Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.10 @ 14:30:37 Player: Ragnakor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (95) 475 Value Destroyed (2634) 2634 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (982) 982 TOTAL SCORE: 6411 Bonus ------- High Alert Combat Kills 82 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 14/300 Energy 290/290 System Corruption 0% Temperature Cool (6) Movement Hovering (48) Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY (4) ------ Advanced Visual Processing Unit Improved Sensor Array Light Armor Plating > --- WEAPON (2) ------- Improved Grenade Launcher Heavy Missile Launcher > --- INVENTORY (5) ---- Improved Deuterium Engine Field Laser Enhanced Autogun Assault Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Light Armor Plating > --- WEAPON ----------- Heavy Missile Launcher Heavy Missile Launcher > --- INVENTORY -------- Nuclear Core Improved Signal Interpreter Field Laser Enhanced Autogun Assault Cannon [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Shotgun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 108 | 8 4 34 29 17 16 . Power 23 | 1 . 9 7 3 3 . Engine 12 | 1 . 9 . . 2 . Core 11 | . . . 7 3 1 . Reactor . | . . . . . . . Propulsion 39 | 2 2 13 8 9 5 . Treads . | . . . . . . . Leg 29 | 2 . 9 8 9 1 . Wheel . | . . . . . . . Hover 4 | . . . . . 4 . Flight 6 | . 2 4 . . . . Utility 15 | 2 . 1 6 3 3 . Device 7 | 1 . . 3 2 1 . Storage 2 | 1 . 1 . . . . Processor 3 | . . . 2 . 1 . Hackware . | . . . . . . . Protection 3 | . . . 1 1 1 . Artifact . | . . . . . . . Weapon 31 | 3 2 11 8 2 5 . Energy Gun 9 | 2 1 5 1 . . . Energy Cannon 8 | . . 3 4 . 1 . Ballistic Gun 6 | 1 . 1 3 . 1 . Ballistic Cannon 2 | . . . . 1 1 . Launcher 5 | . 1 1 . 1 2 . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 3 . . 1 . Parts Lost 51 | . 1 16 22 8 3 1 Power 7 | . . 4 3 . . . Propulsion 22 | . . 7 10 3 2 . Utility 8 | . . . 4 2 1 1 Weapon 14 | . 1 5 5 3 . . Highest Loss Streak 8 | . 1 5 8 3 2 1 To Critical Strikes 1 | . . . 1 . . . Average Backups 6 | 1 6 7 6 7 5 5 Power 1 | . 1 1 1 1 1 1 Propulsion 1 | . 1 1 . 1 . . Utility 1 | . 2 3 1 1 . . Weapon 2 | . . 1 2 2 2 4 Tool/Special . | . . . . . . . Unused Backups 12 | . 2 2 1 1 4 2 Power 6 | . . 1 1 . 3 1 Propulsion 2 | . 2 . . . . . Utility 3 | . . 1 . 1 1 . Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 98 95 86 90 96 93 Engine 5 | . 14 9 . . 5 9 Core 4 | . . . 7 9 3 . Leg 27 | . 13 29 29 31 29 . Hover 1 | . . . . . 2 36 Flight 4 | . 14 11 . . . . Device 8 | . 14 4 8 7 12 9 Storage 11 | . 14 17 13 9 . . Processor 7 | . . . 8 13 17 12 Protection 1 | . . . 1 2 5 9 Energy Gun 6 | . 23 13 1 . . . Energy Cannon 3 | . . 2 12 . 1 . Ballistic Gun 4 | . . 1 4 10 4 . Ballistic Cannon 2 | . . . . 4 7 . Launcher 2 | . 3 3 . 1 4 18 Peak Build Rating 39 | 9 9 16 30 25 39 38 Average Rating 18 | 5 8 11 20 21 27 35 On Entrance 16 | . 9 9 14 21 25 38 Avg Prop Armor Cover (%) 8 | . 8 1 8 . 15 . Naked Turns . | . . . . . . . Heaviest Build 28 | 14 16 25 28 24 28 27 Greatest Support 48 | 20 20 40 48 45 45 36 Greatest Overweight (x) 3 | 2 3 3 2 . 2 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 Average Capacity 7 | 6 8 8 8 8 5 5 Most Carried 8 | 3 8 8 8 8 7 5 Average Carried 6 | 1 6 7 6 7 5 5 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 3 8 8 6 7 5 5 Class Distribution -------------------- 49% | Scavenger-Mutant 32% | Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Skirmisher | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Matter Collected 1807 | 247 68 461 412 462 157 . Remotely . | . . . . . . . Salvage Created 2957 | 80 208 1143 772 547 207 . Parts 198 | 5 12 82 46 29 24 . Haulers Intercepted 6 | . 1 3 1 . 1 . Recyclers Shooed 2 | . . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 74 | . 4 28 17 18 7 . Guns 30 | . 2 14 3 11 . . Cannons 22 | . . 