Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 21:49:26

Player: Sinner6

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (121)     605
Value Destroyed (3931)     3931
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (872)                872
              TOTAL SCORE: 8068

 Bonus
-------
High Alert Combat Kills    672
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     188/300
Energy                     88/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
  Improved Cooling System
           System Restoration Module
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Heavy Deuterium Engine
     Heavy Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
   Armored Treads
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Visual Processing Unit
  Advanced ECM Suite
     Light Armor Plating
  Improved Shield Generator
>          --- WEAPON -----------
      Mini Assault Cannon
           Spear
>          --- INVENTORY --------
   Armored Treads
   Armored Wheel
  Improved Heat Sink
  Improved Cooling System
    Medium Storage Unit
   Compact Matter Pod
           Component Analysis Suite
           System Restoration Module
           Particle Gun
  Improved Spread Laser
     Heavy Ion Cannon
     Heavy Mass Driver
      Mini Grenade Launcher
           Datajack
[Rating: 43]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Advanced Visual Processing Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Scythe
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  3    | .   .   1   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             129  | 7   2   27  49  28  16  
  Power                    16   | 2   .   5   3   5   1   
    Engine                 14   | 2   .   5   2   4   1   
    Core                   2    | .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               44   | 2   .   10  23  4   5   
    Treads                 33   | 2   .   8   17  4   2   
    Leg                    8    | .   .   .   6   .   2   
    Wheel                  3    | .   .   2   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  41   | 1   2   6   12  18  2   
    Device                 20   | .   1   3   2   13  1   
    Storage                5    | 1   1   .   2   .   1   
    Processor              2    | .   .   .   2   .   .   
    Hackware               1    | .   .   .   1   .   .   
    Protection             13   | .   .   3   5   5   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   28   | 2   .   6   11  1   8   
    Energy Gun             13   | 1   .   4   6   .   2   
    Energy Cannon          2    | .   .   .   1   .   1   
    Ballistic Gun          2    | 1   .   .   1   .   .   
    Ballistic Cannon       4    | .   .   .   .   1   3   
    Launcher               4    | .   .   1   2   .   1   
    Special Weapon         1    | .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   4   .   .   
  Corrupted Parts          6    | .   .   1   5   .   .   
    System Corruption      26   | .   .   1   25  .   .   
Parts Lost                 31   | .   1   5   7   .   18  
  Power                    5    | .   .   2   .   .   3   
  Propulsion               12   | .   .   .   4   .   8   
  Utility                  7    | .   .   1   3   .   3   
  Weapon                   7    | .   1   2   .   .   4   
  Highest Loss Streak      8    | .   1   4   3   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   86  93  97  92  83  
  Engine                   9    | .   14  10  7   8   11  
  Core                     2    | .   .   .   1   5   .   
  Treads                   27   | .   28  26  29  29  21  
  Leg                      1    | .   .   .   5   .   2   
  Wheel                    1    | .   .   6   .   .   1   
  Device                   10   | .   1   12  8   15  11  
  Storage                  9    | .   14  11  9   7   6   
  Processor                5    | .   .   .   7   7   6   
  Protection               5    | .   .   6   6   7   5   
  Energy Gun               7    | .   14  16  11  .   .   
  Ballistic Gun            2    | .   14  1   1   .   .   
  Ballistic Cannon         2    | .   .   .   .   6   5   
Naked Turns                28   | .   .   .   .   .   28  
Heaviest Build             64   | 13  19  31  47  64  64  
  Greatest Support         80   | 40  40  60  80  80  80  
  Greatest Overweight (x)  8    | .   .   2   3   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  
  Average Capacity         12   | 7   8   10  13  15  13  
  Most Carried             15   | 4   10  10  15  15  15  
  Average Carried          11   | 1   6   9   12  14  12  
  Final Capacity           15   | 8   10  10  15  15  5   
  Final Carried            15   | 4   10  10  14  15  4   

 Class Distribution 
--------------------
 76% | Scavenger-Mutant
 23% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Matter Collected           2546 | 270  29   262  662  1016 307  
  Remotely                 10   | .    .    10   .    .    .    
