Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.10 @ 16:35:20 Player: LandRaider Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (2464) 2464 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (807) 807 TOTAL SCORE: 5771 Bonus ------- High Alert Combat Kills 473 Follower Combat Kills 276 Entered Garrisons 200 Friendly Fire -142 Cogmind --------- Core Integrity 0/550 Matter 107/300 Energy 97/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Advanced Treads > --- UTILITY (5) ------ Structural Scanner Improved Terrain Scan Processor Seismic Detector System Restoration Module > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (5) ---- ECM Suite Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Structural Scanner Trap Scanner Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Advanced EMP Blaster > --- INVENTORY -------- Light Nuclear Core Armored Wheel Aerolev Unit Improved Heat Sink Signal Interpreter Improved Terrain Scan Processor Seismic Detector Light Armor Plating System Shield EM Pulse Cannon [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . 2 1 . . Weapon . | . . . . . . Parts Attached 64 | 6 6 18 4 29 1 Power 8 | 1 1 4 . 2 . Engine 7 | 1 1 4 . 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 15 | 2 . 3 1 9 . Treads 2 | . . . . 2 . Leg 2 | . . . 1 1 . Wheel 7 | 2 . 3 . 2 . Hover 3 | . . . . 3 . Flight 1 | . . . . 1 . Utility 19 | 1 2 6 1 8 1 Device 11 | . 1 3 1 6 . Storage 2 | 1 1 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 5 | . . 3 . 2 . Artifact . | . . . . . . Weapon 22 | 2 3 5 2 10 . Energy Gun 6 | 2 . 1 . 3 . Energy Cannon 4 | . 2 . 1 1 . Ballistic Gun 2 | . 1 1 . . . Ballistic Cannon 3 | . . . . 3 . Launcher 5 | . . 2 1 2 . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 5 | . . 2 1 2 . Parts Lost 32 | . . 8 . 20 4 Power 5 | . . 2 . 2 1 Propulsion 8 | . . 2 . 5 1 Utility 9 | . . 2 . 6 1 Weapon 10 | . . 2 . 7 1 Highest Loss Streak 11 | . . 4 . 11 4 To Critical Strikes . | . . . . . . Average Backups 8 | 3 7 9 8 8 1 Power . | . 1 . . . . Propulsion 2 | 2 2 2 1 2 . Utility 3 | . 1 4 4 5 1 Weapon 2 | . 2 3 2 . . Tool/Special . | . . . . . . Unused Backups 12 | . 2 3 . 6 1 Power . | . . . . . . Propulsion 6 | . 2 . . 4 . Utility 4 | . . 1 . 2 1 Weapon 2 | . . 2 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 96 93 94 92 83 Engine 9 | . 14 9 9 8 8 Treads 1 | . . . . 2 9 Wheel 16 | . 28 19 18 8 7 Hover 3 | . . . . 11 . Device 26 | . 10 29 26 29 33 Storage 9 | . 14 11 9 8 . Protection 3 | . . 2 9 5 . Energy Gun 3 | . 5 4 . 2 . Energy Cannon 7 | . 17 8 6 3 . Ballistic Gun 2 | . 5 3 . . . Ballistic Cannon 2 | . . . . 3 16 Launcher 1 | . . 1 6 1 . Peak Build Rating 35 | 6 11 17 22 35 26 Average Rating 17 | 4 9 13 18 25 24 On Entrance 11 | . 6 11 14 18 18 Avg Prop Armor Cover (%) 6 | . . . 5 9 4 Naked Turns . | . . . . . . Heaviest Build 38 | 12 23 33 37 38 26 Greatest Support 44 | 32 38 38 22 44 22 Greatest Overweight (x) 4 | . . 2 1 4 1 Average Overweight (x) . | . . . 1 . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 5 Average Capacity 9 | 6 8 10 10 9 5 Most Carried 10 | 6 10 10 9 10 4 Average Carried 8 | 3 7 9 8 8 1 Final Capacity 10 | 8 10 10 10 5 5 Final Carried 10 | 6 10 10 9 5 1 Class Distribution -------------------- 67% | Mutant 23% | Skirmisher 5% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Gar Matter Collected 1635 | 178 166 446 84 660 101 Remotely . | . . . . . . Salvage Created 2756 | . 286 857 84 1492 37 Parts 141 | . 17 51 4 68 1 Haulers Intercepted 6 | . . 2 1 3 . Recyclers Shooed 3 | . 1 . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Combat Hostiles Destroyed 56 | . 3 25 . 27 1 Guns 11 | . . 9 . 2 . Cannons 18 | . 3 4 . 10 1 AOE 25 | . . 12 . 13 . Classes Destroyed 13 | . 5 4 . 4 . Worker 4 | . . . . 4 . Tunneler 1 | . 1 . . . . Hauler 6 | . . 2 1 3 . Recycler 2 | . 1 . . 1 . Mechanic 1 | . 