Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.23 @ 17:58:36 Player: acra Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (1924) 1924 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (502) 502 TOTAL SCORE: 6021 Bonus ------- High Alert Combat Kills 2 Entered DSFs 500 Cogmind --------- Core Integrity 724/850 Matter 270/300 Energy 67/150 System Corruption 4% Temperature Cool (0) Movement Core (750) Ox14 Location -6/DSF Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (3) --- Titanium Leg Improved VSS Leg Improved VSS Leg > --- UTILITY (8) ------ Medium Storage Unit Visual Processing Unit Signal Interpreter Improved Terrain Scanner ECM Suite Hardened Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON (3) ------- Gatling Laser Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY (10) --- Light Nuclear Core Improved Deuterium Engine Improved Heat Sink Medium Battery (150) Targeting Computer Advanced Targeting Computer Reaction Control System Plasma Cannon Plasma Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Titanium Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Signal Interpreter Improved Terrain Scanner ECM Suite Hardened Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Gatling Laser Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Heat Sink Medium Battery Targeting Computer Advanced Targeting Computer Reaction Control System Plasma Cannon Plasma Cannon Heavy Rocket Launcher [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Heavy Rocket Launcher Impact Weapon Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 6 | . . 2 2 . 2 . Weapon 1 | . . . . 1 . . Parts Attached 63 | 8 10 10 11 16 1 7 Power 10 | 1 3 2 1 2 . 1 Engine 5 | 1 2 1 . 1 . . Core 5 | . 1 1 1 1 . 1 Reactor . | . . . . . . . Propulsion 18 | 3 3 2 4 4 . 2 Treads . | . . . . . . . Leg 16 | 2 3 2 4 3 . 2 Wheel 2 | 1 . . . 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 2 2 1 3 4 1 1 Device 3 | 1 . . . 1 1 . Storage 2 | 1 1 . . . . . Processor 3 | . 1 1 1 . . . Hackware 3 | . . . 1 2 . . Protection 3 | . . . 1 1 . 1 Artifact . | . . . . . . . Weapon 21 | 2 2 5 3 6 . 3 Energy Gun 14 | 2 1 4 1 5 . 1 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 1 | . . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 . 1 . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Corrupted Parts 4 | . . 1 1 1 . 1 System Corruption 14 | . . 1 5 4 . 4 Parts Lost 16 | . 3 1 . 6 . 6 Power 1 | . 1 . . . . . Propulsion 5 | . . 1 . 2 . 2 Utility 3 | . . . . 2 . 1 Weapon 7 | . 2 . . 2 . 3 Highest Loss Streak 6 | . 3 1 . 2 . 6 To Critical Strikes . | . . . . . . . Average Backups 8 | 1 6 9 9 9 8 6 Power 1 | . 2 2 1 1 1 1 Propulsion 1 | . 1 1 1 1 . . Utility 3 | . 1 3 3 5 4 3 Weapon 1 | . 1 1 2 1 3 2 Tool/Special . | . . . . . . . Unused Backups 19 | . . 3 3 7 . 6 Power 4 | . . 1 1 1 . 1 Propulsion 2 | . . . 1 1 . . Utility 9 | . . 1 1 4 . 3 Weapon 3 | . . 1 . . . 2 Tool/Special 1 | . . . . 1 . . Average Slot Usage (%) 98 | . 98 99 99 99 98 94 Engine 3 | . 11 2 . . 6 5 Core 5 | . 2 8 9 6 . . Leg 22 | . 28 21 17 21 13 14 Device 7 | . 10 10 9 1 18 14 Storage 9 | . 14 11 9 7 6 6 Processor 14 | . 3 22 21 15 13 13 Hackware 7 | . . . 5 15 13 13 Protection 2 | . . . 8 4 . 4 Energy Gun 17 | . 24 17 12 15 20 13 Launcher 1 | . 1 1 2 . . . Slashing Weapon 2 | . . . . 6 . . Peak Build Rating 51 | 9 12 18 30 41 42 51 Average Rating 25 | 5 9 16 26 38 41 41 On Entrance 20 | . 9 8 18 30 38 42 Avg Prop Armor Cover (%) 13 | . . . 