Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 15:58:27 Player: FenRhew Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (204) 1020 Value Destroyed (7701) 7701 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (830) 830 TOTAL SCORE: 15651 Bonus ------- High Alert Combat Kills 166 Follower Combat Kills 585 Met Data Miner 300 Friendly Fire -221 Cogmind --------- Core Integrity 0/1000 Matter 150/300 Energy 112/160 System Corruption 22% Temperature Cool (9) Movement Walking (120) Location -5/Extension Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Linear Gravjet > --- UTILITY (8) ------ Advanced Heat Sink Coolant Injector Medium Storage Unit Enhanced Optical Array Improved Target Analyzer Improved Weapon Cycler Improved Component Analysis Suite > --- WEAPON (2) ------- Disruptor Cannon Plasma Cannon > --- INVENTORY (10) --- Recoil Nullifier Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Armored Medium Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Target Analyzer Improved Weapon Cycler Layered Heavy Armor Plating > --- WEAPON ----------- Long-range Proton Cannon Disruptor Cannon > --- INVENTORY -------- Heavy Treads Advanced Shield Generator Improved Component Analysis Suite Drone Bay Tesla Rifle Variable Charge Gun Plasma Cannon Gauss Cannon Long-range Missile Launcher [Rating: 94] Favorites ----------- Power Light Fission Core Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Ext Slots Evolved 10 | . . 2 . 2 2 . . 2 . . . . 2 . . . Power 1 | . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . 1 . 1 . . . 1 . . . . . . . . Utility 6 | . . 1 . 1 2 . . 1 . . . . 1 . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 293 | 7 4 25 11 33 4 3 28 29 11 15 . 20 45 4 50 4 Power 34 | 1 . 1 2 3 . . 2 2 1 3 . 3 10 . 5 1 Engine 14 | 1 . 1 1 1 . . 1 2 . . . 1 5 . 1 . Core 19 | . . . 1 2 . . 1 . 1 3 . 2 5 . 3 1 Reactor 1 | . . . . . . . . . . . . . . . 1 . Propulsion 86 | 2 2 5 4 15 . 2 8 9 . 5 . 7 11 1 13 2 Treads 14 | 2 2 5 . . . . . . . . . . . . 5 . Leg 65 | . . . 4 15 . 2 7 9 . 5 . 7 10 . 5 1 Wheel . | . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . 1 . 1 1 Flight 4 | . . . . . . . 1 . . . . . . 1 2 . Utility 80 | 2 . 6 1 7 2 . 8 10 4 5 . 3 11 3 17 1 Device 51 | 1 . 2 1 4 1 . 5 5 2 4 . 3 6 3 13 1 Storage 6 | 1 . 2 . . . . 1 1 . . . . . . 1 . Processor 9 | . . 1 . . 1 . 2 . 1 . . . 4 . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 14 | . . 1 . 3 . . . 4 1 1 . . 1 . 3 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 93 | 2 2 13 4 8 2 1 10 8 6 2 . 7 13 . 15 . Energy Gun 33 | 2 2 9 2 6 2 1 6 1 . . . . . . 2 . Energy Cannon 13 | . . . . 1 . . 1 . . . . . 2 . 9 . Ballistic Gun 16 | . . 4 . . . . 1 . 1 . . 1 9 . . . Ballistic Cannon 18 | . . . . . . . 2 4 2 2 . 4 2 . 2 . Launcher 13 | . . . 2 1 . . . 3 3 . . 2 . . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . . . . . . 1 Parts Lost 107 | . . 6 2 9 . 7 7 10 2 4 . 16 24 2 17 1 Power 16 | . . 1 1 1 . 1 . . . . . 2 5 . 4 1 Propulsion 45 | . . 1 1 3 . 3 6 6 . 3 . 8 9 1 4 . Utility 22 | . . 1 . 2 . 1 . 4 1 1 . 3 4 1 4 . Weapon 24 | . . 3 . 3 . 2 1 . 1 . . 3 6 . 5 . Highest Loss Streak 10 | . . 2 1 2 . 7 3 6 1 3 . 4 10 2 10 1 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 93 | . 99 97 99 94 91 65 98 99 99 99 100 97 87 77 78 85 Engine 3 | . 14 10 7 5 . . 3 5 1 . . . 4 . . 3 Core 4 | . . . 3 3 7 3 3 . 4 5 6 4 3 11 7 1 Treads 5 | . 28 32 16 . . . . . . . . . . . 12 . Leg 22 | . . . 16 34 30 24 29 32 33 32 33 31 19 14 2 16 Device 12 | . 14 6 11 9 15 15 18 12 13 13 13 15 8 5 12 27 Storage 6 | . 14 13 11 9 7 3 3 6 6 6 6 6 5 2 4 5 Processor 16 | . . 