Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.20 @ 17:43:31 Player: MarKhan Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (121) 605 Value Destroyed (2771) 2771 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (323) 323 TOTAL SCORE: 9519 Bonus ------- High Alert Combat Kills 303 Follower Combat Kills 20 Cogmind --------- Core Integrity 0/1300 Matter 171/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- Machine Analyzer Experimental Signal Interpreter Melee Analysis Suite Improved Melee Analysis Suite Improved Launcher Guidance Computer Improved Target Analyzer Improved Propulsion Shielding System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooled Phase Cannon Fusion Bomb Launcher Vibroblade Enhanced Force Lance Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- VTOL Module VTOL Module Impulse Thruster Q-thruster > --- UTILITY ---------- Advanced Weight Redist. System Advanced Visual Processing Unit Long-range Sensor Array Experimental Signal Interpreter Improved Terrain Scanner Improved Light Armor Plating Graphene Brace Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Power Sword Lance > --- INVENTORY -------- Nanoactuators Improved Transmission Jammer Advanced ECM Suite Improved Light Armor Plating Cooled Phase Cannon [Rating: 90] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Fusion Reactor Propulsion VTOL Module Flight Unit VTOL Module Utility Hacking Suite Device Weight Redist. System Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Lance Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 . . 2 2 2 Power . | . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . Utility 12 | . . 1 1 2 2 . . 2 2 2 Weapon . | . . . . . . . . . . . Parts Attached 211 | 3 24 38 12 19 3 1 22 2 54 33 Power 29 | . 5 4 1 3 1 . 3 . 9 3 Engine 16 | . 5 4 1 3 . . . . 1 2 Core 10 | . . . . . 1 . 3 . 5 1 Reactor 3 | . . . . . . . . . 3 . Propulsion 54 | . 3 10 5 9 . . 8 . 13 6 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 54 | . 3 10 5 9 . . 8 . 13 6 Utility 66 | . 5 2 4 5 2 . 7 1 23 17 Device 28 | . 3 1 1 3 . . 1 . 12 7 Storage 2 | . 1 . 1 . . . . . . . Processor 14 | . 1 . 1 . 1 . 1 . 5 5 Hackware 14 | . . 1 1 1 1 . 3 1 3 3 Protection 8 | . . . . 1 . . 2 . 3 2 Artifact . | . . . . . . . . . . . Weapon 62 | 3 11 22 2 2 . 1 4 1 9 7 Energy Gun 13 | 2 7 4 . . . . . . . . Energy Cannon 5 | . . 2 . . . . 1 . 1 1 Ballistic Gun 12 | 1 1 10 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 9 | . 2 5 . . . . . 1 1 . Special Weapon 2 | . 1 . . . . . . . 1 . Impact Weapon 3 | . . . 2 1 . . . . . . Slashing Weapon 8 | . . 1 . 1 . . . . 3 3 Piercing Weapon 10 | . . . . . . 1 3 . 3 3 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 14 | . . 3 1 . . . 1 . 5 4 Parts Lost 95 | . 4 9 11 7 . . 7 11 22 24 Power 9 | . 1 2 2 . . . . 1 . 3 Propulsion 37 | . . 5 6 4 . . 5 2 7 8 Utility 35 | . . 1 2 2 . . 2 5 12 11 Weapon 14 | . 3 1 1 1 . . . 3 3 2 Highest Loss Streak 16 | . 4 4 5 5 . . 6 11 16 8 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 80 | . 79 87 88 89 100 100 92 65 72 54 Engine 4 | . 11 7 4 6 . . . . . . Core 1 | . . . . . 5 6 5 3 2 1 Flight 19 | . 15 25 31 22 26 26 19 7 15 9 Device 10 | . 7 15 2 13 6 6 6 3 15 10 Storage 3 | . 7 11 8 . . . . . . . Processor 8 | . 9 . 9 7 13 13 13 6 7 18 Hackware 14 | . . 