Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.09.04 @ 16:35:19 Player: Jezoensis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (88) 440 Value Destroyed (2535) 2535 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (929) 929 TOTAL SCORE: 6384 Bonus ------- High Alert Combat Kills 266 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -37 Cogmind --------- Core Integrity 0/550 Matter 240/300 Energy 84/160 System Corruption 0% Temperature Warm (192) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Improved Treads > --- UTILITY (4) ------ Coolant Injector High-capacity Storage Unit Improved Targeting Computer Improved Weapon Shielding > --- WEAPON (4) ------- Particle Gun Assault Rifle Heavy Assault Rifle EMP Blaster > --- INVENTORY (20) --- Improved Ion Engine Light Treads Light Treads Wheel Wheel Improved Cooling System High-capacity Matter Pod (158) Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Seismic Detector Improved Shield Generator Relay Coupler [Sentry] (19) Light Assault Rifle Magnetic Acceleration Cannon Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Assault Rifle Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Ion Engine Improved Treads Coolant Injector High-capacity Matter Pod Improved Sensor Array Improved Terrain Scanner Seismic Detector Reactive Plating Improved Shield Generator Improved Shield Generator Relay Coupler [Grunt] Relay Coupler [Sentry] Heavy Particle Cannon Assault Rifle Light Assault Rifle Light Assault Rifle EMP Blaster [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher EMP Blaster Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . . . 1 . 1 . . Weapon 2 | . . . 1 . 1 . . Parts Attached 138 | 8 9 . 37 6 8 48 22 Power 5 | 1 1 . 1 . . 2 . Engine 4 | 1 1 . 1 . . 1 . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 35 | 3 4 . 8 2 2 11 5 Treads 16 | . 2 . 2 1 2 6 3 Leg . | . . . . . . . . Wheel 19 | 3 2 . 6 1 . 5 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 61 | 2 2 . 17 2 3 25 10 Device 42 | 1 2 . 14 2 1 15 7 Storage 2 | 1 . . 1 . . . . Processor 4 | . . . 1 . 1 2 . Hackware 1 | . . . 1 . . . . Protection 12 | . . . . . 1 8 3 Artifact . | . . . . . . . . Weapon 37 | 2 2 . 11 2 3 10 7 Energy Gun 10 | 1 1 . 3 1 . 3 1 Energy Cannon 5 | . 1 . 1 . 1 1 1 Ballistic Gun 19 | 1 . . 6 1 2 5 4 Ballistic Cannon 1 | . . . . . . 1 . Launcher 1 | . . . . . . . 1 Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 22 | . 2 . 3 1 3 8 5 Power 2 | . 1 . . . . 1 . Propulsion 5 | . . . . . 1 2 2 Utility 4 | . 1 . . . 1 2 . Weapon 11 | . . . 3 1 1 3 3 Highest Loss Streak 3 | . 2 . 3 1 3 2 2 To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 99 | . 97 100 99 100 99 99 97 Engine 6 | . 14 14 11 11 9 2 . Core 3 | . . . . . . 6 9 Treads 7 | . 9 . . 1 . 13 10 Wheel 12 | . 18 28 21 20 18 4 7 Device 9 | . 11 14 9 11 8 8 9 Storage 10 | . 14 14 11 11 9 9 9 Processor 12 | . . . 11 11 18 14 14 Protection 1 | . . . . . . 3 2 Energy Gun 10 | . 10 14 10 11 8 9 12 Ballistic Gun 21 | . 14 14 21 22 25 23 20 Naked Turns . | . . . . . . . . Heaviest Build 72 | 13 14 13 60 57 63 72 61 Greatest Support 43 | 20 20 20 22 22 22 40 43 Greatest Overweight (x) 6 | 1 . . 2 4 2 6 5 Average Overweight (x) 1 | . . . 1 2 2 2 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 Average Capacity 18 | 6 8 8 17 20 20 20 20 Most Carried 20 | 7 8 8 20 20 20 20 20 Average Carried 16 | 4 7 7 15 19 19 17 19 Final Capacity 20 | 8 8 8 20 20 20 20 20 Final Carried 19 | 7 7 8 19 19 19 19 17 Class Distribution -------------------- 48% | Scavenger-Skirmisher 32% | Scavenger-Gunner 11% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Jun Mat Min Mat Min Mat Gar Mat Matter Collected 2883 | 273 120 28 728 144 137 713 740 Remotely . | . . . . . . . . Salvage Created 3022 | 72 187 28 777 266 153 681 858 Parts 198 | 15 10 2 50 13 11 59 38 Haulers Intercepted 4 | . . . 2 . 2 . . Recyclers Shooed 6 | 1 . . . . 1 . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 64 | . 