Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 23:29:40 // Winter2019/RPGLIKE Player: Trantor Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (306) 1530 Value Destroyed (9817) 9817 Prototype IDs (29) 580 Alien Tech Used (1) 200 Bonus (443) 443 TOTAL SCORE: 18270 Bonus ------- High Alert Combat Kills 744 Follower Combat Kills 896 Met Data Miner 300 Met Imprinter 300 Friendly Fire -1797 Cogmind --------- Core Integrity 0/1250 Matter 100/300 Energy 1307/1430 System Corruption 4% Temperature Cool (431) Movement Walking (122) Location -5/Factory Parts ------- > --- POWER (3) -------- Fission Core Fission Core Fission Core > --- PROPULSION (5) --- Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Improved Energy Well Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Precision Energy Filter Improved Weapon Cycler > --- WEAPON (5) ------- Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Railgun Heavy Rocket Launcher > --- INVENTORY (3) ---- Improved Titanium Leg Cooling System Heavy Pick Peak State ------------ > --- POWER ------------ Fission Core Fission Core Fission Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Energy Well Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Precision Energy Filter Improved Weapon Cycler Layered Medium Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Railgun Heavy Rocket Launcher > --- INVENTORY -------- Improved Titanium Leg Cooling System Heavy Pick [Rating: 111] Favorites ----------- Power Fission Core Engine Heavy Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Leg Titanium Leg Flight Unit Improved Flight Unit Utility Advanced Targeting Computer Device Cooling System Storage Improved Energy Well Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 18 | 5 1 1 4 1 2 1 . . . 1 1 . . . 1 . Power 2 | 1 . . . . 1 . . . . . . . . . . . Propulsion 4 | 1 . . 2 . 1 . . . . . . . . . . . Utility 9 | 2 . 1 2 1 . . . . . 1 1 . . . 1 . Weapon 3 | 1 1 . . . . 1 . . . . . . . . . . Parts Attached 185 | 7 9 2 33 45 23 16 8 8 1 2 9 4 4 . 11 3 Power 33 | 2 3 . 10 2 2 4 1 2 . 1 4 . 2 . . . Engine 24 | 2 3 . 10 2 . 4 . 1 . 1 1 . . . . . Core 8 | . . . . . 2 . 1 1 . . 3 . 1 . . . Reactor 1 | . . . . . . . . . . . . . 1 . . . Propulsion 43 | 2 . . 8 14 6 6 . 2 . . 1 1 . . 2 1 Treads . | . . . . . . . . . . . . . . . . . Leg 42 | 2 . . 8 13 6 6 . 2 . . 1 1 . . 2 1 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . . . . . . . Utility 55 | . 4 . 8 10 8 2 5 2 1 1 3 . 2 . 7 2 Device 24 | . 2 . 2 3 2 . 3 . . 1 3 . 2 . 5 1 Storage 1 | . . . . . . . . . . . . . . . 1 . Processor 9 | . 2 . 1 2 2 . . 1 1 . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 21 | . . . 5 5 4 2 2 1 . . . . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 54 | 3 2 2 7 19 7 4 2 2 . . 1 3 . . 2 . Energy Gun 25 | 3 2 1 6 9 2 1 . 1 . . . . . . . . Energy Cannon 11 | . . . 1 3 5 2 . . . . . . . . . . Ballistic Gun 4 | . . . . . . . 2 1 . . . . . . 1 . Ballistic Cannon 2 | . . . . 2 . . . . . . . . . . . . Launcher 10 | . . . . 5 . 1 . . . . 1 2 . . 1 . Special Weapon 1 | . . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 2 5 2 1 1 . . . . . . . 2 1 Parts Lost 3 | . . . . 1 . . 1 . . . . . . . . 1 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 3 | . . . . 1 . . 1 . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . 1 . . 1 . . . . . . . . 1 Average Slot Usage (%) 97 | . 95 99 96 96 94 93 94 99 100 96 99 99 99 100 99 100 Engine 8 | . 21 19 14 12 11 10 9 5 5 6 2 . . . . . Core 5 | . . . . . 3 5 5 10 10 6 10 13 12 13 13 13 Leg 23 | . 21 19 21 25 26 26 25 24 25 23 22 22 22 22 21 21 Device 14 | . 10 9 12 14 11 10 10 15 15 14 21 22 22 22 20 21 Processor 14 | . 19 19 14 12 16 15 15 15 15 14 13 13 13 13 13 13 Protection 5 | . . . 9 10 6 4 4 5 5 4 4 4 4 4 4 3 Energy Gun 6 | . 21 29 22 12 1 . . . . . . . . . . . Energy Cannon 10 | . . . . 4 14 15 15 15 15 14 13 13 13 13 13 13 Ballistic Gun 2 | . . . . . . . 2 4 5 4 4 4 4 4 4 4 Launcher 2 | . . . . . . 1 5 5 5 4 4 3 . . 3 4 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 85 | 12 17 17 37 44 62 65 68 75 75 75 83 83 79 79 83 85 Greatest Support 121 | 20 20 20 48 48 85 100 100 100 100 100 100 100 100 100 121 121 Greatest Overweight (x) 3 | 2 . . 