Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.04.28 @ 14:24:52 Player: pattypat Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (325) 1625 Value Destroyed (18974) 18974 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (4455) 4455 TOTAL SCORE: 32774 Bonus ------- High Alert Combat Kills 255 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Win 3000 Cogmind --------- Core Integrity 1412/1600 Matter 300/300 Energy 926/940 System Corruption 2% Temperature Cool (-189) Movement Walking (119) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Quantum Reactor Quantum Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Biometal Leg Centrium Leg Centrium Leg Centrium Leg Heavy Shield Leg > --- UTILITY (10) ----- Advanced Cryofiber Web Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Particle Accelerator Advanced Weapon Cycler Advanced Phase Shifter Graphene Brace Advanced Force Field Advanced Corruption Screen > --- WEAPON (6) ------- Advanced Plasma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Compact Linear Accelerator > --- INVENTORY (15) --- Quantum Reactor Quantum Reactor Biometal Leg Centrium Leg Centrium Leg Advanced Cryofiber Web Advanced Heat Sink Energy Well (350) Matter Compressor (250) Advanced Plasma Rifle Enhanced Quantum Rifle Hypervelocity Railgun Hypervelocity Railgun Enhanced Hardcell Cannon Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Centrium Leg Centrium Leg Centrium Leg Heavy Shield Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Particle Accelerator Advanced Weapon Cycler Advanced Phase Shifter Advanced Force Field Improved System Guard Advanced Corruption Screen > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Nova Cannon Compact Linear Accelerator > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Quantum Reactor Biometal Leg Centrium Leg Advanced Heat Sink Energy Well Gamma Rifle Enhanced Quantum Rifle Hypervelocity Railgun Hypervelocity Railgun Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon [Rating: 222] Favorites ----------- Power Light Quantum Reactor Engine Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Biometal Leg Leg Biometal Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Enhanced Quantum Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Nova Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Linear Accelerator Build | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Was Fac Fac Res Res Acc Slots Evolved 19 | . 1 2 2 2 . 2 . 2 . . 2 2 2 2 Power 3 | . . . . . . 1 . . . . . 1 1 . Propulsion 4 | . 1 1 . . . . . . . . 1 . 1 . Utility 8 | . . 1 2 1 . 1 . 1 . . . 1 . 1 Weapon 4 | . . . . 1 . . . 1 . . 1 . . 1 Parts Attached 281 | 7 5 5 13 11 4 2 21 22 . 5 6 66 44 70 Power 61 | 1 . . 3 2 2 1 1 4 . 1 2 17 13 14 Engine 5 | 1 . . . 1 1 . 1 1 . . . . . . Core 12 | . . . 3 1 1 1 . 3 . 1 2 . . . Reactor 44 | . . . . . . . . . . . . 17 13 14 Propulsion 62 | 2 4 . 1 3 2 . 7 3 . 1 . 9 14 16 Treads . | . . . . . . . . . . . . . . . Leg 62 | 2 4 . 1 3 2 . 7 3 . 1 . 9 14 16 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 87 | 2 1 4 5 1 . 1 6 6 . 3 2 22 10 24 Device 60 | . . 2 2 . . . 3 5 . 2 2 19 7 18 Storage 6 | 1 1 1 1 . . . . . . . . . 1 1 Processor 13 | . . 1 1 1 . . 1 . . . . 3 1 5 Hackware 3 | . . . . . . 1 1 1 . . . . . . Protection 5 | 1 . . 1 . . . 1 . . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 71 | 2 . 1 4 5 . . 7 9 . . 2 18 7 16 Energy Gun 35 | . . 1 3 3 . . . 6 . . 1 6 4 11 Energy Cannon 13 | . . . . 2 . . 2 2 . . . 6 . 1 Ballistic Gun 13 | 2 . . 1 . . . 4 . . . 1 2 2 1 Ballistic Cannon 10 | . . . . . . . 1 1 . . . 4 1 3 Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . . . . 1 2 Parts Lost 48 | . . . . 1 2 . 20 1 . . . 14 6 4 Power 4 | . . . . . . . 2 . . . . 2 . . Propulsion 14 | . . . . . 2 . 7 . . . . 3 2 . Utility 16 | . . . . 1 . . 4 1 . . . 5 2 3 Weapon 14 | . . . . . . . 7 . . . . 4 2 1 Highest Loss Streak 20 | . . . . 