Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.02 @ 20:50:44 Player: OctagonalPrism Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (170) 850 Value Destroyed (5755) 5755 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 15845 Bonus ------- Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/1600 Matter 228/300 Energy 88/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Combat Linear Gravjet Advanced Sensor Array Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Coolant Injector Medium Storage Unit Structural Scanner Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Transmission Jammer Advanced Reaction Control System Light Regenerative Plating Hacking Suite > --- WEAPON ----------- Phase Gun Hypervelocity Railgun Lance > --- INVENTORY -------- Particle Reactor Impulse Thruster Array Impulse Thruster Array Advanced Sensor Array [Rating: 127] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Wheel Treads Medium Treads Leg Improved Thunder Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Impulse Thruster Array Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Great Axe Energy Gun Heavy Particle Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Impact Weapon Mace Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac DSF Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 . . 2 . 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . . . . . . . . 1 . . . 1 . 2 . 2 Utility 10 | . . 2 1 2 . . . . 1 2 . . . . . 2 . Weapon 1 | . . . 1 . . . . . . . . . . . . . . Parts Attached 168 | 7 5 20 9 12 2 1 2 1 19 22 1 10 4 9 12 13 19 Power 18 | 1 . 3 . 1 . . . . 1 2 . 1 . 2 1 3 3 Engine 5 | 1 . 3 . . . . . . . 1 . . . . . . . Core 6 | . . . . 1 . . . . 1 1 . 1 . 2 . . . Reactor 7 | . . . . . . . . . . . . . . . 1 3 3 Propulsion 48 | 2 2 6 2 3 . . . 1 8 3 1 4 . 2 3 2 9 Treads 10 | . 1 3 1 2 . . . . 1 1 . . . . . 1 . Leg 2 | . . . . . . . . . . . . . . . 1 . 1 Wheel 22 | 2 1 3 1 1 . . . 1 7 2 1 3 . . . . . Hover 4 | . . . . . . . . . . . . 1 . . . . 3 Flight 10 | . . . . . . . . . . . . . . 2 2 1 5 Utility 67 | 2 2 5 3 5 2 . 1 . 8 13 . 4 3 2 7 6 4 Device 27 | 1 . 2 1 . 1 . . . 2 8 . 2 3 2 3 1 1 Storage 7 | 1 1 1 1 . . . . . . . . 1 . . 1 1 . Processor 12 | . . 1 . 1 1 . . . 1 5 . 1 . . 2 . . Hackware 11 | . . . . 1 . . . . 3 . . . . . 1 3 3 Protection 10 | . 1 1 1 3 . . 1 . 2 . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 35 | 2 1 6 4 3 . 1 1 . 2 4 . 1 1 3 1 2 3 Energy Gun 9 | 1 . 3 1 . . . . . . . . . . 2 1 . 1 Energy Cannon 4 | . . . . . . . . . 1 1 . 1 1 . . . . Ballistic Gun 14 | 1 . 1 2 1 . . 1 . 1 3 . . . . . 2 2 Ballistic Cannon 2 | . 1 . . 1 . . . . . . . . . . . . . Launcher 2 | . . 1 . . . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 1 . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . . . . . . . . . Parts Lost 92 | . . 2 . 3 . 1 . . 9 18 5 4 . 9 1 9 31 Power 13 | . . . . . . . . . 1 2 1 . . 1 . 3 5 Propulsion 26 | . . 1 . 1 . . . . 4 3 . 2 . 3 . 1 11 Utility 38 | . . 1 . 2 . 1 . . 4 10 1 1 . 3 1 4 10 Weapon 15 | . . . . . . . . . . 3 3 1 . 2 . 1 5 Highest Loss Streak 25 | . . 2 . 3 . 1 . . 5 11 3 3 . 5 1 9 25 To Critical Strikes 3 | . . . . . . . . . . . . 2 . . . . 1 Average Backups 9 | 1 4 8 10 12 13 14 14 13 13 12 8 3 1 1 4 6 7 Power 1 | . 1 . 1 1 2 2 2 2 1 . 1 . . . . 1 1 Propulsion 1 | 1 2 1 2 1 1 1 1 1 1 2 1 . . . 1 2 2 Utility 4 | . 1 2 3 5 7 8 7 7 7 5 3 2 1 1 2 1 1 Weapon 2 | . . 3 3 3 2 3 4 3 3 3 2 . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 17 | . 1 3 2 3 1 . . . 2 . 3 . . . 1 . 1 Power 2 | . . 1 . 1 . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . 1 . . . . . 1 Utility 6 | . 1 . . 2 . . . . 1 . 1 . . . 1 . . Weapon 7 | . . 2 2 . 1 . . . 1 . 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 95 99 99 99 98 85 100 93 86 61 43 74 52 78 59 46 Engine 3 | . 14 10 9 3 . . . . . . . . . . . . . Core 3 | . . . . 3 7 7 7 7 5 4 2 2 5 1 6 . . Treads 5 | . 1 9 9 7 7 7 7 7 4 4 5 . . . . . . Wheel 8 | . 26 11 9 7 7 7 7 7 9 4 5 3 15 6 . . . Flight 1 | . . . . . . . . . . . . . . 2 14 11 9 Device 15 | . 