Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.20 @ 22:19:18

Player: Jezoensis

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (137)     685
Value Destroyed (3193)     3193
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (1150)               1150
              TOTAL SCORE: 10028

 Bonus
-------
High Alert Combat Kills    92
Follower Combat Kills      58
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             850/850
Matter                     258/300
Energy                     150/150
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (90)
Location                   -6/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
          Micro Nuclear Core
>               --- PROPULSION (4) ---
        Armored Treads
        Armored Treads
                Potential Leg
                Potential Leg
>               --- UTILITY (6) ------
          Large Storage Unit
          Large Storage Unit
       Enhanced Optical Array
     Long-range Terrain Scanner
       Improved Terrain Scan Processor
       Improved System Backup Module
>               --- WEAPON (4) -------
       Improved Assault Rifle
                Gauss Rifle
                Coil Gun
                Scythe
>               --- INVENTORY (16) ---
        Armored Treads
       Advanced Treads
         Medium Treads
         Medium Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Heat Sink
  High-capacity Matter Pod (114)
     Long-range Terrain Scanner
        Layered Light Armor Plating
                Dynamic Insulation System
   High-powered Tractor Beam
                Minigun
                Minigun
                Proton Missile Launcher
          Heavy Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
                Potential Leg
                Potential Leg
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
       Enhanced Optical Array
     Long-range Terrain Scanner
       Improved Terrain Scan Processor
       Improved System Backup Module
>               --- WEAPON -----------
       Improved Assault Rifle
                Gauss Rifle
                Coil Gun
                Scythe
>               --- INVENTORY --------
        Armored Treads
       Advanced Treads
         Medium Treads
         Medium Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Heat Sink
  High-capacity Matter Pod
     Long-range Terrain Scanner
        Layered Light Armor Plating
                Dynamic Insulation System
   High-powered Tractor Beam
                Minigun
                Minigun
                Proton Missile Launcher
          Heavy Missile Launcher
[Rating: 68]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Potential Leg
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               EM Shotgun
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   1   .   
  Utility                  4    | .   .   .   1   .   .   .   1   .   .   1   1   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
Parts Attached             206  | 5   12  3   56  2   2   5   29  14  28  41  9   .   
  Power                    11   | 1   1   1   6   .   .   .   .   .   1   1   .   .   
    Engine                 10   | 1   1   1   6   .   .   .   .   .   1   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 1   1   .   8   .   2   1   1   .   2   2   1   .   
    Treads                 17   | 1   1   .   8   .   .   1   1   .   2   2   1   .   
    Leg                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  83   | 1   5   2   20  2   .   2   12  4   11  20  4   .   
    Device                 46   | .   2   1   12  1   .   1   4   2   5   14  4   .   
    Storage                7    | 1   2   .   2   .   .   .   2   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   .   .   3   .   1   2   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             23   | .   1   1   6   1   .   1   2   2   5   4   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   93   | 2   5   .   22  .   .   2   16  10  14  18  4   .   
    Energy Gun             33   | 1   1   .   10  .   .   1   8   2   7   3   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          29   | 1   3   .   7   .   .   .   2   3   2   8   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               14   | .   .   .   3   .   .   1   2   5   2   1   .   .   
    Special Weapon         4    | .   1   .   2   .   .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        13   | .   .   .   .   .   .   .   3   .   3   6   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   5   .   .   .   2   .   .   .   .   .   
Parts Lost                 6    | .   1   .   5   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   3    | .   1   .   2   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   1   .   3   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   94  100 99  100 100 100 99  100 100 99  100 .   
  Engine                   8    | .   14  14  11  11  11  11  9   9   9   3   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   3   6   .   
  Treads                   17   | .   23  28  32  33  24  11  9   9   9   7   13  .   
  Leg                      9    | .   .   .   .   .   8   22  18  18  18  15  13  .   
  Device                   8    | .   11  7   8   6   11  6   6   6   6   6   13  .   
  Storage                  17   | .   14  14  21  22  22  22  18  18  18  15  13  .   
