Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.10 @ 18:15:54 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (109) 545 Value Destroyed (3197) 3197 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7582 Bonus ------- None Cogmind --------- Core Integrity 425/850 Matter 300/300 Energy 290/290 System Corruption 26% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Improved Medium Treads Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Improved Hacking Suite > --- WEAPON (4) ------- Powered Hammer > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Improved Cooling System Matter Compressor (250) Improved Particle Charger Transmission Jammer Reaction Control System EM Shield Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit IFF Parser Core Analyzer Improved Hacking Suite System Shield System Shield > --- WEAPON ----------- Improved Lightning Gun Beamcaster Beamcaster Hypervelocity Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Medium Treads Medium Treads Improved Carbon-fiber Leg Improved Heat Sink Improved Cooling System Matter Compressor Core Analyzer Transmission Jammer Reaction Control System Shock Rifle Autogun Battle Rifle Rocket Launcher [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Protection Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Slots Evolved 8 | . . 2 2 2 . . 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . Utility 4 | . . . 2 2 . . . . . Weapon 2 | . . 2 . . . . . . . Parts Attached 102 | 9 7 11 13 5 4 22 19 12 . Power 9 | 1 1 1 . . . 3 2 1 . Engine 6 | 1 1 1 . . . 2 . 1 . Core 2 | . . . . . . 1 1 . . Reactor 1 | . . . . . . . 1 . . Propulsion 28 | 4 2 3 4 . . 4 4 7 . Treads 15 | 2 . . . . . 4 4 5 . Leg 13 | 2 2 3 4 . . . . 2 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 30 | 2 1 2 4 5 . 7 7 2 . Device 12 | 1 . 2 1 2 . 4 1 1 . Storage 3 | 1 1 . 1 . . . . . . Processor 8 | . . . . 2 . 2 3 1 . Hackware 5 | . . . . 1 . 1 3 . . Protection 2 | . . . 2 . . . . . . Artifact . | . . . . . . . . . . Weapon 35 | 2 3 5 5 . 4 8 6 2 . Energy Gun 15 | 2 . 3 3 . 1 5 1 . . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 10 | . 1 2 1 . 3 2 1 . . Ballistic Cannon 1 | . 1 . . . . . . . . Launcher 2 | . 1 . . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon 5 | . . . . . . . 4 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 . . Corrupted Parts 5 | . 1 . . . . 1 . 3 . System Corruption 26 | . 5 . . . . 2 . 19 . Parts Lost 30 | . 2 3 . . . 6 6 13 . Power 3 | . . 1 . . . . 2 . . Propulsion 11 | . 1 . . . . . 2 8 . Utility 3 | . . . . . . 2 . 1 . Weapon 13 | . 1 2 . . . 4 2 4 . Highest Loss Streak 8 | . 1 3 . . . 2 3 8 . To Critical Strikes . | . . . . . . . . . . Average Backups 12 | 1 7 8 12 13 14 14 13 10 8 Power 1 | . 1 1 1 1 1 1 1 1 2 Propulsion 3 | . 2 3 3 6 6 4 2 2 . Utility 4 | . 2 3 4 3 3 4 5 6 6 Weapon 2 | . 1 1 2 3 4 4 3 . . Tool/Special . | . . . . . . . . . . Unused Backups 34 | . 1 2 2 . 5 11 6 . 7 Power 3 | . . . . . . 2 . . 1 Propulsion 7 | . . . . . . 5 2 . . Utility 17 | . 1 2 1 . 3 3 1 . 6 Weapon 7 | . . . 1 . 2 1 3 . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 94 | . 96 89 94 96 100 98 91 86 66 Engine 5 | . 14 9 9 7 7 4 . 1 6 Core 2 | . . . . . . 2 4 4 . Treads 13 | . 20 . . . . 10 25 23 6 Leg 7 | . 3 21 18 15 15 4 . 1 13 Device 12 | . 14 11 14 15 15 17 6 5 . Storage 7 | . 14 11 9 7 7 7 6 6 6 Processor 7 | . . . . 7 15 7 6 19 20 Hackware 8 | . . . . 6 7 10 18 7 6 Energy Gun 9 | . 16 15 11 7 7 12 5 . . Ballistic Gun 13 | . 