11 17 21 20 14 14 15 14 15 18 6 3 15 10 23 6 3 Storage 6 | . 14 11 9 7 7 7 7 7 6 5 3 1 5 2 1 4 3 Processor 12 | . . 5 9 8 22 23 23 23 14 15 23 24 22 21 15 8 7 Hackware 3 | . . . . 7 . . . . 5 4 . . . . 1 9 10 Protection 5 | . 2 6 4 8 7 6 7 7 7 5 . . . . . . . Energy Gun 5 | . 12 9 9 6 7 7 . 7 . . . . . . 6 1 1 Energy Cannon 1 | . . . . . . . . . 5 4 2 2 9 4 . . . Ballistic Gun 7 | . 8 7 16 11 7 7 . 7 7 7 8 . . . . 3 . Slashing Weapon 1 | . . . 1 2 6 6 7 6 4 2 . . . . . . . Peak Build Rating 127 | 7 7 19 28 44 44 45 45 44 67 79 67 44 51 91 121 127 125 Average Rating 44 | 4 6 13 25 38 43 43 37 43 52 70 53 32 48 42 113 102 87 On Entrance 46 | . 7 7 18 26 39 44 40 45 44 65 66 33 41 51 91 117 107 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 108 | 14 21 30 45 69 62 49 66 68 75 63 46 96 108 108 44 49 47 Greatest Support 75 | 26 26 43 23 28 10 28 10 10 48 75 16 75 42 42 48 70 63 Greatest Overweight (x) 9 | . 2 2 4 6 6 4 6 6 7 3 2 9 4 5 . 1 1 Average Overweight (x) 1 | . . 1 2 2 4 2 4 4 3 2 1 . 2 1 . . . Largest Inventory Capacity 25 | 8 10 10 15 15 15 15 15 15 15 15 15 25 25 25 10 10 10 Average Capacity 12 | 6 9 10 11 15 15 15 15 15 15 15 12 9 25 16 6 10 9 Most Carried 15 | 3 8 10 11 15 14 14 15 14 15 15 11 5 2 4 8 10 10 Average Carried 10 | 2 4 8 10 12 13 14 14 13 13 13 8 3 1 2 5 9 7 Final Capacity 25 | 8 10 10 15 15 15 15 15 15 15 15 5 25 25 5 10 10 5 Final Carried 15 | 3 7 10 11 14 14 14 13 14 15 9 5 3 1 4 7 10 2 Class Distribution -------------------- 36% | Mutant 18% | Assassin 14% | Tank 8% | Gunner 4% | Hacker-Scout 4% | Scavenger-Ninja 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Data Miner Assassin | -6/Proximity Caves Assassin | -6/Factory Mutant | -5/Factory Scavenger-Gunner | -5/Waste Mutant | -5/Factory Scavenger-Skirmisher | -4/Factory Mutant | -4/DSF Scavenger-Ninja | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac DSF Res Res Acc Matter Collected 5291 | 182 162 869 638 638 109 85 . 169 766 799 . 155 . . 200 363 156 Remotely 587 | . . . . . . . . . . 587 . . . . . . . Salvage Created 6756 | 10 191 1096 827 806 . 113 . 49 1247 1188 . 179 . . 190 405 455 Parts 376 | 3 21 68 52 39 . 9 . 7 57 56 . 4 . . 9 22 29 Haulers Intercepted 4 | . 1 2 1 . . . . . . . . . . . . . . Recyclers Shooed 5 | . . 2 . . . . . . . 1 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 8 . 5 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 121 | . 6 24 17 15 . 5 . 3 16 17 . 1 . . . 6 11 Melee 6 | . . 1 . . . . . . 3 1 . . . . . . 1 Guns 77 | . 4 15 17 15 . 2 . . 4 6 . . . . . 6 8 Cannons 23 | . 2 4 . . . . . . 9 8 . . . . . . . AOE 13 | . . 3 . . . 3 . 3 . 1 . 1 . . . . 2 Classes Destroyed 14 | 1 4 4 1 1 . 1 . . 1 1 . . . . . . . Worker 14 | . 1 5 4 2 . . . . 1 . . . . . . . 1 Builder 11 | . . 1 1 . . . . . 4 1 . . . . 1 3 . Tunneler 3 | 1 . . . . . . . . 1 . . . . . 1 . . Hauler 4 | . 1 2 1 . . . . . . . . . . . . . . Recycler 6 | . . . . . . . . . 2 2 . 1 . . 1 . . Operator 3 | . . 1 1 . . . . . . . . . . . . . 1 Watcher 8 | . . 4 3 . . . . . . 1 . . . . . . . Swarmer 42 | . 3 4 8 3 . 4 . 3 2 1 . . . . . 4 10 Grunt 36 | . 3 13 4 5 . . . . 10 1 . . . . . . . Sentry 16 | . . 7 3 5 . . . . 1 . . . . . . . . Specialist 2 | . . . . . . . . . . 2 . . . . . . . Hunter 9 | . . . 2 . . . . . . 5 . . . . . 2 . Programmer 16 | . . . . 2 . 1 . . 3 8 . 1 . . . . 1 Decomposer 1 | . . . . . . . . 1 . . . . . . . . . Samaritan 1 | . . . . . . 1 . . . . . . . . . . . Best Kill Streak 8 | 1 2 5 6 4 . 4 . 3 8 5 . 1 . . 2 3 8 Combat Bots Only 8 | . 2 4 4 3 . 4 . 3 7 3 . 1 . . . 3 8 Max Kills in Single Turn 3 | 1 1 3 1 1 . 2 . 1 2 1 . 1 . . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . 2 . 1 . 1 . 1 . . . . 2 Melee 1 | . . 1 . . . . . . 1 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac DSF Res Res Acc Hostile Shots Fired 1548 | . 31 88 85 295 . 22 . 11 148 231 5 82 . 25 39 103 383 Missed 508 | . 8 15 22 91 . 6 . 5 37 51 . 24 . 8 27 37 177 Hits 1040 | . 23 73 63 204 . 16 . 6 111 180 5 58 . 17 12 66 206 Melee 5 | . . . . . . . . . . . 5 . . . . . . Projectile 1035 | . 23 73 63 204 . 16 . 6 111 180 . 58 . 