Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.16 @ 22:14:56 Player: McSaucyNugget Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (81) 405 Value Destroyed (2152) 2152 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (686) 686 TOTAL SCORE: 5983 Bonus ------- High Alert Combat Kills 226 Entered DSFs 500 Friendly Fire -40 Cogmind --------- Core Integrity 0/700 Matter 32/300 Energy 160/160 System Corruption 2% Temperature Critical (12099) Movement Core (1100) Ox21 Location -7/DSF Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Flexi-carbon Leg > --- UTILITY (5) ------ Cooling System High-capacity Storage Unit Advanced Targeting Computer Kinecellerator > --- WEAPON (3) ------- Gauss Rifle Assault Cannon Assault Cannon > --- INVENTORY (20) --- Compact Matter Pod (150) Particle Charger Hacking Suite Minigun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Mini Grenade Launcher Improved Grenade Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Advanced Targeting Computer Kinecellerator Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Armored Treads Armored Treads Armored Treads Armored Treads Cooling System Compact Matter Pod Particle Charger Hacking Suite Shock Rifle Shock Rifle Lightning Gun Minigun Enhanced Autogun Enhanced Autogun Enhanced Autogun Mini Grenade Launcher Improved Grenade Launcher Heavy Hammer [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light Cannon Energy Gun Lightning Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 3 | . . . . 1 2 . Weapon 1 | . . . 1 . . . Parts Attached 87 | 6 7 4 23 25 4 18 Power 11 | 1 . 1 4 3 . 2 Engine 8 | 1 . 1 4 2 . . Core 3 | . . . . 1 . 2 Reactor . | . . . . . . . Propulsion 16 | 2 4 . 4 1 . 5 Treads 10 | . 2 . 3 1 . 4 Leg 3 | 2 . . . . . 1 Wheel 3 | . 2 . 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 3 1 1 5 3 2 Device 12 | . 2 1 1 5 1 2 Storage 2 | 1 1 . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 44 | 2 . 2 14 16 1 9 Energy Gun 2 | . . . . 1 . 1 Energy Cannon 2 | . . . . 2 . . Ballistic Gun 8 | 2 . . 1 4 1 . Ballistic Cannon 16 | . . 1 7 3 . 5 Launcher 11 | . . 1 3 5 . 2 Special Weapon . | . . . . . . . Impact Weapon 5 | . . . 3 1 . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 11 | . . . 1 1 . 9 Power 2 | . . . . . . 2 Propulsion 5 | . . . 1 . . 4 Utility 2 | . . . . . . 2 Weapon 2 | . . . . 1 . 1 Highest Loss Streak 4 | . . . 1 1 . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 84 100 93 99 95 89 Engine 8 | . 14 14 10 7 . . Core 1 | . . . . 1 7 6 Treads 20 | . 3 . 17 36 30 24 Wheel 7 | . 12 28 9 . . . Device 13 | . 5 14 11 17 14 16 Storage 10 | . 14 14 11 9 7 7 Processor 1 | . . . . . 3 7 Energy Cannon 2 | . . . . 7 . . Ballistic Gun 12 | . 28 20 7 5 23 9 Ballistic Cannon 10 | . . 6 19 11 . 8 Launcher 1 | . . 1 2 2 . . Impact Weapon 1 | . . . 3 . . 1 Peak Build Rating 45 | 6 8 8 22 38 44 45 Average Rating 22 | 4 6 8 15 30 41 40 On Entrance 18 | . 6 8 8 22 38 44 Naked Turns . | . . . . . . . Heaviest Build 68 | 13 49 50 59 64 63 68 Greatest Support 80 | 20 40 26 60 80 80 80 Greatest Overweight (x) 21 | . 3 1 5 . . 21 Average Overweight (x) . | . 1 1 . . . 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 6 17 20 20 20 20 20 Most Carried 20 | 3 10 14 20 20 20 20 Average Carried 15 | 2 6 12 16 19 19 16 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 3 10 13 20 20 19 12 Class Distribution -------------------- 42% | Mutant 37% | Skirmisher 16% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Matter Collected 2326 | 214 97 228 536 795 . 456 Remotely . | . . . . . . . Salvage Created 2367 | 61 97 140 694 1020 . 355 Parts 136 | 1 3 20 41 60 . 