Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.21 @ 09:32:32

Player: Anting

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (19)       3800
Robots Destroyed (169)     845
Value Destroyed (6935)     6935
Prototype IDs (44)         880
Alien Tech Used (0)        0
Bonus (1686)               1686
              TOTAL SCORE: 16646

 Bonus
-------
High Alert Combat Kills    279
Follower Combat Kills      662
Entered Garrisons          200
Aligned with FarCom        300
Met Data Miner             300
Acquired ECA               300
Friendly Fire              -355

 Cogmind 
---------
Core Integrity             0/1000
Matter                     143/300
Energy                     308/325
System Corruption          17%
Temperature                Cool (10)
Movement                   Treading (157)
Location                   -5/Extension

 Parts 
-------
>               --- POWER (1) --------
                Antimatter Reactor
>               --- PROPULSION (6) ---
       Improved Treads
       Improved Medium Treads (fused)
       Improved Medium Treads
          Heavy Treads
                Biometal Medium Treads
>               --- UTILITY (8) ------
       Advanced Heat Sink
                Huge Storage Unit
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating (fused)
                Hacking Suite
       Improved Hacking Suite
       Improved System Shield
>               --- WEAPON (2) -------
          Heavy Plasma Cannon
  Hypervelocity Railgun
>               --- INVENTORY (25) ---
          Micro Fission Core
          Micro Fission Core
                Antimatter Reactor
       Improved Treads
          Heavy Siege Treads
                Antigrav System
                Antigrav System
                Gyrokinetic Inverter
                Gyrokinetic Inverter
                Gyrokinetic Inverter
         Combat Antigrav System
       Advanced Terrain Scanner
                Launcher Loader
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
       Advanced Shield Generator
       Advanced System Shield
       Improved Heavy Machine Gun
                Magnetic Acceleration Cannon
     Long-range Missile Launcher
                Katana

 Peak State 
------------
>            --- POWER ------------
             Antimatter Reactor
>            --- PROPULSION -------
             Antigrav System
             Gyrokinetic Inverter
             Gyrokinetic Inverter
             Gyrokinetic Inverter
             Gyrokinetic Inverter
             Gyrokinetic Inverter
>            --- UTILITY ----------
    Advanced Heat Sink
             Huge Storage Unit
    Improved Core Shielding
             Hacking Suite
    Improved Hacking Suite
             System Shield
    Improved System Shield
    Improved System Shield
>            --- WEAPON -----------
    Improved Heavy Machine Gun
             Magnetic Acceleration Cannon
>            --- INVENTORY --------
       Micro Fission Core
       Micro Fission Core
    Improved Medium Treads
    Improved Medium Treads
       Heavy Treads
       Heavy Siege Treads
             Antigrav System
             Antigrav System
             Gyrokinetic Inverter
             Gyrokinetic Inverter
      Combat Antigrav System
             Launcher Loader
    Hardened Medium Armor Plating
    Hardened Medium Armor Plating
    Hardened Medium Armor Plating
    Hardened Medium Armor Plating
    Hardened Medium Armor Plating
    Advanced Shield Generator
    Advanced System Shield
       Heavy Plasma Cannon
  Long-range Missile Launcher
             Katana
[Rating: 99]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Armored Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Nuclear Pulse Thruster
Utility                    Huge Storage Unit
  Device                   Advanced Cooling System
  Storage                  Huge Storage Unit
  Hackware                 Improved System Shield
  Protection               Heavy Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Ext 
Slots Evolved              10   | .   .   .   .   .   4   .   .   2   .   .   .   .   2   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Utility                  6    | .   .   .   .   .   2   .   .   2   .   .   .   .   1   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             212  | 10  5   1   1   2   21  12  13  21  8   1   .   15  3   9   47  29  5   4   5   
  Power                    16   | 1   .   1   .   .   1   1   .   .   .   .   .   1   .   1   3   6   1   .   .   
    Engine                 9    | 1   .   1   .   .   1   .   .   .   .   .   .   1   .   .   1   4   .   .   .   
    Core                   5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   2   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Propulsion               50   | 4   2   .   .   2   9   2   4   2   .   .   .   1   1   1   8   9   3   1   1   
    Treads                 23   | 1   .   .   .   .   9   2   3   1   .   .   .   1   .   1   .   .   3   1   1   
    Leg                    9    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   .   .   .   
    Wheel                  10   | 1   2   .   .   2   .   .   1   1   .   .   .   .   1   .   2   .   .   .   .   
    Hover                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  68   | 2   1   .   .   .   7   2   3   13  4   .   .   6   2   2   15  7   1   2   1   
    Device                 23   | 1   .   .   .   .   4   1   1   5   1   .   .   2   2   .   3   2   .   .   1   
    Storage                5    | 1   1   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   1   .   .   .   
    Protection             34   | .   .   .   .   .   3   1   1   7   3   .   .   4   .   1   7   4   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   78   | 3   2   .   1   .   4   7   6   6   4   1   .   7   .   5   21  7   .   1   3   
    Energy Gun             2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          16   | 1   2   .   1   .   2   .   .   1   1   .   .   .   .   .   5   2   .   .   1   
    Ballistic Cannon       23   | .   .   .   .   .   1   4   3   2   2   .   .   4   .   .   5   1   .   .   1   
    Launcher               17   | .   .   .   .   .   1   1   2   1   1   .   .   3   .   5   2   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          10   | .   .   .   .   .   .   2   1   2   .   1   .   .   .   .   4   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    System Corruption      9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   
Parts Lost                 46   | .   2   1   .   1   .   .   1   1   2   .   .   4   .   7   9   16  .   1   1   
  Power                    7    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   2   3   .   .   .   