1 1 . 20 1 . . . 7 3 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 13 | 3 6 8 14 14 14 13 7 13 15 15 14 14 14 13 Power 3 | 1 1 2 2 2 1 . . 1 3 2 2 4 5 2 Propulsion 1 | . . 1 1 1 1 3 1 2 3 3 1 1 1 2 Utility 3 | . 2 3 7 5 6 5 2 3 3 4 5 4 2 2 Weapon 4 | . 1 2 3 6 5 5 4 6 5 5 4 3 6 5 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 79 | . 1 . 7 7 8 . 3 9 . 2 1 13 13 15 Power 17 | . . . 3 1 . . . 1 . 1 . 6 1 4 Propulsion 5 | . 1 . . . . . . . . . . 2 . 2 Utility 18 | . . . 3 2 6 . 2 . . . 1 2 . 2 Weapon 38 | . . . 1 4 2 . 1 7 . 1 . 3 12 7 Tool/Special 1 | . . . . . . . . 1 . . . . . . Average Slot Usage (%) 98 | . 97 99 99 99 99 96 81 99 100 100 99 99 99 98 Engine 1 | . 12 10 1 2 1 . 2 5 5 1 . . . . Core 2 | . . . 6 4 5 12 3 4 5 8 10 2 . . Reactor 8 | . . . . . . . . . . . . 10 16 15 Leg 24 | . 34 40 33 27 27 25 16 22 22 22 25 21 24 21 Device 18 | . . 6 16 8 7 6 7 16 16 12 18 25 19 25 Storage 5 | . 12 10 8 7 7 6 6 5 5 5 5 4 4 4 Processor 11 | . . 3 15 21 21 18 18 16 16 16 11 9 8 6 Protection 2 | . 12 9 . 5 7 6 1 . . 4 5 . 3 . Energy Gun 12 | . . 1 15 19 21 18 8 11 22 22 19 10 6 12 Energy Cannon 2 | . . . . 1 . . 1 4 . . . 5 2 2 Ballistic Gun 3 | . 25 18 . . . . 6 . . . 4 1 6 3 Ballistic Cannon 2 | . . . . . . . . 4 . . . 3 3 2 Peak Build Rating 222 | 7 12 17 36 48 48 51 64 92 92 93 107 162 191 222 Average Rating 130 | 3 8 13 31 46 45 50 46 88 92 91 105 145 181 212 On Entrance 67 | . 7 12 16 35 48 45 51 64 92 92 92 107 156 190 Avg Prop Armor Cover (%) 3 | . . . . 4 . . . 3 . . . 2 . 2 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 191 | 21 31 32 95 42 38 43 51 79 71 78 94 137 158 191 Greatest Support 178 | 20 39 49 54 58 58 50 80 83 83 83 99 133 172 178 Greatest Overweight (x) 10 | 5 1 . 1 . . . 10 1 . . . 1 1 1 Average Overweight (x) . | 1 . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 10 15 20 25 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 16 | 6 10 10 16 15 15 14 14 15 15 15 15 15 15 15 Average Carried 13 | 3 6 8 14 14 14 13 7 13 15 14 14 14 14 14 Final Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 10 9 14 15 15 13 14 15 15 15 15 15 15 15 Class Distribution -------------------- 46% | Scavenger-Gunner 21% | Scavenger-Executioner 11% | Hacker-Mutant 9% | Scavenger-Tank 6% | Hacker-Gunner 3% | Generator-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Tank | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Was Fac Fac Res Res Acc Matter Collected 10367 | 176 98 288 208 145 96 . 298 636 . 50 202 2135 2589 3446 Remotely . | . . . . . . . . . . . . . . . Salvage Created 20285 | . 188 163 532 723 708 . 439 1498 . 136 474 4786 4128 6510 Parts 965 | . 14 13 18 32 20 . 24 76 . 10 17 197 229 315 Haulers Intercepted 3 | . . . . 1 . . . . . . . . . 2 Recyclers Shooed 10 | . . . . . . . . 1 . . . 2 7 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored 2 | . . . . . . . . . . . . . 2 . Broken 2 | . . . . . . . . . . . . . 2 . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 267 | . 5 6 9 15 13 . 10 21 . 2 8 59 41 78 Melee 1 | . . . . . . . . . . . . 1 . . Guns 179 | . 5 6 7 12 11 . 7 10 . 2 7 27 30 55 Cannons 73 | . . . . . . . 3 11 . . . 28 11 20 AOE 1 | . . . . . . . . . . . . . . 1 Classes Destroyed 17 | . 2 . 5 2 1 . 2 2 . . 1 2 . . Worker 15 | . . . 1 . . . . 1 . . 1 3 4 5 Builder 18 | . . . . . . . . 2 . . . 3 9 4 Hauler 3 | . . . . 1 . . . . . . . . . 2 Recycler 10 | . . . . . . . . 2 . . . 4 3 1 Mechanic 1 | . . . . . . . . . . . . 1 . . Operator 5 | . . . 1 1 . . . . . . . 1 1 1 Watcher 6 | . . . . . . . . . . . . 2 2 2 Swarmer 36 | . 1 3 . 4 . . 3 . . . 3 10 . 12 Grunt 82 | . 4 3 5 5 9 . . 9 . 1 1 20 8 17 Brawler 3 | . . . . . 1 . . . . . . 2 . . Duelist 1 | . . . 1 . . . . . . . . . . . Sentry 25 | . . . 2 2 2 . . 2 . 1 1 6 3 6 Specialist 4 | . . . . . . . 2 . . . . 2 . . Hunter 38 | . . . 1 2 . . 4 6 . . . 4 10 11 Programmer 68 | . . . . 2 1 . . 4 . . 2 13 18 28 Heavy 5 | . . . . . . . 