1 11 7 3 . AOE 20 | . 2 12 2 . 4 . Classes Destroyed 14 | 2 5 4 3 . . . Worker 2 | . 1 . 1 . . . Builder 4 | . . 3 . . 1 . Tunneler 1 | 1 . . . . . . Hauler 6 | . 1 3 1 . 1 . Recycler 2 | 1 . . 1 . . . Mechanic 1 | . . 1 . . . . Operator 2 | . . 1 . . 1 . Watcher 3 | . 1 1 1 . . . Swarmer 23 | . 2 9 4 6 2 . Cutter 2 | . . . 2 . . . Grunt 34 | . 2 15 6 11 . . Sentry 10 | . . 4 1 1 4 . Specialist 2 | . . . 2 . . . Hunter 3 | . . . 2 . 1 . Best Kill Streak 10 | 2 3 10 5 3 5 . Combat Bots Only 7 | . 2 7 5 3 3 . Max Kills in Single Turn 3 | 1 3 3 2 1 3 . Gunslinging . | . . . . . . . Exploded 3 | . 2 3 2 . 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Hostile Shots Fired 577 | . 8 171 224 104 50 20 Missed 204 | . 2 66 82 27 18 9 Hits 373 | . 6 105 142 77 32 11 Melee 4 | . . . 4 . . . Projectile 369 | . 6 105 138 77 32 11 AOE 1 | . . . 1 . . . Critical Strikes 13 | . . . 10 3 . . Damage Taken 5649 | . 142 1569 2212 1071 501 154 Core 897 | . 34 302 347 118 56 40 Absorbed by Shields 15 | . . . . . . 15 Redirected to Shielding 31 | . . . 31 . . . Regen/Repaired (Parts) 89 | . . 54 . . 35 . Core Remaining (%) 70 | 100 86 24 . . . . Volleys Fired 185 | 3 10 51 58 40 23 . Largest 2 | 2 2 2 2 2 2 . Hottest 136 | 80 80 112 136 60 112 . Shots Fired 333 | 6 17 83 115 72 40 . Gun 180 | 6 17 66 36 51 4 . Cannon 135 | . . 8 78 21 28 . Launcher 18 | . . 9 1 . 8 . Special . | . . . . . . . Kinetic 130 | . . 7 26 72 25 . Thermal 111 | 3 . 13 88 . 7 . Explosive 18 | . . 9 1 . 8 . Electromagnetic 74 | 3 17 54 . . . . Robot Hit Streak 15 | 2 3 15 7 12 4 . Robot Miss Streak 5 | 1 4 4 5 5 3 . Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 229 | 4 8 64 74 60 19 . Core Hits 154 | 3 11 51 35 37 17 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . 1 . . Blast 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5709 | 48 304 1850 1591 1136 780 . Guns 2022 | 48 133 751 299 753 38 . Cannons 1955 | . . 144 1109 383 319 . Explosions 1713 | . 171 941 178 . 423 . Melee . | . . . . . . . Ramming 19 | . . 14 5 . . . Kinetic 1804 | . . 93 218 1136 357 . Thermal 1653 | 22 165 276 1190 . . . Explosive 1369 | . . 768 178 . 423 . Electromagnetic 864 | 26 139 699 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . 1 9 . . . . Average Corruption 3 | . 1 3 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . 12 . . . . Message Errors 4 | . . 4 . . . . Heat Flow Errors 1 | . . 1 . . . . Energy Discharges 1 | . . 1 . . . . Data Loss (minor) 1 | . . 1 . . . . Data Loss (major) 3 | . . 3 . . . . Misfires 1 | . . 1 . . . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 92 | . 4 52 22 . 14 . Projectiles 32 | . . . 22 . 10 . Explosions 60 | . 4 52 . . 4 . Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact . | . . . . . . . Kinetic 1 | . . . . 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 344 | . 92 153 . . 99 . Shots 13 | . 2 7 . . 4 . Rammed . | . . . . . . . Targets Rammed 4 | . . 1 3 . . . Kicked 4 | . . 1 3 . . . Crushed . | . . . . . . . Highest Temperature 250 | 36 54 250 51 69 20 . Average Temperature 30 | 18 18 39 19 33 11 . Received Heat Transfer 2106 | . 9 495 909 612 36 45 Effects 1 | . . 1 . . . . Interference 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 3 | . . . 3 . . . Heat Transferred 2709 | 50 150 437 2072 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Maximum Alert Level 2 | . . 2 1 1 1 . Low Security (%) 60 | 100 100 27 94 54 28 100 Level 1 26 | . . 17 5 45 71 . Level 2 13 | . . 55 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 552 | 5 85 552 213 340 293 176 Initial 213 | . . 15 213 20 165 169 Average 180 | . 28 345 68 188 220 167 Influence Increases 2404 | 10 157 984 490 400 356 7 Destroy 0b10 Robot/C 1480 | . 80 560 340 360 140 . Destroy 0b10 Robot/NC 105 | 10 15 45 20 . 15 . Destroy Leader 318 | . 24 138 84 10 62 . Successful Hack 76 | . 