Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.09 @ 23:03:05 Player: Okkudo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (1018) 1018 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 3225 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 502/550 Matter 21/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Wheel > --- UTILITY (4) ------ Large Storage Unit Sensor Array Signal Interpreter > --- WEAPON (2) ------- Light Assault Rifle Improved Datajack > --- INVENTORY (10) --- Mining Laser Makeshift Sword Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel > --- UTILITY ---------- Large Storage Unit Sensor Array Signal Interpreter > --- WEAPON ----------- Improved Datajack Makeshift Sword > --- INVENTORY -------- Light Assault Rifle Grenade Launcher Mining Laser [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 31 | 6 2 . 14 5 4 Power 3 | 1 . . 1 1 . Engine 3 | 1 . . 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . . 5 . 1 Treads 5 | 2 . . 3 . . Leg 2 | . . . 2 . . Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 2 . 2 1 . Device 3 | . 1 . 1 1 . Storage 2 | 1 1 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 . . 6 3 3 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 10 | 2 . . 5 2 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes . | . . . . . . Parts Lost 14 | . . . 7 6 1 Power 2 | . . . 1 1 . Propulsion 5 | . . . 3 2 . Utility 1 | . . . 1 . . Weapon 6 | . . . 2 3 1 Highest Loss Streak 5 | . . . 3 5 1 Average Slot Usage (%) 85 | . 94 100 82 77 63 Engine 10 | . 14 14 9 9 9 Treads 20 | . 28 28 14 24 . Leg 3 | . . . 8 . . Device 7 | . 8 14 7 1 9 Storage 11 | . 14 14 11 11 9 Processor 7 | . . . 10 11 9 Ballistic Gun 20 | . 28 28 17 18 6 Launcher 1 | . . . 4 . 2 Naked Turns . | . . . . . . Heaviest Build 27 | 13 26 26 27 25 24 Greatest Support 60 | 40 40 40 60 60 10 Greatest Overweight (x) 8 | . . . 8 7 2 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 Most Carried 10 | 4 9 10 10 6 3 Average Carried 5 | 1 4 9 6 4 2 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 2 9 10 5 3 2 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 843 | 208 270 24 302 39 . Remotely 190 | . 166 24 . . . Salvage Created 1373 | . 386 42 885 43 17 Parts 83 | . 28 2 53 . . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 11 | . 1 . 10 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 32 | . 8 1 18 4 1 Melee 3 | . . . . 3 . Guns 23 | . 8 1 13 1 . AOE 6 | . . . 5 . 1 Classes Destroyed 8 | . 5 . 2 1 . Worker 4 | . 1 . 3 . . Hauler 1 | . . . 1 . . Recycler 3 | . 1 . 2 . . Watcher 3 | . 2 . 1 . . Swarmer 5 | . 3 . 2 . . Grunt 18 | . 5 1 11 . 1 Sentry 5 | . . . 5 . . Assembled 4 | . . . . 4 . Best Kill Streak 8 | . 6 1 8 2 1 Combat Bots Only 5 | . 3 1 5 2 1 Max Kills in Single Turn 2 | . 2 1 2 1 1 Gunslinging 1 | . 1 . 1 . . Exploded 2 | . . . 2 . 1 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 2090 | . 234 93 1046 609 108 Core 463 | . 10 14 173 218 48 Absorbed by Shields . | . . . . . . Core Remaining (%) 64 | 100 . 90 . 2 . Volleys Fired 131 | . 33 4 74 13 7 Largest 2 | . 2 2 2 2 1 Hottest 50 | . 40 40 50 43 30 Shots Fired 233 | . 66 8 137 15 7 Gun 219 | . 66 8 127 15 3 Cannon . | . . . . . . Launcher 14 | . . . 10 . 4 Special . | . . . . . . Kinetic 219 | . 66 8 127 15 3 Thermal . | . . . . . . Explosive 14 | . . . 10 . 4 Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 9 5 13 5 4 Robot Miss Streak 10 | . 4 2 10 3 1 Penetration Max . | . . . . . . Secondary Targets 4 | . 3 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 163 | . 48 5 91 14 5 Core Hits 81 | . 21 3 47 5 5 Critical Hits 3 | . . . 3 . . Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . 3 . . Melee Attacks 4 | . . . . 4 . Impact . | . . . . . . Slashing 4 | . . . . 4 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2764 | . 531 69 1608 316 240 Guns 1771 | . 531 69 1024 135 12 Cannons . | . . . . . . Explosions 809 | . . . 581 . 228 Melee 181 | . . . . 181 . Ramming 3 | . . . 3 . . Kinetic 1771 | . 531 69 1024 135 12 Thermal . | . . . . . . Explosive 809 | . . . 581 . 228 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 181 | . . . . 181 . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 79 | . . . 54 13 12 Projectiles . | . . . . . . Explosions 66 | . . . 54 . 12 Melee 13 | . . . . 13 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 117 | . . . 117 . . Shots 3 | . . . 3 . . Rammed 2 | . 1 . 1 . . Targets Rammed 2 | . 1 . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 32 | . 2 2 5 32 . Average Temperature 9 | . 2 2 2 16 . Received Heat Transfer 1156 | . 84 51 318 640 63 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 461 | . 261 68 461 209 122 Initial 179 | . . 23 26 179 57 Average 157 | . 93 50 227 173 87 Maximum Alert Level 2 | . 1 . 2 1 . Low Security (%) 67 | 100 80 100 36 97 100 Level 1 28 | . 20 . 54 2 . Level 2 3 | . . . 8 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 . 4 . 3 Investigation 5 | . 1 . 3 . 1 Extermination . | . . . . . . Reinforcement 3 | . 1 . 1 . 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 14 2 25 4 7 Peak Tracking Total 6 | . 5 2 6 4 5 Tactical Retreats 2 | . . 1 1 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 2 | . . . 