6 16 13 11 Naked Turns . | . . . . . . . Heaviest Build 49 | 12 21 22 31 34 35 49 Greatest Support 47 | 20 20 20 32 47 10 47 Greatest Overweight (x) 13 | . 1 1 1 3 3 13 Average Overweight (x) . | . . . . . 3 2 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 Most Carried 10 | 2 10 10 10 10 9 10 Average Carried 8 | 1 6 9 9 9 8 6 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 2 7 10 10 10 8 10 Class Distribution -------------------- 58% | Scavenger-Mutant 24% | Mutant 7% | Hacker-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/DSF Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Matter Collected 1053 | 228 161 117 167 330 . 50 Remotely . | . . . . . . . Salvage Created 2334 | 27 321 486 410 903 . 187 Parts 146 | 4 21 17 35 57 . 12 Haulers Intercepted 2 | . . 2 . . . . Recyclers Shooed 7 | . 3 . 1 3 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Combat Hostiles Destroyed 42 | . 8 6 15 10 . 3 Melee 8 | . . 2 . 6 . . Guns 18 | . 5 2 4 4 . 3 AOE 15 | . 3 1 11 . . . Classes Destroyed 13 | 1 5 2 2 2 . 1 Worker 4 | . 1 . 1 2 . . Builder 2 | . . . . 2 . . Tunneler 3 | 1 . 1 . 1 . . Hauler 2 | . . 2 . . . . Recycler 6 | . . 1 1 4 . . Operator 3 | . 1 . 1 1 . . Watcher 5 | . 3 1 . 1 . . Swarmer 14 | . 3 . 8 3 . . Grunt 15 | . 5 6 4 . . . Sentry 5 | . . . 1 4 . . Specialist 3 | . . . . . . 3 Hunter 3 | . . . 2 1 . . Programmer 2 | . . . . 2 . . Best Kill Streak 9 | 1 3 2 9 4 . 3 Combat Bots Only 7 | . 3 2 7 2 . 3 Max Kills in Single Turn 4 | 1 3 1 4 4 . 1 Gunslinging . | . . . . . . . Exploded 4 | . 3 1 4 . . . Melee 1 | . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Hostile Shots Fired 303 | . 32 34 43 139 . 55 Missed 90 | . 14 6 14 45 . 11 Hits 213 | . 18 28 29 94 . 44 Projectile 213 | . 18 28 29 94 . 44 AOE 2 | . 1 . . 1 . . Critical Strikes 3 | . 1 . 2 . . . Part Disruptions 1 | . . . . 1 . . Damage Taken 3142 | . 417 446 434 1106 . 739 Core 618 | . 125 175 107 85 . 126 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 51 | . 33 . . 18 . . Core Remaining (%) 74 | 100 50 56 80 87 . . Volleys Fired 113 | 4 31 15 28 25 . 10 Largest 3 | 1 2 2 2 3 . 3 Hottest 218 | 40 105 121 110 199 . 218 Shots Fired 211 | 4 63 25 41 50 . 28 Gun 203 | 4 62 25 36 50 . 26 Cannon 2 | . . . . . . 2 Launcher 6 | . 1 . 5 . . . Special . | . . . . . . . Kinetic 9 | . . . 9 . . . Thermal 146 | 4 33 18 24 48 . 19 Explosive 6 | . 1 . 5 . . . Electromagnetic 50 | . 29 7 3 2 . 9 Robot Hit Streak 12 | 3 8 8 6 12 . 6 Robot Miss Streak 6 | 1 2 2 4 6 . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 190 | 3 41 32 26 67 . 21 Core Hits 105 | 1 20 10 25 39 . 10 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 14 | . 1 5 2 5 . 1 Burn 5 | . . 3 2 . . . Corrupt 2 | . 1 . . . . 1 Smash 2 | . . 2 . . . . Sever 5 | . . . . 5 . . Melee Attacks 49 | . . 17 . 32 . . Impact 17 | . . 17 . . . . Slashing 32 | . . . . 32 . . Piercing . | . . . . . . . Sneak Attacks 6 | . . 1 . 5 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5951 | 33 718 952 1476 2301 . 471 Guns 2602 | 33 563 323 415 860 . 408 Cannons 63 | . . . . . . 63 Explosions 1621 | . 128 168 1057 268 . . Melee 1633 | . . 461 . 1172 . . Ramming 32 | . 27 . 4 1 . . Kinetic 93 | . . . 93 . . . Thermal 2508 | 33 300 377 330 1112 . 356 Explosive 1093 | . 102 . 991 . . . Electromagnetic 592 | . 289 114 58 16 . 115 Impact 461 | . . 461 . . . . Slashing 1172 | . . . . 1172 . . Piercing . | . . . . . . . Highest Corruption 5 | . 3 1 5 5 . 4 Average Corruption 2 | . 2 1 5 2 . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . 3 9 7 5 . . Message Errors 1 | . . . . 1 . . Matter Fused 7 | . 1 2 2 2 . . Heat Flow Errors 3 | . . 2 1 . . . Energy Discharges 4 | . . 1 2 1 . . Data Loss (minor) 3 | . . 2 1 . . . Data Loss (major) 2 | . . 1 . 1 . . Misfires 3 | . 2 . 1 . . . Alerts 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 327 | . . 136 74 117 . . Projectiles . | . . . . . . . Explosions 115 | . . 1 74 40 . . Melee 212 | . . 135 . 77 . . Knockbacks 3 | . . 3 . . . . Impact 3 | . . 3 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 227 | . 15 120 70 22 . . Shots 7 | . 1 2 3 1 . . Rammed 1 | . . . . 1 . . Targets Rammed 12 | . 10 . 1 1 . . Kicked 11 | . 10 . 1 . . . Crushed . | . . . . . . . Highest Temperature 432 | . 285 234 383 252 . 432 Average Temperature 104 | . 92 72 133 85 . 177 Received Heat Transfer 930 | . 138 186 108 300 . 198 Effects 10 | . 1 . 2 1 . 6 Shutdowns 1 | . . . 1 . . . Energy Bleed 4 | . 1 . 1 . . 2 Interference 1 | . . . . 1 . . Damage (major) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 3 | . . 3 . . . . Impact Corruptions 5 | . . 5 . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . 5 . . Heat Transferred 5283 | 75 707 866 790 2073 . 772 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 1 1 . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 77 | 100 100 100 71 45 100 100 Level 1 21 | . . . 15 54 . . Level 2 1 | . . . 13 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 419 | 5 82 99 419 330 159 110 Initial 185 | . . 18 . 185 159 100 Average 93 | . 18 24 104 181 151 102 Influence Increases 1830 | 5 256 246 553 695 5 70 Destroy 0b10 Robot/C 840 | . 160 120 300 200 . 60 Destroy 0b10 Robot/NC 125 | 5 25 25 15 55 . . Destroy Leader 224 | . 36 46 50 82 . 10 Successful Hack 94 | . 13 6 11 59 5 . Disable Machine 255 | . . 15 90 150 . . Destroy Structure 157 | . 7 34 72 44 . . Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 120 | . 15 . 15 90 . . Influence Decreases 1720 | 5 210 292 145 777 187 104 Entered New Map 462 | . . 28 . 223 167 44 Time Decay 1118 | 5 190 264 145 494 20 . Lost Part 140 | . 20 . . 60 . 60 Squads Dispatched 9 | . 2 2 1 2 . 2 Investigation 1 | . . 1 . . . . Extermination 2 | . . . . 2 . . Reinforcement 5 | . 2 1 . . . 2 Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Distress Signals 5 | . 1 . 2 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 14 9 16 23 . 8 Peak Tracking Total 7 | . 4 2 7 4 . 5 Tactical Retreats 7 | . 1 . 1 5 . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Disabled 17 | . . 1 6 10 . . Max in Single Turn 8 | . . 1 1 8 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Accessed 26 | . 5 4 4 11 2 . Terminals 17 | . 3 3 2 7 2 . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . 1 . . Recycling Units 5 | . 1 1 . 3 . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 68 | . 11 13 11 28 5 . Successful 38 | . 7 6 6 16 3 . Failed 29 | . 4 7 4 12 2 . Catastrophic 6 | . . 1 . 5 . . Database Lockouts 1 | . . . 1 . . . Manual 11 | . 1 4 1 4 1 . Terminals 44 | . 6 11 4 18 5 . Fabricators . | . . . . . . . Repair Stations 5 | . 3 . . 2 . . Recycling Units 12 | . 2 2 . 8 . . Scanalyzers 5 | . . . 5 . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 23 | . 5 5 2 8 3 . Record 1 | . . . 1 . . . Part Schematic 1 | . . . . 1 . . Robot Schematic 1 | . . . . 1 . . Robot Analysis 2 | . . 1 . . 1 . Prototype ID Bank 1 | . 1 . . . . . Open DSF 2 | . . . . 1 1 . Emergency Access Points 1 | . 