Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.28 @ 15:27:56 // Winter2019/RPGLIKE Player: Luminiferous Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (142) 710 Value Destroyed (3693) 3693 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (539) 539 TOTAL SCORE: 8122 Bonus ------- High Alert Combat Kills 321 Follower Combat Kills 218 Cogmind --------- Core Integrity 537/600 Matter 201/300 Energy 178/180 System Corruption 0% Temperature Cool (4) Movement Hovering (48) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Deuterium Engine > --- PROPULSION (4) --- Improved Hover Unit Improved Hover Unit Airjet Gravmag System > --- UTILITY (5) ------ Structural Scanner Improved Signal Interpreter Seismic Detector Reaction Control System Layered Light Armor Plating > --- WEAPON (3) ------- Autogun Precision Assault Rifle KE Penetrator > --- INVENTORY (3) ---- Improved Hover Unit Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Airjet Gravmag System > --- UTILITY ---------- Structural Scanner Improved Signal Interpreter Seismic Detector Reaction Control System Layered Light Armor Plating > --- WEAPON ----------- Autogun Precision Assault Rifle KE Penetrator > --- INVENTORY -------- Improved Hover Unit Improved Grenade Launcher [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Hover Unit Improved Hover Unit Utility Seismic Detector Device Seismic Detector Processor Signal Interpreter Protection Layered Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Slots Evolved 10 | 3 . 1 4 . 2 . . . Power 1 | . . . . . 1 . . . Propulsion 3 | 1 . . 2 . . . . . Utility 4 | 1 . 1 1 . 1 . . . Weapon 2 | 1 . . 1 . . . . . Parts Attached 50 | 6 10 1 15 2 13 1 1 1 Power 7 | 1 1 . 1 2 2 . . . Engine 6 | 1 . . 1 2 2 . . . Core 1 | . 1 . . . . . . . Reactor . | . . . . . . . . . Propulsion 14 | 2 3 . 5 . 3 1 . . Treads . | . . . . . . . . . Leg 6 | 2 3 . 1 . . . . . Wheel . | . . . . . . . . . Hover 8 | . . . 4 . 3 1 . . Flight . | . . . . . . . . . Utility 11 | 1 1 1 4 . 4 . . . Device 3 | 1 . . . . 2 . . . Storage . | . . . . . . . . . Processor 3 | . 1 . 1 . 1 . . . Hackware . | . . . . . . . . . Protection 5 | . . 1 3 . 1 . . . Artifact . | . . . . . . . . . Weapon 18 | 2 5 . 5 . 4 . 1 1 Energy Gun 2 | 1 . . 1 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | 1 4 . 4 . 3 . 1 1 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . 1 . 2 . . . . 1 Parts Lost 1 | . . . 1 . . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 1 | . . . 1 . . . . . Weapon . | . . . . . . . . . Highest Loss Streak 1 | . . . 1 . . . . . To Critical Strikes . | . . . . . . . . . Average Backups 2 | . 2 2 1 2 1 2 2 2 Power . | . . . . 1 . . . . Propulsion . | . . . . . . 1 1 1 Utility . | . . . . . . . . . Weapon 1 | . 1 1 1 . 1 1 1 1 Tool/Special . | . . . . . . . . . Unused Backups 10 | . 6 1 1 . 2 . . . Power 1 | . 1 . . . . . . . Propulsion 6 | . 4 1 . . 1 . . . Utility 1 | . . . 1 . . . . . Weapon 2 | . 1 . . . 1 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 98 | . 95 100 99 99 99 100 100 99 Engine 4 | . 4 . . 1 11 14 14 14 Core 7 | . 9 12 9 6 2 . . . Leg 16 | . 27 25 22 . . . . . Hover 10 | . . . . 33 28 28 28 28 Device 12 | . 13 12 9 8 16 21 21 21 Processor 13 | . 10 12 16 16 11 7 7 7 Protection 6 | . . 10 9 7 7 7 7 7 Ballistic Gun 24 | . 24 24 29 24 20 21 19 20 Peak Build Rating 42 | 6 15 16 27 25 35 36 41 42 Average Rating 21 | 5 10 15 22 24 31 35 39 40 On Entrance 21 | . 6 13 14 25 24 34 36 40 Avg Prop Armor Cover (%) 3 | . . . 