Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.13 @ 05:35:11 Player: leiavoia Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (134) 670 Value Destroyed (5244) 5244 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (987) 987 TOTAL SCORE: 13581 Bonus ------- High Alert Combat Kills 1070 Follower Combat Kills 105 Friendly Fire -188 Cogmind --------- Core Integrity 0/1450 Matter 253/300 Energy 61/100 System Corruption 49% Temperature Cool (9) Movement Treading (152) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (9) ------ Machine Analyzer Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System Medium Storage Unit Energy Well Energy Well Machine Analyzer Improved Terrain Scanner Advanced Terrain Scan Processor Target Analyzer > --- WEAPON ----------- Cooled Proton Cannon Graviton Cannon Heavy Pick > --- INVENTORY -------- Biometal Leg Biometal Leg Cooled Field Propulsion Drive Large Storage Unit Matter Compressor Quantum Capacitor Cooled Proton Cannon Compact HERF Cannon Matter Neutralizer [Rating: 98] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Cooled Field Propulsion Drive Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Cooled Plasma Rifle Energy Gun Cooled Plasma Rifle Energy Cannon Phase Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Precision Grenade Launcher Slashing Weapon Segregator Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 . 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 6 | . . . 1 1 . . . . . 2 1 1 Utility 7 | . . 2 1 1 . 1 1 . . . . 1 Weapon 2 | . . . . . . 1 1 . . . . . Parts Attached 184 | 2 3 4 18 6 26 3 53 3 8 11 22 25 Power 14 | . . . 1 . 4 . 1 . . 1 3 4 Engine 9 | . . . 1 . 4 . 1 . . 1 2 . Core . | . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . 1 4 Propulsion 51 | 2 2 . 6 1 7 . 13 2 2 2 8 6 Treads 29 | . 2 . 6 1 7 . 8 . 2 . . 3 Leg . | . . . . . . . . . . . . . Wheel 6 | 2 . . . . . . 3 . . . 1 . Hover 14 | . . . . . . . 2 2 . . 7 3 Flight 2 | . . . . . . . . . . 2 . . Utility 63 | . 1 2 9 2 6 2 21 . 2 4 5 9 Device 20 | . . 2 5 1 1 . 5 . . 2 1 3 Storage 11 | . 1 . . . 1 . . . 2 1 4 2 Processor 11 | . . . 1 . 2 1 2 . . 1 . 4 Hackware 2 | . . . 1 . . 1 . . . . . . Protection 19 | . . . 2 1 2 . 14 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 56 | . . 2 2 3 9 1 18 1 4 4 6 6 Energy Gun 18 | . . . 2 . 4 1 8 . 2 1 . . Energy Cannon 14 | . . . . . . . 2 . 1 3 4 4 Ballistic Gun 6 | . . . . . 2 . 2 . . . 2 . Ballistic Cannon 8 | . . 2 . 2 1 . 2 . . . . 1 Launcher 7 | . . . . 1 2 . 3 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 . 7 . 1 . 1 2 1 1 Corrupted Parts 2 | . . . . . . . . . . . . 2 System Corruption 20 | . . . . . . . . . . . . 20 Parts Lost 64 | . . . . . 5 . 18 9 2 . 11 19 Power 6 | . . . . . . . 1 . . . 3 2 Propulsion 21 | . . . . . . . 7 3 1 . 5 5 Utility 27 | . . . . . 3 . 9 3 . . 2 10 Weapon 10 | . . . . . 2 . 1 3 1 . 1 2 Highest Loss Streak 13 | . . . . . 1 . 6 9 1 . 11 13 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 85 75 96 95 97 95 93 79 4 16 51 44 Engine 5 | . 14 11 9 7 7 6 5 3 . 1 4 . Treads 16 | . 24 22 25 30 30 26 16 7 . . . 1 Wheel 1 | . 3 . . . . . 2 7 . . . . Hover 2 | . . . . . . . . . . . 22 6 Device 10 | . . 9 25 15 15 13 7 9 . 7 10 7 Storage 6 | . 