1 3 . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 3 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 3 Average Capacity . | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 2 Most Carried 3 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 3 Average Carried . | . . . . . 1 . . . 1 1 . . 1 1 1 2 Final Capacity 3 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 3 Final Carried 3 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 3 Class Distribution -------------------- 39% | Gunner 11% | Mutant 11% | Scavenger-Gunner 11% | Tank 8% | Scavenger-Tank 6% | Generator-Assassin 5% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -10/Mines Tank | -9/Materials Scavenger-Tank | -9/Storage Commander-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Generator-Tank | -6/Factory Generator-Tank | -6/Lower Caves Generator-Assassin | -6/Lower Caves Generator-Assassin | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 3865 | 270 104 67 339 710 250 150 431 244 35 192 204 74 114 . 402 279 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 11191 | . 545 80 2301 1651 948 780 365 436 . 392 344 475 569 . 1012 1293 Parts 638 | . 44 11 146 123 48 49 23 18 . 18 17 7 26 . 30 78 Haulers Intercepted 11 | . . . 5 4 2 . . . . . . . . . . . Recyclers Shooed 5 | . 2 . 1 . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 75 | . . . . . . . 12 10 . 18 . 3 12 . 20 . Prevented 59 | . . . . . . . 11 9 . 12 . 1 13 . 13 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 226 | . 14 6 41 36 17 12 13 11 . 13 3 5 7 . 26 22 Guns 72 | . 13 4 30 10 . . 4 . . 2 1 . 2 . 2 4 Cannons 81 | . . . . 19 14 9 6 4 . 4 2 3 2 . 8 10 AOE 62 | . 1 2 8 7 2 3 3 6 . 7 . 1 2 . 13 7 Classes Destroyed 17 | . 5 . 5 2 1 2 . . . . . 1 1 . . . Worker 16 | . 1 . 4 3 . 4 . . . . . . . . . 4 Builder 7 | . . . . 1 . . . . . . . . . . . 6 Tunneler 1 | . 1 . . . . . . . . . . . . . . . Hauler 11 | . . . 5 4 2 . . . . . . . . . . . Recycler 8 | . . . 3 1 . 3 . . . . . . . . . 1 Carrier 3 | . . . . . . 1 . 1 . 1 . . . . . . Minesweeper 1 | . . . . . . . . . . . . . 1 . . . Operator 12 | . . . 3 5 2 1 . . . . 1 . . . . . Watcher 17 | . 2 . 5 1 3 4 . . . . 2 . . . . . Swarmer 75 | . 6 6 14 . 3 6 6 8 . 8 . 4 . . 14 . Grunt 91 | . 8 . 16 23 9 . 6 2 . 3 . . 4 . 8 12 Brawler 4 | . . . . 2 . . . 1 . . . . . . 1 . Duelist 4 | . . . 1 . 1 . . . . 1 . . . . 1 . Sentry 33 | . . . 10 11 5 1 . . . 1 2 . . . 2 1 Hunter 10 | . . . . . 2 2 . . . . . . 2 . . 4 Programmer 11 | . . . . . . 3 1 . . . 1 . 1 . . 5 Enhanced Grunt 1 | . . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . . 1 . . . . Best Kill Streak 12 | . 4 3 11 11 6 4 7 3 . 4 2 4 3 . 7 12 Combat Bots Only 9 | . 4 3 7 8 6 3 7 3 . 4 1 4 3 . 7 9 Max Kills in Single Turn 5 | . 2 3 3 5 5 3 3 3 . 3 1 2 1 . 4 4 Gunslinging 2 | . 1 2 1 . . . . . . . . . . . . . Exploded 4 | . 1 2 2 3 1 1 3 3 . 3 . 1 1 . 4 2 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 8700 | . 374 75 1108 1883 442 738 608 163 . 411 63 185 146 . 629 1875 Core 6349 | . 295 62 827 1328 225 507 413 123 . 304 40 128 108 . 473 1516 Absorbed by Shields 503 | . . . . . . . . . . . 67 173 149 . 114 . Redirected to Core 5151 | . 242 40 672 1117 219 472 354 123 . 291 37 123 103 . 414 944 Core Remaining (%) 92 | 100 . 89 . 84 95 . . . . 86 . . . . 100 . Volleys Fired 477 | . 45 4 101 83 28 42 30 13 . 20 12 8 14 . 31 46 Largest 5 | . 2 3 3 3 3 3 5 3 . 5 5 5 4 . 5 5 Hottest 281 | . 80 120 120 270 207 207 260 207 . 267 276 276 237 . 281 281 Shots Fired 1413 | . 89 11 303 220 84 112 77 31 1 80 52 30 46 . 102 175 Gun 633 | . 89 11 303 94 . . 15 . 1 18 12 7 14 . 23 46 Cannon 694 | . . . . 113 84 105 46 27 . 51 36 21 32 . 66 113 Launcher 86 | . . . . 13 . 7 16 4 . 11 4 2 . . 13 16 Special . | . . . . . . . . . . . . . . . . . Kinetic 144 | . . . . 8 . . 15 . 1 18 12 7 14 . 23 46 Thermal 105 | . . . . 105 . . . . . . . . . . . . Explosive 86 | . . . . 13 . 7 16 4 . 11 4 2 . . 13 16 Electromagnetic 1078 | . 89 11 303 94 84 105 46 27 . 51 36 21 32 . 66 113 Robot Hit Streak 32 | . 6 3 26 28 27 25 20 31 3 26 20 14 22 . 31 32 Robot Miss Streak 5 | . 5 2 5 2 1 2 1 1 . 2 2 1 1 . 2 2 Penetration Max 2 | . . . . . . . . . . . . . . . . 2 Secondary Targets 19 | . 