3 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 31 | 9 12 15 25 27 29 26 31 29 Greatest Support 39 | 20 26 26 39 31 37 38 38 38 Greatest Overweight (x) 2 | 2 . . 1 . 1 . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 3 | 3 3 3 3 3 3 3 3 3 Average Capacity 2 | 2 3 3 3 3 3 3 3 3 Most Carried 3 | 1 3 3 3 3 3 3 3 3 Average Carried 2 | . 2 2 2 2 2 2 2 2 Final Capacity 3 | 3 3 3 3 3 3 3 3 3 Final Carried 3 | . 3 3 1 3 3 2 2 2 Class Distribution -------------------- 35% | Mutant 31% | Gunner 18% | Scavenger-Gunner 8% | Scavenger-Tank 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Matter Collected 4124 | 259 342 71 1118 343 1478 . 216 297 Remotely . | . . . . . . . . . Salvage Created 4670 | 113 510 58 1337 500 1554 . 382 216 Parts 312 | 18 18 6 99 44 108 . 12 7 Haulers Intercepted 13 | . 2 . 6 . 4 . . 1 Recyclers Shooed 2 | 1 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 101 | . 7 4 32 17 37 . 2 2 Guns 72 | . 7 2 21 13 26 . 1 2 AOE 29 | . . 2 11 4 11 . 1 . Classes Destroyed 14 | 1 3 1 3 3 2 . 1 . Worker 2 | . . . . 1 1 . . . Builder 6 | . . . 2 . 4 . . . Tunneler 8 | 6 . . . 1 1 . . . Hauler 13 | . 2 . 6 . 4 . . 1 Operator 4 | . . . 2 . 1 . . 1 Watcher 8 | . 1 . 4 . 3 . . . Swarmer 32 | . . 3 15 7 7 . . . Grunt 40 | . 7 1 8 6 16 . . 2 Brawler 2 | . . . . 1 1 . . . Duelist 3 | . . . . 3 . . . . Protector 1 | . . . . . 1 . . . Sentry 18 | . . . 9 . 9 . . . Hunter 3 | . . . . . 3 . . . Compactor 2 | . . . . . . . 2 . Best Kill Streak 6 | 4 2 3 5 5 6 . 1 3 Combat Bots Only 5 | . 2 3 4 4 5 . 1 2 Max Kills in Single Turn 4 | 1 1 2 3 3 4 . 1 1 Gunslinging 1 | . . . 1 1 . . . . Exploded 3 | . . 2 3 2 3 . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Hostile Shots Fired 373 | . 40 17 132 28 151 . . 5 Missed 131 | . 7 6 35 7 74 . . 2 Hits 242 | . 33 11 97 21 77 . . 3 Projectile 242 | . 33 11 97 21 77 . . 3 Critical Strikes 7 | . 1 1 . . 5 . . . Part Disruptions 1 | . . . . . 1 . . . Damage Taken 3101 | . 465 138 1048 223 1158 . 20 49 Core 2192 | . 383 102 700 161 806 . 16 24 Absorbed by Shields . | . . . . . . . . . Redirected to Core 1834 | . 273 102 652 138 629 . 16 24 Ignored by Resistances 45 | . . . 19 26 . . . . Regen/Repaired (Parts) 58 | . 7 . 51 . . . . . Core Remaining (%) 90 | 100 . 94 . 100 69 . . . Volleys Fired 323 | 15 36 5 86 29 104 . 40 8 Largest 3 | 2 2 2 3 3 3 . 3 3 Hottest 92 | 70 70 46 69 69 69 . 92 79 Shots Fired 864 | 30 72 8 247 81 290 . 112 24 Gun 839 | 30 72 7 241 78 279 . 108 24 Cannon . | . . . . . . . . . Launcher 25 | . . 1 6 3 11 . 4 . Special . | . . . . . . . . . Kinetic 816 | 15 64 7 241 78 279 . 108 24 Thermal 23 | 15 8 . . . . . . . Explosive 25 | . . 1 6 3 11 . 4 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 81 | 8 8 2 18 17 53 . 81 36 Robot Miss Streak 5 | 2 4 1 5 5 3 . 2 1 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 10 | . 2 . 2 2 4 . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . Shots Hit Robots 612 | 18 47 4 175 48 217 . 85 18 Core Hits 251 | 9 19 4 69 26 102 . 15 7 Critical Kills 2 | . . . 1 . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 9 | 1 2 . 2 . 1 . 3 . Burn 3 | 1 2 . . . . . . . Destroy 6 | . . . 2 . 1 . 3 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12707 | 184 638 174 3170 924 4490 . 2817 310 Guns 9447 | 184 638 76 2598 754 3098 . 1789 310 Cannons . | . . . . . . . . . Explosions 3236 | . . 97 572 170 1369 . 1028 . Melee . | . . . . . . . . . Ramming 24 | . . 1 . . 23 . . . Kinetic 9260 | 73 562 76 2598 754 3098 . 1789 310 Thermal 187 | 111 76 . . . . . . . Explosive 3152 | . . 97 572 170 1285 . 1028 . Electromagnetic 84 | . . . . . 