Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.20 @ 22:19:18 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (137) 685 Value Destroyed (3193) 3193 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1150) 1150 TOTAL SCORE: 10028 Bonus ------- High Alert Combat Kills 92 Follower Combat Kills 58 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 850/850 Matter 258/300 Energy 150/150 System Corruption 5% Temperature Cool (0) Movement Walking (90) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Armored Treads Armored Treads Potential Leg Potential Leg > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Enhanced Optical Array Long-range Terrain Scanner Improved Terrain Scan Processor Improved System Backup Module > --- WEAPON (4) ------- Improved Assault Rifle Gauss Rifle Coil Gun Scythe > --- INVENTORY (16) --- Armored Treads Advanced Treads Medium Treads Medium Treads Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink High-capacity Matter Pod (114) Long-range Terrain Scanner Layered Light Armor Plating Dynamic Insulation System High-powered Tractor Beam Minigun Minigun Proton Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Potential Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Enhanced Optical Array Long-range Terrain Scanner Improved Terrain Scan Processor Improved System Backup Module > --- WEAPON ----------- Improved Assault Rifle Gauss Rifle Coil Gun Scythe > --- INVENTORY -------- Armored Treads Advanced Treads Medium Treads Medium Treads Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink High-capacity Matter Pod Long-range Terrain Scanner Layered Light Armor Plating Dynamic Insulation System High-powered Tractor Beam Minigun Minigun Proton Missile Launcher Heavy Missile Launcher [Rating: 68] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Potential Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Shotgun Ballistic Gun Improved Assault Rifle Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Slots Evolved 8 | . . . 2 . . . 2 . . 2 2 . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 . Utility 4 | . . . 1 . . . 1 . . 1 1 . Weapon 2 | . . . . . . . 1 . . 1 . . Parts Attached 206 | 5 12 3 56 2 2 5 29 14 28 41 9 . Power 11 | 1 1 1 6 . . . . . 1 1 . . Engine 10 | 1 1 1 6 . . . . . 1 . . . Core 1 | . . . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 19 | 1 1 . 8 . 2 1 1 . 2 2 1 . Treads 17 | 1 1 . 8 . . 1 1 . 2 2 1 . Leg 2 | . . . . . 2 . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 83 | 1 5 2 20 2 . 2 12 4 11 20 4 . Device 46 | . 2 1 12 1 . 1 4 2 5 14 4 . Storage 7 | 1 2 . 2 . . . 2 . . . . . Processor 6 | . . . . . . . 3 . 1 2 . . Hackware 1 | . . . . . . . 1 . . . . . Protection 23 | . 1 1 6 1 . 1 2 2 5 4 . . Artifact . | . . . . . . . . . . . . . Weapon 93 | 2 5 . 22 . . 2 16 10 14 18 4 . Energy Gun 33 | 1 1 . 10 . . 1 8 2 7 3 . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 29 | 1 3 . 7 . . . 2 3 2 8 3 . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 14 | . . . 3 . . 1 2 5 2 1 . . Special Weapon 4 | . 1 . 2 . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . . 3 . 3 6 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 5 . . . 2 . . . . . Parts Lost 6 | . 1 . 5 . . . . . . . . . Power . | . . . . . . . . . . . . . Propulsion 3 | . . . 3 . . . . . . . . . Utility . | . . . . . . . . . . . . . Weapon 3 | . 1 . 