Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 21:23:25

Player: Bemsi

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (87)      435
Value Destroyed (1838)     1838
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (27)                 27
              TOTAL SCORE: 4160

 Bonus
-------
High Alert Combat Kills    27

 Cogmind 
---------
Core Integrity             369/550
Matter                     9/300
Energy                     140/140
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (95) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (2) ---
           Wheel
>          --- UTILITY (6) ------
           Visual Processing Unit
           Sensor Array
           Transport Network Coupler
           Hacking Suite
>          --- WEAPON (2) -------
  Improved Grenade Launcher
>          --- INVENTORY (5) ----
  Improved Ion Engine
  Advanced Weight Redist. System

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
     Small Storage Unit
           Visual Processing Unit
           Transport Network Coupler
           Core Shielding
           Weapon Shielding
           Hacking Suite
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
  Advanced Weight Redist. System
           Sensor Array
           Beam Rifle
     Heavy Particle Gun
           Shock Bomb Launcher
  Improved Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Core Shielding
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             74   | 8   13  12  28  13  
  Power                    14   | 2   2   1   6   3   
    Engine                 12   | 2   2   .   6   2   
    Core                   2    | .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               21   | 3   3   5   9   1   
    Treads                 2    | .   .   .   2   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  11   | 3   .   4   3   1   
    Hover                  5    | .   3   .   2   .   
    Flight                 3    | .   .   1   2   .   
  Utility                  16   | 1   4   2   6   3   
    Device                 4    | 1   2   .   .   1   
    Storage                1    | .   .   1   .   .   
    Processor              3    | .   1   .   .   2   
    Hackware               1    | .   .   .   1   .   
    Protection             7    | .   1   1   5   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   23   | 2   4   4   7   6   
    Energy Gun             5    | 1   1   1   1   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          14   | 1   3   3   6   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   .   .   .   4   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 20   | .   1   2   5   12  
  Power                    3    | .   .   .   1   2   
  Propulsion               5    | .   .   1   2   2   
  Utility                  4    | .   1   .   .   3   
  Weapon                   8    | .   .   1   2   5   
  Highest Loss Streak      5    | .   1   1   2   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  97  98  80  
  Engine                   10   | .   14  9   10  6   
  Treads                   6    | .   .   .   9   8   
  Wheel                    6    | .   8   12  5   .   
  Hover                    7    | .   19  10  5   .   
  Device                   4    | .   19  .   .   3   
  Storage                  7    | .   .   1   11  9   
  Processor                6    | .   2   14  1   18  
  Hackware                 6    | .   .   .   11  9   
  Protection               14   | .   4   12  19  10  
  Energy Gun               4    | .   7   4   4   .   
  Ballistic Gun            17   | .   20  22  16  9   
Peak Build Rating          22   | 6   8   13  17  22  
  Average Rating           13   | 4   6   8   16  16  
  On Entrance              8    | .   6   7   13  17  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             26   | 7   11  16  20  26  
  Greatest Support         46   | 20  20  26  46  46  
  Greatest Overweight (x)  8    | .   1   1   4   8   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 8    | 5   5   8   8   8   
  Average Capacity         6    | 5   5   5   8   7   
  Most Carried             8    | 3   5   8   8   8   
  Average Carried          5    | .   3   4   7   4   
  Final Capacity           8    | 5   5   8   8   5   
  Final Carried            8    | 1   4   8   8   2   

