Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.02 @ 16:54:24

Player: szymekc

Result: Destroyed by C-57 Dissector with Dual-blade Saw

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (26)       5200
Robots Destroyed (433)     2165
Value Destroyed (21867)    21867
Prototype IDs (62)         1240
Alien Tech Used (5)        1000
Bonus (11646)              11646
              TOTAL SCORE: 47618

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    5941
Follower Combat Kills      1275
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       2602
Met R17 at Cetus           500
Scanned by Researcher      500
Friendly Fire              -972

 Cogmind 
---------
Core Integrity             0/1600
Matter                     290/300
Energy                     93/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (13) -----
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
    Core Cannon
    Tri-rail Accelerator

 Peak State 
------------
>               --- POWER ------------
          Light Particle Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
       Enhanced Biometal Leg
       Enhanced Biometal Leg
                Centrium Leg
>               --- UTILITY ----------
   Experimental Thermal Converter
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
   Experimental Energy Well
       Advanced Visual Processing Unit
       Advanced Targeting Computer
       Advanced Target Analyzer
   Experimental Core Analyzer
       Advanced Armor Integrity Analyzer
       Advanced Weapon Cycler
   Experimental Thermal Shield
>               --- WEAPON -----------
                Gamma Rifle
                Gamma Rifle
                Sigix Broadsword
>               --- INVENTORY --------
          Light Antimatter Reactor
                Myomer Leg
                Biometal Leg
                Biometal Leg
                Biometal Leg
                Biometal Leg
       Improved Matter Compressor
                EM Dispersion Field
   Experimental Hardlight Generator
                Point Defense Array
       Advanced Component Analysis Suite
                Subatomic Replicator
      Precision Phase Gun
       Enhanced Nova Cannon
                Core Cannon
                KE Penetrator
                KE Penetrator
       Advanced Remote Datajack
       Enhanced Force Lance
[Rating: 196]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Centrium Heavy Treads
  Treads                   Centrium Heavy Treads
  Leg                      Myomer Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Xenon Bombardment Thruster
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Centrium Medium Armor Plating
Weapon                     Cooled Phase Cannon
  Energy Gun               Gamma Rifle
  Energy Cannon            Cooled Phase Cannon
  Ballistic Gun            Improved KE Penetrator
  Ballistic Cannon         Compact Mass Driver
  Launcher                 Scatter Rocket Array
  Special Weapon           Plasma Flamer
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc 
Slots Evolved              18   | .   .   2   .   2   2   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Utility                  11   | .   .   .   .   1   1   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   1   .   1   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             537  | .   13  11  1   29  29  33  40  3   2   .   14  6   22  16  1   18  16  4   2   16  8   61  42  32  85  33  
  Power                    58   | .   3   .   .   4   2   3   3   1   .   .   1   1   1   2   .   1   1   .   .   1   1   8   5   2   10  8   
    Engine                 12   | .   3   .   .   2   .   2   2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Core                   10   | .   .   .   .   2   2   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   2   .   .   .   .   
    Reactor                36   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   1   .   .   1   .   6   5   2   9   8   
  Propulsion               104  | .   4   1   1   11  9   10  13  .   1   .   2   1   4   6   .   2   .   .   .   1   .   4   4   2   20  8   
    Treads                 43   | .   1   .   .   5   2   6   3   .   .   .   2   .   2   5   .   2   .   .   .   1   .   4   4   2   3   1   
    Leg                    20   | .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  3   
    Wheel                  31   | .   3   1   1   4   6   4   7   .   1   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   
    Flight                 4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Utility                  196  | .   3   1   .   7   11  5   13  1   .   .   7   3   7   4   1   8   4   .   2   6   3   29  22  24  31  4   
    Device                 124  | .   1   1   .   4   5   2   7   1   .   .   5   1   6   1   .   1   2   .   2   1   3   20  16  19  23  3   
    Storage                16   | .   2   .   .   .   2   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   1   4   1   
    Processor              19   | .   .   .   .   .   2   .   3   .   .   .   .   1   1   .   .   1   1   .   .   2   .   3   2   1   2   .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   .   
    Protection             33   | .   .   .   .   3   2   2   2   .   .   .   2   1   .   3   1   5   1   .   .   2   .   3   3   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   179  | .   3   9   .   7   7   15  11  1   1   .   4   1   10  4   .   7   11  4   .   8   4   20  11  4   24  13  
    Energy Gun             53   | .   .   3   .   2   5   7   1   .   .   .   .   .   .   1   .   .   1   2   .   1   1   8   4   2   11  4   
    Energy Cannon          39   | .   1   1   .   .   2   1   1   1   .   .   3   1   3   1   .   2   6   .   .   .   .   4   4   1   4   3   
    Ballistic Gun          47   | .   2   5   .   5   .   1   8   .   .   .   .   .   .   1   .   4   2   .   .   3   2   2   2   1   8   1   
    Ballistic Cannon       11   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   6   1   .   .   .   
    Launcher               14   | .   .   .   .   .   .   5   1   .   .   .   1   .   1   1   .   1   .   2   .   1   1   .   .   .   .   .   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   5   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  42   | .   .   2   .   1   1   3   3   .   .   .   .   .   .   4   .   1   2   .   .   2   .   7   5   2   9   .   
  Corrupted Parts          16   | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   6   .   .   .   .   .   1   1   .   6   .   
    System Corruption      64   | .   .   .   .   .   .   1   .   .   .   .   .   .   8   .   .   24  .   .   .   .   .   1   9   .   21  .   
Parts Lost                 124  | .   2   .   1   8   3   13  .   .   .   .   1   .   1   1   1   1   .   .   .   4   4   5   6   3   43  27  
  Power                    23   | .   .   .   .   3   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   10  4   
  Propulsion               42   | .   2   .   1   4   1   7   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   2   .   10  12  
  Utility                  36   | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   1   1   .   .   .   2   2   3   2   2   13  6   
  Weapon                   23   | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   1   .   10  5   
  Highest Loss Streak      26   | .   1   .   1   2   2   6   .   .   .   .   1   .   1   1   1   1   .   .   .   2   2   2   2   3   26  10  
Average Slot Usage (%)     89   | .   90  100 88  99  97  94  98  100 100 100 99  94  93  90  82  83  83  84  84  83  85  87  86  90  84  54  
  Engine                   1    | .   14  11  11  3   .   5   3   6   6   6   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   5   6   1   2   .   .   .   .   3   5   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   5   5   2   5   6   8   6   6   
  Treads                   8    | .   11  .   .   9   10  10  6   6   6   6   6   5   5   6   11  11  10  10  10  10  10  8   9   13  6   .   
  Wheel                    7    | .   9   22  22  15  14  15  17  20  20  20  20  17  16  12  .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   16   | .   5   11  11  14  12  7   18  20  20  20  19  17  12  14  11  11  17  15  15  14  15  22  23  17  17  2   
  Storage                  6    | .   14  11  11  9   7   9   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   5   8   7   5   
  Processor                13   | .   .   .   .   .   6   .   10  13  13  13  7   11  15  11  9   10  12  15  15  19  21  21  19  20  20  14  
  Protection               3    | .   .   .   .   3   2   11  3   .   .   .   4   5   5   7   12  12  10  10  10  6   5   1   1   2   .   .   
  Energy Gun               6    | .   6   8   11  10  15  24  6   6   6   6   1   .   .   3   5   5   4   4   5   3   4   5   3   4   4   2   
  Energy Cannon            8    | .   6   11  .   .   5   3   5   13  13  13  22  22  20  13  11  10  10  15  15  10  5   4   9   8   3   1   
  Ballistic Gun            5    | .   14  24  22  25  8   .   12  6   .   .   .   .   .   4   5   5   4   .   .   4   9   2   .   .   1   3   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   3   4   2   .   
Naked Turns                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Heaviest Build             134  | 10  50  59  59  65  77  82  81  84  79  77  100 113 113 124 122 122 126 129 129 126 98  124 134 130 127 92  
  Greatest Support         195  | 20  26  26  28  28  46  42  48  48  48  42  42  42  38  160 160 160 160 160 160 160 160 160 150 195 195 164 
  Greatest Overweight (x)  8    | .   3   2   2   5   4   8   4   1   1   1   2   2   6   4   .   1   1   .   .   .   .   .   .   .   2   3   
  Average Overweight (x)   .    | .   .   2   1   2   2   2   1   1   1   1   1   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | .   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  20  
  Average Capacity         19   | .   11  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  16  16  
  Most Carried             20   | .   13  20  20  20  20  20  20  20  20  20  20  19  20  20  20  20  20  20  20  20  20  20  20  20  20  16  
  Average Carried          18   | .   8   16  19  19  19  19  18  20  19  20  19  18  19  19  19  19  19  19  20  19  15  19  19  19  14  10  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   13  20  20  20  20  17  20  20  20  20  20  19  20  20  19  20  20  20  20  16  20  20  18  20  16  4   

