Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 22:28:24 Player: Crimson Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (1939) 1939 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (365) 365 TOTAL SCORE: 5249 Bonus ------- High Alert Combat Kills 99 Follower Combat Kills 412 Friendly Fire -146 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (6) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Visual Processing Unit Improved Signal Interpreter > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Wheel Light Regenerative Plating System Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Weapon Cycler Light Regenerative Plating Improved Shield Generator > --- WEAPON ----------- Autogun Improved Assault Rifle Improved Assault Rifle Gauss Cannon Heavy Rocket Launcher Hammer > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Weapon Cycler Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Regenerative Plating Weapon Improved Assault Rifle Energy Gun Shock Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . 2 . Weapon 4 | . . 2 . . 2 Parts Attached 74 | 6 4 2 8 24 30 Power 8 | 1 . . 1 2 4 Engine 8 | 1 . . 1 2 4 Core . | . . . . . . Reactor . | . . . . . . Propulsion 19 | 2 . . 2 8 7 Treads . | . . . . . . Leg 19 | 2 . . 2 8 7 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 . 1 6 4 Device 2 | . . . . . 2 Storage 3 | 1 . . . 2 . Processor 3 | . . . . 1 2 Hackware . | . . . . . . Protection 6 | . 2 . 1 3 . Artifact . | . . . . . . Weapon 33 | 2 2 2 4 8 15 Energy Gun 2 | 1 . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 20 | 1 2 1 3 8 5 Ballistic Cannon 1 | . . . . . 1 Launcher 8 | . . . 1 . 7 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 28 | . . . . 3 25 Power 4 | . . . . . 4 Propulsion 8 | . . . . 1 7 Utility 5 | . . . . 1 4 Weapon 11 | . . . . 1 10 Highest Loss Streak 6 | . . . . 1 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 92 100 100 95 89 Engine 8 | . 14 11 11 8 6 Leg 18 | . 28 22 22 17 13 Device 2 | . . . . . 5 Storage 9 | . 14 11 11 9 6 Processor 2 | . . . . 5 2 Protection 13 | . 7 11 11 19 12 Energy Gun 1 | . 6 . . . 2 Ballistic Gun 24 | . 21 33 31 26 19 Ballistic Cannon 1 | . . . . . 4 Launcher 2 | . . . 1 . 6 Impact Weapon 1 | . . . . . 4 Slashing Weapon 5 | . . 11 11 9 . Peak Build Rating 44 | 6 7 9 18 29 44 Average Rating 23 | 4 6 8 12 23 35 On Entrance 11 | . 6 7 9 18 29 Naked Turns . | . . . . . . Heaviest Build 55 | 13 17 21 27 46 55 Greatest Support 35 | 20 20 20 20 30 35 Greatest Overweight (x) 6 | 1 . 1 1 6 2 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 15 | 8 8 8 8 15 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 6 8 7 8 8 8 Average Carried 7 | 3 7 6 7 7 6 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 6 8 6 8 8 3 Class Distribution -------------------- 25% | Executioner 20% | Tank 13% | Gunner 13% | Mutant 12% | Scavenger-Gunner 8% | Scavenger-Tank 4% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -9/Storage Scavenger-Gunner | -8/Materials Executioner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 2575 | 205 38 . 434 713 1185 Remotely . | . . . . . . Salvage Created 2586 | . 38 . 535 749 1264 Parts 154 | . 3 . 35 42 74 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 46 | . . . 12 19 15 Melee 2 | . . . . 1 1 Guns 32 | . . . 8 14 10 Cannons 3 | . . . . . 3 AOE 9 | . . . 4 4 1 Classes Destroyed 13 | . 2 . 5 3 3 Worker 7 | . . . . 1 6 Builder 9 | . . . . 1 8 Tunneler 1 | . . . . . 1 Recycler 8 | . . . 2 . 6 Operator 2 | . 1 . . 1 . Watcher 4 | . 1 . . 2 1 Swarmer 14 | . . . 2 7 5 Grunt 22 | . . . 8 8 6 Brawler 1 | . . . . . 1 Duelist 1 | . . . . 1 . Protector 1 | . . . 1 . . Sentry 5 | . . . 1 3 1 Programmer 2 | . . . . . 2 Best Kill Streak 12 | . 1 . 4 4 12 Combat Bots Only 4 | . . . 4 4 3 Max Kills in Single Turn 3 | . 1 . 