11 Haulers Intercepted 4 | . . . 2 2 . . Recyclers Shooed 6 | . . . 4 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Combat Hostiles Destroyed 55 | . . 6 20 19 . 10 Melee 3 | . . . 1 1 . 1 Guns 7 | . . 5 . . . 2 Cannons 15 | . . . 6 7 . 2 AOE 25 | . . 1 12 8 . 4 Classes Destroyed 17 | 1 . 3 4 4 . 5 Worker 7 | . . 2 3 2 . . Builder 1 | . . 1 . . . . Tunneler 1 | . . . . 1 . . Hauler 4 | . . . 2 2 . . Recycler 7 | 1 1 . 3 2 . . Operator 2 | . . . . 2 . . Watcher 4 | . . . 1 3 . . Swarmer 15 | . . 6 7 2 . . Cutter 2 | . . . . . . 2 Grunt 23 | . . . 9 10 . 4 Duelist 1 | . . . . 1 . . Protector 1 | . . . . 1 . . Sentry 9 | . . . 4 5 . . Specialist 1 | . . . . . . 1 Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Heavy 1 | . . . . . . 1 Best Kill Streak 7 | 1 1 2 7 5 . 4 Combat Bots Only 6 | . . 2 6 5 . 4 Max Kills in Single Turn 4 | 1 1 1 4 3 . 2 Gunslinging . | . . . . . . . Exploded 4 | . . 1 4 2 . 2 Melee 1 | . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Hostile Shots Fired 252 | . . 26 53 81 . 92 Missed 74 | . . 8 22 20 . 24 Damage Taken 3765 | . . 139 448 972 . 2206 Core 928 | . . 35 68 86 . 739 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 . 86 83 84 . . Volleys Fired 144 | 7 8 21 35 49 . 24 Largest 3 | 2 2 2 3 3 . 3 Hottest 152 | 40 40 55 109 152 . 127 Shots Fired 308 | 14 16 38 77 109 . 54 Gun 123 | 14 16 33 13 15 . 32 Cannon 146 | . . 1 48 80 . 17 Launcher 39 | . . 4 16 14 . 5 Special . | . . . . . . . Kinetic 230 | 14 16 34 61 60 . 45 Thermal . | . . . . . . . Explosive 39 | . . 4 16 14 . 5 Electromagnetic 39 | . . . . 35 . 4 Robot Hit Streak 11 | 6 5 4 10 9 . 11 Robot Miss Streak 4 | 3 2 4 2 3 . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 205 | 9 8 16 56 71 . 45 Core Hits 119 | 3 2 12 42 41 . 19 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 6 | . . . 4 1 . 1 Critical Strikes 12 | . . . 6 5 . 1 Blast 4 | . . . 2 2 . . Corrupt 1 | . . . . 1 . . Smash 7 | . . . 4 2 . 1 Melee Attacks 32 | . . . 12 11 . 9 Impact 32 | . . . 12 11 . 9 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 5 | . . . 5 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7098 | 91 84 209 2336 2699 . 1679 Guns 984 | 91 84 157 105 117 . 430 Cannons 2063 | . . 18 604 1087 . 354 Explosions 2764 | . . 34 972 1095 . 663 Melee 1283 | . . . 654 397 . 232 Ramming 4 | . . . 1 3 . . Kinetic 2334 | 91 84 175 709 573 . 702 Thermal 32 | . . . . 32 . . Explosive 2732 | . . 34 972 1063 . 663 Electromagnetic 713 | . . . . 631 . 82 Impact 1283 | . . . 654 397 . 232 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . 8 1 . 2 Average Corruption 2 | . . . 7 1 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . . . 11 5 . 3 Message Errors 4 | . . . 2 2 . . Matter Fused 8 | . . . 5 1 . 2 Heat Flow Errors 3 | . . . 2 1 . . Energy Discharges 1 | . . . 1 . . . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 2 | . . . 1 . . 1 Overload Shots . | . . . . . . . Overflow Damage 622 | . . . 372 114 . 136 Projectiles 14 | . . . . 14 . . Explosions 78 | . . . 10 42 . 26 Melee 530 | . . . 362 58 . 110 Knockbacks 22 | . . . 6 14 . 2 Impact 9 | . . . 4 4 . 1 Kinetic 12 | . . . 2 9 . 1 Secondary 1 | . . . . 1 . . Self-Inflicted Damage 148 | . . . 33 75 . 40 Shots 7 | . . . 2 3 . 2 Rammed 1 | . . . 1 . . . Targets Rammed 2 | . . . 1 1 . . Kicked . | . . . . . . . Crushed 1 | . . . . 1 . . Highest Temperature 12099 | . . 14 239 383 . 12099 Average Temperature 1975 | . . 10 63 110 . 4470 Received Heat Transfer 771 | . . . 177 495 . 99 Effects 95 | . . . . 2 . 93 Shutdowns 16 | . . . . . . 16 Energy Bleed 17 | . . . . . . 17 Interference 5 | . . . . . . 