Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.13 @ 00:27:41 Player: John1001 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (169) 845 Value Destroyed (6054) 6054 Prototype IDs (29) 580 Alien Tech Used (2) 400 Bonus (686) 686 TOTAL SCORE: 14065 Bonus ------- High Alert Combat Kills 386 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 98/300 Energy 73/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Experimental Signal Interpreter Melee Analysis Suite Advanced Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit Humpback Peak State ------------ > --- POWER ------------ Light Fission Core Cold Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Signal Interpreter Melee Analysis Suite Melee Analysis Suite Improved Melee Analysis Suite Improved Light Armor Plating Force Field Improved System Backup Module > --- WEAPON ----------- Heavy Flak Cannon Long-range Missile Launcher Great Axe Great Axe > --- INVENTORY -------- Carbon-fiber Leg Armored Leg Armored Leg Humpback Triangulator Microactuators Coil Gun Hypervelocity Gauss Rifle KE Penetrator Heavy Flak Cannon Longsword +1 [Rating: 79] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cooled Nuclear Pulse Thruster Utility Melee Analysis Suite Device Improved System Backup Module Storage High-capacity Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Cannon Energy Gun Beamcaster Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . . . 4 . . 4 . . 2 . . . . Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . Utility 6 | . . . . . 2 . . 3 . . 1 . . . . Weapon 2 | . . . . . 1 . . . . . 1 . . . . Parts Attached 162 | 7 13 . 2 2 26 15 . 27 . 29 6 1 15 5 14 Power 19 | 1 2 . . 1 2 . . 5 . 5 . . 2 . 1 Engine 9 | 1 2 . . 1 1 . . 1 . 1 . . 2 . . Core 9 | . . . . . 1 . . 4 . 3 . . . . 1 Reactor 1 | . . . . . . . . . . 1 . . . . . Propulsion 31 | 2 2 . . . 7 . . 3 . 7 1 . 4 2 3 Treads . | . . . . . . . . . . . . . . . . Leg 30 | 2 2 . . . 7 . . 3 . 7 1 . 4 1 3 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . 1 . Utility 47 | 1 4 . . . 7 1 . 10 . 12 3 . 3 3 3 Device 15 | . 1 . . . . . . 2 . 6 2 . 2 . 2 Storage 4 | 1 1 . . . . . . . . 1 . . . . 1 Processor 8 | . 1 . . . 1 . . 4 . 1 . . 1 . . Hackware 3 | . . . . . 2 . . . . . . . . 1 . Protection 17 | . 1 . . . 4 1 . 4 . 4 1 . . 2 . Artifact . | . . . . . . . . . . . . . . . . Weapon 65 | 3 5 . 2 1 10 14 . 9 . 5 2 1 6 . 7 Energy Gun 6 | 2 2 . . . . . . . . . . . 1 . 1 Energy Cannon 3 | . . . . . 1 1 . 1 . . . . . . . Ballistic Gun 17 | 1 1 . . . 3 . . 3 . . . 1 4 . 4 Ballistic Cannon 9 | . 2 . 1 . 2 1 . . . 1 1 . 1 . . Launcher 5 | . . . . . 1 2 . 1 . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 24 | . . . 1 1 3 9 . 4 . 4 . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . . . 1 . 1 . . . 4 . Parts Lost 68 | . 7 . . . 8 1 . 1 . 13 2 1 12 . 23 Power 9 | . 2 . . . . . . . . 2 2 . . . 3 Propulsion 18 | . 1 . . . 3 . . . . 4 . . 4 . 6 Utility 20 | . 1 . . . 3 1 . 1 . 6 . . 3 . 5 Weapon 21 | . 3 . . . 2 . . . . 1 . 1 5 . 9 Highest Loss Streak 7 | . 4 . . . 4 1 . 1 . 5 2 1 6 . 7 Average Slot Usage (%) 95 | . 98 100 100 100 97 99 100 99 100 96 98 87 78 97 74 Engine 4 | . 14 14 14 14 7 . . 2 . . . . 3 11 1 Core 4 | . . . . . 1 9 9 10 13 8 4 . . . . Reactor 1 | . . . . . . . . . . 3 4 . . . . Leg 22 | . 28 28 28 28 25 27 27 19 20 18 16 17 15 17 14 Device 3 | . 3 . . . . . . 1 . 6 11 11 5 7 4 Storage 8 | . 14 14 14 14 9 9 9 6 6 6 5 5 5 5 5 Processor 17 | . 5 14 14 14 9 9 9 25 26 25 23 23 23 25 18 Hackware 2 | . . . . . 8 9 9 3 . . . . . 3 5 Protection 4 | . 4 . . . 8 8 9 7 13 4 4 5 . 1 1 Ballistic Gun 3 | . 6 . . . 4 . . 1 . . . 1 13 17 13 Ballistic Cannon 7 | . 15 28 28 26 6 4 . . . 1 8 5 1 . . Slashing Weapon 10 | . . . . 