Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.21 @ 22:18:39 Player: Runia Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (182) 910 Value Destroyed (4381) 4381 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (506) 506 TOTAL SCORE: 9157 Bonus ------- High Alert Combat Kills 697 Follower Combat Kills 70 Friendly Fire -261 Cogmind --------- Core Integrity 245/700 Matter 73/300 Energy 76/100 System Corruption 3% Temperature Hot (201) Movement Core (850) Ox16 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Heavy Laser Plasma Cannon > --- INVENTORY (20) --- Reinforced Fission Core Enhanced Biometal Leg Makeshift Terrain Scanner Improved Target Analyzer Improved Armor Integrity Analyzer Advanced Transmission Jammer Improved Utility Shielding 8R-AWN's Armor/EX Thermal Barrier EM Disruption Field System Backup Module Decoy Drone Bay (15/16) Arc Projector 8R-AWN's Boregun Scythe Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Carbon-fiber Leg Enhanced Biometal Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Arc Projector Arc Projector > --- INVENTORY -------- Combat Antigrav System Makeshift Terrain Scanner Improved Target Analyzer Improved Armor Integrity Analyzer Improved Utility Shielding Light Armor Plating Light Armor Plating 8R-AWN's Armor/EX Thermal Barrier EM Disruption Field System Backup Module Decoy Drone Bay Precision Beam Rifle Heavy Laser 8R-AWN's Boregun Rocket Launcher Mini Grenade Launcher Scythe [Rating: 57] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Reinforced Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Combat Antigrav System Utility Large Storage Unit Device Experimental Heat Sink Storage Large Storage Unit Processor Advanced Core Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Arc Projector Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . 2 . Utility 3 | . . . 2 . . . . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 178 | . 14 3 36 4 25 15 70 11 Power 9 | . 2 . 2 . 2 1 1 1 Engine 5 | . 2 . 2 . 1 . . . Core 4 | . . . . . 1 1 1 1 Reactor . | . . . . . . . . . Propulsion 30 | . 5 1 4 1 2 3 13 1 Treads 18 | . 5 1 4 1 2 1 4 . Leg 11 | . . . . . . 2 9 . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 48 | . 2 1 10 2 10 4 17 2 Device 11 | . 1 . 2 . 2 4 2 . Storage 4 | . 1 . . . 1 . 2 . Processor 2 | . . . . . 2 . . . Hackware 2 | . . . . . . . 2 . Protection 29 | . . 1 8 2 5 . 11 2 Artifact . | . . . . . . . . . Weapon 91 | . 5 1 20 1 11 7 39 7 Energy Gun 26 | . . 1 4 . . . 19 2 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 39 | . 4 . 11 1 7 5 9 2 Ballistic Cannon . | . . . . . . . . . Launcher 24 | . 1 . 5 . 4 2 11 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 13 | . . . 4 . 4 4 1 . Parts Lost 35 | . . . . . 8 1 17 9 Power 2 | . . . . . 1 . . 1 Propulsion 9 | . . . . . 1 1 5 2 Utility 12 | . . . . . 3 . 6 3 Weapon 12 | . . . . . 3 . 6 3 Highest Loss Streak 9 | . . . . . 4 1 6 9 Average Slot Usage (%) 95 | . 92 100 99 100 97 100 94 37 Engine 7 | . 14 14 11 11 9 . . . Core 2 | . . . . . 1 11 8 . Treads 18 | . 26 28 22 22 22 16 8 . Leg 6 | . 1 . . . . 5 24 9 Device 6 | . 10 1 . . 4 25 9 . Storage 11 | . 14 14 11 11 11 11 9 7 Protection 18 | . . 12 31 33 22 . 16 8 Energy Gun 4 | . . 11 3 . . . 11 2 Ballistic Gun 15 | . 24 14 18 13 21 20 4 1 Launcher 1 | . . 2 . 8 . 