4 3 10 2 . . . . . . . . . . . . Max Gunslinging Chain 2 | . 1 2 2 1 . . . . . . . . . . . . Shots Hit Robots 918 | . 40 7 209 139 50 77 39 27 1 54 32 17 38 . 70 118 Core Hits 495 | . 26 6 85 76 25 41 23 17 . 27 12 15 15 . 47 80 Critical Hits 9 | . . . . 2 . 1 . . . 1 . . 1 . 1 3 Critical Kills 4 | . . . . . . . . . . 1 . . . . . 3 Critical Parts Destroyed 5 | . . . . 2 . 1 . . . . . . 1 . 1 . Melee Attacks 7 | . . . . . . . . . . . . 1 6 . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . . . 1 6 . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 25153 | . 572 162 3189 3563 2281 2108 1052 973 23 1776 561 579 949 . 3032 4333 Guns 5756 | . 535 55 2421 874 . . 128 . 23 195 78 47 142 . 342 916 Cannons 10732 | . . . . 2125 1435 1348 431 582 . 841 301 309 653 . 1064 1643 Explosions 8665 | . 37 107 768 564 846 760 493 391 . 740 182 223 154 . 1626 1774 Melee . | . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 1951 | . . . . 80 . . 128 . 23 195 78 47 142 . 342 916 Thermal 5037 | . 37 107 768 2196 846 647 214 . . . . . 154 . . 68 Explosive 5673 | . . . . 413 . 113 279 391 . 740 182 223 . . 1626 1706 Electromagnetic 12492 | . 535 55 2421 874 1435 1348 431 582 . 841 301 309 653 . 1064 1643 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 5 | . 3 3 . 3 . 5 5 5 5 . 1 1 1 1 1 4 Average Corruption 2 | . 2 3 . 2 . 2 5 5 5 . 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 197 | . 16 17 . 51 . 16 44 21 9 . 2 3 6 . 8 4 Message Errors 46 | . 3 3 . 9 . 5 8 2 2 . 1 2 4 . 6 1 Matter Fused 51 | . 4 5 . 15 . 2 10 13 2 . . . . . . . Heat Flow Errors 25 | . 1 4 . 8 . 2 4 2 4 . . . . . . . Energy Discharges 21 | . 3 1 . 3 . 4 6 2 . . 1 . . . 1 . Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . Data Loss (minor) 19 | . 1 3 . 3 . 2 6 1 . . . 1 1 . 1 . Data Loss (major) 4 | . . . . . . 1 3 . . . . . . . . . Misfires 4 | . . . . . . . 3 . 1 . . . . . . . Targeting Errors 21 | . 3 . . 11 . . 3 . . . . . 1 . . 3 Weapon Failures 5 | . 1 1 . 2 . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 902 | . . . 6 86 216 197 19 27 . 70 10 35 20 . 49 167 Projectiles 425 | . . . . 86 35 135 14 15 . 29 . 12 20 . 10 69 Explosions 477 | . . . 6 . 181 62 5 12 . 41 10 23 . . 39 98 Melee . | . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 786 | . . 34 . 150 124 161 102 . . 38 . 52 . . 23 102 Shots 28 | . . 1 . 7 2 5 4 . . 2 . 2 . . 1 4 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 865 | . 143 249 116 865 96 186 524 244 214 181 60 30 2 . 134 642 Average Temperature 117 | . 22 72 16 191 19 43 152 81 98 52 25 20 1 . 43 289 Received Heat Transfer 1876 | . 123 . 399 657 111 . 90 63 . 84 10 . 13 . 152 174 Effects 87 | . . . . 26 . . 6 . . . . . . . . 55 Shutdowns 29 | . . . . 6 . . 1 . . . . . . . . 22 Energy Bleed 9 | . . . . 4 . . . . . . . . . . . 5 Interference 14 | . . . . 4 . . 2 . . . . . . . . 8 Matter Decay 7 | . . . . 2 . . 1 . . . . . . . . 4 Short Circuit 9 | . . . . 5 . . 1 . . . . . . . . 3 Damage (minor) 5 | . . . . 2 . . . . . . . . . . . 3 Damage (major) 11 | . . . . 2 . . 1 . . . . . . . . 8 Damage (core) 3 | . . . . 1 . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 14 | . . . 3 . 2 1 . 2 . . . 1 1 . 3 1 Combat Hostiles 11 | . . . 3 . 1 . . 1 . . . 1 1 . 3 1 Parts Fried 84 | . 2 . 16 7 11 12 1 4 . 3 4 3 2 . 7 12 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 8 | . . 1 1 2 1 1 2 . . . . . . . . . Heat Transferred 5338 | . 50 100 800 2938 650 400 250 . . . . . 100 . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 25 | . 1 1 9 5 1 4 1 . . . . . 2 . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 955 | . 255 100 650 955 523 326 . . . . 455 . . . . 814 Initial 364 | . . 30 27 254 299 156 . . . . 364 . . . . 112 Average 287 | . 79 34 373 560 257 131 . . . . 359 . . . . 233 Maximum Alert Level 3 | . 1 . 2 3 2 1 . . . . 2 . . . . 3 Low Security (%) 46 | 100 88 100 31 . 29 85 . . . . . . . . . 59 Level 1 22 | . 11 . 24 7 68 14 . . . . 62 . . . . 26 Level 2 28 | . . . 44 79 2 . . . . . 37 . . . . 12 Level 3 2 | . . . . 13 . . . . . . . . . . . 2 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 3 . 6 4 3 4 . . . . 6 . . . . 7 Investigation 5 | . 1 . 2 . 