6 11 6 6 7 22 20 20 20 20 20 26 29 17 11 Protection 3 | . . 6 . 8 7 3 . 5 5 5 6 3 2 2 3 . Energy Gun 7 | . 27 18 22 16 15 7 8 5 . . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . . . . . . 7 11 Ballistic Cannon 4 | . . . . . . . 3 6 10 13 13 10 4 . 1 . Peak Build Rating 94 | 9 14 23 25 42 45 45 49 65 68 74 70 76 83 76 94 73 Average Rating 52 | 6 13 18 21 33 42 30 44 57 64 70 70 69 69 62 82 70 On Entrance 43 | . 9 14 23 21 36 45 23 46 64 68 70 70 57 76 62 63 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 90 | 14 17 25 23 45 44 44 31 74 69 70 65 67 90 72 72 48 Greatest Support 167 | 40 46 69 66 80 75 75 68 85 83 94 94 94 90 65 167 55 Greatest Overweight (x) 16 | . . . . . . . 1 1 . . . 1 16 1 7 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 10 10 10 10 10 8 20 20 20 20 20 20 20 10 10 Average Capacity 13 | 6 8 9 10 10 10 7 6 19 20 20 20 20 20 12 9 10 Most Carried 20 | 5 8 10 10 10 8 8 8 20 20 20 20 20 20 20 10 4 Average Carried 11 | 3 7 7 9 9 7 6 6 13 19 19 20 16 16 12 8 2 Final Capacity 20 | 8 8 10 10 10 10 5 8 20 20 20 20 20 20 5 10 10 Final Carried 20 | 5 8 8 10 9 8 5 8 20 20 20 20 13 20 5 5 2 Class Distribution -------------------- 67% | Scavenger-Mutant 28% | Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Extension Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Ext Matter Collected 5597 | 191 119 175 165 447 40 . 505 518 616 209 . 775 1049 . 788 . Remotely 172 | . . . . . . . . . . 69 . 42 61 . . . Salvage Created 7221 | 14 212 761 124 1315 137 . 942 723 331 23 . 529 823 . 1287 . Parts 371 | 6 14 50 13 63 9 . 66 27 8 5 . 15 48 . 47 . Haulers Intercepted 7 | . 1 3 . 1 . . . 1 1 . . . . . . . Recyclers Shooed 6 | . . 1 . . . . 1 . . . . . 2 . 2 . Parts Field Recycled 1 | . . . . . . . . . . . . . 1 . . . Retrieved Matter 2 | . . . . . . . . . . . . . 2 . . . Parts Self-Destructed 49 | . . . . . . . . . 15 7 . 27 . . . . Prevented 4 | . . . . . . . . . 4 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Ext Combat Hostiles Destroyed 162 | . 5 20 7 28 3 . 15 13 9 2 . 18 15 . 27 . Guns 74 | . 5 18 6 21 3 . 8 4 1 . . 1 6 . 1 . Cannons 61 | . . . . 3 . . 6 6 5 2 . 14 9 . 16 . AOE 16 | . . 1 1 . . . . 3 3 . . 3 . . 5 . Classes Destroyed 17 | 1 5 2 . 4 1 . 3 . 1 . . . . . . . Worker 8 | . . . . . . . 2 3 . . . . 1 . 2 . Builder 5 | . . 1 . . . . 1 1 . . . . 2 . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . Hauler 7 | . 1 3 . 1 . . . 1 1 . . . . . . . Recycler 4 | . . . . 1 . . 1 . . . . . 1 . 1 . Mechanic 1 | . . . . . . . 1 . . . . . . . . . Operator 4 | . 1 1 . 2 . . . . . . . . . . . . Watcher 11 | . 1 1 . 3 . . 4 2 . . . . . . . . Swarmer 51 | . 2 12 7 9 . . 3 . 1 2 . 8 . . 7 . Grunt 46 | . 3 5 1 8 2 . 3 9 5 . . 4 4 . 2 . Brawler 3 | . . . . . . . . . 1 . . 1 1 . . . Duelist 5 | . . . . 1 . . . 1 . . . 2 1 . . . Sentry 15 | . . 3 . 5 . . 2 1 1 . . 1 1 . 1 . Specialist 6 | . . . . 2 . . 2 . . . . . . . 2 . Hunter 19 | . . . . 3 . . . 1 1 . . . 4 . 10 . Programmer 17 | . . . . . 1 . 4 1 . . . 2 4 . 5 . Heavy 1 | . . . . . . . 1 . . . . . . . . . Best Kill Streak 6 | 1 2 6 4 3 3 . 6 6 3 2 . 4 5 . 6 . Combat Bots Only 6 | . 2 6 4 3 3 . 5 2 3 2 . 4 4 . 5 . Max Kills in Single Turn 5 | 1 1 2 2 2 1 . 2 3 2 1 . 2 1 . 5 . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . Exploded 4 | . . 1 1 . . . . 1 1 . . 2 . . 4 . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Ext Hostile Shots Fired 1814 | . 23 158 62 246 19 9 141 180 82 35 . 179 228 3 432 17 Missed 558 | . 7 43 16 73 8 1 61 77 29 13 . 56 65 1 101 7 Damage Taken 20547 | . 148 1186 417 2110 175 360 1418 1453 1007 337 . 2464 3036 99 6157 180 Core 2544 | . 12 237 53 259 17 104 221 120 148 51 . 