range 15) 14334 | -3/Research | Identified exit to Research 14419 | -3/Research | Destroyed 7 combat bots 14450 | -3/Research | Spotted B-86 Titan 14510 | -3/Research | Destroyed B-86 Titan 14635 | -3/Research | Identified exit to Armory 14656 | -3/Research | Build established: Scavenger-Skirmisher 14656 | -3/Research | Entered Armory 14906 | -3/Armory | Repaired Imp. Heavy Treads 15006 | -3/Armory | Found Enh. Force Lance 15599 | -3/Armory | Lost 4 parts (1n2u1w) 15819 | -3/Armory | Identified Transdimensional Reconstructor 15819 | -3/Armory | Warped through subspace to slip node 15819 | -3/Armory | Discovered new exit (range 1) 15819 | -3/Armory | Identified exit to Lab 15853 | -3/Armory | Entered Lab 15853 | -3/Lab | Discovered exit to Research (range 10) 15874 | -3/Lab | Unable to decrypt terminal 15874 | -3/Lab | Opened the door to a hidden lab 15875 | -3/Lab | Gained access to the hidden lab's interior 15932 | -3/Lab | Found Alien Artifact 15932 | -3/Lab | Identified Integrated Reactor 15932 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 15956 | -3/Lab | Found Alien Artifact 15956 | -3/Lab | Identified Core Expander 15956 | -3/Lab | Installed Core Expander, added new Weapon slot 15969 | -3/Lab | Found Transdimensional Reconstructor 15984 | -3/Lab | Found Alien Artifact 16006 | -3/Lab | Entered Research 16006 | -2/Research | Warlord forces began assault on 0b10 16006 | -2/Research | Evolved 2 slots: Power x1, Utility x1 16116 | -2/Research | Research machine network offline 16324 | -2/Research | Borebot progress halted 16393 | -2/Research | Met up with Warlord 16490 | -2/Research | Borebot progress halted 16563 | -2/Research | Borebot progress halted 16594 | -2/Research | Build established: Generator-Mutant 16628 | -2/Research | Found Prototype Launcher 16628 | -2/Research | Identified Enh. Gamma Bomb Array 16759 | -2/Research | Found Imp. Powered Armor 17057 | -2/Research | Spotted Executioner 17060 | -2/Research | Warlord invited to help at Command 17067 | -2/Research | Spotted Striker 17185 | -2/Research | Warlord destroyed during the assault 17249 | -2/Research | Build established: Generator-Skirmisher 17562 | -2/Research | Found Prototype Launcher 17562 | -2/Research | Identified Tactical Quantum Warhead 17613 | -2/Research | Spotted B-90 Cyclops 17751 | -2/Research | Build established: Generator-Mutant 17764 | -2/Research | Spotted Striker 17765 | -2/Research | Spotted Striker 17775 | -2/Research | Destroyed Striker 17793 | -2/Research | Destroyed Striker 18101 | -2/Research | Discovered new exit (range 20) 18164 | -2/Research | Identified exit to Access 18663 | -2/Research | Spotted Executioner 18677 | -2/Research | Destroyed Executioner 18854 | -2/Research | Spotted Executioner 18855 | -2/Research | Destroyed Executioner 18964 | -2/Research | Spotted Executioner 18971 | -2/Research | Destroyed Executioner 18981 | -2/Research | Spotted Striker 18982 | -2/Research | Spotted Executioner 18993 | -2/Research | Destroyed Executioner 19010 | -2/Research | Spotted Striker 19016 | -2/Research | Destroyed Striker 19041 | -2/Research | Destroyed 12 combat bots 19069 | -2/Research | Entered Access 19069 | -1/Access | Evolved 2 slots: Propulsion x2 19179 | -1/Access | Garrison activated, responded to threat 19392 | -1/Access | Found Prototype Hackware 20846 | -1/Access | First assault squad dispatched 20854 | -1/Access | Discovered new exit (range 11) 20868 | -1/Access | Identified exit to Surface 20870 | -1/Access | Identified Core Reset Matrix 20870 | -1/Access | Used Core Reset Matrix 20872 | *** | Heading to fleet! Last Messages --------------- Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 20819_ ALERT: Rogue bot located, Programmers report to Access Zone 8L. 20844_ 5I49L&DYBO0VR4JK6SG9KHAS :VN5LY JF 20846_ ALERT: Significant disruption in Zone 3W, multiple assault carriers dispatched. 20854_ EXIT=FOUND 20858_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 20863_ The Access Shell folds into the floor. 20868_ EXIT=IDENTIFIED: SURFACE 20870_ Identified Core Reset Matrix. 20870_ Wiping memory... 20871_ CORE RESET [Achievement: 40k Club] [Achievement: Home At Last?] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????########???????????????????? | | ???????????????????? A ???????????????????? | | ???????????????????? ???????????????????? | | ????????????????????# ""??????????????????? | | ????????????????????# ""??????????????????? | | ????????????????????# ""??##??????????????? | | ????????????????????# T??????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ???????????????????## ""##?????#??????????? | | ???????????????????# #??#?????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #??#???#??????????? | | ????????????????????# #?????????????????? | | ????????????????????# @" #?????????????????? | | ?????????????? ?? ??# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ????????????????????#??"?????????????##??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Coolant Potential 100 Energy Generation 83 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 EM Shielding 2 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 10 Propulsion Shielding 33 Utility Shielding 90 Phase Shifting 20 Evasion (%) 44 Core Analysis 6 Recoil Reduction 8 Matter Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Corruption Screen | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Integrated Reactor Core Expander Core Reset Matrix Achievements -------------- 40k Club All-out Warlord Home At Last? More Power To You Overachiever Party Time Challenges ------------ None Game ------ Seed SensorArchitectBlaster Manual? 0 Play Time 04:25:48 Cumulative 127.6 hours Start 2022.03.10 @ 11:49:14 End 2022.03.20 @ 11:41:04 Sessions 40 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type 2 Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 43 Gallery% 69 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f18d0546-4f4d-47c8-92e7-0e40bc556973