1 . . . . . Machine Index 1 | . . . . 1 . . Terminal Index 3 | . 1 1 . 1 . . Recycling Unit Index 1 | . . 1 . . . . Alert Level 1 | . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 4 | . 1 1 1 1 . . Registered Prototypes 1 | . . . . 1 . . Zone Layout 2 | . . . . 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . . 2 . . Scan Component 2 | . 1 . . 1 . . Repair 2 | . 1 . . 1 . . Recycling Unit Hacks 7 | . . 1 . 6 . . Process 1 | . . . . 1 . . Report Inventory 2 | . . . . 2 . . Retrieve Matter 1 | . . . . 1 . . Retrieve Components 3 | . . 1 . 2 . . Scanalyzer 4 | . . . 4 . . . Retrieve Study 4 | . . . 4 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . Used 1 | . . . . 1 . . Hacking Detections 20 | . 4 3 3 9 1 . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 4 | . . . 4 . . . Parts Repaired 2 | . 1 . . 1 . . Time 45 | . 26 . . 19 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 12 | . . 6 . 6 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Active Infowar (turns) 3420 | 7 595 850 433 1308 47 180 Optics 2818 | . . 850 433 1308 47 180 Terrain 2133 | 7 595 849 433 23 46 180 T.N.C. 168 | . . . 168 . . . Jamming 383 | . . . . 315 47 21 ECM 227 | . . . . . 47 180 Robot Analysis Total 2 | . . 1 . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Turns Passed 3666 | 66 782 850 433 1308 47 180 Spaces Moved 1975 | 39 480 385 242 724 37 68 Core 6 | 2 . . . . . 4 Treads . | . . . . . . . Legs 1802 | 30 480 385 213 652 . 42 Wheels 167 | 7 . . 29 72 37 22 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 115 110 125 103 Average Speed 131 | 112 123 157 126 120 125 173 Slowest Speed 700 | 120 190 190 190 125 125 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 3 62 38 37 22 2 30 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 168 | . 5 33 82 48 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 168 | . 5 33 82 48 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Total 2759 | 54 603 576 332 1051 38 105 Wait 427 | . 62 115 24 216 . 10 Move 1969 | 38 479 384 241 723 36 68 Hop . | . . . . . . . Pick Up 52 | 1 5 15 7 18 . 6 Fast Attach 28 | 8 2 3 6 5 . 4 Attach 18 | 1 3 3 1 5 2 3 Detach 3 | 2 1 . . . . . Swap 35 | . 7 9 10 8 . 1 Drop 53 | . 3 15 14 18 . 3 Fire 113 | 4 31 15 28 25 . 10 Melee 49 | . . 17 . 32 . . Ram 1 | . . . . 1 . . Kick 11 | . 10 . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 3) 314 | -10/Materials | Build established: Mutant 516 | -10/Materials | Repaired EM Pulse Gun 552 | -10/Materials | Discovered new exit (range 12) 594 | -10/Materials | Discovered new exit (range 15) 736 | -10/Materials | Lost 3 parts (1p2w) 739 | -10/Materials | Identified exit to Materials 806 | -10/Materials | Identified exit to Mines 849 | -10/Materials | Entered another Materials area 849 | -9/Materials | Evolved 2 slots: Utility x2 1150 | -9/Materials | Build established: Scavenger-Mutant 1619 | -9/Materials | Discovered new exit (range 15) 1652 | -9/Materials | Identified exit to Materials 1699 | -9/Materials | Entered another Materials area 1699 | -8/Materials | Evolved 2 slots: Utility x2 1721 | -8/Materials | Central database locked down 2002 | -8/Materials | Garrison activated, responded to threat 2030 | -8/Materials | Destroyed 7 combat bots 2115 | -8/Materials | Discovered new exit (range 10) 2131 | -8/Materials | Identified exit to Factory 2132 | -8/Materials | Entered Factory 2132 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2978 | -7/Factory | Discovered new exit (range 