  Propulsion               13   | .   .   .   .   1   .   .   1   .   .   .   .   2   .   2   1   6   .   .   .   
  Utility                  18   | .   .   .   .   .   .   .   .   1   2   .   .   1   .   4   3   5   .   1   1   
  Weapon                   8    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   3   2   .   .   .   
  Highest Loss Streak      8    | .   2   1   .   1   .   .   1   1   2   .   .   2   .   7   6   8   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   97  87  100 95  99  90  87  83  84  84  84  82  86  54  68  84  96  92  94  
  Engine                   3    | .   12  2   14  14  9   7   .   .   .   .   .   2   6   2   .   1   1   .   .   
  Core                     2    | .   .   .   .   .   .   1   9   7   7   7   7   4   .   .   2   2   .   .   .   
  Treads                   15   | .   .   .   .   .   30  36  22  15  15  15  15  10  6   5   3   .   9   18  26  
  Leg                      2    | .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   13  16  .   .   .   
  Wheel                    7    | .   18  28  28  24  5   .   6   7   7   7   7   7   13  9   4   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  21  9   1   
  Device                   8    | .   14  14  14  14  17  9   8   8   7   7   7   7   13  6   6   4   2   .   .   
  Storage                  7    | .   14  14  14  14  9   9   9   7   7   7   7   7   6   3   1   5   5   5   5   
  Hackware                 6    | .   .   .   .   .   .   .   5   7   7   7   7   7   6   3   11  23  29  25  17  
  Protection               9    | .   .   .   .   .   8   9   9   13  15  15  15  17  20  11  8   5   8   13  22  
  Ballistic Gun            7    | .   17  27  28  28  17  .   .   1   4   .   .   .   .   .   3   3   5   5   5   
  Ballistic Cannon         5    | .   .   .   .   .   .   10  17  9   6   7   7   14  13  1   1   2   5   4   2   
  Impact Weapon            1    | .   .   .   .   .   .   6   .   3   .   6   7   .   .   .   .   .   .   .   .   
Peak Build Rating          99   | 7   8   11  12  12  31  48  54  68  70  64  63  65  71  70  74  94  99  96  97  
  Average Rating           49   | 5   7   9   11  11  27  36  51  65  65  63  63  61  69  56  58  74  95  93  93  
  On Entrance              48   | .   7   7   10  12  12  31  48  54  68  64  63  63  59  70  56  68  94  96  93  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             139  | 15  90  90  90  90  105 125 125 137 137 135 131 136 132 132 110 116 118 128 139 
  Greatest Support         188  | 20  20  20  20  20  80  90  90  50  28  28  28  28  56  56  80  80  130 165 188 
  Greatest Overweight (x)  8    | 4   4   4   4   8   5   1   4   4   4   4   4   4   2   3   2   4   2   .   1   
  Average Overweight (x)   2    | .   2   4   4   4   2   1   3   3   4   4   4   4   2   1   .   1   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         22   | 7   19  25  25  25  25  25  25  25  25  25  25  25  25  15  8   25  25  25  25  
  Most Carried             25   | 8   13  24  23  25  25  25  25  25  25  24  24  24  18  19  14  21  25  25  25  
  Average Carried          20   | 6   8   21  22  23  24  24  24  24  24  24  24  22  17  9   6   14  23  24  24  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  5   25  25  25  25  25  
  Final Carried            25   | 8   13  23  23  24  25  25  25  25  24  24  24  20  17  5   12  21  25  23  25  

 Class Distribution 
--------------------
 70% | Mutant
 22% | Hacker-Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
        Mutant | -8/Materials
        Mutant | -8/Garrison
        Mutant | -8/Materials
        Mutant | -7/Factory
        Mutant | -7/Lower Caves
        Mutant | -7/Lower Caves
        Mutant | -7/Data Miner
        Mutant | -6/Proximity Caves
        Mutant | -6/Factory
        Mutant | -6/Waste
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -5/Factory
 Hacker-Mutant | -5/Waste
 Hacker-Mutant | -5/Factory
 Hacker-Mutant | -5/Extension

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Was  Fac  Ext  
Matter Collected           6744 | 296  151  282  21   26   677  477  541  720  340  149  .    498  .    577  1095 508  219  73   94   
  Remotely                 569  | .    .    .    .    .    .    .    .    298  75   .    .    196  .    .    .    .    .    .    .    
Salvage Created            7237 | 181  460  .    .    10   1010 751  678  365  34   115  .    467  .    1153 1196 619  .    .    198  
  Parts                    338  | 18   28   .    .    3    58   39   40   21   3    .    .    14   .    6    69   25   .    .    14   
Haulers Intercepted        6    | .    1    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22   | .    .    .    .    .    .    .    .    .    3    3    .    16   .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Ext 
Combat Hostiles Destroyed  124  | .   11  .   .   .   18  12  15  11  4   .   .   12  .   6   21  12  .   .   2   
  Melee                    10   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   7   .   .   .   
  Guns                     33   | .   11  .   .   .   15  .   .   .   1   .   .   .   .   .   2   2   .   .   2   
  Cannons                  41   | .   .   .   .   .   1   8   9   9   1   .   .   5   .   .   8   .   .   .   .   