5 14 21 26 26 25 27 19 5 Protection 1 | . . . . 1 6 6 5 2 2 . Energy Gun 3 | . 25 2 . . . . . . . . Ballistic Gun 1 | . . 10 . . . . . . . . Impact Weapon 1 | . . . 7 6 6 2 . . . . Slashing Weapon 3 | . . 3 9 6 6 6 4 . 4 . Piercing Weapon 2 | . . . . . . 4 7 9 2 4 Peak Build Rating 90 | 2 9 23 31 45 54 56 66 60 90 83 Average Rating 38 | 1 7 14 27 38 53 55 58 48 56 61 On Entrance 29 | . 2 9 21 20 45 54 56 58 13 41 Naked Turns . | . . . . . . . . . . . Heaviest Build 25 | 4 11 17 17 17 17 14 15 15 25 23 Greatest Support 30 | 3 14 21 26 29 28 28 30 25 29 24 Greatest Overweight (x) 4 | 1 3 3 3 1 1 . 1 . 4 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 5 6 8 7 5 5 5 5 5 5 5 Most Carried 8 | 4 8 8 8 5 5 5 5 4 5 5 Average Carried 5 | 3 6 7 7 4 3 4 4 3 4 4 Final Capacity 8 | 5 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 4 8 8 5 5 5 5 5 3 3 4 Class Distribution -------------------- 26% | Hacker-Sprinter 20% | Mutant 14% | Scavenger-Mutant 12% | Hacker-Mutant 9% | Scavenger-Sprinter 6% | Scavenger-Scout 4% | Sprinter 3% | Hacker-Scout Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Sprinter | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Matter Collected 2540 | 230 317 862 111 165 . . 106 12 559 178 Remotely . | . . . . . . . . . . . Salvage Created 3487 | 220 374 946 412 315 . . 231 61 711 217 Parts 240 | 16 33 59 26 20 . . 17 7 51 11 Haulers Intercepted 9 | . 1 2 2 1 . . 1 . 1 1 Recyclers Shooed 4 | 1 . 3 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Combat Hostiles Destroyed 61 | . 10 17 5 5 . . 1 3 17 3 Melee 21 | . . . 4 4 . . 1 . 9 3 Guns 11 | . 8 3 . . . . . . . . Cannons 7 | . . 7 . . . . . . . . AOE 20 | . 2 7 . . . . . 3 8 . Classes Destroyed 16 | 2 7 4 . 1 . . . . 1 1 Worker 13 | . . 6 2 3 . . . . 2 . Builder 6 | . 1 1 . . . . 1 . 3 . Tunneler 9 | 5 . . . . . . 2 . 2 . Hauler 9 | . 1 2 2 1 . . 1 . 1 1 Recycler 6 | 1 . 2 2 1 . . . . . . Mechanic 2 | . 1 1 . . . . . . . . Operator 6 | . 2 2 . . . . . 1 1 . Watcher 9 | . 2 3 . . . . 2 . 2 . Swarmer 31 | . 6 3 3 4 . . . 3 12 . Cutter 2 | . . . . . . . . . . 2 Grunt 17 | . 4 10 1 . . . . . 2 . Duelist 3 | . . 2 . . . . . . 1 . Protector 1 | . . 1 . . . . . . . . Sentry 2 | . . 1 1 . . . . . . . Hunter 1 | . . . . . . . . . 1 . Programmer 4 | . . . . 1 . . 1 . 1 1 Best Kill Streak 12 | 6 6 8 5 6 . . 2 3 12 2 Combat Bots Only 8 | . 5 5 3 5 . . 1 3 8 2 Max Kills in Single Turn 7 | 1 2 1 1 1 . . 2 3 7 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 2 1 . . . . . 3 4 . Melee 1 | . . . 1 1 . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Hostile Shots Fired 867 | . 59 107 90 60 . . 67 40 243 201 Missed 336 | . 12 36 27 28 . . 31 11 109 82 Damage Taken 9609 | . 615 892 888 465 24 . 796 623 2483 2823 Core 3760 | . 226 177 294 90 . . 400 220 1050 1303 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 203 | . . . . . . . 90 . . 113 Regen/Repaired (Parts) 54 | . . 16 . . . . . . 38 . Core Remaining (%) 54 | 100 9 55 46 87 . . 52 78 8 . Volleys Fired 166 | 11 42 100 . . . . . 3 6 4 Largest 2 | 2 2 2 . . . . . 1 1 1 Hottest 120 | 90 100 118 . . . . . 39 46 120 Shots Fired 246 | 22 67 143 . . . . . 3 6 5 Gun 165 | 22 62 81 . . . . . . . . Cannon 41 | . . 36 . . . . . . . 5 Launcher 36 | . 3 26 . . . . . 3 4 . Special 4 | . 2 . . . . . . . 2 . Kinetic 70 | . 