1 1 . . . . . . . . . . Extermination 6 | . . . . . . 3 . . . . 1 . . . . 2 Reinforcement 16 | . 2 . 4 3 1 . . . . . 2 . . . . 4 Assault 2 | . . . . 1 . . . . . . . . . . . 1 Garrison 4 | . . . . . 1 . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 2 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 15 | . 4 . 3 2 6 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 325 | . 29 6 56 54 29 21 12 14 . 23 9 6 8 . 32 26 Peak Tracking Total 9 | . 4 3 4 7 4 3 6 3 . 5 2 3 3 . 9 7 Tactical Retreats 17 | . 1 . 4 1 1 . 1 3 . . . 1 1 . 1 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 18 | . 3 . 5 6 2 1 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . 1 . . . 3 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 40 | . 2 . 2 11 7 13 2 . . . 1 . . . . 2 Max in Single Turn 8 | . 1 . 1 2 6 8 1 . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 59 | . 8 . 10 13 5 7 2 1 . 1 7 . . 4 . 1 Terminals 38 | . 6 . 6 11 4 4 1 . . 1 4 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 7 | . 1 . 2 2 . 2 . . . . . . . . . . Recycling Units 4 | . 1 . . . . 1 . . . . 2 . . . . . Scanalyzers 4 | . . . 2 . 1 . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 162 | . 17 . 29 32 14 19 3 1 . 6 9 . . 29 . 3 Successful 97 | . 6 . 16 17 8 8 3 1 . 3 5 . . 29 . 1 Failed 65 | . 11 . 13 15 6 11 . . . 3 4 . . . . 2 Catastrophic 19 | . 1 . 5 2 . 5 . . . 2 3 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 63 | . 5 . 7 15 1 6 . . 3 5 10 . . 8 . 3 Terminals 90 | . 12 . 11 28 12 11 2 . . 6 5 . . . . 3 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 25 | . 3 . 13 4 . 5 . . . . . . . . . . Recycling Units 7 | . 2 . . . . 3 . . . . 2 . . . . . Scanalyzers 9 | . . . 5 . 2 . . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 68 | . 4 . 2 13 6 5 3 1 . 3 1 . . 29 . 1 Record 18 | . 1 . . . . 3 2 . . 1 . . . 11 . . Part Schematic 11 | . . . . 1 . . . . . . . . . 9 . 1 Robot Schematic 7 | . . . . 1 . . . . . . . . . 6 . . Prototype ID Bank 8 | . 1 . 1 3 . . . . . . . . . 3 . . Open Door 7 | . . . . 5 . . 1 1 . . . . . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . . . . . . . Unreport Threat 12 | . 1 . 1 3 4 1 . . . 2 . . . . . . Locate Traps 2 | . . . . . 1 . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 18 | . 2 . 10 4 . 2 . . . . . . . . . . Scan Component 10 | . 1 . 5 2 . 2 . . . . . . . . . . Repair 8 | . 1 . 5 2 . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 1 . . . . 2 . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . Retrieve Components 2 | . . . . . . . . . . . 2 . . . . . Scanalyzer 8 | . . . 4 . 2 . . . . . 2 . . . . . Insert Component 4 | . . . 2 . 1 . . . . . 1 . . . . . Analyze 4 | . . . 2 . 1 . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . 2 1 1 . . . . 1 . . . . . Used 2 | . . . . . . 1 . . . . 1 . . . . . Hacking Detections 49 | . 8 . 9 11 5 7 1 . . 1 6 . . . . 1 Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . 1 . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 2 1 1 . . . . . 1 . . 9 . 1 Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 8 | . 1 . 5 2 . . . . . . . . . . . . Time 198 | . 26 . 130 42 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . 10 . . . . . Parts Scanalyzed 4 | . . . 2 . 1 . . . . . 1 . . . . . Part Schematics Acquired 4 | . . . 2 . 1 . . . . . 1 . . . . . Parts Damaged 2 | . . . 1 . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 2 Programmers 2 | . . . . . . . . . . . . . . . . 2 Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 17 | . . 1 . 11 . . . . 2 . . . . . 3 . Largest Group 11 | . . 1 . 11 11 1 . . 2 2 2 . . . 2 . Highest-Rated Group 188 | . . 31 . 187 187 13 . . 188 188 188 . . . 94 . Highest-Rated Ally 99 | . . 31 . 99 99 13 . . 94 94 94 . . . 94 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 195 | . . . . 14 89 . . . . 59 10 . . . 23 . Total Damage 3711 | . . . . 326 634 . . . . 1882 272 . . . 597 . Kills 35 | . . . . 6 9 . . . . 13 1 . . . 6 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . . . 1 2 3 . 