  AOE                      40   | .   .   .   .   .   2   4   5   2   2   .   .   7   .   6   9   3   .   .   .   
Classes Destroyed          16   | 2   3   .   .   1   2   4   1   1   .   .   .   .   .   1   .   1   .   .   .   
  Worker                   8    | .   .   .   .   1   2   .   .   4   .   .   .   .   .   .   1   .   .   .   .   
  Builder                  10   | .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   3   1   .   .   2   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 8    | 1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   4   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  5    | .   .   .   .   .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  22   | .   3   .   .   .   7   3   .   1   3   .   .   1   .   .   4   .   .   .   .   
  Grunt                    55   | .   8   .   .   .   9   2   10  4   .   .   .   8   .   1   6   7   .   .   .   
  Brawler                  8    | .   .   .   .   .   .   2   3   1   .   .   .   1   .   .   1   .   .   .   .   
  Duelist                  5    | .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   1   .   .   .   .   
  Sentry                   13   | .   .   .   .   .   2   1   2   2   .   .   .   1   .   .   2   1   .   .   2   
  Hunter                   6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   
  Programmer               9    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   3   4   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 4   4   .   .   1   5   5   9   4   3   .   .   7   .   3   11  3   .   .   2   
  Combat Bots Only         7    | .   4   .   .   .   5   5   6   2   3   .   .   7   .   3   7   3   .   .   1   
Max Kills in Single Turn   8    | 1   1   .   .   1   2   3   8   3   1   1   .   4   .   2   3   1   .   .   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   1   3   5   1   1   .   .   4   .   2   2   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Was  Fac  Ext  
Hostile Shots Fired        1137  | .    48   4    .    2    135  15   56   138  74   .    .    79   .    14   286  284  .    .    2    
  Missed                   304   | .    9    .    .    .    38   6    17   42   14   .    .    19   .    .    86   73   .    .    .    
Damage Taken               14661 | .    487  133  .    14   1135 152  912  945  1072 .    .    1089 .    1291 2952 4124 .    45   310  
  Core                     1810  | .    144  .    .    .    95   .    125  47   48   .    .    96   .    35   206  982  .    .    32   
  Absorbed by Shields      677   | .    .    .    .    .    389  .    .    139  .    .    .    .    .    68   .    .    .    .    81   
  Redirected to Shielding  13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Ignored by Resistances   242   | .    .    .    .    .    .    .    .    32   71   .    .    59   .    .    80   .    .    .    .    
  Regen/Repaired (Parts)   340   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    131  209  .    
Core Remaining (%)         69    | 100  .    .    .    42   .    .    60   .    .    .    .    72   .    .    71   .    .    .    .    
Volleys Fired              422   | 15   38   1    .    1    90   29   44   37   21   .    .    24   .    25   47   25   .    .    25   
  Largest                  2     | 2    2    2    .    2    2    2    2    2    2    .    .    2    .    2    2    2    .    .    2    
  Hottest                  109   | 70   70   40   .    40   64   96   96   96   109  .    .    109  .    78   84   68   .    .    93   
Shots Fired                741   | 30   76   2    .    2    176  40   82   69   31   .    .    47   .    39   71   41   1    .    34   
  Gun                      349   | 30   76   2    .    2    171  .    .    4    5    .    .    .    .    .    32   19   1    .    7    
  Cannon                   310   | .    .    .    .    .    1    37   80   60   24   .    .    42   .    .    26   13   .    .    27   
  Launcher                 82    | .    .    .    .    .    4    3    2    5    2    .    .    5    .    39   13   9    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  601   | 15   52   2    .    2    172  37   80   64   29   .    .    42   .    .    58   32   1    .    15   
  Thermal                  58    | 15   24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Explosive                82    | .    .    .    .    .    4    3    2    5    2    .    .    5    .    39   13   9    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14    | 6    9    1    .    1    13   9    7    8    9    .    .    14   .    8    10   6    1    .    7    
  Robot Miss Streak        6     | 1    2    1    .    1    6    3    6    2    2    .    .    4    .    1    3    3    .    .    3    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    1    
  Secondary Targets        3     | .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           495   | 20   51   1    .    1    124  23   43   49   20   3    .    23   .    22   52   49   1    .    13   
  Core Hits                296   | 7    25   .    .    1    56   15   28   22   10   2    .    28   .    16   50   30   .    .    6    
  Critical Kills           8     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    2    .    .    .    3    
  Critical Parts Destroyed 14    | .    2    .    .    .    2    2    .    .    4    .    .    4    .    .    .    .    .    .    .    
  Critical Strikes         64    | 1    3    .    .    .    2    5    9    11   9    .    .    10   .    .    2    8    .    .    4    
    Burn                   2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                22    | .    2    .    .    .    2    .    .    .    7    .    .    7    .    .    2    .    .    .    2    
    Blast                  29    | .    .    .    .    .    .    3    9    11   2    .    .    3    .    .    .    .    .    .    1    
    Smash                  2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    
Melee Attacks              106   | .    .    .    .    .    .    26   3    7    .    3    .    .    .    .    30   36   .    1    .    
  Impact                   51    | .    .    .    .    .    .    26   3    7    .    3    .    .    .    .    12   .    .    .    .    
