Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.19 @ 14:44:12

Player: AcidicNickel

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (105)     525
Value Destroyed (3722)     3722
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (377)                377
              TOTAL SCORE: 8184

 Bonus
-------
High Alert Combat Kills    28
Follower Combat Kills      367
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/850
Matter                     68/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Hovering (60)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
  Improved Gravmag System
>          --- UTILITY (5) ------
  Advanced Weight Redist. System
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
           Rocket Launcher
           Missile Launcher
     Heavy Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
       Improved Deuterium Engine
       Improved Deuterium Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
       Improved Titanium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Weight Redist. System
                Trap Scanner
                Target Analyzer
       Improved Shield Generator
>               --- WEAPON -----------
       Improved Heavy Machine Gun
                Magnetic Acceleration Cannon
>               --- INVENTORY --------
          Light Ion Engine
          Light Angular Momentum Engine
                Aluminum Leg
                Aluminum Leg
       Improved Heat Sink
                Particle Cannon
                Particle Cannon
          Heavy Particle Cannon
                Grenade Launcher
                Rocket Launcher
                Missile Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
[Rating: 47]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Gravmag System
  Flight Unit              Nuclear Pulse Thruster
Utility                    High-capacity Storage Unit
  Device                   Sensor Drone Bay
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac 
Slots Evolved              8    | .   .   .   2   2   .   2   2   
  Power                    2    | .   .   .   .   .   .   1   1   
  Propulsion               3    | .   .   .   1   1   .   1   .   
  Utility                  3    | .   .   .   1   1   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             144  | 6   7   8   13  12  23  45  30  
  Power                    19   | 1   1   2   .   1   2   8   4   
    Engine                 14   | 1   1   2   .   .   2   5   3   
    Core                   5    | .   .   .   .   1   .   3   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               60   | 2   1   5   5   5   9   23  10  
    Treads                 4    | .   .   .   .   .   3   1   .   
    Leg                    48   | 2   1   5   5   5   6   22  2   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   2   
    Flight                 6    | .   .   .   .   .   .   .   6   
  Utility                  17   | 1   3   1   2   3   1   5   1   
    Device                 10   | .   1   1   1   1   1   4   1   
    Storage                3    | 1   2   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   1   .   .   .   
    Protection             2    | .   .   .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   48   | 2   2   .   6   3   11  9   15  
    Energy Gun             5    | .   .   .   1   .   4   .   .   
    Energy Cannon          8    | .   .   .   .   .   .   4   4   
    Ballistic Gun          18   | 2   1   .   3   3   3   3   3   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   2   
    Launcher               15   | .   1   .   2   .   4   2   6   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   .   2   1   1   
Parts Lost                 70   | .   1   2   6   3   11  16  31  
  Power                    15   | .   1   1   .   2   1   4   6   
  Propulsion               32   | .   .   1   4   1   7   7   12  
  Utility                  8    | .   .   .   1   .   .   3   4   
  Weapon                   15   | .   .   .   1   .   3   2   9   
  Highest Loss Streak      13   | .   1   1   4   1   8   11  13  
  To Critical Strikes      2    | .   .   .   .   .   2   .   .   
Average Slot Usage (%)     90   | .   97  99  97  88  89  88  84  
  Engine                   10   | .   13  13  11  2   8   8   15  
  Core                     1    | .   .   .   .   4   .   4   .   
  Treads                   4    | .   .   .   .   .   11  10  .   
  Leg                      26   | .   28  27  32  36  16  22  24  
  Device                   11   | .   12  14  12  12  9   8   16  
  Storage                  9    | .   14  14  11  9   9   7   5   
  Processor                1    | .   .   .   .   .   .   2   5   
  Hackware                 2    | .   .   .   .   1   9   2   .   
  Protection               3    | .   .   .   8   4   9   2   .   
  Energy Gun               1    | .   .   .   2   .   7   2   .   
  Energy Cannon            1    | .   .   .   .   .   .   5   .   
