Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.14 @ 02:20:55 Player: Marc Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (64) 320 Value Destroyed (2406) 2406 Prototype IDs (30) 600 Alien Tech Used (2) 400 Bonus (1675) 1675 TOTAL SCORE: 13101 Bonus ------- Follower Combat Kills 846 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -71 Cogmind --------- Core Integrity 0/1300 Matter 139/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Graphene Brace Advanced Datajack Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Triangulator Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Improved Cloaking Device Improved Hacking Suite Z-Drone Bay > --- WEAPON ----------- Dirty Datajack Power Maul > --- INVENTORY -------- Improved Cesium-ion Thruster Field Propulsion Drive Advanced Weight Redist. System Graphene Brace Quantum Rifle Advanced Datajack Remote Datajack [Rating: 107] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Flight Unit Leg Aluminum Leg Hover Unit Linear Gravjet Flight Unit Flight Unit Utility Improved Signal Interpreter Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Zionite Weapon Casing Weapon Powered Hammer Energy Gun Improved Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Mining Claw Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Slots Evolved 14 | . . 2 . 2 2 . 2 . . . . . . 2 2 . . . . 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . 1 . . . . . . . . . . . . 1 . Utility 9 | . . 1 . 1 2 . . . . . . . . 2 2 . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 118 | . 4 10 6 5 10 15 10 . 5 . 2 . . 11 4 . 3 7 2 17 7 Power 15 | . 1 1 1 . 2 1 1 . . . 2 . . 2 . . 1 1 . 2 . Engine 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . Core 9 | . . . . . 2 1 1 . . . 2 . . 2 . . 1 . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . 1 . 2 . Propulsion 39 | . 2 3 4 1 2 8 2 . 3 . . . . 1 . . . 3 . 5 5 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . . . . . . . . . . . . . . . . . 3 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . 4 . . . . . . . . . . . . . . 5 Flight 27 | . 2 3 4 1 2 4 2 . 3 . . . . 1 . . . 3 . 2 . Utility 39 | . . 4 1 3 4 2 4 . 2 . . . . 4 1 . 1 3 1 7 2 Device 22 | . . 2 1 2 3 2 2 . 2 . . . . 1 . . 1 . 1 4 1 Storage 6 | . . 1 . . 1 . 1 . . . . . . 1 . . . 1 . . 1 Processor 6 | . . 1 . 1 . . 1 . . . . . . 2 1 . . . . . . Hackware 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Protection 3 | . . . . . . . . . . . . . . . . . . 1 . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 25 | . 1 2 . 1 2 4 3 . . . . . . 4 3 . 1 . 1 3 . Energy Gun 4 | . . . . . . 1 1 . . . . . . . . . . . . 2 . Energy Cannon 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . Ballistic Gun 3 | . 1 1 . . 1 . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . . . . . . . Launcher 4 | . . . . . . 2 1 . . . . . . . 1 . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . 2 . . . . . . . Impact Weapon 3 | . . . . . 1 . . . . . . . . 1 1 . . . . . . Slashing Weapon 3 | . . . . 1 . . . . . . . . . 1 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . . . . . . . . . 1 . 1 1 . Unidentified Prototypes 22 | . . 1 1 . . 7 2 . 1 . . . . 1 1 . . 6 . 2 . Parts Lost 39 | . . 1 . . 4 3 2 . . . . . . . 1 1 2 . 3 10 12 Power 7 | . . 1 . . . . 1 . . . . . . . . . . . 2 1 2 Propulsion 15 | . . . . . 3 . . . . . . . . . . . . . . 6 6 Utility 14 | . . . . . 1 3 1 . . . . . . . . 1 1 . . 3 4 Weapon 3 | . . . . . . . . . . . . . . . 1 . 1 . 1 . . Highest Loss Streak 8 | . . 1 . . 1 2 1 . . . . . . . 1 1 2 . 1 5 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 7 | . 5 5 6 7 6 9 9 10 9 9 9 9 10 9 7 7 8 9 8 5 4 Power . | . 1 . . . . 1 . . . . . 1 1 1 1 1 1 1 . . . Propulsion 2 | . 3 1 3 3 1 3 4 5 3 3 3 3 3 3 3 3 3 3 3 1 . Utility 2 | . . . 2 3 2 2 1 2 2 3 3 3 4 3 2 1 1 1 1 1 1 Weapon 1 | . 1 2 1 1 1 1 1 2 2 2 1 1 1 1 . 1 1 1 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 17 | . 4 . 1 2 . 1 1 1 4 . . . . 1 . . 1 . . . 1 Power 2 | . 2 . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . 2 . . . . . 1 . 4 . . . . . . . . . . . . Utility 5 | . . . . 2 . . . 1 . . . . . 1 . . 1 . . . . Weapon 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 81 80 99 95 98 90 92 100 100 100 100 100 100 99 99 99 99 92 97 86 56 Engine 1 | . 14 9 11 9 . . . . . . . . . . . . . . . . . Core 7 | . . . . . 6 7 7 13 13 13 13 13 13 11 10 10 9 10 7 2 . Flight 28 | . 3 33 32 36 29 28 32 33 33 33 33 33 33 29 26 26 26 25 26 23 10 Device 20 | . . 