1 13 14 27 17 20 17 11 11 3 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 140 | 13 42 41 41 43 59 57 45 63 63 140 87 68 77 77 77 Greatest Support 60 | 20 20 20 20 20 60 60 60 60 50 53 52 52 52 46 46 Greatest Overweight (x) 5 | . 2 2 2 2 5 . . 1 1 4 2 1 3 4 4 Average Overweight (x) 1 | . 1 2 2 2 1 . . . 1 1 1 1 1 2 . Largest Inventory Capacity 32 | 6 12 12 12 12 12 12 12 12 12 32 12 12 12 12 32 Average Capacity 11 | 4 9 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 2 12 12 12 12 12 12 12 12 12 12 12 12 11 12 11 Average Carried 10 | 1 8 11 11 11 11 11 11 11 12 11 10 11 9 11 6 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 2 12 12 12 12 12 11 12 12 12 11 12 11 11 10 3 Class Distribution -------------------- 62% | Mutant 23% | Scavenger-Mutant 6% | Scavenger-Skirmisher 3% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Upp Upp Zhi Pro Matter Collected 3220 | 217 326 32 . 34 404 320 10 289 . 398 50 7 736 . 397 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6550 | . 402 25 . 209 1078 670 22 594 . 2037 173 . 943 . 397 Parts 335 | . 33 4 . 14 52 39 2 22 . 102 5 . 36 . 26 Haulers Intercepted 3 | . 2 . . . 1 . . . . . . . . . . Recyclers Shooed 3 | . . . . . . 1 . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . . . . . . . 18 . 25 Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 138 | . 10 3 . 4 21 14 3 13 . 31 7 . 18 . 14 Melee 76 | . . . . 4 11 9 3 9 . 30 4 . 6 . . Guns 37 | . 9 . . . 2 . . . . . . . 12 . 14 Cannons 19 | . 1 3 . . 8 3 . 3 . 1 . . . . . AOE 6 | . . . . . . 2 . 1 . . 3 . . . . Classes Destroyed 17 | . 7 . . 1 2 1 1 1 . 2 . . 2 . . Worker 6 | . 1 . . . 1 . . . . 2 2 . . . . Builder 6 | . 1 . . . 2 1 . . . 2 . . . . . Tunneler 2 | . . . . 2 . . . . . . . . . . . Hauler 3 | . 2 . . . 1 . . . . . . . . . . Recycler 3 | . . . . . . 1 . . . 2 . . . . . Mechanic 1 | . . . . . . . . . . 1 . . . . . Operator 2 | . 1 . . . . . . . . 1 . . . . . Drone 3 | . . . . . . . 3 . . . . . . . . Watcher 8 | . 3 . . . 2 1 . . . 2 . . . . . Swarmer 42 | . 6 3 . . . 4 . 4 . 3 4 . 5 . 13 Grunt 44 | . 4 . . 4 12 5 . 7 . 9 . . 3 . . Brawler 1 | . . . . . . . . . . . . . 1 . . Duelist 4 | . . . . . 2 . . . . 2 . . . . . Sentry 18 | . . . . . 7 5 . . . 5 . . 1 . . Hunter 2 | . . . . . . . . . . 2 . . . . . Programmer 18 | . . . . . . . . 2 . 10 3 . 2 . 1 Thug 5 | . . . . . . . . . . . . . 5 . . Mutant 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 8 | . 4 3 . 6 5 8 1 4 . 4 3 . 4 . 4 Combat Bots Only 5 | . 3 3 . 4 5 5 1 4 . 4 3 . 4 . 4 Max Kills in Single Turn 3 | . 2 2 . 1 2 2 1 2 . 2 3 . 1 . 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . 1 Exploded 3 | . . . . . . 2 . 1 . . 3 . . . . Melee 2 | . . . . 1 1 1 1 1 . 2 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Upp Upp Zhi Pro Damage Taken 12553 | . 688 77 . 107 1584 587 . 922 . 3476 593 193 1975 . 2351 Core 1855 | . 110 6 . 12 271 56 . 116 . 343 51 40 196 . 654 Absorbed by Shields 615 | . . . . . . . . . . 381 234 . . . . Core Remaining (%) 58 | 100 . . . 48 . . 40 . . 46 . . . . . Volleys Fired 188 | . 43 4 . 1 34 9 . 4 . 7 4 . 37 . 45 Largest 4 | . 2 2 . 1 3 3 . 3 . 1 2 . 4 . 4 Hottest 164 | . 85 70 . 35 125 125 . 121 . 53 96 . 164 . 164 Shots Fired 471 | . 77 8 . 1 85 20 . 9 . 7 8 1 111 2 142 Gun 338 | . 61 . . . 23 . . 4 . . . . 106 2 142 Cannon 118 | . 16 8 . 1 58 14 . 4 . 7 4 1 5 . . Launcher 15 | . . . . . 4 6 . 1 . . 4 . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 376 | . 54 8 . 1 74 5 . 4 . 7 4 1 103 1 114 Thermal 80 | . 23 . . . 7 9 . 4 . . . . 8 1 28 Explosive 15 | . . . . . 4 6 . 1 . . 4 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 11 | . 5 2 . . 11 6 . 7 . 6 3 1 9 1 7 Robot Miss Streak 10 | . 