Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.24 @ 02:25:01 Player: Lilshrinky Result: Destroyed by 12-ASH with 12-ASH's Boomstick Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (41) 205 Value Destroyed (1429) 1429 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4854 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 80/100 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Aluminum Leg Shield Generator Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear-Ion Core > --- PROPULSION ------- Wheeled Compact-Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Makeshift Heat Sink Large Storage Unit Core Analyzer > --- WEAPON ----------- Heavy Laser Improved Proton Missile Launcher Directed Construct/G > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Shield Generator [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Constructs Propulsion Aluminum Leg Leg Aluminum Leg Wheel Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Core Analyzer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Slots Evolved 6 | . . 2 . . 4 . . . Power 1 | . . . . . 1 . . . Propulsion . | . . . . . . . . . Utility 3 | . . 1 . . 2 . . . Weapon 2 | . . 1 . . 1 . . . Parts Attached 29 | 6 2 6 5 4 . 3 2 1 Power 4 | 1 . . 1 1 . 1 . . Engine 4 | 1 . . 1 1 . 1 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 5 | 2 . 2 . . . . . 1 Treads . | . . . . . . . . . Leg 3 | . . 2 . . . . . 1 Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 9 | 1 2 1 2 1 . 1 1 . Device 4 | . 1 . 1 1 . . 1 . Storage 2 | 1 1 . . . . . . . Processor 2 | . . . 1 . . 1 . . Hackware . | . . . . . . . . . Protection 1 | . . 1 . . . . . . Artifact . | . . . . . . . . . Weapon 11 | 2 . 3 2 2 . 1 1 . Energy Gun 6 | . . 3 1 1 . 1 . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 3 | 2 . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . Parts Lost 26 | . . 4 2 4 . 2 3 11 Power 5 | . . . 1 1 . . . 3 Propulsion 5 | . . 2 . 1 . . . 2 Utility 5 | . . . . . . 1 1 3 Weapon 11 | . . 2 1 2 . 1 2 3 Highest Loss Streak 8 | . . 3 1 4 . 1 2 8 To Critical Strikes 2 | . . . . . . . . 2 Average Backups 4 | . 2 2 5 6 4 4 4 3 Power 1 | . 1 2 1 1 1 1 1 . Propulsion 1 | . . . 1 1 2 2 2 2 Utility 1 | . . . 1 2 1 1 1 1 Weapon . | . 1 . 1 1 . . . . Tool/Special . | . . . . . . . . . Unused Backups . | . . . . . . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 83 | . 88 84 94 86 81 81 74 65 Engine 10 | . 14 11 5 10 14 15 7 5 Core 1 | . . . . . . . 6 6 Leg 7 | . . 8 22 11 . . . . Wheel 6 | . 28 8 . 5 7 7 7 6 Device 12 | . 3 11 11 11 15 15 12 13 Storage 9 | . 14 11 11 11 7 7 7 7 Processor 3 | . . . 8 3 . 1 7 7 Protection 1 | . . 8 1 . 6 3 . . Energy Gun 17 | . . 17 31 16 11 15 20 10 Energy Cannon 5 | . . . 1 11 8 7 . . Ballistic Gun 5 | . 28 7 . 5 7 6 . . Peak Build Rating 50 | 6 7 11 18 36 43 49 50 50 Average Rating 31 | 4 6 8 12 29 42 43 45 43 On Entrance 24 | . 6 7 11 18 36 43 49 50 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 53 | 14 30 37 40 40 53 51 50 47 Greatest Support 26 | 20 20 20 20 26 23 23 23 23 Greatest Overweight (x) 10 | 1 1 10 1 3 2 2 2 3 Average Overweight (x) 1 | . . 1 1 1 2 1 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 Most Carried 9 | 2 4 3 8 9 5 6 5 4 Average Carried 4 | 1 2 2 5 6 4 4 4 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 7 | 2 3 3 7 6 5 4 4 2 Scrap Engine Consumption 32 | . . . . 25 . 5 2 . Constructs Created 3 | . . . . 1 2 . . . Constructs Modified 9 | . . . . 3 2 2 2 . Class Distribution -------------------- 26% | Scavenger-Gunner 24% | Construct 20% | Scavenger-Construct 11% | Gunner 9% | Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -9/Recycling Scavenger-Construct | -7/Factory Scavenger-Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Matter Collected 757 | 260 92 130 59 116 . 88 12 . Remotely . | . . . . . . . . . Salvage Created 1832 | . 125 297 316 638 . 282 174 . Parts 100 | . 5 16 24 40 . 