1 2 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 21623 | 58 1344 799 2438 2364 1085 2212 1676 883 2100 1507 739 761 1120 157 1769 611 Spaces Moved 14949 | 44 956 593 1412 1420 724 1561 1201 614 1653 1111 528 559 795 125 1301 352 Core 12 | 12 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 14934 | 32 956 593 1412 1417 724 1561 1201 614 1653 1111 528 559 795 125 1301 352 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 3 | . . . . 3 . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 124 125 124 126 126 126 126 126 126 124 122 Average Speed 124 | 110 120 120 128 120 122 125 125 125 126 126 126 126 126 126 124 123 Slowest Speed 275 | 150 120 120 150 275 124 126 126 126 126 126 126 126 126 126 126 124 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . . Exploration Rate (%) 67 | 4 99 98 94 96 56 32 96 62 90 91 17 63 78 77 93 9 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 4 | . . . . . . . . . 2 1 . . . 1 . . Known Exits Taken 15 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . Scrap Searched 17 | . . 1 . . . . 2 2 5 2 . 1 2 . 2 . Spaces Dug 246 | . . . . 47 . 70 45 . . 23 . 14 6 . 41 . Terrain Destroyed 1057 | . 3 7 27 140 74 148 113 10 . 89 36 28 17 . 185 180 Melee 7 | . . . . . . . . . . . . 1 6 . . . Projectile 55 | . . . . 28 . . . . . 3 1 . 1 . 13 9 AOE 995 | . 3 7 27 112 74 148 113 10 . 86 35 27 10 . 172 171 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 16942 | 51 1062 671 1806 1892 858 1731 1314 701 1669 1170 573 594 870 124 1406 450 Wait 893 | . 36 69 190 237 42 72 54 57 16 13 8 3 43 . 18 35 Move 14933 | 43 955 592 1411 1419 723 1560 1200 613 1652 1110 527 558 794 124 1300 352 Hop . | . . . . . . . . . . . . . . . . . Pick Up 14 | . . . 5 2 . 2 . 1 . . 2 1 . . . 1 Fast Attach 110 | 6 5 2 22 25 14 8 6 5 . 2 5 1 2 . 6 1 Attach 5 | . . . 1 1 . 1 1 . . . . 1 . . . . Detach 3 | . . . . 1 . . 1 1 . . . . . . . . Swap 71 | 1 4 . 10 19 9 7 2 3 1 . 4 2 2 . 5 2 Drop 128 | 1 4 2 18 32 20 15 3 7 . 1 9 2 4 . 9 1 Fire 477 | . 45 4 101 83 28 42 30 13 . 20 12 8 14 . 31 46 Melee 7 | . . . . . . . . . . . . 1 6 . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . . . . . . . Rewire 23 | . . . . 3 . . . . . . . 7 . . 13 . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 273 | . 13 2 48 65 22 24 17 1 . 24 6 10 5 . 24 12 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / Ext) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 12 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Discovered new exit (range 15) 74 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 653 | -10/Materials | Discovered new exit (range 16) 675 | -10/Materials | Identified exit to Materials 991 | -10/Materials | Discovered exit to Materials (range 8) 1103 | -10/Materials | Repaired EM Pulse Gun 1155 | -10/Materials | Reached level 2 1251 | -10/Materials | Discovered exit to Materials (range 14) 1356 | -10/Materials | Upgraded with Weapon slot (x1) 1403 | -10/Materials | Entered Mines 1406 | -10/Mines | Received a Mining Laser from a helpful Derelict 1449 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1660 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1681 | -10/Mines | Build established: Gunner 1969 | -10/Mines | Discovered exit to Materials (range 5) 2026 | -10/Mines | Reached level 3 2157 | -10/Mines | Upgraded with Utility slot (x1) 2202 | -10/Mines | Entered Materials 2204 | -9/Materials | Reached level 4 2312 | -9/Materials | Destroyed 7 combat bots 2557 | -9/Materials | Reached level 5 2618 | -9/Materials | Repaired EM Pulse Gun 2646 | -9/Materials | Repaired EM Pulse Gun 2673 | -9/Materials | Repaired EM Pulse Gun 2701 | -9/Materials | Repaired Lgt. Armor Plating 2714 | -9/Materials | Upgraded with Propulsion slot (x1) 2714 | -9/Materials | Upgraded with Utility slot (x1) 2750 | -9/Materials | Discovered new exit (range 16) 2777 | -9/Materials | Identified exit to Storage 2786 | -9/Materials | Discovered new exit (range 16) 2840 | -9/Materials | Identified exit to Mines 2994 | -9/Materials | Build established: Tank 3056 | -9/Materials | Discovered new exit (range 15) 3188 | -9/Materials | Identified exit to Materials 3288 | -9/Materials | Repaired Aluminum Leg 3361 | -9/Materials | Discovered exit to Mines (range 16) 3367 | -9/Materials | Reached level 6 3591 | -9/Materials | Reached level 7 3655 | -9/Materials | Upgraded with Propulsion slot (x1) 3655 | -9/Materials | Upgraded