2 . . . . . . . . . Highest Loss Streak 3 | . 1 . 3 . . . . . . . . . Average Slot Usage (%) 98 | . 94 100 99 100 100 100 99 100 100 99 100 . Engine 8 | . 14 14 11 11 11 11 9 9 9 3 . . Core 1 | . . . . . . . . . . 3 6 . Treads 17 | . 23 28 32 33 24 11 9 9 9 7 13 . Leg 9 | . . . . . 8 22 18 18 18 15 13 . Device 8 | . 11 7 8 6 11 6 6 6 6 6 13 . Storage 17 | . 14 14 21 22 22 22 18 18 18 15 13 . Processor 6 | . . . . . . . 8 9 9 15 13 . Protection 1 | . 2 6 2 4 . 4 . 2 3 . . . Energy Gun 6 | . 7 14 8 11 11 9 5 6 7 1 . . Ballistic Gun 18 | . 20 14 11 11 11 11 18 16 18 25 22 . Slashing Weapon 1 | . . . . . . . 2 . 1 3 3 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 60 | 11 29 29 53 47 47 54 58 60 57 58 56 . Greatest Support 60 | 20 40 40 60 60 60 60 60 60 60 60 60 . Greatest Overweight (x) 1 | . . . . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 10 10 16 16 16 16 16 16 16 16 16 . Average Capacity 14 | 5 7 10 15 16 16 16 16 16 16 16 16 . Most Carried 16 | 5 10 10 16 16 16 16 16 16 16 16 16 . Average Carried 13 | 3 6 10 13 16 15 15 15 15 15 15 15 . Final Capacity 16 | 6 10 10 16 16 16 16 16 16 16 16 16 16 Final Carried 16 | 5 10 10 16 16 16 16 16 16 16 16 16 16 Class Distribution -------------------- 30% | Skirmisher 30% | Mutant 22% | Scavenger-Mutant 15% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -8/Materials Skirmisher | -7/Factory Assassin | -6/Factory Assassin | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Matter Collected 4456 | 295 313 195 862 . 49 47 276 359 887 845 328 . Remotely 371 | . . . . . . . . . . 216 155 . Salvage Created 4974 | 183 551 161 1425 60 . 37 437 302 818 692 308 . Parts 326 | 6 38 9 110 5 . 12 35 12 53 39 7 . Haulers Intercepted 11 | . 2 . 3 . . . 2 . 3 1 . . Recyclers Shooed 10 | 1 3 . 2 . . . 1 . . 1 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Combat Hostiles Destroyed 84 | . 8 3 31 4 . 3 6 10 10 9 . . Guns 62 | . 8 3 22 4 . . 5 5 6 9 . . AOE 22 | . . . 9 . . 3 1 5 4 . . . Classes Destroyed 13 | 2 6 . 3 . . . . . . 2 . . Worker 7 | . 1 . . . . . . . 5 1 . . Builder 8 | . 1 . 4 . . 2 . . 1 . . . Tunneler 9 | 3 1 1 1 . . . 2 . 1 . . . Hauler 11 | . 2 . 3 . . . 2 . 3 1 . . Recycler 8 | 1 2 . . . . . 1 . 1 1 2 . Watcher 10 | . 2 . 4 . . . 1 . 1 1 1 . Swarmer 27 | . 6 . 9 4 . 3 3 . 2 . . . Grunt 29 | . 2 3 14 . . . . 6 4 . . . Brawler 2 | . . . 1 . . . . 1 . . . . Duelist 2 | . . . 1 . . . . 1 . . . . Sentry 19 | . . . 6 . . . 3 2 4 4 . . Hunter 2 | . . . . . . . . . . 2 . . Programmer 3 | . . . . . . . . . . 3 . . Best Kill Streak 10 | 2 7 2 10 4 . 3 3 5 8 3 2 . Combat Bots Only 6 | . 6 2 6 4 . 3 2 5 4 2 . . Max Kills in Single Turn 3 | 1 2 1 3 2 . 2 3 2 3 1 1 . Gunslinging 1 | . . . 1 1 . . . 1 . . . . Exploded 2 | . . . 2 . . 2 1 2 2 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Damage Taken 3408 | 5 333 214 1085 58 . 90 146 363 232 882 . . Core 301 | . 29 32 55 15 . 15 9 64 14 68 . . Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . 75 . . . 78 . . 84 90 . . Volleys Fired 279 | 15 43 9 81 3 . 8 21 18 33 40 8 . Largest 4 | 2 2 2 2 2 . 2 3 3 3 4 4 . Hottest 129 | 60 100 65 100 68 . 68 96 98 103 129 97 . Shots Fired 667 | 30 85 18 145 6 . 13 61 39 92 158 20 . Gun 636 | 30 84 18 132 6 . 11 60 28 89 158 20 . Cannon . | . . . . . . . . . . . . . Launcher 25 | . . . 8 . . 2 1 11 3 . . . Special 6 | . 1 . 5 . . . . . . . . . Kinetic 442 | 15 66 9 63 3 . 