Salvage Created            4624 | .    163  823  2323 895  420  
  Parts                    237  | .    13   47   115  35   27   
Haulers Intercepted        7    | .    1    1    4    1    .    
Recyclers Shooed           2    | .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Combat Hostiles Destroyed  95   | .   5   18  35  21  16  
  Melee                    9    | .   .   .   6   .   3   
  Guns                     41   | .   5   15  21  .   .   
  Cannons                  32   | .   .   .   3   21  8   
  AOE                      8    | .   .   2   1   .   5   
Classes Destroyed          17   | .   3   6   4   3   1   
  Worker                   8    | .   .   2   6   .   .   
  Builder                  1    | .   .   .   .   1   .   
  Hauler                   7    | .   1   1   4   1   .   
  Recycler                 7    | .   .   2   4   1   .   
  Mechanic                 1    | .   .   1   .   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  3    | .   .   .   2   1   .   
  Swarmer                  17   | .   3   6   3   .   5   
  Cutter                   3    | .   .   .   .   .   3   
  Grunt                    51   | .   2   8   23  11  7   
  Brawler                  3    | .   .   .   1   1   1   
  Duelist                  2    | .   .   1   .   1   .   
  Sentry                   11   | .   .   3   5   3   .   
  Specialist               2    | .   .   .   2   .   .   
  Hunter                   2    | .   .   .   .   2   .   
  Programmer               3    | .   .   .   .   3   .   
  Heavy                    1    | .   .   .   1   .   .   
Best Kill Streak           13   | .   5   7   13  4   8   
  Combat Bots Only         8    | .   5   5   7   3   8   
Max Kills in Single Turn   3    | .   2   2   3   1   2   
  Gunslinging              1    | .   1   1   .   .   .   
  Exploded                 2    | .   .   1   1   .   2   
  Melee                    1    | .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Hostile Shots Fired        806  | .    60   106  255  183  202  
  Missed                   235  | .    15   21   69   73   57   
Damage Taken               8003 | .    482  1178 3002 1170 2171 
  Core                     1446 | .    139  220  387  104  596  
  Absorbed by Shields      296  | .    .    .    .    128  168  
  Regen/Repaired (Parts)   145  | .    .    .    145  .    .    
Core Remaining (%)         54   | 100  44   45   29   .    .    
Volleys Fired              294  | .    17   55   101  77   44   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  123  | .    70   96   116  94   123  
Shots Fired                386  | .    34   75   149  79   49   
  Gun                      246  | .    34   73   129  4    6    
  Cannon                   120  | .    .    .    12   75   33   
  Launcher                 20   | .    .    2    8    .    10   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  163  | .    17   13   27   77   29   
  Thermal                  145  | .    17   34   82   2    10   
  Explosive                12   | .    .    2    .    .    10   
  Electromagnetic          66   | .    .    26   40   .    .    
  Robot Hit Streak         13   | .    8    13   13   9    8    
  Robot Miss Streak        4    | .    2    4    4    4    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    2    2    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           297  | .    23   56   130  53   35   
  Core Hits                165  | .    8    37   76   25   19   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         23   | .    2    2    7    10   2    
    Burn                   8    | .    2    2    4    .    .    
    Blast                  12   | .    .    .    .    10   2    
    Sever                  3    | .    .    .    3    .    .    
Melee Attacks              35   | .    .    .    16   .    19   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 16   | .    .    .    16   .    .    
  Piercing                 19   | .    .    .    .    .    19   
  Sneak Attacks            2    | .    .    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           9443 | .    243  1167 3683 2648 1702 
  Guns                     3052 | .    239  741  1934 57   81   
  Cannons                  3890 | .    .    .    337  2567 986  
  Explosions               1723 | .    .    354  857  .    512  
  Melee                    612  | .    .    .    504  .    108  
  Ramming                  166  | .    4    72   51   24   15   
  Kinetic                  4091 | .    93   81   362  2624 931  
  Thermal                  2291 | .    146  480  1529 .    136  
  Explosive                735  | .    .    223  .    .    512  
  Electromagnetic          1548 | .    .    311  1237 .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 504  | .    .    .    504  .    .    