9 17 24 21 23 17 5 . . Slashing Weapon 2 | . . . . . . . 6 8 . Peak Build Rating 65 | 7 8 15 23 30 38 53 65 61 41 Average Rating 39 | 6 7 11 19 29 35 46 58 57 41 On Entrance 26 | . 7 8 15 23 30 38 46 60 41 Avg Prop Armor Cover (%) 10 | . 7 . . . . . . 15 17 Naked Turns . | . . . . . . . . . . Heaviest Build 53 | 12 20 26 40 41 44 53 47 48 33 Greatest Support 112 | 40 40 20 26 26 26 56 112 112 30 Greatest Overweight (x) 2 | 1 . 1 1 1 1 1 . 2 1 Average Overweight (x) . | . . . 1 1 1 . . . 1 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 10 12 15 15 15 15 15 15 Most Carried 15 | 2 9 10 15 15 15 15 15 12 8 Average Carried 12 | 1 7 8 12 13 14 14 14 11 8 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 Final Carried 15 | 2 8 10 15 15 15 15 12 8 8 Class Distribution -------------------- 17% | Derelict-Skirmisher 15% | Hacker-Gunner 11% | Mutant 10% | Hacker-Gladiator 8% | Scavenger-Gunner 8% | Gladiator 8% | Scavenger-Tank 5% | Scavenger-Skirmisher 4% | Hacker-Skirmisher 3% | Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Derelict-Skirmisher | -7/Waste Derelict-Skirmisher | -7/Factory Hacker-Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Matter Collected 2441 | 184 227 229 357 . 132 464 473 375 . Remotely . | . . . . . . . . . . Salvage Created 3954 | 62 564 476 556 . . 946 807 543 . Parts 224 | 10 38 34 34 . . 57 35 16 . Haulers Intercepted 2 | . 1 . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 8 . Prevented 1 | . . . . . . . . 1 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Combat Hostiles Destroyed 67 | . 10 6 7 . . 16 13 15 . Melee 14 | . . . . . . . 11 3 . Guns 38 | . 7 6 7 . . 16 2 . . AOE 14 | . 3 . . . . . . 11 . Classes Destroyed 17 | 1 7 . 1 . . 3 1 4 . Worker 9 | . 2 . 1 . . 1 5 . . Builder 15 | . 4 4 4 . . 3 . . . Tunneler 4 | 3 . . . . . . 1 . . Hauler 2 | . 1 . 1 . . . . . . Recycler 5 | . 1 2 2 . . . . . . Minesweeper 1 | . . . . . . . . 1 . Mechanic 2 | . . . . . . 2 . . . Operator 3 | . 2 1 . . . . . . . Watcher 1 | . . . . . . . 1 . . Swarmer 15 | . 5 . 1 . . 3 . 6 . Grunt 28 | . 5 6 3 . . 2 8 4 . Sentry 9 | . . . 3 . . 5 . 1 . Hunter 2 | . . . . . . 1 1 . . Programmer 10 | . . . . . . 5 4 1 . Behemoth 1 | . . . . . . . . 1 . Butcher 1 | . . . . . . . . 1 . Mutant 1 | . . . . . . . . 1 . Best Kill Streak 7 | 2 5 6 7 . . 6 4 7 . Combat Bots Only 7 | . 3 4 2 . . 4 3 7 . Max Kills in Single Turn 3 | 1 2 1 1 . . 2 1 3 . Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 . . . . . . 3 . Melee 1 | . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Hostile Shots Fired 574 | . 98 33 39 7 . 165 115 117 . Missed 191 | . 38 6 14 2 . 62 33 36 . Hits 383 | . 60 27 25 5 . 103 82 81 . Melee 2 | . . . . . . . . 2 . Projectile 381 | . 60 27 25 5 . 103 82 79 . AOE 1 | . . . . . . . 1 . . Critical Strikes 7 | . 1 1 1 . . . 2 2 . Damage Taken 5716 | . 704 327 341 78 . 1213 1571 1482 . Core 995 | . 212 67 105 15 . 171 224 201 . Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 116 | . . . . 79 . 37 . . . Core Remaining (%) 70 | 100 15 83 80 . . 73 . . . Volleys Fired 196 | 4 63 42 28 . . 47 7 5 . Largest 4 | 2 2 4 4 . . 4 4 1 . Hottest 216 | 80 80 164 164 . . 216 216 33 . Shots Fired 555 | 8 124 100 112 . . 176 28 7 . Gun 544 | 8 122 100 112 . . 174 28 . . Cannon . | . . . . . . . . . . Launcher 11 | . 2 . . . . 2 . 7 . Special . | . . . . . . . . . . Kinetic 288 | . 47 59 79 . . 89 14 . . Thermal 171 | 4 15 41 33 . . 64 14 . . Explosive 11 | . 2 . . . . 2 . 7 . Electromagnetic 85 | 4 60 . . . . 