1 . . . . 1 2 1 Behemoth 5 | . . . . . . . . . . . 1 1 . 3 Best Kill Streak 8 | . 2 4 3 3 3 . 3 6 . 2 2 6 7 8 Combat Bots Only 8 | . 2 4 2 3 3 . 3 5 . 2 2 5 6 8 Max Kills in Single Turn 3 | . 1 1 1 2 1 . 1 2 . 1 1 2 2 3 Gunslinging 1 | . . . . 1 . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Was Fac Fac Res Res Acc Hostile Shots Fired 2420 | . 17 15 76 135 107 . 169 139 . 3 74 515 331 839 Missed 998 | . 3 3 22 41 36 . 44 47 . 2 27 195 111 467 Hits 1422 | . 14 12 54 94 71 . 125 92 . 1 47 320 220 372 Melee 1 | . . . . . . . . . . . . 1 . . Projectile 1421 | . 14 12 54 94 71 . 125 92 . 1 47 319 220 372 AOE 2 | . . . . . . . . . . . . . 1 1 Critical Strikes 60 | . . . 1 2 2 . 5 . . . . 17 17 16 Actively Blocked 7 | . . . . . . . 1 . . . . . . 6 Part Disruptions 7 | . . . . 1 . . . . . . . 2 3 1 Damage Taken 13232 | . 111 67 290 582 463 . 1996 979 . 17 501 3708 1994 2524 Core 1476 | . 20 7 26 86 56 . 258 63 . . 29 513 230 188 Absorbed by Shields 5766 | . . . 122 71 . . . . . . 144 1215 1679 2535 Redirected to Shielding 101 | . . . . . . . 101 . . . . . . . Ignored by Resistances 11072 | . 74 49 251 405 303 . 1169 572 . 10 372 2756 2132 2979 Regen/Repaired (Parts) 350 | . . . . 29 . . . 144 . . 102 75 . . Core Remaining (%) 86 | 100 92 98 95 . 79 . 69 . . 93 97 60 84 88 Volleys Fired 652 | . 14 15 48 34 50 . 28 48 . 5 18 115 110 167 Largest 6 | . 2 2 2 3 3 . 3 4 . 4 5 5 5 6 Hottest 431 | . 40 40 132 179 165 . 179 290 . 308 341 424 350 431 Shots Fired 2733 | . 28 30 96 102 150 . 71 189 . 20 83 555 510 899 Gun 1981 | . 28 30 96 101 150 . 57 102 . 20 83 324 357 633 Cannon 752 | . . . . 1 . . 14 87 . . . 231 153 266 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 927 | . 28 30 4 . . . 31 48 . . 18 152 308 308 Thermal 1429 | . . . 92 101 150 . 37 74 . 15 51 275 157 477 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 377 | . . . . 1 . . 3 67 . 5 14 128 45 114 Robot Hit Streak 44 | . 15 21 36 27 33 . 27 35 . 21 16 41 20 44 Robot Miss Streak 6 | . 1 1 1 2 1 . 1 2 . 1 2 6 2 4 Penetration Max 2 | . . . . . . . . . . . 1 1 2 2 Secondary Targets 8 | . . . . 2 2 . 3 . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 1 . 1 . . . 1 . . . Shots Hit Robots 1908 | . 21 23 63 82 74 . 58 136 . 10 55 415 347 624 Core Hits 730 | . 10 9 18 28 27 . 34 55 . 5 19 171 135 219 Critical Kills 49 | . . . . . . . . . . . . 10 23 16 Critical Parts Destroyed 93 | . 1 1 . . . . . . . . . 24 38 29 Critical Strikes 244 | . 1 1 3 9 10 . . 10 . 2 2 76 72 58 Burn 41 | . . . 3 9 10 . . 3 . 2 2 12 . . Meltdown 3 | . . . . . . . . . . . . 1 . 2 Destroy 149 | . 1 1 . . . . . . . . . 36 62 49 Blast 30 | . . . . . . . . 4 . . . 14 7 5 Corrupt 21 | . . . . . . . . 3 . . . 13 3 2 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 51112 | . 231 243 1097 1632 1459 . 1315 3354 . 240 1338 12557 8316 19330 Guns 32368 | . 231 243 1097 1600 1459 . 1027 1810 . 240 1301 6912 4712 11736 Cannons 17122 | . . . . 32 . . 288 1466 . . . 5399 3042 6895 Explosions 440 | . . . . . . . . 54 . . . 139 . 247 Melee . | . . . . . . . . . . . . . . . Ramming 1182 | . . . . . . . . 24 . . 37 107 562 452 Kinetic 13984 | . 231 243 . . . . 522 961 . . 308 3320 3920 4479 Thermal 30605 | . . . 1097 1600 1459 . 720 1530 . 170 868 7096 3344 12721 Explosive 86 | . . . . . . . . . . . . . . 86 Electromagnetic 5255 | . . . . 32 . . 73 839 . 70 125 2034 490 1592 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . 2 2 . . 2 2 2 3 10 . 2 Average Corruption 3 | . . . . 1 2 . . 1 2 2 2 5 . 1 Corruption Purged 1 | . . . . . . . . . . . . 1 . . Corruption Blocked 12 | . . . . . . . . . . . . . 10 2 Effects 89 | . . . . 5 15 . . 11 1 1 . 52 . 4 Message Errors 24 | . . . . 2 3 . . 3 1 . . 14 . 1 Matter Fused 21 | . . . . . 6 . . 4 . . . 11 . . Heat Flow Errors 9 | . . . . 1 1 . . . . . . 5 . 2 Energy Discharges 12 | . . . . 1 4 . . 2 . 1 . 4 . . Parts Rejected 6 | . . . . . 1 . . . . . . 