322 441 99 426 34 Absorbed by Shields 611 | . . . . . . . . 424 . . . . . . 177 10 Reduced by Siege Mode 143 | . . . . . . . . . . . . . . . 143 . Core Remaining (%) 58 | 100 95 . 27 52 . . 51 . . . . 24 . . . . Volleys Fired 599 | 1 22 59 17 96 17 2 65 47 37 5 . 49 85 . 92 5 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 . 2 2 . 2 2 Hottest 170 | 90 130 130 112 131 121 105 128 126 96 96 . 96 170 . 160 161 Shots Fired 1142 | 2 44 103 34 192 25 4 130 89 71 10 . 102 164 . 166 6 Gun 605 | 2 44 103 33 174 25 4 78 40 8 . . 7 72 . 15 . Cannon 519 | . . . . 17 . . 52 44 57 10 . 92 92 . 149 6 Launcher 18 | . . . 1 1 . . . 5 6 . . 3 . . 2 . Special . | . . . . . . . . . . . . . . . . . Kinetic 446 | . . 5 . . . . 33 44 65 10 . 99 154 . 36 . Thermal 579 | 2 44 67 33 191 25 . 44 40 . . . . 10 . 118 5 Explosive 18 | . . . 1 1 . . . 5 6 . . 3 . . 2 . Electromagnetic 99 | . . 31 . . . 4 53 . . . . . . . 10 1 Robot Hit Streak 18 | 1 10 16 10 13 5 . 9 11 14 4 . 13 10 . 18 4 Robot Miss Streak 6 | . 3 4 4 3 6 . 4 4 3 4 . 3 4 . 3 1 Penetration Max 1 | . . . . . . . . . . . . 1 1 . . . Secondary Targets 10 | . 1 4 . 2 . . 2 . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 . . . . . 1 . . . Shots Hit Robots 739 | 1 25 71 20 137 11 . 85 58 50 4 . 57 97 . 118 5 Core Hits 354 | 1 10 37 9 56 5 . 43 47 29 2 . 32 37 . 44 2 Critical Kills 6 | . . . . . . . . . . . . . 2 . 4 . Critical Parts Destroyed 4 | . . . . . . . . . . . . . 4 . . . Critical Strikes 68 | . . 3 2 11 1 . 6 9 5 . . 5 12 . 14 . Burn 23 | . . 3 2 11 1 . 3 3 . . . . . . . . Meltdown 4 | . . . . . . . . . . . . . . . 4 . Destroy 6 | . . . . . . . . . . . . . 6 . . . Blast 31 | . . . . . . . 1 6 5 . . 5 6 . 8 . Corrupt 4 | . . . . . . . 2 . . . . . . . 2 . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 19014 | 11 394 1126 382 2608 188 7 1871 2028 1627 123 . 1900 2760 . 3869 120 Guns 7182 | 11 394 1071 342 2207 188 . 864 508 122 . . 119 1079 . 277 . Cannons 9452 | . . . . 278 . . 1007 819 1035 123 . 1485 1681 . 2904 120 Explosions 2373 | . . 55 40 123 . . . 701 470 . . 296 . . 688 . Melee . | . . . . . . . . . . . . . . . . . Ramming 7 | . . . . . . 7 . . . . . . . . . . Kinetic 7763 | . . 38 . . . . 702 819 1157 123 . 1604 2577 . 743 . Thermal 7938 | 11 394 750 342 2485 188 . 662 508 . . . . 183 . 2312 103 Explosive 2318 | . . . 40 123 . . . 701 470 . . 296 . . 688 . Electromagnetic 988 | . . 338 . . . . 507 . . . . . . . 126 17 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 22 | . . . . 1 1 1 4 1 1 1 1 10 6 6 21 22 Average Corruption 4 | . . . . 1 1 1 2 1 1 1 1 3 4 6 12 21 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 160 | . . . . 4 1 . 22 1 13 7 . 23 13 3 66 7 Message Errors 40 | . . . . 1 1 . 5 . 3 2 . 4 3 1 18 2 Matter Fused 38 | . . . . 2 . . 5 . 2 1 . 4 1 2 18 3 Heat Flow Errors 13 | . . . . . . . 4 . 1 1 . . 1 . 6 . Energy Discharges 20 | . . . . . . . 4 . 3 . . 1 2 . 9 1 Parts Rejected 2 | . . . . . . . . . . . . . . . 2 . Parts Fused 1 | . . . . . . . . . . . . 1 . . . . Data Loss (minor) 19 | . . . . 1 . . 4 . 2 1 . 3 4 . 4 . Data Loss (major) 10 | . . . . . . . . 1 2 2 . 2 1 . 2 . Misfires 10 | . . . . . . . . . . . . 6 1 . 3 . Alerts 1 | . . . . . . . . . . . . 1 . . . . Misdirections 2 | . . . . . . . . . . . . . . . 1 1 Weapon Failures 4 | . . . . . . . . . . . . 1 . . 3 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 281 | . . . . . . . . 6 28 . . 11 71 . 165 . Projectiles 195 | . . . . . . . . . 22 . . 11 71 . 91 . Explosions 86 | . . . . . . . . 6 6 . . . . . 74 . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 51 | . . . . . . . 5 5 3 1 . 16 16 . 