Cogmind - Beta 14 @@@ ROGUE MODE // 2024.07.14 @ 19:45:21 Player: ThatBishHoly Result: Destroyed by X-57 Shotgunner with Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (739) 739 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2549 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 75/300 Energy 29/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Visual Processing Unit > --- WEAPON (2) ------- Advanced Beam Rifle High-powered Shotgun > --- INVENTORY (5) ---- Large Storage Unit Recoil Stabilizer Ion Cannon Advanced EMP Blaster Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Mini Grenade Launcher > --- INVENTORY -------- Huge Storage Unit Recoil Stabilizer Long-range Tractor Beam Advanced Beam Rifle Advanced Beam Rifle Ion Cannon High-powered Shotgun Advanced EMP Blaster Advanced EMP Blaster Katana [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Shotgun Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 2 | . . . 2 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 36 | 6 5 8 17 Power 8 | 2 2 1 3 Engine 8 | 2 2 1 3 Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 1 1 . Treads . | . . . . Leg 4 | 2 1 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | . 1 2 6 Device 4 | . . 1 3 Storage 3 | . 1 . 2 Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 15 | 2 1 4 8 Energy Gun 4 | 1 . 2 1 Energy Cannon 2 | . 1 . 1 Ballistic Gun 4 | 1 . 1 2 Ballistic Cannon . | . . . . Launcher 5 | . . 1 4 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 14 | . . 3 11 Power 5 | . . 1 4 Propulsion 3 | . . 1 2 Utility 2 | . . . 2 Weapon 4 | . . 1 3 Highest Loss Streak 6 | . . 2 6 To Critical Strikes . | . . . . Average Slot Usage (%) 75 | . 76 85 59 Engine 14 | . 14 16 11 Leg 19 | . 28 21 10 Device 3 | . . 6 1 Storage 9 | . 5 11 8 Processor 6 | . . 7 9 Energy Gun 6 | . 6 8 4 Energy Cannon 3 | . 8 4 . Ballistic Gun 7 | . 14 9 2 Launcher 3 | . . . 9 Naked Turns . | . . . . Heaviest Build 47 | 8 27 33 47 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 15 | . 1 2 15 Average Overweight (x) 1 | . . 1 2 Largest Inventory Capacity 25 | 5 15 15 25 Average Capacity 13 | 5 8 15 14 Most Carried 12 | 3 5 7 12 Average Carried 4 | . 2 4 8 Final Capacity 15 | 5 15 15 5 Final Carried 5 | . 4 4 5 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 686 | 220 110 141 215 Remotely 25 | . . . 25 Salvage Created 794 | . 171 285 338 Parts 62 | . 13 18 31 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 25 | . 7 6 12 Guns 12 | . 5 6 1 Cannons 2 | . 2 . . AOE 11 | . . . 11 Classes Destroyed 9 | . 3 1 5 Worker 2 | . . . 2 Builder 2 | . . . 2 Tunneler 1 | . . . 1 Recycler 1 | . . . 1 Watcher 3 | . 1 1 1 Swarmer 14 | . 6 . 8 Grunt 5 | . 1 4 . Sentry 4 | . . 2 2 Specialist 2 | . . . 2 Best Kill Streak 8 | . 4 2 8 Combat Bots Only 5 | . 3 2 5 Max Kills in Single Turn 3 | . 1 1 3 Gunslinging . | . . . . Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 262 | . 34 49 179 Missed 90 | . 8 15 67 Damage Taken 2280 | . 207 487 1586 Core 686 | . 38 91 557 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 23 | . . . 23 Core Remaining (%) 87 | 100 84 77 . Volleys Fired 71 | . 20 31 20 Largest 2 | . 2 2 2 Hottest 122 | . 80 122 86 Shots Fired 130 | . 40 56 34 Gun 86 | . 27 52 7 Cannon 17 | . 13 4 . Launcher 27 | . . . 27 Special . | . . . . Kinetic 47 | . 20 23 4 Thermal 49 | . 13 33 3 Explosive 25 | . . . 25 Electromagnetic 9 | . 7 . 2 Robot Hit Streak 5 | . 4 5 4 Robot Miss Streak 4 | . 4 3 2 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 67 | . 18 33 16 Core Hits 51 | . 10 13 28 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 1 3 . Burn 3 | . . 3 . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1987 | . 240 580 1167 Guns 811 | . 171 563 77 Cannons 86 | . 69 17 . Explosions 1090 | . . . 1090 Melee . | . . . . Ramming . | . . . . Kinetic 319 | . 79 203 37 Thermal 486 | . 69 377 40 Explosive 907 | . . . 907 Electromagnetic 275 | . 92 . 183 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 5 . Average Corruption 3 | . . 3 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 17 | . . 17 . Message Errors 4 | . . 4 . Matter Fused 5 | . . 5 . Heat Flow Errors 2 | . . 2 . Energy Discharges 2 | . . 2 . Parts Fused 1 | . . 1 . Data Loss (major) 2 | . . 2 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 49 | . . . 