6 40 20 63 137 20 . Thermal 6 | . 1 . 5 . . . . . . . . . Explosive 25 | . . . 8 . . 2 1 11 3 . . . Electromagnetic 194 | 15 18 9 69 3 . 5 20 8 26 21 . . Robot Hit Streak 24 | 5 11 13 18 24 . 4 7 11 13 15 18 . Robot Miss Streak 6 | 2 4 2 2 1 . 2 4 2 4 6 2 . Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 9 | . . 1 3 2 . . 1 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . 1 1 1 . . . Shots Hit Robots 430 | 18 53 15 114 5 . 11 35 22 50 95 12 . Core Hits 223 | 4 22 5 73 4 . 5 21 19 31 32 7 . Critical Hits 4 | . . . . . . . . 2 . 2 . . Critical Kills 1 | . . . . . . . . 1 . . . . Critical Parts Destroyed 3 | . . . . . . . . 1 . 2 . . Melee Attacks 29 | . . . . . . . 4 . 7 12 6 . Impact . | . . . . . . . . . . . . . Slashing 29 | . . . . . . . 4 . 7 12 6 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9006 | 300 748 261 2267 110 . 431 616 1160 1441 1415 257 . Guns 6344 | 244 682 261 1566 84 . 87 458 354 936 1415 257 . Cannons . | . . . . . . . . . . . . . Explosions 2551 | 56 56 . 695 26 . 344 158 806 410 . . . Melee 93 | . . . . . . . . . 93 . . . Ramming 18 | . 10 . 6 . . . . . 2 . . . Kinetic 3883 | 80 527 101 694 33 . 31 161 253 552 1194 257 . Thermal 473 | 56 56 . 205 26 . 32 98 . . . . . Explosive 2078 | . . . 490 . . 312 60 806 410 . . . Electromagnetic 2461 | 164 155 160 872 51 . 56 297 101 384 221 . . Impact . | . . . . . . . . . . . . . Slashing 93 | . . . . . . . . . 93 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . 4 5 . Average Corruption 4 | . . . . . . . . . . 3 5 . Corruption Purged . | . . . . . . . . . . . . . Effects 20 | . . . . . . . . . . 17 3 . Message Errors 6 | . . . . . . . . . . 5 1 . Matter Fused 5 | . . . . . . . . . . 4 1 . Heat Flow Errors 3 | . . . . . . . . . . 3 . . Energy Discharges 2 | . . . . . . . . . . 2 . . Data Loss (minor) 2 | . . . . . . . . . . 1 1 . Targeting Errors 2 | . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 44 | . . . 4 . . 37 . 3 . . . . Projectiles . | . . . . . . . . . . . . . Explosions 44 | . . . 4 . . 37 . 3 . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 158 | 5 . . 37 15 . 31 37 32 1 . . . Shots 6 | 1 . . 1 1 . 1 1 1 . . . . Rammed 3 | . 1 . 1 . . . . . 1 . . . Targets Rammed 3 | . 1 . 1 . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 328 | 12 36 150 227 57 . 30 81 145 196 328 . . Average Temperature 55 | 11 18 57 38 34 . 16 24 41 64 103 . . Received Heat Transfer 843 | . 78 123 267 . . . 18 180 81 96 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 7 | 2 . . 4 . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . Heat Transferred 650 | 100 100 . 250 50 . 50 100 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 9 | 1 1 . 3 1 . 1 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Peak Influence 614 | 20 225 88 614 285 . 123 313 308 332 242 125 . Initial 180 | . 13 . 33 180 . . 47 30 150 46 87 . Average 173 | 10 64 36 349 277 . 102 153 179 215 129 102 . Maximum Alert Level 2 | . 1 . 2 1 . . 1 1 1 1 . . Low Security (%) 66 | 100 95 100 17 4 . 100 58 71 44 86 100 . Level 1 25 | . 4 . 41 95 . . 41 28 55 13 . . Level 2 8 | . . . 41 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . . . 5 . . 1 . . 2 7 1 . Investigation 6 | . . . 1 . . . . . . 4 1 . Extermination 3 | . . . . . . . . . . 3 . . Reinforcement 7 | . . . 4 . . 1 . . 2 . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Distress Signals 11 | . . . 