Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.28 @ 04:19:50 Player: Somberlain Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (84) 420 Value Destroyed (2990) 2990 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 6945 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Advanced Sensor Array Transmission Jammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings > --- UTILITY ---------- Advanced Weight Redist. System Enhanced Optical Array Advanced Melee Analysis Suite Improved Reaction Control System Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Powered Hammer Impact Mace Power Sword > --- INVENTORY -------- Microactuators Microactuators Actuator Array Transmission Jammer Improved Reaction Control System [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Biomechanical Wings Wheel Compact Wheel Flight Unit Biomechanical Wings Utility Microactuators Device Microactuators Storage Compact Battery Processor Advanced Melee Analysis Suite Hackware System Shield Protection Improved Propulsion Shielding Weapon Powered Hammer Ballistic Gun Assault Rifle Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . . 1 1 . . Utility 4 | . . 2 . 1 1 . . Weapon 1 | . . . . . . 1 . Parts Attached 95 | 6 6 13 2 24 18 25 1 Power 14 | 1 1 . . 4 3 4 1 Engine 10 | 1 1 . . 4 1 2 1 Core 4 | . . . . . 2 2 . Reactor . | . . . . . . . . Propulsion 23 | 2 2 4 . 6 4 5 . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight 21 | . 2 4 . 6 4 5 . Utility 41 | 1 2 5 2 11 7 13 . Device 19 | . 1 1 1 6 4 6 . Storage 4 | 1 1 2 . . . . . Processor 10 | . . . . 2 3 5 . Hackware 3 | . . . . 1 . 2 . Protection 5 | . . 2 1 2 . . . Artifact . | . . . . . . . . Weapon 17 | 2 1 4 . 3 4 3 . Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 2 1 2 . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 9 | . . 2 . 1 4 2 . Slashing Weapon 3 | . . . . 2 . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . 2 . Corrupted Parts 1 | . . . . 1 . . . System Corruption 5 | . . . . 5 . . . Parts Lost 37 | . . 7 . 6 4 10 10 Power 9 | . . 1 . 1 . 5 2 Propulsion 14 | . . 4 . 3 2 1 4 Utility 10 | . . 2 . 1 2 2 3 Weapon 4 | . . . . 1 . 2 1 Highest Loss Streak 8 | . . 4 . 2 2 4 8 To Critical Strikes . | . . . . . . . . Average Backups 3 | . 1 3 4 4 4 4 3 Power . | . . . . . 1 . . Propulsion . | . 1 . . . . . . Utility 2 | . . 1 2 3 2 4 3 Weapon . | . . 1 1 . . . . Tool/Special . | . . . . . . . . Unused Backups 10 | . 1 1 2 1 2 3 . Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 . . . 1 . Utility 4 | . 1 . . . 1 2 . Weapon 3 | . . . 2 . 1 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 80 | . 83 62 41 87 89 93 63 Engine 4 | . 14 2 . 7 4 2 1 Core 2 | . . . . . 2 6 3 Wheel 1 | . 17 . . . . . . Flight 21 | . 9 21 11 22 22 25 20 Device 16 | . 3 14 . 14 28 19 11 Storage 2 | . 9 4 11 . . . . Processor 9 | . . . . 16 10 13 20 Hackware 1 | . . . . 3 . 4 . Protection 2 | . . . 7 4 3 . . Ballistic Gun 3 | . 28 4 . . . . . Impact Weapon 10 | . . 13 11 9 12 13 4 Slashing Weapon 2 | . . . . 7 2 4 . Peak Build Rating 76 | 6 7 14 21 34 49 76 63 Average Rating 33 | 4 5 8 9 25 40 65 46 On Entrance 21 | . 6 6 7 9 33 49 58 Avg Prop Armor Cover (%) 1 | . . . . . . 1 . Naked Turns . | . . . . . . . . Heaviest Build 31 | 13 23 17 13 17 25 31 22 Greatest Support 33 | 32 32 10 5 25 32 33 24 Greatest Overweight (x) 2 | . 2 1 2 1 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 8 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 5 3 Average Carried 4 | . 1 3 4 4 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | . 2 5 5 4 5 3 3 Class Distribution -------------------- 46% | Sprinter 40% | Mutant 8% | Hacker-Sprinter 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Matter Collected 1425 | 236 133 246 30 253 272 235 20 Remotely . | . . . . . . . . Salvage Created 3118 | . 