Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.23 @ 12:07:48 // Winter2019/RPGLIKE Player: badjay Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (279) 279 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2319 Bonus ------- None Cogmind --------- Core Integrity 188/600 Matter 290/300 Energy 40/160 System Corruption 0% Temperature Cool (0) Movement Flying (117) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Flight Unit Flight Unit > --- UTILITY (1) ------ Structural Scanner > --- WEAPON (1) ------- Light EM Pulse Cannon > --- INVENTORY (1) ---- Light Ion Engine Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Arachnoskeleton Flight Unit Flight Unit > --- UTILITY ---------- Structural Scanner > --- WEAPON ----------- Light EM Pulse Cannon > --- INVENTORY -------- (None) [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Arachnoskeleton Flight Unit Flight Unit Utility Structural Scanner Device Structural Scanner Weapon Light EM Pulse Cannon Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 2 | . 1 1 . Power . | . . . . Propulsion 2 | . 1 1 . Utility . | . . . . Weapon . | . . . . Parts Attached 12 | 1 7 3 1 Power 4 | . 2 1 1 Engine 3 | . 2 1 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 4 | . 2 2 . Treads . | . . . . Leg 1 | . . 1 . Wheel . | . . . . Hover . | . . . . Flight 3 | . 2 1 . Utility 1 | . 1 . . Device 1 | . 1 . . Storage . | . . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 3 | 1 2 . . Energy Gun 1 | . 1 . . Energy Cannon 1 | . 1 . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Backups . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Tool/Special . | . . . . Unused Backups . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 76 | . 68 88 83 Engine 14 | . 12 17 16 Flight 29 | . 25 34 33 Device 12 | . 8 17 16 Energy Gun 2 | . 5 . . Energy Cannon 10 | . 5 17 16 Ballistic Gun 6 | . 11 . . Peak Build Rating 27 | 1 6 27 8 Average Rating 4 | . 3 6 6 On Entrance 3 | . 1 6 6 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 8 | 2 8 8 8 Greatest Support 50 | 3 8 50 8 Greatest Overweight (x) 2 | . . 2 . Average Overweight (x) . | . . . . Largest Inventory Capacity 1 | . . 1 1 Average Capacity . | . . . 1 Most Carried 1 | . . . 1 Average Carried . | . . . . Final Capacity 1 | . . 1 1 Final Carried 1 | . . . 1 Class Distribution -------------------- 93% | Hacker-Mutant 6% | Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 465 | 210 175 80 . Remotely . | . . . . Salvage Created 482 | . 232 197 53 Parts 31 | . 19 8 4 Haulers Intercepted 1 | . . . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 1 | . . 1 . Prevented 2 | . . 2 . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 13 | . 9 4 . Guns 9 | . 9 . . Cannons 3 | . . 3 . Classes Destroyed 6 | . 4 1 1 Worker 1 | . 1 . . Tunneler 1 | . 1 . . Hauler 1 | . . . 1 Swarmer 8 | . 6 2 . Grunt 4 | . 3 1 . Subdweller 1 | . . 1 . Best Kill Streak 3 | . 3 2 1 Combat Bots Only 3 | . 3 2 . Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 118 | . 75 42 1 Missed 39 | . 22 16 1 Hits 79 | . 53 26 . Projectile 79 | . 53 26 . Damage Taken 850 | . 494 356 . Core 721 | . 410 311 . Absorbed by Shields . | . . . . Redirected to Core 402 | . 253 149 . Core Remaining (%) 65 | 100 . 31 . Volleys Fired 75 | . 50 20 5 Largest 1 | . 1 1 1 Hottest 65 | . 65 56 56 Shots Fired 76 | . 51 20 5 Gun 49 | . 49 . . Cannon 27 | . 2 20 5 Launcher . | . . . . Special . | . . . . Kinetic 29 | . 29 . . Thermal 20 | . 20 . . Explosive . | . . . . Electromagnetic 27 | . 2 20 5 Robot Hit Streak 4 | . 4 4 3 Robot Miss Streak 6 | . 6 3 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 33 | . 19 11 3 Core Hits 20 | . 14 5 1 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 601 | . 313 217 71 Guns 265 | . 265 . . Cannons 336 | . 48 217 71 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 134 | . 134 . . Thermal 131 | . 131 . . Explosive . | . . . . Electromagnetic 336 | . 48 217 71 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 . Average Corruption 2 | . 2 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 11 | . 6 5 . Message Errors 2 | . 1 1 . Matter Fused 2 | . 