with Utility slot (x1) 3690 | -9/Materials | Discovered exit to Storage (range 13) 3955 | -9/Materials | Discovered exit to Materials (range 15) 4322 | -9/Materials | Discovered exit to Materials (range 16) 4640 | -9/Materials | Entered Storage 4642 | -9/Storage | Reached level 8 4795 | -9/Storage | Repaired EM Pulse Gun 4891 | -9/Storage | Reached level 9 5040 | -9/Storage | First assault squad dispatched 5153 | -9/Storage | Core integrity fell below 50% 5406 | -9/Storage | Reached level 10 5427 | -9/Storage | Destroyed 8 combat bots 5551 | -9/Storage | Upgraded with Utility slot (x1) 5588 | -9/Storage | Discovered exit to Materials (range 15) 5634 | -9/Storage | Build established: Scavenger-Tank 6008 | -9/Storage | Met 01-MTF 6119 | -9/Storage | Repaired Med. Armor Plating 6692 | -9/Storage | Crushed by falling debris 6715 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 7004 | -9/Storage | Entered Materials 7004 | -8/Materials | Accompanied by 11 allies (01-MTF) 7006 | -8/Materials | Reached level 11 7009 | -8/Materials | 01-MTF left 7168 | -8/Materials | Garrison activated, responded to threat 7193 | -8/Materials | Reached level 12 7275 | -8/Materials | Upgraded with Power slot (x1) 7275 | -8/Materials | Upgraded with Propulsion slot (x1) 7502 | -8/Materials | Build established: Commander-Gunner 7684 | -8/Materials | Reached level 13 7952 | -8/Materials | Discovered new exit (range 17) 7978 | -8/Materials | Build established: Gunner 8087 | -8/Materials | Identified exit to Factory 8089 | -8/Materials | Entered Factory 8089 | -7/Factory | Accompanied by 1 ally 8091 | -7/Factory | Reached level 14 8383 | -7/Factory | Identified exit to Lower Caves 9731 | -7/Factory | Reached level 15 9798 | -7/Factory | Upgraded with Weapon slot (x1) 10301 | -7/Factory | Entered Lower Caves 10302 | -7/Lower Caves | Encountered a Warlord checkpoint 10805 | -7/Lower Caves | Found Alien Artifact 10805 | -7/Lower Caves | Identified Core Expander 10805 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 11782 | -7/Lower Caves | Attracted the attention of an 0b10 base 11814 | -7/Lower Caves | Reached level 16 11835 | -7/Lower Caves | Destroyed 7 combat bots 11846 | -7/Lower Caves | Learned Research trap positions 11846 | -7/Lower Caves | Learned Armory stockpile data 11965 | -7/Lower Caves | Discovered new exit (range 8) 11972 | -7/Lower Caves | Identified exit to Lower Caves 11977 | -7/Lower Caves | Entered another Lower Caves area 12210 | -7/Lower Caves | Discovered new exit (range 6) 12215 | -7/Lower Caves | Identified exit to Factory 12494 | -7/Lower Caves | Learned 4 Factory zone layouts 12820 | -7/Lower Caves | Discovered new exit (range 7) 12826 | -7/Lower Caves | Identified exit to Zion 12860 | -7/Lower Caves | Entered Zion 12913 | -7/Zion | Given A8's code to call for help 13023 | -7/Zion | Received a hallucinogenic algorithm 13028 | -7/Zion | Enhanced Grunt warped into view, answering call for help 13029 | -7/Zion | Enhanced Grunt warped into view, answering call for help 13073 | -7/Zion | Discovered new exit (range 18) 13093 | -7/Zion | Identified exit to Proximity Caves 13180 | -7/Zion | System corruption cleaned by Quarantine Array 13243 | -7/Zion | Learned location of Data Miner (-6) 13403 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 13439 | -7/Zion | Learned 4 Factory zone layouts 14607 | -7/Zion | Given the Hacking Drone Bay 14960 | -7/Zion | Entered Proximity Caves 14960 | -6/Proximity Caves | Accompanied by 2 allies 14962 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14962 | -6/Proximity Caves | Reached level 17 15075 | -6/Proximity Caves | Learned 8 Factory zone layouts 15078 | -6/Proximity Caves | Upgraded with Utility slot (x1) 15529 | -6/Proximity Caves | Reached level 18 15938 | -6/Proximity Caves | Discovered exit to Factory (range 6) 16213 | -6/Proximity Caves | Reached level 19 16247 | -6/Proximity Caves | Learned 8 Factory zone layouts 16467 | -6/Proximity Caves | Entered Factory 16467 | -6/Factory | Accompanied by 2 allies 16468 | -6/Factory | Identified exit to Factory 16468 | -6/Factory | Identified exit to Lower Caves 16566 | -6/Factory | Build established: Tank 16609 | -6/Factory | Upgraded with Utility slot (x1) 16768 | -6/Factory | Garrison activated, responded to threat 16965 | -6/Factory | Build established: Generator-Tank 17206 | -6/Factory | Entered Lower Caves 17706 | -6/Lower Caves | Learned Factory emergency access door positions 17811 | -6/Lower Caves | Spotted B-75 Beast 17850 | -6/Lower Caves | Discovered new exit (range 6) 17859 | -6/Lower Caves | Identified exit to Lower Caves 17886 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 17967 | -6/Lower Caves | Entered another Lower Caves area 17993 | -6/Lower Caves | Discovered exit to Factory (range 4) 18135 | -6/Lower Caves | Learned Factory non-interactive machine intel 18185 | -6/Lower Caves | Build established: Generator-Assassin 18687 | -6/Lower Caves | Reached level 20 18785 | -6/Lower Caves | Learned location of 1 exit from Factory 18850 | -6/Lower Caves | Discovered new exit (range 16) 18878 | -6/Lower Caves | Identified exit to Data Miner 19087 | -6/Lower Caves | Entered Data Miner 19087 | -6/Data Miner | Discovered new exit (range 6) 19096 | -6/Data Miner | Identified exit to Proximity Caves 19111 | -6/Data Miner | Met Data Miner 19162 | -6/Data Miner | Learned location of Section 7 (-2) 19162 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 19187 | -6/Data Miner | Received God Mode back door access code from Data Miner 19244 | -6/Data Miner | Entered Proximity Caves 19246 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 19255 | -5/Proximity Caves | Learned Factory trap positions 19273 | -5/Proximity Caves | Reached level 21 19276 | -5/Proximity Caves | Escorted by Enhanced Grunt 19294 | -5/Proximity Caves | Destroyed 7 combat bots 19349 | -5/Proximity Caves | Upgraded with Utility slot (x1) 19580 | -5/Proximity Caves | Build established: Scavenger-Gunner 20416 | -5/Proximity Caves | Spotted B-75 Beast 20640 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20750 | -5/Proximity Caves | Discovered exit to Factory (range 12) 21013 | -5/Proximity Caves | Entered Factory 21014 | -5/Factory | Identified exit to Extension 21015 | -5/Factory | Identified exit to Upper Caves 21015 | -5/Factory | Reached level 22 21016 | -5/Factory | Loaded intel: 93 trap records 21018 | -5/Factory | Loaded intel: 235 non-interactive machine locations 21347 | -5/Factory | Core integrity fell below 50% 21473 | -5/Factory | Destroyed 9 combat bots 21567 | -5/Factory | Core integrity fell below 20% 21567 | -5/Factory | Reached level 23 21613 | -5/Factory | First assault squad dispatched 21624 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 21616_ Destroyed Com. Wheel. 21616_ Destroyed Hpw. Tractor Beam. 21616_ R-10 Processor destroyed. 21617_ R-10 Processor inserts Unknown Hover Unit into recycling unit. 21618_ Overheating: System interference. 21618_ Prc. Energy Filter temporarily disabled. 21618_ R-10 Processor destroyed. 21618_ K-01 Serf destroyed. 21619_ Slug penetrates P-70 Sage. 21619_ P-70 Sage destroyed. 21620_ R-10 Processor inserts Mic. Fission Core into recycling unit. 21621_ Recycling unit begins recycling process. 21621_ System corrupted: Railgun targeting data glitched. 21621_ K-01 Serf destroyed. 21621_ Lyr. Medium Armor Plating destroyed. 21623_ The unstable cave ceiling collapses. 21623_ Com. Wheel crushed. 21623_ R-10 Processor inserts Lgt. Particle Reactor into recycling unit. 21624_ The unstable cave ceiling collapses. 21624_ System corrupted: Imp. EM Pulse Cannon targeting data glitched. Map ----- +----------------------------------------------------+ | ????????????????????#? #??????????????? | | ????????????????????# """ """ """ #????^????????"" | | ????????????????????# """ """ """ +?????????????"" | | ????????????????????# """ """ """ #?????????????"" | | ???"""""""""????????# #??????????????? | | ????????????????????# """ """ #??????????????? | | ???"""""""""????????# """ """ #??????????????? | | ????????????????????# """ """ [[[#??????????????? | | ????????????????????# [[[#??????????????? | | ????????????????????# [[ #??????????????? | | ??????????""""??????# #??????????????? | | ??????????""""??????#### ##########??????????????? | | ??????????""""??????# = ?????????????????????? | | ??????????""""