8 10 . . 3 1 . 3 . 8 5 5 10 . 7 Penetration Max 1 | . . . . . . . . . . . . . 1 . 1 Secondary Targets 14 | . 3 . . . . . . . . . . . 4 . 7 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . 1 . 1 Shots Hit Robots 570 | . 32 3 . 13 102 36 4 52 . 140 27 1 87 1 72 Core Hits 269 | . 24 3 . 6 41 22 3 21 . 65 14 . 43 1 26 Critical Hits 21 | . . . . 1 1 1 . . . 5 . . 10 . 3 Critical Kills 8 | . . . . 1 . . . . . 2 . . 4 . 1 Critical Parts Destroyed 12 | . . . . . . 1 . . . 3 . . 6 . 2 Melee Attacks 367 | . . . . 13 55 28 12 53 . 158 28 . 20 . . Impact . | . . . . . . . . . . . . . . . . Slashing 367 | . . . . 13 55 28 12 53 . 158 28 . 20 . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 30 | . . . . 2 8 4 . 1 . 13 2 . . . . Combat Hostiles 5 | . . . . . 1 . . . . 4 . . . . . Follow-up Attacks 58 | . . . . . 10 4 . 16 . 22 4 . 2 . . Damage Inflicted 19524 | . 620 70 . 782 3049 1697 131 1884 . 6862 1554 . 1932 24 919 Guns 2722 | . 423 . . . 127 . . 10 . . . . 1247 24 891 Cannons 1550 | . 151 70 . . 674 227 . 70 . 153 100 . 105 . . Explosions 955 | . 46 . . . 77 390 . 112 . . 330 . . . . Melee 14254 | . . . . 767 2171 1080 131 1692 . 6709 1124 . 580 . . Ramming 43 | . . . . 15 . . . . . . . . . . 28 Kinetic 3464 | . 366 70 . . 709 66 . 10 . 153 100 . 1249 24 717 Thermal 912 | . 254 . . . 92 161 . 70 . . 58 . 103 . 174 Explosive 851 | . . . . . 77 390 . 112 . . 272 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 14254 | . . . . 767 2171 1080 131 1692 . 6709 1124 . 580 . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 22 | . 2 2 2 2 . . . 3 . 7 9 9 16 16 22 Average Corruption 5 | . 1 2 2 2 . . . 1 . 3 5 9 15 16 16 Corruption Purged 20 | . . . . . . . . 3 . 15 2 . . . . Effects 248 | . 4 3 12 7 . . . 3 . 45 9 16 69 23 57 Message Errors 48 | . 1 1 5 2 . . . 1 . 14 2 7 9 5 1 Matter Fused 30 | . . . . . . . . . . 9 2 4 7 2 6 Heat Flow Errors 20 | . . . . 1 . . . 1 . 6 . 1 5 2 4 Energy Discharges 27 | . 1 . 3 1 . . . . . 5 . 2 4 7 4 Parts Rejected 4 | . . . . . . . . . . . 1 . 1 . 2 Data Loss (minor) 33 | . 2 2 4 3 . . . 1 . 7 2 . 7 . 5 Data Loss (major) 8 | . . . . . . . . . . 1 . 1 4 1 1 Misfires 6 | . . . . . . . . . . . . 1 1 2 2 Alerts 2 | . . . . . . . . . . . . . 1 1 . Misdirections 12 | . . . . . . . . . . . . . 7 2 3 Targeting Errors 54 | . . . . . . . . . . 3 2 . 21 1 27 Weapon Failures 4 | . . . . . . . . . . . . . 2 . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1413 | . 65 . . 134 163 102 4 97 . 610 183 . 55 . . Projectiles 5 | . . . . . 5 . . . . . . . . . . Explosions 118 | . 65 . . . . 30 . 23 . . . . . . . Melee 1290 | . . . . 134 158 72 4 74 . 610 183 . 55 . . Knockbacks 9 | . 2 1 . . 1 . . . . 2 . . 3 . . Impact . | . . . . . . . . . . . . . . . . Kinetic 9 | . 2 1 . . 1 . . . . 2 . . 3 . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 169 | . 114 . . 7 . 35 . . . . . . . . 13 Shots 4 | . 1 . . . . 3 . . . . . . . . . Rammed 7 | . . . . 1 . . . . . . . . . . 6 Targets Rammed 7 | . . . . 1 . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 424 | . 130 36 . 202 265 210 . 257 . 244 24 189 424 243 210 Average Temperature 81 | . 35 19 . 108 57 89 . 94 . 90 13 102 155 107 55 Received Heat Transfer 2503 | . 267 . . 54 720 162 . 243 . 586 . 21 360 . 90 Effects 4 | . . . . . . . . . . . . . 4 . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . Energy Bleed 2 | . . . . . . . . . . . . . 2 . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . . . . . . . 2 . . Heat Transferred 1705 | . 656 . . . 148 259 . 111 . . 50 . 185 . 296 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Upp Upp Zhi Pro Peak Influence 1107 | . 192 88 . 90 230 364 282 1107 330 530 535 . . . . Initial 980 | . . 18 . . 