 Class Distribution 
--------------------
 77% | Scavenger-Mutant
 22% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  
Matter Collected           1525 | 285  166  227  714  133  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2856 | 84   345  429  1301 697  
  Parts                    209  | 9    30   24   90   56   
Haulers Intercepted        2    | .    .    .    2    .    
Recyclers Shooed           4    | .    1    2    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  48   | 1   9   6   22  10  
  Guns                     44   | 1   9   6   22  6   
  AOE                      4    | .   .   .   .   4   
Classes Destroyed          12   | 2   3   1   5   1   
  Worker                   14   | .   3   1   4   6   
  Builder                  8    | .   .   .   4   4   
  Tunneler                 3    | 2   .   1   .   .   
  Hauler                   2    | .   .   .   2   .   
  Recycler                 4    | .   .   2   2   .   
  Mechanic                 3    | .   .   .   1   2   
  Operator                 1    | .   .   .   .   1   
  Watcher                  4    | .   2   .   2   .   
  Swarmer                  12   | .   6   2   4   .   
  Grunt                    26   | 1   3   4   11  7   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   9    | .   .   .   6   3   
Best Kill Streak           7    | 2   7   3   5   7   
  Combat Bots Only         5    | 1   3   2   4   5   
Max Kills in Single Turn   5    | 1   1   1   1   5   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        290  | 3    45   44   105  93   
  Missed                   89   | .    16   15   35   23   
Damage Taken               2713 | 36   368  285  943  1081 
  Core                     516  | .    105  95   135  181  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  171  | .    7    17   69   78   
  Regen/Repaired (Parts)   35   | .    .    .    35   .    
Core Remaining (%)         62   | 100  .    20   66   .    
Volleys Fired              229  | 5    46   41   92   45   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  90   | 60   85   90   90   79   
Shots Fired                441  | 10   92   78   182  79   
  Gun                      425  | 10   92   78   182  63   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 16   | .    .    .    .    16   
  Special                  .    | .    .    .    .    .    
  Kinetic                  342  | 5    69   76   135  57   
  Thermal                  61   | .    6    2    47   6    
  Explosive                11   | .    .    .    .    11   
  Electromagnetic          27   | 5    17   .    .    5    
  Robot Hit Streak         10   | 3    8    6    10   7    
  Robot Miss Streak        5    | 2    4    3    5    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        7    | .    2    2    1    2    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           272  | 5    52   46   122  47   
  Core Hits                143  | 4    25   20   55   39   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    1    .    1    .    
    Burn                   2    | .    1    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4640 | 54   531  427  1975 1653 
  Guns                     3609 | 54   531  427  1975 622  
  Cannons                  .    | .    .    .    .    .    
  Explosions               1031 | .    .    .    .    1031 
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2854 | 15   295  393  1558 593  
  Thermal                  714  | .    74   34   417  189  
  Explosive                604  | .    .    .    .    604  
  Electromagnetic          468  | 39   162  .    .    267  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    4    4    .    .    
  Average Corruption       3    | .    3    4    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  14   | .    3    11   .    .    
    Message Errors         4    | .    .    4    .    .    
    Matter Fused           1    | .    .    1    .    .    
    Heat Flow Errors       2    | .    .    2    .    .    
    Energy Discharges      1    | .    .    1    .    .    
    Parts Rejected         1    | .    1    .    .    .    
    Parts Fused            1    | .    1    .    .    .    
    Data Loss (minor)      2    | .    1    1    .    .    
    Data Loss (major)      1    | .    .    1    .    .    
    Alerts                 1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            12   | .    .    .    .    12   
  Projectiles              .    | .    .    .    .    .    
  Explosions               12   | .    .    .    .    12   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      25   | .    .    .    .    25   
  Shots                    2    | .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        194  | 38   32   192  194  22   
  Average Temperature      37   | 24   7    20   62   11   
  Received Heat Transfer   897  | 18   60   69   273  477  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    1    
  Heat Transferred         1680 | .    259  74   1073 274  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    3    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             443  | 30  286 117 443 336 
  Initial                  79   | .   19  2   19  79  
  Average                  190  | 10  94  62  291 174 
Maximum Alert Level        2    | .   1   .   2   1   
  Low Security (%)         54   | 100 76  100 21  67  
  Level 1                  39   | .   23  .   65  32  
  Level 2                  5    | .   .   .   12  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   .   1   4   3   
  Investigation            4    | .   .   1   2   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   .   2   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           4    | .   .   .   3   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              73   | 1   13  7   35  17  
  Peak Tracking Total      6    | 1   3   3   4   6   
  Tactical Retreats        3    | .   .   .   2   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            5    | .   3   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          3    | .   .   .   2   1   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          13   | .   5   1   6   1   
  Terminals                9    | .   4   .   4   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                48   | .   19  1   24  4   
  Successful               25   | .   10  1   12  2   
  Failed                   23   | .   9   .   12  2   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                42   | .   18  .   20  4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             20   | .   9   1   8   2   
  Record                   4    | .   .   .   3   1   
  Robot Analysis           3    | .   2   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Alert Level              1    | .   .   .   1   .   
  Unreport Threat          2    | .   1   .   1   .   
  Locate Traps             2    | .   2   .   .   .   
  Dispatch Records         2    | .   1   .   1   .   
  Security Status          1    | .   1   .   .   .   
  Investigation Status     1    | .   .   .   .   1   
  Recall Assault           1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   .   
  Scan Component           2    | .   .   .   2   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       2    | .   1   .   1   .   
  Report Inventory         2    | .   1   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   3   .   5   1   
  Full Trace Events        7    | .   2   .   4   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     26   | .   .   .   26  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       3    | .   2   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               3108 | 125  527  465  1410 581  
Spaces Moved               2052 | 130  584  390  739  209  
  Core                     97   | 22   .    .    .    75   
  Treads                   428  | .    .    .    299  129  
  Legs                     .    | .    .    .    .    .    
  Wheels                   655  | 108  167  180  195  5    
  Hover                    860  | .    417  206  237  .    
  Flight                   12   | .    .    4    8    .    
  Fastest Speed            50   | 50   56   56   80   95   
  Average Speed            109  | 74   63   85   140  199  
  Slowest Speed            450  | 80   125  120  365  450  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       36   | 8    66   53   41   14   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          80   | .    .    .    .    80   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      80   | .    .    .    .    80   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      2475 | 145 659 460 920 291 
  Wait                     78   | .   9   .   47  22  
  Move                     2048 | 129 583 389 738 209 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  20   | 1   4   8   6   1   
  Fast Attach              24   | 6   3   4   9   2   
  Attach                   11   | .   .   .   3   8   
  Detach                   .    | .   .   .   .   .   
  Swap                     40   | 2   10  8   16  4   
  Drop                     25   | 2   4   10  9   .   
  Fire                     229  | 5   46  41  92  45  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   64 | -11/Scrapyard | Discovered new exit (range 8)
  126 | -11/Scrapyard | Entered Materials
  158 | -10/Materials | Discovered new exit (range 8)
  244 | -10/Materials | Identified exit to Mines
  499 | -10/Materials | Discovered new exit (range 16)
  569 | -10/Materials | Identified exit to Materials
  588 | -10/Materials | Build established: Scavenger-Mutant
  653 | -10/Materials | Entered Mines
  741 | -10/Mines     | Core integrity fell below 50%
  825 | -10/Mines     | Discovered exit to Materials (range 11)
 1052 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1118 | -10/Mines     | Entered Materials
 1118 | -9/Materials  | Evolved 2 slots: Utility x2
 1330 | -9/Materials  | Discovered new exit (range 16)
 2091 | -9/Materials  | Discovered new exit (range 8)
 2209 | -9/Materials  | Repaired Weapon Shielding
 2528 | -9/Materials  | Entered another Materials area
 2528 | -8/Materials  | Evolved 2 slots: Utility x2
 2850 | -8/Materials  | Lost 3 parts (1p1n1w)
 2953 | -8/Materials  | Lost 5 parts (1p1u3w)
 2992 | -8/Materials  | Discovered new exit (range 8)
 3109 | -8/Materials  | Self-destructed

