Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 11:35:40 Player: Octagion Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (15) 75 Value Destroyed (468) 468 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2043 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 117/300 Energy 70/100 System Corruption 13% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] > --- WEAPON (4) ------- Beamcaster Battle Cannon > --- INVENTORY (5) ---- Aluminum Leg Aluminum Leg Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] > --- WEAPON ----------- Riot Gun Riot Gun Beamcaster Battle Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Battle Cannon Datajack [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Hacking Suite Storage Medium Matter Pod Processor 0b10 Decoder Chip [Scout] Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 35 | 5 9 11 . 9 1 Power 4 | 1 1 2 . . . Engine 4 | 1 1 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 5 2 . 1 . Treads . | . . . . . . Leg 9 | 2 4 2 . 1 . Wheel 1 | . 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | . 1 2 . 3 . Device . | . . . . . . Storage 1 | . . 1 . . . Processor 3 | . . . . 3 . Hackware 1 | . 1 . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 15 | 2 2 5 . 5 1 Energy Gun 7 | 1 1 2 . 3 . Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 1 3 . . . Ballistic Cannon 3 | . . . . 2 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . . 7 3 . 5 Power 1 | . . . 1 . . Propulsion 3 | . . . 1 . 2 Utility 3 | . . 2 1 . . Weapon 8 | . . 5 . . 3 Highest Loss Streak 8 | . . 5 8 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 75 | . 83 85 44 61 72 Engine 8 | . 14 11 11 . . Leg 23 | . 26 22 22 22 17 Processor 6 | . . . . 18 22 Hackware 5 | . 12 4 . . . Protection 1 | . . 8 . . . Energy Gun 12 | . 9 11 . 15 22 Ballistic Gun 13 | . 18 25 . . . Ballistic Cannon 2 | . . . . 5 11 Peak Build Rating 25 | 5 8 14 4 25 25 Average Rating 10 | 2 7 10 3 16 21 On Entrance 7 | . 5 8 4 1 25 Naked Turns . | . . . . . . Heaviest Build 20 | 6 7 20 7 14 14 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 2 | . . . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 4 Average Carried 3 | 2 4 4 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 4 3 5 4 4 2 Class Distribution -------------------- 65% | Mutant 17% | Derelict-Gunner 17% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Mutant | -9/Mines Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 620 | 253 171 196 . . . Remotely . | . . . . . . Salvage Created 601 | 46 139 416 . . . Parts 35 | 1 14 20 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 14 | 1 5 8 . . . Guns 9 | . 2 7 . . . AOE 5 | 1 3 1 . . . Classes Destroyed 5 | 1 2 2 . . . Operator 1 | . 1 . . . . Swarmer 3 | . 3 . . . . Grunt 7 | 1 2 4 . . . Brawler 1 | . . 1 . . . Sentry 3 | . . 3 . . . Best Kill Streak 3 | 1 3 3 . . . Combat Bots Only 3 | 1 3 3 . . . Max Kills in Single Turn 3 | 1 3 1 . . . Gunslinging . | . . . . . . Exploded 3 | 1 3 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 202 | 3 51 86 6 . 56 Missed 55 | 1 17 18 2 . 17 Damage Taken 2146 | 21 312 1077 67 . 669 Core 459 | . 52 266 . . 141 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 79 . . . . Volleys Fired 67 | 3 28 28 . . 8 Largest 4 | 2 2 4 . . 3 Hottest 164 | 60 60 126 . . 164 Shots Fired 171 | 6 56 94 . . 15 Gun 163 | 6 56 94 . . 7 Cannon 8 | . . . . . 8 Launcher . | . . . . . . Special . | . . . . . . Kinetic 113 | 3 41 61 . . 8 Thermal 21 | . . 16 . . 5 Explosive . | . . . . . . Electromagnetic 37 | 3 15 17 . . 2 Robot Hit Streak 7 | 2 6 7 . . 7 Robot Miss Streak 5 | 2 5 4 . . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 84 | 3 23 49 . . 9 Core Hits 31 | 1 8 19 . . 3 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 2 | . . 2 . . . Destroy 1 | . . 1 . . . Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1304 | 91 355 754 . . 104 Guns 998 | 20 248 688 . . 42 Cannons 62 | . . . . . 62 Explosions 244 | 71 107 66 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 712 | 8 191 451 . . 62 Thermal 365 | 71 107 167 . . 20 Explosive . | . . . . . . Electromagnetic 227 | 12 57 136 . . 22 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . 2 13 13 13 Average Corruption 9 | . . 2 3 13 13 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . 2 1 8 . Message Errors 2 | . . . . 2 . Matter Fused 3 | . . 1 . 2 . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 2 | . . 1 . 1 . Data Loss (minor) 2 | . . . . 2 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 520 | 52 24 520 . . 128 Average Temperature 149 | 26 13 212 . . 57 Received Heat Transfer 588 | 12 72 486 18 . . Effects 7 | . . 7 . . . Energy Bleed 2 | . . 2 . . . Interference 1 | . . 