35 91 126 980 315 231 259 . . . . Average 251 | . 97 38 . 4 126 177 167 987 319 192 307 . . . . Maximum Alert Level 4 | . . . . . 1 1 1 4 1 2 2 . . . . Low Security (%) 58 | 100 100 100 . 100 86 53 72 . . 50 . . . . . Level 1 27 | . . . . . 13 46 27 . 100 44 92 . . . . Level 2 1 | . . . . . . . . . . 4 7 . . . . Level 3 10 | . . . . . . . . 90 . . . . . . . Level 4 1 | . . . . . . . . 9 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 2 . . . 3 . . 6 . 11 2 . . . 1 Investigation 5 | . . . . . 2 . . 1 . 2 . . . . . Extermination 12 | . . . . . . . . 3 . 7 2 . . . . Reinforcement 5 | . 2 . . . 1 . . . . 2 . . . . . Assault 3 | . . . . . . . . 2 . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Upp Upp Zhi Pro Distress Signals 6 | . 2 . . . 3 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 252 | . 19 3 . 6 31 15 38 20 5 48 10 4 19 . 34 Peak Tracking Total 15 | . 5 3 . 4 5 5 6 4 5 4 6 3 5 . 15 Tactical Retreats 17 | . . . . . 3 1 . 2 1 7 . 1 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Upp Upp Zhi Pro Traps Triggered 16 | . 2 . . . 2 1 . 3 . 8 . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Upp Upp Zhi Pro Machines Disabled 4 | . 1 . . . . 1 . . . . 2 . . . . Max in Single Turn 2 | . 1 . . . . 1 . . . . 2 . . . . Garrison Access 4 | . . . . . 1 1 . 1 . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Upp Upp Zhi Pro Machines Accessed 76 | . 8 . 4 . 10 12 8 10 . 13 1 . 1 9 . Terminals 34 | . 5 . . . 7 8 6 2 . 5 . . 1 . . Fabricators 5 | . . . . . . . . 2 . 3 . . . . . Repair Stations 8 | . 1 . . . 1 2 . 2 . 1 1 . . . . Recycling Units 9 | . 2 . . . . 1 2 3 . 1 . . . . . Scanalyzers 3 | . . . . . 1 . . . . 2 . . . . . Garrison Access 4 | . . . . . 1 1 . 1 . 1 . . . . . Total Hacks 252 | . 20 . 49 . 39 29 18 16 . 29 2 . 2 48 . Successful 188 | . 11 . 49 . 26 18 9 9 . 14 2 . 2 48 . Failed 64 | . 9 . . . 13 11 9 7 . 15 . . . . . Catastrophic 9 | . 1 . . . . 1 3 1 . 3 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 50 | . 7 . 1 . 11 8 7 6 . 9 . . 1 . . Terminals 98 | . 15 . . . 31 21 16 4 . 9 . . 2 . . Fabricators 7 | . . . . . . . . 3 . 4 . . . . . Repair Stations 16 | . 2 . . . 2 4 . 3 . 3 2 . . . . Recycling Units 13 | . 3 . . . . 2 2 4 . 2 . . . . . Scanalyzers 14 | . . . . . 4 . . . . 10 . . . . . Garrison Access 7 | . . . . . 2 2 . 2 . 1 . . . . . Terminal Hacks 142 | . 6 . 49 . 19 11 7 . . . . . 2 48 . Record 87 | . . . 49 . . . . . . . . . 2 36 . Part Schematic 5 | . . . . . . . 1 . . . . . . 4 . Robot Analysis 5 | . . . . . . 1 . . . . . . . 4 . Prototype ID Bank 11 | . 1 . . . 4 1 1 . . . . . . 4 . Open Door 2 | . . . . . . 2 . . . . . . . . . Branch Access Points 5 | . . . . . 2 1 2 . . . . . . . . Emergency Access Points 3 | . . . . . 1 1 1 . . . . . . . . Alert Level 3 | . . . . . 1 1 1 . . . . . . . . Locate Traps 2 | . . . . . 1 1 . . . . . . . . . Dispatch Records 2 | . 1 . . . . 1 . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . Zone Layout 12 | . 3 . . . 6 2 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . Build 2 | . . . . . . . . 2 . . . . . . . Repair Station Hacks 13 | . 2 . . . 2 4 . 1 . 2 2 . . . . Scan Component 7 | . 1 . . . 1 2 . 1 . 1 1 . . . . Repair 6 | . 1 . . . 1 2 . . . 1 1 . . . . Recycling Unit Hacks 13 | . 3 . . . . 2 2 4 . 2 . . . . . Report Inventory 9 | . 2 . . . . 1 2 3 . 1 . . . . . Retrieve Matter 2 | . . . . . . 1 . 1 . . . . . . . Retrieve Components 2 | . 1 . . . . . . . . 1 . . . . . Scanalyzer 13 | . . . . . 4 . . . . 9 . . . . . Insert Component 6 | . . . . . 2 . . . . 4 . . . . . Analyze 7 | . . . . . 2 . . . . 5 . . . . . Garrison Access Hacks 4 | . . . . . 1 1 . 1 . 1 . . . . . Seal Access 4 | . . . . . 1 1 . 1 . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 45 | . 