Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.26 @ 11:02:58

Player: Henry

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (91)      455
Value Destroyed (3221)     3221
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 6967

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             421/850
Matter                     291/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
  Improved Signal Interpreter
>          --- WEAPON (4) -------
           Gauss Rifle
>          --- INVENTORY (10) ---
  Improved Deuterium Engine
     Light Treads
     Light Treads
    Medium Treads
    Medium Treads
   Armored Huge Wheel
  Improved Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
   Armored Huge Wheel
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
  Improved Signal Interpreter
  Advanced Terrain Scan Processor
  Advanced Melee Analysis Suite
  Improved Light Armor Plating
>          --- WEAPON -----------
     Heavy EM Shotgun
           Lightning Gun
           Greatsword
>          --- INVENTORY --------
     Heavy Ion Engine
     Light Treads
     Light Treads
  Improved Light Armor Plating
  Improved EM Shotgun
           Flak Gun
           Gauss Cannon
  Improved Grenade Launcher
           Greatsword
[Rating: 60]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Flail
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac 
Slots Evolved              8    | .   .   2   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  4    | .   .   .   2   .   .   2   
  Weapon                   2    | .   .   2   .   .   .   .   
Parts Attached             84   | 6   3   10  11  22  8   24  
  Power                    10   | 1   .   1   1   5   1   1   
    Engine                 9    | 1   .   1   1   5   .   1   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   2   4   5   4   6   
    Treads                 12   | 1   .   1   3   4   2   1   
    Leg                    4    | .   .   .   .   .   .   4   
    Wheel                  7    | 1   .   1   1   1   2   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  15   | 1   1   1   5   1   2   4   
    Device                 5    | .   .   .   2   1   1   1   
    Storage                2    | 1   .   1   .   .   .   .   
    Processor              5    | .   1   .   2   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   36   | 2   2   6   1   11  1   13  
    Energy Gun             11   | 1   .   1   .   5   .   4   
    Energy Cannon          4    | .   .   .   .   4   .   .   
    Ballistic Gun          15   | 1   2   5   1   .   .   6   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               2    | .   .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   3   1   .   
Parts Lost                 46   | .   1   5   2   14  1   23  
  Power                    5    | .   .   1   .   2   .   2   
  Propulsion               10   | .   1   1   .   3   1   4   
  Utility                  6    | .   .   .   .   1   .   5   
  Weapon                   25   | .   .   3   2   8   .   12  
  Highest Loss Streak      16   | .   1   4   1   7   1   16  
Average Slot Usage (%)     88   | .   86  92  95  87  94  79  
  Engine                   7    | .   14  9   9   8   5   1   
  Treads                   12   | .   14  11  16  13  13  9   
  Wheel                    6    | .   11  8   1   4   15  5   
  Device                   4    | .   .   .   4   5   7   5   
  Storage                  8    | .   14  11  9   9   7   6   
  Processor                14   | .   3   11  16  18  15  17  
  Protection               1    | .   .   .   3   .   .   3   
  Energy Gun               7    | .   .   3   .   9   19  8   
  Energy Cannon            1    | .   .   .   .   8   .   .   
  Ballistic Gun            15   | .   27  38  35  3   .   4   
  Impact Weapon            2    | .   .   .   .   7   3   .   
  Slashing Weapon          1    | .   .   .   .   .   3   3   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             51   | 12  12  28  51  47  37  43  
  Greatest Support         65   | 20  20  20  40  40  20  65  
  Greatest Overweight (x)  8    | .   1   1   3   4   1   8   
  Average Overweight (x)   1    | .   .   .   .   1   1   1   
Largest Inventory Capacity 10   | 6   6   10  10  10  10  10  
  Average Capacity         9    | 5   6   9   10  10  10  10  
  Most Carried             10   | 5   6   5   10  10  10  10  
  Average Carried          6    | 3   5   2   4   8   8   8   
  Final Capacity           10   | 6   6   10  10  10  10  10  
  Final Carried            10   | 5   6   2   10  9   10  8   

 Class Distribution 
--------------------
 37% | Gunner
 32% | Mutant
 10% | Scavenger-Gunner
  8% | Gladiator
  5% | Scavenger-Mutant
  4% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Gunner | -8/Materials
           Gunner | -8/Storage
 Scavenger-Gunner | -7/Factory
        Gladiator | -6/Factory