  Slashing                 55    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   36   .    1    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10    | .    .    .    .    .    .    .    .    2    .    3    .    .    .    .    5    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22076 | 246  648  10   .    13   1987 1221 1884 1948 638  243  .    1401 .    5412 3509 2567 23   14   312  
  Guns                     3324  | 246  648  10   .    13   1545 .    .    32   34   .    .    .    .    .    384  304  23   .    85   
  Cannons                  4998  | .    .    .    .    .    22   507  1327 1211 428  .    .    495  .    .    628  153  .    .    227  
  Explosions               10976 | .    .    .    .    .    397  178  479  421  176  .    .    906  .    5412 1934 1073 .    .    .    
  Melee                    2704  | .    .    .    .    .    .    536  61   284  .    243  .    .    .    .    543  1037 .    .    .    
  Ramming                  74    | .    .    .    .    .    23   .    17   .    .    .    .    .    .    .    20   .    .    14   .    
  Kinetic                  7901  | 145  425  10   .    13   1567 507  1327 1243 462  .    .    495  .    .    1012 457  23   .    215  
  Thermal                  727   | 101  223  .    .    .    .    .    .    .    .    .    .    .    .    .    306  .    .    .    97   
  Explosive                10602 | .    .    .    .    .    397  178  479  353  176  .    .    906  .    5412 1628 1073 .    .    .    
  Electromagnetic          68    | .    .    .    .    .    .    .    .    68   .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1175  | .    .    .    .    .    .    536  61   284  .    243  .    .    .    .    51   .    .    .    .    
  Slashing                 1529  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    492  1037 .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         22    | .    .    .    .    .    .    1    3    .    .    .    .    .    .    9    22   17   17   17   17   
  Average Corruption       13    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    7    19   13   17   17   17   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  212   | .    .    .    .    .    .    1    13   .    .    .    .    .    .    9    96   18   20   13   42   
    Message Errors         58    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    4    29   7    7    2    8    
    Matter Fused           52    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    2    19   2    7    3    15   
    Heat Flow Errors       18    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    10   .    1    .    5    
    Energy Discharges      23    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    14   2    1    1    2    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    
    Parts Fused            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    2    
    Data Loss (minor)      21    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    7    3    2    3    3    
    Data Loss (major)      11    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    4    1    .    2    3    
    Misfires               7     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    .    1    .    3    
    Alerts                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    2    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            693   | .    .    .    .    .    8    182  30   145  3    73   .    1    .    .    165  86   .    .    .    
  Projectiles              62    | .    .    .    .    .    .    18   .    23   .    .    .    .    .    .    16   5    .    .    .    
  Explosions               178   | .    .    .    .    .    8    .    30   .    3    .    .    1    .    .    87   49   .    .    .    
  Melee                    453   | .    .    .    .    .    .    164  .    122  .    73   .    .    .    .    62   32   .    .    .    
Knockbacks                 27    | .    .    .    .    .    .    4    4    6    .    .    .    2    .    .    6    3    .    .    2    
  Impact                   2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  23    | .    .    .    .    .    .    1    4    6    .    .    .    2    .    .    6    3    .    .    1    
  Secondary                2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      1082  | .    .    .    .    .    115  .    .    .    52   .    .    111  .    733  71   .    .    .    .    
  Shots                    23    | .    .    .    .    .    4    .    .    .    1    .    .    2    .    15   1    .    .    .    .    
  Rammed                   8     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    2    .    .    2    .    
Targets Rammed             9     | .    .    .    .    .    4    .    1    .    .    .    .    .    .    .    2    .    .    2    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        513   | 36   135  .    .    .    5    13   413  15   270  .    .    2    .    .    236  162  100  .    513  
  Average Temperature      86    | 15   44   .    .    .    4    9    230  7    146  .    .    2    .    .    72   64   50   .    110  
  Received Heat Transfer   4290  | .    261  .    .    .    511  45   324  322  730  .    .    291  .    .    519  1278 .    .    9    
  Effects                  5     | .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    1    
    Shutdowns              2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    2    
  Total Turns              46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    17   
  Longest Duration         10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    10   
Robots Corrupted           2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       10    | .    .    .    .    .    .    3    .    3    .    4    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Heat Transferred         1485  | 370  740  .    .    .    .    .    .    .    .    .    .    .    .    .    250  .    .    .    125  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Was  Fac  Ext  
Peak Influence             1050 | 30   246  .    .    86   326  1050 625  246  .    .    .    .    72   97   613  447  152  196  117  
  Initial                  507  | .    19   .    .    .    1    213  507  30   .    .    .    .    72   25   36   264  152  .    77   
  Average                  213  | 13   105  .    .    7    142  611  283  121  .    .    .    .    72   51   258  316  137  74   63   
Maximum Alert Level        3    | .    1    .    .    .    1    3    2    1    .    .    .    .    .    .    2    2    .    .    .    
  Low Security (%)         62   | 100  90   100  .    100  63   .    46   74   .    .    .    .    100  100  59   .    100  100  100  
  Level 1                  16   | .    9    .    .    .    36   17   16   25   .    .    .    .    .    .    4    77   .    .    .    
  Level 2                  16   | .    .    .    .    .    .    50   36   .    .    .    .    .    .    .    35   22   .    .    .    
  Level 3                  4    | .    .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          29   | .    .    .    .    .    4    .    3    5    .    .    .    1    .    .    9    5    .    2    .    