3 3 3 Gunslinging . | . . . . . . Exploded 3 | . . . 3 3 1 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 591 | . . . 37 119 435 Missed 182 | . . . 15 35 132 Damage Taken 4908 | . 10 . 365 1259 3274 Core 887 | . . . 40 144 703 Absorbed by Shields 131 | . . . . . 131 Redirected to Shielding 13 | . . . . 10 3 Regen/Repaired (Parts) 347 | . . . 14 311 22 Core Remaining (%) 90 | 100 100 . 90 73 . Volleys Fired 154 | . 11 . 26 62 55 Largest 5 | . 2 . 3 3 5 Hottest 166 | . 60 . 76 76 166 Shots Fired 465 | . 22 . 76 171 196 Gun 408 | . 22 . 73 169 144 Cannon 44 | . . . . . 44 Launcher 13 | . . . 3 2 8 Special . | . . . . . . Kinetic 433 | . 12 . 73 169 179 Thermal . | . . . . . . Explosive 13 | . . . 3 2 8 Electromagnetic 19 | . 10 . . . 9 Robot Hit Streak 9 | . 3 . 7 9 7 Robot Miss Streak 7 | . 6 . 4 6 7 Penetration Max 1 | . . . . . 1 Secondary Targets 6 | . . . 2 3 1 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 282 | . 8 . 43 113 118 Core Hits 151 | . 4 . 34 46 67 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . . . . 1 3 Critical Strikes 5 | . . . . 1 4 Destroy 1 | . . . . 1 . Blast 1 | . . . . . 1 Smash 3 | . . . . . 3 Melee Attacks 40 | . . . 1 8 31 Impact 31 | . . . . . 31 Slashing 9 | . . . 1 8 . Piercing . | . . . . . . Sneak Attacks 13 | . . . . 3 10 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7320 | . 173 . 1442 2169 3536 Guns 3792 | . 130 . 598 1625 1439 Cannons 690 | . . . . . 690 Explosions 1738 | . 43 . 820 311 564 Melee 1007 | . . . 24 233 750 Ramming 93 | . . . . . 93 Kinetic 4345 | . 46 . 598 1625 2076 Thermal 348 | . 43 . . . 305 Explosive 1390 | . . . 820 311 259 Electromagnetic 137 | . 84 . . . 53 Impact 750 | . . . . . 750 Slashing 257 | . . . 24 233 . Piercing . | . . . . . . Highest Corruption 10 | . . . . . 10 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 30 | . . . . . 30 Message Errors 9 | . . . . . 9 Matter Fused 10 | . . . . . 10 Heat Flow Errors 6 | . . . . . 6 Energy Discharges 3 | . . . . . 3 Data Loss (major) 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 388 | . . . 10 63 315 Projectiles 16 | . . . . . 16 Explosions 108 | . . . . 14 94 Melee 264 | . . . 10 49 205 Knockbacks 12 | . . . . . 12 Impact 2 | . . . . . 2 Kinetic 9 | . . . . . 9 Secondary 1 | . . . . . 1 Self-Inflicted Damage 236 | . 10 . 52 . 174 Shots 10 | . 1 . 2 . 7 Rammed 19 | . . . . . 19 Targets Rammed 50 | . . . . . 50 Kicked 31 | . . . . . 31 Crushed . | . . . . . . Highest Temperature 449 | . 40 . 62 82 449 Average Temperature 92 | . 17 . 18 30 145 Received Heat Transfer 1218 | . . . 114 468 636 Effects 7 | . . . . . 7 Shutdowns 2 | . . . . . 2 Energy Bleed 3 | . . . . . 3 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 6 | . . . . . 6 Combat Hostiles . | . . . . . . Parts Fried 17 | . 1 . . . 16 Impact Corruptions 11 | . . . . . 11 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 250 | . . . . . 250 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Peak Influence 596 | . 127 68 515 596 298 Initial 223 | . . 53 28 169 223 Average 248 | . 97 53 175 455 213 Maximum Alert Level 2 | . . . 2 2 1 Low Security (%) 39 | 100 100 100 50 1 41 Level 1 39 | . . . 39 24 58 Level 2 20 | . . . 9 74 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . . 3 2 5 Investigation 1 | . . . . 1 . Extermination 2 | . . . . . 2 Reinforcement 4 | . . . 1 1 2 Assault 2 | . . . 2 . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 5 | . . . . 3 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 105 | . 3 1 33 32 36 Peak Tracking Total 9 | . 1 . 9 7 5 Tactical Retreats 3 | . . . 1 2 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 7 | . . . 2 1 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . . 4 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 7 | . 2 . 1 1 3 Max in Single Turn 3 | . 1 . 