Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.22 @ 16:23:42 Player: Cracklepappy Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (236) 1180 Value Destroyed (8428) 8428 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (2672) 2672 TOTAL SCORE: 16680 Bonus ------- High Alert Combat Kills 1842 Follower Combat Kills 532 Entered Garrisons 400 Friendly Fire -102 Cogmind --------- Core Integrity 730/850 Matter 280/300 Energy 570/570 System Corruption 20% Temperature Cool (-150) Movement Rolling (108) Ox1 Location -6/Waste Parts ------- > --- POWER (2) -------- F-cell Engine Light Antimatter Reactor > --- PROPULSION (4) --- Armored Wheel Armored Wheel Armored Huge Wheel > --- UTILITY (4) ------ Improved Cryofiber Web Advanced Heat Sink Improved Cooling System > --- WEAPON (5) ------- Gatling Laser Plasma Rifle Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY (5) ---- Armored Wheel Improved Recalibrator Compact Ion Cannon Advanced EMP Blaster Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit > --- WEAPON ----------- Plasma Rifle Heavy Plasma Cannon Compact Ion Cannon Heavy Flak Cannon Precision Rocket Launcher > --- INVENTORY -------- F-cell Engine Compact Wheel Compact Wheel Armored Wheel Power Amplifier Coolant Injector Compact Matter Pod Machine Analyzer IFF Parser High-powered Tractor Beam Improved Recalibrator Gatling Laser Gatling Laser Plasma Rifle Plasma Rifle Plasma Rifle Plasma Rifle Plasma Rifle Plasma Rifle Plasma Rifle Advanced EMP Blaster Rocket Launcher Datajack Plasma Cutter Makeshift Hammer [Rating: 75] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Wheel Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Was Slots Evolved 8 | . . . . 4 . . 2 . 2 . Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . . . 1 . . 1 . . . Utility 2 | . . . . . . . 1 . 1 . Weapon 3 | . . . . 3 . . . . . . Parts Attached 127 | 8 13 1 11 28 20 14 3 12 12 5 Power 14 | 1 2 . . 3 2 2 . 2 1 1 Engine 12 | 1 2 . . 3 2 2 . 2 . . Core 1 | . . . . . . . . . 1 . Reactor 1 | . . . . . . . . . . 1 Propulsion 26 | 3 1 . 3 7 3 6 . 3 . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 26 | 3 1 . 3 7 3 6 . 3 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 26 | 2 4 . 1 4 5 3 1 2 2 2 Device 16 | 1 . . 1 1 3 3 1 2 2 2 Storage 5 | 1 3 . . . 1 . . . . . Processor . | . . . . . . . . . . . Hackware 2 | . . . . 1 1 . . . . . Protection 3 | . 1 . . 2 . . . . . . Artifact . | . . . . . . . . . . . Weapon 61 | 2 6 1 7 14 10 3 2 5 9 2 Energy Gun 12 | 2 2 . 4 . . . . . 2 2 Energy Cannon 11 | . 3 . 2 2 . . . 1 3 . Ballistic Gun 26 | . . . . 11 6 2 2 4 1 . Ballistic Cannon 4 | . . . . 1 1 . . . 2 . Launcher 3 | . . 1 . . 1 . . . 1 . Special Weapon 2 | . 1 . . . 1 . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . Unidentified Prototypes 7 | . 1 . . 1 3 . . . 2 . Parts Lost 24 | . . . 7 6 4 . . 4 1 2 Power 1 | . . . . . . . . . . 1 Propulsion 11 | . . . 3 3 2 . . 3 . . Utility 5 | . . . 1 . 1 . . 1 1 1 Weapon 7 | . . . 3 3 1 . . . . . Highest Loss Streak 3 | . . . 2 3 2 . . 3 1 2 To Critical Strikes . | . . . . . . . . . . . Average Backups 23 | 7 19 25 24 23 24 24 24 24 24 24 Power 2 | . 1 2 3 2 1 2 2 2 1 . Propulsion 2 | 4 2 2 2 2 2 3 3 3 2 2 Utility 4 | . 2 3 1 6 9 8 8 7 7 7 Weapon 12 | 1 12 16 16 11 8 9 8 9 12 12 Tool/Special . | . . . . . . . . . . . Unused Backups 76 | 3 8 2 6 16 11 8 1 2 4 15 Power 6 | . 1 . . 3 1 . . 1 . . Propulsion 14 | 3 4 . . . . 4 . . 1 2 Utility 29 | . 2 1 1 5 8 3 1 1 1 6 Weapon 27 | . 1 1 5 8 2 1 . . 