11 59 . . . . . . . . Thermal 129 | 22 44 58 . . . . . . . 5 Explosive 36 | . 3 26 . . . . . 3 4 . Electromagnetic 9 | . 9 . . . . . . . . . Robot Hit Streak 12 | 5 10 8 . . . . . 8 12 2 Robot Miss Streak 5 | 2 5 5 . . . . . . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 269 | 12 40 84 33 16 2 . 23 4 35 20 Core Hits 163 | 7 28 51 8 8 . . 7 5 40 9 Critical Kills 3 | . 1 1 1 . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . . . . Critical Strikes 18 | . 2 3 3 2 . . 2 . 4 2 Burn 2 | . 1 1 . . . . . . . . Destroy 2 | . 1 1 . . . . . . . . Smash 3 | . . . 2 1 . . . . . . Sever 8 | . . 1 1 1 . . 2 . 3 . Impale 3 | . . . . . . . . . 1 2 Melee Attacks 354 | . . 28 63 42 32 . 73 11 73 32 Impact 61 | . . . 18 19 24 . . . . . Slashing 177 | . . 28 45 23 8 . 14 . 55 4 Piercing 116 | . . . . . . . 59 11 18 28 Sneak Attacks 30 | . . 6 9 5 1 . 3 . 5 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 15 | . . . 4 3 . . 4 . 1 3 Damage Inflicted 10952 | 155 875 2328 1476 682 67 . 945 436 2986 1002 Guns 1323 | 155 460 708 . . . . . . . . Cannons 662 | . . 398 . . . . . . . 264 Explosions 3146 | . 415 610 . . . . 213 345 1563 . Melee 5786 | . . 612 1476 682 67 . 732 91 1423 703 Ramming 35 | . . . . . . . . . . 35 Kinetic 744 | . 135 609 . . . . . . . . Thermal 1682 | 155 356 497 . . . . 213 . 197 264 Explosive 2659 | . 338 610 . . . . . 345 1366 . Electromagnetic 46 | . 46 . . . . . . . . . Impact 822 | . . . 481 341 . . . . . . Slashing 3358 | . . 612 995 341 67 . 170 . 1126 47 Piercing 1606 | . . . . . . . 562 91 297 656 Highest Corruption 13 | . 5 . 1 1 1 1 3 6 7 13 Average Corruption 3 | . 4 . 1 1 1 1 1 6 5 5 Corruption Purged 3 | . . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . . Effects 49 | . 19 . 1 2 1 . 4 1 12 9 Message Errors 11 | . 6 . . 1 1 . 1 . 1 1 Matter Fused 16 | . 6 . 1 . . . 1 1 3 4 Heat Flow Errors 3 | . 1 . . . . . . . 2 . Energy Discharges 7 | . 1 . . . . . 1 . 2 3 Parts Rejected 1 | . 1 . . . . . . . . . Data Loss (minor) 8 | . 3 . . 1 . . . . 4 . Data Loss (major) 1 | . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . 1 Weapon Failures 1 | . 1 . . . . . . . . . Overload Shots 4 | . . . . . . . . . . 4 Overflow Damage 950 | . 26 89 176 58 2 . 202 40 273 84 Projectiles 49 | . . 15 . . . . . . . 34 Explosions 233 | . 26 15 . . . . 149 29 14 . Melee 668 | . . 59 176 58 2 . 53 11 259 50 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 507 | . 118 24 . . . . 268 32 51 14 Shots 9 | . 3 1 . . . . 3 1 1 . Rammed 12 | . . . . . . . . . . 12 Targets Rammed 12 | . . . . . . . . . . 12 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 305 | 105 200 305 7 9 . . 14 6 168 104 Average Temperature 83 | 45 52 113 5 5 . . 13 4 68 41 Received Heat Transfer 1630 | . 198 321 198 117 . . 81 144 258 313 Effects 6 | . . 6 . . . . . . . . Interference 6 | . . 6 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . 1 2 . . . . . . Combat Hostiles 2 | . . . 1 1 . . . . . . Parts Fried 3 | . . . . 3 . . . . . . Impact Corruptions 6 | . . . 4 2 . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | 1 3 2 . . . . . . . . Heat Transferred 2938 | 421 1030 1037 . . . . 150 . 150 150 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Peak Influence 787 | 30 414 777 747 744 391 166 787 491 546 444 Initial 385 | . 