  Investigation            7    | .    .    .    .    .    2    .    .    4    .    .    .    .    .    .    1    .    .    .    .    
  Extermination            6    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    2    .    .    .    
  Reinforcement            11   | .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    3    2    .    2    .    
  Assault                  3    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    .    .    .    .    
  Garrison                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Ext 
Distress Signals           10   | .   2   1   .   .   2   .   1   1   .   .   .   .   .   .   .   1   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              220  | .   17  2   .   3   32  15  24  18  8   1   .   20  .   6   43  23  .   3   5   
  Peak Tracking Total      8    | .   5   2   .   2   5   3   8   7   4   1   .   7   .   3   5   8   .   2   3   
  Tactical Retreats        20   | .   1   .   .   .   2   .   .   4   .   .   .   4   .   .   5   3   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Ext 
Traps Triggered            9    | .   .   2   .   .   1   .   .   .   .   .   .   .   1   .   2   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Ext 
Machines Disabled          27   | .   .   .   .   .   .   13  .   4   .   .   .   1   .   .   5   3   .   1   .   
  Max in Single Turn       4    | .   .   .   .   .   .   2   .   2   .   .   .   1   .   .   4   1   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   1   .   .   .   
  Garrison Relay           4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Ext 
Machines Accessed          53   | .   7   1   2   .   7   2   9   10  .   .   4   .   .   .   4   3   .   3   1   
  Terminals                33   | .   7   .   .   .   5   2   7   5   .   .   .   .   .   .   3   2   .   1   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                174  | .   22  1   2   .   19  3   26  30  .   .   31  .   .   .   21  8   .   8   3   
  Successful               100  | .   9   1   2   .   11  2   13  13  .   .   31  .   .   .   9   3   .   4   2   
  Failed                   74   | .   13  .   .   .   8   1   13  17  .   .   .   .   .   .   12  5   .   4   1   
    Catastrophic           19   | .   4   .   .   .   2   .   3   4   .   .   .   .   .   .   2   2   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   60   | .   14  .   1   .   8   .   10  6   .   .   .   .   .   .   12  6   .   1   2   
  Terminals                110  | .   22  .   .   .   14  3   20  18  .   .   .   .   .   .   19  7   .   4   3   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Repair Stations          9    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   3   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   4   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   .   3   1   .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             67   | .   6   1   2   .   4   2   8   6   .   .   31  .   .   .   4   .   .   1   2   
  Record                   13   | .   .   .   1   .   .   .   1   .   .   .   11  .   .   .   .   .   .   .   .   
  Part Schematic           14   | .   1   .   .   .   .   .   .   1   .   .   12  .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   1   .   .   .   1   .   .   .   .   .   3   .   .   .   1   .   .   .   1   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          8    | .   2   .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         15   | .   3   .   .   .   2   .   2   2   .   .   .   .   .   .   3   2   .   1   .   
  Terminals                15   | .   3   .   .   .   2   .   2   2   .   .   .   .   .   .   3   2   .   1   .   
    Botnet                 14   | .   3   .   .   .   1   .   2   2   .   .   .   .   .   .   3   2   .   1   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   7   .   .   .   6   1   9   9   .   .   .   .   .   .   4   2   .   1   1   
  Full Trace Events        8    | .   1   .   .   .   2   .   .   4   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   1   .   .   .   2   .   1   1   .   .   12  .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   51   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   51  .   .   .   .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Time                     86   | .   .   .   .   .   .   .   .   39  .   .   .   .   .   .   .   .   .   47  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    15   | .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   1   .   .   .   .   
  Machine Destruction      15   | .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   4   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Was  Fac  Ext  
Total Allies               35   | .    .    .    .    3    .    3    .    .    .    .    .    2    .    .    .    .    20   .    7    
  Largest Group            20   | .    .    .    .    3    3    3    .    .    .    .    .    2    1    1    .    .    20   20   7    
  Highest-Rated Group      775  | .    .    .    .    40   40   63   .    .    .    .    .    58   29   29   .    .    775  775  330  
  Highest-Rated Ally       159  | .    .    .    .    16   16   21   .    .    .    .    .    29   29   29   .    .    50   50   159  
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               192  | .    .    .    .    3    38   20   .    .    .    .    .    21   .    16   .    .    .    74   20   
  Total Damage             3777 | .    .    .    .    38   381  425  .    .    .    .    .    269  .    246  .    .    .    1899 519  
  Kills                    25   | .    .    .    .    3    5    1    .    .    .    .    .    1    .    .    .    .    .    10   5    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Ext 
Robot Analysis Total       3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   1   .   .   .   .   2   1   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Was  Fac  Ext  
Turns Passed               16282 | 199  738  933  364  529  1875 1756 1137 1213 944  622  125  1001 53   361  2033 752  440  256  951  
Spaces Moved               7980  | 114  424  242  259  341  613  606  437  546  548  384  79   555  39   193  1356 337  322  122  463  
  Core                     500   | 28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    472  .    .    .    .    
  Treads                   1846  | .    .    .    .    .    310  606  95   2    .    .    .    .    .    .    106  .    142  122  463  
  Legs                     802   | 82   156  .    .    .    .    .    .    .    .    .    .    .    .    .    396  168  .    .    .    
  Wheels                   4483  | 4    268  242  259  341  303  .    342  544  548  384  79   555  39   193  382  .    .    .    .    
