Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.20 @ 16:18:53 Player: star Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (1225) 1225 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3470 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 74/550 Matter 300/300 Energy 88/100 System Corruption 6% Temperature Warning (366) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Heat Sink Medium Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg System Restoration Module Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Gatling Laser Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg High-capacity Matter Pod System Restoration Module Gatling Laser Plasma Cutter [Rating: 29] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Shield Generator Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . 2 . . Weapon 1 | . . . 1 . Parts Attached 39 | 6 2 7 23 1 Power 3 | 1 . 1 1 . Engine 2 | 1 . 1 . . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 11 | 2 . . 9 . Treads 1 | . . . 1 . Leg 10 | 2 . . 8 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 1 3 5 . Device 4 | . 1 1 2 . Storage 2 | 1 . . 1 . Processor 2 | . . 2 . . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 15 | 2 1 3 8 1 Energy Gun 8 | 2 . 1 4 1 Energy Cannon . | . . . . . Ballistic Gun 3 | . . 1 2 . Ballistic Cannon 1 | . . . 1 . Launcher 3 | . 1 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Corrupted Parts 2 | . . . 2 . System Corruption 2 | . . . 2 . Parts Lost 20 | . . . 13 7 Power 2 | . . . 1 1 Propulsion 3 | . . . 2 1 Utility 5 | . . . 4 1 Weapon 10 | . . . 6 4 Highest Loss Streak 13 | . . . 13 5 To Critical Strikes . | . . . . . Average Backups 6 | 1 6 7 6 6 Power . | . 1 1 . . Propulsion . | . . . . 3 Utility 1 | . 1 2 1 1 Weapon 2 | . 2 4 2 . Tool/Special . | . . . . . Unused Backups 9 | . . 4 2 3 Power 2 | . . 1 1 . Propulsion . | . . . . . Utility 3 | . . 1 . 2 Weapon 3 | . . 2 1 . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 90 | . 87 95 88 96 Engine 8 | . 14 11 6 . Core 1 | . . . 2 9 Leg 22 | . 28 22 19 27 Device 8 | . 3 14 8 9 Storage 9 | . 14 11 7 9 Processor 12 | . . 13 16 9 Protection 1 | . . . 2 6 Energy Gun 17 | . 26 12 16 17 Ballistic Gun 6 | . . 8 7 9 Peak Build Rating 29 | 6 7 16 29 29 Average Rating 16 | 4 6 12 21 27 On Entrance 11 | . 6 7 15 29 Avg Prop Armor Cover (%) 10 | . . . 10 . Naked Turns . | . . . . . Heaviest Build 29 | 12 13 20 29 29 Greatest Support 45 | 20 20 20 45 45 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 7 | 7 8 8 7 10 Most Carried 8 | 2 8 8 8 7 Average Carried 6 | 1 6 7 6 6 Final Capacity 10 | 8 8 8 10 10 Final Carried 8 | 2 8 8 7 5 Class Distribution -------------------- 45% | Mutant 37% | Gunner 9% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1171 | 201 166 343 219 242 Remotely 195 | . . 195 . . Salvage Created 1419 | . 183 431 521 284 Parts 73 | . 10 25 28 10 Haulers Intercepted 6 | . 1 3 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 29 | . 5 7 11 6 Guns 18 | . 2 4 6 6 AOE 11 | . 3 3 5 . Classes Destroyed 9 | . 4 2 2 1 Worker 1 | . . . 1 . Hauler 6 | . 1 3 2 . Operator 1 | . 1 . . . Swarmer 3 | . 3 . . . Grunt 17 | . 2 4 7 4 Brawler 2 | . . . . 2 Duelist 1 | . . 1 . . Sentry 4 | . . 2 2 . Hunter 2 | . . . 2 . Best Kill Streak 4 | . 3 3 4 4 Combat Bots Only 4 | . 3 3 4 4 Max Kills in Single Turn 4 | . 2 2 4 2 Gunslinging 1 | . . . . 1 Exploded 2 | . 2 1 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 198 | . 16 16 82 84 Missed 46 | . 4 5 16 21 Hits 152 | . 12 11 66 63 Projectile 152 | . 12 11 66 63 Critical Strikes 11 | . . . 6 5 Damage Taken 2475 | . 118 97 1269 991 Core 503 | . 27 . 272 204 Absorbed by Shields 129 | . . 38 91 . Regen/Repaired (Parts) 71 | . 41 . 30 . Core Remaining (%) 96 | 100 89 100 . . Volleys Fired 76 | . 19 19 21 17 Largest 3 | . 2 2 3 3 Hottest 215 | . 90 63 215 160 Shots Fired 156 | . 36 34 47 39 Gun 146 | . 