4 . 16 8 2 22 12 Guns 57 | . 2 . 16 8 2 18 11 Cannons 6 | . 1 . . . . 4 1 AOE 1 | . 1 . . . . . . Classes Destroyed 17 | 1 2 . 7 . 1 4 2 Worker 2 | . . . . . . . 2 Builder 5 | . 1 1 . . . . 3 Tunneler 5 | 4 . . 1 . . . . Hauler 4 | . . . 2 . 2 . . Recycler 3 | . . . . . . . 3 Mechanic 1 | . . . 1 . . . . Operator 1 | . . . 1 . . . . Watcher 3 | . . . 1 . . 1 1 Swarmer 23 | . . . 7 3 1 9 3 Cutter 2 | . . . . . . 2 . Grunt 21 | . 4 . 3 5 . 4 5 Brawler 3 | . . . 1 . . . 2 Protector 1 | . . . . . . 1 . Sentry 10 | . . . 5 . . 3 2 Demolisher 1 | . . . . . . 1 . Hunter 2 | . . . . . 1 1 . Behemoth 1 | . . . . . . 1 . Best Kill Streak 8 | 4 3 1 5 3 1 4 8 Combat Bots Only 5 | . 2 . 4 3 1 4 5 Max Kills in Single Turn 2 | 1 2 1 2 1 1 2 2 Gunslinging 1 | . . . . . . 1 . Exploded 1 | . 1 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Damage Taken 3361 | . 427 . 400 209 399 1409 517 Core 694 | . 78 . 25 32 36 426 97 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 308 | . . . . . 101 113 94 Ignored by Resistances 57 | . . . . . . 57 . Core Remaining (%) 84 | 100 . 68 . 85 . . . Volleys Fired 201 | 6 26 1 52 16 11 50 39 Largest 4 | 2 2 2 3 3 4 4 4 Hottest 196 | 70 80 60 121 102 122 196 164 Shots Fired 606 | 12 42 2 139 48 33 181 149 Gun 568 | 12 32 2 134 48 30 166 144 Cannon 35 | . 10 . 4 . 3 15 3 Launcher 2 | . . . . . . . 2 Special 1 | . . . 1 . . . . Kinetic 366 | 6 20 1 82 32 23 107 95 Thermal 222 | 6 12 . 52 16 10 74 52 Explosive . | . . . . . . . . Electromagnetic 18 | . 10 1 5 . . . 2 Robot Hit Streak 19 | 5 5 5 16 7 10 18 19 Robot Miss Streak 8 | 2 4 . 3 3 5 8 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets 11 | . . . 2 3 1 3 2 Max Gunslinging Chain 1 | . . . 1 1 1 1 1 Shots Hit Robots 359 | 7 24 2 91 24 19 99 93 Core Hits 141 | 5 8 1 34 10 9 34 40 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 20 | 1 . . 6 1 . 7 5 Burn 17 | 1 . . 5 1 . 5 5 Destroy 2 | . . . 1 . . 1 . Blast 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5871 | 98 470 24 1313 411 254 1835 1466 Guns 4980 | 98 212 24 1263 411 249 1543 1180 Cannons 527 | . 104 . 50 . . 292 81 Explosions 359 | . 154 . . . . . 205 Melee . | . . . . . . . . Ramming 5 | . . . . . 5 . . Kinetic 3212 | 37 134 11 778 272 191 1095 694 Thermal 2334 | 61 258 . 511 139 58 740 567 Explosive 88 | . . . . . . . 88 Electromagnetic 232 | . 78 13 24 . . . 117 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 3 3 . . . . . Average Corruption 1 | . 1 3 . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . 2 2 . . . . . Message Errors 1 | . . 1 . . . . . Matter Fused 1 | . 1 . . . . . . Data Loss (minor) 2 | . 1 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 15 | . . . 9 . . . 6 Projectiles 9 | . . . 9 . . . . Explosions 6 | . . . . . . . 6 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 96 | . 30 . . . . 66 . Shots 2 | . 1 . . . . 1 . Rammed 1 | . . . . . 1 . . Targets Rammed 1 | . . . . . 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 715 | 45 221 . 166 158 45 715 315 Average Temperature 104 | 20 138 . 53 44 17 171 98 Received Heat Transfer 1308 | . 222 . 90 60 117 576 243 Effects 17 | . 2 . . . . 15 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 3 | . 1 . . . . 2 . Interference 2 | . 1 . . . . 1 . Matter Decay 2 | . . . . . . 2 . Short Circuit 3 | . . . . . . 3 . Damage (minor) 2 | . . . . . . 2 . Damage (major) 3 | . . . . . . 3 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . . . 4 1 . 1 3 Heat Transferred 6762 | 259 472 . 1628 407 148 2146 1702 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Peak Influence 805 | 20 137 64 377 377 219 805 790 Initial 391 | . 13 53 24 147 146 135 391 Average 392 | 6 69 54 268 275 182 554 590 Maximum Alert Level 3 | . . . 1 1 1 3 3 Low Security (%) 21 | 100 100 100 23 3 52 3 . Level 1 32 | . . . 76 96 47 7 15 Level 2 37 | . . . . . . 77 58 Level 3 7 | . . . . . . 11 26 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 . 2 . 2 . 3 Investigation 2 | . . . 