 Class Distribution 
--------------------
 60% | Scavenger-Gunner
 10% | Scavenger-Mutant
  8% | Scavenger-Tank
  5% | Skirmisher
  3% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
   Scavenger-Tank | -7/Storage
 Scavenger-Gunner | -6/Factory
       Skirmisher | -6/Lower Caves
       Skirmisher | -6/Lower Caves
       Skirmisher | -6/Data Miner
   Scavenger-Tank | -5/Proximity Caves
  Derelict-Mutant | -5/Factory
 Commander-Gunner | -5/Extension
 Scavenger-Gunner | -5/Cetus
 Scavenger-Mutant | -5/Archives
 Scavenger-Gunner | -5/Hub_04(d)
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -4/Upper Caves
 Scavenger-Gunner | -4/Upper Caves
 Scavenger-Gunner | -4/Warlord
 Scavenger-Gunner | -3/Proximity Caves
 Scavenger-Gunner | -3/Research
 Scavenger-Gunner | -3/Quarantine
 Scavenger-Gunner | -2/Research
 Scavenger-Gunner | -2/Testing
 Scavenger-Gunner | -1/Access

 Resources                       | -11  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-----------                Run   | Scr  Mat  Mat  Min  Mat  Fac  Sto  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  
Matter Collected           11959 | 187  378  417  67   1034 322  338  1078 95   20   .    150  .    461  301  .    471  406  108  138  551  595  1483 1236 302  1393 428  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            22367 | .    461  542  127  1386 798  1609 648  262  .    .    396  .    712  439  .    671  717  239  209  664  859  3979 3545 149  2607 1348 
  Parts                    985   | .    29   27   6    63   32   60   31   7    .    .    20   .    30   22   .    34   26   16   10   28   23   188  160  2    107  64   
Haulers Intercepted        7     | .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    2    .    .    1    .    
Recyclers Shooed           6     | .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      211   | .    .    .    .    .    .    .    .    1    .    .    19   .    .    .    .    .    .    9    13   166  3    .    .    .    .    .    
  Prevented                38    | .    .    .    .    .    .    .    .    2    .    .    2    .    .    .    .    .    .    2    3    29   .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc 
Combat Hostiles Destroyed  362  | .   9   13  3   32  14  27  5   2   .   .   8   .   13  10  .   12  9   11  5   19  12  56  49  6   31  16  
  Melee                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Guns                     155  | .   8   8   2   32  12  20  3   1   .   .   .   .   .   .   .   5   3   .   3   5   7   17  11  .   14  4   
  Cannons                  138  | .   1   5   1   .   2   1   2   1   .   .   4   .   7   5   .   3   6   .   2   2   3   37  33  3   15  5   
  AOE                      50   | .   .   .   .   .   .   3   .   .   .   .   4   .   5   5   .   4   .   10  .   12  2   .   2   3   .   .   
Classes Destroyed          26   | .   5   2   1   2   3   .   .   1   .   .   1   .   .   .   .   .   1   .   .   5   1   .   3   1   .   .   
  Worker                   14   | .   .   1   .   .   2   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   3   2   .   1   1   
  Builder                  21   | .   .   .   .   .   1   2   1   .   .   .   .   .   2   .   .   4   1   .   .   .   .   5   1   .   3   1   
  Tunneler                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   7    | .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   2   .   .   1   .   
  Recycler                 16   | .   1   1   .   .   1   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   3   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Watcher                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   1   .   .   .   
  Swarmer                  77   | .   3   6   .   4   3   2   1   .   .   .   4   .   5   5   .   5   .   10  4   .   .   12  .   .   8   5   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Grunt                    147  | .   6   5   2   20  5   9   1   1   .   .   1   .   4   .   .   5   5   .   .   7   3   26  30  4   9   4   
  Brawler                  11   | .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   4   1   .   1   .   .   2   
  Duelist                  7    | .   .   .   1   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Researcher               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   
  Sentry                   39   | .   .   2   .   6   3   9   2   .   .   .   1   .   2   .   .   2   1   1   1   .   1   2   3   .   3   .   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Specialist               6    | .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   17   | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   .   5   1   
  Programmer               35   | .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   11  8   .   5   4   
  Q-Series                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Butcher                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           17   | .   3   6   3   8   5   6   4   2   .   .   4   .   7   5   .   14  4   5   4   17  6   10  11  6   8   6   
  Combat Bots Only         15   | .   3   5   3   8   3   6   2   2   .   .   4   .   6   5   .   8   3   5   4   15  6   10  11  6   7   5   
Max Kills in Single Turn   9    | .   1   2   1   2   1   2   2   1   .   .   4   .   6   5   .   9   2   5   1   6   2   3   2   3   2   2   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   2   .   .   .   .   4   .   5   5   .   4   .   5   .   3   2   .   2   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -8    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -2    -2    -1    
--------                   Run   | Scr   Mat   Mat   Min   Mat   Fac   Sto   Fac   Low   Low   Dat   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   War   Pro   Res   Qua   Res   Tes   Acc   
Damage Taken               35964 | .     566   291   190   1589  894   1965  209   191   .     .     394   .     708   546   276   528   569   150   422   2497  672   4503  3405  1706  9957  3736  
  Core                     4459  | .     109   43    12    253   57    339   29    20    .     .     11    .     47    80    29    29    46    .     18    193   27    270   159   67    1078  1543  
  Absorbed by Shields      2315  | .     .     .     .     .     .     .     .     .     .     .     .     .     154   192   .     .     .     .     .     .     .     .     337   137   1495  .     
  Reduced by Siege Mode    1821  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    326   357   376   743   .     
Core Remaining (%)         66    | 100   56    .     86    54    .     43    .     .     .     .     92    .     .     .     .     81    .     .     .     .     75    .     62    .     16    .     
Volleys Fired              772   | .     40    22    7     66    34    47    15    12    .     .     24    4     44    16    3     17    28    3     7     14    25    118   109   16    77    24    
  Largest                  4     | .     2     4     4     4     4     4     4     4     .     .     4     1     4     4     2     4     4     4     4     4     4     4     4     4     4     3     
  Hottest                  540   | .     80    164   177   174   245   289   216   270   .     .     368   90    368   368   330   303   303   267   267   240   198   395   260   301   540   300   
Shots Fired                2520  | .     80    84    23    253   121   172   58    42    .     .     75    4     97    56    5     64    85    7     27    52    71    392   404   57    241   50    
  Gun                      1337  | .     65    62    19    253   92    149   49    18    .     .     5     .     .     19    2     31    38    1     7     25    47    164   104   13    137   37    
  Cannon                   1149  | .     15    22    4     .     29    21    9     24    .     .     69    4     78    36    3     32    47    4     20    20    23    228   300   44    104   13    
  Launcher                 16    | .     .     .     .     .     .     2     .     .     .     .     1     .     1     1     .     1     .     2     .     7     1     .     .     .     .     .     
  Special                  18    | .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  826   | .     40    42    14    195   18    4     30    12    .     .     .     .     7     11    .     15    19    .     .     25    30    131   92    14    102   25    
  Thermal                  1412  | .     40    42    9     58    103   150   21    24    .     .     69    4     71    44    5     48    66    1     7     14    40    213   255   30    89    9     
  Explosive                16    | .     .     .     .     .     .     2     .     .     .     .     1     .     1     1     .     1     .     2     .     7     1     .     .     .     .     .     
  Electromagnetic          248   | .     .     .     .     .     .     16    7     6     .     .     5     .     .     .     .     .     .     4     20    6     .     48    57    13    50    16    
  Robot Hit Streak         46    | .     18    12    15    15    22    23    19    13    .     .     3     .     16    15    .     26    23    5     5     12    16    24    46    12    39    9     
  Robot Miss Streak        7     | .     3     2     2     4     2     3     5     5     .     .     7     .     3     2     .     6     1     3     1     4     2     4     3     2     5     4     
  Penetration Max          2     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     1     1     .     .     1     .     1     1     .     1     2     
  Secondary Targets        14    | .     3     .     1     6     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     
    Max Gunslinging Chain  1     | .     1     .     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     
Shots Hit Robots           1680  | .     59    51    18    181   78    144   43    23    .     .     21    .     62    41    .     44    49    5     12    34    47    219   289   42    161   57    
  Core Hits                1130  | .     21    24    4     73    35    87    31    10    .     .     23    .     33    29    .     39    25    17    8     175   45    149   149   17    91    45    
  Critical Kills           21    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     5     4     .     2     2     
  Critical Parts Destroyed 26    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     .     3     1     .     .     4     3     4     1     .     2     5     
  Critical Strikes         102   | .     2     2     .     3     2     2     .     .     .     .     .     .     1     4     .     3     1     .     .     5     9     26    12    5     11    14    
    Burn                   10    | .     .     2     .     3     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     
    Meltdown               10    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     4     .     1     .     
    Destroy                41    | .     1     .     .     .     .     .     .     .     .     .     .     .     1     4     .     3     1     .     .     5     8     6     1     .     3     8     
    Blast                  23    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    5     2     3     .     
    Corrupt                14    | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     3     3     2     
    Puncture               4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
Melee Attacks              60    | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     2     48    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Piercing                 57    | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     48    
  Sneak Attacks            5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     4     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           58459 | .     626   780   322   3055  1984  3343  952   765   .     .     1071  .     1968  1515  .     1996  1844  567   312   5099  2006  8516  10533 1577  6091  3537  