17 12 66 206 Critical Strikes 26 | . . 1 1 3 . . . . 2 3 1 3 . 2 1 2 7 Part Disruptions 5 | . . 1 . . . . . . . 4 . . . . . . . Damage Taken 15703 | . 227 903 580 1168 . 286 . 69 1459 2939 246 1199 . 649 282 1326 4370 Core 3646 | . 26 174 104 102 . 58 . 15 97 305 60 592 . 275 48 171 1619 Absorbed by Shields 804 | . . . 168 596 . . . . . . . . . 20 . 20 . Reduced by Siege Mode 68 | . . . . . . . . . . 62 . . . . . 6 . Redirected to Shielding 14 | . . 14 . . . . . . . . . . . . . . . Ignored by Resistances 306 | . . . . 187 . 16 . 19 84 . . . . . . . . Regen/Repaired (Parts) 488 | . . 155 56 77 . . . . . 167 . 23 . . . 10 . Core Remaining (%) 75 | 100 89 56 81 . . . . 75 88 . . 4 . 76 96 88 . Volleys Fired 468 | 1 34 82 76 48 1 13 . 5 59 79 . 16 8 . 2 30 14 Largest 3 | 1 2 2 3 3 2 2 . 1 3 3 . 1 1 . 1 2 2 Hottest 158 | 20 70 80 109 109 80 80 . 36 156 158 . 90 90 . 80 128 105 Shots Fired 896 | 1 67 146 175 130 2 22 . 5 122 148 . 17 8 . 2 31 20 Gun 732 | 1 53 125 175 130 2 18 . . 77 98 . . . . 2 31 20 Cannon 144 | . 14 18 . . . . . . 45 42 . 17 8 . . . . Launcher 20 | . . 3 . . . 4 . 5 . 8 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 541 | 1 47 72 112 82 1 9 . . 71 98 . . . . . 30 18 Thermal 335 | . 20 71 63 48 1 9 . . 51 42 . 17 8 . 2 1 2 Explosive 20 | . . 3 . . . 4 . 5 . 8 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | 1 5 18 16 17 . 5 . . 16 12 . 2 . . 4 5 8 Robot Miss Streak 4 | . 2 3 4 3 2 2 . . 3 2 . 1 . . 1 2 2 Penetration Max 2 | . . . . . . . . . 1 1 . . . . . . 2 Secondary Targets 4 | . 1 . 2 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . . . . Shots Hit Robots 617 | 1 44 120 108 96 1 11 . 1 84 97 . 5 . . 13 18 18 Core Hits 261 | 1 14 51 38 36 . 9 . 5 34 41 . 3 . . 3 12 14 Critical Kills 8 | . . . . . . . . . . 1 . . . . . 3 4 Critical Parts Destroyed 17 | . . 4 1 2 . . . . 1 4 . . . . . 2 3 Critical Strikes 40 | . 2 6 4 6 . . . . 4 5 . . . . . 6 7 Burn 12 | . 2 1 3 3 . . . . 3 . . . . . . . . Meltdown 1 | . . . . . . . . . . 1 . . . . . . . Destroy 20 | . . . 1 2 . . . . 1 4 . . . . . 5 7 Blast 1 | . . 1 . . . . . . . . . . . . . . . Smash 4 | . . 4 . . . . . . . . . . . . . . . Sever 1 | . . . . 1 . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . 1 . Melee Attacks 163 | . . 16 8 11 2 2 . 3 33 14 . . . 1 33 24 16 Impact 16 | . . 16 . . . . . . . . . . . . . . . Slashing 73 | . . . 8 11 2 2 . 3 33 14 . . . . . . . Piercing 74 | . . . . . . . . . . . . . . 1 33 24 16 Sneak Attacks 19 | . . 3 . . 1 1 . 1 5 . . . . . 4 3 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 15473 | 10 484 2526 1829 1710 70 577 . 299 2685 3147 . 255 . . 690 475 716 Guns 8587 | 10 323 1405 1829 1678 . 209 . . 1025 1500 . . . . 53 190 365 Cannons 2573 | . 161 297 . . . . . . 955 991 . 169 . . . . . Explosions 1507 | . . 301 . . . 306 . 230 . 586 . 84 . . . . . Melee 2760 | . . 523 . 32 70 62 . 69 705 70 . . . . 637 285 307 Ramming 46 | . . . . . . . . . . . . 2 . . . . 44 Kinetic 6164 | 10 347 892 930 931 . 100 . . 925 1500 . . . . . 164 365 Thermal 4996 | . 137 810 899 747 . 109 . . 1055 991 . 169 . . 53 26 . Explosive 1507 | . . 301 . . . 306 . 230 . 586 . 84 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 523 | . . 523 . . . . . . . . . . . . . . . Slashing 1008 | . . . . 32 70 62 . 69 705 70 . . . . . . . Piercing 1229 | . . . . . . . . . . . . . . . 637 285 307 Highest Corruption 26 | . . 1 . 1 1 2 2 2 1 6 24 26 . . 2 . 7 Average Corruption 4 | . . 1 . 1 1 1 2 2 1 4 18 25 . . 1 . 6 Corruption Purged 5 | . . . . . . . . . . 5 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 110 | . . 8 . 8 1 3 . 6 13 20 12 36 . . . . 3 Message Errors 20 | . . 4 . 2 . 2 . 2 2 2 1 5 . . . . . Matter Fused 26 | . . 2 . 3 . 1 . . 3 6 1 9 . . . . 1 Heat Flow Errors 10 | . . . . 1 1 . . 2 1 1 . 3 . . . . 1 Energy Discharges 18 | . . 1 . 2 . . . . 3 5 1 6 . . . . . Parts Rejected 3 | . . . . . . . . . . . 3 . . . . . . Parts Fused 4 | . . . . . . . . . 1 2 . 1 . . . . . Data Loss (minor) 11 | . . . . . . . . 1 1 1 1 7 . . . . . Data Loss (major) 4 | . . . . . . . . 1 . 1 1 1 . . . . . Misfires 3 | . . 