49 Projectiles . | . . . . Explosions 49 | . . . 49 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 229 | . . . 229 Shots 11 | . . . 11 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 240 | . 140 240 15 Average Temperature 73 | . 41 90 7 Received Heat Transfer 246 | . 12 189 45 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1147 | . 148 925 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 382 | . 237 180 382 Initial 15 | . . 15 12 Average 82 | . 81 42 146 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 92 | 100 89 100 84 Level 1 7 | . 10 . 15 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 . 5 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 5 | . 1 . 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 2 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | . 12 10 20 Peak Tracking Total 4 | . 4 3 4 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 1 4 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 1 2 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 3 | . . 1 2 Terminals 2 | . . 1 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . . 1 4 Successful 4 | . . 1 3 Failed 1 | . . . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 2 | . . . 2 Terminals 3 | . . 1 2 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . 1 1 Zone Layout 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 38 | . . . 38 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2011 | 61 424 893 633 Spaces Moved 797 | 49 259 303 186 Core 58 | 15 . . 43 Treads . | . . . . Legs 739 | 34 259 303 143 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 100 Average Speed 185 | 98 137 192 265 Slowest Speed 800 | 120 190 260 800 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 4 33 29 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 9 | . . . 9 Terrain Destroyed 133 | . . . 133 Melee . | . . . . Projectile . | . . . . AOE 133 | . . . 133 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1201 | 61 292 558 290 Wait 246 | . . 198 48 Move 794 | 48 258 302 186 Hop . | . . . . Pick Up 39 | 6 8 12 13 Fast Attach . | . . . . Attach 22 | 5 3 5 9 Detach 1 | . . . 1 Swap 14 | 1 2 3 8 Drop 14 | 1 1 7 5 Fire 71 | . 20 31 20 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 16) 486 | -10/Materials | Entered another Materials area 486 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1324 | -9/Materials | Discovered new exit (range 18) 1379 | -9/Materials | Entered another Materials area 1379 | -8/Materials | Evolved 2 slots: Propulsion x2 1456 | -8/Materials | Repaired Recoil Stabilizer 1779 | -8/Materials | Lost 5 parts (2p2n1w) 1991 | -8/Materials | Core integrity fell below 50% 2000 | -8/Materials | Core integrity fell below 20% 2012 | -8/Materials | Destroyed by X-57 Shotgunner with Shotgun Last Messages --------------- 01998_ U-05 Engineer lays Concrete. 01999_ U-05 Engineer builds a Door. 02000_ U-05 Engineer lays Concrete. 02002_ Dropped Adv. Beam Rifle. 02002_ U-05 Engineer lays Concrete. 02002_ Dropped Huge Storage Unit. 02003_ U-05 Engineer builds a Wall. 02003_ Slug penetrates Wall. 02003_ Dropped Adv. EMP Blaster. 02003_ U-05 Engineer builds a Door. 02004_ U-05 Engineer builds a Wall. 02009_ Penetrated by Slug. 02009_ X-57 Shotgunner suffers critical hit (Destroy). 02009_ X-57 Shotgunner destroyed. 02010_ U-05 Engineer lays Concrete. 02010_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02011_ U-05 Engineer lays Concrete. 02011_ R-06 Scavenger collects Imp. Heat Sink. 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" # # | | ??? # [# # | | ?? ################ | | ?? #### ########+# ## | | ?? [ # # | | ????? ##+##### % # # | | ?????????????# ##+######+ # # # | | ?????????????####### # # # | | ???????????????????# ## ! # ""T"" # | | ???????????????????# ####! # """"" # | | ???????????????????# #??# ! # # | | ???????????????????###########??###### ########## | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetMyomerComputer Manual? 0 Play Time 00:18:36 Cumulative 70.8 hours Start 2024.07.14 @ 19:05:00 End 2024.07.14 @ 19:45:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 191 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 41 Achievement% 29 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 25x22 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ec2c918-fbdc-4f67-b765-6c621d7218aa