84 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 1 1 2 . . . Average Corruption 1 | . . . 1 1 1 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 21 | . . . 13 3 5 . . . Message Errors 6 | . . . 4 1 1 . . . Matter Fused 3 | . . . 1 1 1 . . . Heat Flow Errors 3 | . . . 2 1 . . . . Energy Discharges 4 | . . . 2 . 2 . . . Data Loss (minor) 3 | . . . 2 . 1 . . . Data Loss (major) 1 | . . . 1 . . . . . Misfires 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 77 | . . 18 32 . 27 . . . Projectiles . | . . . . . . . . . Explosions 77 | . . 18 32 . 27 . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 141 | . . 28 . 60 53 . . . Shots 4 | . . 1 . 2 1 . . . Rammed 1 | . . . . . 1 . . . Targets Rammed 4 | . . 3 . . 1 . . . Kicked 3 | . . 3 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 363 | 150 160 9 266 336 363 . 315 131 Average Temperature 87 | 64 47 7 66 122 80 . 152 51 Received Heat Transfer 1059 | . 282 33 291 48 369 . 9 27 Effects 14 | . . . . 1 7 . 6 . Shutdowns 1 | . . . . . 1 . . . Energy Bleed 3 | . . . . 1 . . 2 . Interference 9 | . . . . . 5 . 4 . Matter Decay 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | 3 1 . . . . . . . Heat Transferred 777 | 407 370 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Maximum Alert Level 3 | . . . 1 2 3 2 . . Low Security (%) 59 | 100 100 100 52 1 15 . 100 100 Level 1 26 | . . . 47 84 26 . . . Level 2 8 | . . . . 13 32 100 . . Level 3 5 | . . . . . 26 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 972 | 10 57 93 387 424 972 440 147 56 Initial 440 | . 6 . 25 130 146 440 147 31 Average 187 | 1 8 33 167 330 493 430 89 35 Influence Increases 3582 | 30 239 333 1050 536 1312 . 18 64 Destroy 0b10 Robot/C 2200 | . 140 260 660 380 720 . . 40 Destroy 0b10 Robot/NC 215 | 30 15 . 75 10 75 . . 10 Destroy Leader 544 | . 46 40 182 60 204 . . 12 Allied During Kill 34 | . . 24 3 7 . . . . Successful Hack 102 | . 22 . 73 . 7 . . . Disable Machine 135 | . . . 15 60 60 . . . Destroy Structure 157 | . 1 9 42 19 66 . 18 2 Partial Spotted 60 | . . . . . 60 . . . Lose Combat Pursuer 135 | . 15 . . . 120 . . . Influence Decreases 3537 | 20 249 267 781 495 720 548 393 64 Entered New Map 1295 | . 4 . 41 205 230 528 273 14 Time Decay 2022 | 20 245 247 580 270 490 20 100 50 Lost Part 10 | . . . 10 . . . . . Lost Ally 60 | . . 20 . 20 . . 20 . Purge Threat 150 | . . . 150 . . . . . Squads Dispatched 16 | . 1 . 2 . 11 . . 2 Investigation 8 | . . . 2 . 6 . . . Extermination . | . . . . . . . . . Reinforcement 7 | . 1 . . . 4 . . 2 Assault 1 | . . . . . 1 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Distress Signals 5 | . 1 . 3 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 163 | . 23 12 43 19 57 . 6 3 Peak Tracking Total 7 | . 3 3 5 4 7 1 4 2 Tactical Retreats 5 | . 1 . . . 4 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Traps Triggered 9 | . 2 . 3 . 2 1 . 1 Indirectly 1 | . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Disabled 9 | . . . 1 4 4 . . . Max in Single Turn 2 | . . . 1 2 1 . . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Accessed 34 | . 8 . 14 . 11 . . 1 Terminals 28 | . 7 . 11 . 9 . . 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 2 . 1 . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 98 | . 24 . 38 . 35 . . 1 Successful 48 | . 15 . 22 . 11 . . . Failed 48 | . 9 . 15 . 23 . . 1 Catastrophic 8 | . . . 1 . 6 . . 1 Database Lockouts 2 | . . . 1 . 1 . . . Manual 73 | . 20 . 25 . 27 . . 1 Terminals 82 | . 22 . 30 . 29 . . 1 Fabricators . | . . . . . . . . . Repair Stations 6 | . 2 . 4 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 8 | . . . 