21 . . . Robot Hit Streak 22 | 6 7 11 22 . . 19 5 4 . Robot Miss Streak 5 | . 3 3 2 . . 5 1 1 . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 383 | 6 75 65 59 . . 95 53 30 . Core Hits 173 | 3 34 24 26 . . 41 18 27 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . 1 . . . . . . 3 . Critical Strikes 21 | . 1 . 4 . . 5 6 5 . Burn 10 | . . . 3 . . 5 2 . . Destroy 2 | . 1 . 1 . . . . . . Smash 3 | . . . . . . . . 3 . Sever 6 | . . . . . . . 4 2 . Melee Attacks 77 | . . . . . . . 48 29 . Impact 6 | . . . . . . . . 6 . Slashing 71 | . . . . . . . 48 23 . Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . . . . . . 6 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 12 | . . . . . . . 4 8 . Damage Inflicted 9514 | 72 1086 664 881 . . 2034 2607 2170 . Guns 4917 | 72 902 664 881 . . 1993 405 . . Cannons . | . . . . . . . . . . Explosions 964 | . 184 . . . . 39 . 741 . Melee 3620 | . . . . . . . 2191 1429 . Ramming 13 | . . . . . . 2 11 . . Kinetic 2162 | . 246 366 497 . . 947 106 . . Thermal 1904 | 21 164 298 384 . . 738 299 . . Explosive 918 | . 138 . . . . 39 . 741 . Electromagnetic 897 | 51 538 . . . . 308 . . . Impact 357 | . . . . . . . . 357 . Slashing 3263 | . . . . . . . 2191 1072 . Piercing . | . . . . . . . . . . Highest Corruption 26 | . 5 . . . . 2 3 26 26 Average Corruption 5 | . 5 . . . . 2 2 10 26 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 56 | . . . . . . 7 16 33 . Message Errors 18 | . . . . . . 2 3 13 . Matter Fused 8 | . . . . . . 2 1 5 . Heat Flow Errors 12 | . . . . . . . 7 5 . Energy Discharges 2 | . . . . . . . 1 1 . Data Loss (minor) 6 | . . . . . . 1 1 4 . Data Loss (major) 5 | . . . . . . 1 2 2 . Misfires 3 | . . . . . . 1 . 2 . Alerts 1 | . . . . . . . 1 . . Misdirections 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 637 | . . . . . . 9 343 285 . Projectiles . | . . . . . . . . . . Explosions 9 | . . . . . . 9 . . . Melee 628 | . . . . . . . 343 285 . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 285 | . 34 . . . . 142 . 109 . Shots 6 | . 1 . . . . 2 . 3 . Rammed 2 | . . . . . . 1 1 . . Targets Rammed 4 | . . . . . . 1 3 . . Kicked . | . . . . . . . . . . Crushed 2 | . . . . . . . 2 . . Highest Temperature 422 | 54 206 114 104 . . 422 231 295 . Average Temperature 72 | 25 63 29 26 . . 97 90 115 . Received Heat Transfer 1742 | . 234 201 144 45 . 216 424 478 . Effects 2 | . . . . . . 1 . 1 . Shutdowns 1 | . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 5 | . 2 . . . . . . 3 . Impact Corruptions 4 | . . . . . . . . 4 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 15 | . 1 3 1 . . 6 4 . . Heat Transferred 4374 | 50 325 706 1110 . . 1591 592 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Maximum Alert Level 1 | . . . . . . 1 . . . Low Security (%) 99 | 100 100 100 100 100 100 97 100 . . Level 1 . | . . . . . . 2 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 235 | 10 113 60 77 30 . 235 176 . . Initial 112 | . . 40 . 30 . . 112 . . Average 32 | 1 37 22 14 8 . 52 43 . . Influence Increases 2088 | 15 377 215 215 . . 572 379 315 . Destroy 0b10 Robot/C 1320 | . 200 120 140 . . 320 260 280 . Destroy 0b10 Robot/NC 210 | 15 50 35 40 . . 30 35 5 . Destroy Leader 326 | . 52 40 32 . . 120 52 30 . Successful Hack 33 | . . 17 . . . . 16 . . Disable Machine 60 | . . . . . . 60 . . . Destroy Structure 64 | . 15 3 3 . . 42 1 . . Lose Combat Pursuer 75 | . 60 . . . . . 15 . . Influence Decreases 2049 | 15 280 312 146 69 . 341 479 397 10 Entered New Map 275 | . . 