Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 22:53:51 Player: Stavbearer Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (867) 867 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (872) 872 TOTAL SCORE: 3414 Bonus ------- Follower Combat Kills 272 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 225/300 Energy 240/240 System Corruption 10% Temperature Cool (0) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Medium Treads Makeshift Flight Unit > --- UTILITY (4) ------ Improved Heat Sink Advanced Targeting Computer Weapon Cycler Makeshift Light Armor Plating > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (5) ---- Improved Deuterium Engine Storm Laser Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Medium Treads Makeshift Flight Unit > --- UTILITY ---------- Improved Heat Sink Advanced Targeting Computer Weapon Cycler Makeshift Light Armor Plating > --- WEAPON ----------- Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Storm Laser [Rating: 31] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Makeshift Flight Unit Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Makeshift Flight Unit Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 57 | 7 11 21 . 7 11 Power 8 | 1 1 3 . 2 1 Engine 5 | 1 1 2 . 1 . Core 3 | . . 1 . 1 1 Reactor . | . . . . . . Propulsion 11 | 2 4 1 . 2 2 Treads 1 | . . . . . 1 Leg 1 | . . 1 . . . Wheel 5 | 2 3 . . . . Hover 1 | . 1 . . . . Flight 3 | . . . . 2 1 Utility 20 | 2 3 7 . 2 6 Device 11 | 1 1 5 . 1 3 Storage 2 | 1 1 . . . . Processor 5 | . 1 2 . . 2 Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 18 | 2 3 10 . 1 2 Energy Gun 9 | 2 2 5 . . . Energy Cannon 2 | . . 2 . . . Ballistic Gun 2 | . . . . . 2 Ballistic Cannon . | . . . . . . Launcher 2 | . 1 1 . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 4 | . 1 1 . . 2 System Corruption 16 | . 2 5 . . 9 Parts Lost 16 | . 3 11 . . 2 Power 3 | . . 2 . . 1 Propulsion 5 | . 1 3 . . 1 Utility 3 | . . 3 . . . Weapon 5 | . 2 3 . . . Highest Loss Streak 5 | . 2 5 . . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 70 | . 98 85 44 60 71 Engine 4 | . 14 7 . 1 8 Core 4 | . . 3 . 6 2 Wheel 4 | . 27 8 . . . Flight 9 | . . . . 11 18 Device 6 | . 14 10 . 4 3 Storage 10 | . 14 11 11 11 8 Processor 20 | . . 21 22 22 26 Protection 1 | . . . . 2 1 Energy Gun 4 | . 24 9 11 . . Naked Turns 26 | . . . . . 26 Heaviest Build 30 | 12 18 27 13 30 17 Greatest Support 28 | 26 26 20 3 16 28 Greatest Overweight (x) 9 | . 1 7 4 9 1 Average Overweight (x) . | . . 1 4 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 8 Most Carried 10 | 7 9 10 8 10 10 Average Carried 8 | 4 7 8 7 9 8 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 6 9 7 8 10 5 Class Distribution -------------------- 48% | Mutant 33% | Scavenger-Mutant 13% | Derelict-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 838 | 270 77 183 . 27 281 Remotely . | . . . . . . Salvage Created 841 | 106 257 478 . . . Parts 57 | 8 21 28 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | 1 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 24 | . 11 13 . . . Guns 8 | . 7 1 . . . Cannons 6 | . . 6 . . . AOE 10 | . 4 6 . . . Classes Destroyed 8 | 2 4 2 . . . Builder 1 | . 1 . . . . Tunneler 3 | 3 . . . . . Recycler 1 | 1 . . . . . Watcher 2 | . 2 . . . . Swarmer 5 | . 5 . . . . Grunt 15 | . 6 9 . . . Duelist 2 | . . 2 . . . Sentry 2 | . . 2 . . . Best Kill Streak 5 | 3 5 4 . . . Combat Bots Only 4 | . 4 4 . . . Max Kills in Single Turn 2 | 1 2 2 . . . Gunslinging 1 | . 1 . . . . Exploded 2 | . 2 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 165 | . 56 85 8 . 16 Missed 46 | . 15 23 5 . 3 Damage Taken 1829 | . 502 1020 22 . 285 Core 541 | . 134 301 15 . 91 Absorbed by Shields . | . . . . . . Core Remaining (%) 73 | 100 46 . . . . Volleys Fired 99 | 16 32 48 . . 3 Largest 2 | 2 2 2 . . 1 Hottest 105 | 90 90 105 . . 28 Shots Fired 143 | 32 54 53 . . 4 Gun 103 | 32 46 21 . . 4 Cannon 28 | . . 28 . . . Launcher 11 | . 8 3 . . . Special 1 | . . 1 . . . Kinetic 4 | . . . . . 4 Thermal 125 | 32 46 47 . . . Explosive 11 | . 8 3 . . . Electromagnetic 3 | . . 3 . . . Robot Hit Streak 8 | 6 8 7 . . 