19 102 319 330 345 136 116 385 215 286 Average 381 | 10 212 495 562 486 375 148 411 403 330 320 Maximum Alert Level 3 | . 2 3 3 3 1 . 3 2 2 2 Low Security (%) 11 | 100 24 11 . . . 100 7 . 17 . Level 1 52 | . 73 7 23 44 100 . 68 75 55 82 Level 2 29 | . 1 69 53 51 . . 9 24 27 17 Level 3 5 | . . 11 23 4 . . 14 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 31 | . . 3 1 7 2 . 4 1 8 5 Investigation 9 | . . . 1 3 . . 1 . 3 1 Extermination 7 | . . . . 2 . . 1 . 2 2 Reinforcement 12 | . . 2 . 1 2 . 1 1 3 2 Assault 3 | . . 1 . 1 . . 1 . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Distress Signals 15 | . . 4 5 1 . . 2 . 2 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 258 | . 17 49 29 21 5 6 26 10 52 43 Peak Tracking Total 17 | . 4 9 9 5 4 6 10 8 13 17 Tactical Retreats 46 | . 1 6 6 6 . . 7 . 11 9 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Traps Triggered 8 | . 3 . 1 . 2 . . . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 12 | . . . . . . . . . 12 . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Machines Disabled 12 | . 1 3 . . . . 5 1 2 . Max in Single Turn 5 | . 1 1 . . . . 5 1 1 . Garrison Access 8 | . . . . 2 . . 3 . 3 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Machines Accessed 80 | . 7 8 9 13 1 . 14 3 19 6 Terminals 48 | . 7 5 8 7 1 . 6 2 8 4 Fabricators 8 | . . . . 2 . . 2 . 3 1 Repair Stations 6 | . . 1 . . . . 2 1 2 . Recycling Units 7 | . . 2 1 1 . . 1 . 1 1 Scanalyzers 4 | . . . . 1 . . 1 . 2 . Garrison Access 7 | . . . . 2 . . 2 . 3 . Total Hacks 292 | . 21 27 35 50 7 . 47 12 81 12 Successful 168 | . 10 17 21 29 3 . 24 6 53 5 Failed 123 | . 11 10 14 21 4 . 23 6 27 7 Catastrophic 14 | . 1 . 1 3 . . 2 1 3 3 Database Lockouts 1 | . . . . . . . . . 1 . Manual 184 | . 19 21 31 31 5 . 25 12 33 7 Terminals 196 | . 21 20 32 32 7 . 18 11 46 9 Fabricators 27 | . . . . 7 . . 5 . 14 1 Repair Stations 16 | . . 2 . . . . 8 1 5 . Recycling Units 20 | . . 5 3 3 . . 3 . 4 2 Scanalyzers 20 | . . . . 3 . . 9 . 8 . Garrison Access 13 | . . . . 5 . . 4 . 4 . Terminal Hacks 33 | . 1 1 3 8 . . 2 . 18 . Part Schematic 6 | . . . . 3 . . . . 3 . Robot Analysis 1 | . . . . 1 . . . . . . Prototype ID Bank 1 | . . . . . . . . . 1 . Level Access Points 1 | . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . Emergency Access Points 2 | . . . 1 . . . . . 1 . Machine Index 3 | . . . 1 1 . . . . 1 . Alert Level 2 | . . . 1 . . . . . 1 . Unreport Threat 2 | . . . . . . . . . 2 . Locate Traps 1 | . . . . . . . . . 1 . Disarm Traps 2 | . . . . . . . . . 2 . Dispatch Records 1 | . . . . . . . . . 1 . Maintenance Status 2 | . . . . 1 . . . . 1 . Security Status 1 | . . . . 1 . . . . . . Recall Investigation 2 | . . . . . . . 1 . 1 . Recall Extermination 1 | . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . . . 1 . Zone Layout 3 | . 1 . . . . . 1 . 1 . Fabricator Hacks 12 | . . . . 5 . . 1 . 6 . Network Status 3 | . . . . 1 . . 1 . 1 . Load Schematic 3 | . . . . 1 . . . . 2 . Build 6 | . . . . 3 . . . . 3 . Repair Station Hacks 7 | . . 2 . . . . 2 . 3 . Scan Component 4 | . . 1 . . . . 1 . 2 . Repair 3 | . . 1 . . . . 1 . 1 . Recycling Unit Hacks 5 | . . 2 . 1 . . 1 . 1 . Report Inventory 1 | . . . . 1 . . . . . . Retrieve Components 4 | . . 2 . . . . 1 . 1 . Scanalyzer 8 | . . . . 2 . . 3 . 3 . Insert Component 6 | . . . . 1 . . 2 . 