1 1 2 Naked Turns . | . . . . . . . . . Heaviest Build 86 | 14 30 31 52 54 55 49 86 57 Greatest Support 67 | 20 40 40 49 40 52 57 67 48 Greatest Overweight (x) 3 | . . . 1 1 1 1 2 3 Average Overweight (x) . | . . . . 1 . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 Average Capacity 15 | 8 12 15 15 15 15 15 17 20 Most Carried 20 | 5 11 15 15 15 15 15 20 20 Average Carried 14 | 5 5 13 14 15 12 14 17 19 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 Final Carried 20 | 4 11 14 15 15 15 15 20 17 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 4696 | 200 424 124 670 226 1180 580 1152 140 Remotely . | . . . . . . . . . Salvage Created 6647 | . 670 165 1530 98 579 896 2147 562 Parts 431 | . 47 8 88 6 73 45 128 36 Haulers Intercepted 12 | . 2 . 6 . . . 2 2 Recyclers Shooed 7 | . . . . . . 1 5 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 127 | . 19 2 28 2 6 15 51 4 Melee 1 | . . . . . . . . 1 Guns 75 | . 17 1 15 2 1 9 28 2 AOE 50 | . 2 1 13 . 5 6 23 . Classes Destroyed 18 | . 5 1 3 1 3 1 3 1 Worker 10 | . . . 3 . . 1 4 2 Builder 10 | . 1 . 2 . . 1 4 2 Tunneler 3 | . . . . 1 . 1 1 . Hauler 12 | . 2 . 6 . . . 2 2 Recycler 11 | . . 1 3 . . 3 2 2 Mechanic 1 | . . . . . . . . 1 Operator 1 | . . . . . . . 1 . Turret 1 | . . . . . 1 . . . Watcher 2 | . 1 . 1 . . . . . Swarmer 34 | . 9 . 7 . . 5 13 . Grunt 60 | . 10 2 12 2 . 8 24 2 Brawler 4 | . . . . . . 1 2 1 Duelist 3 | . . . 1 . . . 2 . Protector 2 | . . . . . . . 2 . Sentry 15 | . . . 8 . . . 6 1 Specialist 3 | . . . . . . . 3 . Zionite 8 | . . . . . 8 . . . Assembled 5 | . . . . . 5 . . . Best Kill Streak 9 | . 5 3 8 2 9 5 8 6 Combat Bots Only 6 | . 5 2 5 2 5 3 6 2 Max Kills in Single Turn 4 | . 2 2 3 1 2 2 4 3 Gunslinging 1 | . 1 . . . . . 1 . Exploded 4 | . 1 1 3 . 2 2 4 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed 5 | . . . . . 4 1 . . 8R-AWN (-9/Exiles) EX-DEC (-9/Exiles) EX-BIN (-9/Exiles) EX-HEX (-9/Exiles) NK-0LA (-8/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 9167 | . 658 15 1008 154 1391 502 3950 1489 Core 1283 | . 93 . 68 . 102 77 488 455 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 52 | 100 . 62 . . . 38 11 . Volleys Fired 576 | . 79 5 78 6 146 56 166 40 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 149 | . 40 70 90 46 46 58 130 149 Shots Fired 923 | . 127 9 143 11 185 104 301 43 Gun 846 | . 125 8 132 10 164 98 270 39 Cannon 3 | . . . . . . . . 3 Launcher 74 | . 2 1 11 1 21 6 31 1 Special . | . . . . . . . . . Kinetic 623 | . 125 4 97 10 164 98 98 27 Thermal 48 | . . . . . . . 33 15 Explosive 70 | . 2 1 11 1 21 6 27 1 Electromagnetic 182 | . . 4 35 . . . 143 . Robot Hit Streak 16 | . 8 4 12 5 16 12 10 9 Robot Miss Streak 9 | . 3 2 6 1 6 3 9 5 Penetration Max 2 | . . . . . . 1 1 2 Secondary Targets 7 | . 3 . . . . . 4 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . Shots Hit Robots 602 | . 83 5 104 9 102 67 195 37 Core Hits 358 | . 34 5 64 5 50 34 139 27 Critical Kills 14 | . 1 . 2 . 6 1 1 3 Critical Parts Destroyed 17 | . 1 . . . 8 4 1 3 Critical Strikes 36 | . 2 . 2 . 14 5 6 7 Burn 4 | . . . . . . . 3 1 Destroy 32 | . 2 . 2 . 14 5 3 6 Melee Attacks 6 | . . . . . . . . 6 Impact . | . . . . . . . . . Slashing 6 | . . . . . . . . 6 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14961 | . 1096 131 2825 153 2181 1856 5622 1097 Guns 8916 | . 1024 58 1522 118 1574 1364 2656 600 Cannons 51 | . . . . . . . . 51 Explosions 5810 | . 72 73 1303 35 607 492 2966 262 Melee 184 | . . . . . . . . 