Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 16:26:01

Player: lazy_engineer

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (4)       20
Value Destroyed (27)       27
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1647

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             473/550
Matter                     272/300
Energy                     244/250
System Corruption          0%
Temperature                Cool (58)
Movement                   Rolling (95) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (4) ---
     Light Treads
           Wheel
>          --- UTILITY (4) ------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON (2) -------
    Medium Laser
     Small Laser
>          --- INVENTORY (8) ----
     Light Ion Engine
     Light Treads
           Wheel
   Compact Wheel
     Small Storage Unit
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
           Wheel
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
    Medium Laser
     Small Laser
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
   Compact Wheel
     Small Storage Unit
           Mining Laser
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             12   | 9   1   .   2   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 1    | 1   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  1    | 1   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 3   .   .   .   
    Device                 1    | 1   .   .   .   
    Storage                2    | 2   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 3   1   .   2   
    Energy Gun             4    | 2   .   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         2    | 1   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     79   | .   81  85  55  
  Engine                   13   | .   14  14  9   
  Treads                   13   | .   14  14  9   
  Wheel                    13   | .   14  14  9   
  Device                   13   | .   14  14  9   
  Storage                  13   | .   14  14  9   
  Special Weapon           10   | .   10  14  8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             18   | 18  12  12  12  
  Greatest Support         10   | 10  10  10  10  
  Greatest Overweight (x)  3    | 3   1   1   1   
  Average Overweight (x)   1    | 1   1   1   1   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 8   8   7   7   
  Average Carried          6    | 6   7   7   6   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 8   7   7   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Mat 
Matter Collected           290  | 290 .   .   .   
  Remotely                 .    | .   .   .   .   
Salvage Created            169  | 169 .   .   .   
  Parts                    10   | 10  .   .   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      3    | .   .   3   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  .    | .   .   .   .   
Classes Destroyed          2    | 2   .   .   .   
  Tunneler                 3    | 3   .   .   .   
  Recycler                 1    | 1   .   .   .   
Best Kill Streak           2    | 2   .   .   .   
  Combat Bots Only         .    | .   .   .   .   
Max Kills in Single Turn   1    | 1   .   .   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Hostile Shots Fired        15   | .   2   .   13  
  Missed                   5    | .   1   .   4   
Damage Taken               174  | .   17  .   157 
  Core                     92   | .   15  .   77  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         97   | 100 .   94  .   
Volleys Fired              31   | 14  13  .   4   
  Largest                  2    | 2   1   .   2   
  Hottest                  150  | 100 100 .   150 
Shots Fired                47   | 26  13  .   8   
  Gun                      31   | 24  .   .   7   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  16   | 2   13  .   1   
  Kinetic                  .    | .   .   .   .   
  Thermal                  47   | 26  13  .   8   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         6    | 6   .   .   6   
  Robot Miss Streak        3    | 3   .   .   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           21   | 15  .   .   6   
  Core Hits                7    | 5   .   .   2   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         2    | 1   .   .   1   
    Burn                   2    | 1   .   .   1   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           274  | 186 5   .   83  
  Guns                     245  | 186 .   .   59  
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  5    | .   5   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  269  | 186 .   .   83  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      2    | .   2   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   1    | .   1   .   .   
Targets Rammed             1    | .   1   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        120  | 90  120 .   58  
  Average Temperature      34   | 29  40  .   27  
  Received Heat Transfer   90   | .   9   .   81  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             2    | 2   .   .   .   
  Heat Transferred         867  | 582 .   .   285 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             30   | 20  .   .   30  
  Initial                  .    | .   .   .   .   
  Average                  .    | .   .   .   13  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              7    | .   2   .   5   
  Peak Tracking Total      4    | .   2   .   4   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          1    | .   .   .   1   
  Terminals                1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                1    | .   .   .   1   
  Successful               .    | .   .   .   .   
  Failed                   1    | .   .   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   .   1   
  Terminals                1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                     | -11   -10   -10   -8    
-------------              Run   | Yrd   Mat   Sub   Mat   
Turns Passed               11790 | 10635 961   88    106   
Spaces Moved               2343  | 2155  79    22    87    
  Core                     355   | 355   .     .     .     
  Treads                   .     | .     .     .     .     
  Legs                     .     | .     .     .     .     
  Wheels                   1988  | 1800  79    22    87    
  Hover                    .     | .     .     .     .     
  Flight                   .     | .     .     .     .     
  Fastest Speed            50    | 50    95    95    95    
  Average Speed            110   | 111   95    95    95    
  Slowest Speed            200   | 200   95    95    95    
  Overloaded Moves         .     | .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     
  Robots Hopped            .     | .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     
Exploration Rate (%)       32    | 99    17    2     13    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1     | .     .     1     .     
  Known Exits Taken        .     | .     .     .     .     
  Unknown Exits Taken      3     | 1     1     1     .     
Scrap Searched             .     | .     .     .     .     
Spaces Dug                 3     | 2     1     .     .     
Terrain Destroyed          4     | 2     2     .     .     
  Melee                    .     | .     .     .     .     
  Projectile               4     | 2     2     .     .     
  AOE                      .     | .     .     .     .     
Terrain Rammed             .     | .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     
  Machines Disabled        .     | .     .     .     .     