14 11 9 7 7 9 5 4 . 1 4 8 Processor 9 | . . . . 7 13 16 16 9 . 2 4 9 Protection 5 | . . . 7 10 6 . 10 12 . . . . Energy Gun 6 | . . . 16 8 4 9 11 9 . . . . Ballistic Gun 2 | . 28 5 . . 1 6 2 1 . . . . Ballistic Cannon 3 | . . 16 1 6 8 . 2 . . . . 1 Naked Turns 68 | . . . . . . . . 20 43 5 . . Heaviest Build 93 | 12 32 33 41 50 54 48 80 71 18 30 51 93 Greatest Support 155 | 20 40 40 60 80 83 83 91 20 28 14 84 155 Greatest Overweight (x) 7 | . . . . . . . 7 7 . 3 3 3 Average Overweight (x) . | . . . . . . . 1 2 . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 10 15 10 Average Capacity 13 | 8 11 15 15 15 15 15 15 13 5 6 11 9 Most Carried 15 | 8 9 15 15 15 15 15 15 15 5 8 10 10 Average Carried 12 | 6 8 10 14 14 14 14 14 13 4 5 9 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 10 10 5 Final Carried 15 | 8 9 15 15 15 15 15 15 5 4 8 10 1 Class Distribution -------------------- 47% | Mutant 33% | Scavenger-Mutant 5% | Scavenger-Gunner 4% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Res Res Matter Collected 3596 | 232 . 121 526 138 891 50 1000 . 101 94 196 247 Remotely 20 | . . . . . . . 20 . . . . . Salvage Created 5392 | 118 . 111 772 187 1302 50 2301 . 101 94 50 306 Parts 258 | 6 . 11 51 5 50 3 97 . 2 2 6 25 Haulers Intercepted 10 | . . 1 2 . 3 . 2 . 1 1 . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Res Res Combat Hostiles Destroyed 95 | . . 6 14 4 26 1 40 . . . . 4 Melee 2 | . . . . . . . . . . . . 2 Guns 41 | . . . 11 . 5 1 24 . . . . . Cannons 33 | . . 6 3 4 15 . 3 . . . . 2 AOE 16 | . . . . . 6 . 10 . . . . . Classes Destroyed 17 | 2 . 4 3 . 5 1 1 . . . . 1 Worker 5 | . . . . . 1 . 2 . . . 2 . Builder 8 | . . . . . 1 . 7 . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 10 | . . 1 2 . 3 . 2 . 1 1 . . Recycler 7 | 1 . . 1 . 4 . 1 . . . . . Operator 3 | . . . 1 . . . 2 . . . . . Watcher 4 | . . . 1 . 1 . 2 . . . . . Swarmer 14 | . . 3 3 . . . 8 . . . . . Grunt 41 | . . 2 6 2 19 . 12 . . . . . Brawler 6 | . . . 2 1 1 . 2 . . . . . Duelist 3 | . . . . . 1 . 2 . . . . . Protector 3 | . . . . . 2 . 1 . . . . . Sentry 9 | . . 1 3 1 2 . 2 . . . . . Specialist 2 | . . . . . . . . . . . . 2 Hunter 9 | . . . . . . 1 8 . . . . . Programmer 7 | . . . . . 1 . 4 . . . . 2 Behemoth 1 | . . . . . . . 1 . . . . . Thug 1 | . . . . . 1 . . . . . . . Best Kill Streak 13 | 2 . 4 3 4 13 1 11 . 1 1 1 2 Combat Bots Only 10 | . . 4 3 4 10 1 8 . . . . 2 Max Kills in Single Turn 4 | 1 . 2 1 1 4 1 4 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . . 3 . 4 . . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Res Res Damage Taken 13220 | . . 202 279 18 1317 112 3718 477 591 162 1432 4912 Core 3221 | . . 39 54 . 175 . 244 227 345 124 562 1451 Absorbed by Shields 775 | . . . 53 52 462 . 208 . . . . . Redirected to Shielding 41 | . . . . . . . 31 10 . . . . Regen/Repaired (Parts) 317 | . . . 76 . . . . . 241 . . . Core Remaining (%) 79 | 100 100 90 90 . 75 100 . . 18 89 56 . Volleys Fired 282 | 2 . 24 34 9 73 3 99 5 2 7 13 11 Largest 4 | 2 . 2 2 2 2 3 4 2 1 1 1 1 Hottest 297 | 40 . 78 122 88 122 159 297 48 24 105 105 120 Shots Fired 605 | 4 . 48 64 18 133 9 287 9 2 7 13 11 Gun 334 | 4 . 6 53 . 29 9 216 9 2 . 6 . Cannon 251 | . . 42 11 18 98 . 57 . . 