Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.05.31 @ 21:33:23 Player: Dragonlord Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (149) 745 Value Destroyed (5507) 5507 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (237) 237 TOTAL SCORE: 10169 Bonus ------- High Alert Combat Kills 37 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 56/100 System Corruption 0% Temperature Cool (276) Movement Core (150) Ox2 Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Enhanced Optical Array Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Thermal Generator System Backup Module Field Recycling Unit (11) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Enhanced Optical Array Armor Integrity Analyzer Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Heavy Plasma Cannon > --- INVENTORY -------- Thermal Generator System Backup Module Field Recycling Unit Integration Mediator Heavy Plasma Cannon Flak Gun [Rating: 51] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Heavy Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Gar Slots Evolved 9 | . 1 2 2 2 . 2 . Power 2 | . . 1 1 . . . . Propulsion 1 | . . . . 1 . . . Utility 5 | . 1 . 1 1 . 2 . Weapon 1 | . . 1 . . . . . Parts Attached 196 | 7 33 34 44 34 26 12 6 Power 42 | 1 8 9 15 2 5 1 1 Engine 31 | 1 8 9 8 1 2 1 1 Core 11 | . . . 7 1 3 . . Reactor . | . . . . . . . . Propulsion 43 | 2 12 5 11 6 4 3 . Treads 13 | . 1 . 3 5 2 2 . Leg 18 | 2 2 2 8 1 2 1 . Wheel 10 | . 7 3 . . . . . Hover 2 | . 2 . . . . . . Flight . | . . . . . . . . Utility 45 | 2 6 5 8 11 7 4 2 Device 14 | . 1 1 2 4 4 . 2 Storage 12 | . 3 2 3 1 1 2 . Processor 6 | . 1 . 3 2 . . . Hackware . | . . . . . . . . Protection 13 | 2 1 2 . 4 2 2 . Artifact . | . . . . . . . . Weapon 66 | 2 7 15 10 15 10 4 3 Energy Gun 27 | 1 3 4 4 7 5 2 1 Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 14 | 1 3 4 1 1 2 1 1 Ballistic Cannon 12 | . . 3 3 4 2 . . Launcher 7 | . 1 2 1 3 . . . Special Weapon 1 | . . . . . 1 . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 2 | . . 2 . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . . . Parts Lost 46 | . 4 8 2 1 11 4 16 Power 9 | . . 1 1 1 4 . 2 Propulsion 8 | . 2 1 . . 2 . 3 Utility 9 | . . 2 . . 1 . 6 Weapon 20 | . 2 4 1 . 4 4 5 Highest Loss Streak 15 | . 2 3 1 1 4 4 15 Average Slot Usage (%) 90 | . 85 96 88 96 80 76 79 Engine 9 | . 11 19 6 4 3 5 9 Core 6 | . . . 7 14 8 . . Treads 8 | . 2 . . 20 14 7 10 Leg 5 | . 3 9 14 . 2 6 5 Wheel 3 | . 11 10 . . . . . Device 5 | . . . 9 6 5 12 12 Storage 8 | . 9 9 8 7 7 11 7 Processor 12 | . . 10 14 14 18 12 11 Protection 6 | . 24 7 . 5 1 6 5 Energy Gun 7 | . 4 10 7 5 9 6 8 Ballistic Gun 3 | . 10 3 3 3 2 5 . Ballistic Cannon 7 | . . 5 13 10 5 . . Launcher 1 | . 1 6 . 1 . . . Naked Turns . | . . . . . . . . Heaviest Build 54 | 8 14 36 41 54 47 41 51 Greatest Support 70 | 10 24 30 40 70 70 40 40 Greatest Overweight (x) 10 | . 2 2 10 1 1 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 4 4 10 10 8 8 8 8 Average Capacity 7 | 4 4 6 7 8 8 7 8 Most Carried 10 | 4 4 10 8 8 8 7 7 Average Carried 6 | 2 3 5 7 7 7 4 6 Final Capacity 8 | 4 4 8 8 8 8 8 8 Final Carried 8 | 3 4 8 7 8 8 7 3 Class Distribution -------------------- 42% | Hacker-Mutant 16% | Scavenger-Mutant 15% | Hacker-Skirmisher 12% | Hacker-Tank 12% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Gar Matter Collected 4229 | 268 558 610 965 906 760 107 55 Remotely 76 | . . . . 76 . . . Salvage Created 4589 | 48 510 1207 1009 710 851 143 111 Parts 276 | . 37 96 66 38 29 7 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled 2 | . . . . 2 . . . Retrieved Matter 21 | . . . . 21 . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Gar Combat Hostiles Destroyed 128 | 1 12 36 32 19 24 2 2 Melee 1 | . . 1 . . . . . Guns 58 | 1 12 10 14 5 13 2 1 Cannons 45 | . . 