1 . . . Damage (minor) 2 | . . 2 . . . Damage (core) 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 562 | 150 50 325 . . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | 1 1 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 343 | 20 174 343 114 . . Initial 114 | . 13 73 114 . . Average 134 | 2 122 217 109 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 83 | 100 100 48 100 . . Level 1 16 | . . 51 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 30 | 1 10 15 2 . 2 Peak Tracking Total 6 | 1 3 6 2 . 2 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . 2 . . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 7 . . . . Successful 3 | . 3 . . . . Failed 4 | . 4 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 7 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 3 . . . . Record 3 | . 3 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1051 | 113 358 237 19 275 49 Spaces Moved 642 | 75 218 98 16 215 20 Core 21 | 20 . . . . 1 Treads . | . . . . . . Legs 589 | 55 186 98 16 215 19 Wheels 32 | . 32 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 Average Speed 116 | 101 114 120 120 120 132 Slowest Speed 190 | 120 120 120 120 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 9 | 5 22 8 6 10 7 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 8 | . 5 2 . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 7 | . 5 2 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 811 | 106 276 151 16 232 30 Wait 20 | 15 2 3 . . . Move 637 | 74 217 97 15 214 20 Hop . | . . . . . . Pick Up 34 | 9 9 8 . 8 . Fast Attach 5 | . 2 3 . . . Attach 18 | 5 . 4 . 8 1 Detach 1 | . . . . 1 . Swap 12 | . 7 4 . 1 . Drop 17 | . 11 4 1 . 1 Fire 67 | 3 28 28 . . 8 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 91 | -11/Scrapyard | Discovered new exit (range 8) 114 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 7) 472 | -10/Materials | Entered another Materials area 472 | -9/Materials | Evolved 2 slots: Weapon x2 476 | -9/Materials | Discovered new exit (range 16) 591 | -9/Materials | Discovered new exit (range 9) 632 | -9/Materials | Core integrity fell below 50% 709 | -9/Materials | Entered Mines 721 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 726 | -9/Mines | System corruption reached 10% 728 | -9/Mines | Entered Zion 756 | -7/Zion | Lost 8 parts (1p1n2u4w) 816 | -7/Zion | Discovered new exit (range 13) 1003 | -7/Zion | Entered Proximity Caves 1038 | -6/Proximity Caves | Core integrity fell below 20% 1052 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Overweight warning: You are carrying more than your current propulsion can efficiently support, which slows movement; see status page ('s') or the top of the parts list for the specific mass vs. support values. Dropped Datajack. Slug penetrates H-66 Slayer. Slug penetrates Wall. Riot Gun destroyed. Penetrated by Slug. Battle Cannon destroyed. Penetrated by Slug. Aluminum Leg destroyed. Penetrated by Slug. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#???????????????????????????## | | ???????????????????? ????????????????????????? | | ????????????????????# ????????????#####???????? | | ???????????????????## ??????????## ##?????? | | ??????????????????## ??????????? #?????? | | ?????????????????## ???????????? #?????? | | ???????????????### ???????????# ##???? ? | | ??????????????## ???????###?# #???? #?? | | ??????????????# #??????# ### #???# #?? | | ???????????????# ####??# %####"$ ## | | ????????????????# ##?# ## | | ????????????????# ### h ## | | ?????????????????# @ h% | | ?????????????????# ### ### | | ????????????????# "" " /#####?#### ##????? | | ???????????????# """ """ #???????## #?????? | | ????????????????##""" " #???????####?????? | | ?????????????????# " " ???????????????? | | ?????????????????# """"" ?????????????? | | ?????????????????# """"" ## ???????????? | | ??????????????????? ?"" ## ??????????? | | ????????????????????? ?# #######?????????? | | ???????????????????? ###? #???????????????? | | ???????????????????## ???? #???????????????? | | ????????????????????## ???? ##???????????????? | | ?????????????????????#????? ##????????????????? | | ??????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ??????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Storm Trooper System Compromised Tourist Uninvited Guest Challenges ------------ None Game ------ Seed CouplerWeaponsField Manual? 0 Play Time 00:45:30 Cumulative 0.7 hours Start 2025.03.22 @ 10:23:17 End 2025.03.22 @ 11:35:40 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 1 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 25x17 Zoom Use 72% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3e7d8393-6753-4358-83fe-d0ca7681caa0