5 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 45 | . . . . . . . 4 5 3 1 . 14 13 . 5 . Secondary 6 | . . . . . . . 1 . . . . 2 3 . . . Self-Inflicted Damage 271 | . . 40 21 . . . . . 35 . . 62 . . 113 . Shots 6 | . . 1 1 . . . . . 1 . . 1 . . 2 . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . 2 . . . . . . . . . . Kicked 2 | . . . . . . 2 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 480 | 15 388 381 7 480 298 24 217 46 254 216 . 249 252 . 442 107 Average Temperature 119 | 10 115 113 4 149 123 14 71 27 69 73 . 74 100 . 155 55 Received Heat Transfer 3101 | . 54 189 36 657 81 . 147 490 334 12 . 633 231 . 135 102 Effects 39 | . 1 . . 17 3 . . . 2 . . . 3 . 13 . Shutdowns 12 | . 1 . . 4 . . . . . . . . . . 7 . Energy Bleed 7 | . . . . 5 . . . . . . . . . . 2 . Interference 13 | . . . . 4 3 . . . 2 . . . 3 . 1 . Matter Decay 4 | . . . . 3 . . . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . . . . . . . . 2 . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . . Siege Activations 13 | . . . . . . . . . . . . . . . 13 . Total Turns 119 | . . . . . . . . . . . . . . . 119 . Longest Duration 19 | . . . . . . . . . . . . . . . 19 . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . Parts Fried 2 | . . 1 . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 10 | . . . . 4 . . 1 . . . . . . . 5 . Combat Hostiles 10 | . . . . 4 . . 1 . . . . . . . 5 . Parts Melted 54 | . 5 5 1 20 1 . 3 1 . . . . . . 18 . Heat Transferred 17716 | 25 925 1950 888 5920 518 . 1501 1295 . . . . 222 . 4272 200 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Ext Peak Influence 564 | 5 145 422 274 564 391 136 264 536 . . . . 388 61 325 161 Initial 238 | . 3 33 164 50 238 136 32 27 . . . . 113 61 28 156 Average 193 | 3 69 208 173 330 305 81 102 302 . . . . 222 50 151 157 Maximum Alert Level 2 | . . 2 1 2 1 . 1 2 . . . . 1 . 1 . Low Security (%) 55 | 100 100 50 62 23 . 100 91 26 . . . . 42 100 56 100 Level 1 34 | . . 30 37 36 100 . 8 43 . . . . 57 . 43 . Level 2 9 | . . 18 . 39 . . . 30 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 1 2 . 8 3 . 9 7 . . . 1 6 . 10 . Investigation 5 | . . 1 . 1 . . . . . . . . 2 . 1 . Extermination 10 | . . . . . 1 . 4 1 . . . . 2 . 2 . Reinforcement 17 | . 1 1 . 4 1 . 2 3 . . . . 1 . 4 . Assault 2 | . . . . . . . . . . . . 1 1 . . . Garrison 13 | . . . . 3 1 . 3 3 . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . 1 . . . Construction Impeded 4 | . . . . . . . . 2 . . . . 1 . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Ext Distress Signals 9 | . 1 3 . . 1 . 2 1 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 299 | . 11 28 19 40 5 8 22 31 13 5 . 34 27 6 48 2 Peak Tracking Total 10 | . 3 6 4 6 3 6 5 5 5 3 . 10 5 6 8 2 Tactical Retreats 25 | . . 3 1 5 . 1 1 1 1 2 . 4 4 . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Ext Traps Triggered 7 | . . . . . 1 . 1 1 . . . . 3 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Ext Machines Disabled 14 | . 1 . . 2 . . 1 6 . . . . 3 . 1 . Max in Single Turn 1 | . 1 . . 1 . . 1 1 . . . . 1 . 1 . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Ext Machines Accessed 36 | . 5 3 . 8 1 . 5 . 2 1 3 . 4 . 4 . Terminals 19 | . 5 2 . 6 . . 4 . . . . . . . 2 . Fabricators 3 | . . . . . 1 . 1 . . . . . . . 1 . Repair Stations 2 | . . . . 1 . . . . . . . . 1 . . . Recycling Units 4 | . . 1 . 1 . . . . . . . . 1 . 1 . Scanalyzers 2 | . . . . . . . . . . . . . 2 . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 115 | . 16 6 . 22 3 . 13 . 5 1 23 . 15 . 11 . Successful 63 | . 6 2 . 7 2 . 5 . 5 1 23 . 5 . 7 . Failed 52 | . 10 4 . 15 1 . 8 . . . . . 10 . 4 . Catastrophic 8 | . 3 1 . 