5 . . . 8 9 7 6 . 10 . . . . . Full Trace Events 5 | . . . . . 2 . . 1 . 2 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . 1 . 1 . . 4 . . . 4 . Parts Built 3 | . . . . . . . . 3 . . . . . . . Matter 358 | . . . . . . . . 358 . . . . . . . Time 179 | . . . . . . . . 179 . . . . . . . Total Part Build Rating 15 | . . . . . . . . 15 . . . . . . . Parts Repaired 6 | . 1 . . . 1 2 . . . 1 1 . . . . Time 210 | . 26 . . . 38 52 . . . 44 50 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 12 | . 3 . . . . . . . . 9 . . . . . Parts Scanalyzed 5 | . . . . . 1 . . . . 4 . . . . . Part Schematics Acquired 5 | . . . . . 1 . . . . 4 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Upp Upp Zhi Pro Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Upp Upp Zhi Pro Robot Analysis Total 5 | . . . . . . 1 . . . . . . . 4 . Derelict Logs Recovered 8 | . . 2 . 2 . . . . . . . 2 1 . 1 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Upp Upp Zhi Pro Turns Passed 14798 | 61 1150 486 1105 641 1743 944 732 1304 153 3392 628 435 908 482 634 Spaces Moved 7752 | 46 661 263 611 315 799 563 538 699 103 1497 354 276 476 234 317 Core 34 | 8 . . . . . . . . . . . . . . 26 Treads . | . . . . . . . . . . . . . . . . Legs 7718 | 38 661 263 611 315 799 563 538 699 103 1497 354 276 476 234 291 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 180 180 180 130 130 130 126 150 150 150 150 120 150 50 Average Speed 153 | 107 150 180 180 180 152 130 130 144 150 154 152 150 150 198 141 Slowest Speed 270 | 120 180 180 180 180 270 130 130 160 150 240 180 150 210 240 240 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . Exploration Rate (%) 58 | 4 82 64 93 71 66 72 99 22 78 43 6 57 67 62 46 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 9 | . . 1 1 3 . . . . . . . 1 . 3 . Known Exits Taken 12 | . 1 1 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . Scrap Searched 6 | . . 3 . 1 . . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 121 | . . . . . 19 34 . 7 . . 53 . 4 . 4 Melee . | . . . . . . . . . . . . . . . . Projectile 10 | . . . . . 2 . . . . . . . 4 . 4 AOE 111 | . . . . . 17 34 . 7 . . 53 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Upp Upp Zhi Pro Total 9824 | 54 741 268 617 375 1198 721 554 927 102 2348 394 297 561 251 416 Wait 1257 | . 3 . . 41 263 98 3 127 . 658 5 21 9 . 29 Move 7738 | 45 660 262 610 314 798 562 537 699 102 1496 353 275 475 233 317 Hop . | . . . . . . . . . . . . . . . . Pick Up 89 | 2 18 1 2 1 19 6 2 10 . 12 3 . 7 4 2 Fast Attach 61 | 6 4 . . 1 9 . . 13 . 15 2 . 8 1 2 Attach 57 | . 6 . . . 9 2 . 5 . 10 2 1 7 3 12 Detach 13 | . 1 . . . 2 . . 5 . 1 . . . 1 3 Swap 46 | 1 3 . 2 1 8 13 . 9 . 4 2 . . 3 . Drop 61 | . 3 1 3 2 14 4 1 16 . 14 . . . 3 . Fire 188 | . 43 4 . 1 34 9 . 4 . 7 4 . 37 . 45 Melee 288 | . . . . 13 42 21 11 34 . 126 23 . 18 . . Ram 6 | . . . . . . . . . . . . . . . 6 Kick 1 | . . . . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . 5 . 5 . . . . . Rewire 9 | . . . . . . 6 . . . . . . . 3 . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac x3) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 10) 270 | -10/Materials | Repaired Hcp. Storage Unit 307 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 14) 494 | -10/Materials | Lost 4 parts (1p1u2w) 539 | -10/Materials | Lost 3 parts (1p1n1w) 787 | -10/Materials | Identified exit to Materials 1196 | -10/Materials | Discovered new exit (range 8) 1210 | -10/Materials | Identified exit to Mines 1212 | -10/Materials | Entered Mines 1256 | -10/Mines | Learned location of Zion (-7) 1256 | -10/Mines | Discovered exit to Materials (range 9) 1339 | -10/Mines | Assembled infested the area 1369 