1 . . . 1 Extermination . | . . . . . . . . Reinforcement 4 | . 2 . 1 . . . 1 Assault 1 | . . . . . . . 1 Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Distress Signals 4 | . 1 . 1 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 94 | . 8 . 19 13 10 22 22 Peak Tracking Total 6 | . 5 . 4 4 6 3 6 Tactical Retreats 5 | . 1 . 1 2 . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Traps Triggered 12 | . 1 . . . . 10 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Mat Gar Mat Machines Disabled 4 | . . . . . . 3 1 Max in Single Turn 2 | . . . . . . 2 1 Garrison Relay 1 | . . . . . . 1 . Phase Generator 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Machines Accessed 17 | . 2 1 6 . 4 3 1 Terminals 14 | . 2 1 5 . 2 3 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . 1 . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 48 | . 9 4 19 . 9 6 1 Successful 21 | . 2 1 9 . 6 2 1 Failed 27 | . 7 3 10 . 3 4 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 35 | . 10 4 13 . 7 . 1 Terminals 41 | . 9 4 16 . 5 6 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . 3 . 2 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 9 | . 1 1 5 . . 2 . Robot Analysis 4 | . 1 1 2 . . . . Prototype ID Bank 2 | . . . 2 . . . . Emergency Access Points 1 | . . . . . . 1 . Zone Layout 1 | . . . 1 . . . . Security Stations 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 11 | . 1 . 4 . 5 . 1 Terminals 9 | . 1 . 3 . 4 . 1 Track 3 | . . . 1 . 2 . . Botnet 4 | . 1 . 1 . 1 . 1 Operators 2 | . . . 1 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . 1 . 1 . . Recyclers 1 | . . . . . 1 . . Tunnel 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 2 1 6 . 2 2 . Full Trace Events 3 | . 2 . 1 . . . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Jun Mat Min Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . Machine Destruction 5 | . . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Robot Analysis Total 4 | . 1 1 2 . . . . Derelict Logs Recovered 3 | . . . . 3 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Jun Mat Min Mat Min Mat Gar Mat Turns Passed 3354 | 87 195 73 705 264 283 1315 432 Spaces Moved 1780 | 65 142 83 433 169 192 541 155 Core 8 | 8 . . . . . . . Treads 334 | . . . . . . 278 56 Legs . | . . . . . . . . Wheels 1438 | 57 142 83 433 169 192 263 99 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 115 115 115 120 Average Speed 133 | 77 80 80 105 116 115 188 164 Slowest Speed 240 | 95 80 80 115 150 115 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 3 41 18 43 58 15 84 21 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 5 | . . . 2 . 3 . . Terrain Destroyed 95 | . 3 . 2 . 3 71 16 Melee . | . . . . . . . . Projectile 7 | . . . 2 . 3 1 1 AOE 88 | . 3 . . . . 70 15 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Total 2298 | 86 178 88 568 198 231 707 242 Wait 62 | . . . 8 7 12 29 6 Move 1773 | 64 141 82 432 168 192 539 155 Hop . | . . . . . . . . Pick Up 66 | 7 1 3 23 1 5 17 9 Fast Attach 16 | 7 1 . 4 . . . 4 Attach 32 | 1 2 . 5 1 3 14 6 Detach 7 | 1 1 . 1 . . 2 2 Swap 90 | . 6 . 28 5 5 34 12 Drop 34 | . . 2 15 . 3 5 9 Fire 201 | 6 26 1 52 16 11 50 39 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 16 | . . . . . . 16 . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 15) 88 | -11/Junkyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 7) 283 | -10/Materials | Entered Mines 308 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 308 | -10/Mines | Discovered new exit (range 5) 315 | -10/Mines | Build established: Mutant 340 | -10/Mines | Discovered new exit (range 15) 356 | -10/Mines | Entered Materials 356 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 463 | -9/Materials | Lost 3 parts (3w) 694 | -9/Materials | Discovered new exit (range 11) 839 | -9/Materials | Build established: Scavenger-Skirmisher 857 | -9/Materials | Discovered new exit (range 15) 1061 | -9/Materials | Entered Mines 1106 | -9/Mines | Met a Derelict