 Resources                      | -11  -10  -9   -8   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  
Matter Collected           1715 | 260  95   165  418  174  60   543  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4249 | 80   355  368  596  1110 300  1440 
  Parts                    194  | 1    21   26   26   51   12   57   
Haulers Intercepted        2    | .    .    .    1    .    1    .    
Recyclers Shooed           8    | .    1    .    .    .    .    7    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac 
Combat Hostiles Destroyed  73   | .   11  10  9   20  2   21  
  Melee                    7    | .   .   .   .   1   .   6   
  Guns                     46   | .   11  10  9   7   1   8   
  Cannons                  10   | .   .   .   .   6   .   4   
  AOE                      8    | .   .   .   .   5   .   3   
Classes Destroyed          13   | 1   3   1   2   2   .   4   
  Worker                   2    | .   .   .   .   2   .   .   
  Builder                  1    | .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   1   .   .   .   
  Hauler                   2    | .   .   .   1   .   1   .   
  Recycler                 6    | 1   1   1   .   .   1   2   
  Watcher                  6    | .   1   .   1   1   1   2   
  Swarmer                  16   | .   9   4   .   1   .   2   
  Grunt                    36   | .   2   5   7   13  .   9   
  Brawler                  4    | .   .   .   .   2   .   2   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   11   | .   .   1   2   4   2   2   
  Hunter                   4    | .   .   .   .   .   .   4   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           6    | 1   4   6   3   4   2   6   
  Combat Bots Only         5    | .   3   5   3   3   1   5   
Max Kills in Single Turn   3    | 1   1   2   1   3   1   2   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   2   
  Melee                    1    | .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  
Damage Taken               7156 | .    381  526  830  1624 260  3535 
  Core                     912  | .    67   93   133  151  39   429  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  73   76   .    48   94   .    
Volleys Fired              214  | 6    35   23   51   43   12   44   
  Largest                  4    | 1    2    4    4    3    3    4    
  Hottest                  190  | 50   40   123  80   171  160  190  
Shots Fired                576  | 6    70   79   185  95   28   113  
  Gun                      513  | 6    70   79   185  54   28   91   
  Cannon                   62   | .    .    .    .    41   .    21   
  Launcher                 1    | .    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  415  | .    70   65   185  15   .    80   
  Thermal                  34   | 6    .    14   .    8    5    1    
  Explosive                1    | .    .    .    .    .    .    1    
  Electromagnetic          126  | .    .    .    .    72   23   31   
  Robot Hit Streak         17   | 2    9    10   12   17   14   15   
  Robot Miss Streak        8    | 1    5    4    4    3    2    8    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        9    | .    3    3    1    1    .    1    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    1    
Shots Hit Robots           423  | 4    42   44   123  81   26   103  
  Core Hits                195  | 2    22   16   42   45   12   56   
  Critical Hits            9    | .    .    1    3    1    .    4    
  Critical Kills           2    | .    .    .    .    .    .    2    
  Critical Parts Destroyed 7    | .    .    1    3    1    .    2    
Melee Attacks              55   | .    .    .    .    12   21   22   
  Impact                   32   | .    .    .    .    12   20   .    
  Slashing                 23   | .    .    .    .    .    1    22   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    1    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7347 | 63   316  380  1001 1828 506  3253 
  Guns                     4265 | 63   316  380  1001 720  372  1413 
  Cannons                  853  | .    .    .    .    568  .    285  
  Explosions               796  | .    .    .    .    294  74   428  
  Melee                    1431 | .    .    .    .    246  60   1125 
  Ramming                  2    | .    .    .    .    .    .    2    
  Kinetic                  2909 | .    316  277  1001 117  .    1198 
  Thermal                  919  | 63   .    103  .    371  107  275  
  Explosive                153  | .    .    .    .    .    .    153  
  Electromagnetic          1933 | .    .    .    .    1094 339  500  
  Impact                   246  | .    .    .    .    246  .    .    
  Slashing                 1185 | .    .    .    .    .    60   1125 
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         10   | .    2    .    .    3    .    10   
  Average Corruption       2    | .    2    .    .    2    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  13   | .    3    .    .    5    .    5    
    Message Errors         1    | .    1    .    .    .    .    .    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    1    .    1    
    Energy Discharges      2    | .    .    .    .    2    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Targeting Errors       6    | .    2    .    .    2    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            218  | .    .    .    .    .    12   206  
  Projectiles              5    | .    .    .    .    .    .    5    
  Explosions               13   | .    .    .    .    .    2    11   
  Melee                    200  | .    .    .    .    .    10   190  
Knockbacks                 3    | .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    2    
  Secondary                1    | .    .    .    .    .    .    1    
Self-Inflicted Damage      198  | .    .    .    .    108  63   27   
  Shots                    5    | .    .    .    .    3    1    1    
  Rammed                   1    | .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        441  | 60   18   384  441  222  180  149  
  Average Temperature      124  | 30   8    157  206  57   79   28   
  Received Heat Transfer   2007 | .    60   183  459  765  60   480  
  Effects                  9    | .    .    1    8    .    .    .    
    Shutdowns              1    | .    .    .    1    .    .    .    
    Energy Bleed           4    | .    .    .    4    .    .    .    
    Interference           3    | .    .    .    3    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    1    1    .    
  Combat Hostiles          2    | .    .    .    .    1    1    .    
  Parts Fried              14   | .    .    .    .    6    4    4    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    1    
  Heat Transferred         1337 | 185  .    222  .    535  95   300  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      8    | .    .    .    .    5    1    2    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac 
Peak Influence             436  | 5   207 342 369 436 214 362 
  Average Influence        180  | 1   85  188 260 222 142 169 
Maximum Alert Level        2    | .   1   1   1   2   1   1   
  Low Security (%)         62   | 100 85  61  34  40  98  67  
  Level 1                  36   | .   15  38  65  56  1   32  
  Level 2                  .    | .   .   .   .   3   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   1   2   2   .   7   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            8    | .   .   1   1   2   .   4   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac 
Distress Signals           10   | .   1   2   3   3   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              124  | .   14  17  25  29  4   35  
  Peak Tracking Total      11   | .   5   5   5   6   2   11  
  Tactical Retreats        13   | .   .   1   6   1   .   5   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac 
Traps Triggered            5    | .   1   .   1   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Sto Fac Fac 
Machines Disabled          8    | .   .   .   .   8   .   .   
  Max in Single Turn       3    | .   .   .   .   3   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac 
Machines Accessed          9    | .   4   .   1   2   1   1   
  Terminals                9    | .   4   .   1   2   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                28   | .   16  .   2   5   2   3   
  Successful               9    | .   5   .   1   3   .   .   
  Failed                   19   | .   11  .   1   2   2   3   
    Catastrophic           8    | .   5   .   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   28   | .   16  .   2   5   2   3   
  Terminals                28   | .   16  .   2   5   2   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             2    | .   1   .   .   1   .   .   
  Unreport Threat          2    | .   1   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   4   .   1   2   .   .   
  Terminals                7    | .   4   .   1   2   .   .   
    Botnet                 7    | .   4   .   1   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   4   .   1   2   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Sto Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Sto Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -7  -6  
-------------              Run  | Scr Mat Mat Mat Sto Fac Fac 
Turns Passed               2955 | 108 300 354 535 624 472 562 
Spaces Moved               1509 | 55  198 143 224 276 351 262 
  Core                     9    | 4   .   .   .   .   .   5   
  Treads                   550  | 50  30  143 175 152 .   .   
  Legs                     38   | .   .   .   .   .   .   38  
  Wheels                   912  | 1   168 .   49  124 351 219 
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  160 100 100 90  100 
  Average Speed            124  | 150 100 177 153 139 90  115 
  Slowest Speed            450  | 160 160 180 185 200 90  450 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       20   | 4   35  18  22  49  10  7   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        5    | .   1   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 8    | .   .   .   .   .   8   .   
Terrain Destroyed          53   | .   .   .   .   16  14  23  
  Melee                    8    | .   .   .   .   .   8   .   
  Projectile               3    | .   .   .   .   .   .   3   
  AOE                      42   | .   .   .   .   16  6   20  

