Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.20 @ 15:29:37 Player: MAXX-P31 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (22) 4400 Robots Destroyed (474) 2370 Value Destroyed (16994) 16994 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (5845) 5845 TOTAL SCORE: 32629 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3221 Follower Combat Kills 595 Entered Garrisons 400 Used RIF Installer 1000 Met Data Miner 300 Friendly Fire -171 Cogmind --------- Core Integrity 855/1000 Matter 253/300 Energy 310/450 System Corruption 9% Temperature Cool (0) Movement Walking (220) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Thunder Leg > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit Energy Well Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Experimental Targeting Computer Improved Target Analyzer > --- WEAPON (4) ------- Heavy Flak Cannon Remote Datajack > --- INVENTORY (20) --- Micro Fission Core Wheel Coolant Injector High-capacity Battery (250) Matter Compressor (250) Improved Sensor Array Improved Thermal Shield Relay Coupler [NC] (26) Relay Coupler [NC] (22) Improved Dynamic Insulation System Mapping Drone Bay (3/3) Tesla Rifle Cooled Plasma Rifle Heavy Plasma Cannon Coil Gun Molecular Deconstructor Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Thunder Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Improved Target Analyzer Improved Medium Armor Plating Improved Thermal Shield > --- WEAPON ----------- Tesla Rifle Cooled Plasma Rifle Cooled Plasma Cannon Coil Gun > --- INVENTORY -------- Micro Fission Core Carbon-fiber Leg Wheel Coolant Injector High-capacity Battery Energy Well Matter Compressor Improved Sensor Array Relay Coupler [NC] Relay Coupler [NC] Improved Dynamic Insulation System Mapping Drone Bay Heavy Plasma Cannon Coil Gun Heavy Flak Cannon Improved Proton Missile Launcher Improved Proton Missile Launcher Remote Datajack Molecular Deconstructor [Rating: 93] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Grunt] Protection Hardened Light Armor Plating Weapon Precision Assault Rifle Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Low Zio Pro Fac Slots Evolved 10 | . . . 2 . . . 2 . . . 2 . . . . . . 2 . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . Utility 5 | . . . 2 . . . . . . . 1 . . . . . . 1 . . . 1 Weapon 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . Parts Attached 256 | 7 5 8 39 . . 8 17 23 10 17 15 5 7 4 7 . 9 36 . . 21 18 Power 20 | 1 . 1 4 . . 1 1 2 . 1 1 . . 1 . . 1 2 . . 1 3 Engine 15 | 1 . . 4 . . 1 1 2 . 1 . . . 1 . . 1 2 . . . 1 Core 4 | . . 1 . . . . . . . . 1 . . . . . . . . . . 2 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 67 | 2 1 2 10 . . 2 7 7 5 . 5 1 4 . . . 2 11 . . 6 2 Treads 46 | 2 1 2 10 . . 2 . 7 5 . 4 1 4 . . . 2 5 . . 1 . Leg 20 | . . . . . . . 7 . . . . . . . . . . 6 . . 5 2 Wheel 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 69 | 2 1 1 11 . . 2 2 6 4 6 4 1 1 2 3 . 5 8 . . 5 5 Device 34 | 1 . 1 6 . . . 2 2 2 4 3 . . 2 2 . 2 3 . . 2 2 Storage 7 | 1 1 . 1 . . . . . . . . . 1 . . . . 1 . . 2 . Processor 11 | . . . . . . 2 . . 1 1 1 . . . 1 . 1 2 . . . 2 Hackware 3 | . . . . . . . . . . . . . . . . . 2 1 . . . . Protection 14 | . . . 4 . . . . 4 1 1 . 1 . . . . . 1 . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 100 | 2 3 4 14 . . 3 7 8 1 10 5 3 2 1 4 . 1 15 . . 9 8 Energy Gun 20 | . . 1 5 . . . . . 1 1 . . . . 1 . . 4 . . 3 4 Energy Cannon 13 | . . . 3 . . . 4 . . 1 1 . 1 . . . . 2 . . . 1 Ballistic Gun 42 | 2 . 3 4 . . 3 2 2 . 5 4 2 . 1 . . 1 6 . . 5 2 Ballistic Cannon 8 | . 2 . . . . . 1 2 . 1 . . . . . . . 1 . . . 1 Launcher 14 | . 1 . 2 . . . . 3 . 2 . 1 . . 2 . . 2 . . 1 . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . . . 1 . . 3 2 . . . . . . 1 . . . 2 Corrupted Parts 12 | . . . . . . . . . . . . . . . . . . 1 . . 11 . System Corruption 85 | . . . . . . . . . . . . . . . . . . 9 . . 76 . Parts Lost 54 | . . . 2 . . . 1 8 1 3 . . . 2 1 . 5 13 . . 9 9 Power 7 | . . . 1 . . . . . . 1 . . . . . . 1 2 . . 1 1 Propulsion 16 | . . . . . . . . 3 . . . . . . . . 3 5 . . 3 2 Utility 16 | . . . 1 . . . 1 3 . 2 . . . 2 1 . 1 1 . . 2 2 Weapon 15 | . . . . . . . . 2 1 . . . . . . . . 5 . . 3 4 Highest Loss Streak 8 | . . . 1 . . . 1 8 1 3 . . . 1 1 . 2 3 . . 6 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 18 | 1 12 15 19 20 20 20 19 19 19 19 18 18 19 18 19 19 18 17 18 18 18 18 Power 1 | . 1 2 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . 2 2 1 . Propulsion 3 | . 1 2 4 5 5 5 5 4 3 4 1 2 2 3 4 4 2 2 2 2 1 1 Utility 4 | . . 1 1 1 1 1 1 4 5 6 6 8 9 8 8 8 7 7 8 8 8 9 Weapon 8 | . 7 10 12 13 13 13 11 8 7 7 8 6 5 4 5 5 6 5 5 5 6 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 58 | . 1 . 5 . . . 9 6 3 . 9 7 1 . . . 2 4 . . . 11 Power 5 | . . . 1 . . . . 1 1 . . 1 . . . . . . . . . 1 Propulsion 15 | . . . 1 . . . 2 4 2 . 2 . . . . . 1 2 . . . 1 Utility 21 | . . . 1 . . . . 1 . . 3 6 1 . . . 1 2 . . . 6 Weapon 15 | . 1 . 2 . . . 7 . . . 2 . . . . . . . . . . 3 Tool/Special 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Average Slot Usage (%) 97 | . 100 100 98 100 100 100 99 91 93 99 99 99 100 99 95 73 98 97 100 93 98 98 Engine 7 | . 14 11 10 11 11 11 9 9 9 8 2 . . 3 7 7 6 5 6 6 2 3 Core 1 | . . 2 . . . . . . . . 4 7 7 3 . . . . . . . 5 Treads 22 | . 28 28 21 22 22 22 8 22 27 27 29 29 30 30 30 30 29 20 . . . . Leg 3 | . . . . . . . 18 4 . . . . . . . . . 4 26 26 25 22 Device 14 | . 14 14 21 22 22 22 17 10 8 11 17 11 7 14 16 15 15 8 13 13 10 11 Storage 8 | . 