  Ballistic Gun            13   | .   27  28  19  18  9   3   7   
  Launcher                 1    | .   .   .   .   .   .   2   1   
Peak Build Rating          47   | 6   9   16  22  31  28  40  47  
  Average Rating           24   | 4   6   11  19  23  24  29  39  
  On Entrance              16   | .   6   9   16  18  22  25  37  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             81   | 10  49  61  73  67  67  80  81  
  Greatest Support         88   | 20  20  20  30  47  60  88  69  
  Greatest Overweight (x)  20   | .   2   3   2   1   3   20  6   
  Average Overweight (x)   .    | .   .   2   2   1   1   .   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  
  Average Capacity         18   | 6   9   20  20  20  20  20  19  
  Most Carried             20   | 6   20  20  20  20  19  20  20  
  Average Carried          16   | 4   8   19  18  19  13  18  16  
  Final Capacity           20   | 8   20  20  20  20  20  20  5   
  Final Carried            20   | 6   20  20  18  20  13  18  4   

 Class Distribution 
--------------------
 56% | Scavenger-Mutant
 28% | Mutant
 15% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Commander-Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -8   -8   -7   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Fac  
Matter Collected           2913 | 217  159  102  242  418  403  655  717  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3512 | .    330  139  339  554  417  1153 580  
  Parts                    187  | .    20   8    20   42   23   47   27   
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    
Recyclers Shooed           8    | .    3    .    .    1    2    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac 
Combat Hostiles Destroyed  88   | .   7   3   7   13  14  28  16  
  Guns                     44   | .   7   3   5   13  5   9   2   
  Cannons                  22   | .   .   .   .   .   .   13  9   
  AOE                      21   | .   .   .   2   .   9   5   5   
Classes Destroyed          15   | .   4   .   1   1   3   3   3   
  Worker                   4    | .   1   .   1   .   1   .   1   
  Builder                  7    | .   .   .   .   .   .   1   6   
  Hauler                   1    | .   .   .   .   .   1   .   .   
  Recycler                 3    | .   1   .   .   .   1   .   1   
  Mechanic                 1    | .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Swarmer                  23   | .   3   .   .   3   7   6   4   
  Grunt                    40   | .   4   3   5   5   5   14  4   
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   13   | .   .   .   2   3   2   4   2   
  Specialist               4    | .   .   .   .   2   .   .   2   
  Hunter                   1    | .   .   .   .   .   .   .   1   
  Programmer               4    | .   .   .   .   .   .   3   1   
  Heavy                    1    | .   .   .   .   .   .   .   1   
Best Kill Streak           11   | .   3   2   3   3   11  5   4   
  Combat Bots Only         8    | .   3   2   2   3   8   5   3   
Max Kills in Single Turn   5    | .   1   1   1   1   5   3   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   .   4   3   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Fac  
Hostile Shots Fired        1059 | .    42   23   94   103  105  411  281  
  Missed                   342  | .    11   8    22   27   30   131  113  
Damage Taken               9889 | .    346  208  1057 1134 1119 3097 2928 
  Core                     2087 | .    61   23   162  256  198  537  850  
  Absorbed by Shields      442  | .    .    .    .    .    .    276  166  
  Redirected to Shielding  52   | .    .    .    .    20   18   14   .    
Core Remaining (%)         53   | 100  .    66   59   .    17   23   .    
Volleys Fired              323  | .    34   15   32   51   34   99   58   
  Largest                  2    | .    2    2    2    2    2    2    2    
  Hottest                  143  | .    40   40   60   48   84   136  143  
Shots Fired                604  | .    67   30   64   102  65   179  97   
  Gun                      416  | .    66   30   60   102  53   80   25   
  Cannon                   129  | .    .    .    .    .    .    81   48   
  Launcher                 59   | .    1    .    4    .    12   18   24   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  391  | .    66   30   57   102  31   60   45   
  Thermal                  154  | .    .    .    3    .    22   101  28   
  Explosive                59   | .    1    .    4    .    12   18   24   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    7    5    12   10   14   13   16   
  Robot Miss Streak        4    | .    3    2    4    4    3    4    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    1    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    .    .    