  Processor                6    | .   .   .   .   .   .   .   8   9   9   15  13  .   
  Protection               1    | .   2   6   2   4   .   4   .   2   3   .   .   .   
  Energy Gun               6    | .   7   14  8   11  11  9   5   6   7   1   .   .   
  Ballistic Gun            18   | .   20  14  11  11  11  11  18  16  18  25  22  .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   2   .   1   3   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             60   | 11  29  29  53  47  47  54  58  60  57  58  56  .   
  Greatest Support         60   | 20  40  40  60  60  60  60  60  60  60  60  60  .   
  Greatest Overweight (x)  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   10  10  16  16  16  16  16  16  16  16  16  .   
  Average Capacity         14   | 5   7   10  15  16  16  16  16  16  16  16  16  .   
  Most Carried             16   | 5   10  10  16  16  16  16  16  16  16  16  16  .   
  Average Carried          13   | 3   6   10  13  16  15  15  15  15  15  15  15  .   
  Final Capacity           16   | 6   10  10  16  16  16  16  16  16  16  16  16  16  
  Final Carried            16   | 5   10  10  16  16  16  16  16  16  16  16  16  16  

 Class Distribution 
--------------------
 30% | Skirmisher
 30% | Mutant
 22% | Scavenger-Mutant
 15% | Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
       Skirmisher | -8/Mines
       Skirmisher | -8/Materials
       Skirmisher | -8/Garrison
       Skirmisher | -8/Materials
       Skirmisher | -7/Factory
         Assassin | -6/Factory
         Assassin | -6/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Low  
Matter Collected           4456 | 295  313  195  862  .    49   47   276  359  887  845  328  .    
  Remotely                 371  | .    .    .    .    .    .    .    .    .    .    216  155  .    
Salvage Created            4974 | 183  551  161  1425 60   .    37   437  302  818  692  308  .    
  Parts                    326  | 6    38   9    110  5    .    12   35   12   53   39   7    .    
Haulers Intercepted        11   | .    2    .    3    .    .    .    2    .    3    1    .    .    
Recyclers Shooed           10   | 1    3    .    2    .    .    .    1    .    .    1    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low 
Combat Hostiles Destroyed  84   | .   8   3   31  4   .   3   6   10  10  9   .   .   
  Guns                     62   | .   8   3   22  4   .   .   5   5   6   9   .   .   
  AOE                      22   | .   .   .   9   .   .   3   1   5   4   .   .   .   
Classes Destroyed          13   | 2   6   .   3   .   .   .   .   .   .   2   .   .   
  Worker                   7    | .   1   .   .   .   .   .   .   .   5   1   .   .   
  Builder                  8    | .   1   .   4   .   .   2   .   .   1   .   .   .   
  Tunneler                 9    | 3   1   1   1   .   .   .   2   .   1   .   .   .   
  Hauler                   11   | .   2   .   3   .   .   .   2   .   3   1   .   .   
  Recycler                 8    | 1   2   .   .   .   .   .   1   .   1   1   2   .   
  Watcher                  10   | .   2   .   4   .   .   .   1   .   1   1   1   .   
  Swarmer                  27   | .   6   .   9   4   .   3   3   .   2   .   .   .   
  Grunt                    29   | .   2   3   14  .   .   .   .   6   4   .   .   .   
  Brawler                  2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
  Sentry                   19   | .   .   .   6   .   .   .   3   2   4   4   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
Best Kill Streak           10   | 2   7   2   10  4   .   3   3   5   8   3   2   .   
  Combat Bots Only         6    | .   6   2   6   4   .   3   2   5   4   2   .   .   
Max Kills in Single Turn   3    | 1   2   1   3   2   .   2   3   2   3   1   1   .   
  Gunslinging              1    | .   .   .   1   1   .   .   .   1   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   2   1   2   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Low  
Damage Taken               3408 | 5    333  214  1085 58   .    90   146  363  232  882  .    .    