2 7 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 100 100 99 98 99 100 97 95 92 90 Engine 11 | . 14 14 14 9 9 9 7 7 7 5 Wheel 26 | . 28 28 27 25 26 27 30 26 20 20 Device 9 | . 3 . 12 7 9 8 12 14 19 19 Storage 11 | . 14 14 14 9 9 9 7 7 6 5 Protection 2 | . 10 14 1 . . . . . . . Energy Gun 9 | . 21 27 14 . . . . . 7 18 Energy Cannon 7 | . 4 . 12 6 4 4 7 12 13 13 Ballistic Gun 14 | . . . . 36 35 35 25 25 5 . Ballistic Cannon 1 | . . . . 1 4 2 . . 5 . Peak Build Rating 75 | 9 15 14 20 32 35 39 44 51 75 73 Average Rating 26 | 7 11 12 16 27 30 34 41 48 71 71 On Entrance 28 | . 9 12 13 16 29 31 38 44 51 75 Naked Turns . | . . . . . . . . . . . Heaviest Build 140 | 12 96 97 97 109 112 109 114 117 133 140 Greatest Support 52 | 26 20 20 20 40 42 44 48 52 52 52 Greatest Overweight (x) 10 | . 4 4 9 10 3 2 2 2 2 2 Average Overweight (x) 3 | . 2 4 7 3 2 2 2 2 2 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 21 25 25 25 25 25 25 25 25 24 Most Carried 25 | 8 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 7 19 24 24 24 24 24 24 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 8 25 25 25 24 25 25 25 25 25 5 Class Distribution -------------------- 51% | Mutant 23% | Scavenger-Gunner 14% | Gunner 5% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Derelict-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Gunner | -6/Factory Gunner | -6/Waste Resources | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Was Matter Collected 6453 | 369 200 41 256 1566 1268 1444 80 921 210 98 Remotely . | . . . . . . . . . . . Salvage Created 10935 | 376 982 105 787 2335 2178 1984 80 1310 240 558 Parts 516 | 31 51 4 51 120 99 77 5 68 4 6 Haulers Intercepted 11 | . 2 . . 6 3 . . . . . Recyclers Shooed 4 | . 2 . . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 11 | . . . 11 . . . . . . . Prevented 2 | . . . 2 . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Was Combat Hostiles Destroyed 156 | . 14 5 13 35 23 31 2 30 1 2 Guns 93 | . 4 2 5 19 18 22 1 22 . . Cannons 30 | . 6 . 3 6 4 3 1 5 1 1 AOE 26 | . 3 3 . 10 1 6 . 3 . . Classes Destroyed 20 | 3 5 . 4 3 2 2 . . . 1 Worker 20 | 4 . . . 8 6 . . . 2 . Builder 4 | . . . . 4 . . . . . . Tunneler 11 | 9 . . . 2 . . . . . . Hauler 11 | . 2 . . 6 3 . . . . . Recycler 19 | 1 3 . . 5 9 . . . 1 . Mechanic 3 | . . . . . 1 2 . . . . Operator 6 | . 2 . . 1 2 . . . 1 . Watcher 6 | . 3 . . 2 1 . . . . . Swarmer 36 | . 3 3 3 7 . 10 . 10 . . Grunt 68 | . 11 2 . 19 11 12 . 13 . . Brawler 1 | . . . . . 1 . . . . . Duelist 5 | . . . . 1 2 1 . 1 . . Sentry 25 | . . . 1 6 9 4 . 4 1 . Specialist 1 | . . . . . . 1 . . . . Hunter 4 | . . . . 2 . . 2 . . . Programmer 5 | . . . . . . 3 . 2 . . Compactor 2 | . . . . . . . . . . 2 Artisan 3 | . . . 3 . . . . . . . Cobbler 2 | . . . 2 . . . . . . . Subdweller 9 | . . . 9 . . . . . . . Best Kill Streak 9 | 4 4 3 3 9 7 5 2 4 1 1 Combat Bots Only 6 | . 3 3 3 6 5 5 2 4 1 1 Max Kills in Single Turn 5 | 1 2 3 1 3 5 3 1 3 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 3 . 2 1 3 . 3 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Was Hostile Shots Fired 525 | . 26 8 71 133 61 65 14 127 18 2 Missed 160 | . 10 3 24 37 19 17 3 39 7 1 Hits 365 | . 16 5 47 96 42 48 11 88 11 1 Melee 5 | . . . . 2 1 . . 1 . 1 Projectile 360 | . 16 5 47 94 41 48 11 87 11 . AOE 1 | . . . 1 . . . . . . . Critical Strikes 11 | . . . 3 5 1 1 . 1 . . Damage Taken 5359 | . 181 59 824 1399 646 669 139 868 163 411 Core 877 | . 50 9 175 261 80 68 11 103 10 110 Absorbed by Shields 220 | . . . . . 12 . 40 168 . . Regen/Repaired (Parts) 88 | . . . . 