 Last Messages 
---------------
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x3>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x8>
Acquired 7 matter.
W-25 Informer sends out distress signal.
U-05 Engineer builds a Wall. <x3>
Acquired Wheel.
U-05 Engineer lays Concrete.
Terminal disabled.
The unstable cave ceiling collapses.
U-05 Engineer builds a Wall. <x2>
G-47 Trooper destroyed.
Sml. Storage Unit destroyed.
Destroyed Sml. Storage Unit.
U-05 Engineer destroyed.
[Achievement: Oops]
Acquired 4 matter.

 Map 
-----
+----------------------------------------------------+
|   #????????????????? T  ????????????????????????   |
|   #?????????????????    ????????????????????????   |
|   #?????????????????   ?????????????????????????   |
|   #?????????????????   ?????????????????????????   |
|   ########??????????   ?????????????????????????   |
|   #      #??????????]  ?????????????????????????   |
|   #      #?????????#  #?????????????????????????   |
|   #      #?????????#  #?????????????????????????   |
|   + """  #?????????+  +?????????????????????????   |
|   # """  #?????????#  #?????????????????????????   |
|   # """  #?????????#  #?????????????????????????   |
|   ########?????????#  #?????????????????????????   |
|   #????????????????#  #?????????????????????????   |
|   ##################  #?????????????????????????   |
|                       #?????????????????????????   |
| a      a              #?????????????????????????   |
|   ##################+#####??????????????????????   |
|   #??????????#         % ##?????????????????????   |
|   #??????????#  """  """  #?????????????????????   |
| ###??????????#  """  "T" ##?????????????????????   |
| ?????????????#           ####???????????????????   |
| ?????????????#     !      # #???????????????????   |
| ?????????????#  !=       #  ########????????????   |
| ?????????????#  !=%     ?          #????????????   |
| ?????#######+######+######         ##???????????   |
| ??       %              !@|         #???????????   |
| ??                       =          #???????????   |
| ??                %         g      ##???????????   |
| ????###############+#####!          #???????????   |
| ???????????????#        # #   =%   ##???????????   |
| ???????????????# """    # ###  =  ##????????????   |
| ???????????????# """  ??# #??##   #?????????????   |
| ?????????????????""" ???# #???#   #?????????????   |
| ??????????????????   ???# #???#   #?????????????   |
| ??????????????????"" ???# #???#   #?????????????   |
| ??????????????????""  ??#k#??##   ##????????????   |
| ????????????????????  ??# #??#!    ########?????   |
| ????????????????????  ??? ???#            #?????   |
| ????????????????????##??? ???#  T       < #?????   |
| ????????????????????????? ???#            #?????   |
| ????????????????????????? ???#     ########?????   |
| ????????????????????????? ???#######????????????   |
| ????????????????????????? ??????????????????????   |
| ????????????????????????? ??????????????????????   |
| ????????????????????????? ??????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Core Shielding             20
Weapon Shielding           33
Evasion (%)                53
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst
Oops
Risk Taker

 Challenges 
------------
None

 Game 
------
Seed              MiniFluxExpander
  Manual?         0
Play Time         00:51:35
  Cumulative      2.4 hours
  Start           2024.08.21 @ 19:17:55
  End             2024.08.21 @ 21:23:25
Sessions          8
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1badf41a-26fb-4fd7-8542-b9aa51b51376