  Core                     301  | .    29   32   55   15   .    15   9    64   14   68   .    .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  .    75   .    .    .    78   .    .    84   90   .    .    
Volleys Fired              279  | 15   43   9    81   3    .    8    21   18   33   40   8    .    
  Largest                  4    | 2    2    2    2    2    .    2    3    3    3    4    4    .    
  Hottest                  129  | 60   100  65   100  68   .    68   96   98   103  129  97   .    
Shots Fired                667  | 30   85   18   145  6    .    13   61   39   92   158  20   .    
  Gun                      636  | 30   84   18   132  6    .    11   60   28   89   158  20   .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 25   | .    .    .    8    .    .    2    1    11   3    .    .    .    
  Special                  6    | .    1    .    5    .    .    .    .    .    .    .    .    .    
  Kinetic                  442  | 15   66   9    63   3    .    6    40   20   63   137  20   .    
  Thermal                  6    | .    1    .    5    .    .    .    .    .    .    .    .    .    
  Explosive                25   | .    .    .    8    .    .    2    1    11   3    .    .    .    
  Electromagnetic          194  | 15   18   9    69   3    .    5    20   8    26   21   .    .    
  Robot Hit Streak         24   | 5    11   13   18   24   .    4    7    11   13   15   18   .    
  Robot Miss Streak        6    | 2    4    2    2    1    .    2    4    2    4    6    2    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        9    | .    .    1    3    2    .    .    1    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    .    1    1    1    .    .    .    
Shots Hit Robots           430  | 18   53   15   114  5    .    11   35   22   50   95   12   .    
  Core Hits                223  | 4    22   5    73   4    .    5    21   19   31   32   7    .    
  Critical Hits            4    | .    .    .    .    .    .    .    .    2    .    2    .    .    
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    .    1    .    2    .    .    
Melee Attacks              29   | .    .    .    .    .    .    .    4    .    7    12   6    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 29   | .    .    .    .    .    .    .    4    .    7    12   6    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9006 | 300  748  261  2267 110  .    431  616  1160 1441 1415 257  .    
  Guns                     6344 | 244  682  261  1566 84   .    87   458  354  936  1415 257  .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2551 | 56   56   .    695  26   .    344  158  806  410  .    .    .    
  Melee                    93   | .    .    .    .    .    .    .    .    .    93   .    .    .    
  Ramming                  18   | .    10   .    6    .    .    .    .    .    2    .    .    .    
  Kinetic                  3883 | 80   527  101  694  33   .    31   161  253  552  1194 257  .    
  Thermal                  473  | 56   56   .    205  26   .    32   98   .    .    .    .    .    
  Explosive                2078 | .    .    .    490  .    .    312  60   806  410  .    .    .    
  Electromagnetic          2461 | 164  155  160  872  51   .    56   297  101  384  221  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 93   | .    .    .    .    .    .    .    .    .    93   .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    .    .    .    .    4    5    .    
  Average Corruption       4    | .    .    .    .    .    .    .    .    .    .    3    5    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  20   | .    .    .    .    .    .    .    .    .    .    17   3    .    
    Message Errors         6    | .    .    .    .    .    .    .    .    .    .    5    1    .    
    Matter Fused           5    | .    .    .    .    .    .    .    .    .    .    4    1    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    .    3    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    1    1    .    
    Targeting Errors       2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            44   | .    .    .    4    .    .    37   .    3    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               44   | .    .    .    4    .    .    37   .    3    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      158  | 5    .    .    37   15   .    31   37   32   1    .    .    .    
  Shots                    6    | 1    .    .    1    1    .    1    1    1    .    .    .    .    
  Rammed                   3    | .    1    .    1    .    .    .    .    .    1    .    .    .    
Targets Rammed             3    | .    1    .    1    .    .    .    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        328  | 12   36   150  227  57   .    30   81   145  196  328  .    .    
  Average Temperature      55   | 11   18   57   38   34   .    16   24   41   64   103  .    .    