5 11 17 29 23 18 13 19 20 20 20 20 17 21 20 20 17 16 17 4 Storage 6 | . 12 10 11 9 7 7 6 13 6 6 6 6 6 5 5 5 5 5 5 4 4 Processor 13 | . . 4 11 9 7 7 12 13 13 13 13 13 13 22 25 26 26 26 26 21 18 Ballistic Gun 3 | . 14 16 22 9 6 . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . 5 6 6 6 6 6 6 5 3 5 4 . . . . Impact Weapon 4 | . . . . . 4 7 6 6 6 6 6 6 6 4 6 5 2 1 5 3 3 Peak Build Rating 107 | . 6 11 19 17 33 51 65 66 68 68 68 66 66 82 92 91 92 98 98 107 98 Average Rating 52 | . 5 7 10 16 29 44 59 65 67 68 65 65 65 79 88 88 90 87 94 93 58 On Entrance 55 | 6 6 4 10 11 16 33 36 65 66 68 68 66 66 65 82 91 89 87 98 91 87 Avg Prop Armor Cover (%) 18 | . . . . . . . . . . . . . . . . . . . . 18 . Naked Turns 17 | . . . . . . . . . . . . . . . . . . . . . 17 Heaviest Build 39 | 11 11 12 12 13 27 28 34 34 34 34 36 36 36 36 37 38 38 36 30 30 39 Greatest Support 45 | 20 20 18 12 22 28 41 38 38 38 36 36 36 36 38 38 38 38 39 39 45 45 Greatest Overweight (x) 2 | . . . . . . 2 . . . . . . . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | . 7 7 8 8 8 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 9 Most Carried 10 | . 8 8 8 8 8 10 10 10 10 9 10 10 10 10 10 8 10 10 10 10 8 Average Carried 7 | . 5 5 7 7 6 9 9 9 9 9 9 9 10 9 7 7 8 9 8 5 4 Final Capacity 10 | 8 5 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 5 6 7 7 7 10 10 10 9 9 9 10 10 10 8 7 9 8 6 9 3 Class Distribution -------------------- 19% | Sprinter 18% | Ninja 13% | Scavenger-Sprinter 12% | Scavenger-Scout 10% | Scout 9% | Infiltrator-Sprinter 5% | Mutant 4% | Infiltrator-Ninja 3% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Mines Scavenger-Scout | -8/Materials Scavenger-Sprinter | -7/Factory Ninja | -7/Storage Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Sprinter | -6/Lower Caves Infiltrator-Sprinter | -6/Lower Caves Infiltrator-Sprinter | -6/Zion Infiltrator-Sprinter | -5/Proximity Caves Scout | -5/Factory Ninja | -4/Factory Infiltrator-Ninja | -4/Upper Caves Infiltrator-Ninja | -4/Upper Caves Ninja | -4/Zhirov Ninja | -3/Proximity Caves Ninja | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Matter Collected 2717 | 193 107 112 138 . 256 446 . 210 48 50 88 66 29 . 153 52 197 . 198 332 42 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2188 | . 253 294 43 . 256 315 101 . 22 . 271 . 99 . 153 100 . . 149 . 132 Parts 114 | . 19 20 6 . 17 10 12 . . . 15 . 3 . 3 . . . 2 . 7 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . . 6 9 . 6 . . . 3 . . . . Prevented 7 | . . . . . . . . . . . . . 4 . . . 1 . 2 . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Combat Hostiles Destroyed 58 | . 8 6 3 . 6 4 6 . . . 8 . 5 . 2 4 . . 4 . 2 Melee 8 | . . . . . 4 1 . . . . 2 . . . . 1 . . . . . Guns 19 | . 8 6 3 . . 2 . . . . . . . . . . . . . . . AOE 21 | . . . . . . . 6 . . . 6 . 5 . . 3 . . . . 1 Classes Destroyed 11 | . 2 2 . . 2 1 1 . 1 . . . . . . . . . 1 . 1 Worker 2 | . . . . . . . 2 . . . . . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . . . . . . . . . . Recycler 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . 1 . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . 2 . . Swarmer 25 | . 3 3 3 . 1 . 6 . . . 3 . 5 . . 1 . . . . . Grunt 13 | . 5 3 . . 1 . . . . . 3 . . . . 1 . . . . . Sentry 4 | . . . . . 1 2 . . . . . . . . . 1 . . . . . Hunter 8 | . . . . . . 1 . . . . 2 . . . 2 . . . 2 . 1 Programmer 5 | . . . . . 3 1 . . . . . . . . . 1 . . . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 6 | . 5 4 3 . 3 1 4 . 1 . 6 . 5 . 2 4 . . 2 . 1 Combat Bots Only 6 | . 5 3 3 . 3 1 4 . . . 6 . 5 . 2 4 . . 2 . 1 Max Kills in Single Turn 5 | . 1 1 1 . 1 1 4 . 1 . 3 . 5 . 1 1 . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . 4 . . . 3 . 5 . . 1 . . . . 1 Melee 1 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Hostile Shots Fired 683 | . 46 43 12 5 69 80 27 . . . 20 . . 14 20 23 15 . 60 55 194 Missed 330 | . 21 17 8 2 35 41 19 . . . 11 . . 5 11 13 7 . 31 25 84 Hits 353 | . 25 26 4 3 34 39 8 . . . 9 . . 9 9 10 8 . 29 30 110 Melee 20 | . . . . . . . . . . . . . . . . . . . . . 20 Projectile 333 | . 25 26 4 3 34 39 8 . . . 9 . . 9 9 10 8 . 29 30 90 Critical Strikes 14 | . . . . . 1 . . . . . . . . . . 1 . . 1 2 9 Damage Taken 5830 | . 253 273 34 46 362 462 147 . . . 216 . 50 93 142 203 239 . 478 944 1888 Core 2131 | . 32 69 9 31 80 215 53 . . . 83 . . 32 . 61 33 . 129 363 941 Absorbed by Shields 28 | . . . . . . . . . . . . . . . . . . . . . 28 Redirected to Shielding 129 | . . . . . . . . . . . . . . . . . . . . . 