19 33 4 . 13 7 Disable Machine 105 | . 15 45 . . 45 . Destroy Structure 155 | . 4 58 12 . 81 . Lose Combat Pursuer 165 | . . 105 30 30 . . Influence Decreases 2238 | 10 120 516 963 92 435 102 Entered New Map 593 | . . 22 292 12 175 92 Time Decay 985 | 10 110 334 301 . 230 . Lost Part 510 | . 10 160 220 80 30 10 Purge Threat 150 | . . . 150 . . . Squads Dispatched 14 | . . 5 7 . 2 . Investigation 4 | . . . 3 . 1 . Extermination . | . . . . . . . Reinforcement 10 | . . 5 4 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Distress Signals 7 | . 2 3 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 120 | . 8 47 32 18 10 5 Peak Tracking Total 9 | . 4 8 9 3 4 5 Tactical Retreats 9 | . . 6 2 1 . . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Traps Triggered 5 | . . 1 1 . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Disabled 7 | . 1 3 . . 3 . Max in Single Turn 1 | . 1 1 . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Accessed 19 | . 5 5 3 1 4 1 Terminals 10 | . 3 3 1 1 1 1 Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . . 1 . Recycling Units 5 | . 2 1 1 . 1 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 43 | . 10 10 7 2 12 2 Successful 22 | . 5 5 2 . 9 1 Failed 21 | . 5 5 5 2 3 1 Catastrophic 3 | . 1 . 2 . . . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 23 | . 8 6 3 2 2 2 Fabricators . | . . . . . . . Repair Stations 8 | . . 2 . . 6 . Recycling Units 7 | . 2 2 1 . 2 . Scanalyzers . | . . . . . . . Garrison Access 5 | . . . 3 . 2 . Terminal Hacks 9 | . 3 2 1 . 2 1 Robot Analysis 1 | . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . . . . 1 Terminal Index 1 | . 1 . . . . . Unreport Threat 1 | . . . 1 . . . Hauler Manifests 1 | . . 1 . . . . Registered Components 1 | . . 1 . . . . Zone Layout 2 | . 1 . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . 2 . . 4 . Scan Component 3 | . . 1 . . 2 . Repair 3 | . . 1 . . 2 . Recycling Unit Hacks 4 | . 2 1 . . 1 . Report Inventory 4 | . 2 1 . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 3 | . . . 1 . 2 . Unlock Access 2 | . . . 1 . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 13 | . 3 3 3 1 3 . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 3 | . . 1 . . 2 . Time 65 | . . 13 . . 52 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Active Infowar (turns) 2497 | 15 352 277 665 648 480 60 Optics 1826 | . . . 638 648 480 60 Sensors 500 | . . . . . 440 60 Terrain 671 | 15 352 277 27 . . . Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Turns Passed 3078 | 67 352 746 725 648 480 60 Spaces Moved 1969 | 37 253 562 389 381 269 78 Core 6 | 6 . . . . . . Treads . | . . . . . . . Legs 1430 | 31 122 298 389 381 209 . Wheels . | . . . . . . . Hover 138 | . . . . . 60 78 Flight 395 | . 131 264 . . . . Fastest Speed 31 | 50 117 31 90 120 48 48 Average Speed 105 | 118 119 85 122 120 104 48 Slowest Speed 290 | 150 290 280 260 120 210 48 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . 1 . . . . Potential Cave-ins 1 | . . . 1 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 3 48 63 29 58 37 14 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 182 | . 3 54 10 . 115 . Melee . | . . . . . . . Projectile 11 | . . . 3 . 8 . AOE 171 | . 3 54 7 . 107 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Total 2600 | 50 287 728 515 496 424 100 Wait 221 | . 10 60 8 48 95 . Move 1963 | 36 252 559 389 380 269 78 Hop 1 | . . 1 . . . . Pick Up 35 | 3 8 6 9 2 7 . Fast Attach 39 | 7 1 10 12 4 5 . Attach 26 | . . 9 10 6 1 . Detach . | . . . . . . . Swap 70 | 1 3 25 16 11 14 . Drop 34 | . 3 6 10 5 10 . Fire 185 | 3 10 51 58 40 23 . Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . . 1 3 . . . Crush . | . . . . . . . Escape Stasis 15 | . . . . . . 15 Rewire 7 | . . . . . . 