3 . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 30 | . 12 2 . 10 . . 5 . . . . . . . 1 . Terminals 50 | . 16 4 . 15 . . 11 . . . . . . . 4 . Fabricators 9 | . . . . . 3 . 2 . . . . . . . 4 . Repair Stations 8 | . . . . 6 . . . . . . . . 2 . . . Recycling Units 12 | . . 2 . 1 . . . . . . . . 6 . 3 . Scanalyzers 7 | . . . . . . . . . . . . . 7 . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 47 | . 6 2 . 4 . . 5 . 5 1 23 . . . 1 . Record 12 | . 1 . . . . . 1 . 4 . 6 . . . . . Part Schematic 10 | . . . . . . . . . . . 10 . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . Robot Analysis 2 | . . . . 1 . . 1 . . . . . . . . . Prototype ID Bank 7 | . 2 1 . 1 . . . . . . 3 . . . . . Open Door 3 | . . . . . . . . . 1 1 . . . . 1 . Alert Level 2 | . . . . 1 . . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 5 | . 1 1 . 1 . . 2 . . . . . . . . . Fabricator Hacks 6 | . . . . . 2 . . . . . . . . . 4 . Network Status 2 | . . . . . 1 . . . . . . . . . 1 . Load Schematic 2 | . . . . . . . . . . . . . . . 2 . Build 2 | . . . . . 1 . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . 1 . . . . . . . . 4 . 2 . Recycle Component 2 | . . . . . . . . . . . . . 2 . . . Process 1 | . . . . . . . . . . . . . 1 . . . Report Inventory 2 | . . . . . . . . . . . . . 1 . 1 . Retrieve Components 2 | . . . . 1 . . . . . . . . . . 1 . Scanalyzer 1 | . . . . . . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 4 3 . 8 1 . 5 . . . . . 4 . 4 . Full Trace Events 5 | . 1 1 . 1 . . . . . . . . 1 . 1 . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . Robots Built 4 | . . . . . 4 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 67 | . . . . . 67 . . . . . . . . . . . Total Robot Build Rating 16 | . . . . . 16 . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . 10 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . . . . . 117 . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled 2 | . . . . . . . . . . . . . 2 . . . Recycled Matter 39 | . . . . . . . . . . . . . 39 . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . . . . . 9 . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . 2 . 3 . Machine Destruction 2 | . . . . . . . . . . . . . 2 . . . Programmers 3 | . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Ext Total Allies 13 | . . . 4 . 4 1 . 3 . . . 1 . . . . Largest Group 4 | . . . 3 1 4 1 . 3 . . . 1 . . . . Highest-Rated Group 96 | . . . 40 31 48 31 . 84 . . . 96 . . . . Highest-Rated Ally 96 | . . . 31 31 12 31 . 40 . . . 96 . . . . Total Orders 4 | . . . . . 2 . . . . . . . . . 2 . ROAM 1 | . . . . . 1 . . . . . . . . . . . FOLLOW 1 | . . . . . 1 . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . 2 . Ally Attacks 141 | . . . 28 2 42 6 . 52 . . . 11 . . . . Total Damage 2581 | . . . 317 41 319 105 . 1380 . . . 419 . . . . Kills 30 | . . . 7 . 5 . . 14 . . . 4 . . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Ext Robot Analysis Total 2 | . . . . 1 . . 1 . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . . . . 2 2 . 1 . . . . Drone Launches 5 | . . . . . . . . . . . . . . . 5 . Drone Recoveries 3 | . . . . . . . . . . . . . . . 3 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Ext Turns Passed 14179 | 140 627 795 1090 1336 375 218 1664 1030 1109 1106 93 1403 1389 140 1577 87 Spaces Moved 8531 | 80 334 374 659 742 184 163 1097 661 791 876 78 974 613 134 727 44 Core 12 | 5 . . . . . . . . . . . . 6 . 1 . Treads 1825 | 75 334 374 467 . . . . . . . . . . . 575 . Legs 6565 | . . . 192 742 184 163 1097 661 791 876 78 974 607 73 83 44 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 129 | . . . . . . . . . . . . . . 