184 Ramming . | . . . . . . . . . Kinetic 6824 | . 1024 22 1115 118 1574 1364 1210 397 Thermal 912 | . . . 92 . . . 566 254 Explosive 5195 | . 72 73 1211 35 607 492 2596 109 Electromagnetic 1846 | . . 36 407 . . . 1250 153 Impact . | . . . . . . . . . Slashing 184 | . . . . . . . . 184 Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . 2 5 3 Average Corruption 2 | . . . . . . 2 3 1 Corruption Purged . | . . . . . . . . . Effects 23 | . . . . . . 6 17 . Message Errors 5 | . . . . . . 3 2 . Matter Fused 4 | . . . . . . . 4 . Heat Flow Errors 2 | . . . . . . 1 1 . Energy Discharges 5 | . . . . . . 2 3 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . 4 . Misfires 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 86 | . . . 47 . . . 37 2 Projectiles . | . . . . . . . . . Explosions 86 | . . . 47 . . . 37 2 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 557 | . . . 103 46 28 . 319 61 Shots 20 | . . . 3 1 2 . 12 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 486 | . . 15 246 155 189 236 486 201 Average Temperature 78 | . . 10 53 69 81 21 104 51 Received Heat Transfer 2589 | . 252 9 282 63 . 207 1305 471 Effects 7 | . . . 2 . . . 5 . Shutdowns 3 | . . . . . . . 3 . Interference 2 | . . . 2 . . . . . Short Circuit 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . . . . . . . 6 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 2 | . . . . . . . 2 . Heat Transferred 1920 | . . . 100 . . . 1239 581 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . 1 . . . 3 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 1284 | . 268 145 552 207 . 287 1284 654 Initial 574 | . . 75 . 202 . . 111 574 Average 341 | . 137 53 247 153 . 101 694 593 Maximum Alert Level 4 | . 1 . 2 1 . 1 4 2 Low Security (%) 39 | 100 84 100 30 28 . 93 1 . Level 1 26 | . 15 . 55 71 . 6 9 . Level 2 19 | . . . 13 . . . 42 100 Level 3 13 | . . . . . . . 43 . Level 4 . | . . . . . . . 2 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 4 1 3 . . . 14 1 Investigation 11 | . 3 1 3 . . . 4 . Extermination . | . . . . . . . . . Reinforcement 7 | . 1 . . . . . 5 1 Assault 2 | . . . . . . . 2 . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 14 | . . . 3 . . 1 7 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 225 | . 28 2 56 2 21 15 89 12 Peak Tracking Total 9 | . 4 1 6 1 9 3 7 6 Tactical Retreats 13 | . 1 . 1 . 5 2 4 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 4 | . 4 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Exploded 3 | . . . . . 3 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 30 | . . . 2 . 17 . 10 1 Max in Single Turn 2 | . . . 1 . 2 . 2 1 Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 36 | . 10 2 13 . 1 . 10 . Terminals 19 | . 7 . 8 . . . 4 . Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 . 1 . . . 2 . Recycling Units 5 | . 2 . 2 . . . 1 . Scanalyzers 4 | . . . 2 . . . 2 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 97 | . 26 2 39 . 1 . 29 . Successful 55 | . 13 2 22 . 1 . 17 . Failed 41 | . 12 . 17 . . . 12 . Catastrophic 4 | . 1 . 1 . . . 2 . Database Lockouts 1 | . 1 . . . . . . . Manual 33 | . 17 . 9 . . . 7 . Terminals 58 | . 19 . 23 . . . 16 . Fabricators . | . . . . . . . . . Repair Stations 11 | . 5 . 2 . . . 4 . Recycling Units 7 | . 2 . 4 . . . 1 . Scanalyzers 17 | . . . 10 . . . 7 . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 23 | . 