  Guns                     21723 | .     433   459   239   3055  1521  2726  737   266   .     .     34    .     .     369   .     718   851   20    98    531   867   2957  2292  292   2522  736   
  Cannons                  27432 | .     193   321   83    .     463   220   215   499   .     .     687   .     1646  955   .     843   981   97    214   291   500   5230  7912  1285  3467  1330  
  Explosions               7693  | .     .     .     .     .     .     397   .     .     .     .     350   .     322   191   .     406   .     450   .     4277  639   271   290   .     100   .     
  Melee                    1464  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1464  
  Ramming                  147   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     29    12    .     .     .     .     58    39    .     2     7     
  Kinetic                  13576 | .     222   240   170   2201  279   100   413   219   .     .     .     .     109   203   .     279   243   .     .     531   558   2657  2345  380   1918  509   
  Thermal                  31890 | .     404   540   152   854   1705  2689  469   499   .     .     687   .     1537  1121  .     1282  1589  .     36    180   809   5109  6856  905   3133  1334  
  Explosive                7173  | .     .     .     .     .     .     397   .     .     .     .     350   .     322   191   .     406   .     450   .     4277  639   .     141   .     .     .     
  Electromagnetic          4209  | .     .     .     .     .     .     157   70    47    .     .     34    .     .     .     .     .     .     117   276   111   .     692   1152  292   1038  223   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 1464  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1464  
Highest Corruption         41    | .     .     .     .     4     1     2     1     1     1     1     1     .     9     9     9     33    5     5     5     5     4     7     18    1     41    18    
  Average Corruption       4     | .     .     .     .     4     1     1     1     1     1     1     1     .     8     9     9     9     1     5     5     4     2     4     8     1     5     10    
  Corruption Purged        2     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Effects                  236   | .     .     .     .     4     1     6     3     1     2     .     7     .     4     19    2     25    4     8     13    2     5     43    55    2     22    8     
    Message Errors         68    | .     .     .     .     .     1     2     1     1     .     .     5     .     3     5     .     11    3     1     3     .     2     11    12    .     5     2     
    Matter Fused           53    | .     .     .     .     1     .     .     .     .     .     .     .     .     .     3     1     6     .     5     5     2     .     9     13    .     5     3     
    Heat Flow Errors       20    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     .     2     .     .     8     5     .     2     .     
    Energy Discharges      28    | .     .     .     .     2     .     .     1     .     2     .     1     .     .     2     1     2     .     1     1     .     .     7     3     .     3     2     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     
    Data Loss (minor)      25    | .     .     .     .     1     .     2     1     .     .     .     1     .     .     2     .     1     1     .     1     .     2     3     7     2     1     .     
    Data Loss (major)      10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     3     3     .     3     .     
    Misfires               13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     .     1     1     .     .     .     6     .     1     .     
    Weapon Failures        17    | .     .     .     .     .     .     2     .     .     .     .     .     .     .     4     .     .     .     .     .     .     1     1     6     .     2     1     
Overload Shots             29    | .     .     .     .     .     15    8     .     .     .     .     .     .     .     .     1     1     .     .     .     3     .     .     .     1     .     .     
  Effects                  3     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Heat Surge             1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1034  | .     .     .     .     .     16    5     2     88    .     .     .     .     15    .     .     48    16    23    .     22    19    112   280   15    243   130   
  Projectiles              870   | .     .     .     .     .     16    .     2     88    .     .     .     .     15    .     .     48    16    23    .     .     19    49    280   15    243   56    
  Explosions               88    | .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     61    .     .     .     .     
  Melee                    76    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     74    
Knockbacks                 69    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    30    7     9     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  60    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    23    7     8     .     
  Secondary                9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     7     .     1     .     
Self-Inflicted Damage      872   | .     .     .     .     .     .     233   .     .     .     .     129   .     28    .     .     51    .     63    .     34    20    96    186   .     29    3     
  Shots                    25    | .     .     .     .     .     .     7     .     .     .     .     5     .     1     .     .     2     .     3     .     2     1     1     2     .     1     .     
  Rammed                   14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     .     .     .     4     3     .     .     2     
Targets Rammed             16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     .     .     .     5     3     .     1     2     
  Kicked                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Highest Temperature        610   | .     254   296   263   216   312   316   81    610   .     .     494   .     330   338   75    194   120   18    201   81    195   319   .     354   567   362   
  Average Temperature      106   | .     83    94    148   68    93    97    29    190   .     .     139   .     148   90    50    57    52    12    69    38    70    80    .     152   140   146   
  Received Heat Transfer   5774  | .     249   45    72    819   180   501   54    108   .     .     21    .     127   61    27    126   57    9     27    168   169   742   832   308   973   99    
  Effects                  26    | .     .     .     .     .     .     .     .     2     .     .     .     .     6     1     .     .     .     .     .     .     .     4     .     1     11    1     
    Shutdowns              6     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     
    Energy Bleed           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     .     .     2     .     
    Interference           10    | .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     2     .     .     2     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Damage (minor)         3     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     
Siege Activations          36    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     10    17    2     6     .     
  Total Turns              631   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     198   259   29    142   .     
  Longest Duration         54    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     49    36    26    54    .     
Robots Corrupted           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     
  Parts Fried              18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     .     .     3     2     .     6     3     
  Impact Corruptions       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     
Robots Melted              14    | .     1     .     .     .     .     3     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     3     4     .     1     .     
  Combat Hostiles          11    | .     .     .     .     .     .     3     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     2     3     .     1     .     
  Parts Melted             95    | .     6     4     .     3     6     21    2     .     .     .     2     .     3     2     .     1     6     .     .     .     1     16    16    .     6     .     
  Heat Transferred         38611 | .     907   1295  296   2072  2907  5642  875   550   .     .     798   .     1844  1358  .     1431  1716  .     37    166   962   5195  7056  790   2566  148   
Parts Sabotaged            6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     2     2     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  
Peak Influence             1804 | .    215  397  142  351  222  585  343  .    .    .    .    283  937  881  347  546  399  .    .    .    .    1237 1804 1336 1241 875  
  Initial                  1100 | .    .    .    82   55   137  52   252  .    .    .    .    63   138  472  272  117  169  .    .    .    .    13   695  1100 609  604  
  Average                  503  | .    86   179  136  205  111  262  184  .    .    .    .    93   593  708  308  371  137  .    .    .    .    484  1020 1117 959  694  
Maximum Alert Level        5    | .    1    1    .    1    1    2    1    .    .    .    .    1    3    3    1    2    1    .    .    .    .    4    5    4    4    3    
  Low Security (%)         38   | .    89   66   100  50   93   33   72   .    .    .    .    93   7    .    .    12   79   .    .    .    .    36   .    .    .    .    
  Level 1                  15   | .    10   33   .    49   6    44   27   .    .    .    .    6    13   .    100  53   20   .    .    .    .    8    .    .    .    .    
  Level 2                  11   | .    .    .    .    .    .    22   .    .    .    .    .    .    37   46   .    34   .    .    .    .    .    21   7    .    9    62   
  Level 3                  24   | .    .    .    .    .    .    .    .    .    .    .    .    .    41   53   .    .    .    .    .    .    .    29   62   46   73   37   
  Level 4                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    27   53   16   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          66   | .    1    .    .    3    3    9    2    .    .    .    .    1    2    .    .    5    2    .    .    .    .    8    13   2    8    7    
  Investigation            7    | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    2    1    .    .    
  Extermination            15   | .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    4    .    3    1    
  Reinforcement            26   | .    1    .    .    2    2    4    .    .    .    .    .    1    1    .    .    2    .    .    .    .    .    1    3    1    4    4    
  Assault                  12   | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    4    .    1    2    
  Garrison                 6    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    1    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc 
Distress Signals           36   | .   1   2   .   4   1   1   .   .   .   .   .   .   1   2   .   1   1   .   .   1   .   1   1   7   10  2   
Communications Jammed      38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   32  .   .   6   .   
  Distress Signals         38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   32  .   .   6   .   
Times Spotted              575  | .   13  18  6   40  23  33  12  2   .   .   14  1   30  15  4   19  14  11  6   42  12  83  67  12  63  35  
  Peak Tracking Total      19   | .   5   6   4   9   6   5   3   2   .   .   4   2   7   5   3   6   4   5   4   19  5   8   9   6   8   10  
  Tactical Retreats        25   | .   .   2   .   1   2   1   .   .   .   .   2   .   .   .   1   2   1   .   1   3   .   2   1   2   4   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc 