61 68 . Fastest Speed 49 | 50 160 145 120 120 127 120 120 120 120 120 120 120 120 50 49 120 Average Speed 131 | 153 160 150 137 124 127 124 121 121 120 120 120 122 168 92 153 120 Slowest Speed 850 | 160 160 160 145 130 127 130 190 190 120 120 120 196 850 190 400 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 6 49 38 97 53 7 76 26 15 80 79 68 76 9 79 21 9 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 3 | . . . 1 . . . . . . 1 1 . . . . . Known Exits Taken 8 | . . . . 1 . . 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 7 | . . . 1 . . . . . 2 2 . 2 . . . . Spaces Dug 29 | . . . . . . . . . . . . 18 11 . . . Terrain Destroyed 241 | . . 5 8 9 . . 6 23 66 . . 54 39 . 31 . Melee . | . . . . . . . . . . . . . . . . . Projectile 83 | . . . . 1 . . 6 3 8 . . 18 39 . 8 . AOE 158 | . . 5 8 8 . . . 20 58 . . 36 . . 23 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Ext Total 10385 | 93 384 507 809 975 302 175 1306 800 878 921 77 1080 803 153 1048 74 Wait 573 | . 12 26 107 56 93 . 67 11 16 3 . 15 26 3 117 21 Move 8517 | 79 333 373 658 741 184 162 1096 660 790 875 77 973 613 133 726 44 Hop . | . . . . . . . . . . . . . . . . . Pick Up 197 | 6 6 8 8 19 2 4 24 29 8 13 . 7 25 6 32 . Fast Attach 76 | 6 2 9 2 5 1 . 14 2 . 1 . 2 15 . 16 1 Attach 106 | 1 . 8 3 10 3 3 4 11 2 5 . 13 18 4 18 3 Detach 16 | . . 3 . 2 . . 1 1 . . . . 5 3 1 . Swap 111 | . 2 8 6 18 . . 10 16 9 9 . 5 12 . 16 . Drop 152 | . 7 13 8 28 2 2 25 12 5 10 . 2 4 4 30 . Fire 599 | 1 22 59 17 96 17 2 65 47 37 5 . 49 85 . 92 5 Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . 2 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 36 | . . . . . . . . 11 11 . . 14 . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Extension History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 141 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 650 | -10/Materials | Discovered new exit (range 12) 768 | -10/Materials | Entered another Materials area 768 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1210 | -9/Materials | Discovered new exit (range 22) 1331 | -9/Materials | Core integrity fell below 50% 1511 | -9/Materials | Discovered new exit (range 15) 1563 | -9/Materials | Entered Mines 1674 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1696 | -9/Mines | Discovered new exit (range 14) 1772 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2161 | -9/Mines | Discovered new exit (range 3) 2499 | -9/Mines | Escorted by a lone wolf Derelict 2519 | -9/Mines | Learned location of Storage (-7) 2636 | -9/Mines | Build established: Scavenger-Mutant 2653 | -9/Mines | Entered Materials 2653 | -8/Materials | Accompanied by 1 ally 2653 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2654 | -8/Materials | Identified exit to Factory 3158 | -8/Materials | Garrison activated, responded to threat 3756 | -8/Materials | Discovered exit to Factory (range 7) 3989 | -8/Materials | Entered Factory 3989 | -7/Factory | Evolved 2 slots: Utility x2 4123 | -7/Factory | Fabricated S-27 Virus (x4) 4159 | -7/Factory | Garrison activated, responded to threat 4364 | -7/Factory | Sucked down chute 4364 | -7/Factory | Entered Waste 4365 | -7/Waste | Met a frightened Derelict 4385 | -7/Waste | Spotted C-40 Crusher 4398 | -7/Waste | Spotted C-40 Crusher 4405 | -7/Waste | Spotted C-40 Crusher 4406 | -7/Waste | Spotted C-40 Crusher 4418 | -7/Waste | Spotted C-40 Crusher 4433 | -7/Waste | Spotted C-40 Crusher 4459 | -7/Waste | Crushed by Compactor (1 part destroyed) 4461 | -7/Waste | Crushed by Compactor (1 part destroyed) 4462 | -7/Waste | Crushed by Compactor (1 part destroyed) 4465 | -7/Waste | Crushed by Compactor (1 part destroyed) 4466 | -7/Waste | Crushed by Compactor (1 part destroyed) 4468 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4499 | -7/Waste | Lost 7 parts (1p3n1u2w) 4540 | -7/Waste | Discovered new exit (range 13) 4578 | -7/Waste | Identified exit to Factory 4582 | -7/Waste | Entered Factory 4907 | -7/Factory | Garrison activated, responded to threat 5207 | -7/Factory | Lost 3 parts (2n1w) 5533 | -7/Factory | Discovered new exit (range 19) 6130 | -7/Factory | Discovered new exit (range 5) 6150 | -7/Factory | Identified exit to Factory 6246 | -7/Factory | Entered another Factory area 6246 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6414 | -6/Factory | Discovered new exit (range 12) 6641 | -6/Factory | Garrison activated, responded to threat 6860 | -6/Factory | Lost 6 parts (3n3u) 7274 | -6/Factory | Identified exit to Lower Caves 7276 | -6/Factory | Entered Lower Caves 7474 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7513 | -6/Lower Caves | Learned Research terminal intel 7783 | -6/Lower Caves | Learned Factory garrison access intel 7838 | -6/Lower Caves | Learned Factory terminal intel 8016 | -6/Lower Caves | Discovered new exit (range 16) 8032 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8178 | -6/Lower Caves | Identified exit to Lower Caves 8385 | -6/Lower Caves | Entered another Lower Caves area 8413 | -6/Lower Caves | Discovered new exit (range 9) 8445 | -6/Lower Caves | Identified exit to Factory 8461 | -6/Lower Caves | Lost 3 parts (3n) 8592 | -6/Lower Caves | Encountered a Warlord checkpoint 8697 | -6/Lower Caves | Spotted B-75 Beast 8763 | -6/Lower Caves | Found DCF Scrap (14 items) 8955 | -6/Lower Caves | Learned location of Extension (-5) 8964 | -6/Lower Caves | Learned 4 Factory zone layouts 9372 | -6/Lower Caves | Discovered new exit (range 3) 9376 | -6/Lower Caves | Identified exit to Data Miner 9491 | -6/Lower Caves | Entered Data Miner 9491 | -6/Data Miner | Discovered new exit (range 6) 9514 | -6/Data Miner | Met Data Miner 9536 | -6/Data Miner | Learned location of Section 7 (-3) 9536 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9557 | -6/Data Miner | Received God Mode back door access code from Data Miner 9583 | -6/Data Miner | Identified exit to Proximity Caves 9584 | -6/Data Miner | Entered Proximity Caves 9699 | -5/Proximity Caves | Build established: Mutant 9871 | -5/Proximity Caves | Spotted B-75 Beast 10341 | -5/Proximity Caves | Build established: Scavenger-Mutant 10346 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10439 | -5/Proximity Caves | Core integrity fell below 50% 10510 | -5/Proximity Caves | Lost 4 parts (2n1u1w) 10536 | -5/Proximity Caves | Escorted by Enhanced Grunt 10739 | -5/Proximity Caves | System corruption reached 10% 10784 | -5/Proximity Caves | Lost 4 parts (1p2n1w) 10923 | -5/Proximity Caves | Discovered exit to Factory (range 9) 10970 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10987 | -5/Proximity Caves | Entered Factory 10987 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10988 | -5/Factory | Identified exit to Extension 10989 | -5/Factory | Loaded intel: 28 terminal locations 10990 | -5/Factory | Loaded intel: 4 garrison access locations 11168 | -5/Factory | Lost 10 parts (2p3n2u3w) 11502 | -5/Factory | Lost 4 parts (1p2n1w) 11703 | -5/Factory | Incoming investigation squad redirected 12039 | -5/Factory | Lost 6 parts (2p3n1w) 12376 | -5/Factory | Sucked down chute 12376 | -5/Factory | Entered Waste 12395 | -5/Waste | Spotted C-40 Crusher 12428 | -5/Waste | Spotted C-40 Crusher 12438 | -5/Waste | Spotted C-40 Crusher 12441 