14 14 11 11 11 11 9 9 9 9 7 7 7 7 7 7 7 6 6 6 8 5 Processor 8 | . . . . . . 10 9 1 3 8 12 15 15 15 8 7 10 19 20 20 19 15 Protection 4 | . . . 10 11 11 . . 7 9 7 . 2 7 . . . . . . . . 4 Energy Gun 3 | . . 2 8 . . . . . 2 . . . . . 3 1 4 9 13 9 9 2 Energy Cannon 3 | . . . 10 . . . 7 7 1 2 . 2 5 . . . . 1 . . 1 4 Ballistic Gun 13 | . 5 25 3 22 22 19 16 18 21 22 23 17 8 14 11 2 12 9 13 9 11 11 Ballistic Cannon 1 | . 21 . . . . . 2 . . 1 . 1 7 6 1 . 2 2 . . . 1 Peak Build Rating 93 | 7 8 14 24 19 19 23 44 44 39 43 54 56 55 56 54 49 57 78 66 66 79 93 Average Rating 40 | 5 7 9 19 19 19 19 33 37 37 39 48 52 54 53 50 38 52 71 66 62 67 88 On Entrance 39 | . 7 8 14 19 19 19 23 44 37 37 41 54 50 54 53 49 49 54 68 66 66 75 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 101 | 13 32 32 64 64 64 65 70 81 81 77 65 70 73 67 72 63 77 101 66 66 97 99 Greatest Support 120 | 40 40 40 46 40 40 46 66 65 65 62 96 96 112 112 112 112 112 120 70 70 70 78 Greatest Overweight (x) 5 | . . . 1 1 1 1 1 1 1 1 5 . . . . . 1 5 . . 2 1 Average Overweight (x) . | . . . . 1 1 1 . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 3 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | 2 12 15 19 20 20 20 19 19 19 19 19 19 19 19 20 20 19 19 20 20 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 17 Class Distribution -------------------- 17% | Scavenger-Mutant 17% | Mutant 11% | Skirmisher 11% | Gunner 10% | Bothacker-Skirmisher 7% | Tank 7% | Scavenger-Skirmisher 4% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Gunner | -8/Materials Tank | -8/Garrison Tank | -8/Materials Gunner | -8/Storage Skirmisher | -7/Factory Bothacker-Tank | -7/Garrison Bothacker-Tank | -7/Factory Bothacker-Skirmisher | -7/Lower Caves Bothacker-Skirmisher | -7/Lower Caves Bothacker-Mutant | -7/Data Miner Bothacker-Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Low Zio Pro Fac Matter Collected 12920 | 292 427 235 988 12 . 264 582 1325 655 1063 853 787 170 459 306 . 980 2005 . . 793 724 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19756 | 120 683 444 2980 . . 211 817 1921 568 953 869 983 101 483 470 . 1000 5123 . . 1052 978 Parts 1022 | 13 51 35 170 . . 29 44 89 24 60 49 58 3 21 25 . 31 220 . . 50 50 Haulers Intercepted 19 | . 2 . 6 . . . . . . 6 1 . . . . . . 2 . . . 2 Recyclers Shooed 18 | . 2 1 2 . . . . . . 4 3 . . . . . . 3 . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 77 | . . . . . . . . . . . . . . 18 16 . 33 . . . 10 . Prevented 40 | . . . . . . . . . . . . . . 2 3 . 3 . . . 32 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Low Zio Pro Fac Combat Hostiles Destroyed 342 | . 16 13 55 . . 8 12 49 11 8 9 23 4 10 17 . 18 59 . . 18 12 Guns 164 | . 2 13 16 . . 5 8 27 11 8 9 16 1 5 2 . 5 24 . . 4 8 Cannons 76 | . 14 . 21 . . . 1 10 . . . 2 3 5 . . 4 12 . . . 4 AOE 90 | . . . 15 . . 3 3 11 . . . 5 . . 15 . 9 17 . . 12 . Classes Destroyed 20 | 2 4 1 6 . . 1 . 3 . . . 1 . . . . 1 . . . . 1 Worker 19 | . . . 5 . . . 2 . . 1 . . . . . . . 11 . . . . Builder 25 | . . . 4 . . 3 1 . . 2 1 . . . . . . 9 . . . 5 Tunneler 8 | 3 . . . . . 2 . . . . 1 . . . . . . 1 . . . 1 Hauler 19 | . 2 . 6 . . . . . . 6 1 . . . . . . 2 . . . 2 Recycler 27 | 1 3 1 5 . . . 2 . . 3 3 . . . . . . 8 . . . 1 Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Mechanic 3 | . . . 1 . . . . . . . . . . . . . . 2 . . . . Operator 6 | . . . 3 . . . 1 . . 2 . . . . . . . . . . . . Watcher 18 | . 3 . 5 . . . 1 3 . 1 1 . . . . . . 3 . . . 1 Swarmer 76 | . 9 7 6 . . 6 . 16 . . . 3 2 . 9 . 1 6 . . 6 5 Cutter 3 | . . . . . . . . . . . . 3 . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 173 | . 7 4 36 . . . 10 22 6 3 5 15 1 8 5 . 9 35 . . 7 . Brawler 11 | . . . 2 . . . . 3 1 . . . . . . . 1 2 . . 2 . Duelist 18 | . . . . . . . . 7 1 . . . 1 2 . . 2 5 . . . . Protector 4 | . . . 1 . . . . . 1 . . . . . . . 1 1 . . . . Sentry 35 | . . 2 10 . . . 2 4 2 5 1 2 . . 1 . 1 2 . . 1 2 Specialist 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . Hunter 12 | . . . . . . 2 . . . . . . . . 2 . 2 4 . . 2 . Programmer 13 | . . . . . . . . 1 . . 3 . . . . . 1 4 . . . 4 Best Kill Streak 14 | 2 4 4 8 . . 6 6 8 5 3 3 8 1 4 12 . 6 14 . . 5 5 Combat Bots Only 12 | . 3 4 6 . . 3 6 8 5 2 3 8 1 4 12 . 6 8 . . 5 4 Max Kills in Single Turn 5 | 1 1 1 4 . . 3 2 3 1 1 2 2 1 1 5 . 3 3 . . 3 2 Gunslinging 1 | . . . 1 . . 1 . 1 . . . 1 . . . . . . . . . . Exploded 5 | . . . 3 . . 1 2 3 . . . 2 . . 5 . 3 3 . . 3 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Low Zio Pro Fac Hostile Shots Fired 1567 | . 42 68 147 . . 61 40 188 46 38 86 160 12 54 27 . 155 190 . . 111 142 Missed 455 | . 10 16 41 . . 16 11 41 12 11 34 55 2 13 6 . 56 56 . . 31 44 Hits 1112 | . 32 52 106 . . 45 29 147 34 27 52 105 10 41 21 . 99 134 . . 80 98 Melee 49 | . . . 2 . . . . 11 1 . . 8 . 4 . . . 19 . . 3 1 Projectile 1063 | . 32 52 104 . . 45 29 136 33 27 52 97 10 37 21 . 99 115 . . 77 97 AOE 3 | . . . . . . . . . . 2 . 1 . . . . . . . . . . Critical Strikes 48 | . . 1 7 . . 2 1 9 3 2 3 3 . 6 . . 1 4 . . 2 4 Part Disruptions 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Damage Taken 16979 | . 295 566 1456 . . 538 485 2331 503 942 465 951 137 715 304 . 1096 2900 . . 1371 1924 Core 1890 | . 30 47 106 . . 68 113 293 12 98 42 75 . 100 25 . 88 420 . . 228 145 Absorbed by Shields 1018 | . . . . . . . . . 59 . 116 377 27 4 41 . 234 . . . 160 . Redirected to Shielding 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Ignored by Resistances 32 | . . . . . . . . . . . . . . . . . . . . . . 