Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.09 @ 11:03:32 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (786) 786 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2586 Bonus ------- None Cogmind --------- Core Integrity 133/550 Matter 145/300 Energy 75/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Small Storage Unit Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Sensor Array Improved Sensor Array Advanced Signal Interpreter Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Light Cannon > --- INVENTORY -------- Improved Aluminum Leg Improved Terrain Scanner Medium Armor Plating Heavy Particle Gun [Rating: 22] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 28 | 6 8 4 10 Power 4 | 1 2 . 1 Engine 2 | 1 1 . . Core 2 | . 1 . 1 Reactor . | . . . . Propulsion 7 | 2 2 . 3 Treads . | . . . . Leg 7 | 2 2 . 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 2 2 4 Device 3 | . . 1 2 Storage 1 | 1 . . . Processor 2 | . . 1 1 Hackware . | . . . . Protection 3 | . 2 . 1 Artifact . | . . . . Weapon 8 | 2 2 2 2 Energy Gun 4 | 1 2 . 1 Energy Cannon 1 | . . 1 . Ballistic Gun 2 | 1 . 1 . Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 16 | . 2 . 14 Power 3 | . 1 . 2 Propulsion 3 | . . . 3 Utility 5 | . . . 5 Weapon 5 | . 1 . 4 Highest Loss Streak 11 | . 2 . 11 Average Slot Usage (%) 94 | . 95 100 86 Engine 3 | . 9 . . Core 7 | . 4 11 6 Leg 22 | . 28 22 16 Device 9 | . . 11 21 Storage 11 | . 14 11 8 Processor 6 | . . 11 9 Protection 9 | . 10 11 7 Energy Gun 6 | . 14 2 . Energy Cannon 4 | . . 8 5 Ballistic Gun 11 | . 14 11 8 Naked Turns . | . . . . Heaviest Build 26 | 11 20 23 26 Greatest Support 23 | 20 20 20 23 Greatest Overweight (x) 2 | 1 . 1 2 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 6 6 5 Most Carried 6 | 5 6 6 6 Average Carried 4 | 3 4 5 4 Final Capacity 6 | 6 6 6 4 Final Carried 6 | 2 6 6 2 Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 629 | 260 157 121 91 Remotely . | . . . . Salvage Created 983 | . 295 360 328 Parts 76 | . 23 35 18 Haulers Intercepted 3 | . . 1 2 Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 22 | . 6 8 8 Guns 16 | . 6 5 5 Cannons 6 | . . 3 3 Classes Destroyed 6 | . 2 3 1 Hauler 3 | . . 1 2 Watcher 3 | . 1 2 . Swarmer 7 | . . 4 3 Grunt 11 | . 6 1 4 Sentry 3 | . . 3 . Hunter 1 | . . . 1 Best Kill Streak 4 | . 3 4 3 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2178 | . 382 239 1557 Core 493 | . 55 21 417 Absorbed by Shields . | . . . . Core Remaining (%) 90 | 100 78 94 . Volleys Fired 109 | . 29 28 52 Largest 2 | . 2 2 2 Hottest 83 | . 70 83 83 Shots Fired 209 | . 58 56 95 Gun 142 | . 58 28 56 Cannon 67 | . . 28 39 Launcher . | . . . . Special . | . . . . Kinetic 123 | . 29 28 66 Thermal 70 | . 13 28 29 Explosive . | . . . . Electromagnetic 16 | . 16 . . Robot Hit Streak 12 | . 6 10 12 Robot Miss Streak 6 | . 3 3 6 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 133 | . 35 38 60 Core Hits 51 | . 16 15 20 Critical Hits 1 | . . . 1 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2082 | . 418 654 1010 Guns 1185 | . 418 240 527 Cannons 892 | . . 414 478 Explosions . | . . . . Melee . | . . . . Ramming 5 | . . . 5 Kinetic 987 | . 145 240 602 Thermal 927 | . 110 414 403 Explosive . | . . . . Electromagnetic 163 | . 163 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 26 | . . 6 20 Projectiles 26 | . . 6 20 Explosions . | . . . . Melee . | . . . . Knockbacks 5 | . . . 5 Impact . | . . . . Kinetic 5 | . . . 5 Secondary . | . . . . Self-Inflicted Damage 1 | . . . 1 Shots . | . . . . Rammed 1 | . . . 1 Targets Rammed 2 | . . . 2 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 167 | . 167 131 117 Average Temperature 49 | . 