Shots Hit Robots           391  | .    37   20   45   63   39   121  66   
  Core Hits                221  | .    21   10   21   24   32   63   50   
  Critical Kills           1    | .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    
  Critical Strikes         4    | .    .    .    .    1    .    2    1    
    Burn                   1    | .    .    .    .    .    .    1    .    
    Destroy                2    | .    .    .    .    1    .    1    .    
    Blast                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           9393 | .    311  172  694  1040 1571 3073 2532 
  Guns                     3878 | .    303  172  489  1017 482  1099 316  
  Cannons                  2063 | .    .    .    .    .    .    1230 833  
  Explosions               3342 | .    .    .    202  .    1089 725  1326 
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  110  | .    8    .    3    23   .    19   57   
  Kinetic                  3765 | .    303  172  479  1017 344  777  673  
  Thermal                  2176 | .    .    .    10   .    138  1552 476  
  Explosive                3342 | .    .    .    202  .    1089 725  1326 
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    5    2    
  Average Corruption       1    | .    .    .    .    .    .    1    1    
  Corruption Purged        5    | .    .    .    .    .    .    5    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    .    .    18   3    
    Message Errors         3    | .    .    .    .    .    .    3    .    
    Matter Fused           6    | .    .    .    .    .    .    5    1    
    Heat Flow Errors       3    | .    .    .    .    .    .    2    1    
    Energy Discharges      2    | .    .    .    .    .    .    2    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    4    1    
    Data Loss (major)      2    | .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            133  | .    .    .    8    .    44   18   63   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               125  | .    .    .    8    .    44   18   55   
  Melee                    8    | .    .    .    .    .    .    .    8    
Knockbacks                 8    | .    .    .    .    .    .    .    8    
  Impact                   2    | .    .    .    .    .    .    .    2    
  Kinetic                  6    | .    .    .    .    .    .    .    6    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      675  | .    .    .    32   .    142  118  383  
  Shots                    23   | .    .    .    1    .    6    4    12   
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             16   | .    5    .    1    1    .    2    7    
  Kicked                   16   | .    5    .    1    1    .    2    7    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        441  | .    21   18   52   2    41   441  316  
  Average Temperature      97   | .    9    8    24   2    12   137  84   
  Received Heat Transfer   3624 | .    180  120  447  477  486  1279 635  
  Effects                  15   | .    .    .    .    .    .    13   2    
    Shutdowns              4    | .    .    .    .    .    .    4    .    
    Energy Bleed           3    | .    .    .    .    .    .    3    .    
    Interference           7    | .    .    .    .    .    .    5    2    
    Matter Decay           1    | .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    
  Impact Corruptions       1    | .    .    .    .    .    .    .    1    
Robots Melted              1    | .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    
  Parts Melted             6    | .    .    .    .    .    .    6    .    
  Heat Transferred         4000 | .    .    .    25   .    312  2886 777  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac 
Peak Influence             427  | .   137 104 95  232 378 427 206 
  Initial                  203  | .   .   .   40  34  58  153 203 
  Average                  122  | .   47  41  41  95  185 178 134 
Maximum Alert Level        2    | .   .   .   .   1   1   2   1   
  Low Security (%)         81   | 100 100 100 100 95  57  73  65  
  Level 1                  16   | .   .   .   .   4   42  17  34  
  Level 2                  2    | .   .   .   .   .   .   8   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   3   .   1   2   3   10  6   
  Investigation            2    | .   1   .   .   .   1   .   .   
  Extermination            4    | .   .   .   .   .   .   3   1   
  Reinforcement            15   | .   2   .   1   2   1   4   5   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   1   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Fac 
Distress Signals           15   | .   1   .   4   4   1   3   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              162  | .   20  4   13  35  18  35  37  
  Peak Tracking Total      15   | .   4   2   4   13  7   4   15  
  Tactical Retreats        9    | .   3   .   1   2   1   .   2   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac 
Traps Triggered            2    | .   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -6  
----------                 Run  | Yrd Mat Min Mat Mat Sto Fac Fac 
Machines Disabled          7    | .   .   .   .   .   1   3   3   
  Max in Single Turn       1    | .   .   .   .   .   1   1   1   
  Garrison Access          2    | .   .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Fac 
Machines Accessed          16   | .   5   1   .   5   2   2   1   
  Terminals                8    | .   3   .   .   2   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   
  Garrison Access          3    | .   .   .   .   1   1   .   1   
Total Hacks                31   | .   13  1   .   8   4   4   1   
  Successful               17   | .   6   1   .   6   2   1   1   
  Failed                   14   | .   7   .   .   2   2   3   .   