6 17 12 10 . . AOE 22 | . . 19 1 2 . . . Classes Destroyed 11 | 1 3 3 2 2 . . . Worker 6 | . 1 4 . 1 . . . Builder 5 | . . 3 1 1 . . . Recycler 2 | . . . . 1 1 . . Operator 1 | . . . 1 . . . . Watcher 7 | . 2 3 2 . . . . Swarmer 31 | . 2 8 9 5 7 . . Grunt 51 | 1 10 15 13 4 8 . . Duelist 3 | . . 3 . . . . . Sentry 31 | . . 10 9 1 7 2 2 Hunter 4 | . . . 1 3 . . . Programmer 8 | . . . . 6 2 . . Best Kill Streak 8 | 1 3 8 5 3 2 1 2 Combat Bots Only 5 | 1 3 5 4 3 2 1 2 Max Kills in Single Turn 4 | 1 1 4 2 2 1 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 1 2 . . . Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Gar Damage Taken 8474 | 59 487 1096 850 1035 2412 169 2366 Core 1501 | 7 90 139 109 80 226 16 834 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 71 | 97 61 65 80 . 56 . . Volleys Fired 478 | 9 82 78 77 57 154 10 11 Largest 3 | 2 2 3 3 3 3 1 3 Hottest 250 | 60 85 135 157 154 160 28 250 Shots Fired 773 | 11 105 123 196 129 179 10 20 Gun 452 | 11 105 81 68 57 108 10 12 Cannon 296 | . . 24 125 69 70 . 8 Launcher 24 | . . 18 3 3 . . . Special 1 | . . . . . 1 . . Kinetic 510 | 2 81 62 140 101 111 10 3 Thermal 211 | 9 23 27 44 24 67 . 17 Explosive 24 | . . 18 3 3 . . . Electromagnetic 27 | . 1 16 9 1 . . . Robot Hit Streak 64 | 7 64 47 36 19 43 7 25 Robot Miss Streak 3 | 1 1 3 2 3 1 1 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 650 | 10 99 117 151 88 162 8 15 Core Hits 315 | 2 34 93 69 43 53 9 12 Critical Hits 16 | . 1 1 . 5 9 . . Critical Kills 4 | . 1 . . . 3 . . Critical Parts Destroyed 10 | . . 1 . 4 5 . . Melee Attacks 12 | . . 12 . . . . . Impact . | . . . . . . . . Slashing 12 | . . 12 . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13229 | 109 975 3285 2818 1844 3567 148 483 Guns 5956 | 109 975 957 979 607 1884 130 315 Cannons 4812 | . . 244 1639 1080 1681 . 168 Explosions 2135 | . . 1779 200 156 . . . Melee 305 | . . 305 . . . . . Ramming 21 | . . . . 1 2 18 . Kinetic 6984 | 10 677 597 1781 1435 2236 130 118 Thermal 3436 | 99 280 435 680 248 1329 . 365 Explosive 2036 | . . 1680 200 156 . . . Electromagnetic 447 | . 18 268 157 4 . . . Impact . | . . . . . . . . Slashing 305 | . . 305 . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 1 . 3 3 1 . . Average Corruption 2 | . 1 . 2 1 1 . . Corruption Purged 5 | . . . . 5 . . . Effects 40 | . 4 . 23 12 1 . . Message Errors 13 | . 1 . 7 4 1 . . Matter Fused 12 | . . . 11 1 . . . Heat Flow Errors 1 | . . . . 1 . . . Energy Discharges 7 | . 2 . 3 2 . . . Data Loss (minor) 5 | . 1 . 2 2 . . . Targeting Errors 1 | . . . . 1 . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 98 | . . 47 11 1 39 . . Projectiles 42 | . . . 2 1 39 . . Explosions 30 | . . 21 9 . . . . Melee 26 | . . 26 . . . . . Knockbacks 48 | . . . 16 10 22 . . Impact . | . . . . . . . . Kinetic 44 | . . . 15 10 19 . . Secondary 4 | . . . 1 . 3 . . Self-Inflicted Damage 122 | . . 91 22 . . 9 . Shots 5 | . . 4 1 . . . . Rammed 5 | 1 1 . . . 1 2 . Targets Rammed 6 | 1 1 . . 1 1 2 . Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 397 | 30 277 168 390 397 358 . 303 Average Temperature 99 | 16 75 47 97 140 88 . 80 Received Heat Transfer 4182 | 54 429 387 468 261 1326 102 1155 Effects 21 | . . . 6 12 3 . . Shutdowns 4 | . . . . 3 1 . . Energy Bleed 6 | . . . 1 4 1 . . Interference 7 | . . . 4 3 . . . Matter Decay 1 | . . . . 1 . . . Short Circuit 2 | . . . 1 1 . . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions 1 | . . . . . 1 . . Robots Melted 2 | . . . . . 1 . 1 Combat Hostiles 2 | . . . . . 1 . 1 Parts Melted 17 | 1 3 . 2 1 7 . 3 Heat Transferred 6653 | 225 646 740 1258 444 2640 . 700 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Gar Peak Influence 554 | 20 181 436 280 554 240 85 95 Average Influence 106 | 4 84 147 112 110 81 59 59 Maximum Alert Level 2 | . . 