Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.26 @ 11:02:58 Player: Henry Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (3221) 3221 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 6967 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 421/850 Matter 291/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (10) --- Improved Deuterium Engine Light Treads Light Treads Medium Treads Medium Treads Armored Huge Wheel Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Lightning Gun Greatsword > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Improved Light Armor Plating Improved EM Shotgun Flak Gun Gauss Cannon Improved Grenade Launcher Greatsword [Rating: 60] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Flail Slashing Weapon Greatsword Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 4 | . . . 2 . . 2 Weapon 2 | . . 2 . . . . Parts Attached 84 | 6 3 10 11 22 8 24 Power 10 | 1 . 1 1 5 1 1 Engine 9 | 1 . 1 1 5 . 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 23 | 2 . 2 4 5 4 6 Treads 12 | 1 . 1 3 4 2 1 Leg 4 | . . . . . . 4 Wheel 7 | 1 . 1 1 1 2 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 1 1 5 1 2 4 Device 5 | . . . 2 1 1 1 Storage 2 | 1 . 1 . . . . Processor 5 | . 1 . 2 . 1 1 Hackware . | . . . . . . . Protection 3 | . . . 1 . . 2 Artifact . | . . . . . . . Weapon 36 | 2 2 6 1 11 1 13 Energy Gun 11 | 1 . 1 . 5 . 4 Energy Cannon 4 | . . . . 4 . . Ballistic Gun 15 | 1 2 5 1 . . 6 Ballistic Cannon 1 | . . . . . . 1 Launcher 2 | . . . . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 3 1 . Parts Lost 46 | . 1 5 2 14 1 23 Power 5 | . . 1 . 2 . 2 Propulsion 10 | . 1 1 . 3 1 4 Utility 6 | . . . . 1 . 5 Weapon 25 | . . 3 2 8 . 12 Highest Loss Streak 16 | . 1 4 1 7 1 16 Average Slot Usage (%) 88 | . 86 92 95 87 94 79 Engine 7 | . 14 9 9 8 5 1 Treads 12 | . 14 11 16 13 13 9 Wheel 6 | . 11 8 1 4 15 5 Device 4 | . . . 4 5 7 5 Storage 8 | . 14 11 9 9 7 6 Processor 14 | . 3 11 16 18 15 17 Protection 1 | . . . 3 . . 3 Energy Gun 7 | . . 3 . 9 19 8 Energy Cannon 1 | . . . . 8 . . Ballistic Gun 15 | . 27 38 35 3 . 4 Impact Weapon 2 | . . . . 7 3 . Slashing Weapon 1 | . . . . . 3 3 Naked Turns . | . . . . . . . Heaviest Build 51 | 12 12 28 51 47 37 43 Greatest Support 65 | 20 20 20 40 40 20 65 Greatest Overweight (x) 8 | . 1 1 3 4 1 8 Average Overweight (x) 1 | . . . . 1 1 1 Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 Average Capacity 9 | 5 6 9 10 10 10 10 Most Carried 10 | 5 6 5 10 10 10 10 Average Carried 6 | 3 5 2 4 8 8 8 Final Capacity 10 | 6 6 10 10 10 10 10 Final Carried 10 | 5 6 2 10 9 10 8 Class Distribution -------------------- 37% | Gunner 32% | Mutant 10% | Scavenger-Gunner 8% | Gladiator 5% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Scavenger-Gunner | -7/Factory Gladiator | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Matter Collected 1715 | 260 95 165 418 174 60 543 Remotely . | . . . . . . . Salvage Created 4249 | 80 355 368 596 1110 300 1440 Parts 194 | 1 21 26 26 51 12 57 Haulers Intercepted 2 | . . . 1 . 1 . Recyclers Shooed 8 | . 1 . . . . 7 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 73 | . 11 10 9 20 2 21 Melee 7 | . . . . 1 . 6 Guns 46 | . 11 10 9 7 1 8 Cannons 10 | . . . . 6 . 4 AOE 8 | . . . . 5 . 3 Classes Destroyed 13 | 1 3 1 2 2 . 4 Worker 2 | . . . . 2 . . Builder 1 | . . . . . . 1 Tunneler 1 | . . . 1 . . . Hauler 2 | . . . 1 . 1 . Recycler 6 | 1 1 1 . . 1 2 Watcher 6 | . 1 . 1 1 1 2 Swarmer 16 | . 9 4 . 1 . 2 Grunt 36 | . 2 5 7 13 . 9 Brawler 4 | . . . . 2 . 2 Duelist 1 | . . . . . . 1 Sentry 11 | . . 1 2 4 2 2 Hunter 4 | . . . . . . 4 Programmer 1 | . . . . . . 1 Best Kill Streak 6 | 1 4 6 3 4 2 6 Combat Bots Only 5 | . 3 5 3 3 1 5 Max Kills in Single Turn 3 | 1 1 2 1 3 1 2 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . . . 2 . 