116 313 . 502 793 1198 196 Parts 113 | . 12 14 . 20 32 32 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 5 Prevented 2 | . . . . . . . 2 Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Combat Hostiles Destroyed 64 | . 6 7 . 13 12 21 5 Melee 27 | . . 1 . 7 6 12 1 Guns 8 | . 6 2 . . . . . Classes Destroyed 12 | . 3 3 . 2 2 1 1 Worker 1 | . . 1 . . . . . Builder 3 | . . 2 . . . 1 . Operator 4 | . . . . 1 1 2 . Watcher 12 | . 1 1 . 4 3 3 . Swarmer 18 | . 5 2 . 6 . 3 2 Grunt 20 | . 1 1 . 1 3 13 1 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . 1 . . Sentry 18 | . . 4 . 5 7 2 . Hunter 3 | . . . . 1 . 2 . Programmer 2 | . . . . . 1 . 1 Heavy 1 | . . . . . . 1 . Best Kill Streak 4 | . 2 3 . 3 3 4 2 Combat Bots Only 4 | . 2 2 . 3 2 4 2 Max Kills in Single Turn 1 | . 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Hostile Shots Fired 599 | . 60 83 2 94 122 154 84 Missed 268 | . 19 29 . 38 57 86 39 Hits 331 | . 41 54 2 56 65 68 45 Melee 2 | . . . . . 1 1 . Projectile 329 | . 41 54 2 56 64 67 45 Critical Strikes 7 | . . . . 1 3 . 3 Actively Blocked 1 | . . . . . 1 . . Damage Taken 4333 | . 354 673 26 664 629 1151 836 Core 1652 | . 72 330 26 219 144 525 336 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 84 | . . . . 14 70 . . Regen/Repaired (Parts) 56 | . . 19 . 18 19 . . Core Remaining (%) 64 | 100 71 . 11 60 79 . . Volleys Fired 30 | . 25 5 . . . . . Largest 2 | . 2 2 . . . . . Hottest 46 | . 40 46 . . . . . Shots Fired 60 | . 50 10 . . . . . Gun 60 | . 50 10 . . . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 60 | . 50 10 . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 5 | . 5 4 . . . . . Robot Miss Streak 3 | . 3 1 . . . . . Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 233 | . 22 30 . 41 49 67 24 Core Hits 53 | . 10 6 . 7 13 15 2 Critical Kills 5 | . . 1 . 1 . 3 . Critical Parts Destroyed 29 | . 1 1 . 9 5 7 6 Critical Strikes 39 | . 1 2 . 10 9 11 6 Destroy 1 | . 1 . . . . . . Smash 33 | . . 2 . 10 5 10 6 Sever 5 | . . . . . 4 1 . Melee Attacks 323 | . . 53 3 81 61 97 28 Impact 269 | . . 53 3 68 40 77 28 Slashing 54 | . . . . 13 21 20 . Piercing . | . . . . . . . . Sneak Attacks 15 | . . 5 . 1 7 2 . Combat Hostiles 7 | . . 1 . . 5 1 . Follow-up Attacks 40 | . . 2 . 7 14 17 . Damage Inflicted 9564 | . 255 1072 . 1442 2180 3372 1243 Guns 339 | . 252 87 . . . . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 9222 | . . 985 . 1442 2180 3372 1243 Ramming 3 | . 3 . . . . . . Kinetic 339 | . 252 87 . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 7795 | . . 985 . 1309 1612 2646 1243 Slashing 1427 | . . . . 133 568 726 . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . 5 1 . 1 Average Corruption 2 | . . . . 4 1 . 1 Corruption Purged 5 | . . . . 5 . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . . . 6 . . 1 Matter Fused 1 | . . . . 1 . . . Heat Flow Errors 3 | . . . . 2 . . 1 Energy Discharges 2 | . . . . 2 . . . Data Loss (minor) 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 2512 | . . 224 . 475 479 856 478 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 2512 | . . 224 . 475 479 856 478 Knockbacks 33 | . . 1 . 8 4 11 9 Impact 29 | . . 1 . 8 4 10 6 Kinetic . | . . . . . . . . Secondary 4 | . . . . . . 1 3 Self-Inflicted Damage 1 | . 1 . . . . . . Shots . | . . . . . . . . Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 176 | . 8 5 . 176 13 1 134 Average Temperature 19 | . 5 3 . 76 5 1 59 Received Heat Transfer 987 | . 36 159 15 180 237 207 153 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 37 | . . 6 . 9 7 11 4 Combat Hostiles 29 | . . 4 . 6 6 9 4 Parts Fried 37 | . . 7 . 7 8 14 1 Impact Corruptions 100 | . . 12 . 24 19 28 17 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Maximum Alert Level 1 | . . . . 1 . 1 . Low Security (%) 91 | 100 100 100 100 88 100 76 . Level 1 8 | . . . . 