3 . Analyze 2 | . . . . 1 . . 1 . . . Garrison Access Hacks 5 | . . . . 1 . . 1 . 3 . Seal Access 5 | . . . . 1 . . 1 . 3 . Unauthorized Hacks 98 | . 9 12 18 12 3 . 14 6 19 5 Terminals 73 | . 9 9 16 9 3 . 6 5 13 3 Assimilate 5 | . 1 . 2 . . . 1 . 1 . Botnet 25 | . 3 4 5 2 1 . 2 2 5 1 Disrupt 2 | . . . 2 . . . . . . . Operators 7 | . 1 1 1 1 1 . . 1 1 . Skim 34 | . 4 4 6 6 1 . 3 2 6 2 Fabricators 9 | . . . . 2 . . 3 . 4 . Prioritize 3 | . . . . 2 . . . . 1 . Liberate 2 | . . . . . . . 1 . 1 . Haulers 3 | . . . . . . . 2 . 1 . Download 1 | . . . . . . . . . 1 . Repair Stations 3 | . . . . . . . 2 1 . . Mechanics 3 | . . . . . . . 2 1 . . Recycling Units 11 | . . 3 2 . . . 2 . 2 2 Reject 6 | . . 2 1 . . . 1 . 1 1 Recyclers 5 | . . 1 1 . . . 1 . 1 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . Jam 2 | . . . . 1 . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 68 | . 7 6 9 11 1 . 10 2 16 6 Full Trace Events 8 | . 2 . 1 2 . . . . 2 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . . 4 . . 1 . 3 . Parts Built 8 | . . . . 4 . . . . 4 . Authchips . | . . . . . . . . . . . Time 347 | . . . . 189 . . . . 158 . Total Part Build Rating 46 | . . . . 19 . . . . 27 . Parts Repaired 2 | . . 1 . . . . . . 1 . Time 174 | . . 32 . . . . 86 . 56 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 17 | . . 12 . . . . 3 . 2 . Parts Scanalyzed 5 | . . . . 1 . . 2 . 2 . Part Schematics Acquired 2 | . . . . 1 . . 1 . . . Parts Damaged 2 | . . . . . . . 1 . 1 . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . 1 . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . no_distress 1 | . . . . . . . . . 1 . Relay Couplers Released 2 | . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Total Allies 9 | . 1 . 2 . . . 1 . 5 . Largest Group 3 | . 1 1 1 1 . . 1 . 3 . Highest-Rated Group 138 | . 10 10 26 10 . . 26 . 138 . Highest-Rated Ally 54 | . 10 10 26 10 . . 26 . 54 . Total Orders 7 | . . 3 . . . . . . . 4 STAY 2 | . . 2 . . . . . . . . FOLLOW 1 | . . 1 . . . . . . . . EXPLORE 3 | . . . . . . . . . . 3 RETURN 1 | . . . . . . . . . . 1 Ally Attacks 29 | . . . . . . . . . 29 . Total Damage 666 | . . . . . . . . . 666 . Kills 2 | . . . . . . . . . 2 . Allies Corrupted 1 | . . . 1 . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 9 | . . . . . . . . . 2 7 Drone Recoveries 2 | . . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Turns Passed 5496 | 80 737 869 373 640 212 33 717 90 1153 592 Spaces Moved 8911 | 62 910 1069 557 1379 442 104 1289 126 2086 887 Core 821 | 62 406 18 2 7 . . 34 32 216 44 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 8090 | . 504 1051 555 1372 442 104 1255 94 1870 843 Fastest Speed 26 | 50 37 32 28 28 29 29 29 37 26 29 Average Speed 37 | 60 59 40 34 31 29 29 34 40 31 40 Slowest Speed 250 | 100 200 200 200 115 120 29 120 50 250 250 Overloaded Moves 27 | . . . . . . . . . . 27 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 45 | . . 5 7 2 . . 4 1 19 7 Cave-ins Triggered 3 | . . . . 1 . . 1 1 . . Exploration Rate (%) 39 | 3 84 57 52 30 9 81 39 5 46 26 Regions Visited 10 Branch Regions . Pre-discovered Areas 4 | . . . 1 1 . . . . 2 . Known Exits Taken 4 | . . 1 1 . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 . . 1 . . . 1 . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 144 | . 2 19 15 13 23 . 