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1373 | -10/Mines | Found Prototype Device 1376 | -10/Mines | Met 8R-AWN 1416 | -10/Mines | Learned Materials garrison access intel 1689 | -10/Mines | Discovered new exit (range 5) 1696 | -10/Mines | Identified exit to Exiles 1698 | -10/Mines | Entered Exiles 1727 | -10/Exiles | Discovered new exit (range 15) 1749 | -10/Exiles | Identified exit to Mines 1785 | -10/Exiles | Welcomed by 8R-AWN 1835 | -10/Exiles | Learned about 8R-AWN's background 1839 | -10/Exiles | Met EX-HEX 1934 | -10/Exiles | Met EX-DEC 1971 | -10/Exiles | Visited The Gauntlet 2285 | -10/Exiles | Discovered exit to Mines (range 14) 2444 | -10/Exiles | Met EX-BIN 2464 | -10/Exiles | Aligned with FarCom system 2465 | -10/Exiles | Given EX-Vault access code 2541 | -10/Exiles | Opened EX-Vault 2551 | -10/Exiles | Found Prototype Slashing Weapon 2552 | -10/Exiles | Identified Longsword +1 2591 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2803 | -10/Exiles | Left Exiles lab with Longsword +1 2803 | -10/Exiles | Entered Mines 2869 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3016 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3029 | -9/Mines | Learned location of Storage (-8) 3280 | -9/Mines | Found a hidden stash of uninstalled traps 3383 | -9/Mines | Excavation squad dispatched 3383 | -9/Mines | A large section of the Mines collapsed 3406 | -9/Mines | Core integrity fell below 50% 3420 | -9/Mines | Discovered new exit (range 10) 3443 | -9/Mines | Identified exit to Materials 3444 | -9/Mines | Entered Materials 3444 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3445 | -8/Materials | Loaded intel: 1 garrison access location 4264 | -8/Materials | Identified exit to Storage 4413 | -8/Materials | Build established: Scavenger-Mutant 4461 | -8/Materials | Discovered new exit (range 13) 4506 | -8/Materials | Identified exit to Factory 4954 | -8/Materials | Lost 4 parts (2n2u) 5137 | -8/Materials | Repaired Hrd. Medium Armor Plating 5187 | -8/Materials | Entered Storage 5471 | -8/Storage | Build established: Mutant 5614 | -8/Storage | Identified exit to Recycling 5664 | -8/Storage | Repaired Grenade Launcher? 5684 | -8/Storage | Core integrity fell below 50% 6103 | -8/Storage | Repaired Grenade Launcher 6123 | -8/Storage | Used back door to open Recycling access 6131 | -8/Storage | Entered Recycling 6176 | -8/Recycling | Spotter reported a threat 6178 | -8/Recycling | Spotter reported a threat 6183 | -8/Recycling | Spotter reported a threat 6245 | -8/Recycling | Spotter reported a threat 6245 | -8/Recycling | Spotter reported a threat 6246 | -8/Recycling | Spotter reported a threat 6266 | -8/Recycling | Spotter reported a threat 6267 | -8/Recycling | Spotter reported a threat 6281 | -8/Recycling | Spotter reported a threat 6282 | -8/Recycling | Spotter reported a threat 6298 | -8/Recycling | Spotter reported a threat 6298 | -8/Recycling | Spotter reported a threat 6299 | -8/Recycling | Spotter reported a threat 6333 | -8/Recycling | Spotter reported a threat 6334 | -8/Recycling | Spotter reported a threat 6346 | -8/Recycling | Spotter reported a threat 6351 | -8/Recycling | Spotter reported a threat 6373 | -8/Recycling | Spotter reported a threat 6386 | -8/Recycling | Spotter reported a threat 6387 | -8/Recycling | Spotter reported a threat 6399 | -8/Recycling | Spotter reported a threat 6426 | -8/Recycling | Spotter reported a threat 6452 | -8/Recycling | Spotter reported a threat 6479 | -8/Recycling | Spotter reported a threat 6479 | -8/Recycling | Spotter reported a threat 6482 | -8/Recycling | Spotter reported a threat 6505 | -8/Recycling | Spotter reported a threat 6544 | -8/Recycling | Spotter reported