2 . . Heat Flow Errors 1 | . . 1 . Energy Discharges 2 | . . 2 . Parts Rejected 1 | . 1 . . Data Loss (minor) 1 | . . 1 . Misfires 1 | . 1 . . Alerts 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 382 | . 382 65 70 Average Temperature 122 | . 142 31 35 Received Heat Transfer 246 | . 132 114 . Effects 3 | . 3 . . Shutdowns 1 | . 1 . . Energy Bleed 2 | . 2 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 333 | . 333 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 113 | . 113 . 7 Initial . | . . . . Average 53 | . 58 . 1 Influence Increases 363 | . 271 85 7 Destroy 0b10 Robot/C 240 | . 180 60 . Destroy 0b10 Robot/NC 15 | . 10 . 5 Destroy Leader 52 | . 40 10 2 Successful Hack 10 | . 10 . . Destroy Structure 1 | . 1 . . Lose Combat Pursuer 45 | . 30 15 . Influence Decreases 356 | . 220 136 . Entered New Map 25 | . . 25 . Time Decay 331 | . 220 111 . Squads Dispatched 3 | . 3 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 16 10 4 Peak Tracking Total 6 | . 6 4 4 Tactical Retreats 4 | . 1 3 . Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 1 | . 1 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 8 | . 6 2 . Terminals 6 | . 6 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 54 | . 42 12 . Successful 41 | . 29 12 . Failed 13 | . 13 . . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 22 | . 22 . . Terminals 42 | . 42 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 28 | . 16 12 . Record 11 | . . 11 . Prototype ID Bank 3 | . 3 . . Level Access Points 2 | . 2 . . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Locate Traps 2 | . 2 . . Reprogram Traps 1 | . 1 . . Hauler Manifests 1 | . 1 . . Registered Components 1 | . 1 . . Zone Layout 3 | . 3 . . Proto ID Catalog 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 13 | . 13 . . Terminals 13 | . 13 . . Track 3 | . 3 . . Botnet 4 | . 4 . . Skim 6 | . 6 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 4 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 708 | . 257 420 31 Structural 708 | . 257 420 31 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 1058 | 21 586 420 31 Spaces Moved 1607 | 38 770 752 47 Core 325 | 38 286 1 . Treads . | . . . . Legs 1 | . . 1 . Wheels . | . . . . Hover . | . . . . Flight 1281 | . 484 750 47 Fastest Speed 37 | 50 37 37 37 Average Speed 39 | 50 41 37 37 Slowest Speed 150 | 50 50 150 37 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 1 | . 1 . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 3 92 29 8 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 3 | . 1 2 . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 1941 | 38 979 869 55 Wait 223 | . 143 78 2 Move 1602 | 37 767 751 47 Hop 1 | . 1 . . Pick Up . | . . . . Fast Attach 12 | 1 5 6 . Attach . | . . . . Detach . | . . . . Swap 5 | . 2 2 1 Drop 7 | . 1 6 . Fire 75 | . 50 20 5 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 16 | . 10 6 . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / [Rec]) -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 22 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Discovered new exit (range 7) 89 | -10/Materials | Met 8R-AWN 143 | -10/Materials | Discovered new exit (range 7) 225 | -10/Materials | Upgraded with Propulsion slot (x1) 280 | -10/Materials | Discovered new exit (range 8) 283 | -10/Materials | Identified exit to Mines 283 | -10/Materials | Identified exit to Materials 372 | -10/Materials | Build established: Hacker-Mutant 524 | -10/Materials | Learned location of Storage (-9) 581 | -10/Materials | Identified exit to Subcaves 581 | -10/Materials | Learned location of 1 exit from Materials 608 | -10/Materials | Entered Subcaves 610 | -10/Subcaves | Reached level 2 627 | -10/Subcaves | Discovered new exit (range 7) 684 | -10/Subcaves | Core integrity fell below 50% 747 | -10/Subcaves | Visited 4L-MR0's lab 749 | -10/Subcaves | Upgraded with Propulsion slot (x1) 755 | -10/Subcaves | Found Arachnoskeleton 756 | -10/Subcaves | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 911 | -10/Subcaves | Learned location of Zion (-6) 911 | -10/Subcaves | Met a Zionite searching for "candidates" 912 | -10/Subcaves | Discovered new exit (range 10) 930 | -10/Subcaves | Visited Clippyterm 931 | -10/Subcaves | Learned Research security intel 949 | -10/Subcaves | Ambushed by Subdweller buried in earth 1012 | -10/Subcaves | Discovered new exit (range 14) 1028 | -10/Subcaves | Entered Materials 1029 | -8/Materials | Identified exit to Factory 1029 | -8/Materials | Core integrity fell below 50% 1030 | -8/Materials | Reached level 3 1059 | -8/Materials | Self-destructed Last Messages --------------- 00942_ Found Shrapnel Trap. 00942_ Found 54 Matter. 