34 7 26 5 Terrain Destroyed 352 | . 21 105 15 13 23 . 67 38 63 7 Melee 132 | . . 9 15 13 23 . 34 7 26 5 Projectile 4 | . 2 . . . . . . . . 2 AOE 216 | . 19 96 . . . . 33 31 37 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Total 10238 | 81 1031 1314 637 1526 477 106 1429 139 2445 1053 Wait 499 | . 29 56 9 79 2 . 38 . 210 76 Move 8824 | 61 909 1060 542 1375 442 103 1282 123 2052 875 Hop 33 | . . 3 7 1 . . 2 1 14 5 Pick Up 66 | 5 14 10 7 7 2 1 4 . 8 8 Fast Attach 120 | 2 8 11 6 13 1 . 12 . 42 25 Attach 41 | . 5 8 5 4 2 . 3 2 6 6 Detach 22 | . 2 3 . 1 1 . 4 . 9 2 Swap 53 | 1 11 21 1 2 . 1 7 . 6 3 Drop 85 | 1 11 14 4 9 1 1 13 . 23 8 Fire 166 | 11 42 100 . . . . . 3 6 4 Melee 316 | . . 28 56 35 26 . 64 10 69 28 Ram 12 | . . . . . . . . . . 12 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / Arm) -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 9) 150 | -10/Materials | Discovered new exit (range 15) 170 | -10/Materials | Discovered new exit (range 18) 273 | -10/Materials | Core integrity fell below 50% 297 | -10/Materials | Lost 4 parts (1p3w) 345 | -10/Materials | Build established: Mutant 410 | -10/Materials | Core integrity fell below 20% 722 | -10/Materials | Build established: Scavenger-Mutant 818 | -10/Materials | Entered another Materials area 818 | -9/Materials | Accompanied by 1 ally 818 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1218 | -9/Materials | First assault squad dispatched 1276 | -9/Materials | Repaired VTOL Module 1328 | -9/Materials | Lost 4 parts (1p3n) 1425 | -9/Materials | Discovered new exit (range 9) 1485 | -9/Materials | Discovered new exit (range 7) 1582 | -9/Materials | Identified exit to Materials 1687 | -9/Materials | Entered another Materials area 1687 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1853 | -8/Materials | Discovered new exit (range 2) 1873 | -8/Materials | Lost 4 parts (1p1n2u) 1927 | -8/Materials | Identified exit to Factory 1988 | -8/Materials | Learned Factory security intel 2025 | -8/Materials | Core integrity fell below 50% 2037 | -8/Materials | Learned location of Zion (-7) 2052 | -8/Materials | Lost 5 parts (1p4n) 2060 | -8/Materials | Entered Factory 2060 | -7/Factory | Accompanied by 1 ally 2060 | -7/Factory | Evolved 2 slots: Utility x2 2161 | -7/Factory | Fabricated Adv. System Shield (x1) 2361 | -7/Factory | Discovered new exit (range 11) 2376 | -7/Factory | Crushed by falling debris 2460 | -7/Factory | First assault squad dispatched 2486 | -7/Factory | Fabricated Enh. Optical Array (x2) 2579 | -7/Factory | Lost 5 parts (2n2u1w) 2629 | -7/Factory | Learned location of 1 exit from Upper Caves 2666 | -7/Factory | Fabricated Hacking Suite (x1) 2694 | -7/Factory | Learned location of 1 exit from Extension 2700 | -7/Factory | Entered another Factory area 2700 | -6/Factory | Evolved 2 slots: Utility x2 2869 | -6/Factory | Build established: Hacker-Sprinter 2912 | -6/Factory | Sucked down chute 2912 | -6/Factory | Entered Waste 2920 | -6/Waste | Spotted C-40 Crusher 2921 | -6/Waste | Spotted C-40 Crusher 2930 | -6/Waste | Spotted C-40 Crusher 2930 | -6/Waste | Spotted C-40 Crusher 2930 | -6/Waste | Spotted C-40 Crusher 2931 | -6/Waste | Spotted C-40 Crusher 2942 | -6/Waste | Discovered new exit (range 11) 2945 | -6/Waste | Entered Factory 2954 | -6/Factory | Discovered new exit (range 6) 3161 | -6/Factory | Crushed by falling debris 3401 | -6/Factory | Discovered new exit (range 8) 3418 | -6/Factory | Identified exit to Factory 3538 | -6/Factory | Lost 6 parts (4n2u) 3641 | -6/Factory | Discovered exit to Factory (range 15) 3662 | -6/Factory | Entered another Factory area 3662 | -5/Factory | Evolved 2 slots: Utility x2 3663 | -5/Factory | Identified exit to Extension 3705 | -5/Factory | Crushed by falling debris 3745 | -5/Factory | Discovered new exit (range 7) 3752 | -5/Factory | Entered another Factory area 3752 | -4/Factory | Evolved 2 slots: Utility x2 3782 | -4/Factory | Lost 11 parts (1p2n5u3w) 3785 | -4/Factory | Build established: Hacker-Mutant 3913 | -4/Factory | Allied Derelicts emerged from ambush trap array 4045 | -4/Factory | Fabricated Hacking Suite (x1) 4071 | -4/Factory | Identified exit to Upper Caves 4071 | -4/Factory | Identified exit to Armory 4071 | -4/Factory | Central database locked down 4128 | -4/Factory | Build established: Hacker-Sprinter 4151 | -4/Factory | Lost 4 parts (1n3u) 4263 | -4/Factory | Fabricated Lgt. Quantum Reactor (x2) 4365 | -4/Factory | Discovered new exit (range 18) 4370 | -4/Factory | Identified exit to Research 4449 | -4/Factory | Found Prototype Processor 4449 | -4/Factory | Identified Exp. Signal Interpreter 4504 | -4/Factory | Learned location of 1 exit from Armory 4550 | -4/Factory | Learned 4 Quarantine zone layouts 4551 | -4/Factory | Learned 2 Armory zone layouts 4554 | -4/Factory | Learned Research trap positions 4568 | -4/Factory | Learned 4 Testing zone layouts 4619 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 4774 | -4/Factory | Repaired Mic. Fission Core 4805 | -4/Factory | Core integrity fell below 50% 4828 | -4/Factory | Destroyed 8 combat bots 4845 | -4/Factory | Core integrity fell below 20% 4877 | -4/Factory | Lost 16 parts (5n8u3w) 4905 | -4/Factory | Entered Research 4905 | -3/Research | Evolved 2 slots: Utility x2 4906 | -3/Research | Loaded intel: 79 trap records 4908 | -3/Research | Found Fusion Bomb Launcher 4909 | -3/Research | Found Fusion Bomb Launcher 5256 | -3/Research | Lost 8 parts (4n3u1w) 5335 | -3/Research | Lost 7 parts (2p2n3u) 5354 | -3/Research | Lost 3 allies 5450 | -3/Research | Search patrols dispatched 5464 | -3/Research | Core integrity fell below 50% 5466 | -3/Research | System corruption reached 10% 5493 | -3/Research | Core integrity fell below 20% 5497 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 05489_ Hacking Suite destroyed. 05489_ U-05 Engineer destroyed. 05490_ P-80 Master resets G-67 Veteran, system corruption cleaned. 05490_ Slammed into G-73 Enforcer. 05492_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 05492_ Slammed into G-67 Veteran. 05492_ Destabilizing: System interference. 05492_ Imp. Melee Analysis Suite temporarily disabled. 05493_ Slammed into G-67 Veteran. 05493_ Slug penetrates Wall. 05493_ Penetrated by Slug. 05494_ Slammed into G-67 Veteran. 05495_ Acquired 30 matter. 05495_ Slammed into G-67 Veteran. 05495_ Critical hit (Burn: +37). 05496_ Adv. Hacking Suite destroyed. 05496_ Slammed into H-77 Assassin. Map ----- +----------------------------------------------------+ | ####?????????? ????????????????????????????????? | | ?########## #???????????????????????????????? | | ?