7 7 11 Launcher 20 | . . . . . 6 . 14 . . . . . Special . | . . . . . . . . . . . . . Kinetic 267 | 4 . 48 11 18 103 3 74 . . . 6 . Thermal 316 | . . . 53 . 24 6 199 9 2 6 6 11 Explosive 20 | . . . . . 6 . 14 . . . . . Electromagnetic 2 | . . . . . . . . . . 1 1 . Robot Hit Streak 35 | 3 . 10 14 8 20 5 35 9 11 13 9 11 Robot Miss Streak 5 | . . 2 2 1 5 1 4 . . 1 . 1 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 8 | . . . 2 . . . 6 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . . . Shots Hit Robots 428 | 3 . 29 48 14 95 8 198 9 2 5 6 11 Core Hits 244 | 2 . 9 26 8 78 3 104 1 2 2 3 6 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . Critical Strikes 29 | . . 2 4 1 7 . 13 . . . 1 1 Burn 16 | . . . 4 . 2 . 10 . . . . . Destroy 1 | . . . . . . . . . . . 1 . Blast 11 | . . 2 . 1 5 . 3 . . . . . Impale 1 | . . . . . . . . . . . . 1 Melee Attacks 30 | . . . . . . . . . 13 . . 17 Thermal 13 | . . . . . . . . . 13 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 17 | . . . . . . . . . . . . 17 Sneak Attacks 2 | . . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13987 | 43 . 664 1072 338 3344 150 7254 214 52 178 254 424 Guns 5940 | 43 . 38 898 . 429 150 3912 214 47 . 209 . Cannons 4418 | . . 626 174 338 1957 . 953 . . 178 37 155 Explosions 3339 | . . . . . 958 . 2381 . . . . . Melee 269 | . . . . . . . . . . . . 269 Ramming 21 | . . . . . . . 8 . 5 . 8 . Kinetic 4573 | 43 . 664 174 338 2038 41 1066 . . . 209 . Thermal 6558 | . . . 898 . 348 109 4609 214 47 178 . 155 Explosive 2529 | . . . . . 958 . 1571 . . . . . Electromagnetic 37 | . . . . . . . . . . . 37 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 269 | . . . . . . . . . . . . 269 Highest Corruption 48 | . . . . . 1 . 10 22 22 . 15 48 Average Corruption 11 | . . . . . 1 . 8 18 22 . 8 18 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 82 | . . . . . 2 . 33 11 12 . 3 21 Message Errors 18 | . . . . . . . 10 2 2 . 1 3 Matter Fused 13 | . . . . . . . 5 2 1 . 1 4 Heat Flow Errors 7 | . . . . . . . 3 1 1 . . 2 Energy Discharges 18 | . . . . . 1 . 1 1 5 . 1 9 Parts Rejected 2 | . . . . . . . 2 . . . . . Data Loss (minor) 10 | . . . . . . . 5 1 3 . . 1 Data Loss (major) 4 | . . . . . . . 3 1 . . . . Misfires 1 | . . . . . . . 1 . . . . . Misdirections 4 | . . . . . . . . 2 . . . 2 Weapon Failures 5 | . . . . . 1 . 3 1 . . . . Overload Shots 21 | . . . . . . . 21 . . . . . Effects 1 | . . . . . . . 1 . . . . . Heat Surge 1 | . . . . . . . 1 . . . . . Overflow Damage 314 | . . . 3 . 25 . 286 . . . . . Projectiles 52 | . . . 3 . 21 . 28 . . . . . Explosions 262 | . . . . . 4 . 258 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 26 | . . 3 . . 23 . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 22 | . . 2 . . 20 . . . . . . . Secondary 4 | . . 1 . . 3 . . . . . . . Self-Inflicted Damage 237 | . . . . . 63 . 168 . 2 . 4 . Shots 8 | . . . . . 2 . 6 . . . . . Rammed 7 | . . . . . . . 2 . 3 . 2 . Targets Rammed 7 | . . . . . . . 2 . 3 . 2 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 602 | . . 87 114 . 7 . 321 212 . 79 602 162 Average Temperature 103 | . . 26 41 . 3 . 99 116 . 28 286 49 Received Heat Transfer 1703 | . . 102 99 . 539 . 477 . 81 9 18 378 Effects 14 | . . . . . . . 1 . . . 