13) 2978 | -7/Factory | Discovered new exit (range 20) 3236 | -7/Factory | Repaired Imp. Terrain Scanner 3425 | -7/Factory | Identified exit to Factory 3440 | -7/Factory | Entered another Factory area 3440 | -6/Factory | Evolved 2 slots: Utility x2 3487 | -6/Factory | Identified exit to DSF 3487 | -6/Factory | Entered DSF 3520 | -6/DSF | Additional patrols routed to DSF 3587 | -6/DSF | Discovered new exit (range 18) 3589 | -6/DSF | Lost 6 parts (2n1u3w) 3667 | -6/DSF | Self-destructed Last Messages --------------- 03606_ Acquired Imp. EM Pulse Cannon. 03608_ Dropped Hvy. Laser. 03609_ Acquired Imp. EM Pulse Cannon. 03623_ Acquired Hvy. Ion Cannon. 03627_ Dropped Hvy. Ion Cannon. 03634_ Acquired Plasma Cannon. 03641_ Acquired Targeting Computer. 03650_ Acquired Reaction Control System. 03652_ C-30 ARC bursts open, deploying its payload. 03652_ L-41 Fighter unfolds itself. 03652_ G-50 Soldier unfolds itself. 03652_ Integrated Corrupted Mic. Fission Core (+4). 03653_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 03663_ G-50 Soldier system corruption misinterpreted. 03663_ G-50 Soldier triggered Alarm Trap. 03663_ An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????< ??????????????????????? | | ????????? ??????????????????????? | | ????????? ??????????????????????? | | ????????# "#?????????????????????? | | ????????#"%#?????????????????????? | | ???#????! !?????????????????????? | | ????????! !?????????????????????? | | ????????# ##????????????????????? | | ????????! !!????????????????????? | | ????????! !?????????????????????? | | ????????!xgA ????#?#?????????????? | | ??#???###x #??###???#????????????? | | ?#?#??# #? # !!#?#??????????? | | ????#?# ## #!!!## ???????? | | ??????# g ??????????? | | ??????# ? ???H????????? | | ??????# =! ? ?? ?????????????? | | ?#????#!! ##?? ????#????????????? | | ??#???#! l%#?????????????????????? | | ??????### !###?#?????## ?????????? | | ????#??#]!!]]#???????????????????? | | ????#??#]!! ]##??????????????????? | | ??#????#]@ ]##????#?????????????? | | ????#??## ###?????????? ????????? | | #?#??#?#]] ##??? ??????? ?????? | | ??#????# #??????? ???????????? | | ???????## ########## ???????????? | | ?#????### ###]]#]]]#?? ?#??????? | | ???####"" ##]]#]]]### ### #? | | ???#""""" ^ | | ??##"##"" ^ | | ?????##"""%%##[ #]]]# #????? | | ??????#"""""#########????? #????? | | ?#????####"##???####?????????????? | | ????#?#??#"##????????????????????? | | ????????#""#????#???#??????#?????? | | ??##?????####????????#???????????? | | ???#????????????#???????#????????? | | ?????????????????????????????????? | | ??????????????????????#??????????? | | ????????????????????????#????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Adv. ECM Suite | -7/Factory | Hacked Robot Schematics ------------------ H-55 Commando | -7/Factory | Hacked Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 26% | -10/Materials Imp. Terrain Scanner | 18% | -7/Factory Studied --------- Aluminum Leg | -8/Materials | Hacked Grenade Launcher | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Resistances Are Futile Challenges ------------ None Game ------ Seed SwordDirectedTrap Manual? 0 Play Time 00:50:50 Cumulative 58.7 hours Start 2026.09.23 @ 17:00:14 End 2026.09.23 @ 17:58:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 76 Adventurer 18 Explorer 1 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 36 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b09409c7-f32a-4b8c-9e1e-b349ea93531f