  Received Heat Transfer   843  | .    78   123  267  .    .    .    18   180  81   96   .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7    | 2    .    .    4    .    .    .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         650  | 100  100  .    250  50   .    50   100  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9    | 1    1    .    3    1    .    1    2    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low 
Peak Influence             614  | 20  225 88  614 285 .   123 313 308 332 242 125 .   
  Initial                  180  | .   13  .   33  180 .   .   47  30  150 46  87  .   
  Average                  173  | 10  64  36  349 277 .   102 153 179 215 129 102 .   
Maximum Alert Level        2    | .   1   .   2   1   .   .   1   1   1   1   .   .   
  Low Security (%)         66   | 100 95  100 17  4   .   100 58  71  44  86  100 .   
  Level 1                  25   | .   4   .   41  95  .   .   41  28  55  13  .   .   
  Level 2                  8    | .   .   .   41  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   .   5   .   .   1   .   .   2   7   1   .   
  Investigation            6    | .   .   .   1   .   .   .   .   .   .   4   1   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Reinforcement            7    | .   .   .   4   .   .   1   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low 
Distress Signals           11   | .   .   .   5   .   .   .   2   .   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              125  | .   12  5   46  4   .   4   14  10  16  13  1   .   
  Peak Tracking Total      7    | .   4   3   5   4   .   4   4   5   7   3   2   .   
  Tactical Retreats        8    | .   2   .   .   .   .   1   1   1   2   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low 
Traps Triggered            3    | .   .   .   .   .   .   .   .   .   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low 
Machines Disabled          5    | .   .   .   1   1   .   1   .   .   1   1   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   1   .   .   1   1   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   2   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low 
Machines Accessed          44   | .   6   .   6   .   1   .   8   .   9   11  3   .   
  Terminals                34   | .   5   .   5   .   .   .   6   .   9   7   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   1   .   .   .   1   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   2   1   .   
Total Hacks                133  | .   18  .   23  .   1   .   31  .   26  29  5   .   
  Successful               71   | .   11  .   12  .   1   .   20  .   11  14  2   .   
  Failed                   59   | .   6   .   10  .   .   .   10  .   15  15  3   .   
    Catastrophic           4    | .   1   .   .   .   .   .   .   .   1   1   1   .   
  Database Lockouts        3    | .   1   .   1   .   .   .   1   .   .   .   .   .   
  Manual                   105  | .   16  .   20  .   1   .   21  .   23  20  4   .   
  Terminals                121  | .   17  .   22  .   .   .   28  .   26  24  4   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   1   .   .   .   2   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   2   1   .   
Terminal Hacks             32   | .   4   .   5   .   1   .   10  .   6   6   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robot Analysis           6    | .   2   .   1   .   .   .   2   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   1   1   .   .   
  Terminal Index           5    | .   1   .   1   .   .   .   1   .   1   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   1   .   .   .   1   .   2   .   .   .   
  Locate Traps             4    | .   1   .   1   .   .   .   1   .   1   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              6    | .   .   .   1   .   .   .   3   .   .   2   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   1   .   .   2   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   2   1   .   
Unauthorized Hacks         35   | .   7   .   7   .   .   .   9   .   5   6   1   .   
  Terminals                28   | .   6   .   6   .   .   .   7   .   5   3   1   .   
    Track                  12   | .   4   .   3   .   .   .   4   .   1   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
    Botnet                 11   | .   2   .   2   .   .   .   2   .   3   2   .   .   
    Operators              3    | .   .   .   1   .   .   .   1   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   1   .   .   .   2   .   .   2   .   .   
    Reject                 2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
    Recyclers              4    | .   1   .   1   .   .   .   1   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   5   .   5   .   .   .   6   .   9   8   2   .   
  Full Trace Events        5    | .   .   .   1   .   .   .   .   .   .   3   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low 
Total Allies               2    | .   .   1   .   .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   .   .   .   .   26  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   .   26  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   5   4   .   .   .   .   .   .   .   .   .   