11 . 23 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 355 | . 103 131 43 246 180 355 . Initial 82 | . . 14 43 . 8 82 . Average 72 | . 42 19 9 82 95 112 . Influence Increases 2731 | . 179 375 16 595 553 808 205 Destroy 0b10 Robot/C 1360 | . 120 140 . 260 320 420 100 Destroy 0b10 Robot/NC 100 | . 5 20 . 25 20 30 . Destroy Leader 344 | . 22 52 . 88 106 76 . Allied During Kill 19 | . . . . . 19 . . Successful Hack 108 | . 17 12 . 24 26 29 . Destroy Structure 50 | . . 16 1 18 2 13 . Partial Spotted 165 | . . 45 . 15 45 60 . Lose Combat Pursuer 585 | . 15 90 15 165 15 180 105 Influence Decreases 2543 | . 145 298 127 576 403 622 372 Entered New Map 318 | . . 20 68 . 11 87 132 Time Decay 1634 | . 145 212 59 303 362 413 140 Lost Part 327 | . . 45 . 60 30 92 100 Purge Threat 264 | . . 21 . 213 . 30 . Squads Dispatched 12 | . . . . 2 5 5 . Investigation 3 | . . . . 1 2 . . Extermination 4 | . . . . . 1 3 . Reinforcement 5 | . . . . 1 2 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Distress Signals 5 | . 1 1 . 1 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 148 | . 10 21 5 36 19 38 19 Peak Tracking Total 7 | . 3 7 2 7 3 4 6 Tactical Retreats 26 | . 1 5 1 6 1 8 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Traps Triggered 3 | . . 1 . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Machines Accessed 35 | . 4 6 . 7 6 11 1 Terminals 17 | . 4 4 . 4 1 4 . Fabricators 2 | . . . . . 2 . . Repair Stations 4 | . . 1 . 1 1 1 . Recycling Units 4 | . . . . 1 1 2 . Scanalyzers 6 | . . 1 . 1 1 3 . Garrison Access 1 | . . . . . . 1 . Total Hacks 72 | . 8 14 . 15 13 21 1 Successful 32 | . 3 6 . 6 5 11 1 Failed 39 | . 5 8 . 8 8 10 . Catastrophic 4 | . 2 1 . 1 . . . Database Lockouts 1 | . . . . 1 . . . Manual 24 | . 4 8 . 7 1 4 . Terminals 34 | . 8 9 . 7 1 9 . Fabricators 2 | . . . . . 2 . . Repair Stations 14 | . . 3 . 3 6 2 . Recycling Units 5 | . . . . 2 1 2 . Scanalyzers 15 | . . 2 . 3 3 7 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 12 | . 3 2 . 3 . 3 1 Record 1 | . . . . . . 1 . Open Door 1 | . . . . . . . 1 Open DSF 1 | . . . . . . 1 . Alert Level 1 | . . . . 1 . . . Unreport Threat 4 | . . 1 . 2 . 1 . Locate Traps 1 | . 1 . . . . . . Registered Components 2 | . 1 1 . . . . . Registered Prototypes 1 | . 1 . . . . . . Fabricator Hacks 2 | . . . . . 2 . . Build 2 | . . . . . 2 . . Repair Station Hacks 8 | . . 2 . 2 3 1 . Scan Component 4 | . . 1 . 1 2 . . Repair 3 | . . 1 . 1 1 . . Refit 1 | . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 9 | . . 2 . 1 . 6 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Retrieve Study 7 | . . 2 . 1 . 4 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 . Used 1 | . . . . 1 . . . Hacking Detections 25 | . 3 4 . 7 4 7 . Full Trace Events 4 | . . . . 2 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . 3 . . Authchips . | . . . . . . . . Time 67 | . . . . . 67 . . Total Robot Build Rating 12 | . . . . . 12 . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built 1 | . . . . . 1 . . Authchips . | . . . . . . . . Time 106 | . . . . . 106 . . Total Part Build Rating 6 | . . . . . 6 . . Part Studies Acquired 7 | . . 2 . 1 . 4 . Parts Repaired 3 | . . 1 . 1 1 . . Time 100 | . . 26 . 13 61 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . . 3 . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Total Allies 3 | . . . . . 3 . . Largest Group 3 | . . . . . 3 . . Highest-Rated Group 60 | . . . . . 60 . . Highest-Rated Ally 20 | . . . . . 20 . . Total Orders 3 | . . . 2 . 1 . . AID 1 | . . . . . 1 . . RETURN 2 | . . . 2 . . . . Ally Attacks 17 | . . . 1 . 16 . . Total Damage 421 | . . . . . 421 . . Kills 4 | . . . . . 4 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Active Infowar (turns) 2693 | . 122 714 . 418 320 822 297 Optics 992 | . . . . . . 