57 49 29 Received Heat Transfer 876 | . 216 75 585 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1915 | . 250 851 814 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 268 | . 143 268 197 Initial 45 | . . 5 45 Average 79 | . 30 112 106 Maximum Alert Level 1 | . . 1 . Low Security (%) 95 | 100 100 87 100 Level 1 4 | . . 12 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 1 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . 1 1 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 10 15 22 Peak Tracking Total 11 | . 4 4 11 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 9 | . 4 4 1 Terminals 8 | . 3 4 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 29 | . 14 12 3 Successful 16 | . 8 6 2 Failed 13 | . 6 6 1 Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 19 | . 9 7 3 Terminals 27 | . 12 12 3 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 4 3 . Robot Analysis 3 | . 2 1 . Prototype ID Bank 1 | . . 1 . Terminal Index 1 | . 1 . . Locate Traps 1 | . 1 . . Registered Components 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 2 3 2 Terminals 7 | . 2 3 2 Botnet 6 | . 2 3 1 Disrupt 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 4 4 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 32 | . 32 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 3 | . 2 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1688 | 37 596 613 442 Spaces Moved 932 | 28 373 334 197 Core 57 | 22 . . 35 Treads . | . . . . Legs 875 | 6 373 334 162 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 50 Average Speed 132 | 90 120 150 130 Slowest Speed 180 | 120 120 150 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 3 58 42 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 1 | . . . 1 Melee . | . . . . Projectile 1 | . . . 1 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1181 | 38 465 392 286 Wait 81 | . 41 20 20 Move 929 | 27 372 333 197 Hop . | . . . . Pick Up 19 | 5 9 4 1 Fast Attach 8 | 3 3 . 2 Attach 13 | 3 3 2 5 Detach 1 | . . . 1 Swap 7 | . 2 2 3 Drop 12 | . 6 3 3 Fire 109 | . 29 28 52 Melee . | . . . . Ram . | . . . . Kick 2 | . . . 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 38 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 10) 315 | -10/Materials | Build established: Mutant 525 | -10/Materials | Repaired Med. Armor Plating 581 | -10/Materials | Discovered new exit (range 11) 634 | -10/Materials | Entered another Materials area 634 | -9/Materials | Evolved 2 slots: Utility x2 942 | -9/Materials | Build established: Scavenger-Mutant 991 | -9/Materials | Discovered new exit (range 15) 1208 | -9/Materials | Discovered new exit (range 16) 1235 | -9/Materials | Identified exit to Materials 1247 | -9/Materials | Entered another Materials area 1247 | -8/Materials | Evolved 2 slots: Utility x2 1565 | -8/Materials | Lost 3 parts (1p1u1w) 1671 | -8/Materials | Core integrity fell below 50% 1689 | -8/Materials | Self-destructed Last Messages --------------- 01633_ Sensor Array destroyed. 01648_ Hvy. Assault Rifle destroyed. 01651_ Destroyed Particle Gun. 01659_ G-47 Trooper destroyed. 01665_ Imp. Sensor Array destroyed. 01667_ G-47 Trooper destroyed. 01668_ Acquired 37 matter. 01668_ Hvy. Particle Gun destroyed. 01669_ Slammed into G-47 Trooper. 01670_ Kicked G-47 Trooper out of the way. 01671_ K-01 Serf collects debris. 01671_ Imp. Aluminum Leg destroyed. 01673_ Imp. Heat Sink destroyed. 01676_ Triggered Shock Trap. 01676_ The floor emits a surge of raw power. 01676_ System corrupted (+2). 01682_ U-05 Engineer lays Concrete. 01688_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. 01689_ W-25 Informer sends out distress signal. 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