88 . . . . . . Core Remaining (%) 53 | 100 . . 6 . . 25 . 83 . . Volleys Fired 623 | 23 45 9 65 89 68 211 6 74 13 20 Largest 5 | 2 2 2 2 5 5 5 5 5 5 5 Hottest 415 | 90 112 80 116 178 177 172 177 199 374 415 Shots Fired 1797 | 46 87 17 112 398 304 446 26 247 41 73 Gun 1208 | 46 40 16 61 318 240 252 20 161 16 38 Cannon 431 | . 45 . 45 69 61 66 6 79 25 35 Launcher 26 | . . 1 6 11 3 3 . 2 . . Special 132 | . 2 . . . . 125 . 5 . . Kinetic 1060 | . . . . 329 264 274 20 161 11 1 Thermal 505 | 46 3 . . 58 37 169 6 84 30 72 Explosive 26 | . . 1 6 11 3 3 . 2 . . Electromagnetic 206 | . 84 16 106 . . . . . . . Robot Hit Streak 45 | 5 9 14 14 11 12 45 28 12 7 17 Robot Miss Streak 7 | 1 4 1 3 6 3 4 4 7 6 4 Penetration Max 1 | . . . . 1 1 . . 1 . . Secondary Targets 3 | . . . 1 . . 1 . 1 . . Max Gunslinging Chain 1 | . . . 1 . . 1 . 1 . . Shots Hit Robots 1022 | 29 49 12 78 198 156 295 19 117 20 49 Core Hits 480 | 15 28 7 32 96 72 114 9 83 13 11 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . 1 . 1 . . . . Critical Strikes 16 | 2 1 . 1 1 1 6 . 1 2 1 Burn 4 | 2 . . . . . . . . 2 . Meltdown 1 | . . . . . . . . . . 1 Destroy 2 | . . . . 1 . 1 . . . . Blast 1 | . . . . . 1 . . . . . Corrupt 2 | . 1 . 1 . . . . . . . Sever 6 | . . . . . . 5 . 1 . . Melee Attacks 35 | . . . 11 . 6 12 2 3 1 . Impact 14 | . . . . . 6 5 . 3 . . Slashing 11 | . . . 11 . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 14 | . . . 4 . . 7 2 . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 20509 | 346 1296 358 1611 4666 3162 4310 282 2452 508 1518 Guns 11469 | 346 356 172 484 2876 2306 2094 207 1579 224 825 Cannons 4698 | . 712 . 633 685 547 523 75 546 284 693 Explosions 2700 | . 228 186 215 1105 309 383 . 274 . . Melee 279 | . . . 279 . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 9652 | . . . . 2946 2503 2236 207 1579 160 21 Thermal 5829 | 346 246 62 . 615 350 1691 75 599 348 1497 Explosive 2410 | . . 124 215 1105 309 383 . 274 . . Electromagnetic 2339 | . 1050 172 1117 . . . . . . . Impact . | . . . . . . . . . . . Slashing 279 | . . . 279 . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 20 | . . . . 1 1 1 . 1 . 20 Average Corruption 1 | . . . . 1 1 1 . 1 . 12 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 38 | . . . . 1 13 14 . . . 10 Message Errors 8 | . . . . . 4 1 . . . 3 Matter Fused 8 | . . . . . 5 3 . . . . Heat Flow Errors 10 | . . . . 1 2 4 . . . 3 Energy Discharges 4 | . . . . . 1 3 . . . . Data Loss (minor) 3 | . . . . . . 3 . . . . Misfires 1 | . . . . . 1 . . . . . Weapon Failures 4 | . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 165 | . 10 . 72 45 24 3 . 7 4 . Projectiles 66 | . 10 . . 25 24 3 . . 4 . Explosions 27 | . . . . 20 . . . 7 . . Melee 72 | . . . 72 . . . . . . . Knockbacks 3 | . . . . . 1 . . . 2 . Impact . | . . . . . . . . . . . Kinetic 3 | . . . . . 1 . . . 2 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 42 | . . 8 34 . . . . . . . Shots 2 | . . 1 1 . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 411 | 150 282 210 5 355 411 277 72 83 354 47 Average Temperature 64 | 56 72 89 2 88 60 40 34 21 100 26 Received Heat Transfer 1650 | . 90 18 180 603 262 270 . 203 24 . Effects 4 | . 1 . . 3 . . . . . . Energy Bleed 2 | . 1 . . 1 . . . . . . Interference 2 | . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 6 | . 1 . 5 . . . . . . . Combat Hostiles 6 | . 1 . 5 . . . . . . . Parts Fried 17 | . 6 2 9 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . 1 . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 9 | 1 1 1 2 1 . 