a threat 6544 | -8/Recycling | Spotter reported a threat 6597 | -8/Recycling | Spotter reported a threat 6625 | -8/Recycling | Spotter reported a threat 6636 | -8/Recycling | Spotter reported a threat 6668 | -8/Recycling | Spotter reported a threat 6669 | -8/Recycling | Spotter reported a threat 6678 | -8/Recycling | Spotter reported a threat 6682 | -8/Recycling | Spotter reported a threat 6686 | -8/Recycling | Spotter reported a threat 6688 | -8/Recycling | Spotter reported a threat 6705 | -8/Recycling | Discovered new exit (range 6) 6736 | -8/Recycling | Identified exit to Factory 6740 | -8/Recycling | Spotter reported a threat 6808 | -8/Recycling | Spotter reported a threat 6842 | -8/Recycling | Spotter reported a threat 6855 | -8/Recycling | Spotter reported a threat 6855 | -8/Recycling | Spotter reported a threat 6863 | -8/Recycling | Entered Factory 6863 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 7052 | -6/Factory | Found Prototype Processor 7213 | -6/Factory | First assault squad dispatched 7386 | -6/Factory | Fabricated Missile Launcher? 7466 | -6/Factory | Fabricated Point Defense System? 7547 | -6/Factory | Identified Exp. Signal Interpreter 7828 | -6/Factory | Build established: Scavenger-Mutant 8167 | -6/Factory | Sucked down chute 8167 | -6/Factory | Entered Waste 8191 | -6/Waste | Spotted C-40 Crusher 8208 | -6/Waste | Spotted C-40 Crusher 8226 | -6/Waste | Spotted C-40 Crusher 8271 | -6/Waste | Spotted C-40 Crusher 8272 | -6/Waste | Spotted C-40 Crusher 8305 | -6/Waste | Discovered new exit (range 11) 8319 | -6/Waste | Identified exit to Factory 8320 | -6/Waste | Entered Factory 9079 | -6/Factory | Lost 5 parts (1p3n1u) 9338 | -6/Factory | Build established: Mutant 9346 | -6/Factory | Discovered new exit (range 16) 9477 | -6/Factory | Identified exit to Factory 10203 | -6/Factory | Discovered exit to Factory (range 7) 10850 | -6/Factory | Lost 4 parts (1p1n2u) 11368 | -6/Factory | Repaired Great Axe 11428 | -6/Factory | Core integrity fell below 50% 11685 | -6/Factory | Discovered exit to Factory (range 10) 11712 | -6/Factory | Entered another Factory area 11712 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11855 | -5/Factory | Discovered new exit (range 15) 11893 | -5/Factory | Identified exit to Upper Caves 11920 | -5/Factory | Repaired Arm. Leg 11941 | -5/Factory | Build established: Scavenger-Mutant 12340 | -5/Factory | Entered Upper Caves 12514 | -5/Upper Caves | Encountered a Warlord checkpoint 12537 | -5/Upper Caves | Learned Factory terminal intel 12564 | -5/Upper Caves | Spotted B-75 Beast 12628 | -5/Upper Caves | Build established: Mutant 12751 | -5/Upper Caves | Discovered new exit (range 16) 12766 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12773 | -5/Upper Caves | Identified exit to Upper Caves 12775 | -5/Upper Caves | Entered another Upper Caves area 12848 | -5/Upper Caves | System corruption reached 10% 12896 | -5/Upper Caves | Lost 4 parts (1n3u) 12994 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13026 | -5/Upper Caves | Learned Factory emergency access door positions 13151 | -5/Upper Caves | Lost 6 parts (1n5w) 13589 | -5/Upper Caves | Attacked by a faux Warlord 13674 | -5/Upper Caves | Discovered new exit (range 5) 13678 | -5/Upper Caves | Identified exit to Zhirov 13683 | -5/Upper Caves | Entered Zhirov 13683 | -5/Zhirov | Discovered new exit (range 3) 13687 | -5/Zhirov | Identified exit to Proximity Caves 13751 | -5/Zhirov | Learned location of Quarantine (-2) 13751 | -5/Zhirov | Learned location of Testing (-3) 13751 | -5/Zhirov | Learned location of Command (-1) 13912 | -5/Zhirov | Found Alien Artifact 13939 | -5/Zhirov | Found Alien Artifact 13952 | -5/Zhirov | Identified Integrated Dissipator 13952 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13954 | -5/Zhirov | Identified Transdimensional Reconstructor 13954 | -5/Zhirov | Warped through subspace 14146 | -5/Zhirov | Build established: Scavenger-Skirmisher 14165 | -5/Zhirov | Entered Proximity Caves 14261 | -4/Proximity Caves | Lost 4 parts (1p2n1u) 14376 | -4/Proximity Caves | Lost 5 parts (1p2u2w) 14604 | -4/Proximity Caves | Learned location of 1 exit from Research 14637 | -4/Proximity Caves | Core integrity fell below 50% 14682 | -4/Proximity Caves | Lost 7 parts (1p1n5w) 14741 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 14789 | -4/Proximity Caves | Core integrity fell below 20% 14799 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 14762_ Carbon-fiber Leg destroyed. 14771_ S-27 Virus destroyed. 14774_ System corrupted: Heat flow error (+181). 14776_ VTOL Module fries itself beyond repair. 14779_ Longsword +1 destroyed. 14779_ System corrupted by crushing effect (+4). 14783_ Lgt. Nuclear Core fries itself beyond repair. 14787_ Slammed into G-67 Veteran. 14787_ C-30 ARC bursts open, deploying its payload. 14787_ G-73 Enforcer unfolds itself. 14787_ L-61 Swordsman unfolds itself. 14787_ G-67 Veteran unfolds itself. 14787_ M-36 Artificer unfolds itself. 14788_ Slammed into S-27 Virus. 14789_ System corrupted: Microactuators rejected. 14789_ Penetrated by Slug. 14789_ Triangulator destroyed. 14789_ Slammed into S-27 Virus. 14791_ Destabilizing: System corrupted (+1). 14792_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ???????????? ?# #??????????????????????????????? | | ??????????? ?# #??????????????????????????????? | | ?????????? """?# #??????????????????????????????? | | ????# ######## #??????????????????????????????? | | ????# #??????????????????????????????? | | ????????###### ##??????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# ##???????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# %#????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# ##########???????????????????????? | | ?????????????# %$ ????????????????? | | ?????????????##!##########???????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #??????###???????????????????????? | | ??????????????# ######## ##??????????????????????? | | ??????????????# s #??????????????????????? | | ??????????????######### #??????????????????????? | | ??????????????????????# @## #??????????????????? | | ??????????????????????# #??????????????????? | | ?????????????????????# ????????????? | | ????????????????????# ????????? | | ????????????????????## ## ### ?????????? | | ?????????????????????####?# ##??? ?????????? | | ???????????????????????????##?????? ??????????? | | ????????????????????????????????????? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Weapon Shielding 90 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 16 Offensive Hacking 14 Item Schematics ----------------- Ion Cannon | -8/Materials | Scanalyzed Missile Launcher | -8/Recycling | Hacked Lgt. Fission Core | -6/Factory | Scanalyzed Humpback | -6/Factory | Scanalyzed Flexi-carbon Leg | -6/Factory | Scanalyzed Microactuators | -6/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Missile Launcher | x1 | -6/Factory Point Defense System | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Ambidextrous Challenges ------------ None Game ------ Seed BarrageBombMachine Manual? 0 Play Time 04:22:28 Cumulative 41.5 hours Start 2021.05.11 @ 23:20:30 End 2021.05.13 @ 00:27:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 11 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 33 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a4f59a9-d086-4547-b8f2-867b30595249