  Piercing                 108  | .    .    .    .    .    108  
Highest Corruption         30   | .    .    1    30   2    1    
  Average Corruption       5    | .    .    1    13   1    1    
  Corruption Purged        2    | .    .    .    .    2    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  44   | .    .    1    30   7    6    
    Message Errors         13   | .    .    1    9    1    2    
    Matter Fused           6    | .    .    .    4    2    .    
    Heat Flow Errors       3    | .    .    .    1    1    1    
    Energy Discharges      4    | .    .    .    3    .    1    
    Parts Rejected         2    | .    .    .    1    1    .    
    Data Loss (minor)      6    | .    .    .    5    .    1    
    Data Loss (major)      5    | .    .    .    3    2    .    
    Misfires               2    | .    .    .    2    .    .    
    Alerts                 1    | .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            264  | .    .    31   44   171  18   
  Projectiles              178  | .    .    .    .    171  7    
  Explosions               66   | .    .    31   24   .    11   
  Melee                    20   | .    .    .    20   .    .    
Knockbacks                 25   | .    .    1    .    16   8    
  Impact                   1    | .    .    1    .    .    .    
  Kinetic                  22   | .    .    .    .    14   8    
  Secondary                2    | .    .    .    .    2    .    
Self-Inflicted Damage      392  | .    .    71   188  .    133  
  Shots                    15   | .    .    2    7    .    6    
  Rammed                   33   | .    3    12   8    7    3    
Targets Rammed             39   | .    3    15   11   7    3    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  6    | .    .    3    3    .    .    
Highest Temperature        419  | .    76   39   379  235  419  
  Average Temperature      65   | .    34   17   60   61   119  
  Received Heat Transfer   2676 | .    207  246  1197 380  646  
  Effects                  4    | .    .    .    3    .    1    
    Shutdowns              1    | .    .    .    1    .    .    
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    2    .    .    
  Combat Hostiles          2    | .    .    .    2    .    .    
  Parts Fried              10   | .    .    2    8    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              3    | .    .    1    2    .    .    
  Combat Hostiles          3    | .    .    1    2    .    .    
  Parts Melted             10   | .    3    4    3    .    .    
  Heat Transferred         4999 | .    592  1137 3038 .    232  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    2    3    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Peak Influence             872  | .   167 401 872 675 787 
  Initial                  395  | .   .   66  118 395 366 
  Average                  362  | .   18  226 418 472 523 
Maximum Alert Level        3    | .   .   2   3   2   3   
  Low Security (%)         24   | 100 100 26  22  .   .   
  Level 1                  26   | .   .   72  37  12  15  
  Level 2                  41   | .   .   .   19  87  73  
  Level 3                  7    | .   .   .   20  .   10  
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          21   | .   1   3   7   10  .   
  Investigation            8    | .   1   1   3   3   .   
  Extermination            3    | .   .   .   .   3   .   
  Reinforcement            8    | .   .   2   4   2   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Distress Signals           5    | .   .   4   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              142  | .   13  27  53  25  24  
  Peak Tracking Total      7    | .   7   7   6   3   7   
  Tactical Retreats        13   | .   1   2   4   1   5   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Traps Triggered            5    | .   1   .   2   1   1   
  Indirectly               1    | .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Gar 
Machines Disabled          6    | .   .   .   3   3   .   
  Max in Single Turn       1    | .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Machines Accessed          17   | .   3   3   4   5   2   
  Terminals                8    | .   1   1   2   2   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   1   .   .   
  Recycling Units          5    | .   2   1   1   1   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                45   | .   7   10  13  11  4   
  Successful               24   | .   3   4   10  6   1   
  Failed                   21   | .   4   6   3   5   3   
    Catastrophic           4    | .   1   .   1   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   11   | .   1   4   2   3   1   
  Terminals                19   | .   3   4   4   4   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          9    | .   .   3   6   .   .   
  Recycling Units          13   | .   4   3   3   3   .   