129 Ignored by Resistances 3 | . . . . . . . 3 . . . . . . . . . . . . . . Regen/Repaired (Parts) 26 | . . . . . . . . 26 . . . . . . . . . . . . . Core Remaining (%) 83 | 100 87 . 80 94 . 57 . . . . . . 84 96 . . . . 72 . . Volleys Fired 92 | . 23 31 3 . . 20 2 . . . 3 . 1 1 . 5 2 . . 1 . Largest 2 | . 2 2 2 . . 1 1 . . . 1 . 1 1 . 1 1 . . 1 . Hottest 94 | . 60 40 40 . . 75 45 . . . 45 . 45 5 . 49 49 . . 94 . Shots Fired 128 | . 42 43 6 . . 21 2 . . . 3 . 1 1 . 6 2 . . 1 . Gun 113 | . 42 43 6 . . 21 . . . . . . . . . . . . . 1 . Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 14 | . . . . . . . 2 . . . 3 . 1 . . 6 2 . . . . Special 1 | . . . . . . . . . . . . . . 1 . . . . . . . Kinetic 72 | . 23 43 6 . . . . . . . . . . . . . . . . . . Thermal 41 | . 19 . . . . 21 . . . . . . . . . . . . . 1 . Explosive 14 | . . . . . . . 2 . . . 3 . 1 . . 6 2 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 9 | . 6 7 8 . . 9 4 . . . 2 . 2 3 . 2 . . . . . Robot Miss Streak 9 | . 2 4 1 . . 7 9 . . . 7 . 4 . . 1 1 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 159 | . 26 30 3 . 16 23 2 . 1 . 6 . 1 2 6 11 6 . 9 8 9 Core Hits 121 | . 12 14 3 . 4 28 14 . . . 17 . 9 . 1 7 4 . 4 . 4 Critical Kills 3 | . . 1 . . 1 . . . . . 1 . . . . . . . . . . Critical Parts Destroyed 10 | . . . . . 1 1 . . . . 1 . . . 1 1 . . 2 2 1 Critical Strikes 13 | . . 1 . . 2 1 . . . . 2 . . . 1 1 . . 2 2 1 Destroy 1 | . . 1 . . . . . . . . . . . . . . . . . . . Smash 12 | . . . . . 2 1 . . . . 2 . . . 1 1 . . 2 2 1 Melee Attacks 132 | . . . . . 28 3 1 . 1 . 5 . . 3 7 17 6 . 27 18 16 Impact 112 | . . . . . 26 3 1 . 1 . 5 . . 3 7 17 2 . 22 17 8 Slashing 2 | . . . . . 2 . . . . . . . . . . . . . . . . Piercing 17 | . . . . . . . . . . . . . . . . . 4 . 5 . 8 Sneak Attacks 13 | . . . . . 1 1 . . 1 . . . . . 2 . 3 . 2 1 2 Combat Hostiles 8 | . . . . . 1 1 . . . . . . . . 2 . . . 2 . 2 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 5875 | . 332 290 35 . 634 663 509 . 129 . 823 . 208 70 414 819 134 . 312 364 139 Guns 1129 | . 332 290 35 . . 472 . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . Explosions 1624 | . . . . . . . 509 . . . 541 . 208 . . 352 14 . . . . Melee 3114 | . . . . . 634 191 . . 129 . 282 . . 70 414 467 120 . 312 364 131 Ramming 8 | . . . . . . . . . . . . . . . . . . . . . 8 Kinetic 522 | . 197 290 35 . . . . . . . . . . . . . . . . . . Thermal 607 | . 135 . . . . 472 . . . . . . . . . . . . . . . Explosive 1624 | . . . . . . . 509 . . . 541 . 208 . . 352 14 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact 3048 | . . . . . 602 191 . . 129 . 282 . . 70 414 467 112 . 302 364 115 Slashing 32 | . . . . . 32 . . . . . . . . . . . . . . . . Piercing 34 | . . . . . . . . . . . . . . . . . 8 . 10 . 16 Highest Corruption 6 | . . 1 5 . 3 3 1 1 1 1 1 1 . . 4 6 6 6 6 5 5 Average Corruption 3 | . . 1 1 . 2 3 1 1 1 1 1 1 . . 4 5 6 6 6 4 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 72 | . . 1 2 . 1 14 1 1 2 8 1 . . . . 6 8 3 15 4 5 Message Errors 11 | . . . . . . 3 1 . 1 1 . . . . . 1 1 1 . 1 1 Matter Fused 27 | . . 1 . . 1 6 . . 1 4 . . . . . 2 3 1 5 . 3 Heat Flow Errors 8 | . . . . . . . . . . 2 . . . . . 1 . . 2 2 1 Energy Discharges 8 | . . . . . . 2 . 1 . . 1 . . . . . 1 . 2 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 . . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . 2 . . Data Loss (minor) 9 | . . . 2 . . 1 . . . 1 . . . . . . 2 1 2 . . Data Loss (major) 4 | . . . . . . 1 . . . . . . . . . 1 1 . 1 . . Misfires 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1113 | . . . . . 59 33 3 . 79 . 85 . . 20 242 118 65 . 144 212 53 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 21 | . . . . . . . 3 . . . . . . . . . 18 . . . . Melee 1092 | . . . . . 59 33 . . 79 . 85 . . 20 242 118 47 . 144 212 53 Knockbacks 17 | . . . . . 3 . . . 1 . 1 . . . 5 1 . . 2 3 1 Impact 17 | . . . . . 3 . . . 1 . 1 . . . 5 1 . . 2 3 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 164 | . . . . . . . . . . . 40 . 51 . . . 70 . . . 3 Shots 5 | . . . . . . . . . . . 2 . 2 . . . 1 . . . . Rammed 3 | . . . . . . . . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 276 | . 42 12 . 12 . 272 110 255 59 276 45 175 75 10 . 178 13 2 224 226 197 Average Temperature 42 | . 18 5 . 7 . 72 23 112 13 41 15 75 26 2 . 31 6 2 97 84 91 Received Heat Transfer 525 | . 108 69 . 27 78 132 12 . . . 9 . . 9 . . 18 . 18 21 24 Effects 3 | . . . . . . . . 