1 . . . . Operator 4 | . . 2 . 2 . Watcher 5 | . 1 1 1 2 . Swarmer 10 | . . 8 . 2 . Grunt 29 | . 3 11 . 14 1 Brawler 2 | . . . . 2 . Duelist 2 | . . . . 2 . Sentry 11 | . . 6 . 5 . Hunter 2 | . . . . 2 . Thug 1 | . . . . 1 . Best Kill Streak 9 | . 3 9 2 9 1 Combat Bots Only 8 | . 2 5 . 8 1 Max Kills in Single Turn 5 | . 1 3 1 5 1 Gunslinging . | . . . . . . Exploded 4 | . . 3 . 4 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Hostile Shots Fired 325 | . 8 98 . 189 30 Missed 100 | . 3 28 . 62 7 Hits 225 | . 5 70 . 127 23 Melee 3 | . . . . 3 . Projectile 222 | . 5 70 . 124 23 AOE 7 | . . . . 7 . Critical Strikes 8 | . . 2 . 5 1 Damage Taken 4052 | . 62 1167 . 2445 378 Core 846 | . 40 239 . 468 99 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 10 | . . 10 . . . Core Remaining (%) 74 | 100 84 40 . . . Volleys Fired 224 | . 25 75 8 99 17 Largest 2 | . 2 2 1 2 2 Hottest 126 | . 124 124 63 126 74 Shots Fired 322 | . 46 116 8 131 21 Gun 108 | . 16 59 . 33 . Cannon 167 | . 30 32 8 76 21 Launcher 38 | . . 21 . 17 . Special 9 | . . 4 . 5 . Kinetic 115 | . 8 26 . 60 21 Thermal 102 | . 17 54 . 31 . Explosive 31 | . . 21 . 10 . Electromagnetic 74 | . 21 15 8 30 . Robot Hit Streak 11 | . 7 11 3 10 9 Robot Miss Streak 10 | . 6 3 2 10 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 194 | . 17 68 5 89 15 Core Hits 148 | . 8 44 2 90 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 1 . 2 . Burn 1 | . . 1 . . . Blast 1 | . . . . 1 . Corrupt 1 | . . . . 1 . Melee Attacks 1 | . . . . 1 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6631 | . 377 2022 146 3711 375 Guns 1114 | . 41 633 . 440 . Cannons 2460 | . 336 434 146 1169 375 Explosions 3033 | . . 955 . 2078 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1574 | . 21 278 . 900 375 Thermal 1400 | . 143 738 . 519 . Explosive 1706 | . . 818 . 888 . Electromagnetic 1951 | . 213 188 146 1404 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 . Average Corruption 2 | . . . . 2 . Corruption Purged 4 | . . . . 4 . Corruption Blocked . | . . . . . . Effects 17 | . . . . 17 . Message Errors 2 | . . . . 2 . Matter Fused 3 | . . . . 3 . Heat Flow Errors 3 | . . . . 3 . Energy Discharges 2 | . . . . 2 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 2 . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 141 | . 6 47 8 80 . Projectiles 32 | . 6 . 8 18 . Explosions 109 | . . 47 . 62 . Melee . | . . . . . . Knockbacks 22 | . . . . 17 5 Impact . | . . . . . . Kinetic 20 | . . . . 16 4 Secondary 2 | . . . . 1 1 Self-Inflicted Damage 447 | . . 365 . 82 . Shots 12 | . . 7 . 5 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 265 | . 216 265 126 227 45 Average Temperature 65 | . 100 70 60 46 19 Received Heat Transfer 1350 | . 33 264 . 828 225 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Robots Corrupted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Fried 5 | . . 2 . 3 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 2757 | . 259 1545 . 953 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . 2 . 3 . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Maximum Alert Level 3 | . . 2 1 3 2 Low Security (%) 56 | 100 100 79 36 18 . Level 1 14 | . . 6 63 22 . Level 2 13 | . . 14 . 9 100 Level 3 15 | . . . . 49 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 994 | . 43 589 245 994 502 Initial 502 | . . 12 245 70 502 Average 278 | . 9 136 208 574 495 Influence Increases 2781 | . 141 1039 14 1567 20 Destroy 0b10 Robot/C 1280 | . 60 500 . 700 20 Destroy 0b10 Robot/NC 120 | . 20 25 10 65 . Destroy Leader 362 | . 22 126 4 210 . Allied During Kill 76 | . . . . 76 . Successful Hack 50 | . 24 4 . 22 . Disable Machine 225 | . 15 90 . 120 . Destroy Structure 233 | . . 159 . 74 . Partial Spotted 30 | . . 15 . 15 . Lose Combat Pursuer 405 | . . 120 . 285 . Influence Decreases 2319 | . 111 486 428 963 331 Entered New Map 726 | . . 