57 . 39 . . 119 50 10 Time Decay 1510 | 15 260 225 146 30 . 281 306 247 . Lost Part 264 | . 20 30 . . . 60 54 100 . Squads Dispatched 20 | . 3 4 . 1 . 6 6 . . Investigation 4 | . 2 1 . 1 . . . . . Extermination 7 | . . . . . . 4 3 . . Reinforcement 9 | . 1 3 . . . 2 3 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . 1 . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Distress Signals 7 | . 3 . 3 . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 27 8 10 2 . 20 19 14 . Peak Tracking Total 7 | . 5 4 4 2 . 3 4 7 . Tactical Retreats 3 | . 2 . . . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Traps Triggered 7 | . 2 4 . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Machines Disabled 6 | . . . . . . 4 . 2 . Max in Single Turn 2 | . . . . . . 2 . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Machines Accessed 13 | . 2 3 . 2 . 3 2 1 . Terminals 7 | . 2 2 . . . 1 1 1 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 1 . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 1 . . . 1 1 . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 35 | . 3 10 . 4 . 5 10 3 . Successful 17 | . . 4 . 2 . 4 4 3 . Failed 18 | . 3 6 . 2 . 1 6 . . Catastrophic 5 | . 1 1 . . . 1 2 . . Database Lockouts . | . . . . . . . . . . Manual 13 | . 2 8 . . . 1 2 . . Terminals 17 | . 3 8 . . . 1 2 3 . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . 2 . 2 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 12 | . . 2 . . . 2 8 . . Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 5 | . . 2 . . . . . 3 . Record 3 | . . . . . . . . 3 . Part Schematic 1 | . . 1 . . . . . . . Level Access Points 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . 2 . 2 . . . Scan Component 2 | . . . . 1 . 1 . . . Repair 2 | . . . . 1 . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 8 | . . 2 . . . 2 4 . . Insert Component 2 | . . . . . . . 2 . . Analyze 1 | . . . . . . . 1 . . Retrieve Study 5 | . . 2 . . . 2 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 2 2 . 2 . 1 1 1 . Full Trace Events 2 | . . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 5 | . . 2 . . . 2 1 . . Parts Repaired 2 | . . . . 1 . 1 . . . Time 52 | . . . . 26 . 26 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged 1 | . . . . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Active Infowar (turns) 3168 | 77 684 180 . 132 744 940 411 . . Optics 274 | . . . . . . . 274 . . Sensors 571 | . . . . . . 571 . . . IFF 137 | . . . . . . . 137 . . Terrain 1816 | . . . . 132 744 940 . . . Seismic 941 | 77 684 180 . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Turns Passed 6801 | 119 684 531 662 132 744 1572 1524 828 5 Spaces Moved 3216 | 69 260 222 294 51 386 713 796 423 2 Core 4 | 4 . . . . . . . . . Treads 1985 | 21 241 . . . . 506 796 419 2 Legs 1227 | 44 19 222 294 51 386 207 . 4 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 105 175 190 190 152 155 160 240 Average Speed 170 | 133 157 170 180 190 190 182 156 166 240 Slowest Speed 260 | 190 160 190 190 190 190 232 160 260 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 50 20 25 2 97 17 12 64 2 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 6 | 1 1 . 1 . . 1 1 1 . Scrap Searched 2 | . . . . . . . . 2 . Spaces Dug 1 | . . . . . . . 1 . . Terrain Destroyed 104 | . 12 . . . . 56 1 35 . Melee 1 | . . . . . . . 1 . . Projectile 1 | . . . . . . 1 . . . AOE 102 | . 12 . . . . 55 . 35 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Total 4038 | 85 423 303 370 87 405 893 975 495 2 Wait 271 | . 