  Hover                    349   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    169  180  .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  140  140  140  140  245  160  160  160  160  160  160  130  115  50   91   96   156  156  
  Average Speed            155   | 114  132  140  140  152  194  245  178  160  160  160  160  160  130  126  108  146  128  159  179  
  Slowest Speed            320   | 250  140  140  140  200  245  245  245  320  160  160  160  160  130  145  260  226  160  160  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       49    | 6    81   44   60   71   60   82   42   18   80   58   68   71   2    81   33   8    94   4    32   
  Regions Visited          19
    Branch Regions         8
  Pre-discovered Areas     5     | .    .    .    1    1    .    .    .    .    1    .    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    1    .    .    1    1    1    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    .    1    .    .    .    1    1    .    .    1    .    .    .    .    
Scrap Searched             11    | .    .    1    .    3    .    .    .    .    3    3    .    1    .    .    .    .    .    .    .    
Spaces Dug                 36    | .    .    .    .    .    .    .    12   4    .    .    .    .    .    .    8    2    .    1    9    
Terrain Destroyed          621   | .    .    .    .    .    9    4    73   52   13   .    .    75   .    246  85   45   .    1    18   
  Melee                    17    | .    .    .    .    .    .    .    2    4    .    .    .    .    .    .    8    2    .    1    .    
  Projectile               97    | .    .    .    .    .    .    1    45   12   3    .    .    11   .    .    2    5    .    .    18   
  AOE                      507   | .    .    .    .    .    9    3    26   36   10   .    .    64   .    246  75   38   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Was  Fac  Ext  
Total                      10910 | 151  527  834  260  347  1128 808  706  800  583  387  78   615  42   261  1803 492  355  181  552  
  Wait                     1804  | .    40   581  .    1    350  64   193  170  3    .    .    6    .    14   278  30   .    49   25   
  Move                     7963  | 113  423  241  258  340  613  605  436  545  547  383  78   554  39   192  1355 337  321  121  462  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  184   | 11   13   10   1    2    24   14   6    9    3    .    .    .    .    20   20   32   13   2    4    
  Fast Attach              30    | 4    .    .    .    1    .    1    3    4    .    .    .    .    .    1    16   .    .    .    .    
  Attach                   89    | 5    2    1    1    .    7    1    3    2    3    .    .    4    2    6    22   23   4    2    1    
  Detach                   18    | 2    .    .    .    .    1    .    1    .    .    .    .    .    .    .    11   2    1    .    .    
  Swap                     94    | 1    3    .    .    1    14   10   7    15   5    1    .    11   1    2    9    7    1    2    4    
  Drop                     105   | .    8    .    .    1    25   20   9    11   1    .    .    .    .    1    13   .    12   2    2    
  Fire                     422   | 15   38   1    .    1    90   29   44   37   21   .    .    24   .    25   47   25   .    .    25   
  Melee                    106   | .    .    .    .    .    .    26   3    7    .    3    .    .    .    .    30   36   .    1    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    7     | .    .    .    .    .    4    .    1    .    .    .    .    .    .    .    .    .    .    2    .    
  Escape Stasis            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Rewire                   82    | .    .    .    .    .    .    38   .    .    .    .    .    16   .    .    .    .    3    .    25   
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 4 exits: [*Fac] / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory
-5/Waste
-5/Factory (discovered 4 exits: Upp x2 / *Ext x2)
-5/Extension

 History 
---------
  Turn | Location           | Event
    14 | -11/Scrapyard      | Discovered new exit (range 15)
   200 | -11/Scrapyard      | Entered Materials
   314 | -10/Materials      | Build established: Mutant
   341 | -10/Materials      | Discovered new exit (range 5)
   730 | -10/Materials      | Discovered new exit (range 14)
   785 | -10/Materials      | Discovered new exit (range 15)
   800 | -10/Materials      | Derelicts attacked the area
   829 | -10/Materials      | Core integrity fell below 50%
   880 | -10/Materials      | Discovered new exit (range 13)
   938 | -10/Materials      | Entered Mines
  1108 | -10/Mines          | Learned Materials terminal intel
  1164 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1235 | -10/Mines          | Assembled infested the area
  1252 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1252 | -10/Mines          | Discovered new exit (range 5)
  1871 | -10/Mines          | Entered Exiles
  1907 | -10/Exiles         | Met 8R-AWN
  1928 | -10/Exiles         | Met EX-HEX
  1987 | -10/Exiles         | Met EX-DEC
  1993 | -10/Exiles         | Learned location of Zion (-6)
  2015 | -10/Exiles         | Met EX-BIN
  2035 | -10/Exiles         | Aligned with FarCom system
  2036 | -10/Exiles         | Given EX-Vault access code
  2068 | -10/Exiles         | Opened EX-Vault
  2077 | -10/Exiles         | Found Trap Reconfigurator
  2109 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2218 | -10/Exiles         | Discovered new exit (range 14)
  2235 | -10/Exiles         | Left Exiles lab with Trap Reconfigurator
  2235 | -10/Exiles         | Entered Mines