32 Core Remaining (%) 51 | 100 . 69 . . . 56 . . . 6 . . . . . . 52 . . . 23 . Volleys Fired 983 | 11 45 41 158 2 . 27 40 132 49 73 39 56 8 25 14 . 54 139 . . 33 37 Largest 4 | 2 2 2 2 2 . 2 3 3 3 3 3 3 3 3 3 . 3 4 . . 4 4 Hottest 255 | 40 60 88 130 46 . 48 240 240 112 136 81 119 137 137 130 . 131 255 . . 230 190 Shots Fired 2377 | 22 86 81 307 4 . 50 112 315 123 199 118 141 21 61 33 . 123 366 . . 78 137 Gun 1586 | 22 27 81 168 4 . 46 73 147 111 181 118 106 7 33 14 . 78 236 . . 48 86 Cannon 606 | . 58 . 124 . . . 36 156 9 13 . 27 14 24 1 . 15 81 . . . 48 Launcher 166 | . 1 . 15 . . 4 3 12 3 5 . 8 . 4 18 . 16 44 . . 30 3 Special 19 | . . . . . . . . . . . . . . . . . 14 5 . . . . Kinetic 1492 | 22 85 75 45 4 . 46 80 160 108 187 118 111 14 54 10 . 72 187 . . 22 92 Thermal 469 | . . 6 72 . . . 27 143 12 7 . . . . 5 . 21 117 . . 26 33 Explosive 74 | . 1 . 15 . . 4 3 12 3 5 . 4 . . 10 . 10 7 . . . . Electromagnetic 323 | . . . 175 . . . 2 . . . . 26 7 7 8 . 6 50 . . 30 12 Robot Hit Streak 38 | 8 12 16 13 . . 8 6 22 19 38 16 13 4 8 7 . 9 22 . . 14 12 Robot Miss Streak 8 | 2 3 3 3 . . 3 5 3 2 3 5 5 1 3 1 . 3 8 . . 4 5 Penetration Max 1 | . . . . . . . 1 . . . 1 1 . . . . 1 1 . . . 1 Secondary Targets 22 | . . 1 4 . . 1 . 8 1 . 1 4 . . . . . 1 . . 1 . Max Gunslinging Chain 1 | . . 1 1 . . 1 . 1 1 . 1 1 . . . . . 1 . . 1 . Shots Hit Robots 1380 | 13 49 54 182 . . 30 52 179 86 142 71 78 11 37 16 . 75 187 . . 43 75 Core Hits 832 | 8 33 20 111 . . 17 33 98 23 30 25 48 7 18 34 . 57 181 . . 38 51 Critical Kills 10 | . . 1 . . . . . 1 . . 3 . . 1 . . 1 1 . . 1 1 Critical Parts Destroyed 12 | . . . . . . . 1 . . . 2 2 . . . . 2 1 . . 1 3 Critical Strikes 40 | . 1 1 5 . . . 1 1 . . 5 3 . 4 . . 6 5 . . 3 5 Burn 8 | . . . 5 . . . . . . . . . . . . . . 2 . . 1 . Meltdown 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Destroy 21 | . . 1 . . . . 1 . . . 5 2 . 1 . . 3 2 . . 2 4 Blast 8 | . 1 . . . . . . . . . . . . 3 . . 3 1 . . . . Corrupt 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 Melee Attacks 10 | . . . . . . . . 10 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . . 10 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 41660 | 110 953 672 5314 37 . 731 1522 5347 1777 2600 1562 2309 234 1014 1334 . 2633 8945 . . 1681 2885 Guns 19310 | 110 168 647 1639 . . 334 742 1991 1703 2320 1555 1359 83 505 170 . 940 3221 . . 557 1266 Cannons 7683 | . 581 . 1723 . . . 379 1733 . 127 . 352 151 343 . . 248 1141 . . . 905 Explosions 14314 | . 201 . 1876 . . 352 386 1623 69 107 . 598 . 166 1164 . 1445 4543 . . 1124 660 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 353 | . 3 25 76 37 . 45 15 . 5 46 7 . . . . . . 40 . . . 54 Kinetic 18842 | 110 749 587 431 . . 334 813 2227 1659 2320 1555 1359 135 823 136 . 978 2946 . . 221 1459 Thermal 6551 | . . 60 912 . . . 377 1497 44 127 . . . . 34 . 210 1993 . . 336 961 Explosive 7667 | . 103 . 1729 . . 352 266 1623 69 107 . 310 . . 838 . 1264 1006 . . . . Electromagnetic 8247 | . 98 . 2166 . . . 51 . . . . 640 99 191 326 . 181 2960 . . 1124 411 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 79 | . . . . . . . . 2 2 13 2 2 2 2 2 2 2 10 10 10 79 9 Average Corruption 5 | . . . . . . . . 1 2 4 1 2 2 2 2 2 2 4 10 10 29 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 275 | . . . . . . . . 32 18 61 3 15 8 13 18 2 25 8 . 2 56 14 Message Errors 66 | . . . . . . . . 13 3 14 . 3 2 3 6 1 5 2 . . 9 5 Matter Fused 66 | . . . . . . . . 6 4 10 1 1 3 5 6 . 8 . . . 18 4 Heat Flow Errors 36 | . . . . . . . . 6 2 7 . . 1 3 1 1 4 3 . 1 7 . Energy Discharges 34 | . . . . . . . . 3 2 12 . 3 1 . 1 . 2 1 . . 8 1 Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Parts Fused 4 | . . . . . . . . . . 2 . . . . . . 1 . . . 1 . Data Loss (minor) 28 | . . . . . . . . 2 2 6 . 4 . 2 2 . 2 1 . . 6 1 Data Loss (major) 9 | . . . . . . . . 1 2 2 1 1 . . 1 . . . . . 1 . Misfires 14 | . . . . . . . . . 2 5 1 . 1 . . . 2 . . . 3 . Alerts 6 | . . . . . . . . . . . . 1 . . 1 . . . . 1 3 . Weapon Failures 11 | . . . . . . . . 1 1 3 . 1 . . . . 1 1 . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 555 | . 34 . 61 . . . 6 202 . . . . . . 15 . 46 146 . . . 45 Projectiles 242 | . 34 . 37 . . . 6 86 . . . . . . . . . 67 . . . 12 Explosions 311 | . . . 24 . . . . 116 . . . . . . 15 . 46 77 . . . 33 Melee 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Knockbacks 40 | . 9 . 3 . . . . 3 . 1 . . . 5 . . 5 8 . . . 6 Impact 6 | . . . 3 . . . . . . 1 . . . . . . . 1 . . . 1 Kinetic 30 | . 7 . . . . . . 3 . . . . . 5 . . 5 6 . . . 4 Secondary 4 | . 2 . . . . . . . . . . . . . . . . 1 . . . 1 Self-Inflicted Damage 587 | . . . 130 . . 27 . 28 . 1 . . . . . . 26 215 . . 46 114 Shots 19 | . . . 3 . . 1 . 1 . 1 . . . . . . 3 5 . . 2 3 Rammed 36 | . 2 3 8 5 . 7 . . 2 7 1 . . . . . . 1 . . . . Targets Rammed 52 | . 2 3 12 5 . 8 1 . 2 9 1 . . . . . . 4 . . . 5 Kicked 8 | . . . . . . . 1 . . . . . . . . . . 2 . . . 5 Crushed 8 | . . . 4 . . 1 . . . 2 . . . . . . . 1 . . . . Highest Temperature 475 | . 18 27 108 . . . 102 475 331 366 15 187 273 200 115 239 246 330 . 200 384 165 Average Temperature 77 | . 7 8 25 . . . 42 112 105 84 4 49 76 86 17 124 48 74 . 110 126 23 Received Heat Transfer 4302 | . 72 165 597 . . . 270 837 263 294 105 322 18 402 18 . 201 474 . . 189 75 Effects 6 | . . . . . . . . 1 2 1 . . . . . . . 1 . . 1 . Shutdowns 4 | . . . . . . . . 1 1 1 . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Robots Corrupted 12 | . . . 3 . . . . . . . . . . . . . . 7 . . 2 . Combat Hostiles 11 | . . . 