1 . . . . . . 1 . . 1 . . . . . Alerts 1 | . . . . . . . . . . . . 1 . . . . . Misdirections 6 | . . . . . . . . . . . 4 2 . . . . . Weapon Failures 4 | . . . . . . . . . 1 2 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 822 | . . 171 . . . 3 . 81 176 64 . 35 . . 162 51 79 Projectiles 66 | . . . . . . . . . 14 50 . 2 . . . . . Explosions 70 | . . . . . . 3 . 20 . 14 . 33 . . . . . Melee 686 | . . 171 . . . . . 61 162 . . . . . 162 51 79 Knockbacks 7 | . 1 5 . . . . . . . . . . . . . . 1 Impact 5 | . . 4 . . . . . . . . . . . . . . 1 Kinetic 2 | . 1 1 . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 187 | . . . . . . 55 . . . . . 111 . . . . 21 Shots 2 | . . . . . . 1 . . . . . 1 . . . . . Rammed 11 | . . . . . . . . . . . . 6 . . . . 5 Targets Rammed 11 | . . . . . . . . . . . . 6 . . . . 5 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 345 | . 90 166 174 269 234 222 . 209 240 345 . 325 . . 79 48 187 Average Temperature 65 | . 29 45 50 67 101 107 . 106 77 119 . 106 . . 36 25 74 Received Heat Transfer 1503 | . 66 342 161 211 . . . . 477 81 . 63 . 39 12 15 36 Effects 1 | . . . . . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . . Siege Activations 3 | . . . . . . . . . . 2 . . . . . 1 . Total Turns 40 | . . . . . . . . . . 34 . . . . . 6 . Longest Duration 20 | . . . . . . . . . . 20 . . . . . 6 . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . 3 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . Parts Fried 7 | . . 4 . . . 3 . . . . . . . . . . . Impact Corruptions 8 | . . 8 . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . Parts Melted 21 | . 1 2 . 6 . . . . 5 6 . 1 . . . . . Heat Transferred 10266 | . 555 2072 2146 1739 . 185 . . 1807 1350 . 250 . . 125 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac DSF Res Res Acc Maximum Alert Level 1 | . . 1 1 . . . . . . . . . . . . . 1 Low Security (%) 89 | 100 100 73 57 100 . . . . 100 100 100 100 100 100 100 100 75 Level 1 10 | . . 26 42 . . . . . . . . . . . . . 24 Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 377 | 5 79 377 323 189 . . . . 161 95 19 115 6 32 84 142 376 Initial 148 | . 3 4 148 142 . . . . . 11 19 . . . 18 47 76 Average 78 | . 34 113 191 73 . . . . 55 33 1 33 . 8 4 84 141 Influence Increases 5192 | 5 267 809 653 579 . 125 . 70 543 546 . 169 12 47 177 401 789 Destroy 0b10 Robot/C 2420 | . 120 480 340 300 . 100 . 60 320 340 . 20 . . . 120 220 Destroy 0b10 Robot/NC 250 | 5 10 65 50 10 . 5 . . 40 20 . 5 . . 15 15 10 Destroy Leader 584 | . 22 142 88 100 . 20 . 10 70 62 . 10 . . . 20 40 Successful Hack 257 | . 38 35 43 22 . . . . 50 12 . . . . 12 15 30 Select Force Hacks 120 | . 60 . . 60 . . . . . . . . . . . . . Disable Machine 180 | . . 30 . 15 . . . . 30 30 . 15 . . 15 45 . Destroy Structure 331 | . 2 12 12 12 . . . . 33 82 . 74 12 2 30 36 24 Partial Spotted 90 | . . . . . . . . . . . . . . . 30 15 45 Lose Combat Pursuer 960 | . 15 45 120 60 . . . . . . . 45 . 45 75 135 420 Influence Decreases 4867 | . 260 469 690 705 189 85 40 70 518 514 57 168 13 15 125 358 591 Entered New Map 653 | . 2 8 204 173 71 . 40 . . 14 38 . 1 . 14 37 51 Time Decay 3475 | . 258 441 486 502 118 75 . 70 448 328 . 158 12 . 111 238 230 Lost Part 720 | . . 20 . 30 . 10 . . 70 172 . 10 . 15 . 83 310 Lost Ally 19 | . . . . . . . . . . . 19 . . . . . . Squads Dispatched 45 | . 2 4 . 8 . . . . 9 4 . 1 . 2 6 3 6 Investigation 22 | . 2 4 . 4 . . . . 6 1 . . . . 2 . 3 Extermination 16 | . . . . 3 . . . . 3 3 . 1 . . 2 2 2 Reinforcement 4 | . . . . . . . . . . . . . . 2 1 1 . Assault . | . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . 1 . . . . . . . . . . 1 . 1 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . 4 1 . . . . . . 3 Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac DSF Res Res Acc Distress Signals 15 | . . 5 1 . . . . . . 3 . . . . 1 1 4 Communications Jammed 3 | . . . . . . . . . . . . . . . 3 . . Distress Signals 3 | . . . . . . . . . . . . . . . 3 . . Times Spotted 275 | . 12 33 33 21 . 5 . 3 17 33 6 4 . 18 13 17 60 Peak Tracking Total 25 | . 3 5 4 4 . 4 . 3 4 12 6 3 . 