5 . . Data Loss (minor) 10 | . . . . 1 . . . . . . . 8 . 1 Data Loss (major) 2 | . . . . . . . . . . . . 2 . . Misfires 1 | . . . . . . . . 1 . . . . . . Weapon Failures 4 | . . . . . . . . 1 . . . 3 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 745 | . . . . . . . . 21 . . 12 127 339 246 Projectiles 434 | . . . . . . . . 21 . . . 118 165 130 Explosions . | . . . . . . . . . . . . . . . Melee 311 | . . . . . . . . . . . 12 9 174 116 Knockbacks 56 | . . . . . . . 1 7 . . . 13 24 11 Impact 5 | . . . . . . . . . . . . 2 1 2 Kinetic 49 | . . . . . . . 1 7 . . . 11 22 8 Secondary 2 | . . . . . . . . . . . . . 1 1 Self-Inflicted Damage 90 | . . . . . . . . . . . . . . 90 Shots 2 | . . . . . . . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 43 | . . . . . . . . 5 . . 1 6 12 19 Kicked 43 | . . . . . . . . 5 . . 1 6 12 19 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 1015 | . 24 . 75 228 255 . 48 455 . 211 587 1015 718 623 Average Temperature 151 | . 8 . 22 40 80 . 23 126 . 98 218 235 191 150 Received Heat Transfer 1631 | . 66 36 156 192 342 . . 153 . . 35 477 78 96 Effects 65 | . . . . . . . . 1 . . . 39 18 7 Shutdowns 7 | . . . . . . . . . . . . 4 3 . Energy Bleed 4 | . . . . . . . . . . . . 2 1 1 Interference 23 | . . . . . . . . . . . . 16 6 1 Matter Decay 8 | . . . . . . . . . . . . 5 1 2 Short Circuit 11 | . . . . . . . . 1 . . . 5 2 3 Damage (minor) 3 | . . . . . . . . . . . . 3 . . Damage (major) 8 | . . . . . . . . . . . . 3 5 . Damage (core) 1 | . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 7 | . . . . . . . . 2 . . . 1 3 1 Combat Hostiles 7 | . . . . . . . . 2 . . . 1 3 1 Robots Corrupted 5 | . . . . . . . . . . . . 1 3 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 . . Parts Fried 35 | . . . . . . . . 6 . . 3 13 8 5 Impact Corruptions 12 | . . . . . . . . . . . 1 1 6 4 Robots Melted 12 | . . . 2 3 2 . . . . . 1 2 . 2 Combat Hostiles 12 | . . . 2 3 2 . . . . . 1 2 . 2 Parts Melted 96 | . . . 6 12 10 . . 2 . 1 1 20 14 30 Heat Transferred 41088 | . . . 2553 3700 3552 . 1373 2492 . 407 1406 9770 3848 11987 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 1 . . . 1 . 1 Alert | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Was Fac Fac Res Res Acc Maximum Alert Level 2 | . . . . . 2 1 . . . . . . 2 1 Low Security (%) 78 | 100 100 100 100 100 24 . 100 100 100 100 100 100 46 57 Level 1 17 | . . . . . 40 100 . . . . . . 31 42 Level 2 4 | . . . . . 34 . . . . . . . 22 . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . Peak Influence 547 | . 65 82 50 120 547 213 186 130 18 39 82 180 462 386 Initial 213 | . . 12 . . 42 213 116 72 18 . . 14 52 142 Average 111 | . 19 23 9 15 331 213 100 58 5 7 12 38 219 174 Influence Increases 8508 | . 150 157 253 439 525 3 270 664 . 62 259 1788 1363 2575 Destroy 0b10 Robot/C 5340 | . 100 120 180 300 260 . 200 420 . 40 160 1180 820 1560 Destroy 0b10 Robot/NC 290 | . . . 10 10 . . . 25 . . 5 70 95 75 Destroy Leader 1178 | . 20 10 50 92 30 . 40 80 . 10 40 264 194 348 Successful Hack 250 | . . 12 . 20 10 3 . 35 . . 10 78 54 28 Disable Machine 92 | . . . 12 . . . . 16 . 12 4 4 8 36 Anti-Garrison Action 150 | . . . . . 150 . . . . . . . . . Destroy Structure 803 | . . . 1 2 60 . . 58 . . 10 72 147 453 Partial Spotted 15 | . . . . . . . . . . . . . 15 . Lose Combat Pursuer 390 | . 30 15 . 15 15 . 30 30 . . 30 120 30 75 Influence Decreases 8220 | . 110 197 253 360 57 334 300 775 75 62 220 1702 1173 2602 Entered New Map 941 | . . 28 . . 37 334 100 114 57 . . 25 73 173 Time Decay 6819 | . 110 169 253 350 . . . 641 18 62 220 1547 1040 2409 Lost Part 450 | . . . . 10 20 . 200 10 . . . 130 60 20 Lost Ally 10 | . . . . . . . . 10 . . . . . . Squads Dispatched 66 | . 2 1 . 6 . . 2 7 . . 2 14 16 16 Investigation 15 | . 2 . . 2 . . . 3 . . . 2 3 3 Extermination 27 | . . . . 2 . . . 3 . . 1 6 6 9 Reinforcement 18 | . . 1 . 1 . . 2 1 . . . 4 7 2 Assault 1 | . . . . . . . . . . . 