3 . . . . . . . . . . . . . Interference 3 | . . . . . . . . 3 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . 2 1 . . 1 . . . . . 2 . . . 4 . 1 Combat Hostiles 10 | . . . . . 2 1 . . . . . . . . 2 . . . 4 . 1 Parts Fried 17 | . . . . . 3 5 . . 3 . . . . . 3 . . . 3 . . Impact Corruptions 39 | . . . . . 4 1 . . 4 . 2 . . 1 4 8 1 . 5 7 2 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 700 | . 300 . . . . 400 . . . . . . . . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Maximum Alert Level 3 | . . . . . . . 1 . 2 . . . . . . . . . . 3 2 Low Security (%) 88 | . 100 100 100 100 100 100 92 100 30 . . . . 100 100 . . . . . . Level 1 3 | . . . . . . . 7 . 16 . . . . . . . . . . . 82 Level 2 2 | . . . . . . . . . 52 . . . . . . . . . . . 17 Level 3 6 | . . . . . . . . . . . . . . . . . . . . 100 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1048 | . 110 100 124 50 86 116 297 103 477 . . . . 74 32 . . . . 1048 433 Initial 1048 | . . 33 34 28 . 28 41 103 23 . . . . 67 17 . . . . 1048 418 Average 93 | . 37 64 94 5 14 22 70 71 292 . . . . 17 4 . . . . 900 323 Influence Increases 4927 | . 190 157 100 72 242 397 456 . 608 237 190 . 208 131 52 90 30 . 405 1152 210 Destroy 0b10 Robot/C 1700 | . 160 120 60 . 120 200 120 . 180 120 160 . 160 . 40 80 . . 40 80 60 Destroy 0b10 Robot/NC 50 | . . 10 . . . 10 10 . 5 . . . . 5 . . . . 10 . . Destroy Leader 364 | . 20 12 10 . 40 70 20 . 50 10 30 . 20 2 10 10 . . 10 30 20 Allied During Kill 433 | . . . . . . 71 . . 222 77 . . 28 2 . . . . . 29 4 Successful Hack 66 | . 10 . . 12 . 16 7 . . . . . . . . . . . . 21 . Disable Machine 15 | . . . . . . . . . . . . . . . . . . . . . 15 Anti-Garrison Action 150 | . . . . . . . . . 150 . . . . . . . . . . . . Destroy Structure 79 | . . . . . 7 . 29 . 1 . . . . 2 2 . . . . 32 6 Advance Influence 900 | . . . . . . . . . . . . . . . . . . . . 900 . Partial Spotted 150 | . . . . . 60 30 . . . . . . . 45 . . . . . 15 . Lose Combat Pursuer 1020 | . . 15 30 60 15 . 270 . . 30 . . . 75 . . 30 . 345 45 105 Influence Decreases 4609 | . 110 147 116 146 178 370 250 264 234 514 105 215 100 203 88 90 10 20 184 575 690 Entered New Map 1364 | . . 47 56 46 . 36 50 194 10 152 25 215 . 41 19 . . 20 . 73 380 Time Decay 2390 | . 110 90 60 100 157 204 180 70 140 302 80 . 100 162 59 90 10 . 144 222 110 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . . . 100 . Lost Part 331 | . . 10 . . 21 30 20 . . . . . . . 10 . . . 20 100 120 Lost Ally 424 | . . . . . . 100 . . 84 60 . . . . . . . . 20 80 80 Squads Dispatched 26 | . 1 1 . . 4 6 1 . 6 . . . . 1 . . . . . 3 3 Investigation 5 | . 1 . . . . 2 . . 1 . . . . . . . . . . . 1 Extermination 10 | . . . . . 4 2 1 . . . . . . 1 . . . . . 2 . Reinforcement 8 | . . 1 . . . 2 . . 2 . . . . . . . . . . 1 2 Assault 2 | . . . . . . . . . 2 . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Distress Signals 9 | . . 2 . . 1 2 . . . . . . . 1 . . . . 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 207 | . 10 13 9 4 13 23 31 . 2 3 10 . 3 8 2 3 5 . 25 17 26 Peak Tracking Total 21 | . 5 9 4 2 3 8 7 . 2 3 3 . 3 4 1 2 2 . 21 8 14 Tactical Retreats 32 | . . 1 1 2 5 . 5 . . 1 1 . . 3 . . 3 . 4 3 3 ECM-based Alert Blocks 9 | . . . . . 6 . . . . . 1 . . . . . 2 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Traps Triggered 6 | . . 2 . . 1 . 3 . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Machines Disabled 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Machines Accessed 31 | . 1 1 . 3 1 6 2 . 2 . . . . 2 . 1 1 9 . 2 . Terminals 15 | . 1 1 . 2 . 6 1 . 2 . . . . . . 1 . . . 1 . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 1 . . 1 . . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . Total Hacks 91 | . 4 2 . 8 1 12 4 . 5 . . . . 3 . 1 1 48 . 2 . Successful 68 | . 2 1 . 2 1 5 4 . . . . . . 1 . 1 1 48 . 2 . Failed 23 | . 2 1 . 6 . 7 . . 5 . . . . 2 . . . . . . . Catastrophic 8 | . . . . 1 . 3 . . 2 . . . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 47 | . 4 2 . 3 1 5 . . 5 . . . . 11 2 . . 1 . 9 4 Terminals 33 | . 4 2 . 7 . 12 1 . 5 . . . . . . 1 . . . 1 . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . 1 . . 3 . . . . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . . . . . . . . 2 . . . . . . . Terminal Hacks 59 | . . 1 . 1 . 5 1 . . . . . . . . 1 1 48 . 1 . Record 37 | . . . . . . . . . . . . . . . . 1 . 36 . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . 4 . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . 4 . . . Open Door 4 | . . . . . . 