 Actions                        | -11 -10 -9  -8  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac 
Total                      2086 | 71  244 195 319 423 452 382 
  Wait                     156  | .   4   18  20  50  48  16  
  Move                     1503 | 54  197 142 223 275 350 262 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  39   | 5   2   .   8   12  6   6   
  Fast Attach              35   | 6   2   3   4   9   3   8   
  Attach                   31   | .   .   4   4   10  2   11  
  Detach                   7    | .   .   .   4   .   .   3   
  Swap                     18   | .   1   3   3   3   3   5   
  Drop                     27   | .   3   2   2   9   7   4   
  Fire                     214  | 6   35  23  51  43  12  44  
  Melee                    55   | .   .   .   .   12  21  22  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-8/Storage
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 14)
  109 | -11/Scrapyard | Entered Materials
  246 | -10/Materials | Discovered new exit (range 15)
  305 | -10/Materials | Build established: Mutant
  408 | -10/Materials | Identified exit to Materials
  409 | -10/Materials | Entered another Materials area
  409 | -9/Materials  | Evolved 2 slots: Weapon x2
  524 | -9/Materials  | Discovered new exit (range 11)
  559 | -9/Materials  | Identified exit to Mines
  719 | -9/Materials  | Lost 4 parts (1p1n2w)
  736 | -9/Materials  | Build established: Gunner
  737 | -9/Materials  | Discovered new exit (range 6)
  761 | -9/Materials  | Identified exit to Materials
  763 | -9/Materials  | Entered another Materials area
  763 | -8/Materials  | Evolved 2 slots: Utility x2
 1273 | -8/Materials  | Discovered new exit (range 6)
 1288 | -8/Materials  | Identified exit to Storage
 1298 | -8/Materials  | Entered Storage
 1418 | -8/Storage    | Lost 5 parts (1p1n3w)
 1649 | -8/Storage    | Lost 7 parts (1p2n1u3w)
 1832 | -8/Storage    | Core integrity fell below 50%
 1897 | -8/Storage    | Discovered new exit (range 14)
 1921 | -8/Storage    | Identified exit to Factory
 1922 | -8/Storage    | Entered Factory
 1922 | -7/Factory    | Evolved 2 slots: Propulsion x2
 2314 | -7/Factory    | Discovered new exit (range 13)
 2357 | -7/Factory    | Identified exit to Factory
 2394 | -7/Factory    | Entered another Factory area
 2394 | -6/Factory    | Evolved 2 slots: Utility x2
 2651 | -6/Factory    | Garrison activated, responded to threat
 2723 | -6/Factory    | Lost 4 parts (1u3w)
 2804 | -6/Factory    | Lost 3 parts (1p2w)
 2937 | -6/Factory    | System corruption reached 10%
 2956 | -6/Factory    | Self-destructed