3 . . . . . . . . . . . . . . 6 . . 2 . Parts Fried 28 | . . . 12 . . . . . . . . 1 . . . . . 9 . . 4 2 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Robots Melted 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Parts Melted 25 | . . . 7 . . . . 2 . . . . . . . . . 12 . . 3 1 Heat Transferred 11241 | . . 148 2333 . . . 650 2496 111 250 . . . . 74 . 408 3066 . . 703 1002 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . 3 . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . 4 . . . 1 . . . . . . . . . . 6 . . 1 2 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Low Zio Pro Fac Maximum Alert Level 5 | . 1 . 4 2 . . 1 5 3 1 . 3 3 . . . . 5 . . . . Low Security (%) 47 | 100 57 100 20 16 . 100 77 4 . 77 100 11 . . . . . 51 . . . 100 Level 1 15 | . 42 . 31 55 . . 22 . . 22 . 17 . . . . . 4 . . . . Level 2 13 | . . . 30 28 . . . 17 . . . 31 74 . . . . 7 . . . . Level 3 13 | . . . 13 . . . . 22 100 . . 39 25 . . . . 4 . . . . Level 4 6 | . . . 3 . . . . 23 . . . . . . . . . 26 . . . . Level 5 4 | . . . . . . . . 31 . . . . . . . . . 3 . . . . High Security . | . . . . . . . . . . . . . . . . . . 2 . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Peak Influence 2070 | 10 260 84 1246 500 . 135 231 2070 1008 379 111 982 728 . . . . 1945 . . . 116 Initial 1008 | . . . 32 485 . . 26 112 1008 318 49 38 515 . . . . . . . . 43 Average 415 | 1 120 21 434 311 . 27 129 1179 842 116 27 566 648 . . . . 561 . . . 60 Influence Increases 13136 | 20 522 405 2000 25 . 281 442 2038 341 934 282 964 372 260 360 . 432 2502 . . 505 451 Destroy 0b10 Robot/C 7120 | . 320 280 1080 . . 160 240 980 200 360 180 540 100 200 340 . 380 1160 . . 360 240 Destroy 0b10 Robot/NC 670 | 20 40 5 150 . . 25 35 25 5 75 35 . 5 . . . 15 185 . . . 50 Destroy Leader 1208 | . 70 40 282 . . 40 62 40 50 144 54 30 10 30 20 . 10 230 . . 40 56 Allied During Kill 190 | . . 1 . . . . . . . 154 . 19 4 . . . 12 . . . . . Successful Hack 181 | . 24 . 62 . . . 5 14 5 25 12 23 5 . . . . 6 . . . . Select Force Hacks 30 | . . . . . . . . . . . . . . . . . . 30 . . . . Disable Machine 900 | . 15 30 225 15 . 15 15 45 15 120 . . 165 . . . . 210 . . . 30 Anti-Garrison Action 1300 | . . . . . . . . 750 . . . 250 . . . . . 300 . . . . Destroy Structure 757 | . 8 19 156 10 . 26 40 139 36 41 1 27 53 . . . . 141 . . . 60 Lose Combat Pursuer 780 | . 45 30 45 . . 15 45 45 30 15 . 75 30 30 . . 15 240 . . 105 15 Influence Decreases 13090 | 20 522 321 838 1163 108 212 338 141 1656 1581 335 37 677 664 535 98 432 557 721 1224 436 474 Entered New Map 5441 | . . . 52 761 108 . 43 61 1062 437 59 17 467 252 53 98 . . 721 1224 . 26 Time Decay 6248 | 20 372 301 766 362 . 212 285 . 434 649 276 . 190 392 472 . 352 427 . . 380 358 Lost Part 496 | . . . 20 . . . 10 80 10 30 . . . 20 10 . 40 130 . . 56 90 Lost Ally 305 | . . 20 . 40 . . . . . 165 . 20 20 . . . 40 . . . . . Purge Threat 600 | . 150 . . . . . . . 150 300 . . . . . . . . . . . . Squads Dispatched 57 | . 4 . 10 . . . 2 . 1 5 2 . 1 . 1 . 1 23 . . . 7 Investigation 10 | . 3 . 3 . . . . . . 1 . . . . 1 . . 2 . . . . Extermination 10 | . . . . . . . . . . . 2 . 1 . . . . 4 . . . 3 Reinforcement 14 | . 1 . 3 . . . 2 . . . . . . . . . . 6 . . . 2 Assault 17 | . . . 4 . . . . . 1 . . . . . . . 1 11 . . . . Garrison 6 | . . . . . . . . . . 4 . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Construction Impeded 6 | . . . 1 . . . . . . . . . . . . . . 4 . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Low Zio Pro Fac Distress Signals 12 | . . 1 3 . . . 2 1 . 3 . . 1 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 469 | . 21 17 72 . . 9 17 50 17 30 11 28 8 11 18 . 27 82 . . 22 29 Peak Tracking Total 13 | . 7 3 6 . . 3 5 7 5 3 3 7 3 4 13 . 9 9 . . 5 12 Tactical Retreats 34 | . 2 1 3 . . 1 3 3 2 1 . 2 2 1 . . 1 8 . . 3 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Low Zio Pro Fac Traps Triggered 28 | . 3 . 3 . . . . 15 . . 1 2 3 . . . . 1 . . . . Indirectly 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Objects Rigged 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Low Zio Pro Fac Machines Disabled 75 | . 2 2 16 1 . 1 1 6 1 8 . 3 11 . 2 . 3 16 . . . 2 Max in Single Turn 3 | . 2 2 2 1 . 1 1 1 1 2 . 1 3 . 1 . 2 2 . . . 1 Garrison Access 5 | . . . . . . . . . 1 . . . . . . . . 3 . . . 1 Garrison Relay 6 | . . . . . . . . 3 . . . 3 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Low Zio Pro Fac Machines Accessed 57 | . 8 . 11 . 1 . 3 2 2 8 3 3 2 . 1 4 . 7 . . . 2 Terminals 40 | . 6 . 10 . . . 2 2 1 8 2 3 1 . 1 . . 4 . . . . Fabricators 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . Garrison Access 5 | . . . . . . . 1 . 1 . 1 . . . . . . 1 . . . 1 Total Hacks 162 | . 25 . 38 . 4 . 6 3 5 14 8 5 5 . 4 31 . 12 . . . 2 Successful 105 | . 12 . 23 . 4 . 3 1 3 10 5 2 2 . 4 31 . 4 . . . 1 Failed 57 | . 13 . 15 . . . 3 2 2 4 3 3 3 . . . . 8 . . . 1 Catastrophic 9 | . 1 . 1 . . . 1 . 1 1 . 1 . . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 61 | . 13 1 18 . . . 2 . 4 6 3 . 3 . 2 . 1 7 . . . 1 Terminals 104 | . 22 . 30 . . . 5 3 4 14 6 5 3 . 4 . . 8 . . . . Fabricators 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 3 . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 9 | . . . 8 . . . . . . . . . . . . . . 1 . . . . Garrison Access 6 | . . . . . . . 1 . 1 . 2 . . . . . . 1 . . . 1 Terminal Hacks 67 | . 6 . 5 . 4 . 2 1 1 7 2 2 1 . 4 31 . 1 . . . . Record 19 | . . . . . 4 . . . . . . . . . 4 11 . . . . . . Part Schematic 12 | . . . 1 . . . . . . . 