Traps Triggered            17   | .   .   .   .   1   1   3   3   .   .   .   .   .   .   .   .   2   4   .   .   .   .   1   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                30   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   27  .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc 
Machines Disabled          41   | .   .   .   .   2   .   3   2   .   .   .   .   8   1   1   1   1   1   .   .   2   .   5   10  .   4   .   
  Max in Single Turn       2    | .   .   .   .   1   .   2   1   .   .   .   .   .   .   .   1   1   1   .   .   1   .   1   2   .   1   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc 
Machines Accessed          82   | .   2   2   .   6   8   5   5   .   1   4   1   3   1   2   .   2   3   .   .   8   1   12  12  1   2   1   
  Terminals                38   | .   1   1   .   6   3   3   2   .   .   .   .   1   1   2   .   2   1   .   .   .   1   5   7   .   2   .   
  Fabricators              7    | .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   
  Recycling Units          7    | .   1   .   .   .   1   1   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              7    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   1   
Total Hacks                209  | .   8   6   .   18  25  15  8   .   1   29  2   6   3   4   .   3   8   .   .   16  1   24  21  3   7   1   
  Successful               115  | .   4   3   .   8   15  7   2   .   1   29  .   3   1   2   .   .   2   .   .   16  1   8   9   1   3   .   
  Failed                   94   | .   4   3   .   10  10  8   6   .   .   .   2   3   2   2   .   3   6   .   .   .   .   16  12  2   4   1   
    Catastrophic           23   | .   .   1   .   2   .   1   3   .   .   .   1   .   1   1   .   1   1   .   .   .   .   6   4   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   73   | .   2   2   .   14  11  3   4   .   .   .   .   1   2   3   1   3   6   .   .   .   .   6   6   2   7   .   
  Terminals                91   | .   3   2   .   18  6   10  4   .   .   .   .   3   3   4   .   3   2   .   .   .   1   9   16  .   7   .   
  Fabricators              20   | .   .   .   .   .   12  .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   
  Repair Stations          11   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   2   .   .   .   
  Recycling Units          14   | .   5   .   .   .   2   2   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              18   | .   .   4   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   3   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   3   .   1   
Terminal Hacks             77   | .   2   .   .   6   2   5   .   .   1   29  .   1   1   2   .   .   1   .   .   16  1   2   7   .   1   .   
  Record                   28   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   2   .   .   .   .   .   10  1   .   4   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   1   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     6    | .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       6    | .   2   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 8    | .   .   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Insert Component         4    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  4    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   .   1   .   2   6   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   1   2   .   
  Terminals                12   | .   .   1   .   2   2   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   2   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 9    | .   .   1   .   2   2   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Jam                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         65   | .   2   2   .   6   8   5   5   .   .   .   1   3   1   2   .   2   2   .   .   .   1   11  10  1   2   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   1   .   .   2   1   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   39   | .   .   .   .   .   39  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     54   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   54  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     15   | .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
Parts Scanalyzed           4    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 3    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   .   1   1   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  check_alert              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    6    | .   .   .   .   .   .   .   6   6   6   6   2   2   2   2   2   2   .   .   .   .   .   .   .   .   .   .   
  Autooverrided            4    | .   .   .   .   .   .   .   1   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  
Total Allies               22   | .    .    .    .    .    .    .    1    1    .    .    2    1    16   .    .    .    .    .    .    .    .    .    1    .    .    .    
  Largest Group            15   | .    .    .    .    .    .    .    1    .    .    .    2    1    15   1    1    .    .    .    .    .    .    .    1    .    .    .    
  Highest-Rated Group      548  | .    .    .    .    .    .    .    12   .    .    .    180  95   548  143  140  .    .    .    .    .    .    .    45   .    .    .    
  Highest-Rated Ally       159  | .    .    .    .    .    .    .    12   .    .    .    95   95   159  143  140  .    .    .    .    .    .    .    45   .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               215  | .    .    .    .    .    .    .    3    .    .    .    21   2    163  25   1    .    .    .    .    .    .    .    .    .    .    .    
  Total Damage             6931 | .    .    .    .    .    .    .    48   .    .    .    684  686  4643 827  43   .    .    .    .    .    .    .    .    .    .    .    
  Kills                    39   | .    .    .    .    .    .    .    .    .    .    .    5    7    21   6    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   1   .   .   .   .   1   1   .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         15   | .   .   .   .   .   .   .   .   .   .   .   .   5   9   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Traps                    7    | .   .   .   .   .   .   .   .   .   .   .   .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         6    | .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exits                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  Sto  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  
Turns Passed               21335 | .    405  415  162  976  1641 825  1449 495  391  85   879  289  602  418  68   650  1170 288  447  1450 494  2657 1808 1496 1205 570  
Spaces Moved               11973 | 1    193  239  124  497  990  370  1101 375  325  79   613  223  356  240  30   336  579  168  253  816  243  1255 761  865  670  271  
  Core                     79    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   57   
  Treads                   5644  | .    39   .    .    .    4    2    .    .    .    .    .    .    .    59   30   336  579  168  253  816  243  1255 761  865  234  .    
  Legs                     471   | 1    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    273  180  
  Wheels                   5604  | .    137  239  124  497  986  368  1101 375  325  79   613  223  356  181  .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   
  Flight                   141   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    141  .    
  Fastest Speed            40    | 120  100  115  110  120  100  101  108  115  108  108  108  120  120  120  160  160  160  160  160  160  160  152  152  155  40   48   
  Average Speed            138   | 120  122  119  110  128  131  132  117  115  114  108  117  120  120  132  160  160  172  160  160  160  160  154  164  156  111  110  
  Slowest Speed            320   | 120  160  120  115  155  320  320  160  115  115  108  123  123  190  160  160  240  240  160  160  160  160  160  170  158  260  320  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       44    | 2    38   27   32   45   27   60   21   58   57   72   72   7    60   68   58   37   17   36   51   91   47   37   72   30   55   12   
  Regions Visited          26
    Branch Regions         16
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        11    | .    .    .    .    .    .    .    1    1    1    1    1    1    .    .    1    1    1    1    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      15    | 1    1    1    1    1    1    1    .    .    .    .    .    .    1    1    .    .    .    .    1    1    1    .    1    1    1    .    
Scrap Searched             20    | .    .    .    .    .    .    .    .    10   2    .    3    .    .    .    .    .    .    1    .    .    4    .    .    .    .    .    
Spaces Dug                 127   | .    .    .    .    .    1    2    .    .    .    .    15   4    .    19   .    .    9    37   .    .    .    24   2    4    2    8    
Terrain Destroyed          793   | .    .    .    .    .    9    79   4    11   .    .    35   4    51   30   .    34   22   71   6    90   54   85   122  15   58   13   
  Melee                    10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    8    
  Projectile               385   | .    .    .    .    .    9    6    4    11   .    .    31   4    28   11   .    11   22   1    6    13   10   81   72   15   45   5    
  AOE                      398   | .    .    .    .    .    .    73   .    .    .    .    4    .    23   19   .    23   .    70   .    77   44   4    50   .    11   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Fac  Sto  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  
Total                      15033 | .    291  322  133  703  1260 573  1219 407  347  78   712  238  462  302  45   399  689  178  277  902  295  1734 1143 972  949  403  
  Wait                     1029  | .    28   25   1    78   152  91   13   15   6    .    50   2    5    1    12   13   39   2    16   30   7    199  178  11   52   3    
  Move                     11947 | .    192  238  123  496  989  369  1100 374  324  78   612  222  355  239  29   335  578  167  252  815  242  1254 760  864  669  271  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  257   | .    9    13   1    16   23   11   17   1    6    .    3    2    15   9    .    2    11   1    .    7    10   35   19   14   25   7    
  Fast Attach              226   | .    4    4    .    5    11   18   23   1    1    .    2    1    5    7    .    8    7    .    .    3    4    26   16   21   44   15   
  Attach                   117   | .    2    2    1    9    5    6    5    .    .    .    .    3    1    3    1    4    2    .    .    4    4    12   12   4    20   17   
  Detach                   30    | .    .    .    .    .    .    2    2    .    .    .    .    .    2    2    .    4    .    .    .    1    .    3    1    2    5    6    
  Swap                     197   | .    7    5    .    15   13   9    12   2    1    .    12   2    16   6    .    6    7    4    2    9    .    23   16   8    21   1    
  Drop                     380   | .    9    13   .    18   33   18   32   2    9    .    9    2    19   19   .    6    16   1    .    11   3    59   29   32   31   9    
  Fire                     772   | .    40   22   7    66   34   47   15   12   .    .    24   4    44   16   3    17   28   3    7    14   25   118  109  16   77   24   
  Melee                    60    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    2    48   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crush                    13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    5    3    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Sto)
-7/Storage (discovered 2 exits: *Fac / Rec)
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: Upp x2 / *Ext x2)
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus (discovered 2 exits: *Fac / *Arc)
-5/Archives
-5/Hub_04(d) (discovered 2 exits: *Fac x2)
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res / *Qua x2)
-3/Quarantine
-2/Research
-2/Testing
-1/Access