 Last Messages 
---------------
02952_ R-10 Processor collects Relay Coupler [Hunter].
02952_ Acquired 29 matter.
02952_ U-05 Engineer lays Concrete.
02953_ Penetrated by Slug. <x2>
02953_ Gauss Rifle destroyed.
02953_ U-05 Engineer lays Concrete.
02953_ Penetrated by Slug.
02953_ K-01 Serf destroyed.
02953_ Slug penetrates Wall.
02953_ U-05 Engineer lays Concrete.
02953_ K-01 Serf collects debris.
02954_ U-05 Engineer builds a Wall.
02954_ K-01 Serf collects debris.
02954_ U-05 Engineer lays Concrete.
02955_ R-10 Processor collects Wheel.
02955_ U-05 Engineer lays Concrete. <x2>
02956_ Penetrated by Slug.
02956_ U-05 Engineer lays Concrete.
02956_ Penetrated by Slug.
02956_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       210
Armor Coverage             225
Resistance: KI             30
Evasion (%)                42
Melee Accuracy             8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MyomerAlertThrusters
  Manual?         0
Play Time         00:32:33
  Cumulative      439.9 hours
  Start           2020.08.25 @ 23:45:31
  End             2020.08.26 @ 11:02:58
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          140
  Rogue           140
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             29
Gallery%          55
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6f85fb94-eb5d-439b-8d6e-39867cd0fb6a