1 . . . Garrison 5 | . . . . 1 . . . . . . . 2 . 2 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . 1 . . . 1 3 . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Was Fac Fac Res Res Acc Distress Signals 12 | . . 2 1 2 . . . . . . 1 . 3 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 333 | . 8 10 14 23 12 . 12 26 . 3 12 74 49 90 Peak Tracking Total 6 | . 3 3 4 5 3 . 4 4 . 2 4 6 6 6 Tactical Retreats 23 | . 2 1 . 1 1 . 2 2 . . 1 7 2 4 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Was Fac Fac Res Res Acc Traps Triggered 18 | . 2 . . . 1 . 1 1 . . . 9 2 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 5 | . 1 . . . . . . . . . . . 4 . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Was Fac Fac Res Res Acc Machines Disabled 26 | . . . 3 . 3 . . 4 . 3 1 1 2 9 Max in Single Turn 2 | . . . 1 . 1 . . 2 . 2 1 1 1 1 Garrison Access 4 | . . . . . . . . . . . 1 1 . 2 Garrison Relay 3 | . . . . . 3 . . . . . . . . . Energy Cycler 2 | . . . . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Was Fac Fac Res Res Acc Machines Accessed 52 | . 4 5 2 8 1 1 . 6 . . 2 6 7 10 Terminals 30 | . 4 4 2 2 1 1 . 3 . . . 2 5 6 Fabricators 2 | . . . . 1 . . . 1 . . . . . . Repair Stations 6 | . . . . 2 . . . 1 . . 2 1 . . Recycling Units 3 | . . 1 . 2 . . . . . . . . . . Scanalyzers 7 | . . . . . . . . 1 . . . 2 2 2 Garrison Access 4 | . . . . 1 . . . . . . . 1 . 2 Total Hacks 115 | . 8 12 6 18 1 1 . 16 . . 4 10 20 19 Successful 79 | . 3 10 3 12 1 1 . 13 . . 4 9 13 10 Failed 36 | . 5 2 3 6 . . . 3 . . . 1 7 9 Catastrophic 3 | . . . . . . . . . . . . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 69 | . 8 10 6 4 1 1 . 7 . . . 5 15 12 Fabricators 5 | . . . . 2 . . . 3 . . . . . . Repair Stations 15 | . . . . 6 . . . 3 . . 4 2 . . Recycling Units 6 | . . 2 . 4 . . . . . . . . . . Scanalyzers 14 | . . . . . . . . 3 . . . 2 5 4 Garrison Access 6 | . . . . 2 . . . . . . . 1 . 3 Terminal Hacks 43 | . 3 8 3 3 1 1 . 5 . . . 4 9 6 Record 14 | . . . . . . . . 2 . . . 3 5 4 Robot Schematic 1 | . . . . 1 . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . 1 . . Prototype ID Bank 6 | . . 2 1 . . . . 1 . . . . 1 1 Open DSF 2 | . . . . 1 . 1 . . . . . . . . Branch Access Points 3 | . . 1 . 1 . . . 1 . . . . . . Emergency Access Points 6 | . . 2 1 . 1 . . 1 . . . . 1 . Alert Level 1 | . 1 . . . . . . . . . . . . . Disarm Traps 2 | . 1 . . . . . . . . . . . 1 . Dispatch Records 1 | . . 1 . . . . . . . . . . . . Investigation Status 1 | . . . . . . . . . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Zone Layout 4 | . . 2 1 . . . . . . . . . 1 . Fabricator Hacks 4 | . . . . 1 . . . 3 . . . . . . Network Status 2 | . . . . 1 . . . 1 . . . . . . Load Schematic 2 | . . . . . . . . 2 . . . . . . Repair Station Hacks 12 | . . . . 3 . . . 3 . . 4 2 . . Scan Component 7 | . . . . 2 . . . 2 . . 2 1 . . Repair 5 | . . . . 1 . . . 1 . . 2 1 . . Recycling Unit Hacks 5 | . . 2 . 3 . . . . . . . . . . Process 3 | . . 1 . 2 . . . . . . . . . . Report Inventory 2 | . . 1 . 1 . . . . . . . . . . Scanalyzer 9 | . . . . . . . . 2 . . . 2 4 1 Retrieve Study 9 | . . . . . . . . 2 . . . 2 4 1 Garrison Access Hacks 6 | . . . . 2 . . . . . . . 1 . 3 Unlock Access 1 | . . . . 1 . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . . 1 . 2 Coupler Status 2 | . . . . 1 . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . . . . . . . . 1 1 1 Used . | . . . . . . . . . . . . . . . Hacking Detections 40 | . 2 2 2 7 . . . 5 . . 2 5 7 8 Full Trace Events 15 | . 2 . 1 2 . . . 3 . . . 1 3 3 Feedback Events 2 | . . . . 1 . . . 1 . . . . . . Corruption 2 | . . . . 1 . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 9 | . . . . . . . . 2 . . . 2 4 1 Parts Repaired 5 | . . . . 1 . . . 1 . . 2 1 . . Time 135 | . . . . 16 . . . 28 . . 75 16 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 270 | . . 211 . 