34 30 43 39 Cannon . | . . . . . Launcher 10 | . 2 4 4 . Special . | . . . . . Kinetic 35 | . . 15 10 10 Thermal 74 | . 17 . 28 29 Explosive 9 | . 2 4 3 . Electromagnetic 38 | . 17 15 6 . Robot Hit Streak 14 | . 8 9 14 8 Robot Miss Streak 5 | . 3 3 2 5 Penetration Max . | . . . . . Secondary Targets 6 | . . . 1 5 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 116 | . 27 23 37 29 Core Hits 82 | . 10 19 37 16 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 1 1 . . Burn 1 | . 1 . . . Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3307 | . 551 683 1475 598 Guns 1942 | . 361 307 676 598 Cannons . | . . . . . Explosions 1365 | . 190 376 799 . Melee . | . . . . . Ramming . | . . . . . Kinetic 279 | . . 144 84 51 Thermal 1735 | . 137 57 994 547 Explosive 762 | . 190 319 253 . Electromagnetic 531 | . 224 163 144 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . 6 6 Average Corruption 4 | . . . 4 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 20 | . . . 13 7 Message Errors 6 | . . . 4 2 Matter Fused 6 | . . . 4 2 Heat Flow Errors 2 | . . . . 2 Data Loss (minor) 3 | . . . 3 . Misfires 1 | . . . 1 . Alerts 1 | . . . . 1 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 71 | . . . 71 . Projectiles . | . . . . . Explosions 71 | . . . 71 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 84 | . . . 84 . Shots 2 | . . . 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 497 | . 282 32 389 497 Average Temperature 156 | . 92 13 182 239 Received Heat Transfer 892 | . 42 46 237 567 Effects 8 | . . . 2 6 Shutdowns 2 | . . . 1 1 Interference 3 | . . . . 3 Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 2 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 3209 | . 481 50 1481 1197 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 1 | . . . . 1 Low Security (%) 97 | 100 100 100 100 68 Level 1 2 | . . . . 31 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 328 | . 96 130 165 328 Initial 48 | . . 5 32 48 Average 56 | . 34 75 48 127 Influence Increases 1121 | . 158 254 409 300 Destroy 0b10 Robot/C 580 | . 100 140 220 120 Destroy 0b10 Robot/NC 40 | . 10 15 15 . Destroy Leader 162 | . 22 46 64 30 Successful Hack 4 | . . 4 . . Disable Machine 45 | . . 30 15 . Destroy Structure 80 | . 11 19 50 . Lose Combat Pursuer 210 | . 15 . 45 150 Influence Decreases 843 | . 145 189 412 97 Entered New Map 81 | . . 8 46 27 Time Decay 562 | . 145 181 236 . Lost Part 200 | . . . 130 70 Squads Dispatched 5 | . 1 1 3 . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 2 | . . 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 11 11 28 26 Peak Tracking Total 16 | . 3 4 10 16 Tactical Retreats 7 | . 1 . 3 3 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . . . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 3 | . . 2 1 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 4 | . 1 1 2 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 9 | . 2 4 3 . Successful 8 | . 2 3 3 . Failed 1 | . . 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 4 | . 2 . 2 . Recycling Units . | . . . . . Scanalyzers 4 | . . 4 . . Garrison Access 1 | . . . 1 . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 . 2 . Scan Component 2 | . 1 . 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . 3 . . Retrieve Study 3 | . . 3 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 1 1 . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . 3 . . Parts Repaired 2 | . 1 . 1 . Time 52 | . 26 . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 1938 | 57 360 421 938 162 Spaces Moved 1134 | 39 204 270 538 83 Core 1 | 1 . . . . Treads 3 | . . . 3 . Legs 1130 | 38 204 270 535 83 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 130 | 118 120 120 141 120 Slowest Speed 250 | 120 120 120 250 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 3 34 29 30 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 86 | . 