13 12 6 25 Tactical Retreats 37 | . 1 2 4 4 . . . . . . . 2 . 4 1 8 11 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac DSF Res Res Acc Traps Triggered 11 | . . 2 . . . . . . 1 2 . 3 1 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac DSF Res Res Acc Machines Disabled 12 | . . 2 . 1 . . . . 2 2 . 1 . . 1 3 . Max in Single Turn 1 | . . 1 . 1 . . . . 1 1 . 1 . . 1 1 . Garrison Access 3 | . . . . 2 . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac DSF Res Res Acc Machines Accessed 81 | . 8 11 8 16 2 . 3 . 14 3 . 2 1 . 5 4 4 Terminals 42 | . 6 7 5 7 . . . . 5 2 . . 1 . 3 3 3 Fabricators 9 | . . . . 2 . . . . 4 1 . . . . 1 1 . Repair Stations 6 | . . 1 1 2 . . . . 1 . . 1 . . . . . Recycling Units 11 | . 2 1 1 2 . . . . 3 . . 1 . . 1 . . Scanalyzers 4 | . . 2 1 1 . . . . . . . . . . . . . Garrison Access 4 | . . . . 2 . . . . 1 . . . . . . . 1 Total Hacks 240 | . 25 40 36 39 7 . 18 . 36 6 . 3 1 . 11 8 10 Successful 159 | . 18 28 26 22 7 . 18 . 24 1 . 2 1 . 4 5 3 Failed 81 | . 7 12 10 17 . . . . 12 5 . 1 . . 7 3 7 Catastrophic 11 | . . 1 . 3 . . . . 1 1 . . . . 3 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 82 | . 12 18 13 16 . . . . 10 1 . . . . 7 2 3 Terminals 129 | . 22 22 27 24 . . . . 12 3 . . 1 . 6 5 7 Fabricators 26 | . . . . 3 . . . . 14 3 . . . . 3 3 . Repair Stations 14 | . . 5 2 3 . . . . 2 . . 2 . . . . . Recycling Units 27 | . 3 6 5 3 . . . . 7 . . 1 . . 2 . . Scanalyzers 12 | . . 7 2 3 . . . . . . . . . . . . . Garrison Access 7 | . . . . 3 . . . . 1 . . . . . . . 3 Terminal Hacks 75 | . 11 7 13 7 7 . 18 . 5 1 . . 1 . 1 2 2 Record 12 | . . . . . 6 . 6 . . . . . . . . . . Part Schematic 6 | . . . . . . . 6 . . . . . . . . . . Robot Schematic 3 | . . . . . . . 3 . . . . . . . . . . Robot Analysis 4 | . 2 2 . . . . . . . . . . . . . . . Prototype ID Bank 11 | . 3 1 2 . . . 3 . 1 . . . . . 1 . . Open Door 1 | . . . . . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . 1 1 Branch Access Points 3 | . . 1 . 1 . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . Terminal Index 7 | . 1 1 1 1 . . . . 1 1 . . . . . 1 . Recycling Unit Index 2 | . 1 . 1 . . . . . . . . . . . . . . Alert Level 3 | . . . 2 . . . . . 1 . . . . . . . . Locate Traps 10 | . 2 1 2 3 . . . . 1 . . . . . . . 1 Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . Zone Layout 6 | . 1 1 3 1 . . . . . . . . . . . . . Fabricator Hacks 14 | . . . . 2 . . . . 8 . . . . . 2 2 . Network Status 4 | . . . . 1 . . . . 2 . . . . . 1 . . Load Schematic 6 | . . . . . . . . . 4 . . . . . 1 1 . Build 4 | . . . . 1 . . . . 2 . . . . . . 1 . Repair Station Hacks 11 | . . 4 2 2 . . . . 1 . . 2 . . . . . Scan Component 6 | . . 2 1 1 . . . . 1 . . 1 . . . . . Repair 5 | . . 2 1 1 . . . . . . . 1 . . . . . Recycling Unit Hacks 8 | . 1 3 2 . . . . . 2 . . . . . . . . Recycle Component 1 | . . 1 . . . . . . . . . . . . . . . Process 1 | . . 1 . . . . . . . . . . . . . . . Report Inventory 4 | . 1 . 1 . . . . . 2 . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . Scanalyzer 10 | . . 7 1 2 . . . . . . . . . . . . . Insert Component 6 | . . 4 1 1 . . . . . . . . . . . . . Analyze 4 | . . 3 . 1 . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 2 . . . . 1 . . . . . . . . Seal Access 3 | . . . . 2 . . . . 1 . . . . . . . . Unauthorized Hacks 38 | . 6 7 8 7 . . . . 7 . . . . . 1 1 1 Terminals 24 | . 4 6 6 5 . . . . 1 . . . . . . 1 1 Track 6 | . 1 1 2 1 . . . . 1 . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . . . Botnet 13 | . 2 3 3 3 . . . . . . . . . . . 1 1 Disrupt 1 | . . . . 1 . . . . . . . . . . . . . Operators 3 | . 1 1 1 . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . 2 . . . . . 1 . . Prioritize 1 | . . . . . . . . . 1 . . . . . . . . Recompile 2 | . . . . . . . . . 1 . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 2 1 2 2 . . . . 4 . . . . . . . . Monitor 1 | . . . . . . . . . 1 . . . . . . . . Reject 2 | . . . 1 . . . . . 1 . . . . . . . . Recyclers 3 | . . 1 1 . . . . . 1 . . . . . . . . Mask 1 | . . . . . . . . . 1 . . . . . . . . Tunnel 4 | . 2 . . 