18 338 99 271 Time Decay 963 | . 111 388 90 374 . Lost Part 320 | . . 80 . 200 40 Lost Ally 310 | . . . . 290 20 Squads Dispatched 20 | . 1 5 . 14 . Investigation 9 | . 1 4 . 4 . Extermination . | . . . . . . Reinforcement 4 | . . 1 . 3 . Assault 3 | . . . . 3 . Garrison 4 | . . . . 4 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Distress Signals 7 | . . 1 . 6 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 120 | . 8 32 2 75 3 Peak Tracking Total 17 | . 3 6 1 17 3 Tactical Retreats 12 | . . 4 . 8 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Traps Triggered 3 | . . 1 . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Gar Machines Disabled 16 | . 1 7 . 8 . Max in Single Turn 3 | . 1 3 . 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Machines Accessed 18 | . 3 7 1 7 . Terminals 16 | . 3 6 1 6 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 58 | . 10 25 3 20 . Successful 31 | . 7 15 . 9 . Failed 27 | . 3 10 3 11 . Catastrophic 3 | . . . . 3 . Database Lockouts . | . . . . . . Manual 14 | . 4 9 . 1 . Terminals 55 | . 10 24 3 18 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 23 | . 4 11 . 8 . Record 12 | . 3 9 . . . Part Schematic 1 | . . . . 1 . Robot Analysis 2 | . . . . 2 . Open Door 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . 1 . . . Recall Investigation 2 | . . 1 . 1 . Recall Extermination 1 | . . . . 1 . Zone Layout 2 | . . . . 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 7 | . 3 4 . . . Terminals 6 | . 3 3 . . . Track 1 | . . 1 . . . Botnet 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Patch 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 . 1 . Used 1 | . . . . 1 . Hacking Detections 15 | . 2 6 1 6 . Full Trace Events 8 | . . 2 1 5 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . . 1 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Total Allies 12 | . . . . 12 . Largest Group 10 | . . . . 10 . Highest-Rated Group 173 | . . . . 173 . Highest-Rated Ally 31 | . . . . 31 . Total Orders 8 | . . . . 6 2 GUARD 1 | . . . . 1 . EXPLORE 7 | . . . . 5 2 Ally Attacks 79 | . . . . 79 . Total Damage 1269 | . . . . 1269 . Kills 10 | . . . . 10 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Active Infowar (turns) 1975 | . . 1035 189 602 149 Sensors 1295 | . . 937 189 169 . Terrain 725 | . . 725 . . . Structural 1974 | . . 1034 189 602 149 Traps 765 | . . . 188 577 . Seismic 256 | . . . . 109 147 Robot Analysis Total 2 | . . . . 2 . Derelict Logs Recovered . | . . . . . . Drone Launches 17 | . . . . 16 1 Drone Recoveries 3 | . . . . 3 . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Gar Turns Passed 2762 | 71 410 1063 189 879 150 Spaces Moved 1581 | 57 309 519 165 486 45 Core 10 | 1 . . . 9 . Treads 30 | . . . . . 30 Legs 3 | . . . . 3 . Wheels 1302 | 56 309 519 165 238 15 Hover 236 | . . . . 236 . Flight . | . . . . . . Fastest Speed 42 | 50 100 85 100 42 115 Average Speed 97 | 99 100 102 100 81 188 Slowest Speed 290 | 100 100 120 100 290 225 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 43 41 11 64 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 6 | . . 3 . 3 . Terrain Destroyed 264 | . . 181 . 83 . Melee . | . . . . . . Projectile 9 | . . 4 . 5 . AOE 255 | . . 177 . 78 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Total 2454 | 68 365 924 181 825 91 Wait 468 | . 11 289 1 153 14 Move 1577 | 56 308 518 164 486 45 Hop . | . . . . . . Pick Up 39 | 6 9 7 2 14 1 Fast Attach 37 | 6 1 10 1 19 . Attach 25 | . . 4 3 13 5 Detach 7 | . . . . 7 . Swap 23 | . 5 9 . 9 . Drop 38 | . 6 12 2 17 1 Fire 224 | . 25 75 8 99 17 Melee 1 | . . . . 1 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . . 8 Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous 6 | . . . . 