3 Robot Miss Streak 5 | 3 5 4 . . 1 Penetration Max . | . . . . . . Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 91 | 18 34 36 . . 3 Core Hits 50 | 5 24 21 . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | 2 1 1 . . . Burn 4 | 2 1 1 . . . Melee Attacks 3 | . . 3 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2335 | 229 783 1264 . . 59 Guns 868 | 229 333 247 . . 59 Cannons 394 | . . 394 . . . Explosions 1049 | . 450 599 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 59 | . . . . . 59 Thermal 1255 | 229 333 693 . . . Explosive 991 | . 450 541 . . . Electromagnetic 30 | . . 30 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . 2 5 5 5 10 Average Corruption 4 | . 2 5 5 5 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 23 | . . 15 . 5 3 Message Errors 6 | . . 4 . 2 . Matter Fused 7 | . . 4 . 2 1 Heat Flow Errors 1 | . . 1 . . . Energy Discharges 3 | . . 2 . . 1 Data Loss (minor) 5 | . . 4 . 1 . Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 163 | . 40 123 . . . Shots 6 | . 4 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 426 | 330 226 426 . . . Average Temperature 84 | 138 59 76 . . . Received Heat Transfer 513 | . 153 360 . . . Effects 1 | . . 1 . . . Matter Decay 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | 2 1 2 . . . Heat Transferred 2982 | 755 942 1285 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 362 | 20 362 259 62 . . Initial 68 | . 13 68 62 . . Average 139 | 9 170 158 62 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 67 | 100 66 56 100 . . Level 1 32 | . 33 43 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 3 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 6 | . 3 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 21 17 3 . 14 Peak Tracking Total 7 | . 5 4 3 . 7 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 2 2 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 9 | . 4 5 . . . Successful 3 | . 1 2 . . . Failed 6 | . 3 3 . . . Catastrophic 3 | . 3 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . 4 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 16 | . . 1 . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat . | . . . . . . Combat 1 | . . 1 . . . Robot Hacks Applied 1 | . . 1 . . . parse_system 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 156 | . . . . 156 156 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 28 | . . . . . 28 Total Damage 1016 | . . . . . 1016 Kills 10 | . . . . . 10 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3880 | 161 417 485 17 2104 696 Spaces Moved 2645 | 104 351 212 7 1177 794 Core 422 | 2 . 21 7 365 27 Treads 44 | . . . . . 44 Legs 46 | . . 46 . . . Wheels 598 | 102 351 145 . . . Hover . | . . . . . . Flight 1535 | . . . . 812 723 Fastest Speed 50 | 50 80 80 250 52 50 Average Speed 117 | 88 81 142 250 165 58 Slowest Speed 500 | 90 95 400 250 500 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 5 58 17 7 77 61 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 2 | . . . . 1 1 Spaces Dug . | . . . . . . Terrain Destroyed 74 | . 32 42 . . . Melee . | . . . . . . Projectile 4 | . . 4 . . . AOE 70 | . 32 38 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3271 | 137 428 342 8 1335 1021 Wait 395 | 1 20 41 . 129 204 Move 2640 | 103 350 211 6 1176 794 Hop . | . . . . . . Pick Up 41 | 8 7 10 1 10 5 Fast Attach 21 | 7 3 3 . 2 6 Attach 23 | . 2 13 . 4 4 Detach 6 | . 2 1 . 2 1 Swap 13 | . 6 5 . 1 1 Drop 30 | 2 6 7 1 11 3 Fire 99 | 16 32 48 . . 3 Melee 3 | . . 3 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 162 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 10) 538 | -10/Materials | Core integrity fell below 50% 570 | -10/Materials | Discovered new exit (range 6) 578 | -10/Materials | Identified exit to Materials 579 | -10/Materials | Entered another Materials area 579 | -9/Materials | Evolved 2 slots: Utility x2 801 | -9/Materials | Lost 3 parts (2n1w) 882 | -9/Materials | Core integrity fell below 50% 920 | -9/Materials | Lost 5 parts (1p3u1w) 939 | -9/Materials | Discovered new exit (range 12) 1062 | -9/Materials | Identified exit to Mines 1064 | -9/Materials | Entered