  2311 | -9/Mines           | Discovered new exit (range 6)
  2320 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2448 | -9/Mines           | Discovered new exit (range 8)
  2764 | -9/Mines           | Entered Materials
  2764 | -8/Materials       | Accompanied by 3 allies
  2764 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2765 | -8/Materials       | Loaded intel: 12 terminal locations
  2995 | -8/Materials       | Discovered new exit (range 4)
  3043 | -8/Materials       | Build established: Scavenger-Mutant
  3639 | -8/Materials       | Build established: Mutant
  4639 | -8/Materials       | Identified exit to Garrison
  4639 | -8/Materials       | Entered Garrison
  4786 | -8/Garrison        | Garrison Relay disabled
  4941 | -8/Garrison        | Triggered checkpoint
  4941 | -8/Garrison        | Triggered checkpoint
  5138 | -8/Garrison        | Discovered new exit (range 11)
  5331 | -8/Garrison        | Garrison Relay disabled
  5421 | -8/Garrison        | Triggered checkpoint
  5515 | -8/Garrison        | Garrison Relay disabled
  5615 | -8/Garrison        | Discovered new exit (range 15)
  6037 | -8/Garrison        | Triggered checkpoint
  6122 | -8/Garrison        | Spotted B-75 Beast
  6127 | -8/Garrison        | Destroyed B-75 Beast
  6195 | -8/Garrison        | Garrison Relay disabled
  6274 | -8/Garrison        | Discovered new exit (range 14)
  6353 | -8/Garrison        | Lost 3 allies
  6395 | -8/Garrison        | Entered Materials
  6795 | -8/Materials       | First assault squad dispatched
  7319 | -8/Materials       | Crushed by falling debris
  7482 | -8/Materials       | Discovered new exit (range 15)
  7532 | -8/Materials       | Entered Factory
  7532 | -7/Factory         | Evolved 2 slots: Utility x2
  7726 | -7/Factory         | Discovered new exit (range 15)
  7972 | -7/Factory         | Identified exit to Storage
  7972 | -7/Factory         | Identified exit to Lower Caves
  8077 | -7/Factory         | Repaired Broken Hyp. Gauss Cannon
  8745 | -7/Factory         | Entered Lower Caves
  8751 | -7/Lower Caves     | Met a Warlord Commander
  8752 | -7/Lower Caves     | Learned location of Warlord (-4)
  8753 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
  8758 | -7/Lower Caves     | Found Encrypted Comm Array
  9148 | -7/Lower Caves     | Identified exit to Lower Caves
  9207 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9217 | -7/Lower Caves     | Learned 8 Factory zone layouts
  9324 | -7/Lower Caves     | Spotted B-75 Beast
  9434 | -7/Lower Caves     | Destroyed B-75 Beast
  9689 | -7/Lower Caves     | Entered another Lower Caves area
  9689 | -7/Lower Caves     | Discovered new exit (range 15)
  9699 | -7/Lower Caves     | Identified exit to Data Miner
  9806 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10311 | -7/Lower Caves     | Entered Data Miner
 10311 | -7/Data Miner      | Discovered new exit (range 6)
 10342 | -7/Data Miner      | Met Data Miner
 10372 | -7/Data Miner      | Learned location of Section 7 (-2)
 10372 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 10399 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 10436 | -7/Data Miner      | Entered Proximity Caves
 10791 | -6/Proximity Caves | Learned 8 Factory zone layouts
 10855 | -6/Proximity Caves | Spotted B-75 Beast
 11067 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 11114 | -6/Proximity Caves | Destroyed 7 combat bots
 11402 | -6/Proximity Caves | Discovered new exit (range 15)
 11435 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11437 | -6/Proximity Caves | Entered Factory
 11437 | -6/Factory         | Accompanied by 1 ally
 11437 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11438 | -6/Factory         | Identified exit to Lower Caves
 11490 | -6/Factory         | Sucked down chute
 11490 | -6/Factory         | Entered Waste
 11495 | -6/Waste           | 1 allies followed down the chute
 11505 | -6/Waste           | EMP discharged
 11550 | -6/Waste           | Spotted C-40 Crusher
 11558 | -6/Waste           | Spotted C-40 Crusher
 11567 | -6/Waste           | Spotted C-40 Crusher
 11567 | -6/Waste           | Destroyed C-40 Crusher
 11567 | -6/Waste           | Destroyed C-40 Crusher
 11577 | -6/Waste           | Destroyed C-40 Crusher
 11593 | -6/Waste           | Spotted C-40 Crusher
 11595 | -6/Waste           | Spotted C-40 Crusher
 11604 | -6/Waste           | Spotted C-40 Crusher
 11605 | -6/Waste           | EMP discharged
 11659 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 11666 | -6/Waste           | Destroyed C-40 Crusher
 11666 | -6/Waste           | Destroyed C-40 Crusher
 11669 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 11675 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 11680 | -6/Waste           | Found Damper Plating
 11686 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 11689 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 11705 | -6/Waste           | EMP discharged
 11720 | -6/Waste           | Lost 7 parts (2n4u1w)
 11726 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 11729 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 11749 | -6/Waste           | Destroyed C-40 Crusher
 11805 | -6/Waste           | EMP discharged
 11831 | -6/Waste           | Discovered new exit (range 15)
 11851 | -6/Waste           | Entered Factory
 11911 | -6/Factory         | System corruption reached 10%
 12055 | -6/Factory         | Lost 6 parts (1p2u3w)
 12196 | -6/Factory         | Found Launcher Loader
 12325 | -6/Factory         | Discovered exit to Lower Caves (range 7)
 12588 | -6/Factory         | Build established: Hacker-Mutant