5 . . . 2 . 4 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 125 | . 12 5 46 4 . 4 14 10 16 13 1 . Peak Tracking Total 7 | . 4 3 5 4 . 4 4 5 7 3 2 . Tactical Retreats 8 | . 2 . . . . 1 1 1 2 . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Traps Triggered 3 | . . . . . . . . . . 2 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Machines Disabled 5 | . . . 1 1 . 1 . . 1 1 . . Max in Single Turn 1 | . . . 1 1 . 1 . . 1 1 . . Garrison Access 3 | . . . . . . . . . . 2 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Machines Accessed 44 | . 6 . 6 . 1 . 8 . 9 11 3 . Terminals 34 | . 5 . 5 . . . 6 . 9 7 2 . Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . 1 . . 1 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . 2 1 . Total Hacks 133 | . 18 . 23 . 1 . 31 . 26 29 5 . Successful 71 | . 11 . 12 . 1 . 20 . 11 14 2 . Failed 59 | . 6 . 10 . . . 10 . 15 15 3 . Catastrophic 4 | . 1 . . . . . . . 1 1 1 . Database Lockouts 3 | . 1 . 1 . . . 1 . . . . . Manual 105 | . 16 . 20 . 1 . 21 . 23 20 4 . Terminals 121 | . 17 . 22 . . . 28 . 26 24 4 . Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 6 | . 1 . 1 . . . 2 . . 2 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . 2 1 . Terminal Hacks 32 | . 4 . 5 . 1 . 10 . 6 6 . . Part Schematic 1 | . . . . . . . . . . 1 . . Robot Analysis 6 | . 2 . 1 . . . 2 . 1 . . . Level Access Points 1 | . . . . . . . . . . 1 . . Branch Access Points 2 | . . . . . . . . . 1 1 . . Terminal Index 5 | . 1 . 1 . . . 1 . 1 1 . . Alert Level 1 | . . . . . . . 1 . . . . . Unreport Threat 4 | . . . 1 . . . 1 . 2 . . . Locate Traps 4 | . 1 . 1 . . . 1 . 1 . . . Registered Components 1 | . . . . . . . 1 . . . . . Zone Layout 6 | . . . 1 . . . 3 . . 2 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . . 2 1 . Unlock Access 1 | . . . . . . . 1 . . . . . Seal Access 3 | . . . . . . . . . . 2 1 . Unauthorized Hacks 35 | . 7 . 7 . . . 9 . 5 6 1 . Terminals 28 | . 6 . 6 . . . 7 . 5 3 1 . Track 12 | . 4 . 3 . . . 4 . 1 . . . Assimilate 2 | . . . . . . . . . . 1 1 . Botnet 11 | . 2 . 2 . . . 2 . 3 2 . . Operators 3 | . . . 1 . . . 1 . 1 . . . Fabricators 1 | . . . . . . . . . . 1 . . Haulers 1 | . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 6 | . 1 . 1 . . . 2 . . 2 . . Reject 2 | . . . . . . . 1 . . 1 . . Recyclers 4 | . 1 . 1 . . . 1 . . 1 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 35 | . 5 . 5 . . . 6 . 9 8 2 . Full Trace Events 5 | . . . 1 . . . . . . 3 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Used RIF Installer 1 | . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . 2 . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Total Allies 2 | . . 1 . . . . . . . 1 . . Largest Group 1 | . . 1 1 . . . . . . 1 . . Highest-Rated Group 31 | . . 31 31 . . . . . . 26 . . Highest-Rated Ally 31 | . . 31 31 . . . . . . 26 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 9 | . . 5 4 . . . . . . . . . Total Damage 164 | . . 103 61 . . . . . . . . . Kills 2 | . . . 2 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Robot Analysis Total 6 | . 2 . 1 . . . 2 . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Turns Passed 5178 | 118 834 96 1040 49 295 89 489 273 506 1057 332 . Spaces Moved 3468 | 44 420 41 424 24 237 66 398 221 384 899 310 . Core 9 | 9 . . . . . . . . . . . . Treads 1053 | 35 420 41 424 24 109 . . . . . . . Legs 2406 | . . . . . 