??????? ?????????????????????? | | ????????????????????? = ?????????????????????? | | ??????????""""??????##!*| #?????????????????????? | | ??????????""""??????# =*%% ##????????????????????? | | ??????????""""??????# [ ! #????????????????????? | | ??????????""""??????# | #######???????????????? | | ????????????????????# #???????????????? | | ????????????????????## %! #???????????????? | | ????????????????#########+#= #???????????????? | | ???????????# |%[%+ #??????????"""?"" | | ???????????# #### # # #! ] #??????????"""?"" | | ????????????????????# = #??????????"""?"" | | ???????"""??????????# @ ####???????????????? | | ???????"""??????????# #?????????????"""?"" | | ???????"""??????????# #????????????"""?"" | | ???????????? ????# |# ##????????????"""?"" | | ???????????? ??# # =% #####??????????????? | | ???????????? #### [== #??????????????? | | ???????????# *[= """#??????????????? | | ?????????### #?## =% RY"#??????????????? | | ??????? # #??## """#??????????????? | | ?????""""" # ##?? ! #??????????????? | | ?????""""" # #?? p #????????????""" | | ?????""" # ##? #????????????""" | | ????? # ##? """ #????????????""" | | ?????"""" # ### "" #????????????""" | | ?????""""" + # % " #????????????""" | | ?????""" # ## #????????????""" | | ????????? !# ##?? % #??????????????? | | ############ = ###### #############????????? | | * ????? | | % ????? | | ????? | | %% ?????? | | *= ?????? | | ############ ###+#############+########??????? | | # """ """ # # ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Energy Generation 44 Energy Capacity 1430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 210 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 15 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 16 Energy Filtering 50 Offensive Hacking 5 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Imp. ECM Suite | -9/Storage | Hacked Mni. Grenade Launcher | -8/Materials | Scanalyzed Fission Core | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Imp. EM Pulse Cannon | -5/Factory | Hacked Robot Schematics ------------------ T-07 Excavator | -9/Storage | Hacked S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- Adventurer Collateral Damage Explorer Gunslinger Help From High Places Maybe Next Time I'll Detach My Launcher Robot Respite The Oracle Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Levels Raised 22 | . 1 1 4 3 3 2 1 . . 3 . . 1 . 1 2 XP Earned 36144 | 3000 2010 1200 7166 4016 3888 3326 940 651 220 3671 804 319 416 152 2703 1662 XP Spent 34395 | 3000 1500 1455 6020 4480 4400 2715 . 255 . 2300 3810 . . . 3045 1415 Upgrades 66 | 7 4 5 11 14 7 4 . 2 . 1 5 . . . 2 4 Power Slot 2 | 1 . . . . 1 . . . . . . . . . . . Propulsion Slot 4 | 1 . . 2 . 1 . . . . . . . . . . . Utility Slot 9 | 2 . 1 2 1 . . . . . 1 1 . . . 1 . Weapon Slot 3 | 1 1 . . . . 1 . . . . . . . . . . Core Integrity 13 | . . 3 2 4 . 1 . 1 . . 1 . . . 1 . Heat Dissipation 6 | 1 . . . 3 . . . 1 . . 1 . . . . . Energy Storage 2 | . . . . . 1 . . . . . 1 . . . . . Mass Support 2 | . . . 1 . 1 . . . . . . . . . . . Inventory Capacity 3 | . . 1 . . . . . . . . . . . . . 2 Sight Range 2 | . . . . 1 1 . . . . . . . . . . . Sensor Range 2 | . . . 1 . . . . . . . . . . . . 1 Terrain Scan Density 2 | . . . 1 . . . . . . . . . . . . 1 Ranged Accuracy 4 | . 1 . 1 1 . . . . . . 1 . . . . . Hack Attack % 1 | . . . . 1 . . . . . . . . . . . . KI Resistance % 4 | 1 . . . 1 1 1 . . . . . . . . . . TH Resistance % 4 | . 1 . . 1 1 1 . . . . . . . . . . EX Resistance % 3 | . 1 . 1 1 . . . . . . . . . . . . Protomatter Created 2559 | . 122 18 380 671 257 193 164 23 . 112 . 76 42 . 151 350 Integrity Restored 5593 | . 245 33 1037 1375 435 464 340 9 . 483 129 204 98 . 483 258 Core 5091 | . 245 33 879 1196 340 400 340 9 . 483 129 198 98 . 483 258 Parts 502 | . . . 158 179 95 64 . . . . . 6 . . . . Protomatter Decayed 902 | . 35 7 16 245 281 58 3 15 . 11 . 8 2 . 12 209 Game ------ Seed ArcGaussActivator Manual? 0 Play Time 04:17:17 Cumulative 44.3 hours Start 2020.10.03 @ 22:56:38 End 2020.10.04 @ 23:29:40 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 18 Rogue 3 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e03f5cfc-3d6b-4582-8a17-c435782a724b