6 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 13) 429 | -10/Materials | Identified exit to Mines 482 | -10/Materials | Entered another Materials area 482 | -9/Materials | Evolved 2 slots: Utility x2 899 | -9/Materials | Build established: Skirmisher 1397 | -9/Materials | Core integrity fell below 50% 1428 | -9/Materials | Lost 4 parts (1p1n1u1w) 1524 | -9/Materials | Build established: Mutant 1524 | -9/Materials | Discovered new exit (range 12) 1545 | -9/Materials | Entered another Materials area 1545 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1547 | -8/Materials | Discovered new exit (range 8) 1734 | -8/Materials | Entered Storage 1782 | -8/Storage | Met a pair of Derelict thieves 2195 | -8/Storage | Garrison activated, responded to threat 2198 | -8/Storage | Core integrity fell below 50% 2216 | -8/Storage | Destroyed 8 combat bots 2254 | -8/Storage | Lost 11 parts (2p3n2u4w) 2533 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2534 | -8/Storage | First assault squad dispatched 2611 | -8/Storage | Core integrity fell below 20% 2613 | -8/Storage | Identified exit to Garrison 2613 | -8/Storage | Entered Garrison 2613 | -8/Garrison | Accompanied by 1 ally 2641 | -8/Garrison | Lost 5 parts (2n3u) 2642 | -8/Garrison | Lost 21 allies 2711 | -8/Garrison | Triggered checkpoint 2723 | -8/Garrison | Triggered checkpoint 2763 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02708_ Field strength at 46. 02709_ Field strength at 37. 02710_ Field strength at 28. 02711_ Beams of light sweep through the air. An alarm sounds. 02711_ Drone destroyed. 02723_ Beams of light sweep through the air. An alarm sounds. 02725_ C-45 Heavy ARC bursts open, deploying its payload. 02725_ G-50 Soldier unfolds itself. 02725_ G-47 Trooper unfolds itself. 02729_ G-47 Trooper knocked back. 02732_ G-47 Trooper destroyed. 02732_ Drone Bay destroyed. 02732_ >> Lost connection to Drone. 02735_ Acquired 101 matter. 02738_ Assault Cannon destroyed. 02739_ G-47 Trooper knocked back. 02746_ Critical hit (Burn: +37). 02748_ Com. Wheel destroyed. 02749_ G-50 Soldier knocked back. 02758_ Imp. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ??????????????????????## | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????# | | ??????????????????????### #????????######??????# | | ????#####???????????###%% #????????# #?????? | | ????# #???????????? CCg!#????????# #???????# | | ????# ###########???? %%#????????# ###??????# | | ????# #?????#@#????????# #??????# | | ????# #?????#%#????????# #??????# | | ????############ ####### #????????## #??????# | | ???????????????# %g#?????????# ###??????# | | ???????????????# #########?????????# ########## | | ???????????????#^ #?????????????????# | | ???????????????# #?????????????????# | | ???????????????# #?????????????????# ######### | | ???????????????#^ #?????????????????# #???????# | | ???????????????#^ #?????????????????# #???????# | | ???????????????# #?????????????????# #???????# | | ???????????????# #?????????????????# #???????# | | ???????????????# #?????????????????# #???????# | | ???????????????# #??????######""""## ##??????# | | ???????????????# ######## ##?????? | | ???????????????# | | ???????????????# | | ???????????????########### ## ## ########## | | ???????????????????????### ## ## #????????? | | ???????????????????????# ^ "????????? | | ???????????????????????# % "????????? | | ???????????????????????# "????????? | | ???????????????????????# "????????? | | ???????????????????????### ## ## #????????? | | ?????????????????????????# ## #? #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 56 Recoil Reduction 1 Item Schematics ----------------- Imp. Terrain Scan Processor | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedRiotWarhead Manual? 0 Play Time 01:03:22 Cumulative 48.6 hours Start 2026.08.10 @ 11:46:00 End 2026.08.10 @ 16:35:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 46 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d86ceba3-1751-4b1f-ba95-6db01f89357c