13 . Shutdowns 3 | . . . . . . . . . . . 3 . Energy Bleed 3 | . . . . . . . 1 . . . 2 . Interference 4 | . . . . . . . . . . . 4 . Matter Decay 2 | . . . . . . . . . . . 2 . Short Circuit 2 | . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . 3 . . . . . Combat Hostiles 3 | . . . . . . . 3 . . . . . Parts Melted 28 | . . . 3 . 1 . 24 . . . . . Heat Transferred 11917 | . . . 1887 . 740 185 8259 450 100 185 . 111 Parts Sabotaged 4 | . . . . . . . 4 . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Res Res Peak Influence 1328 | 10 6 212 304 150 740 158 1328 464 457 337 259 178 Initial 464 | . 6 1 4 35 68 128 77 464 261 223 176 134 Average 324 | 5 6 105 121 77 391 131 649 444 311 266 202 99 Maximum Alert Level 4 | . . 1 1 . 3 . 4 2 2 1 1 . Low Security (%) 43 | 100 100 63 76 100 16 100 12 . . . 50 100 Level 1 27 | . . 36 23 . 38 . 16 16 91 100 49 . Level 2 16 | . . . . . 37 . 30 83 8 . . . Level 3 7 | . . . . . 8 . 22 . . . . . Level 4 4 | . . . . . . . 18 . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 31 | . . . 1 . 7 1 13 . 3 1 . 5 Investigation 8 | . . . 1 . 2 1 2 . 1 . . 1 Extermination 4 | . . . . . . . 2 . . 1 . 1 Reinforcement 15 | . . . . . 3 . 7 . 2 . . 3 Assault 4 | . . . . . 2 . 2 . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . . Haulers Reinforced 6 | . . . . . 2 . 2 . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Res Res Distress Signals 6 | . . . . . 3 . . . 1 . 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 169 | . . 6 15 2 37 1 42 6 17 9 13 21 Peak Tracking Total 15 | . . 4 3 2 10 1 7 6 11 5 11 15 Tactical Retreats 11 | . . . . . 3 . . . 3 2 3 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Res Res Traps Triggered 4 | . . . . . . . 2 . . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Res Res Machines Disabled 29 | . . 1 . 1 2 . 24 . . . 1 . Max in Single Turn 10 | . . 1 . 1 1 . 10 . . . 1 . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Res Res Machines Accessed 24 | . . . 5 2 4 2 3 . 3 . 2 3 Terminals 18 | . . . 4 2 3 1 2 . 1 . 2 3 Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 2 | . . . 1 . . . . . 1 . . . Recycling Units 2 | . . . . . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 67 | . . . 16 3 9 6 10 . 9 . 8 6 Successful 26 | . . . 10 . 7 1 1 . 5 . 2 . Failed 40 | . . . 5 3 2 5 9 . 4 . 6 6 Catastrophic 10 | . . . 1 2 . . 3 . . . 1 3 Database Lockouts 1 | . . . 1 . . . . . . . . . Manual 21 | . . . 4 2 1 . 3 . 2 . 4 5 Terminals 54 | . . . 14 3 7 5 8 . 3 . 8 6 Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations 4 | . . . 2 . . . . . 2 . . . Recycling Units 6 | . . . . . 2 . . . 4 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Terminal Hacks 17 | . . . 8 . 5 . 1 . 2 . 1 . Record 2 | . . . . . . . . . 2 . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Open Door 2 | . . . . . 2 . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . Unreport Threat 6 | . . . 3 . 3 . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . 1 . Registered Components 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . . . 2 . . . Scan Component 2 | . . . 1 . . . . . 1 . . . Repair 2 | . . . 1 . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 3 | . . . . . 1 . . . 1 . 