59 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Was Fac Fac Res Res Acc Used RIF Installer 1 | . . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 18 | . . . . . 15 . . . . . 3 . . . Machine Destruction 18 | . . . . . 15 . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Was Fac Fac Res Res Acc Total Allies 1 | . . . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . . . 1 . Highest-Rated Group 60 | . . . . . . . . . . . . . 60 . Highest-Rated Ally 60 | . . . . . . . . . . . . . 60 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . . . . . 4 . Total Damage 105 | . . . . . . . . . . . . . 105 . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Was Fac Fac Res Res Acc Active Infowar (turns) 2204 | . . . . . . . . . . 53 37 2114 . . IFF 90 | . . . . . . . . . . 53 37 . . . Cloaking 2114 | . . . . . . . . . . . . 2114 . . Robot Analysis Total 1 | . . . . . . . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 . . . . . . Drone Recoveries 1 | . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Was Fac Fac Res Res Acc Turns Passed 13612 | 71 310 354 781 901 862 16 405 964 77 173 615 2991 1687 3405 Spaces Moved 8221 | 39 186 221 429 536 560 12 175 542 72 131 414 1472 1093 2339 Core 30 | 24 . . . . . . 6 . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 8191 | 15 186 221 429 536 560 12 169 542 72 131 414 1472 1093 2339 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 108 108 108 111 107 100 100 Average Speed 122 | 141 129 120 120 120 120 120 150 114 108 109 111 155 104 114 Slowest Speed 550 | 300 190 120 190 120 120 120 550 173 108 112 111 186 171 177 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 34 25 32 14 59 1 90 15 74 2 11 33 24 49 Regions Visited 14 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 . 1 . . . 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 3 | . . . . . . . . . . . . . 3 . Terrain Destroyed 277 | . . . . . . . . 36 . . 2 42 46 151 Melee . | . . . . . . . . . . . . . . . Projectile 184 | . . . . . . . . 22 . . 2 24 44 92 AOE 90 | . . . . . . . . 14 . . . 17 . 59 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Was Fac Fac Res Res Acc Total 10395 | 55 230 281 604 727 642 13 259 799 71 154 532 1885 1401 2742 Wait 614 | . 17 34 73 106 . . 12 124 . . 76 110 41 21 Move 8206 | 38 185 220 428 536 558 11 174 542 71 130 413 1471 1092 2337 Hop . | . . . . . . . . . . . . . . . Pick Up 193 | 10 6 3 20 15 11 . 16 22 . 4 7 31 21 27 Fast Attach 78 | . 1 . 1 1 2 . 8 2 . 1 3 26 14 19 Attach 90 | 7 . 2 2 3 1 2 14 8 . 1 4 26 6 14 Detach 4 | . . . . . . . . 2 . . . 1 . 1 Swap 207 | . 4 5 13 11 2 . 2 18 . 4 3 43 44 58 Drop 295 | . 3 2 19 21 11 . 5 28 . 9 7 56 56 78 Fire 652 | . 14 15 48 34 50 . 28 48 . 5 18 115 110 167 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 43 | . . . . . . . . 5 . . 1 6 12 19 Crush . | . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . 5 . . . . . . . . 1 Rewire 7 | . . . . . 2 . . . . . . . 5 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 5 exits: Sto x2 / Low x2 / Gar) -7/Garrison -6/Factory -6/DSF -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 23 | -11/Scrapyard | Identified exit to Materials 23 | -11/Scrapyard | Discovered exit to Materials (range 15) 72 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Evolved 1 slot: Propulsion x1 314 | -10/Materials | Build established: Hacker-Mutant 330 | -10/Materials | Identified exit to Materials 330 | -10/Materials | Discovered exit to Materials (range 16) 382 | -10/Materials | Entered another Materials area 382 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 644 | -9/Materials | Identified exit to Mines 665 | -9/Materials | Identified exit to Materials 665 | -9/Materials | Discovered exit to Materials (range 16) 736 | -9/Materials | Entered another Materials area 736 | -8/Materials | Evolved 2 slots: Utility x2 1493 | -8/Materials | Identified exit to Factory 1493 | -8/Materials | Discovered exit to Factory (range 