7 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 20) 303 | -10/Materials | Discovered new exit (range 11) 308 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 5) 420 | -10/Materials | Entered another Materials area 420 | -9/Materials | Evolved 2 slots: Propulsion x2 491 | -9/Materials | Discovered new exit (range 7) 605 | -9/Materials | Discovered new exit (range 10) 652 | -9/Materials | Lost 5 parts (2n3w) 766 | -9/Materials | Core integrity fell below 50% 792 | -9/Materials | Lost 3 parts (1p2n) 806 | -9/Materials | Destroyed 7 combat bots 819 | -9/Materials | Build established: Scavenger-Mutant 844 | -9/Materials | Repaired Aluminum Leg 912 | -9/Materials | Discovered new exit (range 9) 1041 | -9/Materials | Discovered new exit (range 16) 1166 | -9/Materials | Entered another Materials area 1166 | -8/Materials | Evolved 2 slots: Utility x2 1280 | -8/Materials | Lost 5 parts (4n1u) 1497 | -8/Materials | Discovered new exit (range 6) 1536 | -8/Materials | Lost 3 parts (1p1n1u) 1634 | -8/Materials | Core integrity fell below 50% 1675 | -8/Materials | Lost 8 parts (2p3n3w) 1783 | -8/Materials | Lost 6 parts (2n2u2w) 1879 | -8/Materials | Build established: Mutant 1891 | -8/Materials | Identified exit to Garrison 1891 | -8/Materials | Entered Garrison 1963 | -8/Garrison | Triggered checkpoint 2123 | -8/Garrison | Triggered checkpoint 2171 | -8/Garrison | Triggered checkpoint 2214 | -8/Garrison | Discovered new exit (range 8) 2243 | -8/Garrison | Triggered checkpoint 2348 | -8/Garrison | Core integrity fell below 20% 2357 | -8/Garrison | Build established: Scavenger-Mutant 2371 | -8/Garrison | Triggered checkpoint 2415 | -8/Garrison | Lost 3 parts (2n1w) 2476 | -8/Garrison | Installed Relay Interface Framework 2491 | -8/Garrison | Triggered checkpoint 2528 | -8/Garrison | Discovered new exit (range 10) 2539 | -8/Garrison | Entered Materials 2757 | -8/Materials | Repaired Aluminum Leg 2783 | -8/Materials | Repaired Aluminum Leg 3019 | -8/Materials | Identified exit to Garrison 3019 | -8/Materials | Entered Garrison 3079 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03067_ Field strength at 46. 03068_ Field strength at 37. 03069_ Field strength at 28. 03070_ Field strength at 19. 03071_ Field strength at 10. 03072_ Field strength at 1. 03073_ Stasis field depleted. 03073_ Triggered Stasis Trap. 03073_ A bubble of rippling energy engulfs the area. 03073_ Field strength at 91. 03074_ Field strength at 82. 03075_ C-30 ARC bursts open, deploying its payload. 03075_ G-50 Soldier unfolds itself. 03075_ G-47 Trooper unfolds itself. 03075_ Field strength at 68. 03076_ Field strength at 59. 03077_ Field strength at 50. 03078_ Field strength at 36. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ??????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#@ #????????????????????? | | ????????????????????????#^^ #????????????????????? | | ????????????????????????#^ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????+gg #????????????????????? | | ??????????????????????? + #????????????????????? | | ??????????????????????###%g #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ###################### | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????################# #### | | ????????????????????????????????????????# #??# | | ??????????????????????????????########### #??# | | ????????????????????????# #??# | | ????????????????????????# #??# | | ?????????????????????????## #####"""######??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 16 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 40% | -9/Materials Aluminum Leg | 61% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Sprinter Challenges ------------ None Game ------ Seed DynamicFissionCyclogen Manual? 0 Play Time 00:54:14 Cumulative 16.5 hours Start 2026.03.10 @ 13:01:00 End 2026.03.10 @ 14:30:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0efa6945-bb2a-447d-be53-de4af4298122