1 . Terminals 1 | . . . . . . . . . . . 1 . Botnet 1 | . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . 1 . . . Tunnel 2 | . . . . . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . . . 3 2 3 1 3 . 3 . 2 3 Full Trace Events 5 | . . . 1 . . 1 2 . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . 1 . . . Time 39 | . . . 26 . . . . . 13 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Res Res Total Allies 2 | . . . . . 2 . . . . . . . Largest Group 2 | . . . . . 2 . . . . . . . Highest-Rated Group 62 | . . . . . 62 . . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 13 | . . . . . 13 . . . . . . . Total Damage 192 | . . . . . 192 . . . . . . . Kills 3 | . . . . . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Res Res Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Res Res Turns Passed 5325 | 18 157 400 504 257 730 159 1450 176 233 298 302 641 Spaces Moved 3132 | 7 100 192 205 138 280 91 612 133 315 372 352 335 Core 679 | . . . . . . . . 37 313 323 3 3 Treads 1416 | . 82 192 205 138 280 91 407 . 2 . . 19 Legs . | . . . . . . . . . . . . . Wheels 320 | 7 18 . . . . . 201 94 . . . . Hover 620 | . . . . . . . 4 2 . . 301 313 Flight 97 | . . . . . . . . . . 49 48 . Fastest Speed 37 | 80 80 160 160 160 160 160 125 50 50 37 44 61 Average Speed 123 | 80 145 160 160 160 160 160 165 111 50 66 66 135 Slowest Speed 430 | 80 160 160 160 160 160 160 430 400 160 200 200 211 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . Exploration Rate (%) 21 | 2 26 18 22 6 50 3 22 86 11 7 14 8 Regions Visited 12 Branch Regions 1 Pre-discovered Areas 2 | . . . . . 1 . . . 1 . . . Known Exits Taken 1 | . . . 1 . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 23 | . . . . . . . 12 . . . 5 6 Terrain Destroyed 256 | . . 2 . . 34 . 206 . . 1 5 8 Melee . | . . . . . . . . . . . . . Projectile 44 | . . 2 . . 12 . 16 . . 1 5 8 AOE 212 | . . . . . 22 . 190 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Res Res Total 4020 | 16 114 235 333 155 438 97 835 150 359 413 402 473 Wait 194 | . . 10 37 . 19 . 27 7 14 14 . 66 Move 3122 | 6 99 191 204 137 279 90 612 132 315 371 351 335 Hop . | . . . . . . . . . . . . . Pick Up 84 | 4 6 6 14 2 15 . 17 1 3 6 3 7 Fast Attach 83 | . 1 2 7 . 6 2 27 . 3 7 11 17 Attach 49 | 2 2 . 2 2 4 1 11 2 5 4 6 8 Detach 19 | . . . 1 . 1 1 2 . 2 3 5 4 Swap 53 | . . 2 9 4 17 . 15 1 . . 5 . Drop 97 | 2 6 . 25 1 24 . 23 1 . 1 6 8 Fire 282 | 2 . 24 34 9 73 3 99 5 2 7 13 11 Melee 30 | . . . . . . . . . 13 . . 17 Ram 5 | . . . . . . . . 1 2 . 2 . Kick . | . . . . . . . . . . . . . Crush 2 | . . . . . . . 2 . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory (discovered 3 exits: *Res x2 / [*Upp]) -3/Research -2/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 1) 19 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 5) 176 | -10/Materials | Entered another Materials area 176 | -9/Materials | Evolved 2 slots: Utility x2 316 | -9/Materials | Build established: Mutant 507 | -9/Materials | Discovered new exit (range 6) 576 | -9/Materials | Entered another Materials area 576 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 667 | -8/Materials | Central database locked down 729 | -8/Materials | Repaired Lgt. Treads 906 | -8/Materials | Identified