7 2 7 . 1 . 6 . Record 1 | . . . . . 1 . . . Part Schematic 6 | . 3 . 3 . . . . . Open Door 2 | . . 2 . . . . . . Level Access Points 1 | . . . . . . . 1 . Terminal Index 2 | . 1 . . . . . 1 . Scanalyzer Index 1 | . . . . . . . 1 . Alert Level 1 | . 1 . . . . . . . Unreport Threat 2 | . . . 2 . . . . . Locate Traps 3 | . 1 . 1 . . . 1 . Hauler Manifests 2 | . . . . . . . 2 . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . 2 . 2 . . . 4 . Scan Component 4 | . 1 . 1 . . . 2 . Repair 4 | . 1 . 1 . . . 2 . Recycling Unit Hacks 2 | . . . 1 . . . 1 . Report Inventory 2 | . . . 1 . . . 1 . Scanalyzer 15 | . . . 10 . . . 5 . Insert Component 7 | . . . 4 . . . 3 . Analyze 8 | . . . 6 . . . 2 . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 6 | . 4 . 2 . . . . . Terminals 2 | . 2 . . . . . . . Botnet 1 | . 1 . . . . . . . Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . Tunnel 4 | . 2 . 2 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 26 | . 6 . 11 . . . 9 . Full Trace Events 7 | . 1 . 2 . . . 4 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . 3 . 6 . . . 2 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . 1 . 1 . . . 2 . Time 222 | . 26 . 32 . . . 164 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . . 3 . . . 2 . Part Schematics Acquired 5 | . . . 3 . . . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 4 | . . 2 . . . . 2 . Largest Group 2 | . . 2 2 . . . 1 . Highest-Rated Group 45 | . . 45 45 . . . 24 . Highest-Rated Ally 31 | . . 31 31 . . . 24 . Total Orders 1 | . . . 1 . . . . . EXPLORE 1 | . . . 1 . . . . . Ally Attacks 19 | . . . 14 . . . 5 . Total Damage 253 | . . . 165 . . . 88 . Kills 5 | . . . 3 . . . 2 . Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . Drone Launches 1 | . . . 1 . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 11191 | 1 1351 861 2718 556 2083 619 2734 268 Spaces Moved 4689 | 1 678 503 979 210 805 296 1140 77 Core . | . . . . . . . . . Treads 3339 | . 620 503 979 210 805 192 30 . Legs 1331 | 1 58 . . . . 104 1110 58 Wheels . | . . . . . . . . . Hover 19 | . . . . . . . . 19 Flight . | . . . . . . . . . Fastest Speed 110 | 120 120 160 165 245 160 110 110 110 Average Speed 190 | 120 156 164 240 245 207 143 168 196 Slowest Speed 290 | 120 160 165 245 245 245 240 240 290 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 59 | 2 94 94 88 47 79 62 63 2 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 8 | . 2 1 2 2 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . 2 . . . 1 . . Spaces Dug 16 | . . . . . 8 . 8 . Terrain Destroyed 488 | . 17 6 91 12 76 63 217 6 Melee . | . . . . . . . . . Projectile 13 | . . . . . 9 2 1 1 AOE 475 | . 17 6 91 12 67 61 216 5 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 6018 | 2 841 527 1213 240 1036 383 1637 139 Wait 378 | . 53 8 64 17 25 10 199 2 Move 4681 | . 677 502 978 209 804 295 1139 77 Hop . | . . . . . . . . . Pick Up 75 | . 12 5 20 2 18 2 15 1 Fast Attach 43 | . 4 . 7 . 4 3 22 3 Attach 29 | . 2 . 2 . 11 2 7 5 Detach 7 | . . . 2 . 3 . . 2 Swap 106 | . 8 3 27 4 10 10 41 3 Drop 95 | 2 6 4 35 2 15 5 26 . Fire 576 | . 79 5 78 6 146 56 166 40 Melee 6 | . . . . . . . . 6 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 22 | . . . . . . . 