3 . . . . . . . . . . 1 . . . . Open DSF 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . 1 . . 3 . . . . . . . . . . . . 1 . Retrieve Study 5 | . . . . 1 . . 3 . . . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 2 . . . 1 . . . . . . . . 1 . . . . . . . Terminals 2 | . 2 . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . Watchers 1 | . . . . . . . . . . . . . . 1 . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . . . . . . . Hacking Detections 14 | . 1 1 . 2 . 4 1 . 2 . . . . 2 . . . . . 1 . Full Trace Events 4 | . 1 . . . . 2 . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . 3 . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . . . . 14 . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . 1 . . 3 . . . . . . . . . . . . 1 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . 1 . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . 1 . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . 1 . . . . . . . find_recycling 1 | . . . . . . . . . . . . . . 1 . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . 1 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . 1 . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Total Allies 45 | . 1 . . . . 10 . 20 . . . 4 . . . . . . . 6 4 Largest Group 20 | . 1 . . . . 10 . 20 20 15 . 4 4 4 . . . . . 4 3 Highest-Rated Group 646 | . 10 . . . . 173 . 646 646 448 . 159 159 159 . . . . . 317 243 Highest-Rated Ally 103 | . 10 . . . . 29 . 50 50 50 . 42 42 42 . . . . . 103 81 Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . . . . 4 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 9 | . . . . . . 5 . . . . . . . . . . . . 2 2 . ROAM 3 | . . . . . . 3 . . . . . . . . . . . . . . . EXPLORE 6 | . . . . . . 2 . . . . . . . . . . . . 2 2 . Ally Attacks 225 | . . . . . . 63 . . 62 52 . . 12 4 . . . . . 22 10 Total Damage 5206 | . . . . . . 837 . . 1352 1280 . . 325 48 . . . . . 1164 200 Kills 33 | . . . . . . 8 . . 9 7 . . 3 1 . . . . . 4 1 Allies Corrupted 4 | . . . . . . . . . . . . . . 3 . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Active Infowar (turns) 10057 | . . 38 120 839 3016 697 366 144 284 678 178 340 379 709 395 212 346 103 548 463 202 Optics 5330 | . . . . . . . 366 127 284 678 178 340 379 709 395 212 346 103 548 463 202 Sensors 5464 | . . 38 120 839 2812 697 . . . . . . . 560 395 3 . . . . . Terrain 5749 | . . . . 736 1763 63 . . 248 678 17 . . 381 395 212 346 103 548 259 . Decoding 2978 | . . . . . . . . . . . . . . 709 395 212 346 103 548 463 202 Triangulation 4529 | . . . . . . . 260 144 284 678 178 340 379 328 395 212 346 103 548 334 . Cloaking 297 | . . . . . . . . . . . . . . . . . . . . 215 82 ECM 2124 | . . . . . 571 6 . . 1 . 161 340 379 168 . 180 318 . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 8 | . . . 1 . . . . . . 1 2 . 2 . . 1 1 . . . . Drone Launches 10 | . . . . . . 4 . . . . . . . . . . . . 3 3 . Drone Recoveries 5 | . . . . . . 3 . . . . . . . . . . . . 1 1 . Decoded 0b10 Intel 63 | . . . . . . . . . . . . . . 27 9 . . . . 21 6 Traps 10 | . . . . . . . . . . . . . . 4 1 . . . . 5 . Emergency Access 6 | . . . . . . . . . . . . . . . 2 . . . . 4 . Patrols 28 | . . . . . . . . . . . . . . 17 4 . . . . 5 2 Reinforcements 3 | . . . . . . . . . . . . . . . . . . . . 1 2 Guards 14 | . . . . . . . . . . . . . . 4 2 . . . . 6 2 Exits 2 | . . . . . . . . . . . . . . 2 . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . 3 . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Turns Passed 10498 | . 260 181 122 839 3016 698 379 144 284 678 178 340 379 709 395 212 346 103 548 463 224 Spaces Moved 10309 | 1 175 188 223 239 827 361 920 269 329 987 537 579 487 881 163 449 753 208 655 808 270 Core 31 | . . . . . . 2 . . . . . . . . . . . . . . 29 Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 118 | 1 117 . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 60 | . . . . . . 9 . . . . . . . . . . . . . . 51 Flight 10100 | . 58 188 223 239 827 350 920 269 329 987 537 579 487 881 163 449 753 208 655 808 190 Fastest Speed 20 | 120 37 34 32 29 28 26 23 23 23 23 23 23 23 23 25 25 25 23 23 20 24 Average Speed 26 | 120 92 34 32 29 29 28 23 23 23 23 23 23 23 23 25 25 25 24 23 24 50 Slowest Speed 150 | 120 120 34 34 29 32 150 24 23 23 23 23 23 23 25 25 25 25 32 26 103 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . 4 3 8 3 . . . . . . 4 . . 1 . 1 7 . Potential Cave-ins 4 | . . . . . . . . . . . . . . . . . . . 