# # #???????????????????????????????? | | ??# # #???????????????????????????????? | | ??# + #???????????????????????????????? | | ???# # ???????????????????????????????? | | ???# # ???????????????????????????????? | | ##### # ???????????????????????????????? | | + # #???????????????????????????????? | | ##### # #???????????????????????????????? | | #???# # #????????#######????????????????? | | #???#+##+##### +???????? #????????????????? | | #???# #???#^^^#???????? #????????????????? | | #???# #???# #???????""" #????????????????? | | #???# #???# #??????#""" #????????????????? | | #???# #???# #??????#""" #????????????????? | | ##### ##### #??????#""" #????????????????? | | ##?????#""" #????????????????? | | ######## ##### #??????#""" #????????????????? | | ???###?#+#???# #??????#""" #????????????????? | | ???# ?????# #??????# #????????????????? | | ????? ??## ##?????# = #????????????????? | | ????? """ # ##########+###########?????????? | | ?? / """ # %k #?????????? | | ???# "S +% Y g g h % +?????????? | | ???# """ # g @ #?????????? | | ???+ "" # ] #####h####+######### #?????????? | | ???# ??######"#??# # ! #???????????????? | | ???# ????????# # #?#!# #???????????????? | | ?################"###?# #"" ! ] #???????????????? | | ?# #???# #"""" #???????????????? | | ?# #???# #"""" #???????????????? | | ?# #???#^#"""" #???????????????? | | ?# !! #???# #"""" #???????????????? | | ?# !! #???# # #???????????????? | | ?# #???# # #???????????????? | | ?# #?#?# ##########???????????????? | | ?# #???# #????????????????????????? | | ?# #???# #????????????????????????? | | ##########+######+#???# #????????????????????????? | | # #???# #???# #??#????????? ???????????? | | # #???# #???# #????????????????????????? | | # #?#?# #???# #????????????????????????? | | """ + #???# #???# #????????????????????????? | | """ # #???# #####+######???????????????????? | | """ # #???# ## #???????????????????? | | *# ##### ## #???????????????????? | | # + #???????????????????? | | ######## # #???????????????#???? | | ######## # #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 23 Energy Capacity 295 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 300 Propulsion Shielding 66 Utility Shielding 66 Melee Speed Boost 50 Evasion (%) 71 Melee Accuracy 11 Launcher Accuracy 30 Target Analysis 6 Offensive Hacking 44 Defensive Hacking 26 Item Schematics ----------------- Imp. Utility Shielding | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Hacked System Shield | -7/Factory | Hacked Adv. Weight Redist. System | -7/Factory | Hacked Force Lance | -6/Factory | Scanalyzed Adv. Hacking Suite | -4/Factory | Hacked Enh. Nova Cannon | -4/Factory | Hacked Adv. Target Analyzer | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. System Shield | x1 | -7/Factory | Preloaded Enh. Optical Array | x2 | -7/Factory | Preloaded Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -4/Factory Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Adv. Hacking Suite | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticImprovedWell Manual? 0 Play Time 02:37:13 Cumulative 112.4 hours Start 2024.11.20 @ 11:07:24 End 2024.11.20 @ 17:43:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 53 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c901e50a-f390-48bb-9fa7-826ec190df35