77 13 4 26 . 49 77 25 . Move 3208 | 68 259 221 293 51 385 712 795 422 2 Hop . | . . . . . . . . . . Pick Up 70 | 2 10 4 9 2 6 23 11 3 . Fast Attach 56 | 9 3 10 7 2 . 7 11 7 . Attach 27 | . 2 1 . 3 . 7 7 7 . Detach 1 | . . . . . . . 1 . . Swap 47 | . 2 5 11 1 4 19 4 1 . Drop 97 | 2 7 7 18 2 10 28 19 4 . Fire 196 | 4 63 42 28 . . 47 7 5 . Melee 61 | . . . . . . . 40 21 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 4 | . . . . . . 1 3 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 469 | -10/Materials | Core integrity fell below 50% 607 | -10/Materials | Discovered new exit (range 9) 759 | -10/Materials | Core integrity fell below 20% 793 | -10/Materials | Discovered new exit (range 10) 804 | -10/Materials | Entered another Materials area 804 | -9/Materials | Evolved 2 slots: Weapon x2 872 | -9/Materials | Identified exit to Materials 970 | -9/Materials | Lost 3 parts (1p2w) 1242 | -9/Materials | Build established: Scavenger-Gunner 1335 | -9/Materials | Entered another Materials area 1335 | -8/Materials | Evolved 2 slots: Utility x2 1749 | -8/Materials | Build established: Scavenger-Tank 1961 | -8/Materials | Discovered new exit (range 14) 1997 | -8/Materials | Entered Factory 1997 | -7/Factory | Evolved 2 slots: Utility x2 2073 | -7/Factory | Repaired Lgt. Assault Rifle+ 2129 | -7/Factory | Sucked down chute 2129 | -7/Factory | Entered Waste 2129 | -7/Waste | The area was eerily silent 2240 | -7/Waste | Discovered new exit (range 12) 2292 | -7/Waste | Build established: Scavenger-Skirmisher 2642 | -7/Waste | Build established: Derelict-Skirmisher 2873 | -7/Waste | Entered Factory 2931 | -7/Factory | Repaired Ion Engine 4105 | -7/Factory | Build established: Hacker-Gunner 4355 | -7/Factory | Discovered new exit (range 15) 4445 | -7/Factory | Entered another Factory area 4445 | -6/Factory | Evolved 2 slots: Propulsion x2 4630 | -6/Factory | Discovered new exit (range 8) 5567 | -6/Factory | Cargo convoy interrupted 5604 | -6/Factory | Lost 3 parts (1p1n1w) 5652 | -6/Factory | Build established: Hacker-Gladiator 5969 | -6/Factory | Entered Lower Caves 6257 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6259 | -6/Lower Caves | System corruption reached 10% 6376 | -6/Lower Caves | Build established: Gladiator 6437 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 6552 | -6/Lower Caves | Attracted the attention of an 0b10 base 6577 | -6/Lower Caves | Destroyed 7 combat bots 6614 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6668 | -6/Lower Caves | Spotted B-75 Beast 6733 | -6/Lower Caves | Destroyed B-75 Beast 6762 | -6/Lower Caves | Lost 8 parts (5n1u2w) 6783 | -6/Lower Caves | Discovered new exit (range 6) 6797 | -6/Lower Caves | Entered another Lower Caves area 6802 | -6/Lower Caves | Self-destructed Last Messages --------------- 06732_ B-75 Beast suffers critical hit (Smash). 06732_ Destroyed Hvy. Machine Gun. 06732_ B-75 Beast system corrupted by crushing effect. 06733_ B-75 Beast system terminally corrupted. 06733_ Imp. Cooling System fried. 06736_ Z197T,SA AVZE%R1L=VBR5HS NV=/19 06745_ Acquired Corrupted Imp. Medium Treads. 06745_ Integrated Corrupted Imp. Medium Treads (+13). 06747_ Corrupted Unknown Energy Cannon self-destruct mechanism malfunctions. 06747_ Acquired 21 matter. 06751_ System corrupted: Matter fused (-10). 06754_ Acquired 10 matter. 06773_ System corrupted: Component data lost. 06783_ EXIT=FOUND 06790_ >0Y 3WFI6ABVJF|K8|QI4D,%WSN