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   249 | -10/Materials      | Discovered new exit (range 16)
   306 | -10/Materials      | Build established: Mutant
   406 | -10/Materials      | Entered another Materials area
   406 | -9/Materials       | Evolved 2 slots: Weapon x2
   776 | -9/Materials       | Discovered new exit (range 15)
   821 | -9/Materials       | Entered Mines
   858 | -9/Mines           | Learned Materials machine intel
   939 | -9/Mines           | Discovered new exit (range 15)
   983 | -9/Mines           | Entered Materials
   983 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   984 | -8/Materials       | Loaded intel: 67 machine locations
  1195 | -8/Materials       | Destroyed 8 combat bots
  1520 | -8/Materials       | Discovered new exit (range 3)
  1759 | -8/Materials       | Build established: Scavenger-Gunner
  1959 | -8/Materials       | Entered Factory
  1959 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  2723 | -7/Factory         | Fabricated Adv. Transmission Jammer (x1)
  3503 | -7/Factory         | Discovered new exit (range 15)
  3555 | -7/Factory         | Discovered new exit (range 14)
  3600 | -7/Factory         | Entered Storage
  3752 | -7/Storage         | Identified exit to Recycling
  3842 | -7/Storage         | Found Prototype Launcher
  3842 | -7/Storage         | Identified Rocket Array
  3882 | -7/Storage         | Found Rocket Array
  3884 | -7/Storage         | Found Rocket Array
  3886 | -7/Storage         | Found Rocket Array
  3888 | -7/Storage         | Found Rocket Array
  4064 | -7/Storage         | Build established: Scavenger-Tank
  4171 | -7/Storage         | Garrison activated, responded to threat
  4235 | -7/Storage         | Lost 3 parts (2n1w)
  4400 | -7/Storage         | First assault squad dispatched
  4409 | -7/Storage         | Discovered new exit (range 9)
  4414 | -7/Storage         | Core integrity fell below 50%
  4425 | -7/Storage         | Entered Factory
  4425 | -6/Factory         | Evolved 2 slots: Utility x2
  4453 | -6/Factory         | Lost 6 parts (1p2n2u1w)
  4507 | -6/Factory         | Discovered new exit (range 18)
  4649 | -6/Factory         | Build established: Scavenger-Gunner
  5144 | -6/Factory         | Discovered new exit (range 14)
  5207 | -6/Factory         | Found Prototype Launcher
  5207 | -6/Factory         | Identified Scatter Rocket Array
  5557 | -6/Factory         | Identified exit to Factory
  5729 | -6/Factory         | Build established: Scavenger-Skirmisher
  5791 | -6/Factory         | Identified exit to Lower Caves
  5874 | -6/Factory         | Entered Lower Caves
  6188 | -6/Lower Caves     | Build established: Skirmisher
  6258 | -6/Lower Caves     | Identified exit to Lower Caves
  6369 | -6/Lower Caves     | Entered another Lower Caves area
  6553 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6636 | -6/Lower Caves     | Discovered new exit (range 7)
  6681 | -6/Lower Caves     | Identified exit to Data Miner
  6760 | -6/Lower Caves     | Entered Data Miner
  6760 | -6/Data Miner      | Discovered new exit (range 6)
  6769 | -6/Data Miner      | Identified exit to Proximity Caves
  6780 | -6/Data Miner      | Met Data Miner
  6802 | -6/Data Miner      | Learned location of Section 7 (-2)
  6802 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  6821 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  6845 | -6/Data Miner      | Entered Proximity Caves
  6865 | -5/Proximity Caves | Escorted by Enhanced Grunt
  6929 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves
  7004 | -5/Proximity Caves | Learned Factory garrison access intel
  7079 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7555 | -5/Proximity Caves | Entered a huge 0b10 base via the front door
  7569 | -5/Proximity Caves | Spotted B-75 Beast
  7576 | -5/Proximity Caves | Destroyed B-75 Beast
  7724 | -5/Proximity Caves | Entered Factory
  7724 | -5/Factory         | Accompanied by 1 ally
  7724 | -5/Factory         | Evolved 2 slots: Utility x2
  7725 | -5/Factory         | Identified exit to Upper Caves
  7726 | -5/Factory         | Loaded intel: 4 garrison access locations
  7781 | -5/Factory         | Identified exit to Extension
  7833 | -5/Factory         | Spotted B-75 Beast
  8013 | -5/Factory         | Entered Extension
  8013 | -5/Extension       | Accompanied by 1 ally
  8147 | -5/Extension       | Rescued A7
  8228 | -5/Extension       | Rescued a captive Derelict
  8228 | -5/Extension       | Rescued a captive Derelict
  8313 | -5/Extension       | First assault squad dispatched
  8332 | -5/Extension       | Rescued a captive Derelict
  8354 | -5/Extension       | Rescued a captive Derelict
  8354 | -5/Extension       | Rescued a captive Derelict
  8358 | -5/Extension       | Spotted B-75 Beast
  8364 | -5/Extension       | Spotted B-75 Beast
  8369 | -5/Extension       | Identified exit to Factory
  8375 | -5/Extension       | Allies destroyed B-75 Beast
  8390 | -5/Extension       | Destroyed B-75 Beast
  8581 | -5/Extension       | Discovered new exit (range 16)
  8582 | -5/Extension       | Discovered exit to Factory (range 15)
  8615 | -5/Extension       | Entered Cetus
  8615 | -5/Cetus           | Accompanied by 1 ally (A7)
  8620 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
  8632 | -5/Cetus           | Spotted Cetus Guard
  8632 | -5/Cetus           | Spotted Cetus Guard
  8637 | -5/Cetus           | Spotted Cetus Guard
  8640 | -5/Cetus           | Allies destroyed Cetus Guard
  8640 | -5/Cetus           | Destroyed Cetus Guard
  8640 | -5/Cetus           | Spotted Cetus Guard
  8647 | -5/Cetus           | Destroyed Cetus Guard
  8650 | -5/Cetus           | Allies destroyed Cetus Guard
  8785 | -5/Cetus           | Build established: Scavenger-Gunner
  8790 | -5/Cetus           | Cetus Manufacturing Module disabled
  8808 | -5/Cetus           | Failed to start Cetus Manufacturing Module
  8824 | -5/Cetus           | Discovered new exit (range 15)
  8870 | -5/Cetus           | Spotted Cetus Guard
  8871 | -5/Cetus           | Spotted Cetus Guard
  8872 | -5/Cetus           | Spotted Cetus Guard
  8888 | -5/Cetus           | Destroyed Cetus Guard
  8889 | -5/Cetus           | Spotted Cetus Guard
  8896 | -5/Cetus           | Destroyed Cetus Guard
  8905 | -5/Cetus           | Allies destroyed Cetus Guard
  8910 | -5/Cetus           | Destroyed Cetus Guard
  8917 | -5/Cetus           | Discovered exit to Factory (range 16)
  8924 | -5/Cetus           | Met Revision 17
  9033 | -5/Cetus           | Entered Archives
  9033 | -5/Archives        | Accompanied by 1 ally (A7)
  9054 | -5/Archives        | Unable to access archive contents
  9057 | -5/Archives        | Identified exit to Hub_04(d)
  9101 | -5/Archives        | Entered Hub_04(d)
  9271 | -5/Hub_04(d)       | Garrison activated, responded to threat
  9326 | -5/Hub_04(d)       | Destroyed 8 combat bots
  9417 | -5/Hub_04(d)       | Discovered exit to Factory (range 5)
  9417 | -5/Hub_04(d)       | Discovered exit to Factory (range 4)
  9741 | -5/Hub_04(d)       | System corruption reached 10%
  9749 | -5/Hub_04(d)       | System corruption reached 30%
  9751 | -5/Hub_04(d)       | Entered Factory