 13050 | -6/Factory         | Build established: Scavenger-Mutant
 13129 | -6/Factory         | Garrison activated, responded to threat
 13171 | -6/Factory         | Incoming assault squad redirected
 13175 | -6/Factory         | Destroyed 7 combat bots
 13360 | -6/Factory         | Build established: Hacker-Mutant
 13467 | -6/Factory         | Incoming investigation squad redirected
 13498 | -6/Factory         | Fabricated Huge Storage Unit (x1)
 13793 | -6/Factory         | Discovered new exit (range 15)
 13884 | -6/Factory         | Entered another Factory area
 13884 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 14208 | -5/Factory         | Garrison activated, responded to threat
 14261 | -5/Factory         | System corruption reached 10%
 14304 | -5/Factory         | Lost 4 parts (1n2u1w)
 14336 | -5/Factory         | Core integrity fell below 50%
 14360 | -5/Factory         | Lost 8 parts (5n2u1w)
 14373 | -5/Factory         | Core integrity fell below 20%
 14636 | -5/Factory         | Sucked down chute
 14636 | -5/Factory         | Entered Waste
 14637 | -5/Waste           | Joined by Warlord forces that had cleared the area
 15036 | -5/Waste           | Discovered new exit (range 14)
 15076 | -5/Waste           | Entered Factory
 15076 | -5/Factory         | Accompanied by 20 allies
 15158 | -5/Factory         | Identified exit to Upper Caves
 15158 | -5/Factory         | Identified exit to Extension
 15235 | -5/Factory         | Repaired Broken Biometal Medium Treads
 15301 | -5/Factory         | Lost 18 allies
 15332 | -5/Factory         | Entered Extension
 15466 | -5/Extension       | Rescued a captive Derelict
 15530 | -5/Extension       | Rescued a captive Derelict
 15702 | -5/Extension       | Rescued A7
 16283 | -5/Extension       | Crushed by falling debris
 16283 | -5/Extension       | Smashed by cave-in

 Last Messages 
---------------
16232_ W-25 Informer destroyed.
16232_ U-05 Engineer suffers critical hit
  (Meltdown).
16232_ Structural Scanner melted.
16232_ Wheel melted.
16233_ U-05 Engineer builds a Wall.
16236_ U-05 Engineer destroyed.
16241_ Power failure, Antimatter Reactor
  shutdown.
16248_ Slug penetrates 3J-K4I(l).
16251_ R-10 Processor collects Imp. Hover Unit.
16254_ R-10 Processor collects Visual Processing
  Unit.
16263_ System corrupted: Matter fused (-8).
16264_ R-10 Processor collects Welding Torch.
16268_ R-10 Processor collects Wheel.
16279_ System corrupted: Matter fused (-7).
16283_ The unstable cave ceiling collapses.
16283_ Crushed by falling debris.
16283_ Imp. Core Shielding destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ##???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  ##############??????????????????????????????????? |
|               #??????????????????????????????????? |
|  ###### ####  #??????????????????????????????????? |
| %#????# #??#  #????????????###?Y?????????????????? |
| /##???# #??#  #????????????  #?Y?????????????????? |
|  T#???# #??#  #??###??????   +???????????????????? |
|  ##???# #??#  #### #######   #???????????????????? |
|  #????# #??#  !pbggl R   @; #????????????????????? |
| ##????# #??#  *=%# #######  #????????????????????? |
| ????###+####   =!###??????  #????????????????????? |
| ????#      #   % #????????? #????????????????????? |
| ????#      #     #????????? #????????????????????? |
| ????#      +  %  #??????????#????????????????????? |
| ????#      #     #???????????????????????????????? |
| ????#      #     #???????????????????????????????? |
| ????#      #    ^#???????????????????????????????? |
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| ???????????????# #???????????????????????????????? |
| ???????????????# #???????????????????????????????? |
| ???????????????# #???????????????????????????????? |
| ???????????????" "???????????????????????????????? |
| ???????????????" "???????????????????????????????? |
| ???????????????   ???????????????????????????????? |
| ???????????????   ???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             2400
Resistance: TH             20
Resistance: EM             90
Core Shielding             30
Evasion (%)                55
Recoil Reduction           6
Offensive Hacking          22
Defensive Hacking          34

 Item Schematics 
-----------------
         Huge Storage Unit | -10/Materials | Hacked
        Hvy. Armor Plating | -8/Materials  | Scanalyzed
           Rocket Launcher | -8/Materials  | Scanalyzed
         Hyp. Gauss Cannon | -8/Materials  | Scanalyzed
        Arm. Medium Treads | -7/Factory    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
    Imp. Heavy Machine Gun | -7/Data Miner | Free
             KE Penetrator | -7/Data Miner | Free
        Imp. Weapon Cycler | -7/Data Miner | Free
             Gravmag Array | -7/Data Miner | Free
                  Wave Gun | -7/Data Miner | Free
      Gyrokinetic Inverter | -7/Data Miner | Free
        Adv. Medium Treads | -7/Data Miner | Free
            Graphene Brace | -7/Data Miner | Free

 Robot Schematics 
------------------
  H-55 Commando | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 D-63 Destroyer | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free

 Fabricated
------------
 Huge Storage Unit | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LayeredEtherialClaymores
  Manual?         0
Play Time         02:24:41
  Cumulative      84.5 hours
  Start           2025.02.20 @ 13:29:03
  End             2025.02.21 @ 09:32:32
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           69
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          50
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b9e32550-539c-418e-af66-9e91bde6dc4f