  Scanalyzers              3    | .   .   .   .   3   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             6    | .   .   1   2   2   1   
  Record                   1    | .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   .   
  Unreport Threat          2    | .   .   1   .   1   .   
  Garrison Registry        1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   1   6   .   .   
  Scan Component           5    | .   .   1   4   .   .   
  Repair                   2    | .   .   .   2   .   .   
Recycling Unit Hacks       7    | .   2   2   2   1   .   
  Report Inventory         6    | .   2   1   2   1   .   
  Retrieve Components      1    | .   .   1   .   .   .   
Scanalyzer                 1    | .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         2    | .   1   .   .   1   .   
  Terminals                2    | .   1   .   .   1   .   
    Botnet                 2    | .   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         13   | .   2   3   2   4   2   
  Full Trace Events        10   | .   2   2   2   3   1   
  Feedback Events          1    | .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   1   .   
  Feedback Blocked         1    | .   .   .   1   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   
  Time                     52   | .   .   .   52  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   .   9   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Turns Passed               4850 | 94   628  698  1307 1414 709  
Spaces Moved               2203 | 53   341  346  511  629  323  
  Core                     61   | 4    .    .    .    .    57   
  Treads                   1902 | 49   341  212  435  629  236  
  Legs                     106  | .    .    .    76   .    30   
  Wheels                   134  | .    .    134  .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  105  120  162  50   
  Average Speed            156  | 151  160  139  156  164  153  
  Slowest Speed            450  | 160  160  240  330  166  450  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       27   | 4    49   26   35   12   37   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    1    
Terrain Destroyed          102  | .    .    20   10   21   51   
  Melee                    1    | .    .    .    .    .    1    
  Projectile               24   | .    .    .    .    21   3    
  AOE                      77   | .    .    20   10   .    47   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Total                      3121 | 63  390 482 848 892 446 
  Wait                     252  | .   22  9   80  108 33  
  Move                     2200 | 52  341 345 510 629 323 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  75   | 4   6   12  32  17  4   
  Fast Attach              40   | 6   1   11  15  4   3   
  Attach                   29   | .   .   4   11  4   10  
  Detach                   12   | .   .   .   8   4   .   
  Swap                     60   | 1   1   12  23  20  3   
  Drop                     85   | .   .   19  41  22  3   
  Fire                     294  | .   17  55  101 77  44  
  Melee                    35   | .   .   .   16  .   19  
  Ram                      3    | .   .   3   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    34   | .   2   12  11  7   2   
  Escape Stasis            2    | .   .   .   .   .   2   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory
-7/Garrison (discovered 3 exits: [Fac x3])

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 14)
   95 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  326 | -10/Materials | Discovered new exit (range 8)
  616 | -10/Materials | Discovered new exit (range 9)
  721 | -10/Materials | Core integrity fell below 50%
  723 | -10/Materials | Entered another Materials area
  723 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  874 | -9/Materials  | Lost 4 parts (2p2w)
 1086 | -9/Materials  | Core integrity fell below 50%
 1312 | -9/Materials  | Discovered new exit (range 14)
 1421 | -9/Materials  | Entered another Materials area
 1421 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1457 | -8/Materials  | Build established: Scavenger-Mutant
 1468 | -8/Materials  | Repaired Lgt. Treads
 1495 | -8/Materials  | Repaired Lgt. Treads
 2020 | -8/Materials  | Destroyed 7 combat bots
 2164 | -8/Materials  | Lost 3 parts (2n1u)
 2185 | -8/Materials  | System corruption reached 10%
 2193 | -8/Materials  | Discovered new exit (range 4)
 2284 | -8/Materials  | Core integrity fell below 50%
 2559 | -8/Materials  | System corruption reached 30%
 2728 | -8/Materials  | Entered Factory
 2728 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3986 | -7/Factory    | Garrison activated, responded to threat
 4142 | -7/Factory    | Identified exit to Garrison
 4142 | -7/Factory    | Entered Garrison
 4380 | -7/Garrison   | Triggered checkpoint
 4501 | -7/Garrison   | Discovered new exit (range 32)
 4501 | -7/Garrison   | Discovered new exit (range 50)
 4501 | -7/Garrison   | Discovered new exit (range 53)
 4680 | -7/Garrison   | Destroyed 8 combat bots
 4686 | -7/Garrison   | Lost 6 parts (1p4n1u)
 4776 | -7/Garrison   | Triggered checkpoint
 4781 | -7/Garrison   | Core integrity fell below 50%
 4811 | -7/Garrison   | Core integrity fell below 20%
 4812 | -7/Garrison   | Released all parts (3)
 4836 | -7/Garrison   | Triggered checkpoint
 4842 | -7/Garrison   | Lost 8 parts (1p4n1u2w)
 4851 | -7/Garrison   | Core destroyed

 Last Messages 
---------------
04787_ S-27 Virus destroyed.