exit to Factory 988 | -8/Materials | Build established: Scavenger-Mutant 1080 | -8/Materials | Entered Factory 1080 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1222 | -7/Factory | Discovered new exit (range 20) 1337 | -7/Factory | Entered Storage 1491 | -7/Storage | Met a pair of Derelict thieves 1600 | -7/Storage | Destroyed 10 combat bots 1869 | -7/Storage | Build established: Mutant 1942 | -7/Storage | Discovered new exit (range 7) 2067 | -7/Storage | Entered Factory 2067 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2200 | -6/Factory | Discovered new exit (range 10) 2226 | -6/Factory | Entered another Factory area 2226 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2444 | -5/Factory | Spotted B-75 Beast 2499 | -5/Factory | Destroyed B-75 Beast 2522 | -5/Factory | Lost 6 parts (3n3u) 2826 | -5/Factory | First assault squad dispatched 2895 | -5/Factory | Crushed by falling debris 2926 | -5/Factory | Lost 3 parts (3u) 3360 | -5/Factory | System corruption reached 10% 3393 | -5/Factory | Lost 3 parts (1n1u1w) 3396 | -5/Factory | Destroyed 8 combat bots 3676 | -5/Factory | Sucked down chute 3676 | -5/Factory | Entered Waste 3688 | -5/Waste | Spotted C-40 Crusher 3691 | -5/Waste | EMP discharged 3720 | -5/Waste | Spotted C-40 Crusher 3721 | -5/Waste | Spotted C-40 Crusher 3728 | -5/Waste | Spotted C-40 Crusher 3780 | -5/Waste | Spotted C-40 Crusher 3788 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3791 | -5/Waste | EMP discharged 3803 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3813 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3815 | -5/Waste | Spotted C-40 Crusher 3822 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3823 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3828 | -5/Waste | Crushed by Compactor (1 part destroyed) 3830 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3832 | -5/Waste | Released all parts (4) 3845 | -5/Waste | Discovered new exit (range 14) 3852 | -5/Waste | Entered Factory 3861 | -5/Factory | Lost 9 parts (3n3u3w) 3888 | -5/Factory | Repaired Lrg. Storage Unit 4016 | -5/Factory | Core integrity fell below 50% 4054 | -5/Factory | Released all parts (4) 4082 | -5/Factory | Discovered new exit (range 4) 4084 | -5/Factory | Core integrity fell below 20% 4085 | -5/Factory | Entered another Factory area 4085 | -4/Factory | Evolved 2 slots: Propulsion x2 4124 | -4/Factory | Discovered new exit (range 9) 4205 | -4/Factory | Discovered new exit (range 15) 4247 | -4/Factory | Discovered new exit (range 9) 4383 | -4/Factory | Entered Research 4383 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 4466 | -3/Research | Spotted B-86 Titan 4628 | -3/Research | Found Quantum Capacitor 4652 | -3/Research | System corruption reached 10% 4682 | -3/Research | Discovered new exit (range 5) 4685 | -3/Research | Entered another Research area 4685 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4711 | -2/Research | Lost 11 parts (3p5n2u1w) 4891 | -2/Research | System corruption reached 10% 5127 | -2/Research | Lost 3 parts (1p1n1u) 5267 | -2/Research | Spotted B-90 Cyclops 5282 | -2/Research | System corruption reached 30% 5284 | -2/Research | Core integrity fell below 50% 5305 | -2/Research | Core integrity fell below 20% 5326 | -2/Research | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- cleaned. 