    Catastrophic           6    | .   .   .   .   2   1   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   10   | .   5   .   .   3   1   1   .   
  Terminals                18   | .   9   .   .   2   3   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   4   .   .   2   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   
  Garrison Access          4    | .   .   .   .   2   1   .   1   
Terminal Hacks             7    | .   4   1   .   .   1   1   .   
  Robot Schematic          1    | .   .   .   .   .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Repair Station Index     1    | .   1   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   2   .   .   .   
  Process                  1    | .   .   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   
  Seal Access              2    | .   .   .   .   .   1   .   1   
Unauthorized Hacks         3    | .   1   .   .   2   .   .   .   
  Terminals                2    | .   .   .   .   2   .   .   .   
    Track                  1    | .   .   .   .   1   .   .   .   
    Botnet                 1    | .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
    Monitor                1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   5   .   .   2   1   2   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          66   | .   .   .   .   66  .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -6  
------------               Run  | Yrd Mat Min Mat Mat Sto Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -6  
--------                   Run  | Yrd Mat Min Mat Mat Sto Fac Fac 
Total Allies               12   | .   .   2   .   .   10  .   .   
  Largest Group            10   | .   .   2   2   .   10  7   .   
  Highest-Rated Group      173  | .   .   43  43  .   173 116 .   
  Highest-Rated Ally       31   | .   .   31  31  .   29  24  .   
Total Orders               7    | .   .   3   2   .   1   1   .   
  EXPLORE                  5    | .   .   2   1   .   1   1   .   
  RETURN                   2    | .   .   1   1   .   .   .   .   
Ally Attacks               106  | .   .   6   1   .   29  70  .   
  Total Damage             1407 | .   .   84  .   .   402 921 .   
  Kills                    15   | .   .   3   .   .   4   8   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             84   | .   .   31  23  .   17  13  .   
  Drone Recoveries         72   | .   .   31  20  .   13  8   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Fac  
Turns Passed               7576 | 62   926  573  592  1028 715  2436 1244 
Spaces Moved               3073 | 44   537  177  150  446  217  998  504  
  Core                     25   | 11   .    .    .    .    .    1    13   
  Treads                   474  | .    .    .    .    .    112  362  .    
  Legs                     2516 | 33   537  177  150  446  105  635  433  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    7    | .    .    .    .    .    .    .    7    
  Flight                   51   | .    .    .    .    .    .    .    51   
  Fastest Speed            50   | 50   120  260  260  186  186  120  50   
  Average Speed            185  | 102  129  271  260  188  232  181  186  
  Slowest Speed            1050 | 120  260  330  260  190  330  1050 520  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 5    54   97   30   30   82   57   15   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    .    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 13   | .    .    .    .    .    .    13   .    
Terrain Destroyed          414  | .    10   .    27   .    79   119  179  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    .    1    4    
  AOE                      409  | .    10   .    27   .    79   118  175  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Fac  
Total                      4370 | 61   716  248  296  536  362  1443 708  
  Wait                     667  | .    106  39   89   13   83   241  96   
  Move                     3066 | 43   536  176  149  445  216  997  504  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  106  | 12   20   5    8    7    5    38   11   
  Fast Attach              10   | .    1    .    .    3    .    6    .    