11) 1517 | -8/Materials | Entered Factory 1517 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1826 | -7/Factory | Repaired Imp. Aluminum Leg 2022 | -7/Factory | Build established: Scavenger-Gunner 2305 | -7/Factory | Identified exit to Storage 2305 | -7/Factory | Identified exit to Lower Caves 2362 | -7/Factory | Garrison activated, responded to threat 2418 | -7/Factory | Identified exit to Garrison 2418 | -7/Factory | Entered Garrison 2422 | -7/Garrison | Build established: Hacker-Gunner 2440 | -7/Garrison | Triggered checkpoint 2497 | -7/Garrison | Garrison Relay disabled 2632 | -7/Garrison | Triggered checkpoint 2800 | -7/Garrison | Triggered checkpoint 2839 | -7/Garrison | Garrison Relay disabled 2890 | -7/Garrison | Installed Relay Interface Framework 2903 | -7/Garrison | Identified exit to Factory 2903 | -7/Garrison | Discovered exit to Factory (range 7) 2974 | -7/Garrison | Build established: Scavenger-Gunner 3044 | -7/Garrison | Triggered checkpoint 3142 | -7/Garrison | Garrison Relay disabled 3280 | -7/Garrison | Entered Factory 3280 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3296 | -6/Factory | Identified exit to DSF 3296 | -6/Factory | Entered DSF 3315 | -6/DSF | Additional patrols routed to DSF 3524 | -6/DSF | Lost 20 parts (2p7n4u7w) 3628 | -6/DSF | Sterilization system engaged 3648 | -6/DSF | Ambient heat levels rising (+10) 3663 | -6/DSF | Ambient heat levels rising (+10) 3678 | -6/DSF | Ambient heat levels rising (+10) 3683 | -6/DSF | Identified exit to Factory 3683 | -6/DSF | Discovered exit to Factory (range 15) 3693 | -6/DSF | Ambient heat levels rising (+10) 3701 | -6/DSF | Entered Factory 3701 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4265 | -5/Factory | Repaired Enh. Gauss Cannon 4286 | -5/Factory | Spotted B-75 Beast 4490 | -5/Factory | Identified exit to Upper Caves 4665 | -5/Factory | Sucked down chute 4665 | -5/Factory | Entered Waste 4665 | -5/Waste | The area was eerily silent 4726 | -5/Waste | Identified exit to Factory 4726 | -5/Waste | Discovered exit to Factory (range 16) 4742 | -5/Waste | Entered Factory 4889 | -5/Factory | Identified exit to Factory 4889 | -5/Factory | Discovered exit to Factory (range 11) 4915 | -5/Factory | Entered another Factory area 4915 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4977 | -4/Factory | Spotted B-86 Titan 5132 | -4/Factory | Repaired Wave Gun+ 5309 | -4/Factory | Repaired Carbon-fiber Leg 5372 | -4/Factory | Spotted B-86 Titan 5463 | -4/Factory | Destroyed B-86 Titan 5503 | -4/Factory | Identified exit to Research 5503 | -4/Factory | Discovered exit to Research (range 11) 5522 | -4/Factory | Discovered exit to Research (range 15) 5530 | -4/Factory | Entered Research 5530 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5675 | -3/Research | Garrison activated, responded to threat 5879 | -3/Research | Repaired Flexi-carbon Leg+ 5973 | -3/Research | Spotted B-86 Titan 6064 | -3/Research | Destroyed B-86 Titan 7994 | -3/Research | Lost 3 parts (1p1u1w) 8308 | -3/Research | System corruption reached 10% 8440 | -3/Research | Lost 7 parts (1p1n2u3w) 8497 | -3/Research | Identified exit to Research 8497 | -3/Research | Discovered exit to Research (range 9) 8521 | -3/Research | Entered another Research area 8521 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 9226 | -2/Research | Lost 3 parts (1n1u1w) 9534 | -2/Research | Build established: Scavenger-Tank 10183 | -2/Research | Identified exit to Access 10183 | -2/Research | Discovered exit to Access (range 10) 10208 | -2/Research | Entered Access 10208 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 10346 | -1/Access | Spotted B-99 Colossus 10471 | -1/Access | Build established: Scavenger-Executioner 11167 | -1/Access | Destroyed B-99 Colossus 11559 | -1/Access | Destroyed 8 combat bots 12132 | -1/Access | Garrison activated, responded to threat 12141 | -1/Access | Spotted