128 66 398 221 384 899 310 . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 45 | 50 160 160 160 160 90 90 90 90 90 90 45 . Average Speed 110 | 137 160 160 160 160 122 90 90 90 90 90 86 . Slowest Speed 160 | 160 160 160 160 160 160 90 90 90 90 90 90 . Overloaded Moves 25 | . . . . . . . . . . . 25 . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 5 64 11 54 8 68 25 47 40 54 38 11 3 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . 1 . 1 . Scrap Searched 1 | . . . . . . 1 . . . . . . Spaces Dug 40 | . 1 . 11 . . . 4 . 6 12 6 . Terrain Destroyed 207 | 4 2 . 80 3 . 13 26 31 29 13 6 . Melee 28 | . . . . . . . 4 . 6 12 6 . Projectile 7 | . 1 . 5 . . . . . . 1 . . AOE 172 | 4 1 . 75 3 . 13 22 31 23 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Total 4173 | 70 497 53 627 28 242 80 473 255 465 1033 350 . Wait 49 | . 2 . 17 . . . 5 2 4 7 12 . Move 3455 | 43 419 40 423 23 236 65 397 219 383 898 309 . Hop . | . . . . . . . . . . . . . Pick Up 68 | 7 11 . 21 . 1 1 4 1 3 17 2 . Fast Attach 28 | 3 3 1 9 . 2 . 5 . 1 2 2 . Attach 33 | 2 3 . 12 . . 1 5 . 1 6 3 . Detach 9 | . . . 3 . . . 5 . . . 1 . Swap 145 | . 6 2 35 2 . 4 19 14 26 33 4 . Drop 75 | . 9 1 25 . 3 1 8 1 6 18 3 . Fire 279 | 15 43 9 81 3 . 8 21 18 33 40 8 . Melee 29 | . . . . . . . 4 . 7 12 6 . Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . . . . . 1 . . . Crush 2 | . 1 . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: [*Min x2] / [*Sto]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 747 | -10/Materials | Discovered new exit (range 7) 801 | -10/Materials | Discovered new exit (range 10) 832 | -10/Materials | Central database locked down 953 | -10/Materials | Entered Mines 970 | -10/Mines | Escorted by a lone wolf Derelict 990 | -10/Mines | Learned location of Storage (-9) 1021 | -10/Mines | Found a hidden stash of uninstalled traps 1028 | -10/Mines | Discovered new exit (range 6) 1049 | -10/Mines | Entered Materials 1049 | -9/Materials | Accompanied by 1 ally 1049 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1119 | -9/Materials | Discovered new exit (range 6) 1223 | -9/Materials | Lost 3 parts (2n1w) 1360 | -9/Materials | Central database locked down 1403 | -9/Materials | Discovered new exit (range 5) 1486 | -9/Materials | Build established: Scavenger-Mutant 2005 | -9/Materials | Discovered new exit (range 12) 2089 | -9/Materials | Entered Mines 2132 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2132 | -9/Mines | Discovered new exit (range 5) 2138 | -9/Mines | Entered Exiles 2159 | -9/Exiles | Discovered new exit (range 15) 2178 | -9/Exiles | Met 8R-AWN 2206 | -9/Exiles | Met EX-HEX 2250 | -9/Exiles | Met EX-BIN 2268 | -9/Exiles | Aligned with FarCom system 2270 | -9/Exiles | Given EX-Vault access code 2306 | -9/Exiles | Opened EX-Vault 2314 | -9/Exiles | Found Potential Leg 2317 | -9/Exiles | Found Potential Leg 2338 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2388 | -9/Exiles | Met EX-DEC 2425 | -9/Exiles | Discovered new exit (range 10) 2433 | -9/Exiles | Left Exiles lab with Potential Leg 2433 | -9/Exiles | Entered Mines 2449 | -8/Mines | Discovered new exit (range 14) 2480 | -8/Mines | Discovered new exit (range 8) 2522 | -8/Mines | Entered Materials 2522 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2686 | -8/Materials | Central