  9751 | -4/Factory         | Evolved 2 slots: Utility x2
 10088 | -4/Factory         | Identified exit to Upper Caves
 10088 | -4/Factory         | Identified exit to Armory
 10871 | -4/Factory         | Incoming investigation squad redirected
 10921 | -4/Factory         | Entered Upper Caves
 10922 | -4/Upper Caves     | Identified exit to Upper Caves
 11125 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11209 | -4/Upper Caves     | Entered another Upper Caves area
 11232 | -4/Upper Caves     | Learned location of Armory (-4)
 11553 | -4/Upper Caves     | Learned Research security intel
 11591 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11640 | -4/Upper Caves     | Discovered new exit (range 10)
 11656 | -4/Upper Caves     | Entered Warlord
 11703 | -4/Warlord         | Discovered new exit (range 9)
 11757 | -4/Warlord         | System corruption cleaned by Quarantine Array
 12049 | -4/Warlord         | Visited the Vortex Lab
 12062 | -4/Warlord         | Warlord's base attacked by MAIN.C
 12068 | -4/Warlord         | Found Prototype Launcher
 12072 | -4/Warlord         | Found Prototype Energy Cannon
 12412 | -4/Warlord         | Warlord forces counterattacked
 12520 | -4/Warlord         | Met Warlord
 12590 | -4/Warlord         | Found Prototype Reactor
 12598 | -4/Warlord         | Found Prototype Processor
 12602 | -4/Warlord         | Found Prototype Hackware
 12737 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 13002 | -4/Warlord         | Spotted Executioner
 13006 | -4/Warlord         | Spotted Executioner
 13019 | -4/Warlord         | Destroyed Executioner
 13019 | -4/Warlord         | Destroyed Executioner
 13041 | -4/Warlord         | Identified Exp. Core Analyzer
 13042 | -4/Warlord         | Identified Ghost Barrier
 13056 | -4/Warlord         | Destroyed 15 combat bots
 13061 | -4/Warlord         | Spotted Executioner
 13098 | -4/Warlord         | Spotted Executioner
 13105 | -4/Warlord         | Spotted Executioner
 13106 | -4/Warlord         | Entered Proximity Caves
 13310 | -3/Proximity Caves | Attacked by a faux Warlord
 13570 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13584 | -3/Proximity Caves | Discovered new exit (range 10)
 13600 | -3/Proximity Caves | Entered Research
 13600 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 13601 | -3/Research        | Identified Vortex Chain Reactor
 13957 | -3/Research        | Repaired Centrium Heavy Treads
 14072 | -3/Research        | Spotted B-86 Titan
 15311 | -3/Research        | Incoming investigation squad redirected
 15371 | -3/Research        | Found Prototype Device
 15371 | -3/Research        | Identified EM Dispersion Field
 15600 | -3/Research        | First assault squad dispatched
 15619 | -3/Research        | Incoming assault squad redirected
 15681 | -3/Research        | Destroyed 10 combat bots
 15825 | -3/Research        | Discovered new exit (range 8)
 15859 | -3/Research        | Identified exit to Quarantine
 16257 | -3/Research        | Entered Quarantine
 16654 | -3/Quarantine      | Found Alien Artifact
 16655 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 16655 | -3/Quarantine      | Warped through subspace
 16757 | -3/Quarantine      | First assault squad dispatched
 16764 | -3/Quarantine      | Scanned by Researcher
 16779 | -3/Quarantine      | Incoming assault squad redirected
 16780 | -3/Quarantine      | Found Alien Artifact
 16810 | -3/Quarantine      | Found Alien Artifact
 16810 | -3/Quarantine      | Identified Subatomic Replicator
 16981 | -3/Quarantine      | Found Alien Energy Cannon
 16981 | -3/Quarantine      | Identified Core Cannon
 17145 | -3/Quarantine      | Found Hvy. Reflective Plating
 17243 | -3/Quarantine      | Found Alien Slashing Weapon
 17603 | -3/Quarantine      | Destroyed 8 combat bots
 17796 | -3/Quarantine      | P-80 Master assimilated allied Director 8a
 17956 | -3/Quarantine      | Discovered new exit (range 12)
 17993 | -3/Quarantine      | Incoming investigation squad redirected
 18012 | -3/Quarantine      | High security lockdown imminent
 18060 | -3/Quarantine      | Destroyed 11 combat bots
 18064 | -3/Quarantine      | System corruption reached 10%
 18065 | -3/Quarantine      | Entered Research
 18065 | -2/Research        | Warlord forces began assault on 0b10
 18065 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 18175 | -2/Research        | Research machine network offline
 18218 | -2/Research        | Found Prototype Slashing Weapon
 18223 | -2/Research        | Identified Vibroblade
 18362 | -2/Research        | Borebot progress halted
 18520 | -2/Research        | Borebot progress halted
 18625 | -2/Research        | Found Prototype Device
 18661 | -2/Research        | Identified Exp. ECM Suite
 18665 | -2/Research        | Spotted B-90 Cyclops
 18794 | -2/Research        | Spotted Striker
 19271 | -2/Research        | Spotted Striker
 19296 | -2/Research        | Identified Dimensional Node Initializer
 19296 | -2/Research        | Initialized slip node
 19297 | -2/Research        | Destroyed Striker
 19337 | -2/Research        | Lost 3 parts (1p2u)
 19485 | -2/Research        | Discovered new exit (range 19)
 19523 | -2/Research        | Found Enh. Force Lance
 19561 | -2/Research        | Entered Testing
 19735 | -2/Testing         | Found Prototype Device
 19735 | -2/Testing         | Identified Exp. Hardlight Generator
 19832 | -2/Testing         | Found Prototype Energy Gun
 19832 | -2/Testing         | Identified Warp Gun
 20214 | -2/Testing         | Core integrity fell below 50%
 20244 | -2/Testing         | Lost 26 parts (7p7n6u6w)
 20273 | -2/Testing         | Spotted PH-6MS4P6C6OB
 20441 | -2/Testing         | Destroyed 7 combat bots
 20514 | -2/Testing         | Found Prototype Device
 20514 | -2/Testing         | Identified Exp. Thermal Shield
 20561 | -2/Testing         | First assault squad dispatched
 20589 | -2/Testing         | Incoming assault squad redirected
 20646 | -2/Testing         | Identified Sigix Broadsword
 20681 | -2/Testing         | Spotted Alpha 7
 20683 | -2/Testing         | Spotted 3O-P5Q(K)
 20684 | -2/Testing         | Spotted E6-2UF(K)
 20684 | -2/Testing         | Spotted HW-WP0(K)
 20708 | -2/Testing         | System corruption reached 10%
 20740 | -2/Testing         | Discovered new exit (range 15)
 20759 | -2/Testing         | System corruption reached 30%
 20763 | -2/Testing         | Core integrity fell below 20%
 20766 | -2/Testing         | Entered Access
 20766 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 20794 | -1/Access          | Lost 13 parts (2p3n6u2w)
 21007 | -1/Access          | Lost 5 parts (3n2w)
 21016 | -1/Access          | First assault squad dispatched
 21042 | -1/Access          | Incoming assault squad redirected
 21043 | -1/Access          | Incoming assault squad redirected
 21125 | -1/Access          | Lost 3 parts (1p1n1u)
 21180 | -1/Access          | System corruption reached 10%
 21216 | -1/Access          | Lost 10 parts (2p3n2u3w)
 21225 | -1/Access          | Core integrity fell below 50%
 21328 | -1/Access          | Core integrity fell below 20%
 21336 | -1/Access          | Destroyed by C-57 Dissector with Dual-blade Saw