695 297 Sensors 1578 | . 122 714 . 418 320 4 . Terrain 3 | . . 3 . . . . . Jamming 124 | . . . . . . 124 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . 1 Drone Launches 4 | . . . 4 . . . . Drone Recoveries 3 | . . . 3 . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Turns Passed 4383 | 48 435 717 261 726 863 1036 297 Spaces Moved 7355 | 40 435 899 566 1253 1270 2212 680 Core 30 | 2 2 . . 1 . . 25 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 235 | 38 197 . . . . . . Hover . | . . . . . . . . Flight 7090 | . 236 899 566 1252 1270 2212 655 Fastest Speed 31 | 50 37 37 40 32 31 31 31 Average Speed 36 | 97 67 37 41 33 33 31 33 Slowest Speed 200 | 100 150 120 200 114 110 34 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 41 | . . 10 . 8 10 8 5 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 4 65 46 71 78 31 57 53 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 3 | . . . 2 . . . 1 Spaces Dug 51 | . . 16 1 18 2 13 1 Terrain Destroyed 51 | . . 16 1 18 2 13 1 Melee 51 | . . 16 1 18 2 13 1 Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Total 8556 | 46 535 1179 590 1418 1626 2449 713 Wait 693 | . 52 200 11 53 246 122 9 Move 7267 | 39 434 879 565 1236 1249 2195 670 Hop 40 | . . 9 . 8 10 8 5 Pick Up 34 | 1 4 5 2 7 7 8 . Fast Attach 57 | 5 5 11 2 18 10 5 1 Attach 19 | 1 . 6 1 2 2 7 . Detach 23 | . 3 7 2 2 4 5 . Swap 43 | . 2 2 . 11 12 16 . Drop 49 | . 9 7 4 10 11 8 . Fire 30 | . 25 5 . . . . . Melee 270 | . . 48 3 71 45 75 28 Ram 1 | . 1 . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 30 | . . . . . 30 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: [*Fac x3] / *Low x2) -6/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 9) 318 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 12) 482 | -10/Materials | Discovered new exit (range 4) 484 | -10/Materials | Entered another Materials area 484 | -9/Materials | Evolved 2 slots: Utility x2 677 | -9/Materials | Lost 3 parts (1p2n) 696 | -9/Materials | Repaired Flight Unit 1108 | -9/Materials | Core integrity fell below 50% 1192 | -9/Materials | Discovered new exit (range 7) 1199 | -9/Materials | Core integrity fell below 20% 1201 | -9/Materials | Entered Mines 1208 | -9/Mines | Met a Derelict bent on vengeance 1229 | -9/Mines | Lost 4 parts (2n2u) 1243 | -9/Mines | Found the Drone Emporium 1243 | -9/Mines | Found Prototype Device 1243 | -9/Mines | Identified Bomb Drone Bay 1456 | -9/Mines | Discovered new exit (range 5) 1459 | -9/Mines | Identified exit to Materials 1462 | -9/Mines | Entered Materials 1462 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1617 | -8/Materials | Discovered new exit (range 16) 1841 | -8/Materials | Repaired Flight Unit+ 1852 | -8/Materials | Discovered new exit (range 13) 2000 | -8/Materials | Central database locked down 2144 | -8/Materials | Build established: Sprinter 2188 | -8/Materials | Entered Factory 2188 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2400 | -7/Factory | Fabricated B-48 Gladiator? 2533 | -7/Factory | Fabricated Adv. System Shield (x1) 2603 | -7/Factory | Discovered new exit (range 6) 3009 | -7/Factory | Repaired Broken Microactuators 3048 | -7/Factory | Discovered new exit (range 9) 3051 | -7/Factory | Entered another Factory area 3051 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3093 | -6/Factory | Found Powered Armor 3100 | -6/Factory | Spotted B-75 Beast 3276 | -6/Factory | Discovered new exit (range 9) 3405 | -6/Factory | Discovered new exit (range 6) 3496 | -6/Factory | Discovered new exit (range 21) 3560 | -6/Factory | Build established: Hacker-Sprinter 3607 | -6/Factory | Discovered new exit (range 10) 3933 | -6/Factory | Core integrity fell below 50% 3998 | -6/Factory | Lost 4 parts (3p1w) 4000 | -6/Factory | Build established: Sprinter 4061 | -6/Factory | Discovered new exit (range 15) 4087 | -6/Factory | Entered Lower Caves 4109 | -6/Lower Caves | Encountered a Warlord checkpoint 4159 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4239 | -6/Lower Caves | Learned Factory terminal intel 4291 | -6/Lower Caves | Core integrity fell below 20% 4321 | -6/Lower Caves | Lost 8 parts (2p2n3u1w) 4384 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- mechanism malfunctions. 