2 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 7 | . 2 . 4 . 1 Terminals 6 | . 2 . 4 . . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 27 | . 7 . 18 . 2 Successful 12 | . 2 . 10 . . Failed 15 | . 5 . 8 . 2 Catastrophic 5 | . 2 . 3 . . Database Lockouts . | . . . . . . Manual 10 | . 3 . 7 . . Terminals 25 | . 7 . 18 . . Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 2 . 10 . . Record 5 | . 1 . 4 . . Branch Access Points 3 | . 1 . 2 . . Patrol Status 1 | . . . 1 . . Investigation Status 1 | . . . 1 . . Assault Status 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 . 4 . 1 Full Trace Events 6 | . 2 . 3 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 1862 | 62 470 150 780 335 65 Spaces Moved 880 | 38 222 85 326 164 45 Core 32 | 10 . . 5 17 . Treads 638 | 28 222 85 156 147 . Legs 165 | . . . 165 . . Wheels 45 | . . . . . 45 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 150 160 100 Average Speed 159 | 131 160 160 159 180 100 Slowest Speed 450 | 160 160 160 450 400 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 38 31 27 40 8 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 79 | . . . 61 . 18 Melee . | . . . . . . Projectile . | . . . . . . AOE 79 | . . . 61 . 18 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1112 | 50 270 91 456 188 57 Wait 40 | . 3 2 35 . . Move 875 | 37 221 84 325 163 45 Hop . | . . . . . . Pick Up 26 | 7 9 1 5 3 1 Fast Attach 1 | 1 . . . . . Attach 23 | 5 1 . 10 5 2 Detach . | . . . . . . Swap 7 | . 1 . 4 . 2 Drop 3 | . 1 . 2 . . Fire 131 | . 33 4 74 13 7 Melee 4 | . . . . 4 . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . 1 . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 416 | -10/Materials | Identified exit to Mines 533 | -10/Materials | Entered Mines 562 | -10/Mines | Met a Derelict bent on vengeance 638 | -10/Mines | Discovered new exit (range 14) 683 | -10/Mines | Entered Materials 683 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 713 | -9/Materials | Identified exit to Mines 1216 | -9/Materials | Lost 3 parts (1p1n1u) 1459 | -9/Materials | Build established: Scavenger-Mutant 1463 | -9/Materials | Entered Mines 1502 | -9/Mines | Learned Materials security intel 1507 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1507 | -9/Mines | Discovered new exit (range 5) 1607 | -9/Mines | Assembled infested the area 1608 | -9/Mines | Learned location of Storage (-8) 1620 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1696 | -9/Mines | Discovered new exit (range 8) 1713 | -9/Mines | Core integrity fell below 50% 1732 | -9/Mines | Core integrity fell below 20% 1746 | -9/Mines | Lost 5 parts (1p2n2w) 1759 | -9/Mines | Identified exit to Materials 1798 | -9/Mines | Entered Materials 1798 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1832 | -8/Materials | Garrison activated, responded to threat 1863 | -8/Materials | Self-destructed Last Messages --------------- LOCATION=MATERIALS GOAL=ESCAPE Loading Materials security intel (x10)... 01805_ Connecting with Repair Station... 01805_ ALERT: Suspicious activity at Repair Station M002. Dispatching Investigation squad. 01812_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01812_ O-16 Technician uses terminal to summon reinforcements. 01812_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. 01812_ O-16 Technician locks terminal. 01826_ Acquired Imp. Datajack. 01832_ Destroyed Imp. Heat Sink. 01832_ G-47 Trooper calls for garrison reinforcements. 01832_ ALERT: Activating Garrison Access M001. 01834_ K-01 Serf collects debris. 01836_ Destroyed Lgt. Nuclear Core. 01838_ K-01 Serf collects debris. 01838_ G-47 Trooper destroyed. 01840_ Grenade Launcher destroyed. 01842_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????############????????????????? | | #######??????????????# # """ #????????????????? | | ?????????????# # "R" #????????????????? | | ?#######?????# # " " #????????????????? | | # ####### + #????????????????? | | % # # #????????????????? | | / T # #????????????????? | | # ########????????????????? | | # ###########???????????????????????? | | # ?## ##????????????###??????????????????? | | # ??# #????????????"""#??????????????????? | | #######???# g#############"T"####???????????????? | | ??????????# g ==! #???????????????? | | ??????????# gg @ == #???????????????? | | ??????????# =! #???????????????? | | ??????????# #???????????????? | | ??????????##### # #???????????????? | | ??????????????# # ##???????????????? | | ??????????????#!!!!!!# #????????????????? | | ??????????????#!!!!!!# #????????????????? | | ??????????????######## #????????????????? | | ?????????????????????#!! 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""" #????????????????? | | ?????????????????????# """ #????????????????? | | ?????????????????????# ""? #????????????????? | | ?????????????????????# ??? #????????????????? | | ?????????????????????# ???? #????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Use The Force Challenges ------------ None Game ------ Seed HeartThiefDoublenader Manual? 0 Play Time 00:25:41 Cumulative 23.5 hours Start 2022.01.09 @ 22:31:28 End 2022.01.09 @ 23:03:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28ecd2c5-0504-428d-b779-cb4c3760b847