22 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 9) 165 | -10/Materials | Central database locked down 309 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 5) 566 | -10/Materials | Repaired Assault Rifle 619 | -10/Materials | Discovered new exit (range 11) 1276 | -10/Materials | Discovered new exit (range 13) 1318 | -10/Materials | Discovered new exit (range 15) 1353 | -10/Materials | Entered Mines 1359 | -10/Mines | Met a Derelict shopkeep closing up shop 1562 | -10/Mines | Discovered new exit (range 5) 1735 | -10/Mines | Learned location of Storage (-8) 1895 | -10/Mines | Discovered new exit (range 9) 1995 | -10/Mines | Found the Drone Emporium 2005 | -10/Mines | Found Prototype Device 2110 | -10/Mines | Learned Materials stockpile data 2214 | -10/Mines | Entered Materials 2214 | -9/Materials | Accompanied by 2 allies 2214 | -9/Materials | Evolved 2 slots: Utility x2 2214 | -9/Materials | Identified Decoy Drone Bay 2219 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2241 | -9/Materials | Discovered new exit (range 47) 3316 | -9/Materials | Discovered new exit (range 12) 3465 | -9/Materials | Repaired Mni. Grenade Launcher 3923 | -9/Materials | Discovered new exit (range 16) 4674 | -9/Materials | Discovered new exit (range 4) 4932 | -9/Materials | Entered Mines 5028 | -9/Mines | Learned location of Zion (-6) 5106 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5212 | -9/Mines | Discovered new exit (range 3) 5339 | -9/Mines | Found a hidden stash of uninstalled traps 5478 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5478 | -9/Mines | Discovered new exit (range 5) 5488 | -9/Mines | Entered Exiles 5528 | -9/Exiles | Discovered new exit (range 15) 5550 | -9/Exiles | Met 8R-AWN 5589 | -9/Exiles | Met EX-HEX 5682 | -9/Exiles | Met EX-DEC 5815 | -9/Exiles | Discovered new exit (range 11) 6390 | -9/Exiles | Attacked by the Exiles 6575 | -9/Exiles | Lost 4 parts (1n2u1w) 6604 | -9/Exiles | Destroyed 8R-AWN 6620 | -9/Exiles | Found Prototype Protection 6626 | -9/Exiles | Found Prototype Ballistic Gun 6779 | -9/Exiles | Identified 8R-AWN's Armor/EX 6784 | -9/Exiles | Identified 8R-AWN's Boregun 6885 | -9/Exiles | Build established: Scavenger-Mutant 7120 | -9/Exiles | Destroyed EX-DEC 7247 | -9/Exiles | Destroyed EX-BIN 7354 | -9/Exiles | Destroyed EX-HEX 7571 | -9/Exiles | Entered Mines 7616 | -8/Mines | NK-0LA came to Exiles' defense 7730 | -8/Mines | Core integrity fell below 50% 7967 | -8/Mines | Destroyed NK-0LA 7972 | -8/Mines | Found Prototype Device 7976 | -8/Mines | Found Prototype Device 7976 | -8/Mines | Identified Thermal Barrier 8022 | -8/Mines | Identified EM Disruption Field 8150 | -8/Mines | Discovered new exit (range 17) 8190 | -8/Mines | Entered Materials 8190 | -8/Materials | Evolved 2 slots: Propulsion x2 8191 | -8/Materials | Identified exit to Storage 8483 | -8/Materials | Repaired Enh. Biometal Leg 8605 | -8/Materials | Lost 6 parts (2n2u2w) 8701 | -8/Materials | Repaired Rnf. Fission Core 9488 | -8/Materials | Garrison activated, responded to threat 9499 | -8/Materials | Core integrity fell below 50% 9951 | -8/Materials | Identified exit to Factory 10190 | -8/Materials | First assault squad dispatched 10286 | -8/Materials | Build established: Mutant 10860 | -8/Materials | Core integrity fell below 20% 10924 | -8/Materials | Entered Factory 10924 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 10949 | -7/Factory | Lost 6 parts (2n2u2w) 11147 | -7/Factory | Core integrity fell below 50% 11192 | -7/Factory | Self-destructed Last Messages --------------- 11170_ W-25 Informer sends out distress signal. 