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 63 | . 5 10 7 13 . . . . 12 3 . 1 . . 5 4 3 Full Trace Events 17 | . 1 3 1 2 . . . . 5 1 . . . . 1 . 3 Feedback Events 2 | . . 1 . . . . . . . . . . . . . . 1 Corruption 1 | . . 1 . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . 3 . 1 . . 6 . . . . . . . . . . Parts Built 6 | . . . . 2 . . . . 3 . . . . . . 1 . Authchips 2 | . . . . . . . . . 1 . . . . . . 1 . Time 256 | . . . . 95 . . . . 111 . . . . . . 50 . Total Part Build Rating 32 | . . . . 10 . . . . 17 . . . . . . 5 . Parts Repaired 5 | . . 2 1 1 . . . . . . . 1 . . . . . Time 220 | . . 64 32 38 . . . . . . . 86 . . . . . Parts Recycled 1 | . . 1 . . . . . . . . . . . . . . . Recycled Matter 230 | . . 230 . . . . . . . . . . . . . . . Retrieved Matter 230 | . . 230 . . . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 3 . 1 . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 3 . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac DSF Res Res Acc Total Allies 1 | . . . . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . . . . 1 . . . . . . Highest-Rated Group 31 | . . . . . . . . . . . 31 . . . . . . Highest-Rated Ally 31 | . . . . . . . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . . 3 . . . . . . Total Damage 64 | . . . . . . . . . . . 64 . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac DSF Res Res Acc Active Infowar (turns) 11695 | 4 513 1569 1202 1776 381 366 112 485 1711 798 190 712 223 149 545 516 443 Sensors 5300 | . . . . . 376 331 111 469 1400 445 . 505 223 79 545 422 394 Terrain 503 | . . . . . . . . . . . . . 132 30 341 . . Structural 8569 | . . 1487 1201 1776 381 366 112 485 1549 743 . . . . 381 88 . Seismic 4232 | 4 513 1550 868 1254 . . . . . . . . . . . . 43 Machine Analysis 2799 | . . . . . . . . . . 21 190 712 223 149 545 516 443 Jamming 598 | . . . . . . . . . . . . . 6 2 493 97 . Robot Analysis Total 4 | . 2 2 . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac DSF Res Res Acc Turns Passed 12730 | 47 615 1931 1265 1776 381 366 112 485 1886 1043 190 712 223 149 545 516 488 Spaces Moved 8506 | 37 481 990 523 799 259 176 77 272 878 453 150 638 161 142 949 659 862 Core 358 | 4 . . . . . . . . . . . 311 . 29 . . 14 Treads 624 | . 7 187 111 87 . 78 . . 8 123 . 9 . . . 14 . Legs . | . . . . . . . . . . . . . . . . . . Wheels 4888 | 33 474 803 412 712 259 98 77 272 870 330 150 179 161 58 . . . Hover 167 | . . . . . . . . . . . . 139 . . . . 28 Flight 2469 | . . . . . . . . . . . . . . 55 949 645 820 Fastest Speed 34 | 50 90 90 110 130 140 125 140 140 110 130 100 50 123 42 37 37 34 Average Speed 103 | 85 92 123 149 154 140 179 140 140 139 148 116 90 123 91 38 39 39 Slowest Speed 320 | 90 160 240 240 320 170 240 170 170 320 160 130 250 150 175 42 145 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . . . . . . . . . . . . . 3 . 26 Potential Cave-ins 5 | . . . . . . . . . 3 2 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 73 73 47 25 49 40 68 53 25 18 82 16 5 90 24 19 27 Regions Visited 17 Branch Regions 4 Pre-discovered Areas 6 | . 2 . . 2 1 . 1 . . . . . . . . . . Known Exits Taken 10 | . . . . 1 1 1 1 1 1 . . 1 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 4 | . . . . . 2 1 . 1 . . . . . . . . . Spaces Dug 121 | . . 1 7 9 . 1 . 7 28 17 . 8 6 1 15 13 8 Terrain Destroyed 271 | . . 18 7 9 . 35 . 18 35 59 . 46 6 1 15 14 8 Melee 83 | . . 1 7 9 . 1 . 2 18 9 . . . 1 15 12 8 Projectile 52 | . . . . . . . . . 17 18 . 9 6 . . 2 . AOE 136 | . . 17 . . . 34 . 16 . 32 . 37 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac DSF Res Res Acc Total 11292 | 47 587 1525 854 1220 271 199 82 363 1375 660 163 751 175 155 1075 849 941 Wait 1638 | . 53 339 210 294 1 3 . 77 346 68 8 67 1 1 64 78 28 Move 8445 | 36 480 989 522 798 258 175 76 271 877 453 149 637 160 141 943 658 822 Hop 16 | . . . . . . . . . . . . . . . 2 . 14 Pick Up 83 | 3 4 16 5 14 3 . . 1 12 5 2 4 . 2 4 4 4 Fast Attach 96 | 7 1 6 4 5 . . . . 7 11 3 6 4 8 11 11 12 Attach 74 | . 1 8 2 4 2 . 3 . 8 11 1 5 2 1 2 10 14 Detach 51 | . 2 6 2 3 1 . 2 . 3 3 . 1 . 1 7 12 8 Swap 151 | . 