4 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 44 | 1 30 22 55 27 15 63 18 96 10 92 71 72 48 30 4 56 89 63 84 22 15 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 7 | . . . . . . 1 . . . . 1 . . . . 1 1 3 . . . Known Exits Taken 17 | . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . . 4 . . . . . . 3 3 2 2 . . 1 5 . 2 . . Spaces Dug 37 | . . . . . 7 . 1 . . . . . . 1 1 6 . . 10 8 3 Terrain Destroyed 264 | . . . . . 7 . 30 . . . 72 . 23 1 1 60 49 . 10 8 3 Melee 37 | . . . . . 7 . 1 . . . . . . 1 1 6 . . 10 8 3 Projectile . | . . . . . . . . . . . . . . . . . . . . . . AOE 227 | . . . . . . . 29 . . . 72 . 23 . . 54 49 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Total 17716 | . 236 268 268 1004 3549 926 1076 350 535 1437 574 786 750 1371 505 513 903 261 1014 1039 351 Wait 6729 | . 20 24 22 747 2670 480 102 80 188 451 22 203 262 450 326 42 119 20 325 147 29 Move 10227 | . 174 187 222 230 820 344 914 268 328 986 536 578 486 872 162 448 750 207 652 793 270 Hop 31 | . . . . 4 3 8 3 . . . . . . 4 . . 1 . 1 7 . Pick Up 122 | . 4 9 5 6 11 12 14 1 4 . 1 3 . 10 2 . 6 7 2 16 9 Fast Attach 23 | . . . . 2 . 11 2 . . . . . . 2 . . . 5 . 1 . Attach 105 | . 3 9 2 3 8 4 8 . 2 . . . . 4 5 1 3 8 4 26 15 Detach 49 | . 4 3 . 1 . 8 1 . 2 . . . . 2 2 . . 2 1 19 4 Swap 75 | . 1 3 7 4 5 11 6 . 5 . 5 . 1 13 . . 6 2 . 6 . Drop 101 | . 7 2 7 7 4 22 8 1 5 . 2 2 . 10 1 . 3 10 . 5 5 Fire 92 | . 23 31 3 . . 20 2 . . . 3 . 1 1 . 5 2 . . 1 . Melee 132 | . . . . . 28 3 1 . 1 . 5 . . 3 7 17 6 . 27 18 16 Ram 3 | . . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . 15 . . . . . . . . . . . . . . Rewire 12 | . . . . . . 3 . . . . . . . . . . 7 . 2 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac / Upp x2 / Ext) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 10) 261 | -10/Materials | Entered another Materials area 261 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 382 | -9/Materials | Discovered new exit (range 13) 440 | -9/Materials | Discovered new exit (range 7) 442 | -9/Materials | Identified exit to Mines 442 | -9/Materials | Entered Mines 507 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 545 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 545 | -9/Mines | Found Prototype Device 546 | -9/Mines | Identified Exp. Sensor Array 560 | -9/Mines | Discovered new exit (range 11) 563 | -9/Mines | Learned location of 1 exit from Materials 563 | -9/Mines | Identified exit to Materials 564 | -9/Mines | Entered Materials 564 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 565 | -8/Materials | Identified exit to Factory 954 | -8/Materials | Build established: Scavenger-Scout 1403 | -8/Materials | Entered Factory 1403 | -7/Factory | Evolved 2 slots: Utility x2 1703 | -7/Factory | Build established: Scout 2390 | -7/Factory | Build established: Scavenger-Scout 2979 | -7/Factory | Build established: Scavenger-Sprinter 4414 | -7/Factory | Discovered new exit (range 10) 4415 | -7/Factory | Discovered new exit (range 15) 4416 | -7/Factory | Identified exit to Factory 4419 | -7/Factory | Identified exit to Storage 4419 | -7/Factory | Entered Storage 4439 | -7/Storage | Met 01-MTF 4754 | -7/Storage | Build established: Ninja 4831 | -7/Storage | Identified exit to Recycling 4839 | -7/Storage | Learned location of Armory (-3) 4882 | -7/Storage | Discovered exit to Factory (range 18) 4921 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4957 | -7/Storage | Found Prototype Launcher 4957 | -7/Storage | Identified Rocket Array 4962 | -7/Storage | Found Rocket Array 5117 | -7/Storage | Entered Factory 5117 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5432 | -6/Factory | Build established: Sprinter 5496 | -6/Factory | Manually triggered Chute Trap 5496 | -6/Factory | Sucked down chute 5496 | -6/Factory | Entered Waste 5497 | -6/Waste | Joined by Warlord forces that had cleared the area 5512 | -6/Waste | Discovered new exit (range 21) 5587 | -6/Waste | Identified exit to Factory 5640 | -6/Waste | Entered Factory 5640 | -6/Factory | Accompanied by 20 allies 5651 | -6/Factory | Spotted B-75 Beast 5715 | -6/Factory | Garrison activated, responded to threat 5803 | -6/Factory | Discovered new exit (range 5) 5804 | -6/Factory | Identified exit to Lower Caves 5924 | -6/Factory | Entered Lower Caves 5924 | -6/Lower Caves | Accompanied by 15 allies 6472 | -6/Lower Caves | Encountered a Warlord checkpoint 6599 | -6/Lower Caves | Discovered new exit (range 14) 6602 | -6/Lower Caves | Identified exit to Lower Caves 