5 Matter Decay 8 | . . . . . . 8 Short Circuit 6 | . . . . 2 . 4 Damage (minor) 15 | . . . . . . 15 Damage (major) 22 | . . . . . . 22 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted 7 | . . . 3 3 . 1 Combat Hostiles 5 | . . . 1 3 . 1 Parts Fried 9 | . . . 3 4 . 2 Impact Corruptions 19 | . . . 11 4 . 4 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Peak Influence 711 | 5 68 216 563 711 317 437 Initial 317 | . 3 26 5 184 317 221 Average 285 | 1 28 137 310 422 317 372 Maximum Alert Level 3 | . . 1 2 3 1 2 Low Security (%) 33 | 100 100 63 33 9 . . Level 1 31 | . . 36 16 43 100 37 Level 2 32 | . . . 49 40 . 62 Level 3 1 | . . . . 7 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 10 | . 1 . 2 5 . 2 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 6 | . 1 . 2 1 . 2 Assault 1 | . . . . 1 . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Distress Signals 3 | . 1 . 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 5 8 22 32 . 12 Peak Tracking Total 6 | . 2 3 6 5 . 6 Tactical Retreats 10 | . 1 2 1 4 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Traps Triggered 7 | . . . 4 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Disabled 6 | . . . 2 4 . . Max in Single Turn 1 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Accessed 9 | . 1 . 5 2 1 . Terminals 7 | . 1 . 4 1 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 17 | . 1 . 10 3 3 . Successful 5 | . 1 . 3 . 1 . Failed 12 | . . . 7 3 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 4 | . 1 . 1 2 . . Terminals 14 | . 1 . 8 2 3 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . 2 . 1 . Open DSF 1 | . . . . . 1 . Unreport Threat 1 | . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . Terminals 2 | . 1 . 1 . . . Assimilate 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . . . 5 2 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 10 | . . . 10 . . . Highest-Rated Ally 10 | . . . 10 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Turns Passed 3296 | 78 373 491 786 875 162 531 Spaces Moved 1661 | 39 244 379 388 363 91 157 Core 14 | 4 . . . . . 10 Treads 811 | . 20 . 191 363 91 146 Legs 89 | 35 53 . . . . 1 Wheels 747 | . 171 379 197 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 105 105 105 170 170 170 Average Speed 150 | 112 133 105 145 170 170 256 Slowest Speed 1100 | 120 320 105 330 170 170 1100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 4 37 81 38 38 2 77 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug 13 | . . . 5 8 . . Terrain Destroyed 240 | . . 5 86 118 . 31 Melee . | . . . . . . . Projectile 5 | . . . . 3 . 2 AOE 235 | . . 5 86 115 . 29 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Total 2137 | 58 276 436 520 517 99 231 Wait 118 | . 11 29 41 36 . 1 Move 1655 | 38 243 378 387 362 90 157 Hop . | . . . . . . . Pick Up 42 | 5 3 3 11 15 1 4 Fast Attach 24 | 6 5 . 8 2 2 1 Attach 14 | . . . 2 3 1 8 Detach 8 | . 4 . 3 . 1 . Swap 49 | . 2 4 13 20 1 9 Drop 34 | 2 . 1 7 18 3 3 Fire 144 | 7 8 21 35 49 . 24 Melee 32 | . . . 12 11 . 9 Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . 1 1 . . Escape Stasis 15 | . . . . . . 