  Total Damage             164  | .   .   103 61  .   .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low 
Robot Analysis Total       6    | .   2   .   1   .   .   .   2   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Low  
Turns Passed               5178 | 118  834  96   1040 49   295  89   489  273  506  1057 332  .    
Spaces Moved               3468 | 44   420  41   424  24   237  66   398  221  384  899  310  .    
  Core                     9    | 9    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1053 | 35   420  41   424  24   109  .    .    .    .    .    .    .    
  Legs                     2406 | .    .    .    .    .    128  66   398  221  384  899  310  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            45   | 50   160  160  160  160  90   90   90   90   90   90   45   .    
  Average Speed            110  | 137  160  160  160  160  122  90   90   90   90   90   86   .    
  Slowest Speed            160  | 160  160  160  160  160  160  90   90   90   90   90   90   .    
  Overloaded Moves         25   | .    .    .    .    .    .    .    .    .    .    .    25   .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 5    64   11   54   8    68   25   47   40   54   38   11   3    
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    1    .    .    1    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    .    .    1    .    1    .    
Scrap Searched             1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
Spaces Dug                 40   | .    1    .    11   .    .    .    4    .    6    12   6    .    
Terrain Destroyed          207  | 4    2    .    80   3    .    13   26   31   29   13   6    .    
  Melee                    28   | .    .    .    .    .    .    .    4    .    6    12   6    .    
  Projectile               7    | .    1    .    5    .    .    .    .    .    .    1    .    .    
  AOE                      172  | 4    1    .    75   3    .    13   22   31   23   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Low  
Total                      4173 | 70   497  53   627  28   242  80   473  255  465  1033 350  .    
  Wait                     49   | .    2    .    17   .    .    .    5    2    4    7    12   .    
  Move                     3455 | 43   419  40   423  23   236  65   397  219  383  898  309  .    
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  68   | 7    11   .    21   .    1    1    4    1    3    17   2    .    
  Fast Attach              28   | 3    3    1    9    .    2    .    5    .    1    2    2    .    
  Attach                   33   | 2    3    .    12   .    .    1    5    .    1    6    3    .    
  Detach                   9    | .    .    .    3    .    .    .    5    .    .    .    1    .    
  Swap                     145  | .    6    2    35   2    .    4    19   14   26   33   4    .    
  Drop                     75   | .    9    1    25   .    3    1    8    1    6    18   3    .    
  Fire                     279  | 15   43   9    81   3    .    8    21   18   33   40   8    .    
  Melee                    29   | .    .    .    .    .    .    .    4    .    7    12   6    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Crush                    2    | .    1    .    1    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: [*Min x2] / [*Sto])
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 6 exits: *Fac x4 / Low x2)
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    8 | -11/Scrapyard  | Discovered new exit (range 15)
  119 | -11/Scrapyard  | Entered Materials
  269 | -10/Materials  | Discovered new exit (range 14)
  311 | -10/Materials  | Build established: Mutant
  747 | -10/Materials  | Discovered new exit (range 7)
  801 | -10/Materials  | Discovered new exit (range 10)
  832 | -10/Materials  | Central database locked down
  953 | -10/Materials  | Entered Mines
  970 | -10/Mines      | Escorted by a lone wolf Derelict
  990 | -10/Mines      | Learned location of Storage (-9)
 1021 | -10/Mines      | Found a hidden stash of uninstalled traps
 1028 | -10/Mines      | Discovered new exit (range 6)
 1049 | -10/Mines      | Entered Materials
 1049 | -9/Materials   | Accompanied by 1 ally