database locked down 2862 | -8/Materials | Discovered new exit (range 15) 3004 | -8/Materials | Identified exit to Garrison 3011 | -8/Materials | Entered Garrison 3040 | -8/Garrison | Triggered checkpoint 3177 | -8/Garrison | Discovered new exit (range 18) 3206 | -8/Garrison | Triggered checkpoint 3265 | -8/Garrison | Discovered new exit (range 12) 3280 | -8/Garrison | Installed Relay Interface Framework 3284 | -8/Garrison | Entered Materials 3512 | -8/Materials | Build established: Skirmisher 3783 | -8/Materials | Discovered new exit (range 9) 3790 | -8/Materials | Entered Factory 3790 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4404 | -7/Factory | Identified exit to Lower Caves 4671 | -7/Factory | P-60 Hacker assimilated allied Administrator 4a 4717 | -7/Factory | Identified exit to Factory 4847 | -7/Factory | Entered another Factory area 4847 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5116 | -6/Factory | Discovered new exit (range 6) 5179 | -6/Factory | Entered Lower Caves 5179 | -6/Lower Caves | Self-destructed Last Messages --------------- 05028_ ALERT: Suspicious activity at Terminal F011. Dispatching Investigation squad. 05075_ Slug penetrates Wall. 05088_ Triggered EM Surge Trap. 05088_ The floor emits a surge of raw power. 05088_ System corrupted (+5). 05089_ Dropped Imp. Assault Rifle. 05093_ Acquired Imp. System Backup Module. 05097_ Acquired 39 matter. 05099_ Dropped Gauss Rifle. 05104_ Detecting nearby Garrison Access. 05112_ Connecting with Garrison Access... >>Seal Access door sealed. 05116_ EXIT=FOUND 05129_ IN:D IHJMF=PVVQ=BCHXPTNJBYTD/VVADO5VX 05154_ System corrupted: Component data lost. 05177_ System corrupted: Matter fused (-5). LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????# ??????????????????????????? | | ????????????????????## ??????????????????????????? | | ?????????????????#### ??????????????????????????? | | ?????????????????# ????####???? #???????????? | | ?????????????????# ???? ##?? #???????????? | | ??????????????????# ??## ## #???????????? | | ??????????????????? ## ##??????????? | | ???????????????????? ???????????? | | ????????????????????? ??????????????? | | ??????????????????????# #????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# @ #???????????????????? | | ???????????????????????# ##???????????????????? | | ?????????????????????? #????????????????????? | | ????????????????????? #???????????????????? | | ???????????????????? ### ??????????????????? | | ???????????????????# ??? ?????????????????? | | ???????????????????### ??? #????????????????? | | ?????????????????????##????? #????????????????? | | ???????????????????????????? #????????????????? | | ????????????????????????????### #????????????????? | | ???????????????????????????????##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 110 EM Shielding 2 Armor Coverage 225 Evasion (%) 51 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Weapon Cycler | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GhostMasterCore Manual? 0 Play Time 01:25:37 Cumulative 431.4 hours Start 2021.12.20 @ 20:39:17 End 2021.12.20 @ 22:19:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 208 Rogue 84 Adventurer 122 Explorer 2 Win Type - Total 36 Types 30/3/1/0/1/0/0/0/1 Lore% 58 Gallery% 83 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 861cece7-886e-465a-9d87-3937675b9a27