9 43 18 30 2 6 1 6 19 14 . . . . 1 1 1 Drop 73 | . 3 20 7 13 1 . . . 11 2 . 1 . . 6 6 3 Fire 468 | 1 34 82 76 48 1 13 . 5 59 79 . 16 8 . 2 30 14 Melee 163 | . . 16 8 11 2 2 . 3 33 14 . . . 1 33 24 16 Ram 5 | . . . . . . . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . . . . . Crush 6 | . . . . . . . . . . . . 6 . . . . . Escape Stasis 23 | . . . . . . . . . . . . 8 . . . 15 . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min / Sto) -8/Materials -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Waste -5/Factory -4/Factory -4/DSF -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Discovered new exit (range 16) 196 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Build established: Mutant 513 | -10/Materials | Discovered new exit (range 12) 645 | -10/Materials | Discovered new exit (range 10) 663 | -10/Materials | Entered another Materials area 663 | -9/Materials | Evolved 2 slots: Utility x2 1478 | -9/Materials | Discovered new exit (range 10) 1529 | -9/Materials | Repaired Autogun 1563 | -9/Materials | Repaired Imp. Ion Engine 1777 | -9/Materials | Discovered new exit (range 9) 1831 | -9/Materials | Discovered new exit (range 13) 1923 | -9/Materials | Discovered new exit (range 16) 2318 | -9/Materials | Identified exit to Mines 2318 | -9/Materials | Identified exit to Storage 2594 | -9/Materials | Entered another Materials area 2594 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2766 | -8/Materials | Repaired Hrd. Light Armor Plating 3853 | -8/Materials | Discovered new exit (range 6) 3859 | -8/Materials | Entered Factory 3859 | -7/Factory | Evolved 2 slots: Utility x2 4020 | -7/Factory | Repaired Minigun 4103 | -7/Factory | Discovered new exit (range 5) 4723 | -7/Factory | Discovered new exit (range 5) 4871 | -7/Factory | Fabricated Adv. Signal Interpreter (x2) 4949 | -7/Factory | Build established: Tank 5258 | -7/Factory | Garrison activated, responded to threat 5455 | -7/Factory | Discovered new exit (range 8) 5488 | -7/Factory | Discovered new exit (range 12) 5528 | -7/Factory | Identified exit to Lower Caves 5635 | -7/Factory | Entered Lower Caves 5648 | -7/Lower Caves | Lost 3 parts (1n2u) 5765 | -7/Lower Caves | Entered an active Warlord outpost 5775 | -7/Lower Caves | Learned Research emergency access door positions 5775 | -7/Lower Caves | Learned Research stockpile data 5775 | -7/Lower Caves | Learned Factory security intel 5898 | -7/Lower Caves | Learned Factory emergency access door positions 5938 | -7/Lower Caves | Build established: Assassin 6009 | -7/Lower Caves | Discovered new exit (range 6) 6014 | -7/Lower Caves | Identified exit to Lower Caves 6016 | -7/Lower Caves | Entered another Lower Caves area 6074 | -7/Lower Caves | P-60 Hacker assimilated allied VC-US8(S) 6368 | -7/Lower Caves | Discovered new exit (range 12) 6377 | -7/Lower Caves | Identified exit to Factory 6381 | -7/Lower Caves | Identified exit to Data Miner 6382 | -7/Lower Caves | Entered Data Miner 6385 | -7/Data Miner | Discovered new exit (range 6) 6394 | -7/Data Miner | Identified exit to Proximity Caves 6412 | -7/Data Miner | Met Data Miner 6438 | -7/Data Miner | Learned location of Section 7 (-2) 6438 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6460 | -7/Data Miner | Received God Mode back door access code from Data Miner 6494 | -7/Data Miner | Entered Proximity Caves 6971 | -6/Proximity Caves | Discovered exit to Factory (range 6) 6979 | -6/Proximity Caves | Entered Factory 6979 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7069 | -6/Factory | Incoming investigation squad redirected 7079 | -6/Factory | Fabricated Adv. Plasma Cannon (x2) 7525 | -6/Factory | Destroyed 7 combat bots 7987 | -6/Factory | Incoming investigation squad redirected 8036 | -6/Factory | Build established: Mutant 8069 | -6/Factory | Lost 5 parts (2n3u) 8428 | -6/Factory | Incoming investigation squad redirected 8490 | -6/Factory | Identified exit to Lower Caves 8508 | -6/Factory | Incoming investigation squad redirected 8592 | -6/Factory | Discovered new exit (range 10) 8606 | -6/Factory | Identified exit to Factory 8771 | -6/Factory | Fabricated Lgt. Regenerative Plating? 