13 2 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . 2 . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 11 4 . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Combat Hostiles Destroyed 31 | . 2 5 6 7 . 7 4 . Guns 23 | . 2 5 6 2 . 4 4 . Cannons 7 | . . . . 4 . 3 . . Classes Destroyed 13 | . 2 1 2 6 . 1 1 . Worker 1 | . . . 1 . . . . . Builder 3 | . . . . 3 . . . . Recycler 2 | . . . . 2 . . . . Watcher 4 | . 1 2 1 . . . . . Swarmer 5 | . . . 1 . . 3 1 . Grunt 10 | . 2 2 1 . . 3 2 . Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . . . . . 1 . Sentry 8 | . . 3 4 1 . . . . Demolisher 1 | . . . . 1 . . . . Programmer 2 | . . . . 2 . . . . Scientist 1 | . . . . 1 . . . . Scrapper 3 | . . . . 3 . . . . Best Kill Streak 5 | . 3 5 3 5 . 3 2 . Combat Bots Only 3 | . 2 2 2 3 . 3 2 . Max Kills in Single Turn 2 | . 1 1 2 2 . 1 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Hostile Shots Fired 266 | . 19 34 13 23 . 46 18 113 Missed 78 | . 5 8 2 5 . 8 5 45 Hits 188 | . 14 26 11 18 . 38 13 68 Melee 5 | . . . . . . . 5 . Projectile 183 | . 14 26 11 18 . 38 8 68 AOE 4 | . . . . 4 . . . . Critical Strikes 9 | . . 1 1 . . . . 7 Damage Taken 3593 | . 191 374 163 444 . 716 230 1475 Core 825 | . 13 57 . 39 . 182 7 527 Absorbed by Shields 43 | . . . . . . 43 . . Regen/Repaired (Parts) 154 | . . . . 135 . . 19 . Core Remaining (%) 90 | 100 94 . . 76 . . . . Volleys Fired 121 | . 12 23 13 28 1 19 17 8 Largest 4 | . 2 3 3 3 4 4 4 3 Hottest 218 | . 40 90 217 147 172 172 218 170 Shots Fired 299 | . 24 47 30 76 4 62 41 15 Gun 243 | . 24 47 29 48 3 43 38 11 Cannon 50 | . . . 1 28 1 19 1 . Launcher 6 | . . . . . . . 2 4 Special . | . . . . . . . . . Kinetic 78 | . 24 30 . 13 1 10 . . Thermal 215 | . . 17 30 63 3 52 39 11 Explosive . | . . . . . . . . . Electromagnetic 6 | . . . . . . . 2 4 Robot Hit Streak 14 | . 5 9 7 10 1 14 5 6 Robot Miss Streak 3 | . 1 3 2 3 2 3 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . Shots Hit Robots 179 | . 17 30 16 50 1 36 20 9 Core Hits 78 | . 7 14 13 17 . 18 6 3 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . . . Critical Strikes 12 | . 1 3 5 2 . 1 . . Burn 9 | . . 1 5 2 . 1 . . Destroy 3 | . 1 2 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3427 | . 222 455 265 1206 26 694 394 165 Guns 2401 | . 222 455 265 554 26 399 354 126 Cannons 978 | . . . . 652 . 295 31 . Explosions 48 | . . . . . . . 9 39 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 788 | . 222 306 . 180 17 63 . . Thermal 2591 | . . 149 265 1026 9 631 385 126 Explosive . | . . . . . . . . . Electromagnetic 48 | . . . . . . . 9 39 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . 3 3 . . . . Average Corruption 2 | . . . 2 3 . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 25 | . . . 7 18 . . . . Message Errors 8 | . . . 2 6 . . . . Matter Fused 6 | . . . 2 4 . . . . Energy Discharges 3 | . . . . 3 . . . . Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 5 | . . . 2 3 . . . . Data Loss (major) 1 | . . . . 1 . . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots 1 | . . . 1 . . . . . Overflow Damage 79 | . . . . 79 . . . . Projectiles 79 | . . . . 79 . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 580 | . 8 27 156 279 108 580 423 84 Average Temperature 133 | . 3 11 56 86 57 226 180 49 Received Heat Transfer 630 | . 108 195 63 96 . 141 27 . Effects 15 | . . . . . . 11 4 . Shutdowns 5 | . . . . . . 5 . . Interference 8 | . . . . . . 4 4 . Damage (core) 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 11 | . . . 3 3 . 3 2 . Heat Transferred 5665 | . . 518 1036 1889 5 1151 881 185 Parts Sabotaged . | . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 100 | . 40 74 50 33 100 . . . Initial 100 | . . 9 5 6 100 . . . Average 16 | . 13 40 19 4 75 . . . Influence Increases 895 | . 59 154 183 148 101 160 90 . Destroy 0b10 Robot/C 560 | . 40 100 120 80 . 140 80 . Destroy 0b10 Robot/NC 60 | . 