04790_ The unstable cave ceiling collapses.
04792_ G-47 Trooper knocked back.
04794_ Aluminum Leg destroyed.
04795_ G-47 Trooper destroyed.
04796_ Hvy. Mass Driver destroyed.
04797_ Dropped Com. Matter Pod.
04800_ G-47 Trooper knocked back.
04806_ G-47 Trooper destroyed.
04809_ Hvy. Deuterium Engine destroyed.
04810_ Overheating: Matter decay (-17).
04811_ Hvy. Ion Cannon destroyed.
04812_ Released Med. Storage Unit.
04812_ Released Adv. Visual Processing Unit.
04812_ Released Mni. Assault Cannon.
04813_ Acquired 44 matter. <x2>
04836_ Beams of light sweep through the air. An
  alarm sounds.
04850_ Particle Gun destroyed.
04851_ Slammed into X-57 Shotgunner.

 Map 
-----
+----------------------------------------------------+
| ##### ##### #?#   #?????????????????????????       |
| #???# #???# ###"""###########???????????????       |
| ##??# #???#                 #???????????????       |
|  #### #???##############   ##???????????????       |
|  +    #???????????????#"""""#???????????????       |
|  ######???????????????#######???????????????       |
|  #??????????????????????????????????????????       |
|  ###????????????????????????????????????????       |
|    #????????????????????????????????????????       |
|    #????????????????????????????????????????       |
|    #????????????????????????????????????????       |
|    #????????????????????????????????????????       |
|  "##????????????????###???####??????????????       |
|   #########?????????# #??##[[##############?       |
|           ###########+####!  ]##          #?       |
|           +              ^   ]##          #?       |
|   ###+##  ########### ####!  ]##     [    #?       |
| ###?# ##  #?????????# #??##!!###  [=      #?       |
| #???# ##  #?????????# #???##+#?# [        #?       |
| #???# ##  #????????##+##???# #?#         =#?       |
| ##### ##  #????????#   #???# #?#       !  #?       |
| +     ##  ##########   ##### ###          #?       |
| #####  +  +   +           +               #?       |
| #???####  ##### #########s######   =      #?       |
| ########  #???# #???????#x#"#??############?       |
|           ##### #?#####?#@ "#???????????????       |
|                 #?#   #?#  "#???????????????       |
| ########  #######?#   #?#  "#???????????????       |
| ???????#  #???????##""###^#"#???????????????       |
| ???????#  #???????#T     ^###???????????????       |
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| ######## #?????????#   #????????????????????       |
|          #?????????#####????????????????????       |
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|  #?????# ##?????????????????????????????????       |
|  #?????# "#?????????????????????????????????       |
|  #?????# T#?????????????????????????????????       |
|  #?????#""#?????????????????????????????????       |
| ##?????####?????????????????????????????????       |
| ????????????????????????????????????????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             450
Evasion (%)                55
Recoil Reduction           4
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HackingSpreadCannon
  Manual?         0
Play Time         02:27:54
  Cumulative      41.8 hours
  Start           2024.05.02 @ 02:35:42
  End             2024.05.02 @ 21:49:26
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           3
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          23
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f615f8d4-94f7-4a78-b46b-b2de1773150a