16 21 49 . Melee . | . . . . . Projectile . | . . . . . AOE 86 | . 16 21 49 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1439 | 47 281 334 668 109 Wait 139 | 1 49 25 57 7 Move 1131 | 38 203 269 538 83 Hop . | . . . . . Pick Up 25 | 2 6 6 11 . Fast Attach 23 | 6 2 2 13 . Attach 8 | . . . 7 1 Detach 1 | . . . 1 . Swap 21 | . 2 7 12 . Drop 15 | . . 6 8 1 Fire 76 | . 19 19 21 17 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 15) 412 | -10/Materials | Repaired EM Pulse Gun 418 | -10/Materials | Entered another Materials area 418 | -9/Materials | Evolved 2 slots: Utility x2 834 | -9/Materials | Discovered new exit (range 4) 839 | -9/Materials | Entered another Materials area 839 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 899 | -8/Materials | Repaired EM Pulse Gun+ 1125 | -8/Materials | Build established: Gunner 1269 | -8/Materials | Discovered new exit (range 12) 1431 | -8/Materials | Garrison activated, responded to threat 1534 | -8/Materials | Lost 13 parts (1p2n4u6w) 1777 | -8/Materials | Identified exit to Garrison 1777 | -8/Materials | Entered Garrison 1823 | -8/Garrison | Triggered checkpoint 1827 | -8/Garrison | Core integrity fell below 50% 1847 | -8/Garrison | Triggered checkpoint 1939 | -8/Garrison | Core integrity fell below 20% 1939 | -8/Garrison | Self-destructed Last Messages --------------- 01913_ Switching to secondary target: G-47 Trooper. 01913_ G-47 Trooper destroyed. 01915_ Critical hit (Burn: +37). 01916_ Overheating: System interference. 01916_ Heat Sink temporarily disabled. 01916_ Imp. Targeting Computer temporarily disabled. 01916_ Heat Sink temporarily disabled. 01920_ Power failure, Lgt. Nuclear Core shutdown. 01924_ Overheating: Gatling Laser damaged (-2). 01924_ Acquired 42 matter. 01930_ Gatling Laser destroyed. 01932_ Broken Hvy. Assault Rifle destroyed. 01935_ &=RY VQCUNMSP> 4Y N#NA FP 01937_ Lgt. Nuclear Core destroyed. 01937_ Gatling Laser destroyed. 01938_ Carbon-fiber Leg destroyed. 01939_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????###????????? | | ?????????????????????????????????# #????????? | | ?????????????????????????????????# #????????? | | ??????????????????######?????????# #????????? | | ??????????????????# @!#?????????# #????????? | | ??????????????????# g#??????##?# #????????? | | ??????????????????# pgg#??????#"## ###??????? | | ??????????????????###p*#??????#" #??????? | | ????????????????????#gg#??????#" #??????? | | ????????????????????+/Y#???????? #??????? | | ????????????????????#!g#?????????# #????????? | | ????????????????????#*g#?????????# #????????? | | ????????????????????#=g########### ########## | | ????????????????????#*%[ | | ????????????????????# % | | ????????????????????############## ######## | | ?????????????????????????????????# #????????? | | ?????????????????????????????????# #????????? | | ?????????????????????????????????# #????????? | | ?????????????????????????????????# #????????? | | ?????????????????????????????????# +????????? | | ?????????????????????????????????# #????????? | | ?????????????????????????????????# #????????? | | ?????????????????????????????????# ####### | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????##+####### | | ??????????????????????????????????# #???????? | | ??????????????????????????????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 8% | -10/Materials EM Pulse Gun | 33% | -8/Materials Studied --------- EM Pulse Gun | -9/Materials | Hacked EMP Blaster | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcsightReinforcedMace Manual? 0 Play Time 00:18:57 Cumulative 175.6 hours Start 2026.03.20 @ 15:56:14 End 2026.03.20 @ 16:18:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 299 Rogue 299 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 56 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16bad3b6-658e-44b1-aabd-eda0ea530381