5 10 10 35 . . . . Destroy Leader 128 | . 12 44 42 . . 20 10 . Successful Hack 19 | . 2 . 7 10 . . . . Disable Machine 15 | . . . . 15 . . . . Destroy Structure 13 | . . . 4 8 1 . . . Advance Influence 100 | . . . . . 100 . . . Influence Decreases 895 | . 37 162 181 164 50 191 110 . Entered New Map 56 | . . 13 9 10 . 20 4 . Time Decay 746 | . 37 109 162 141 50 151 96 . Lost Part 93 | . . 40 10 13 . 20 10 . Squads Dispatched 4 | . . . 4 . . . . . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . . . 1 . . . . . Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Distress Signals 1 | . . 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 50 | . 4 8 13 7 1 7 5 5 Peak Tracking Total 4 | . 4 3 2 3 1 3 2 4 Tactical Retreats 2 | . . . . . . . 1 1 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Traps Triggered 2 | . . . 2 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Machines Disabled 1 | . . . . 1 . . . . Max in Single Turn 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Machines Accessed 12 | . 2 1 2 6 . . 1 . Terminals 10 | . 2 1 2 5 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 33 | . 3 2 2 25 . . 1 . Successful 21 | . 1 1 1 17 . . 1 . Failed 11 | . 2 1 1 7 . . . . Catastrophic 2 | . . . . 2 . . . . Database Lockouts 1 | . . . . 1 . . . . Manual . | . . . . . . . . . Terminals 25 | . 3 2 2 18 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 21 | . 1 1 1 17 . . 1 . Record 14 | . 1 . . 13 . . . . Open Door 2 | . . . 1 . . . 1 . Alert Level 2 | . . . . 2 . . . . Dispatch Records 1 | . . 1 . . . . . . Release Object 2 | . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 . 1 3 . . . . Full Trace Events 2 | . . . . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . 2 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 1 . . . Highest-Rated Group 16 | . . . . 16 8 . . . Highest-Rated Ally 8 | . . . . 8 8 . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Turns Passed 3357 | 48 155 230 453 985 118 682 542 144 Spaces Moved 1941 | 43 130 90 212 431 79 458 419 79 Core 5 | 2 . 3 . . . . . . Treads . | . . . . . . . . . Legs 483 | . . 49 212 222 . . . . Wheels 1453 | 41 130 38 . 209 79 458 419 79 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 95 190 121 142 106 106 106 Average Speed 144 | 79 87 168 190 191 142 134 108 129 Slowest Speed 550 | 100 95 550 190 226 142 142 127 148 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 3 27 10 35 68 4 63 51 13 Regions Visited 8 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 3 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 20 | . . . 1 7 1 10 1 . Melee . | . . . . . . . . . Projectile 20 | . . . 1 7 1 10 1 . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Total 2245 | 56 147 124 237 536 82 482 474 107 Wait 107 | . . . . 54 . . 35 18 Move 1933 | 42 129 89 211 430 78 457 418 79 Hop . | . . . . . . . . . Pick Up 29 | 8 3 6 7 1 1 1 2 . Fast Attach . | . . . . . . . . . Attach 30 | 6 2 6 3 4 2 3 2 2 Detach 4 | . . . . 3 . 1 . . Swap 3 | . . . 2 . . 1 . . Drop 2 | . 1 . 1 . . . . . Fire 121 | . 12 23 13 28 1 19 17 8 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 16 | . . . . 16 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 16) 204 | -10/Materials | Entered another Materials area 204 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 340 | -9/Materials | Lost 3 parts (2n1w) 419 | -9/Materials | Discovered new exit (range 8) 434 | -9/Materials | Entered Storage 493 | -9/Storage | Met 01-MTF 633 | -9/Storage | Garrison activated, responded to threat 875 | -9/Storage | Discovered new exit (range 7) 887 | -9/Storage | Entered Recycling 887 | -9/Recycling | Accompanied by 1 ally (01-MTF) 888 | -9/Recycling | Met a Zionite searching for Scraptown 991 | -9/Recycling | Build established: Scavenger-Gunner 1093 | -9/Recycling | Scanned before Scraplab entrance 1125 | -9/Recycling | Entered Scraplab 1138 | -9/Recycling | Angered Scraplab inhabitants 