11172_ U-05 Engineer lays Concrete. 11175_ Acquired Lgt. Nuclear Core. 11176_ P-60 Hacker resets B-48 Gladiator, system corruption cleaned. 11176_ U-05 Engineer lays Concrete. 11181_ R-06 Scavenger collects Sml. Storage Unit. 11181_ U-05 Engineer lays Concrete. 11183_ B-48 Gladiator suffers critical hit (Burn). 11183_ U-05 Engineer lays Concrete. 11185_ Critical hit (Smash). 11185_ Cmb. Antigrav System destroyed. 11185_ System corrupted by crushing effect (+2). 11186_ U-05 Engineer lays Concrete. 11187_ P-60 Hacker resets B-48 Gladiator, system corruption cleaned. 11187_ U-05 Engineer lays Concrete. 11188_ Lgt. Nuclear Core destroyed. 11189_ B-48 Gladiator critical meltdown. 11189_ U-05 Engineer lays Concrete. 11189_ Critical hit (Burn: +37). 11191_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ????########?????????? | | ??????????????????????????+ ????# #?????????? | | ??????????????????????????# ????# #?????????? | | ??????????????????????????# ????# #?????????? | | ??????????????????????????#]#???# #?????????? | | ??????????????????????????#%#???# #?????????? | | ??????????????????????????#]#???# #?????????? | | ??????????????????????????#]#???# #?????????? | | ??????????????????????????#=#???# #?????????? | | ???????????????????##?????#%##### #?????????? | | ?????????????####### ###### = # #?????????? | | ?????????????# = #g # #?????????? | | ??????????????""" @ug # #?????????? | | ?????????????#"R = * !#mpg + #########?? | | ?????????????#""" = *=!#= ![[######## #? | | ?????????????# * !# *[%[ # """ #? | | ?????????????# ] ]%#! = [ # """ #? | | ?????????????# u=]]=* # """ #? | | ?????????????# ==%*%[ " #? | | ?????????????# """ =#= # """ #? | | ?????????????# """ # # """ #? | | ?????????????# """ %# # """ #? | | ?????????????? ??? # ######## #? | | ?????????????????######g### #??????##########? | | ???????????? ^ u #????????????????? | | ???????????? +????????????????? | | ???????????? #????????????????? | | ?????????????"""" """"""" #????????????????? | | ??????????????????""""""" #????????????????? | | ???????????????????"""""" #????????????????? | | ????????????????????""""" #????????????????? | | ????????????????????? +????????????????? | | ?????????????????????? #####????????????????? | | ?????????????????????? ?????????????????????? | | ??????????????????????/ ?????????????????????? | | ?????????????????????? ?????????????????????? | | ??????????????????????+####+?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 12 Armor Coverage 1150 Resistance: KI 20 Resistance: TH 50 Resistance: EX 90 Weapon Shielding 66 Evasion (%) 55 Core Analysis 10 Armor Integrity Analysis 20 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Reactive Plating | -9/Materials | Scanalyzed Transmission Jammer | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked EM Disruption Field | -8/Materials | Scanalyzed Cmb. Antigrav System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotRecyclingDetonator Manual? 0 Play Time 01:11:28 Cumulative 386.2 hours Start 2021.10.21 @ 12:00:29 End 2021.10.21 @ 22:18:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 396 Rogue 396 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 78 Gallery% 90 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d421583-b0cb-4c00-8150-ff184079ffbe