1 . . . . 10 . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . . 7 . . . . . . Robot Analysis 4 | . 3 . . . . . . . . . . . 1 . . . . . . . . . Prototype ID Bank 5 | . 1 . 1 . . . . . . . . . . . . 3 . . . . . . Open Door 4 | . . . . . . . . . . 3 . 1 . . . . . . . . . . Alert Level 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Unreport Threat 4 | . 1 . . . . . . . 1 2 . . . . . . . . . . . . Hauler Manifests 7 | . 1 . 1 . . . 1 . . 2 1 . . . . . . 1 . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Security Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . 7 . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . . . . . . . . . . . Analyze 4 | . . . 4 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . 1 . 1 . 2 . . . . . . 1 . . . 1 Unlock Access 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . Seal Access 3 | . . . . . . . . . 1 . . . . . . . . 1 . . . 1 Coupler Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 24 | . 5 . 11 . . . . . 1 3 1 . 1 . . . . 2 . . . . Terminals 22 | . 5 . 11 . . . . . 1 3 1 . . . . . . 1 . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Botnet 12 | . 2 . 6 . . . . . 1 2 1 . . . . . . . . . . . Detonate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Skim 8 | . 2 . 5 . . . . . . 1 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Extract 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 8 . 11 . . . 3 1 1 4 2 2 2 . 1 . . 5 . . . 1 Full Trace Events 3 | . . . . . . . . . . 1 . . . . 1 . . 1 . . . . Feedback Events 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . . . . . . 7 . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . . . 4 . . . . . . . 1 . . . . 10 . 11 . 13 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Low Zio Pro Fac Used RIF Installer 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . Robot Detection 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Robots Hacked 7 | . . . . . . . . . . . . . . . . . 4 3 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat 7 | . . . . . . . . . . . . . . . . . 4 3 . . . . Robot Hacks Applied 9 | . . . . . . . . . . . . . . . . . 4 5 . . . . spike_heat 1 | . . . . . . . . . . . . . . . . . . 1 . . . . amplify_resonance 5 | . . . . . . . . . . . . . . . . . 3 2 . . . . go_dormant 1 | . . . . . . . . . . . . . . . . . . 1 . . . . overwrite_iff 1 | . . . . . . . . . . . . . . . . . . 1 . . . . formatsys_high 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Relay Couplers Released 38 | . . . . . . . . 16 1 . . 13 . . . . . 6 . . . 2 Machine Destruction 30 | . . . . . . . . 12 1 . . 13 . . . . . 2 . . . 2 Programmers 8 | . . . . . . . . 4 . . . . . . . . . 4 . . . . Attached 3 | . . . . . . . . . . . . . . . . . 2 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . 5 . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Low Zio Pro Fac Total Allies 24 | . . 1 . 2 . . . 5 . 10 . 2 . . . . 3 1 . . . . Largest Group 10 | . . 1 . 2 . . . 5 . 10 . 2 1 . . . 3 1 . . . . Highest-Rated Group 173 | . . 31 . 42 . . . 90 . 173 . 59 39 . . . 76 29 . . . . Highest-Rated Ally 39 | . . 31 . 31 . . . 18 . 29 . 39 39 . . . 32 29 . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . 2 . . . . . STAY 1 | . . . . . . . . . . . . . . . . . 1 . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 166 | . . 10 . 2 . . . . . 111 . 15 15 . . . 8 5 . . . . Total Damage 2666 | . . 84 . 20 . . . . . 1336 . 263 627 . . . 298 38 . . . . Kills 20 | . . 1 . . . . . . . 11 . 4 2 . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Low Zio Pro Fac Active Infowar (turns) 13255 | 19 1037 878 . . . . . . . 394 1045 129 153 829 1309 165 1526 2890 5 267 1551 1058 Sensors 9261 | . . . . . . . . . . 394 1045 129 153 829 1309 165 1421 1963 5 267 1202 379 Seismic 1934 | 19 1037 878 . . . . . . . . . . . . . . . . . . . . Decoding 6436 | . . . . . . . . . . . . . . . . . 665 2890 5 267 1551 1058 Robot Analysis Total 4 | . 3 . . . . . . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 9 | . . 3 . . . . . . . . . . . 1 2 . 3 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 113 | . . . . . . . . . . . . . . . . . . 83 . . . 30 Traps 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Emergency Access 11 | . . . . . . . . . . . . . . . . . . 7 . . . 4 Items 92 | . . . . . . . . . . . . . . . . . . 74 . . . 18 Machines 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Patrols 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Guards 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Exits 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Low Zio Pro Fac Turns Passed 30360 | 125 1037 1075 5016 833 756 1498 746 2675 1075 2491 1344 1339 389 922 1404 165 1699 2890 5 267 1551 1058 Spaces Moved 13419 | 54 534 574 1904 309 316 578 315 978 382 870 680 638 202 513 789 100 902 1396 3 213 727 442 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . Treads 11310 | 51 534 574 1904 309 316 578 116 829 382 870 593 638 202 513 789 100 902 1110 . . . . Legs 2017 | . . . . . . . 199 149 . . . . . . . . . 284 3 213 727 442 Wheels 89 | . . . . . . . . . . . 87 . . . . . . 2 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 240 120 155 155 161 161 163 160 160 160 160 160 120 120 120 120 185 Average Speed 190 | 153 160 160 229 240 240 240 178 219 222 240 165 164 160 160 160 160 161 156 120 120 186 186 Slowest Speed 260 | 160 160 160 240 240 240 240 190 235 241 241 250 165 165 160 160 160 240 260 120 120 260 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . 4 . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Exploration Rate (%) 56 | 5 89 99 97 45 70 99 19 90 24 89 22 70 7 85 81 70 97 31 3 13 74 12 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 5 | . . . 2 . 1 . . . . . . . . . 1 1 . . . . . . Known Exits Taken 13 | . . . . . . 1 1 . . 1 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . 1 . . . . . . . . . . . . . Scrap Searched 20 | . . 1 . 2 . 1 . . . . . . . 1 7 . 4 . . . 4 . Spaces Dug 38 | . . . . . . . 4 . 2 10 . . . . 20 . . 2 . . . . Terrain Destroyed 799 | . 4 20 180 10 . 34 69 70 35 49 . 14 10 7 33 . 76 155 . . . 33 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 108 | . . . . . . 1 16 1 3 7 . 1 4 7 . . 4 39 . . . 25 AOE 691 | . 4 20 180 10 . 33 53 69 32 42 . 13 6 . 33 . 72 116 . . . 8 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Low Zio Pro Fac Total 16334 | 75 634 657 2250 391 315 630 432 1266 513 1162 835 827 257 564 895 105 1044 1825 4 224 848 581 Wait 950 | 1 30 24 73 76 . 1 8 62 47 161 38 87 25 2 75 . 37 140 1 4 22 36 Move 13396 | 53 533 573 1903 308 315 577 314 977 381 867 680 637 201 512 788 99 901 1395 2 212 726 442 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 165 | 3 14 1 15 . . . 18 13 5 6 14 13 3 7 . . 11 26 . . 9 7 Fast Attach 141 | 7 . 2 18 . . 3 7 7 3 11 8 7 3 3 4 3 5 22 . 4 13 11 Attach 60 | . . . 1 . . . 3 7 1 3 3 4 . 5 . . 5 19 . . 2 7 Detach 17 | . . . . . . . 1 2 . 2 1 . . . . . 1 4 . . 3 3 Swap 252 | . 6 6 28 . . 8 11 20 13 10 21 6 6 4 10 . 20 42 1 . 26 14 Drop 285 | . 4 7 42 . . 6 29 15 12 18 30 17 11 6 4 3 10 34 . 4 14 19 Fire 983 | 11 45 41 158 2 . 27 40 132 49 73 39 56 8 25 14 . 54 139 . . 33 37 Melee 10 | . . . . . . . . 10 . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick 8 | . . . . . . . 1 . . . . . . . . . . 2 . . . 5 Crush 44 | . 2 3 12 5 . 8 . . 2 9 1 . . . . . . 2 . . . . Escape Stasis 20 | . . . . . . . . 18 . 2 . . . . . . . . . . . . Rewire 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 592 | -10/Materials | Discovered new exit (range 16) 737 | -10/Materials | Discovered new exit (range 16) 996 | -10/Materials | Discovered new exit (range 8) 1163 | -10/Materials | Entered Mines 1174 | -10/Mines | Received a Mining Laser from a helpful Derelict 1179 | -10/Mines | Learned Materials emergency access door positions 1385 | -10/Mines | Discovered new exit (range 6) 1455 | -10/Mines | Identified exit to Subcaves 1536 | -10/Mines | Learned 2 Materials zone layouts 1832 | -10/Mines | Discovered new exit (range 7) 1973 | -10/Mines | Found a hidden stash of uninstalled traps 2074 | -10/Mines | Build established: Scavenger-Mutant 2238 | -10/Mines | Entered Materials 2238 | -9/Materials | Evolved 2 slots: Utility x2 2239 | -9/Materials | Identified exit to Materials 3105 | -9/Materials | Discovered new exit (range 9) 3328 | -9/Materials | Discovered new exit (range 12) 3428 | -9/Materials | Discovered exit to Materials (range 8) 3702 | -9/Materials | Build established: Mutant 5136 | -9/Materials | Learned location of Storage (-8) 5164 | -9/Materials | Learned Storage emergency access door positions 5184 | -9/Materials | Learned Materials emergency access door positions 5193 | -9/Materials | Learned location of 1 exit from Recycling 5195 | -9/Materials | Learned 4 Recycling zone layouts 5206 | -9/Materials | Learned Storage emergency access door positions 6238 | -9/Materials | First assault squad dispatched 6707 | -9/Materials | Build established: Scavenger-Mutant 7157 | -9/Materials | Sterilization system engaged 7157 | -9/Materials | Non-combat units ordered to evacuate 7254 | -9/Materials | Entered Mines 7804 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7807 | -9/Mines | Discovered new exit (range 5) 8087 | -9/Mines | Entered Exiles 8119 | -9/Exiles | Discovered new exit (range 15) 8145 | -9/Exiles | Met 8R-AWN 8186 | -9/Exiles | Met EX-HEX 8275 | -9/Exiles | Met EX-DEC 8331 | -9/Exiles | Visited The Gauntlet 8635 | -9/Exiles | Learned location of Zion (-6) 8843 | -9/Exiles | Entered Mines 10297 | -8/Mines | Build established: Mutant 10341 | -8/Mines | Entered Materials 10341 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 10638 | -8/Materials | Build established: Scavenger-Gunner 11085 | -8/Materials | Identified exit to Garrison 11087 | -8/Materials | Entered Garrison 11088 | -8/Garrison | Identified exit to Materials 11135 | -8/Garrison | Build established: Gunner 11198 | -8/Garrison | Triggered checkpoint 11431 | -8/Garrison | Triggered checkpoint 11482 | -8/Garrison | Triggered checkpoint 11513 | -8/Garrison | Core integrity fell below 50% 11553 | -8/Garrison | Destroyed 8 combat bots 11572 | -8/Garrison | Lost 8 parts (3n3u2w) 11709 | -8/Garrison | Triggered checkpoint 11856 | -8/Garrison | Discovered exit to Materials (range 10) 11907 | -8/Garrison | Garrison Relay disabled 11995 | -8/Garrison | Triggered checkpoint 12073 | -8/Garrison | Triggered checkpoint 12087 | -8/Garrison | Build established: Tank 12181 | -8/Garrison | Triggered checkpoint 12227 | -8/Garrison | Triggered checkpoint 12247 | -8/Garrison | Discovered exit to Materials (range 6) 12520 | -8/Garrison | Triggered checkpoint 12597 | -8/Garrison | Discovered exit to Materials (range 9) 12615 | -8/Garrison | Triggered checkpoint 12666 | -8/Garrison | Garrison Relay disabled 12687 | -8/Garrison | Triggered checkpoint 13420 | -8/Garrison | Build established: Commander-Tank 13610 | -8/Garrison | Installed Relay Interface Framework 13762 | -8/Garrison | Entered Materials 13771 | -8/Materials | Murdered 