6602 | -6/Lower Caves | Entered another Lower Caves area 6703 | -6/Lower Caves | Learned Factory emergency access door positions 6709 | -6/Lower Caves | Encountered a Warlord checkpoint 6777 | -6/Lower Caves | Discovered new exit (range 13) 6779 | -6/Lower Caves | Identified exit to Zion 6780 | -6/Lower Caves | Entered Zion 6787 | -6/Zion | Discovered new exit (range 21) 6797 | -6/Zion | System corruption cleaned by Quarantine Array 6860 | -6/Zion | Met Imprinter 6864 | -6/Zion | Imprinted 6866 | -6/Zion | Declared Zion's savior 6917 | -6/Zion | Identified exit to Proximity Caves 6928 | -6/Zion | Build established: Infiltrator-Sprinter 7120 | -6/Zion | Entered Proximity Caves 7120 | -5/Proximity Caves | Accompanied by 4 allies 7355 | -5/Proximity Caves | Identified exit to Factory 7499 | -5/Proximity Caves | Entered Factory 7499 | -5/Factory | Accompanied by 4 allies 7499 | -5/Factory | Evolved 2 slots: Utility x2 7500 | -5/Factory | Identified exit to Upper Caves 7500 | -5/Factory | Identified exit to Extension 7618 | -5/Factory | Retrieved Zion intel report: Emergency Access 7686 | -5/Factory | Retrieved Zion intel report: Trap Installations 7711 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 7732 | -5/Factory | Spotted B-75 Beast 8133 | -5/Factory | Build established: Scout 8151 | -5/Factory | Identified exit to Factory 8208 | -5/Factory | Entered another Factory area 8208 | -4/Factory | Evolved 2 slots: Utility x2 8503 | -4/Factory | Build established: Ninja 8580 | -4/Factory | Discovered new exit (range 21) 8585 | -4/Factory | Identified exit to Upper Caves 8603 | -4/Factory | Entered Upper Caves 8652 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8804 | -4/Upper Caves | Discovered new exit (range 12) 8815 | -4/Upper Caves | Identified exit to Upper Caves 8815 | -4/Upper Caves | Entered another Upper Caves area 8820 | -4/Upper Caves | Learned location of Quarantine (-3) 8986 | -4/Upper Caves | Build established: Infiltrator-Ninja 8987 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9153 | -4/Upper Caves | Discovered new exit (range 22) 9158 | -4/Upper Caves | Identified exit to Zhirov 9161 | -4/Upper Caves | Entered Zhirov 9161 | -4/Zhirov | Discovered new exit (range 3) 9162 | -4/Zhirov | Identified exit to Proximity Caves 9166 | -4/Zhirov | Met Zhirov 9172 | -4/Zhirov | Learned location of Testing (-2) 9172 | -4/Zhirov | Learned location of Command (-1) 9176 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9180 | -4/Zhirov | Found Alien Artifact 9183 | -4/Zhirov | Identified Integrated Reactor 9183 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9209 | -4/Zhirov | Found Alien Artifact 9211 | -4/Zhirov | Identified Transdimensional Reconstructor 9211 | -4/Zhirov | Warped through subspace 9264 | -4/Zhirov | Entered Proximity Caves 9267 | -3/Proximity Caves | Spotter reported a threat 9267 | -3/Proximity Caves | Spotter reported a threat 9417 | -3/Proximity Caves | Build established: Ninja 9477 | -3/Proximity Caves | Spotter reported a threat 9491 | -3/Proximity Caves | Attracted the attention of an 0b10 base 9499 | -3/Proximity Caves | Spotter reported a threat 9675 | -3/Proximity Caves | Spotter reported a threat 9680 | -3/Proximity Caves | Spotter reported a threat 9749 | -3/Proximity Caves | Spotted B-86 Titan 9765 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9808 | -3/Proximity Caves | Discovered new exit (range 13) 9811 | -3/Proximity Caves | Identified exit to Research 9812 | -3/Proximity Caves | Entered Research 9812 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9841 | -3/Research | Zion Recon squad teleported in 9906 | -3/Research | Identified exit to DSF 10062 | -3/Research | Search patrols dispatched 10088 | -3/Research | Zion Heavy squad teleported in 10102 | -3/Research | Lost 5 parts (1p3n1u) 10115 | -3/Research | Found Prototype Protection 10116 | -3/Research | Identified Zio. Weapon Casing 10152 | -3/Research | Crushed by falling debris 10159 | -3/Research | Found Prototype Protection 10160 | -3/Research | Identified Centrium Heavy Armor Plating 10214 | -3/Research | Zion Light squad teleported in 10243 | -3/Research | Zion Infowar Resupply teleported in 10273 | -3/Research | Discovered new exit (range 6) 10274 | -3/Research | Identified exit to Armory 10275 | -3/Research | Entered Armory 10283 | -3/Armory | Zion Hacker squad teleported in 10361 | -3/Armory | Core integrity fell below 50% 10391 | -3/Armory | Lost 8 parts (2p2n4u) 10480 | -3/Armory | Released all parts (8) 10491 | -3/Armory | Core integrity fell below 20% 10499 | -3/Armory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 10478_ Linear Gravjet destroyed. 