 Last Messages 
---------------
21309_ Imp. Antigrav System destroyed.
21309_ Exp. Thermal Shield destroyed.
21309_ Myomer Leg destroyed.
21309_ Knocked back.
21310_ U-05 Engineer builds a Wall.
21311_ R-10 Processor collects Com. Wheel.
21311_ Slug penetrates Wall.
21312_ System corrupted: Energy discharge (-24).
21312_ Longscan Aggregator disabled.
21314_ Slug penetrates Wall.
21317_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
21323_ Adv. Visual Processing Unit severed.
21327_ Knocked back. <x4>
21332_ Exp. Core Analyzer severed.
21333_ Enh. Force Lance severed.
21334_ X I78SDIH YHY20WNOTT3Y:WMQ
[Achievement: 40k Club]
[Achievement: Torch]
[Achievement: Overachiever]

 Map 
-----
+----------------------------------------------------+
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| ???????????#       ##????????????????????????????? |
| ?##????????#        #????????????????????????????? |
| ## #####???#        ############?????????????????? |
|          ??#                    ?????????????????? |
|           ?#                    #????????????????? |
|  ]]        #        ""      ""  #????????????????? |
|  ]                  "T      ""  #????????????????? |
|            #        ""    """"""#????????????????? |
|         !                 """"""#????????????????? |
|            #                ""  #????????????????? |
|                         c@  ""  #????????????????? |
| ??  """            #    c       #????????????????? |
| ??" F""                 c       #????????????????? |
| ???""""    #                    #????????????????? |
| ???"""          p  #     /      #????????????????? |
| ############       ##############????????????????? |
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|      #  !         #  ???  ???????????????????????? |
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| ####/########????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           134
Coolant Potential          220
Energy Generation          55
Energy Capacity            1300
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              16
Power Amplification        20
Base Temperature (-)       200
Armor Coverage             1200
Resistance: TH             30
Resistance: EM             75
Weapon Shielding           66
Point Defense Rating       160
Thermal Conversion         90
Weapon Cycling             25
Phase Shifting             15
Evasion (%)                62
Targeting Accuracy         8
Target Analysis            8
Core Analysis              15
Armor Integrity Analysis   40
Recoil Reduction           5
Energy Filtering           30
Offensive Hacking          14
Defensive Hacking          20