04287_ G-50 Soldier heat short circuits Lgt. Angular Momentum Engine. 04287_ Y-64 Sentinel suffers critical hit (Smash). 04287_ Destroyed Adv. Heat Sink. 04287_ Y-64 Sentinel system corrupted by crushing effect. 04290_ Impact Mace destroyed. 04290_ Penetrated by Slug. 04309_ Slug penetrates Wall. 04320_ System corrupted: Heat flow error (+167). 04357_ Searching scrap... 04357_ Found System Shield. 04357_ Found 55 Matter. 04366_ Biomechanical Wings destroyed. 04372_ Nuclear Pulse Thruster destroyed. 04375_ C-30 ARC bursts open, deploying its payload. 04375_ P-60 Hacker unfolds itself. Map ----- +----------------------------------------------------+ | ??# ## ### ##????## ##?# | | ??# ## #?### #### ##???#### #?## | | ??# ##??## #??## #????# ### | | ??## #???## #???# ###### ## ####### # | | ???## ##???# #???# % ### #??## # | | ????# ##### #???# ! ### #??# | | ????## ## #???# ##!%* #?## ##### | | ?????## #### ##??# ### = ??# ## ### | | ??????####### #???? ?# %#??# ### #?# | | ####??## ### #???? ?? #### ### ### | | # ### ## #???? ###??# ## ### | | # ######?????#???## ## ### | | # ##?????????????## ## #### ## | | ## ### #?######??????## #?# #### | | ?## ##?##### ######?# ####### ##??# | | ??## ##????# #?## ### ### ##### | | ???# #????# #??### ## ## ## | | ??## #???## ## ##???# ## # #" | | ### ##??# ## ##??# # | | # ##?## ## ##?##### ## # | | # #?## ### ##??### ## # | | ## ### ### ##?##s #??# %# | | ?###?## ## ##??## ##?## ### % | | ?????# ##??## #??# ##?# ##"## | | ????# #??## ## #?## #??# ###??#% | | ????# ## ##??# @ ##?? #?# #### #????#[ | | ????## ### ##??# ##???? #?# #????#% | | ?????#####?### #???# #??????#?###### ##????# | | ?????????????# #???# ?????????????###?????# | | ?????????????# ???# ?????????????????????# | | ????????????? ??# ?????????????????????## | | ????????????? #? ??????????????????????? | | ????????????# ## ?????????????????????? | | ???????????? ## ### ?????????????????????? | | ???????????? " ???#?????????????????????? | | ??????????? "%" ?????????????????????????? | | ???????????# " ?????????????????????????? | | ???????????# ?????????????????????????? | | ???????????# ### #?????????????????????????? | | ???????????## ##?## ??????????????????????????? | | ????????????###????# #??????????????????????????? | | ???????????????????####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 300 Propulsion Shielding 66 Melee Speed Boost 40 Evasion (%) 73 Melee Accuracy 22 Target Analysis 7 Core Analysis 6 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- Cld. VTOL Module | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Adv. System Shield | x1 | -7/Factory | Preloaded Repaired ---------- Flight Unit | 5% | -9/Materials Flight Unit | 10% | -8/Materials Microactuators | 52% | -7/Factory | Broken Studied --------- Flight Unit | -9/Materials | Hacked Flail | -9/Materials | Hacked Cesium-ion Thruster | -8/Materials | Hacked Power Sword | -6/Factory | Hacked Powered Hammer | -6/Factory | Hacked Lgt. Nuclear Core | -6/Factory | Hacked Lgt. Angular Momentum Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Watch This! Challenges ------------ None Game ------ Seed BoreSpreadStatue Manual? 0 Play Time 01:27:51 Cumulative 33.6 hours Start 2026.08.28 @ 02:51:19 End 2026.08.28 @ 04:19:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 27 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4dd68d0b-2700-42ba-b1df-e110ae3ebad1