  Attach                   71   | 6    2    2    7    1    13   18   22   
  Detach                   3    | .    1    .    .    .    1    .    1    
  Swap                     63   | .    4    6    6    8    10   21   8    
  Drop                     45   | .    7    5    4    7    .    21   1    
  Fire                     323  | .    34   15   32   51   34   99   58   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     16   | .    5    .    1    1    .    2    7    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 14)
   63 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  863 | -10/Materials | Discovered new exit (range 14)
  989 | -10/Materials | Entered Mines
 1278 | -10/Mines     | Found the Drone Emporium
 1292 | -10/Mines     | Found Prototype Device
 1293 | -10/Mines     | Identified Sensor Drone Bay
 1330 | -10/Mines     | Discovered new exit (range 47)
 1331 | -10/Mines     | Identified exit to Materials
 1350 | -10/Mines     | Discovered exit to Materials (range 45)
 1562 | -10/Mines     | Entered Materials
 1562 | -9/Materials  | Accompanied by 2 allies
 1562 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1567 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1648 | -9/Materials  | Discovered new exit (range 57)
 1854 | -9/Materials  | Build established: Scavenger-Mutant
 2127 | -9/Materials  | Lost 4 parts (3n1u)
 2154 | -9/Materials  | Entered another Materials area
 2154 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3156 | -8/Materials  | Discovered new exit (range 14)
 3182 | -8/Materials  | Entered Storage
 3288 | -8/Storage    | Core integrity fell below 50%
 3376 | -8/Storage    | Lost 8 parts (5n3w)
 3530 | -8/Storage    | Destroyed 8 combat bots
 3537 | -8/Storage    | Lost 3 parts (1p2n)
 3537 | -8/Storage    | Core integrity fell below 20%
 3620 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3719 | -8/Storage    | Garrison activated, responded to threat
 3855 | -8/Storage    | Discovered new exit (range 11)
 3889 | -8/Storage    | Build established: Commander-Mutant
 3897 | -8/Storage    | Entered Factory
 3897 | -7/Factory    | Accompanied by 7 allies
 3897 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4633 | -7/Factory    | Discovered new exit (range 83)
 4673 | -7/Factory    | Lost 3 allies
 4802 | -7/Factory    | Garrison activated, responded to threat
 4830 | -7/Factory    | Lost 4 allies
 4992 | -7/Factory    | Lost 11 parts (2p5n2u2w)
 5190 | -7/Factory    | Core integrity fell below 50%
 5271 | -7/Factory    | Build established: Scavenger-Mutant
 6302 | -7/Factory    | Discovered new exit (range 16)
 6333 | -7/Factory    | Entered another Factory area
 6333 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 7097 | -6/Factory    | Lost 5 parts (1p3n1u)
 7324 | -6/Factory    | Lost 8 parts (3p2n3w)
 7399 | -6/Factory    | Lost 5 parts (2p2n1w)
 7513 | -6/Factory    | Core integrity fell below 50%
 7558 | -6/Factory    | Core integrity fell below 20%
 7575 | -6/Factory    | Cargo convoy interrupted
 7577 | -6/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
C-30 ARC bursts open, deploying its payload.
H-66 Slayer unfolds itself. <x3>
I-36 Angel unfolds itself.
The unstable cave ceiling collapses.
ALERT: Cargo convoy interrupted, initiating
  access lockdown.
U-05 Engineer lays Concrete.
R-10 Processor collects Hvy. Rocket Launcher.
Penetrated by Slug. <x2>
U-05 Engineer lays Concrete.
C-30 ARC bursts open, deploying its payload.
P-60 Hacker unfolds itself.
H-66 Slayer unfolds itself. <x2>
P-60 Hacker unfolds itself.
E-15 Imp unfolds itself.
U-05 Engineer builds a Wall.
Slug penetrates Wall.
U-05 Engineer lays Concrete.
R-10 Processor collects Grenade Launcher.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          34
Energy Capacity            505
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Armor Coverage             225
Power Shielding            33
Evasion (%)                55
Target Analysis            5
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Hvy. Assault Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 G-47 Trooper | -7/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!

 Challenges 
------------
None

 Game 
------
Seed              DirtySpliceBooster
  Manual?         0
Play Time         01:03:33
  Cumulative      11.1 hours
  Start           2025.02.19 @ 13:30:50
  End             2025.02.19 @ 14:44:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           13
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          19
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 3b694224-05f9-41ac-9e56-14fae547c8b2