 Item Schematics 
-----------------
         Lrg. Storage Unit | -9/Materials  | Scanalyzed
             Energy Filter | -7/Factory    | Scanalyzed
             Weapon Cycler | -7/Factory    | Scanalyzed
        Imp. Weapon Cycler | -7/Storage    | Hacked
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
          Enh. Armored Leg | -6/Data Miner | Free
            Exp. Heat Sink | -6/Data Miner | Free
              Plasma Sword | -6/Data Miner | Free
      Imp. Antigrav System | -6/Data Miner | Free
  Adv. Hardlight Generator | -6/Data Miner | Free
             Adv. Datajack | -6/Data Miner | Free
     Imp. Coolant Injector | -6/Data Miner | Free
    Impulse Thruster Array | -6/Data Miner | Free

 Robot Schematics 
------------------
 R-10 Processor | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free
 M-36 Artificer | -6/Data Miner | Free
 L-61 Swordsman | -6/Data Miner | Free

 Fabricated
------------
 Adv. Transmission Jammer | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
High-powered Transdimensional Reconstructor
Subatomic Replicator
Core Cannon
Dimensional Node Initializer
Sigix Broadsword

 Achievements 
--------------
40k Club
Hard Hitter
Overachiever
Project G-00
Torch

 Challenges 
------------
None

 Game 
------
Seed              ThermalScanNegator
  Manual?         0
Play Time         05:07:23
  Cumulative      82.9 hours
  Start           2021.11.30 @ 13:10:40
  End             2021.12.02 @ 16:54:24
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           40
  Adventurer      2
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          65
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 03f44ae7-cdca-40dd-b232-31f7d6e63cc8