2 Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Damage Taken 7156 | . 381 526 830 1624 260 3535 Core 912 | . 67 93 133 151 39 429 Absorbed by Shields . | . . . . . . . Core Remaining (%) 78 | 100 73 76 . 48 94 . Volleys Fired 214 | 6 35 23 51 43 12 44 Largest 4 | 1 2 4 4 3 3 4 Hottest 190 | 50 40 123 80 171 160 190 Shots Fired 576 | 6 70 79 185 95 28 113 Gun 513 | 6 70 79 185 54 28 91 Cannon 62 | . . . . 41 . 21 Launcher 1 | . . . . . . 1 Special . | . . . . . . . Kinetic 415 | . 70 65 185 15 . 80 Thermal 34 | 6 . 14 . 8 5 1 Explosive 1 | . . . . . . 1 Electromagnetic 126 | . . . . 72 23 31 Robot Hit Streak 17 | 2 9 10 12 17 14 15 Robot Miss Streak 8 | 1 5 4 4 3 2 8 Penetration Max 1 | . . . . . . 1 Secondary Targets 9 | . 3 3 1 1 . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 Shots Hit Robots 423 | 4 42 44 123 81 26 103 Core Hits 195 | 2 22 16 42 45 12 56 Critical Hits 9 | . . 1 3 1 . 4 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 7 | . . 1 3 1 . 2 Melee Attacks 55 | . . . . 12 21 22 Impact 32 | . . . . 12 20 . Slashing 23 | . . . . . 1 22 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 1 . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7347 | 63 316 380 1001 1828 506 3253 Guns 4265 | 63 316 380 1001 720 372 1413 Cannons 853 | . . . . 568 . 285 Explosions 796 | . . . . 294 74 428 Melee 1431 | . . . . 246 60 1125 Ramming 2 | . . . . . . 2 Kinetic 2909 | . 316 277 1001 117 . 1198 Thermal 919 | 63 . 103 . 371 107 275 Explosive 153 | . . . . . . 153 Electromagnetic 1933 | . . . . 1094 339 500 Impact 246 | . . . . 246 . . Slashing 1185 | . . . . . 60 1125 Piercing . | . . . . . . . Highest Corruption 10 | . 2 . . 3 . 10 Average Corruption 2 | . 2 . . 2 . 6 Corruption Purged . | . . . . . . . Effects 13 | . 3 . . 5 . 5 Message Errors 1 | . 1 . . . . . Matter Fused 1 | . . . . . . 1 Heat Flow Errors 2 | . . . . 1 . 1 Energy Discharges 2 | . . . . 2 . . Data Loss (minor) 1 | . . . . . . 1 Targeting Errors 6 | . 2 . . 2 . 2 Overload Shots . | . . . . . . . Overflow Damage 218 | . . . . . 12 206 Projectiles 5 | . . . . . . 5 Explosions 13 | . . . . . 2 11 Melee 200 | . . . . . 10 190 Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 198 | . . . . 108 63 27 Shots 5 | . . . . 3 1 1 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 441 | 60 18 384 441 222 180 149 Average Temperature 124 | 30 8 157 206 57 79 28 Received Heat Transfer 2007 | . 60 183 459 765 60 480 Effects 9 | . . 1 8 . . . Shutdowns 1 | . . . 1 . . . Energy Bleed 4 | . . . 4 . . . Interference 3 | . . . 3 . . . Matter Decay 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . 1 1 . Combat Hostiles 2 | . . . . 1 1 . Parts Fried 14 | . . . . 6 4 4 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1337 | 185 . 222 . 535 95 300 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . . . 5 1 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Peak Influence 436 | 5 207 342 369 436 214 362 Average Influence 180 | 1 85 188 260 222 142 169 Maximum Alert Level 2 | . 1 1 1 2 1 1 Low Security (%) 62 | 100 85 61 34 40 98 67 Level 1 36 | . 15 38 65 56 1 32 Level 2 . | . . . . 3 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . . 1 2 2 . 7 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 8 | . . 1 1 2 . 4 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Distress Signals 10 | . 1 2 3 3 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 124 | . 14 17 25 29 4 35 Peak Tracking Total 11 | . 5 5 5 6 2 11 Tactical Retreats 13 | . . 1 6 1 . 5 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Traps Triggered 5 | . 1 . 1 2 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Disabled 8 | . . . . 8 . . Max in Single Turn 3 | . . . . 3 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Accessed 9 | . 4 . 1 2 1 1 Terminals 9 | . 4 . 1 2 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 28 | . 