B-99 Colossus 12273 | -1/Access | Destroyed B-99 Colossus 12953 | -1/Access | Energy Cycler disabled 13022 | -1/Access | Spotted B-99 Colossus 13055 | -1/Access | Destroyed B-99 Colossus 13414 | -1/Access | Build established: Generator-Executioner 13604 | -1/Access | Identified exit to Surface 13604 | -1/Access | Discovered exit to Surface (range 6) 13613 | *** | Escaped! Last Messages --------------- Adv. Transmission Jammer melted. H-81 Overseer destroyed. [Achievement: Out Of My Way] Dropped Lgt. Quantum Reactor+. Discarded Imp. System Guard. Acquired Adv. Targeting Computer. Acquired 36 matter. Discarded Adv. Targeting Computer. Acquired Graphene Brace. Acquired Lgt. Quantum Reactor+. Acquired 8 matter. Acquired 12 matter. The Access Shell folds into the floor. EXIT=FOUND: SURFACE [Achievement: 30k Club] [Achievement: Torch] [Achievement: Epsilon Run] [Achievement: Straight Shot] [Achievement: Leg Day] [Achievement: On My Own Terms] Map ----- +----------------------------------------------------+ | =[!#?????????????????????????????????????????? | | ==!#?????????????????????????????????????????? | | *!% ###???????????????????????????????????????? | | =% # #???????????????????????????????????????? | | ]% #????????????????????????????????????????? | | [##????????????????????????????????????????? | | ![%%!#?????????????????????????????????????????? | | [[[ #?????????????????????????????????????????? | | =* ##????????????????????????????????????????? | | #????????????????????????????????????????? | | #+####################################???????????? | | % H =!% ! u ????????????? | | % *] !! ????????????? | | #+##"""##### ####### ""##????????????????? | | # ## #?????# ""#?????????????????? | | # ## #?????# ""#?????????????????? | | # ## #?????# T#?????????????????? | | # ## #?????# ""#?????????????????? | | # ## #?????# ""#?????????????????? | | # + #????## ""##????????????????? | | # ## ##????# #????????????????? | | # ## ??????## ##????????????????? | | # ## ???????# #?????????????????? | | # ## ???????# #?????????????????? | | # ## ???????# #?????????????????? | | # #? ???????# @" #?????????????????? | | ###########?+???????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 100 Energy Generation 89 Energy Capacity 1130 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 40 Base Temperature (-) 200 EM Shielding 2 Corruption Containment 12 Corruption Block 20 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 85 Targeting Accuracy 14 Target Analysis 8 Core Analysis 6 Matter Filtering 50 Particle Charging 30 Kinecelleration 30 Offensive Hacking 34 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ R-06 Scavenger | -7/Factory | Hacked Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 71% | -7/Factory Enh. Gauss Cannon | 26% | -5/Factory Wave Gun | 34% | -4/Factory Carbon-fiber Leg | 63% | -4/Factory Flexi-carbon Leg | 44% | -3/Research Studied --------- Flexi-carbon Leg | -5/Factory | Hacked Wave Gun | -5/Factory | Hacked Particle Reactor | -3/Research | Hacked Myomer Leg | -3/Research | Hacked Quantum Rifle | -2/Research | Hacked Disruptor Cannon | -2/Research | Hacked Biometal Leg | -2/Research | Hacked Lgt. Quantum Reactor | -2/Research | Hacked Enh. Quantum Rifle | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- 30k Club Epsilon Run Explosive Keycard Ghost 'Em Giant Slayer Hot Goods Hydra Item+ Join The Dark Side Leg Day On My Own Terms Out Of My Way Prolific Hacker Straight Shot Torch Window Shopping Challenges ------------ None Game ------ Seed MappingPhaseDeconstructor Manual? 0 Play Time 03:11:32 Cumulative 26.1 hours Start 2026.04.28 @ 08:48:13 End 2026.04.28 @ 14:24:52 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 28 Rogue 0 Adventurer 15 Explorer 13 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 28 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d62b7a6b-6e41-4519-97e5-808a49badf57