5 allies 14019 | -8/Materials | Build established: Tank 14162 | -8/Materials | First assault squad dispatched 14571 | -8/Materials | Discovered new exit (range 14) 14837 | -8/Materials | Entered Storage 14880 | -8/Storage | Met 01-MTF 14911 | -8/Storage | Build established: Gunner 15099 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 15130 | -8/Storage | Garrison activated, responded to threat 15242 | -8/Storage | Lost 3 allies 15386 | -8/Storage | Build established: Commander-Gunner 15936 | -8/Storage | Lost 4 allies 15969 | -8/Storage | Core integrity fell below 20% 16204 | -8/Storage | Build established: Gunner 16665 | -8/Storage | Crushed by falling debris 16666 | -8/Storage | System corruption reached 10% 16671 | -8/Storage | Crushed by falling debris 16702 | -8/Storage | Lost 3 parts (1p2u) 17205 | -8/Storage | Garrison activated, responded to threat 17208 | -8/Storage | Build established: Skirmisher 17292 | -8/Storage | Discovered new exit (range 15) 17325 | -8/Storage | Identified exit to Factory 17328 | -8/Storage | Entered Factory 17328 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17854 | -7/Factory | Discovered new exit (range 14) 17924 | -7/Factory | Identified exit to Factory 18672 | -7/Factory | Identified exit to Garrison 18672 | -7/Factory | Entered Garrison 18716 | -7/Garrison | Triggered checkpoint 18768 | -7/Garrison | Garrison Relay disabled 18937 | -7/Garrison | Triggered checkpoint 19050 | -7/Garrison | Triggered checkpoint 19079 | -7/Garrison | Garrison Relay disabled 19146 | -7/Garrison | Discovered new exit (range 10) 19260 | -7/Garrison | Triggered checkpoint 19334 | -7/Garrison | Destroyed 8 combat bots 19390 | -7/Garrison | Build established: Bothacker-Gunner 19391 | -7/Garrison | Discovered new exit (range 10) 19450 | -7/Garrison | Learned Factory security intel 19473 | -7/Garrison | Rescued a captive Derelict 19480 | -7/Garrison | Rescued a captive Derelict 19552 | -7/Garrison | Triggered checkpoint 19633 | -7/Garrison | Discovered new exit (range 13) 19666 | -7/Garrison | Triggered checkpoint 19711 | -7/Garrison | Expanded RIF knowledge: Robot Detection 19760 | -7/Garrison | Garrison Relay disabled 19823 | -7/Garrison | Identified exit to Factory 19872 | -7/Garrison | Triggered checkpoint 20011 | -7/Garrison | Entered Factory 20011 | -7/Factory | Accompanied by 1 ally 20017 | -7/Factory | Build established: Bothacker-Tank 20255 | -7/Factory | Allied Derelicts emerged from ambush trap array 20347 | -7/Factory | Discovered new exit (range 6) 20369 | -7/Factory | Identified exit to Lower Caves 20400 | -7/Factory | Entered Lower Caves 20510 | -7/Lower Caves | Learned Factory terminal intel 20824 | -7/Lower Caves | Found DCF Scrap (15 items) 20934 | -7/Lower Caves | Build established: Bothacker-Skirmisher 21060 | -7/Lower Caves | Encountered a Warlord checkpoint 21250 | -7/Lower Caves | Discovered new exit (range 7) 21260 | -7/Lower Caves | Identified exit to Lower Caves 21322 | -7/Lower Caves | Entered another Lower Caves area 21322 | -7/Lower Caves | Spotted B-75 Beast 21405 | -7/Lower Caves | Encountered a Warlord checkpoint 21987 | -7/Lower Caves | Attracted the attention of an 0b10 base 22021 | -7/Lower Caves | Destroyed 12 combat bots 22160 | -7/Lower Caves | Learned location of 1 exit from Factory 22160 | -7/Lower Caves | Learned Armory trap positions 22160 | -7/Lower Caves | Learned Armory stockpile data 22585 | -7/Lower Caves | Discovered new exit (range 8) 22595 | -7/Lower Caves | Identified exit to Data Miner 22726 | -7/Lower Caves | Entered Data Miner 22728 | -7/Data Miner | Discovered new exit (range 6) 22758 | -7/Data Miner | Met Data Miner 22790 | -7/Data Miner | Learned location of Section 7 (-2) 22790 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 22816 | -7/Data Miner | Received God Mode back door access code from Data Miner 22889 | -7/Data Miner | Identified exit to Proximity Caves 22891 | -7/Data Miner | Entered Proximity Caves 22923 | -6/Proximity Caves | Learned Factory trap positions 23043 | -6/Proximity Caves | Learned 4 Factory zone layouts 23251 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23380 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 23583 | -6/Proximity Caves | Learned Factory interactive machine intel 23816 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 23828 | -6/Proximity Caves | Found Prototype Special Weapon 24291 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 24415 | -6/Proximity Caves | Build established: Skirmisher 24429 | -6/Proximity Caves | Discovered exit to Factory (range 11) 24590 | -6/Proximity Caves | Entered Factory 24590 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 24591 | -6/Factory | Identified exit to Factory 24593 | -6/Factory | Loaded intel: 113 trap records 24594 | -6/Factory | Loaded intel: 54 interactive machine locations 24595 | -6/Factory | Loaded intel: 26 terminal locations 24684 | -6/Factory | Found Unknown Protection 24684 | -6/Factory | Identified Hvy. Reactive Plating 26560 | -6/Factory | Destroyed 7 combat bots 26566 | -6/Factory | Lost 3 parts (1n1u1w) 26690 | -6/Factory | First assault squad dispatched 26705 | -6/Factory | Incoming assault squad redirected 27032 | -6/Factory | Lost 3 parts (1n2w) 27055 | -6/Factory | Incoming assault squad redirected 27058 | -6/Factory | Incoming assault squad redirected 27313 | -6/Factory | Identified exit to Lower Caves 27332 | -6/Factory | System corruption reached 10% 27396 | -6/Factory | Allied