bent on vengeance 1228 | -9/Mines | Learned Materials trap positions 1309 | -9/Mines | Learned Materials security intel 1313 | -9/Mines | Discovered new exit (range 12) 1325 | -9/Mines | Entered Materials 1325 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1326 | -8/Materials | Loaded intel: 10 trap records 1390 | -8/Materials | Garrison activated, responded to threat 1602 | -8/Materials | Identified exit to Garrison 1603 | -8/Materials | Garrison activated, responded to threat 1608 | -8/Materials | Entered Garrison 1638 | -8/Garrison | Lost 3 parts (1n1u1w) 1654 | -8/Garrison | Phase Generator disabled 1686 | -8/Garrison | Triggered checkpoint 1692 | -8/Garrison | Garrison Relay disabled 1800 | -8/Garrison | Triggered checkpoint 1842 | -8/Garrison | Triggered checkpoint 1915 | -8/Garrison | Discovered new exit (range 14) 1946 | -8/Garrison | Learned Materials security intel 2051 | -8/Garrison | Build established: Scavenger-Gunner 2079 | -8/Garrison | Spotted B-75 Beast 2158 | -8/Garrison | Core integrity fell below 50% 2171 | -8/Garrison | Destroyed B-75 Beast 2276 | -8/Garrison | Triggered checkpoint 2450 | -8/Garrison | Build established: Scavenger-Skirmisher 2496 | -8/Garrison | Discovered new exit (range 16) 2572 | -8/Garrison | Triggered checkpoint 2577 | -8/Garrison | Core integrity fell below 20% 2589 | -8/Garrison | Triggered checkpoint 2640 | -8/Garrison | Installed Relay Interface Framework 2750 | -8/Garrison | Triggered checkpoint 2883 | -8/Garrison | Discovered new exit (range 12) 2923 | -8/Garrison | Entered Materials 3323 | -8/Materials | First assault squad dispatched 3355 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Awaiting botnet instructions. 03295_ W-25 Informer destroyed. 03299_ Acquired 17 matter. 03308_ Dropped Hvy. Particle Cannon. 03310_ Acquired Hvy. Mace. 03319_ R-06 Scavenger collects Wheel. 03323_ ALERT: Significant disruption in Zone 8A, assault force dispatched. 03323_ Acquired 19 matter. 03324_ Acquired 85 matter. 03345_ C-30 ARC bursts open, deploying its payload. 03345_ G-50 Soldier unfolds itself. 03345_ G-47 Trooper unfolds itself. 03345_ B-36 Bruiser unfolds itself. 03345_ M-28 Smith unfolds itself. 03345_ Com. Wheel destroyed. 03346_ Beam Rifle destroyed. 03349_ B-36 Bruiser destroyed. 03352_ G-47 Trooper destroyed. 03353_ ALERT: Construction progress impeded, dispatching reinforcements to local area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????+##???????????????????????? | | ????????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ???????????????????? %u ???????????????????????? | | ?????????????? ]???? mg ???????????????????????? | | ?????????????? ] ??? [%= #??????????????????????? | | ????????????? u """ g% #??????????????????????? | | ?????????????? 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""" #?## ##???????????????????? | | ?????????#??????? #### ##?#?????????????????? | | ??????#############+##### ######???????????????? | | ?????############# # #???????????????? | | ###???## ## # =!#???????????????? | | # ###### ## # ! ##??? ??????????? | | # !! # # = # #????#??????????? | | # # ! # %| // #] #???????#???????? | | # # / / # #???????????#???? | | # # # ] # #?????????#?????? | | # # # # #????#??????????? | | # *# # # #########???????? | | ###+######+####### ###+### ##????#??? | | % ! ##???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Coolant Potential 65 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 20 Weapon Shielding 66 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorGhostBrace Manual? 0 Play Time 00:48:07 Cumulative 974.0 hours Start 2023.09.04 @ 15:30:40 End 2023.09.04 @ 16:35:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 507 Rogue 380 Adventurer 125 Explorer 2 Win Type - Total 114 Types 89/9/8/2/3/0/0/2/1 Lore% 82 Gallery% 89 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 83x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1f7909f-ca9d-4595-90e6-d0919f14121a