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12442 | -5/Waste | Spotted C-40 Crusher 12446 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12447 | -5/Waste | Core integrity fell below 50% 12451 | -5/Waste | Spotted C-40 Crusher 12461 | -5/Waste | Spotted C-40 Crusher 12481 | -5/Waste | Discovered new exit (range 12) 12515 | -5/Waste | Identified exit to Factory 12516 | -5/Waste | Entered Factory 12705 | -5/Factory | Garrison activated, responded to threat 12822 | -5/Factory | System corruption reached 10% 13351 | -5/Factory | Build established: Mutant 13616 | -5/Factory | Cargo convoy interrupted 13833 | -5/Factory | Core integrity fell below 20% 13899 | -5/Factory | Lost 10 parts (1p3n3u3w) 14089 | -5/Factory | Discovered exit to Extension (range 6) 14093 | -5/Factory | Entered Extension 14180 | -5/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- >>Open(Door) Sealed Blast Doors opened. 14089_ EXIT=FOUND: EXTENSION LOCATION=EXTENSION GOAL=ESCAPE 14096_ 52PJ,PWTQBRD0Q:P3MJU2BWMM 14112_ System corrupted: Matter fused (-5). 14114_ U-05 Engineer exits Transfer Station. 14127_ K,DVF9TYDOFW/DCUOOHDRMIQ#/1 14144_ System corrupted: Energy discharge (-66). 14154_ Angular Momentum Engine destroyed. 14163_ System corrupted: Matter fused (-9). 14167_ Integrated Corrupted Lgt. Fission Core (+1). 14167_ Complication: Carbon-fiber Leg rejected. 14167_ Complication: Adv. Shield Generator rejected. 14169_ Critical hit (Burn: +37). 14177_ Acquired Carbon-fiber Leg. 14178_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????####????????????????????? | | ?????????? ????????????????????? | | ?????????? ????????????????????? | | ?????????? ????????????????????? | | ?????????? #????????????????????? | | ??????????# #????????????????????? | | ??????????# #???????#????????????? | | ??????????# #????? #????????????? | | ?????????## ##?? #????????????? | | ?????##### # [ g #????????????? | | ?????# @ !/g [b[#????????????? | | ?????# ### g# g #????????????? | | ?????# #?#####? #????????????? | | ?????# #????????#####????????????? | | ?????# #?????????????????????????? | | ?????# #?????????????????????????? | | ?????# #?????????????????????????? | | ?????# #?????????????????????????? | | ?????# #?????????????????????????? | | ?????# #?????????????????????????? | | ?????# #?????????????????????????? | | ?????# #?????????????????????????? | | ?????# #?????????????????????????? | | ?????# #?????????????????????????? | | ?????# #?????????????????????????? | | ?????# #?????????????????????????? | | ?????# #?????????????????????????? | | ?????# #?????????????????????????? | | ?????# #?????????????????????????? | | ?????# #?????????????????????????? | | ?????# #?????????????????????????? | | ?##### #####?????????????????????? | | ?# "" "" #?????????????????????? | | ?# " " ################??????? | | ?# ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 38 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Armor Coverage 1200 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 13 Target Analysis 6 Recoil Reduction 5 Matter Filtering 50 Kinecelleration 40 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Lgt. Particle Reactor | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Below Maybe Next Time I'll Detach My Launcher My Command Is Your Wish Challenges ------------ None Game ------ Seed ChromaticReflectiveMeganuke Manual? 0 Play Time 03:15:10 Cumulative 27.7 hours Start 2025.01.23 @ 23:51:18 End 2025.01.25 @ 15:58:27 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 28 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc32a610-b628-48ca-b323-5f8c4f2bd340