4 . 4 . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 14 | . 2 . 9 . 3 . . . Robot Analysis 1 | . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 3 | . 1 . 1 . 1 . . . Alert Level 6 | . 1 . 3 . 2 . . . Unreport Threat 1 | . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . Registered Prototypes 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . . . Scan Component 2 | . 1 . 1 . . . . . Repair 2 | . 1 . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . 3 . 1 . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Retrieve Study 2 | . . . 1 . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 25 | . 11 . 8 . 6 . . . Terminals 25 | . 11 . 8 . 6 . . . Assimilate 1 | . 1 . . . . . . . Botnet 7 | . 4 . 2 . 1 . . . Skim 17 | . 6 . 6 . 5 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . Used . | . . . . . . . . . Hacking Detections 28 | . 7 . 11 . 9 . . 1 Full Trace Events 10 | . 3 . 3 . 4 . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . 1 . 1 . . . Parts Repaired 2 | . 1 . 1 . . . . . Time 45 | . 13 . 32 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total Allies 6 | . 1 3 . 1 . . 1 . Largest Group 3 | . 1 3 1 1 . . 1 . Highest-Rated Group 40 | . 10 40 16 31 . . 31 . Highest-Rated Ally 31 | . 10 16 16 31 . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 68 | . . 48 4 6 . . 10 . Total Damage 865 | . . 519 29 108 . . 209 . Kills 13 | . . 9 2 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Active Infowar (turns) 6576 | 129 1381 774 2049 590 1275 56 210 112 Structural 933 | . . . . . 555 56 210 112 Seismic 6557 | 129 1381 774 2049 590 1275 56 203 100 Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Turns Passed 6733 | 232 1413 774 2049 590 1297 56 210 112 Spaces Moved 5629 | 57 956 558 1202 836 1612 92 174 142 Core 10 | 10 . . . . . . . . Treads . | . . . . . . . . . Legs 2726 | 47 956 558 1165 . . . . . Wheels . | . . . . . . . . . Hover 2893 | . . . 37 836 1612 92 174 142 Flight . | . . . . . . . . . Fastest Speed 48 | 50 120 120 48 48 48 48 48 48 Average Speed 83 | 111 120 120 118 48 48 48 48 48 Slowest Speed 190 | 150 120 120 190 48 112 48 48 48 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 1 | . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 61 | 4 99 84 96 98 97 3 73 3 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 6 | . . 1 3 . 2 . . . Known Exits Taken 5 | . 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 187 | . . 9 45 21 82 . 27 3 Melee . | . . . . . . . . . Projectile 5 | . . . . . . . 2 3 AOE 182 | . . 9 45 21 82 . 25 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total 7057 | 196 1154 654 1643 964 1953 104 219 170 Wait 728 | 118 114 62 248 58 123 . 1 4 Move 5620 | 56 955 557 1201 835 1609 92 173 142 Hop . | . . . . . . . . . Pick Up 65 | 1 13 3 19 8 17 1 1 2 Fast Attach 24 | 5 7 1 3 . 7 . . 1 Attach 27 | 1 3 . 13 2 5 . 1 2 Detach . | . . . . . . . . . Swap 48 | . 6 2 18 4 14 2 2 . Drop 70 | . 14 3 15 7 25 2 1 3 Fire 323 | 15 36 5 86 29 104 . 40 8 Melee . | . . . . . . . . . Ram 1 | . . . . . 1 . . . Kick 3 | . . 3 . . . . . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . 2 . . 8 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 138 | . 