00949_ VN-YH1(R) comes tumbling out of the earth. 00956_ VN-YH1(R) misfires. 00980_ System corrupted: Energy discharge (-19). 00982_ VN-YH1(R) system terminally corrupted. 00982_ Sub. Optics fried. 01000_ Searching scrap... 01000_ Found Sub. Laser. 01000_ Found 34 Matter. 01012_ EXIT=FOUND 01019_ Acquired derelict log, extracted data. World map confirmed: -6/Zion. LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Materials exit... 01030_ Reached level 3. 01052_ A-02 Transporter destroyed. 01058_ U-05 Engineer works on Processing Tank. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ????????????????????? ?????????????????????? | | ?????????????????????## u ?????????????????????? | | ????????????????????? # < ?????????????????????? | | ????????????????????? # ?????????????????????? | | ????????????????????? # ??????????????????????? | | ????????????????????? + ??????????????????????? | | ????????????????????? # ?????????????????????? | | ????????????????????? # ##?????????????????????? | | ????????????????????? # ##?????????????????????? | | ????????????????????? # ##?????????????????????? | | ????????????????????? # ##?????????????????????? | | ????????????????????? # !# ?????????????????????? | | ????????????????????? #*!!# ?????????????????????? | | ?????????????????????##=!%# ?????????????????????? | | ?????????????????????##=*!# ?????????????????????? | | ?????????????????????## @# ?????????????????????? | | ?????????????????????## s# "T" ?????????? | | ??????????????????? ### s #######+######?????????? | | ??????????????????? ###s ?????????? | | ??????????????????? # ?????????? | | ??????????????????? /s T??????????? | | ????????????????? # " ?????????? | | ????????????? # # """ ??????????? | | ?????????????## ? # """ ???????????? | | ????????????? # ?? # """ ? ???????????? | | ????????????? # ??? # ### "" ????????????????? | | ????????????? # ??? # ### """ ????????????????? | | ????????????? ##???## ##? ""?????????????????? | | ????????????????##### ##? """?????????????????? | | ????????????????##### ##? " ????????????????? | | ????????????????## ##? ????????????????? | | ????????????????## #####? ???????????????? | | ????????????????## #####? ????????????????? | | ????????????????## ##???? ????????????????? | | ????????????????## ##???? ?????????????????? | | ????????????????## ##???? ?????????????????? | | ???????????????### ###### ##?????????????????? | | ???????????????###+####### # ?????????????????? | | ???????????????## # # ?????????????????? | | ???????????????## # # ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 62 Offensive Hacking 10 Defensive Hacking 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Mistaken Identity Sprinter Challenges ------------ None RPGLIKE | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Levels Raised 2 | . . 1 1 XP Earned 6950 | 3000 1100 1350 1500 XP Spent 3650 | . 2600 1050 . Upgrades 8 | . 6 2 . Propulsion Slot 2 | . 1 1 . Inventory Capacity 1 | . . 1 . Hack Attack % 2 | . 2 . . Hack Defense % 3 | . 3 . . Protomatter Created 72 | . 72 . . Integrity Restored 330 | . 192 138 . Core 309 | . 171 138 . Parts 21 | . 21 . . Protomatter Decayed 50 | . 16 34 . Game ------ Seed PrecisionMissileDrivehammer Manual? 0 Play Time 00:17:40 Cumulative 199.8 hours Start 2026.02.23 @ 11:27:46 End 2026.02.23 @ 12:07:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 204 Rogue 204 Adventurer 0 Explorer 0 Win Type - Total 14 Types 11/0/1/1/0/0/1/0/0/0 Lore% 60 Gallery% 57 Achievement% 50 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25a19d6f-06e7-4cc6-b9f0-c48e2dde80a8