Mines 1065 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1073 | -9/Mines | Discovered new exit (range 11) 1078 | -9/Mines | Identified exit to Zion 1081 | -9/Mines | Entered Zion 1091 | -7/Zion | Lost 3 parts (1p1n1w) 1341 | -7/Zion | System corruption cleaned by Quarantine Array 1532 | -7/Zion | Given A8's code to call for help 2325 | -7/Zion | Imprinted 2327 | -7/Zion | Declared Zion's savior 2399 | -7/Zion | Build established: Scavenger-Mutant 2457 | -7/Zion | Identified exit to Proximity Caves 2666 | -7/Zion | Found Prototype Energy Gun 3185 | -7/Zion | Entered Proximity Caves 3185 | -6/Proximity Caves | Accompanied by 4 allies 3471 | -6/Proximity Caves | Spotted B-75 Beast 3483 | -6/Proximity Caves | Build established: Derelict-Mutant 3705 | -6/Proximity Caves | Released all parts (5) 3706 | -6/Proximity Caves | Ambushed by research squad 3706 | -6/Proximity Caves | Core integrity fell below 20% 3815 | -6/Proximity Caves | System corruption reached 10% 3869 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3881 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03814_ Integrated Corrupted Gauss Rifle (+8). 03823_ System corrupted: Matter fused (-5). 03853_ System corrupted: Energy discharge (-52). 03869_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 03870_ Slug penetrates HN-G4V(M). 03871_ R7-Y4U(M) suffers critical hit (Destroy). 03871_ Chain reaction triggered in Lgt. Nuclear Core. 03871_ S-27 Virus destroyed. 03871_ R7-Y4U(M) destroyed. 03872_ X0-HNT(M) suffers critical hit (Burn). 03872_ Slug penetrates X0-HNT(M). 03872_ X0-HNT(M) destroyed. 03873_ Y-64 Sentinel: "REQUESTING BACKUP." 03875_ System corrupted: FCS attempts to trigger Gauss Rifle. 03875_ System corrupted: Gauss Rifle misfires. 03875_ Slug penetrates L-41 Fighter. 03881_ HN-G4V(M) destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????#####?###???????????????????????? | | # ###########??### ### ##??????????????????????? | | #### #??????????????????????? | | # ##?????????????????????? | | ?# # ## #??##?????????????????? | | ?# ### # ### #?# ##????????????????? | | ## #?## ## ####### ##???????????????? | | ## ### ## #???????????????? | | ## ######## # #???????????????? | | ## #??""""# #???????????????? | | # # # ##??????????????? | | ## + # #??????????? | | ?#### # #;## ### ## #??????? | | ???## ## #?? # #?? ##?? ???????? | | ??## % ### #???# ###?# ## ????????????? | | ?##! ##?# #####; #??# #?????????????? | | ## #??# Y[gb #?# #??????????????? | | #??# %= ;## #????????????????? | | ## #??# %= ;# #????????????????? | | ?## #??## =l ! l ##???????????????? | | ??## #???## =%! @ ????????? | | ???## #????# ## ????????? | | ????## ##????##### ### ????????? | | ###??#####???????# #??## ?????????? | | " #### #####???## #??? ?????????? | | """# ## ##???## #??? ??????????? | | #????# ##???? # ??????????? | | [ ! [ #???? ## #?????? ##???????????? | | ##??? ##? #??????? ##????????????? | | ##???# #?? #????????##?????????????? | | #????## ?? ???????????????????????? | | #????# ??##???????????????????????? | | #????# ???????????????????????????? | | ######????## ???????????????????????????? | | ##???????????#????????????????????????????? | | ## ###?????????????????????????????????????????? | | ### ##???????????????????????????????????????????? | | #?###????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ##?????????????????????????????????????????? | | #?????????????????????????????????????????? | | # #????????????????????????????????????????? | | ## #????????????????????????????????????????? | | #?# ##????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 50 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 59 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- Transport Network Coupler | -9/Materials | Scanalyzed Gatling Laser | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Remote Shield | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed PotentialAntigravStripper Manual? 0 Play Time 00:51:39 Cumulative 14.2 hours Start 2024.04.16 @ 18:30:31 End 2024.04.16 @ 22:53:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 788dfd3b-5b3b-4491-a17c-8b7c6e168e2b