2 1 2 1 . . Low Security (%) 84 | 100 100 67 87 82 92 100 100 Level 1 13 | . . 28 12 14 7 . . Level 2 1 | . . 4 . 3 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . . 5 5 8 5 . . Investigation 5 | . . 1 1 1 2 . . Extermination 7 | . . . . 5 2 . . Reinforcement 10 | . . 4 3 2 1 . . Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Gar Distress Signals 10 | . 4 3 2 . 1 . . Communications Jammed 3 | . . . 3 . . . . Distress Signals 3 | . . . 3 . . . . Times Spotted 228 | 1 27 53 53 27 41 2 24 Peak Tracking Total 20 | 1 4 5 7 3 7 2 20 Tactical Retreats 15 | . 3 1 3 . 8 . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Gar Traps Triggered 9 | . 1 2 2 3 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 3 | . . 3 . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Gar Machines Disabled 13 | . . 3 2 1 6 . 1 Max in Single Turn 1 | . . 1 1 1 1 . 1 Garrison Relay 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Gar Machines Accessed 37 | . 5 8 8 10 3 3 . Terminals 23 | . 4 5 6 5 2 1 . Fabricators 2 | . . . . 2 . . . Repair Stations 5 | . 1 1 . 1 1 1 . Recycling Units 5 | . . 2 1 2 . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 154 | . 19 34 31 46 9 15 . Successful 129 | . 18 30 26 37 6 12 . Failed 25 | . 1 4 5 9 3 3 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . 1 . . . Terminals 97 | . 12 23 26 28 6 2 . Fabricators 7 | . . . . 7 . . . Repair Stations 29 | . 7 4 . 4 3 11 . Recycling Units 15 | . . 7 1 7 . . . Scanalyzers 4 | . . . 4 . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 78 | . 12 19 21 20 4 2 . Record 26 | . 5 6 10 4 1 . . Part Schematic 2 | . . . . 2 . . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 5 | . . 1 1 2 . 1 . Branch Access Points 2 | . 1 1 . . . . . Emergency Access Points 2 | . . 1 1 . . . . Alert Level 8 | . . 1 1 4 1 1 . Unreport Threat 2 | . . 1 . . 1 . . Locate Traps 7 | . 2 2 . 3 . . . Reprogram Traps 1 | . . 1 . . . . . Dispatch Records 2 | . . . 1 1 . . . Maintenance Status 2 | . . . 1 1 . . . Security Status 2 | . 1 . 1 . . . . Transport Status 1 | . . . . . 1 . . Investigation Status 1 | . . . 1 . . . . Reinforcement Status 1 | . . . 1 . . . . Assault Status 1 | . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . Recall Reinforcements 1 | . . 1 . . . . . Hauler Manifests 2 | . . 1 . 1 . . . Registered Components 3 | . . 1 . 2 . . . Zone Layout 5 | . 2 1 2 . . . . Fabricator Hacks 6 | . . . . 6 . . . Network Status 1 | . . . . 1 . . . Load Schematic 1 | . . . . 1 . . . Build 4 | . . . . 4 . . . Repair Station Hacks 25 | . 6 4 . 4 2 9 . Scan Component 14 | . 4 2 . 2 1 5 . Repair 9 | . 1 1 . 2 1 4 . Refit 2 | . 1 1 . . . . . Recycling Unit Hacks 15 | . . 7 1 7 . . . Recycle Component 4 | . . 2 . 2 . . . Process 5 | . . 3 1 1 . . . Report Inventory 2 | . . 1 . 1 . . . Retrieve Matter 2 | . . . . 2 . . . Retrieve Components 2 | . . 1 . 1 . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 32 | . 4 7 7 8 3 3 . Full Trace Events 6 | . 1 2 1 1 1 . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 1 2 . . . Parts Built 2 | . . . . 2 . . . Matter 168 | . . . . 168 . . . Time 42 | . . . . 42 . . . Total Part Build Rating 8 | . . . . 8 . . . Parts Repaired 9 | . 1 1 . 2 1 4 . Time 334 | . 26 32 . 64 60 152 . Parts Recycled 4 | . . 2 . 2 . . . Recycled Matter 285 | . . 22 234 29 . . . Retrieved Matter 29 | . . . . 29 . . . Retrieved Components 9 | . . 9 . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . 1 . . Non-combat . | . . . . . . . . Combat 1 | . . . . . 1 . . Robot Hacks Applied 1 | . . . . . 1 . . parse_system 1 | . . . . . 1 . . Relay Couplers Released 5 | . . . . . . . 5 Machine Destruction 5 | . . . . . . . 5 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Gar Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Gar Turns Passed 9820 | 161 1043 2014 1890 2845 1130 459 278 Spaces Moved 5531 | 123 800 1241 1054 1600 416 163 134 Core 57 | 34 20 . 