16 . 2 5 2 3 Successful 9 | . 5 . 1 3 . . Failed 19 | . 11 . 1 2 2 3 Catastrophic 8 | . 5 . 1 . . 2 Database Lockouts . | . . . . . . . Manual 28 | . 16 . 2 5 2 3 Terminals 28 | . 16 . 2 5 2 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . . 1 . . Unreport Threat 2 | . 1 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 4 . 1 2 . . Terminals 7 | . 4 . 1 2 . . Botnet 7 | . 4 . 1 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 4 . 1 2 1 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Turns Passed 2955 | 108 300 354 535 624 472 562 Spaces Moved 1509 | 55 198 143 224 276 351 262 Core 9 | 4 . . . . . 5 Treads 550 | 50 30 143 175 152 . . Legs 38 | . . . . . . 38 Wheels 912 | 1 168 . 49 124 351 219 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 160 100 100 90 100 Average Speed 124 | 150 100 177 153 139 90 115 Slowest Speed 450 | 160 160 180 185 200 90 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 4 35 18 22 49 10 7 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 8 | . . . . . 8 . Terrain Destroyed 53 | . . . . 16 14 23 Melee 8 | . . . . . 8 . Projectile 3 | . . . . . . 3 AOE 42 | . . . . 16 6 20 Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Total 2086 | 71 244 195 319 423 452 382 Wait 156 | . 4 18 20 50 48 16 Move 1503 | 54 197 142 223 275 350 262 Hop . | . . . . . . . Pick Up 39 | 5 2 . 8 12 6 6 Fast Attach 35 | 6 2 3 4 9 3 8 Attach 31 | . . 4 4 10 2 11 Detach 7 | . . . 4 . . 3 Swap 18 | . 1 3 3 3 3 5 Drop 27 | . 3 2 2 9 7 4 Fire 214 | 6 35 23 51 43 12 44 Melee 55 | . . . . 12 21 22 Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 109 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 408 | -10/Materials | Identified exit to Materials 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Weapon x2 524 | -9/Materials | Discovered new exit (range 11) 559 | -9/Materials | Identified exit to Mines 719 | -9/Materials | Lost 4 parts (1p1n2w) 736 | -9/Materials | Build established: Gunner 737 | -9/Materials | Discovered new exit (range 6) 761 | -9/Materials | Identified exit to Materials 763 | -9/Materials | Entered another Materials area 763 | -8/Materials | Evolved 2 slots: Utility x2 1273 | -8/Materials | Discovered new exit (range 6) 1288 | -8/Materials | Identified exit to Storage 1298 | -8/Materials | Entered Storage 1418 | -8/Storage | Lost 5 parts (1p1n3w) 1649 | -8/Storage | Lost 7 parts (1p2n1u3w) 1832 | -8/Storage | Core integrity fell below 50% 1897 | -8/Storage | Discovered new exit (range 14) 1921 | -8/Storage | Identified exit to Factory 1922 | -8/Storage | Entered Factory 1922 | -7/Factory | Evolved 2 slots: Propulsion x2 2314 | -7/Factory | Discovered new exit (range 13) 2357 | -7/Factory | Identified exit to Factory 2394 | -7/Factory | Entered another Factory area 2394 | -6/Factory | Evolved 2 slots: Utility x2 2651 | -6/Factory | Garrison activated, responded to threat 2723 | -6/Factory | Lost 4 parts (1u3w) 2804 | -6/Factory | Lost 3 parts (1p2w) 2937 | -6/Factory | System corruption reached 10% 2956 | -6/Factory | Self-destructed Last Messages --------------- 02952_ R-10 Processor collects Relay Coupler [Hunter]. 02952_ Acquired 29 matter. 02952_ U-05 Engineer lays Concrete. 02953_ Penetrated by Slug. 02953_ Gauss Rifle destroyed. 02953_ U-05 Engineer lays Concrete. 02953_ Penetrated by Slug. 02953_ K-01 Serf destroyed. 02953_ Slug penetrates Wall. 02953_ U-05 Engineer lays Concrete. 02953_ K-01 Serf collects debris. 02954_ U-05 Engineer builds a Wall. 02954_ K-01 Serf collects debris. 02954_ U-05 Engineer lays Concrete. 02955_ R-10 Processor collects Wheel. 02955_ U-05 Engineer lays Concrete. 02956_ Penetrated by Slug. 02956_ U-05 Engineer lays Concrete. 02956_ Penetrated by Slug. 02956_ U-05 Engineer lays Concrete. 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