8865 | -6/Factory | Entered another Factory area 8865 | -5/Factory | Evolved 2 slots: Utility x2 9762 | -5/Factory | Cargo convoy interrupted 9787 | -5/Factory | Incoming assault squad redirected 9835 | -5/Factory | Lost 11 parts (2p2n5u2w) 9908 | -5/Factory | Sucked down chute 9908 | -5/Factory | Entered Waste 9909 | -5/Waste | Met a frightened Derelict 9918 | -5/Waste | Spotted C-40 Crusher 9920 | -5/Waste | Lost 3 parts (3u) 9923 | -5/Waste | EMP discharged 9923 | -5/Waste | System corruption reached 10% 9930 | -5/Waste | Spotted C-40 Crusher 9948 | -5/Waste | Spotted C-40 Crusher 9983 | -5/Waste | Spotted C-40 Crusher 9995 | -5/Waste | Spotted C-40 Crusher 9996 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10023 | -5/Waste | EMP discharged 10029 | -5/Waste | Spotted C-40 Crusher 10041 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10042 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10062 | -5/Waste | Crushed by Compactor (1 part destroyed) 10089 | -5/Waste | Discovered new exit (range 10) 10093 | -5/Waste | Lost 3 parts (3w) 10097 | -5/Waste | Identified exit to Factory 10098 | -5/Waste | Entered Factory 10194 | -5/Factory | Core integrity fell below 50% 10245 | -5/Factory | Lost 3 parts (2n1w) 10246 | -5/Factory | Repaired Corrupted Lrn. Sensor Array 10367 | -5/Factory | Core integrity fell below 20% 10802 | -5/Factory | Discovered new exit (range 8) 10809 | -5/Factory | Identified exit to Factory 10810 | -5/Factory | Entered another Factory area 10810 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 11033 | -4/Factory | Identified exit to DSF 11033 | -4/Factory | Entered DSF 11076 | -4/DSF | Additional patrols routed to DSF 11094 | -4/DSF | Wild Derelicts raided the area 11096 | -4/DSF | Lost 4 parts (1p1n2u) 11105 | -4/DSF | Discovered new exit (range 11) 11147 | -4/DSF | Lost 5 parts (2n1u2w) 11182 | -4/DSF | Identified exit to Research 11182 | -4/DSF | Entered Research 11182 | -3/Research | Evolved 2 slots: Propulsion x2 11230 | -3/Research | Garrison activated, responded to threat 11615 | -3/Research | Spotted B-86 Titan 11621 | -3/Research | Build established: Scavenger-Ninja 11725 | -3/Research | Discovered new exit (range 3) 11726 | -3/Research | Identified exit to Research 11727 | -3/Research | Entered another Research area 11727 | -2/Research | Evolved 2 slots: Utility x2 11781 | -2/Research | Fabricated Lgt. Regenerative Plating (x1) 11899 | -2/Research | Lost 9 parts (3p1n4u1w) 12189 | -2/Research | Identified exit to Access 12243 | -2/Research | Entered Access 12243 | -1/Access | Evolved 2 slots: Propulsion x2 12329 | -1/Access | Build established: Hacker-Scout 12330 | -1/Access | Imp. Hacking Suite fried by hacking feedback 12340 | -1/Access | Spotted B-99 Colossus 12345 | -1/Access | Incoming investigation squad redirected 12380 | -1/Access | Incoming investigation squad redirected 12390 | -1/Access | Lost 3 parts (1p1n1u) 12504 | -1/Access | Incoming investigation squad redirected 12504 | -1/Access | Identified exit to Surface 12637 | -1/Access | Garrison activated, responded to threat 12668 | -1/Access | Core integrity fell below 50% 12720 | -1/Access | Destroyed 8 combat bots 12722 | -1/Access | Core integrity fell below 20% 12731 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 12718_ Hvy. Machine Gun destroyed. 12722_ >> Machine Analyzer network decryption results: 12722_ Fabricator x1 12723_ Slug penetrates S-43 Plague. 12723_ Slug penetrates P-80 Master. 12723_ S-43 Plague destroyed. 12723_ Cmb. Linear Gravjet destroyed. 12726_ Machine Analyzer destroyed. 12727_ Penetrated by Slug. 12727_ Slug penetrates Wall. 12727_ S-43 Plague suffers critical hit (Destroy). 12727_ S-43 Plague destroyed. 12727_ Penetrated by Slug. 12728_ Wave Collapse Detector explodes. 12728_ P-80 Master destroyed. 12728_ S-43 Plague destroyed. 12728_ Slug penetrates Door. 12729_ Penetrated by Slug. 12729_ Slug penetrates Wall. 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