 1049 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1119 | -9/Materials   | Discovered new exit (range 6)
 1223 | -9/Materials   | Lost 3 parts (2n1w)
 1360 | -9/Materials   | Central database locked down
 1403 | -9/Materials   | Discovered new exit (range 5)
 1486 | -9/Materials   | Build established: Scavenger-Mutant
 2005 | -9/Materials   | Discovered new exit (range 12)
 2089 | -9/Materials   | Entered Mines
 2132 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 2132 | -9/Mines       | Discovered new exit (range 5)
 2138 | -9/Mines       | Entered Exiles
 2159 | -9/Exiles      | Discovered new exit (range 15)
 2178 | -9/Exiles      | Met 8R-AWN
 2206 | -9/Exiles      | Met EX-HEX
 2250 | -9/Exiles      | Met EX-BIN
 2268 | -9/Exiles      | Aligned with FarCom system
 2270 | -9/Exiles      | Given EX-Vault access code
 2306 | -9/Exiles      | Opened EX-Vault
 2314 | -9/Exiles      | Found Potential Leg
 2317 | -9/Exiles      | Found Potential Leg
 2338 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 2388 | -9/Exiles      | Met EX-DEC
 2425 | -9/Exiles      | Discovered new exit (range 10)
 2433 | -9/Exiles      | Left Exiles lab with Potential Leg
 2433 | -9/Exiles      | Entered Mines
 2449 | -8/Mines       | Discovered new exit (range 14)
 2480 | -8/Mines       | Discovered new exit (range 8)
 2522 | -8/Mines       | Entered Materials
 2522 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 2686 | -8/Materials   | Central database locked down
 2862 | -8/Materials   | Discovered new exit (range 15)
 3004 | -8/Materials   | Identified exit to Garrison
 3011 | -8/Materials   | Entered Garrison
 3040 | -8/Garrison    | Triggered checkpoint
 3177 | -8/Garrison    | Discovered new exit (range 18)
 3206 | -8/Garrison    | Triggered checkpoint
 3265 | -8/Garrison    | Discovered new exit (range 12)
 3280 | -8/Garrison    | Installed Relay Interface Framework
 3284 | -8/Garrison    | Entered Materials
 3512 | -8/Materials   | Build established: Skirmisher
 3783 | -8/Materials   | Discovered new exit (range 9)
 3790 | -8/Materials   | Entered Factory
 3790 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4404 | -7/Factory     | Identified exit to Lower Caves
 4671 | -7/Factory     | P-60 Hacker assimilated allied Administrator 4a
 4717 | -7/Factory     | Identified exit to Factory
 4847 | -7/Factory     | Entered another Factory area
 4847 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 5116 | -6/Factory     | Discovered new exit (range 6)
 5179 | -6/Factory     | Entered Lower Caves
 5179 | -6/Lower Caves | Self-destructed

 Last Messages 
---------------
05028_ ALERT: Suspicious activity at Terminal F011. Dispatching
  Investigation squad.
05075_ Slug penetrates Wall. <x2>
05088_ Triggered EM Surge Trap.
05088_ The floor emits a surge of raw power.
05088_ System corrupted (+5).
05089_ Dropped Imp. Assault Rifle.
05093_ Acquired Imp. System Backup Module.
05097_ Acquired 39 matter.
05099_ Dropped Gauss Rifle.
05104_ Detecting nearby Garrison Access.
05112_ Connecting with Garrison Access...
>>Seal
Access door sealed.
05116_ EXIT=FOUND
05129_ IN:D IHJMF=PVVQ=BCHXPTNJBYTD/VVADO5VX
05154_ System corrupted: Component data lost.
05177_ System corrupted: Matter fused (-5).
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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| ?????????????????#      ????####???? #???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       110
EM Shielding               2
Armor Coverage             225
Evasion (%)                51
Recoil Reduction           3
Defensive Hacking          10

 Item Schematics 
-----------------
 Weapon Cycler | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GhostMasterCore
  Manual?         0
Play Time         01:25:37
  Cumulative      431.4 hours
  Start           2021.12.20 @ 20:39:17
  End             2021.12.20 @ 22:19:18
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          208
  Rogue           84
  Adventurer      122
  Explorer        2
Win Type          -
  Total           36
  Types           30/3/1/0/1/0/0/0/1
Lore%             58
Gallery%          83
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 861cece7-886e-465a-9d87-3937675b9a27