10479_ Imp. Cesium-ion Thruster severed. 10480_ Released Power Maul. 10480_ Released Dirty Datajack. 10480_ Released Imp. Hacking Suite. 10480_ Released Imp. Terrain Scan Processor. 10480_ Released Enh. Optical Array. 10480_ Released Imp. Signal Interpreter. 10480_ Released 0b10 Decoder Chip [Skirmisher]. 10480_ Released Med. Storage Unit. 10482_ Cld. Nuclear Pulse Thruster severed. 10484_ Slammed into C-35 Carver. 10490_ Slug penetrates Wall. 10490_ Penetrated by Slug. 10490_ Slug penetrates Wall. 10493_ Knocked back. 10493_ Penetrated by Slug. 10494_ Knocked back. [Achievement: This Is Interesting...] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ???????????????????# ""= #???????? | | ???????????????????# " / #???????? | | ???????????????????# /= """ #???????? | | ???????????????????# ""! """ #???????? | | ???????????????????# """ #???????? | | ???????????????????# """ #???????? | | ???????????????????# """ #???????? | | ???????????????????# """ #???????? | | ???????????????????# #???????? | | ???????????????????# #???????? | | ???????????????????#######;##+#########?? | | ????????????????????????# + # | | ????????????????????????# # """ """ # | | ????????????????????????# # """ """ ? | | ????????????????????????# # """ """ ??? | | ????????????????????????# + """ """ ??? | | ????????????????????????# x# """ """ ???? | | ????????????????????????# # """ """ ???? | | ????????????????????????#h # """ """????? | | ????????????????????????#cx# ????? | | ????????????????????????# # ??? | | ????????????????????????# # ?? | | ###########?????????????#c # ?? | | # #?????????????#c ############?? | | # #?????????????#c #????????????? | | # #?????????????#@ #????????????? | | # #?????????????# ########?????? | | # """ ############### # #?????? | | #/ """ ## ; # #?????? | | # """ ## """ """ # # #?????? | | # "" """ """ # # #?????? | | # """"" ## """ """ # # #?????? | | # """"" ## """ """ # # ####??? | | # """"" ## """ """ # # ! #= #??? | | # ## """ """ #=!# #==#??? | | # ## """ """ #%=/ # #??? | | # "" "" ## # # """ # #??? | | / ""F"" ## #%=# """ # #??? | | # """ ## [ #= # """ # #??? | | ### ""#"#### # # # #??? | | # "#####"####+##### ######## #??? | | #! ! ! [! #??? | | # !% % *%*! #??? | | # [ ! ""##########+###############+##### | | #"" "##???????# ## # | | % #???????# ## "" """ # | | % #???????#"""" """## """ # | | """" #???????#!!!!!!!!## """ # | | """" #???????#!!!!!!!!## # | | """ #???????########### "" """ * # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 38 Energy Capacity 700 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 2 Cloak Strength 3 Power Amplification 20 Additional Mass Support 9 Resistance: KI 20 Weapon Shielding 100 Evasion (%) 73 Offensive Hacking 14 Item Schematics ----------------- Hpw. Shock Rifle | -6/Zion | Archive Point Defense System | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Drone Bay | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Adv. Thermal Generator | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive IFF Parser | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive K-01 Serf | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive R-06 Scavenger | -5/Factory | Z-intel M-22 Extractor | -5/Factory | Z-intel S-27 Virus | -5/Factory | Z-intel H-66 Slayer | -5/Factory | Z-intel G-50 Soldier | -5/Factory | Z-intel Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -8/Materials | Hacked Mic. Nuclear Core | -6/Factory | Hacked Powered Hammer | -6/Factory | Hacked VTOL Module | -6/Factory | Hacked Field Propulsion Drive | -3/Research | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Alien Tech Can't Catch Me Dangerous Findings Deadly Force Decoder Ring Error 47 Explorer Factory Defaults Hammer Time I Laugh At Your Crits Infodabbler Just Browsing Knowing Is Half The Battle Look Less Dangerous Next Time Ooh, Shiny! Quick And Dirty Remodeling Subspace Traveler Suspicious The Science Guy This Is Interesting... Challenges ------------ None Game ------ Seed HelicalPointyArray Manual? 0 Play Time 02:27:40 Cumulative 23.4 hours Start 2026.08.13 @ 23:33:32 End 2026.08.14 @ 02:20:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 57 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0e8533c-f7c7-4cdd-aa4d-6611935d38a5