1 . . 1 1 Heat Transferred 12742 | 1053 337 100 . 925 518 4958 111 1017 798 2925 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . 4 1 . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Was Maximum Alert Level 5 | . . 1 . 2 2 5 3 5 3 1 Low Security (%) 43 | 100 100 86 . 65 1 . . . . 33 Level 1 11 | . . 13 . 10 61 . . . . 66 Level 2 11 | . . . . 24 37 14 . 8 . . Level 3 17 | . . . . . . 30 100 19 100 . Level 4 11 | . . . . . . 45 . 40 . . Level 5 4 | . . . . . . 9 . 31 . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1910 | 15 145 250 . 608 663 1725 905 1910 1002 274 Initial 1002 | . . 55 . . 219 425 905 566 1002 273 Average 506 | 1 48 116 . 212 344 1128 842 1322 896 226 Influence Increases 6493 | 70 584 441 129 1276 957 1400 54 1384 190 8 Destroy 0b10 Robot/C 3300 | . 280 320 80 700 460 700 40 660 60 . Destroy 0b10 Robot/NC 440 | 70 50 . . 140 110 45 . 5 20 . Destroy Leader 564 | . 80 50 . 176 138 50 10 30 30 . Allied During Kill 175 | . . 61 4 . . 51 . 36 23 . Successful Hack 159 | . 42 . . 25 3 28 4 44 13 . Select Force Hacks 90 | . 60 . . 30 . . . . . . Disable Machine 345 | . 45 . . 75 135 45 . 15 30 . Anti-Garrison Action 700 | . . . . . . 400 . 300 . . Destroy Structure 360 | . 12 10 . 100 51 81 . 84 14 8 Partial Spotted 15 | . . . . . . . . 15 . . Lose Combat Pursuer 345 | . 15 . 45 30 60 . . 195 . . Influence Decreases 6322 | 70 442 521 191 757 822 329 970 283 1320 617 Entered New Map 3127 | . . 87 33 . 300 229 820 243 908 507 Time Decay 2688 | 70 442 434 111 547 482 . 150 . 362 90 Lost Part 217 | . . . 47 60 40 . . 40 10 20 Lost Ally 140 | . . . . . . 100 . . 40 . Purge Threat 150 | . . . . 150 . . . . . . Squads Dispatched 22 | . 4 . . 7 6 . 1 . 4 . Investigation 8 | . 4 . . 3 . . 1 . . . Extermination 2 | . . . . . . . . . 2 . Reinforcement 5 | . . . . 2 2 . . . 1 . Assault 1 | . . . . . . . . . 1 . Garrison 6 | . . . . 2 4 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Was Distress Signals 9 | . 2 . . 5 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 225 | . 23 10 21 48 33 34 5 41 4 6 Peak Tracking Total 7 | . 5 3 5 7 5 4 3 7 1 5 Tactical Retreats 13 | . 1 . 2 1 3 . . 6 . . Traps | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Was Traps Triggered 19 | . 3 . . 1 . 7 . 5 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Was Machines Disabled 34 | . 3 . . 5 9 10 . 5 2 . Max in Single Turn 2 | . 1 . . 2 1 1 . 1 1 . Garrison Relay 8 | . . . . . . 4 . 4 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled 2 | . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Was Machines Accessed 42 | . 10 . 2 11 4 4 2 3 6 . Terminals 30 | . 7 . . 7 3 4 . 3 6 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . . . . Recycling Units 3 | . 2 . . 1 . . . . . . Scanalyzers 2 | . . . . 1 . . 1 . . . Garrison Access 3 | . . . . 1 1 . 1 . . . Total Hacks 133 | . 34 . 4 41 9 11 6 9 19 . Successful 59 | . 14 . 4 22 2 3 5 4 5 . Failed 74 | . 20 . . 19 7 8 1 5 14 . Catastrophic 11 | . 2 . . 1 2 1 . 1 4 . Database Lockouts . | . . . . . . . . . . . Manual 46 | . 22 . . 14 3 1 . 1 5 . Terminals 85 | . 22 . . 18 6 11 . 9 19 . Fabricators . | . . . . . . . . . . . Repair Stations 12 | . 3 . . 9 . . . . . . Recycling Units 11 | . 9 . . 2 . . . . . . Scanalyzers 14 | . . . . 9 . . 5 . . . Garrison Access 7 | . . . . 3 3 . 1 . . . Terminal Hacks 21 | . 3 . 4 3 1 2 . 3 5 . Record 3 | . . . 3 . . . . . . . Part Schematic 2 | . 1 . . . . . . . 1 . Robot Analysis 2 | . 1 . . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . Emergency Access Points 2 | . . . . . . 1 . 1 . . Alert Level 2 | . . . . 1 . . . . 1 . Unreport Threat 1 | . . . . 1 . . . . . . Locate Traps 2 | . . . . . . . . . 2 . Recall Extermination 1 | . . . . . . . . . 1 . Patrol Navigation 2 | . . . . . . 1 . 1 . . Security Stations 1 | . . . . . . . . 1 . . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . 1 . . 5 . . . . . . Scan Component 4 | . 1 . . 3 . . . . . . Repair 2 | . . . . 2 . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . Scanalyzer 12 | . . . . 8 . . 4 . . . Insert Component 6 | . . . . 4 . . 2 . . . Analyze 6 | . . . . 4 . . 2 . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . Unlock Access 2 | . . . . . 1 . 1 . . . Unauthorized Hacks 16 | . 8 . . 6 . 1 . 1 . . Terminals 13 | . 6 . . 5 . 1 . 1 . . Operators 1 | . 1 . . . . . . . . . Skim 10 | . 5 . . 5 . . . . . . Override 2 | . . . . . . 1 . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Extract 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . 1 . . . 1 . Used 2 | . 1 . . . . . . . 1 . Hacking Detections 34 | . 9 . . 10 3 3 1 2 6 . Full Trace Events 6 | . 1 . . 1 1 1 1 1 . . Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . 1 . . 5 . . 1 . 1 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . Time 76 | . . . . 76 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 6 | . 6 . . . . . . . . . Parts Scanalyzed 5 | . . . . 3 . . 2 . . . Part Schematics Acquired 4 | . . . . 3 . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . . . . 1 . 1 . Non-combat 2 | . . . . . . . 1 . 1 . Combat . | . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . 2 . 1 . parse_system 1 | . . . . . . . 1 . . . find_chute 2 | . . . . . . . 1 . 1 . Relay Couplers Released 37 | . . . . . . 19 . 18 . . Machine Destruction 37 | . . . . . . 19 . 18 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 5 | . . . . . . 5 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Was Total Allies 12 | . . 5 . . . 5 . 2 . . Largest Group 5 | . . 5 4 . . 3 . 2 2 . Highest-Rated Group 190 | . . 88 80 . . 87 . 190 190 . Highest-Rated Ally 95 | . . 31 31 . . 31 . 95 95 . Initial Warlord ECA Mod 46 | . . . . . . . 9 9 14 14 Total Orders . | . . . . . . . . . . . Ally Attacks 118 | . . 32 35 . . 36 . 8 7 . Total Damage 1849 | . . 365 497 . . 561 . 246 180 . Kills 27 | . . 12 6 . . 4 . 3 2 . Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted 1 | . . . 1 . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Was Active Infowar (turns) 884 | 332 452 . . . . . . . 92 8 IFF 100 | . . . . . . . . . 92 8 Terrain 784 | 332 452 . . . . . . . . . Robot Analysis Total 2 | . 1 . . 1 . . . . . . Derelict Logs Recovered 3 | . . 1 2 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Was Turns Passed 14890 | 609 1902 1075 4141 1782 1244 1781 300 1044 820 192 Spaces Moved 7335 | 157 1023 597 1880 786 663 754 220 588 580 87 Core 1 | 1 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 7334 | 156 1023 597 1880 786 663 754 220 588 580 87 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 140 140 116 116 120 120 120 123 108 Average Speed 142 | 87 119 140 196 132 121 121 120 121 123 122 Slowest Speed 230 | 100 140 140 215 230 145 126 120 123 123 123 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 13 | . . . . . . . . . . 13 Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 62 | 5 98 100 95 64 82 90 7 90 18 43 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 6 | . 3 . . 3 . . . . . . Known Exits Taken 4 | . . 1 . 1 1 . 1 . . . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . Scrap Searched 13 | . . 1 12 . . . . . . . Spaces Dug 62 | . 1 7 1 17 7 13 . 2 7 7 Terrain Destroyed 281 | . 10 10 45 117 49 22 . 4 11 13 Melee 10 | . . . 1 . 5 2 . 2 . . Projectile 78 | . 1 . . 26 25 . . 2 11 13 AOE 193 | . 9 10 44 91 19 20 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Was Total 10426 | 583 1613 820 2208 1336 916 1162 239 763 667 119 Wait 1779 | 381 477 206 198 352 91 40 . 21 11 2 Move 7326 | 156 1022 596 1879 785 663 753 219 587 580 86 Hop . | . . . . . . . . . . . Pick Up 172 | 11 31 3 20 38 25 18 2 7 16 1 Fast Attach 25 | 7 3 . 1 4 1 1 1 3 3 1 Attach 37 | . . . 6 10 4 3 2 4 6 2 Detach 1 | . . . . . . . . 1 . . Swap 149 | 1 17 3 14 26 25 32 4 13 10 4 Drop 154 | 4 18 3 14 32 25 24 3 10 19 2 Fire 623 | 23 45 9 65 89 68 211 6 74 13 20 Melee 35 | . . . 11 . 6 12 2 3 1 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 97 | . . . . . . 48 . 40 8 1 Rewire 12 | . . . . . . 12 . . . . Trap . | . . . . . . . . . . . Miscellaneous 16 | . . . . . 8 8 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / Sub) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 3 exits: Fac / Rec / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: Fac x3 / Low x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Waste History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 610 | -11/Scrapyard | Entered Materials 611 | -10/Materials | Build established: Mutant 982 | -10/Materials | Discovered new exit (range 12) 1049 | -10/Materials | Discovered new exit (range 16) 1175 | -10/Materials | Discovered new exit (range 15) 1209 | -10/Materials | Discovered new exit (range 16) 1426 | -10/Materials | Discovered new exit (range 7) 1519 | -10/Materials | Learned 2 Storage zone layouts 1595 | -10/Materials | Loaded intel: 1 repair station location 1662 | -10/Materials | Learned 4 Recycling zone layouts 1720 | -10/Materials | Learned 2 Mines zone layouts 1770 | -10/Materials | Learned location of Subcaves (-10) 1810 | -10/Materials | Identified exit to Subcaves 1810 | -10/Materials | Learned location of 2 exits from Materials 2512 | -10/Materials | Entered Mines 2559 | -10/Mines | Learned location of 1 exit from Materials 2633 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2720 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2739 | -10/Mines | Found a hidden stash of uninstalled traps 2793 | -10/Mines | Discovered new exit (range 13) 3050 | -10/Mines | Discovered new exit (range 5) 3563 | -10/Mines | Discovered exit to Subcaves (range 5) 3587 | -10/Mines | Entered Subcaves 3587 | -10/Subcaves | Accompanied by 4 allies 3592 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 3618 | -10/Subcaves | Discovered new exit (range 8) 3804 | -10/Subcaves | Learned Materials emergency access door positions 3815 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 3895 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3989 | -10/Subcaves | Learned Materials emergency access door positions 4010 | -10/Subcaves | Visited Clippyterm 4014 | -10/Subcaves | Learned 40 Factory zone layouts 5132 | -10/Subcaves | Shifting Twisted Machinery released Humpback 5158 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 5357 | -10/Subcaves | Visited 4L-MR0's lab 5772 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 6052 | -10/Subcaves | Core integrity fell below 50% 7103 | -10/Subcaves | Core integrity fell below 20% 7460 | -10/Subcaves | Discovered new exit (range 7) 7728 | -10/Subcaves | Entered Materials 7728 | -8/Materials | Evolved 4 slots: Propulsion x1, Weapon x3 7729 | -8/Materials | Identified exit to Storage 7730 | -8/Materials | Identified exit to Factory 8014 | -8/Materials | Build established: Derelict-Gunner 8109 | -8/Materials | Repaired Battle Rifle 8155 | -8/Materials | Repaired Broken Battle Rifle 8968 | -8/Materials | Garrison activated, responded to threat 9072 | -8/Materials | Garrison activated, responded to threat 9190 | -8/Materials | Lost 3 parts (3w) 9242 | -8/Materials | Learned 2 Storage zone layouts 9288 | -8/Materials | Learned location of Storage (-8) 9325 | -8/Materials | Learned 2 Storage zone layouts 9350 | -8/Materials | Learned Factory stockpile data 9365 | -8/Materials | Build established: Scavenger-Gunner 9367 | -8/Materials | Learned location of 1 exit from Lower Caves 9374 | -8/Materials | Learned Storage trap positions 9375 | -8/Materials | Learned location of Extension (-5) 9421 | -8/Materials | Learned Factory trap positions 9456 | -8/Materials | Learned 2 Storage zone layouts 9510 | -8/Materials | Entered Storage 9511 | -8/Storage | Identified exit to Recycling 9512 | -8/Storage | Loaded intel: 12 trap records 9818 | -8/Storage | Core integrity fell below 50% 10289 | -8/Storage | Garrison activated, responded to threat 10671 | -8/Storage | Garrison activated, responded to threat 10754 | -8/Storage | Identified exit to Garrison 10754 | -8/Storage | Entered Garrison 10900 | -8/Garrison | Triggered checkpoint 10938 | -8/Garrison | Garrison Relay disabled 11028 | -8/Garrison | Triggered checkpoint 11050 | -8/Garrison | Triggered checkpoint 11089 | -8/Garrison | Triggered checkpoint 11125 | -8/Garrison | Triggered checkpoint 11442 | -8/Garrison | Triggered checkpoint 11496 | -8/Garrison | Garrison Relay disabled 11610 | -8/Garrison | Triggered checkpoint 11879 | -8/Garrison | Garrison Relay disabled 12159 | -8/Garrison | Build established: Gunner 12320 | -8/Garrison | Triggered checkpoint 12340 | -8/Garrison | Garrison Relay disabled 12535 | -8/Garrison | Entered Factory 12535 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12536 | -7/Factory | Identified exit to Factory 12536 | -7/Factory | Identified exit to Lower Caves 12537 | -7/Factory | Loaded intel: 97 trap records 12725 | -7/Factory | Identified exit to Garrison 12835 | -7/Factory | Entered Garrison 12861 | -7/Garrison | Triggered checkpoint 12927 | -7/Garrison | Garrison Relay disabled 13000 | -7/Garrison | Build established: Scavenger-Tank 13219 | -7/Garrison | Triggered checkpoint 13329 | -7/Garrison | Learned Factory security intel 13353 | -7/Garrison | Triggered checkpoint 13393 | -7/Garrison | Lost 3 parts (3n) 13406 | -7/Garrison | Garrison Relay disabled 13428 | -7/Garrison | Build established: Scavenger-Gunner 13505 | -7/Garrison | Triggered checkpoint 13522 | -7/Garrison | Found embedded Infiltrators 13528 | -7/Garrison | Garrison Relay disabled 13703 | -7/Garrison | Triggered checkpoint 13854 | -7/Garrison | Garrison Relay disabled 13879 | -7/Garrison | Entered Factory 13879 | -6/Factory | Accompanied by 2 allies 13879 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 14309 | -6/Factory | Build established: Gunner 14579 | -6/Factory | First assault squad dispatched 14681 | -6/Factory | Discovered new exit (range 10) 14699 | -6/Factory | Sucked down chute 14699 | -6/Factory | Entered Waste 14714 | -6/Waste | EMP discharged 14714 | -6/Waste | Spotted C-40 Crusher 14722 | -6/Waste | Destroyed C-40 Crusher 14735 | -6/Waste | Spotted C-40 Crusher 14752 | -6/Waste | Spotted C-40 Crusher 14758 | -6/Waste | Spotted C-40 Crusher 14761 | -6/Waste | Spotted C-40 Crusher 14765 | -6/Waste | Spotted C-40 Crusher 14769 | -6/Waste | Destroyed C-40 Crusher 14814 | -6/Waste | EMP discharged 14814 | -6/Waste | System corruption reached 10% 14826 | -6/Waste | Crushed by falling debris 14889 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 14891 | -6/Waste | Self-destructed Last Messages --------------- 14795_ Hvy. Treads crushed. 