15 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 5) 380 | -10/Materials | Discovered new exit (range 16) 447 | -10/Materials | Discovered new exit (range 6) 452 | -10/Materials | Entered Mines 491 | -10/Mines | Learned location of Zion (-7) 872 | -10/Mines | Discovered new exit (range 7) 939 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 943 | -10/Mines | Entered Materials 943 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1671 | -9/Materials | Discovered new exit (range 16) 1729 | -9/Materials | Entered another Materials area 1729 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1927 | -8/Materials | Build established: Skirmisher 2048 | -8/Materials | Garrison activated, responded to threat 2529 | -8/Materials | First assault squad dispatched 2601 | -8/Materials | Discovered new exit (range 3) 2604 | -8/Materials | Entered Factory 2604 | -7/Factory | Evolved 2 slots: Utility x2 2766 | -7/Factory | Identified exit to DSF 2766 | -7/Factory | Entered DSF 2832 | -7/DSF | Additional patrols routed to DSF 2984 | -7/DSF | Build established: Gunner 3023 | -7/DSF | Lost 4 parts (1p2n1u) 3031 | -7/DSF | Sterilization system engaged 3051 | -7/DSF | Ambient heat levels rising (+10) 3066 | -7/DSF | Ambient heat levels rising (+10) 3081 | -7/DSF | Ambient heat levels rising (+10) 3096 | -7/DSF | Ambient heat levels rising (+10) 3111 | -7/DSF | Ambient heat levels rising (+10) 3126 | -7/DSF | Ambient heat levels rising (+10) 3141 | -7/DSF | Ambient heat levels rising (+10) 3156 | -7/DSF | Ambient heat levels rising (+10) 3158 | -7/DSF | Lost 3 parts (1p1n1w) 3171 | -7/DSF | Ambient heat levels rising (+10) 3186 | -7/DSF | Ambient heat levels rising (+10) 3201 | -7/DSF | Ambient heat levels rising (+10) 3210 | -7/DSF | Core integrity fell below 50% 3216 | -7/DSF | Ambient heat levels rising (+10) 3231 | -7/DSF | Ambient heat levels rising (+10) 3246 | -7/DSF | Ambient heat levels rising (+10) 3250 | -7/DSF | Core integrity fell below 20% 3261 | -7/DSF | Ambient heat levels rising (+10) 3276 | -7/DSF | Ambient heat levels rising (+10) 3281 | -7/DSF | Discovered new exit (range 15) 3291 | -7/DSF | Ambient heat levels rising (+10) 3298 | -7/DSF | Core destroyed Last Messages --------------- 03266_ Overheating: Energy bleed (-28). 03271_ Power failure, Lgt. Nuclear Core shutdown. 03272_ Overheating: Assault Cannon damaged (-2). 03273_ Overheating: Energy bleed (-32). 03276_ ALERT: Ambient heat levels +10. 03277_ Overheating: Arm. Treads damaged (-10). 03277_ Overheating: Adv. Targeting Computer damaged (-8). 03277_ Overheating: Lgt. Nuclear Core damaged (-6). 03278_ Overheating: Energy bleed (-21). 03281_ Overheating: Broken Cooling System damaged (-1). 03281_ EXIT=FOUND 03282_ Power failure, Lgt. Nuclear Core shutdown. 03287_ Overheating: Broken Flexi-carbon Leg damaged (-43). 03288_ Overheating: Energy bleed (-19). 03291_ ALERT: Ambient heat levels +10. 03293_ Power failure, Lgt. Nuclear Core shutdown. 03293_ Overheating: Hcp. Storage Unit damaged (-52). 03295_ Overheating: Matter decay (-4). 03296_ Overheating: Broken Kinecellerator damaged (-2). 03298_ Overheating: Core damaged (-133). Map ----- +----------------------------------------------------+ | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????!!!????????????""?????????? | | ????????? ???????????? <"????????? | | ????????? ??????????? "????????? | | ?????????# #??????????? 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" !!#????????????????????? | | #??????# !!#????????????????????? | | ######## !#????????????????????? | | #//# ## ! #?????????????????????? | | #//# ##%[ ###????????????????????? | | #????????????????????? | | % % #????????????????????? | | # /# % #????????????????????? | | ##### #????????????????????? | | ?????# # ####????????????????????? | | ????????#?###???????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed HardlightTransportShifter Manual? 0 Play Time 00:33:06 Cumulative 10.5 hours Start 2025.04.16 @ 21:40:10 End 2025.04.16 @ 22:14:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53ea2dca-5e60-4d17-a480-dc4040b1cb06