1 1 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 10 | . 2 . 6 . 2 Terminals 10 | . 2 . 6 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 29 | . 5 . 19 . 5 Successful 15 | . 4 . 10 . 1 Failed 14 | . 1 . 9 . 4 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 29 | . 5 . 19 . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 4 . 10 . 1 Prototype ID Bank 1 | . 1 . . . . Open Door 2 | . . . 2 . . Open DSF 1 | . . . . . 1 Emergency Access Points 4 | . 2 . 2 . . Locate Traps 2 | . . . 2 . . Disarm Traps 1 | . . . 1 . . Recall Reinforcements 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 8 | . 1 . 5 . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies 12 | . . . 12 . . Largest Group 10 | . . . 10 2 . Highest-Rated Group 88 | . . . 88 62 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 98 | . . . 79 19 . Total Damage 1201 | . . . 930 271 . Kills 22 | . . . 20 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 4191 | 67 303 18 1222 1017 1564 Spaces Moved 1777 | 46 219 9 513 372 618 Core 16 | 4 . . . 2 10 Treads . | . . . . . . Legs 1761 | 42 219 9 513 370 608 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 120 50 Average Speed 179 | 115 120 190 190 187 191 Slowest Speed 350 | 120 120 190 190 350 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 37 4 72 34 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 124 | . 1 . 39 23 61 Melee . | . . . . . . Projectile 13 | . . . . . 13 AOE 111 | . 1 . 39 23 48 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 2393 | 57 239 10 707 542 838 Wait 218 | . . . 131 54 33 Move 1772 | 45 218 8 512 371 618 Hop . | . . . . . . Pick Up 39 | 6 2 . 13 8 10 Fast Attach 27 | 6 4 . 1 7 9 Attach 22 | . . 2 1 5 14 Detach 2 | . 1 . . . 1 Swap 25 | . . . 6 12 7 Drop 44 | . 3 . 16 15 10 Fire 154 | . 11 . 26 62 55 Melee 40 | . . . 1 8 31 Ram 19 | . . . . . 19 Kick 31 | . . . . . 31 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 16) 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Weapon x2 373 | -9/Materials | Discovered new exit (range 8) 389 | -9/Materials | Entered Storage 645 | -9/Storage | Build established: Tank 699 | -9/Storage | Learned location of Armory (-4) 803 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1028 | -9/Storage | Lost 9 allies 1258 | -9/Storage | Found Prototype Protection 1259 | -9/Storage | Identified Lgt. Regenerative Plating 1452 | -9/Storage | Met a pair of Derelict thieves 1558 | -9/Storage | Build established: Gunner 1565 | -9/Storage | Discovered new exit (range 16) 1611 | -9/Storage | Entered Materials 1611 | -8/Materials | Accompanied by 2 allies 1611 | -8/Materials | Evolved 2 slots: Utility x2 2161 | -8/Materials | Build established: Scavenger-Gunner 2506 | -8/Materials | Build established: Scavenger-Tank 2600 | -8/Materials | Discovered new exit (range 10) 2628 | -8/Materials | Entered Factory 2628 | -7/Factory | Evolved 2 slots: Weapon x2 3077 | -7/Factory | Build established: Executioner 3459 | -7/Factory | Lost 4 parts (1p1u2w) 3908 | -7/Factory | Garrison activated, responded to threat 4055 | -7/Factory | Lost 3 parts (1n2w) 4114 | -7/Factory | Core integrity fell below 50% 4161 | -7/Factory | Lost 6 parts (2p3n1w) 4182 | -7/Factory | Core integrity fell below 20% 4192 | -7/Factory | System corruption reached 10% 4192 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Slammed into Y-54 Guardian. Imp. Signal Interpreter broken. Destabilizing: Short circuit. Slammed into Y-54 Guardian. Destabilizing: System interference. Weapon Cycler temporarily disabled. Slammed into Y-54 Guardian. Weapon Cycler destroyed. System corrupted by crushing effect (+3). [Achievement: System Compromised] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Slammed into Y-54 Guardian. 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