14795_ 138 Matter crushed. 14795_ Dynamic Insulation System crushed. 14804_ ALERT: Foreign system detected. Charging EMP. 14812_ EXC0 VTDD&M:X4DKXQNB1O:7 14814_ System corrupted (+5). 14826_ The unstable cave ceiling collapses. 14826_ Crushed by falling debris. 14826_ Lgt. Angular Momentum Engine destroyed. 14826_ System corrupted by crushing effect (+4). 14826_ Adv. Heat Sink destroyed. 14826_ System corrupted by crushing effect (+4). 14829_ System corrupted: Gatling Laser failed to cycle. 14835_ System corrupted: Heat flow error (+173). 14853_ System corrupted: Hvy. Plasma Cannon failed to cycle. 14854_ DM#51 U1OZUN/T KX1OH# GO 14871_ 1LQHU:X2MJEDN9QW229SU%PTBQ7F 14874_ System corrupted: Gatling Laser failed to cycle. 14889_ Huge Storage Unit crushed. 14889_ Gatling Laser crushed. Map ----- +----------------------------------------------------+ | ????????????????????????# #??????# #?????? | | ????????????????????????? #??????# #?????? | | ?????????????????????????? #??????# #?????? | | ??????????????????????????# #??????# #?????? | | ??????????????????????????# #??????# #?????? | | ??????????????????????????# #??????# #?????? | | ??????????????????????????# #??????# #?????? | | ????????????????????????### / ######## ##"#### | | ????????????????????????# * | | ????????????????????????# | | ????????????????????????# | | ?????????????????##?????# | | ?????????????????# #????### ""####### ####### | | ????????????######""####??# ##?????# #?????? | | ????????????# #??# #??????# #?????? | | ????????????# #??# #??????# #?????? | | ????????????# #### #??????# #?????? | | ????????????# ! #??????# #?????? | | ????????????# #??????# #?????? | | ????????????# #??????# #?????? | | ????????????# #??????# #?????? | | ????????????# #### #??????# #?????? | | ????????????# = ##?# ! #??????? #?????? | | ????????????# "##"[[/ #??????? #?????? | | ????????????###########/###CC!]#??????? ??????? | | ??????????????????????##!@![[[!#?????????????????? | | ???????????????????????##[######?????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Energy Generation 35 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 225 Evasion (%) 44 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Sub. Monowheel | -8/Materials | Scanalyzed Mak. Hammer | -8/Materials | Scanalyzed Hcp. Battery | -8/Materials | Scanalyzed Trap Scanner | -8/Materials | Extracted Terrain Scanner | -8/Materials | Extracted Arm. Huge Wheel | -7/Factory | Scanalyzed Adv. Heat Sink | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Battle Rifle | 54% | -8/Materials Battle Rifle | 58% | -8/Materials | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredShieldFalx Manual? 0 Play Time 01:53:35 Cumulative 1277.3 hours Start 2025.08.22 @ 12:56:40 End 2025.08.22 @ 16:23:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 604 Rogue 604 Adventurer 0 Explorer 0 Win Type - Total 23 Types 10/4/3/0/1/1/2/2/0/0 Lore% 92 Gallery% 90 Achievement% 84 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(315) Steam 1 RUN: 003d76d0-1d85-49e7-a525-a964bf6d6eb5