Derelicts emerged from ambush trap array 27408 | -6/Factory | High security lockdown imminent 27438 | -6/Factory | Lost 3 allies 27451 | -6/Factory | Destroyed 8 combat bots 27480 | -6/Factory | Entered Lower Caves 27481 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 27484 | -6/Lower Caves | Identified exit to Zion 27485 | -6/Lower Caves | Entered Zion 27503 | -6/Zion | Given A8's code to call for help 27534 | -6/Zion | System corruption cleaned by Quarantine Array 27635 | -6/Zion | Discovered new exit (range 14) 27751 | -6/Zion | Identified exit to Proximity Caves 27752 | -6/Zion | Entered Proximity Caves 27882 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 28149 | -5/Proximity Caves | Core integrity fell below 50% 28175 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 28468 | -5/Proximity Caves | Lost 6 parts (1p2n1u2w) 28488 | -5/Proximity Caves | System corruption reached 30% 29194 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 29278 | -5/Proximity Caves | Discovered exit to Factory (range 7) 29303 | -5/Proximity Caves | Entered Factory 29303 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 29304 | -5/Factory | Identified exit to Upper Caves 29673 | -5/Factory | Build established: Scavenger-Tank 29720 | -5/Factory | Garrison activated, responded to threat 30090 | -5/Factory | Found Exp. Targeting Computer 30349 | -5/Factory | Cargo convoy interrupted 30361 | -5/Factory | Self-destructed Last Messages --------------- 30356_ Chain reaction triggered in Lgt. Fission Core. 30356_ U-05 Engineer destroyed. 30356_ Destroyed Welding Torch. 30356_ Destroyed Com. Wheel. 30356_ Imp. Proton Missile Launcher destroyed. 30356_ Destroyed Imp. Proton Missile Launcher. 30356_ U-05 Engineer destroyed. 30356_ Construction Platform disabled. 30356_ Carbon-fiber Leg destroyed. 30356_ P-70 Sage resets X-67 Chaingunner, system corruption cleaned. 30357_ Penetrated by Slug. 30358_ Imp. Proton Missile Launcher destroyed. 30359_ P-70 Sage resets P-70 Sage, system corruption cleaned. 30360_ Penetrated by Slug. 30360_ Coil Gun destroyed. 30361_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ????????+?????#### | | ????????????????????????# #?????????????# | | ????????????????????????# R #?????????????# | | ????????????????????????# #?????????????# | | ????????????????????????# #?????????????# | | ????????????????????????+ #?????????????# | | ????????????????????????# ###???????????# | | ????????????????????????# # ???????????# | | ????????????????????????# # "?""????????# ! | | ???????????????????###### A# """"" ??????# | | ?????????????????? # # """ ^???????# | | ??????????????? """"""" # # ^ ? #?# | | ???????????# """"""" # i # """"" #?# | | ???????!???# """"""" # # """"" ! #?#### | | ???????????# """""" ;= ip # """ #????? | | ???????????# ! x p!/ #????? | | ???????????# @=h % # """"" ####?? | | ???????????# hxp / """"" ????# ## | | ???????????# ; h % # """ ??# | | ???????????# " "" ;;;;###R# ???# | | ???????????# "R"" # ### # ################ | | ??????????????"" ###??## ] | | ??????????????###########?????############## | | ???????????????????????????????????????????# !! | | ???????????????????????????????????????????# !! | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ????????????????????????????????????######## """ | | ????????????????????????????????????# """ | | ????????????????????????????????????# """ | | ????????????????????????????????????# | | ????????????????????????????######### """ | | ??????????????????????????? # """ | | ???????????????????????????""" """ # """ !** | | ???????????????????????+???""" """ # ** | | ????????????????????????? """ """ # """ * | | ????????????????????????? "" # """ | | ???????????????????????# "" + """ | | ???????????????????????# # | | ???????????????????????# # | | ???????????????????????# # ######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 32 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 EM Shielding 3 Armor Coverage 600 Resistance: KI 40 Resistance: TH 25 Resistance: EX 25 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Force Boost 20 Relay Coupler Types 1 Relay Coupler Value 33 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Hacked Gauss Cannon | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Dispersion Rifle | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Adv. Terrain Scanner | -6/Factory | Extracted Exp. Utility Shielding | -6/Factory | Extracted Imp. EM Pulse Cannon | -6/Factory | Extracted Imp. Hardlight Generator | -6/Factory | Extracted Cloaking Device | -6/Factory | Extracted Exp. Targeting Computer | -6/Factory | Extracted Imp. Salvage Targeting Computer | -6/Factory | Extracted System Shield | -6/Factory | Extracted Adv. Sensor Array | -6/Factory | Extracted Med. Treads | -6/Factory | Extracted Imp. Melee Analysis Suite | -6/Factory | Extracted Lgt. Angular Momentum Engine | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Power Sword | -6/Zion | Archive Adv. Focal Shield | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free D-53 Grenadier | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-50 Soldier | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaWarlordBiocell Manual? 0 Play Time 02:56:42 Cumulative 259.2 hours Start 2025.10.19 @ 16:03:35 End 2025.10.20 @ 15:29:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 135 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 64 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfe3148c-2936-4e68-82c8-c83d56c6e1a1