1156 | -9/Recycling | Found Prototype Device 1169 | -9/Recycling | Identified Scrap Engine 1398 | -9/Recycling | Lost 4 parts (1p1n2w) 1458 | -9/Recycling | P-60 Hacker assimilated allied Scavenger 2b 1728 | -9/Recycling | Build established: Gunner 1854 | -9/Recycling | Discovered new exit (range 15) 1872 | -9/Recycling | Entered Factory 1872 | -7/Factory | Accompanied by 1 ally 1872 | -7/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 1966 | -7/Factory | Discovered new exit (range 14) 1990 | -7/Factory | Entered Lower Caves 2009 | -7/Lower Caves | Encountered a Warlord checkpoint 2083 | -7/Lower Caves | Learned 8 Factory zone layouts 2179 | -7/Lower Caves | Build established: Scavenger-Construct 2653 | -7/Lower Caves | Discovered new exit (range 15) 2672 | -7/Lower Caves | Entered another Lower Caves area 2838 | -7/Lower Caves | Learned Factory emergency access door positions 2893 | -7/Lower Caves | Build established: Construct 3194 | -7/Lower Caves | Discovered new exit (range 5) 3214 | -7/Lower Caves | Entered Zion 3278 | -7/Zion | Attacked by Zionites 3278 | -7/Zion | Spotted TW-0LU(B) 3278 | -7/Zion | Spotted R8-HWF(B) 3311 | -7/Zion | Discovered new exit (range 16) 3328 | -7/Zion | 12-ASH came to Zion's defense 3328 | -7/Zion | Lost 3 parts (1p1n1w) 3346 | -7/Zion | Core integrity fell below 50% 3351 | -7/Zion | Core integrity fell below 20% 3358 | -7/Zion | Destroyed by 12-ASH with 12-ASH's Boomstick Last Messages --------------- 12-ASH: "How about picking on someone your own size!" Imp. Proton Missile Launcher destroyed. Wheeled Compact-Titanium Exoskeleton destroyed. Arm. Scrap Engine damaged due to network destabilization (-9). Ion Engine destroyed. Mak. Heat Sink destroyed. Nuclear-Ion Core destroyed. Arm. Scrap Engine damaged due to network destabilization (-9). Directed Construct/G destroyed. Arm. Scrap Engine damaged due to network destabilization (-5). Penetrated by Slug. Critical hit (Destroy). Arm. Scrap Engine destroyed. Scrap Engine core remains intact and functional. Critical hit (Destroy). Scrap Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ??????????????????????### ##????????????????????? | | ?????????????????????## #????????????????????? | | ?????????????????????# g ##???????????????????? | | ?????????????????????# #???????????????????? | | ??????????????????????# % #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# @ %#????????????????????? | | ??????????????????????#; %;;#???????????????????? | | ??????????????????????## %;###???????????????????? | | ?????????????????###???# ;###???????????????????? | | ?????????????????# ###; ###### #????????????? | | ?????????????????# #????????????? | | ?????????????????## ##????? #????? | | ??????????????????## #???? #???? | | ???????????????????### ##? ???? | | ????????????????????#; ## ???? | | ???????????????????## ## ## ## ????? | | ??????????????????## ## # # ??????? | | ??????????????????# ### """ #???????? | | ?####?????????????# I ### """ #????????? | | ?# ############?# ### """ #????????? | | ?# """"""""#?# ## # # ?????????? | | ## " "" "### ## ## #??????????? | | #"# #??????????? | | ##????????#?? | | ##????? #? | | ### #### #?? | | ## % """""## ## #??? | | ?# """ """""## #### #??? | | ?# "######"###### #??# #??? | | ?####?????###????## #### ## #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 19 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 6 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A New Friend Frienemies It's Just You Librarian Not So Scrappy Novice Programmer Risk Taker Robot Respite Scrappetite Serviceable Loadout Tourist You May Approach The Wall \\IAMDERELICT Challenges ------------ None Game ------ Seed FieldZhirovDirector Manual? 0 Play Time 00:43:40 Cumulative 2.0 hours Start 2026.06.24 @ 01:31:59 End 2026.06.24 @ 02:25:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f7666176-a5a2-4c04-99ca-04c6a7ee7239