1 . . . 2 Treads 2319 | . 71 . 61 1600 336 119 132 Legs 1872 | 89 101 566 992 . 80 44 . Wheels 1109 | . 434 675 . . . . . Hover 174 | . 174 . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 56 90 120 153 120 120 150 Average Speed 131 | 100 92 109 133 156 159 157 179 Slowest Speed 550 | 120 170 180 550 180 190 185 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 7 65 70 67 31 52 6 37 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 17 | . . 6 . 11 . . . Terrain Destroyed 191 | . . 134 27 27 3 . . Melee . | . . . . . . . . Projectile 11 | . . . 2 6 3 . . AOE 180 | . . 134 25 21 . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Gar Total 7394 | 149 1013 1772 1394 1844 716 355 151 Wait 925 | . 53 347 152 106 106 161 . Move 5524 | 122 799 1240 1053 1599 415 162 134 Hop . | . . . . . . . . Pick Up 124 | 10 22 41 29 15 2 5 . Fast Attach 58 | . 6 4 13 13 13 7 2 Attach 71 | 7 14 14 16 6 5 5 4 Detach 18 | . 3 . 4 6 3 2 . Swap 67 | . 13 16 15 15 8 . . Drop 111 | . 20 20 35 26 9 1 . Fire 478 | 9 82 78 77 57 154 10 11 Melee 12 | . . 12 . . . . . Ram 1 | . 1 . . . . . . Kick 3 | 1 . . . . . 2 . Crush 2 | . . . . 1 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 95 | -11/Scrapyard | Identified exit to Materials 95 | -11/Scrapyard | Discovered exit to Materials (range 8) 162 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Evolved 1 slot: Utility x1 232 | -10/Materials | Repaired Aluminum Leg? 303 | -10/Materials | Build established: Hacker-Mutant 412 | -10/Materials | Identified exit to Materials 412 | -10/Materials | Discovered exit to Materials (range 13) 438 | -10/Materials | Identified exit to Mines 438 | -10/Materials | Discovered exit to Mines (range 12) 613 | -10/Materials | Discovered exit to Materials (range 19) 764 | -10/Materials | Discovered exit to Materials (range 15) 1205 | -10/Materials | Entered another Materials area 1205 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1905 | -9/Materials | Identified exit to Mines 1905 | -9/Materials | Discovered exit to Mines (range 8) 2034 | -9/Materials | Repaired Arm. Wheel 2086 | -9/Materials | Build established: Scavenger-Mutant 2105 | -9/Materials | Discovered exit to Mines (range 12) 2221 | -9/Materials | Identified exit to Materials 2221 | -9/Materials | Discovered exit to Materials (range 16) 2319 | -9/Materials | Lost 3 parts (1n1u1w) 2954 | -9/Materials | Discovered exit to Materials (range 8) 3112 | -9/Materials | Build established: Hacker-Skirmisher 3219 | -9/Materials | Entered another Materials area 3219 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3533 | -8/Materials | Garrison activated, responded to threat 3772 | -8/Materials | Build established: Hacker-Gunner 3896 | -8/Materials | Identified exit to Factory 3896 | -8/Materials | Discovered exit to Factory (range 4) 4668 | -8/Materials | Discovered exit to Factory (range 5) 5109 | -8/Materials | Entered Factory 5109 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5628 | -7/Factory | Build established: Hacker-Tank 5748 | -7/Factory | Repaired EM Shotgun 5780 | -7/Factory | Repaired Rocket Launcher 5798 | -7/Factory | Fabricated Gauss Cannon (x2) 5806 | -7/Factory | Local fabrication network quarantined 6110 | -7/Factory | Build established: Hacker-Mutant 7401 | -7/Factory | Identified exit to Storage 7401 | -7/Factory | Discovered exit to Storage (range 13) 7943 | -7/Factory | Build established: Hacker-Gunner 7954 | -7/Factory | Entered Storage 8460 | -7/Storage | Repaired Hvy. Particle Gun 8490 | -7/Storage | Build established: Hacker-Mutant 8614 | -7/Storage | Lost 3 parts (1p1n1w) 8714 | -7/Storage | Lost 4 parts (1p1n2w) 9057 | -7/Storage | Identified exit to Factory 9057 | -7/Storage | Discovered exit to Factory (range 6) 9084 | -7/Storage | Entered Factory 9084 | -6/Factory | Evolved 2 slots: Utility x2 9186 | -6/Factory | Lost 4 parts (4w) 9256 | -6/Factory | Repaired Arm. Treads 9283 | -6/Factory | Repaired Med. Storage Unit 9304 | -6/Factory | Build established: Scavenger-Mutant 9328 | -6/Factory | Repaired Weapon Cycler 9379 | -6/Factory | Repaired Imp. Carbon-fiber Leg 9538 | -6/Factory | Identified exit to Garrison 9543 | -6/Factory | Entered Garrison 9590 | -6/Garrison | Triggered checkpoint 9644 | -6/Garrison | Garrison Relay disabled 9781 | -6/Garrison | Spotted B-75 Beast 9794 | -6/Garrison | Triggered checkpoint 9812 | -6/Garrison | Core integrity fell below 50% 9818 | -6/Garrison | Core integrity fell below 20% 9821 | -6/Garrison | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 09803_ Imp. Deuterium Engine destroyed. 09803_ Hvy. Plasma Cannon destroyed. 09803_ Integration Mediator destroyed. 09804_ Penetrated by Slug. 09805_ Imp. Carbon-fiber Leg destroyed. [Achievement: Hunted] 09808_ Arm. Treads destroyed. 09808_ Imp. Heat Sink destroyed. 09812_ Slug penetrates Wall. 09812_ Slug penetrates G-50 Soldier. 09813_ S-27 Virus destroyed. 09814_ Knocked back. 09816_ Penetrated by Slug. 09816_ Flak Gun destroyed. 09816_ Hvy. Plasma Cannon destroyed. 09817_ Slug penetrates G-50 Soldier. 09819_ Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????####????????????????? | | ?????????????????????????????# ????????????????? | | ?????????????????????????????# ????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ???????????????????#?????????# #????????????????? | | ???????????????????# ????????# #????????????????? | | ???????????????????# ??####### #????????????????? | | ???????????????????# ?# ## #????????????????? | | ??????????????????## ## ## ##???????????????? | | ???????????????#??# #???????????????? | | ??????????????? ? g +???????????????? | | ????????????????? ?? gg #???????????????? | | ??????????????????# ??#^ ## #????#??????????? | | ????????????????### ## ggs## #### ##?????????? | | ????????????????# @ ggg= + "#?????????? | | ????????????????# g gg ####??????????? | | ????????????????# g hgBB #?????????????? | | ????????????????# hgBB #?????????????? | | ????????????????### ## #; ###?????????????? | | ??????????????????# ## ## ############????? | | ??????????????????# #????? | | ??????????????????# ^ #????? | | ??????????????????# ^ #????? | | ??????????????????## ## ########;#### #????? | | ???????????????????# ?# ## #??# #??# #????? | | ???????????????????# ??####### #??# #??# #????? | | ???????????????????# ????????# #??# #??# #????? | | ???????????????????#?????????# #??# #??# ###### | | ?????????????????????????????# #??# #??# ## # | | ?????????????????????????????# #### #### ## # | | ?????????????????????????????# " ^ % | | ?????????????????????????????# # ^ [% | | ?????????????????????????????############ ###### | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 33 Energy Capacity 730 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Weapon Cycling 15 Evasion (%) 53 Targeting Accuracy 6 Armor Integrity Analysis 33 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Gauss Cannon | -7/Factory | Hacked Matter Compressor | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Gauss Cannon | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot Everything Is Under Control First Step to Greatness GoHome() Hunted It's Just You Just What I Needed Librarian Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Risk Taker Serviceable Loadout Shopping List Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed RefineryUtilitySplitter Manual? 0 Play Time 06:41:50 Cumulative 13.3 hours Start 2020.05.22 @ 11:28:39 End 2020.05.31 @ 21:33:23 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bdbb7924-e16e-4ea9-b4ab-9197fc8bd80c