05297_ Med. Storage Unit destroyed. 05298_ P-80 Master resets P-80 Master, system corruption cleaned. 05299_ Acquired 9 matter. 05299_ Cmb. Linear Gravjet destroyed. 05303_ Imp. Gyrokinetic Inverter destroyed. 05303_ Penetrated by Slug. 05304_ SLVXE KV&M%H6H:Y 4K|ZRY32>TJFNR60 UCAD 05308_ Integrated Corrupted Adv. Heavy Siege Treads (+10). 05308_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 05313_ Slug penetrates Wall. 05317_ B-90 Cyclops exits siege mode. 05317_ Energy Well destroyed. 05321_ P-80 Master resets P-80 Master, system corruption cleaned. 05323_ B-90 Cyclops activates siege mode. 05325_ <5AYB/Q1I18HGK29/ CTWRMWKTW9:>F Z/ 05325_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????""?""?????????????????????????????? | | ???????????????""T""?????????????????????????????? | | ????????????????"""??????????????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????? ??# #?????????????????????? | | ???????????????????? ?# t #?????????????????????? | | ???????????????????? ?# #?????????????????????? | | ????????????????????? # #?????????????????????? | | ????????????????????? # #?????????????????????? | | ??????????????????????+ +?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????#! #?????????????????????? | | ???????????????###+####uwxx#????????????????????T? | | ???????????????# #?????????????????????? | | ???????????????# ##########????????????? | | ???????????????# @ ## #????????????? | | ???????????????# ## #????????????? | | ???????????#??### ## ] #????????????? | | #?????????###???# ;" #????????????? | | ?#??###????##??## ! ;;""#"#### !#????????? | | #?##?????#??#???# p; #????????? | | ###?#???#???#??##"" BB p; ### #????????? | | #####??#??#?#???#"" BB;;#g #??????????????? | | ##?##??##?#?????#"" ;## Y #??????????????? | | ########?##????##T ### g #??????????????? | | ###??##??##?##?##"" #?# #??########????? | | #########?###???#"" ### #? #????? | | ######???#?#?#??#"" #? ! #????? | | ###????##??## R # ! #????? | | ####?##?##?## ]#] ! #????? | | ############# *"! #????? | | """"# #"##+#"#"""=""### =# [#????? | | """"# "" |% %*[%[ ]" # #????? | | """"# ""##!%* ! !!=% # #? #????? | | """"# ""##!=[ !! =| " #?#########????? | | # T"## """ *%"![ # #??????????????? | | = # ""## """ " " ! # #??????????????? | | ####" ""## """ """ # #??????????????? | | ##### ## # #??????????????? | | ##?## ## # #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 50 Energy Generation 57 Energy Capacity 1300 Matter Stores 476 Matter Capacity 500 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 210 Power Amplification 30 Armor Coverage 900 Propulsion Shielding 33 Evasion (%) 53 Targeting Accuracy 21 Target Analysis 5 Armor Integrity Analysis 40 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingImpulseKatana Manual? 0 Play Time 01:17:34 Cumulative 667.2 hours Start 2022.05.13 @ 04:16:07 End 2022.05.13 @ 05:35:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 134 Adventurer 31 Explorer 1 Win Type - Total 33 Types 25/0/4/4/0/0/0/0/0 Lore% 81 Gallery% 85 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a63ddf2-c0fc-4acb-9831-dcb26550ad31