 Actions                         | -11   -10   -10   -8    
---------                  Run   | Yrd   Mat   Sub   Mat   
Total                      11470 | 10357 925   89    99    
  Wait                     9071  | 8165  832   68    6     
  Move                     2340  | 2154  78    21    87    
  Hop                      .     | .     .     .     .     
  Pick Up                  12    | 12    .     .     .     
  Fast Attach              1     | 1     .     .     .     
  Attach                   9     | 7     1     .     1     
  Detach                   3     | 3     .     .     .     
  Swap                     2     | 1     .     .     1     
  Drop                     .     | .     .     .     .     
  Fire                     31    | 14    13    .     4     
  Melee                    .     | .     .     .     .     
  Ram                      1     | .     1     .     .     
  Kick                     .     | .     .     .     .     
  Crush                    .     | .     .     .     .     
  Escape Stasis            .     | .     .     .     .     
  Rewire                   .     | .     .     .     .     
  Trap                     .     | .     .     .     .     
  Miscellaneous            .     | .     .     .     .     

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min] / [*Sub])
-10/Subcaves
-8/Materials

 History 
---------
  Turn | Location      | Event
     7 | -11/Scrapyard | Discovered new exit (range 15)
 10636 | -11/Scrapyard | Entered Materials
 10637 | -10/Materials | Build established: Mutant
 10686 | -10/Materials | Discovered new exit (range 15)
 10908 | -10/Materials | Discovered new exit (range 4)
 11597 | -10/Materials | Entered Subcaves
 11612 | -10/Subcaves  | Learned location of Zion (-6)
 11612 | -10/Subcaves  | Met a Zionite searching for "candidates"
 11614 | -10/Subcaves  | Discovered new exit (range 2)
 11685 | -10/Subcaves  | Entered Materials
 11685 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 11791 | -8/Materials  | Self-destructed

 Last Messages 
---------------
AMBIENT_HEAT=-10
GOAL=ESCAPE
11603_ LM-DOX(z): "She is not going to be happy we haven't found any
  suitable candidates yet."
11612_ LM-DOX(z): "Hey you! It's really dangerous down here, I feel that
  you could die at any moment. For your health and safety might I suggest
  a trip to Zion?"
World map updated: -6/Zion.
11614_ EXIT=FOUND
PARAMETERS=PROPULSION+2,UTILITY+2
LOCATION=UNKNOWN
GOAL=ESCAPE
11709_ Connecting with Terminal...
11709_ Current location identified: Materials
11757_ T-07 Excavator is excavating. <x5>
11782_ G-50 Soldier suffers critical hit (Burn).
11783_ G-50 Soldier heat damages Adv. Heat Sink, Carbon-fiber Leg.
11783_ T-07 Excavator is excavating.
11785_ G-50 Soldier overheating.
11788_ T-07 Excavator is excavating.

 Map 
-----
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| ?????????????????????#!!       ########/##???# #?? |
| ?????????????????????######   ##?????     ???# #?# |
| ??????????????????????????#   #?           ### ### |
| ??????????????????????????#   #?           +     + |
| ??????????????????????????#   ##        !  ####### |
| ?????????????????????????##   ##           #?????# |
| ???????????????????????????   ?#           #?????# |
| ???????????????????????????????#           #?????# |
| ???????????????????????????????###+#########????## |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????"????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                44
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReactiveTransmissionPlating
  Manual?         0
Play Time         00:16:03
  Cumulative      35.5 hours
  Start           2024.04.18 @ 16:10:53
  End             2024.04.18 @ 16:26:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          72
  Rogue           72
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          28
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6f3bbcd3-e200-4501-967c-74802bb7030f