6 18 40 21 46 7 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Fac x2 / Sto) -7/Waste -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 6 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 6 | -11/Scrapyard | Upgraded with Utility slot (x1) 6 | -11/Scrapyard | Upgraded with Weapon slot (x1) 11 | -11/Scrapyard | Discovered new exit (range 16) 233 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 6) 541 | -10/Materials | Identified exit to Mines 700 | -10/Materials | Discovered new exit (range 7) 962 | -10/Materials | Discovered exit to Mines (range 8) 1089 | -10/Materials | Discovered new exit (range 8) 1122 | -10/Materials | Identified exit to Materials 1174 | -10/Materials | Repaired Seismic Detector 1429 | -10/Materials | Discovered exit to Materials (range 9) 1646 | -10/Materials | Entered Mines 1648 | -10/Mines | Reached level 2 1693 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1710 | -10/Mines | Learned location of Zion (-7) 1737 | -10/Mines | Upgraded with Utility slot (x1) 2022 | -10/Mines | Assembled infested the area 2027 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2358 | -10/Mines | Discovered exit to Materials (range 15) 2394 | -10/Mines | Reached level 3 2420 | -10/Mines | Entered Materials 2420 | -9/Materials | Accompanied by 1 ally 2422 | -9/Materials | Reached level 4 2432 | -9/Materials | Upgraded with Weapon slot (x1) 2649 | -9/Materials | Discovered new exit (range 4) 2653 | -9/Materials | Identified exit to Materials 2718 | -9/Materials | Build established: Gunner 2932 | -9/Materials | Upgraded with Utility slot (x1) 3009 | -9/Materials | Central database locked down 3119 | -9/Materials | Identified exit to Mines 3204 | -9/Materials | Repaired Med. Armor Plating 3244 | -9/Materials | Learned location of Mines (-8) 3258 | -9/Materials | Reached level 5 3263 | -9/Materials | Learned Storage garrison access intel 3274 | -9/Materials | Learned location of Storage (-7) 3275 | -9/Materials | Learned Recycling recycling unit intel 3306 | -9/Materials | Learned location of 1 exit from Recycling 3338 | -9/Materials | Learned 2 Materials zone layouts 3769 | -9/Materials | Upgraded with Propulsion slot (x1) 3876 | -9/Materials | Reached level 6 4341 | -9/Materials | Upgraded with Propulsion slot (x1) 4469 | -9/Materials | Entered Mines 4471 | -9/Mines | Reached level 7 4492 | -9/Mines | Met a Derelict bent on vengeance 4577 | -9/Mines | Identified exit to Exiles 4578 | -9/Mines | Discovered exit to Materials (range 8) 4610 | -9/Mines | Reached level 8 4629 | -9/Mines | Discovered exit to Materials (range 15) 4636 | -9/Mines | Received a Mining Laser from a helpful Derelict 4669 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4691 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4752 | -9/Mines | Found a hidden stash of uninstalled traps 4778 | -9/Mines | Build established: Scavenger-Gunner 4784 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5059 | -9/Mines | Entered Materials 5061 | -8/Materials | Reached level 9 5077 | -8/Materials | Upgraded with Utility slot (x1) 5186 | -8/Materials | Reached level 10 5193 | -8/Materials | Upgraded with Power slot (x1) 5257 | -8/Materials | Central database locked down 5315 | -8/Materials | Discovered new exit (range 3) 5365 | -8/Materials | Identified exit to Factory 5595 | -8/Materials | Reached level 11 5750 | -8/Materials | Learned location of 2 exits from Factory 5825 | -8/Materials | Learned location of Lower Caves (-7) 5859 | -8/Materials | First assault squad dispatched 5889 | -8/Materials | Learned location of 1 exit from Recycling 5889 | -8/Materials | Discovered exit to Factory (range 3) 5943 | -8/Materials | Learned Storage emergency access door positions 5987 | -8/Materials | Learned location of 1 exit from Lower Caves 6090 | -8/Materials | Build established: Scavenger-Tank 6097 | -8/Materials | Reached level 12 6356 | -8/Materials | Entered Factory 6357 | -7/Factory | Identified exit to Factory 6358 | -7/Factory | Identified exit to Storage 6358 | -7/Factory | Reached level 13 6412 | -7/Factory | Sucked down chute 6412 | -7/Factory | Entered Waste 6413 | -7/Waste | Met a frightened Derelict 6417 | -7/Waste | Spotted C-40 Crusher 6450 | -7/Waste | Destroyed C-40 Crusher 6462 | -7/Waste | Spotted C-40 Crusher 6472 | -7/Waste | Spotted C-40 Crusher 6476 | -7/Waste | Spotted C-40 Crusher 6508 | -7/Waste | Spotted C-40 Crusher 6531 | -7/Waste | Destroyed C-40 Crusher 6537 | -7/Waste | Spotted C-40 Crusher 6581 | -7/Waste | Discovered new exit (range 16) 6603 | -7/Waste | Identified exit to Factory 6622 | -7/Waste | Entered Factory 6633 | -7/Factory | Discovered new exit (range 16) 6659 | -7/Factory | Build established: Tank 6668 | -7/Factory | Identified exit to Lower Caves 6734 | -7/Factory | Self-destructed Last Messages --------------- 06700_ Acquired 82 matter. 06703_ Acquired 56 matter. 06704_ Slug penetrates A-02 Transporter. 06706_ A-02 Transporter calls for reinforcements. 06706_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06707_ Slug penetrates A-02 Transporter. 06710_ A-02 Transporter destroyed. 06710_ Slug penetrates Wall. 06712_ R-06 Scavenger collects Particle Gun. 06717_ Dropped KE Penetrator. 06717_ Acquired Prototype Ballistic Gun. 06718_ Identified Prc. Assault Rifle. 06719_ U-05 Engineer builds a Wall. 06719_ Dropped Imp. Assault Rifle. 06720_ Dropped Autogun. 06720_ Acquired Autogun. 06722_ Acquired KE Penetrator. 06724_ U-05 Engineer builds a Wall. 06732_ Connecting with Terminal... Map ----- +----------------------------------------------------+ | ???????????????????" """ # ?????????????????????? | | ??????????????????? + ?????????????????????? | | ?????????????????? 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"""" ###"T#### | | ????????????????????????????????? """" ?######?? | | ????????????????????????????????????"" ?? ?? | | ???????????????????????????????????? ?????????? | | ????????????????????????????????????"" ??????????? | | ?????????????????????????????????????"???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Evasion (%) 63 Targeting Accuracy 6 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 65% | -10/Materials Med. Armor Plating | 57% | -9/Materials Studied --------- Grenade Launcher | -9/Materials | Hacked Imp. Hover Unit | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Levels Raised 12 | . . 2 3 2 4 1 . . XP Earned 21844 | 3000 940 2067 5932 2583 5372 1500 200 250 XP Spent 15720 | 3000 . 800 3800 220 7900 . . . Upgrades 24 | 6 . 1 4 3 10 . . . Power Slot 1 | . . . . . 1 . . . Propulsion Slot 3 | 1 . . 2 . . . . . Utility Slot 4 | 1 . 1 1 . 1 . . . Weapon Slot 2 | 1 . . 1 . . . . . Heat Dissipation 2 | . . . . 2 . . . . Mass Support 1 | . . . . 1 . . . . Inventory Capacity 3 | 3 . . . . . . . . Ranged Accuracy 8 | . . . . . 8 . . . Protomatter Created 1034 | . 47 19 266 144 467 . 91 . Integrity Restored 2692 | . 141 351 816 335 887 162 . . Core 2129 | . 141 312 701 192 621 162 . . Parts 563 | . . 39 115 143 266 . . . Protomatter Decayed 215 | . . 12 16 49 56 . 82 . Game ------ Seed DecoySuperdenseDissipator Manual? 0 Play Time 01:05:13 Cumulative 147.8 hours Start 2025.12.27 @ 16:59:50 End 2025.12.28 @ 15:27:56 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 52 Rogue 50 Adventurer 2 Explorer 0 Win Type - Total 13 Types 2/1/2/1/1/1/1/1/2/1 Lore% 55 Gallery% 75 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c856058-205d-4296-bb18-cb58564853e9