Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 21:23:25 Player: Bemsi Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (1838) 1838 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 4160 Bonus ------- High Alert Combat Kills 27 Cogmind --------- Core Integrity 369/550 Matter 9/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Rolling (95) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (6) ------ Visual Processing Unit Sensor Array Transport Network Coupler Hacking Suite > --- WEAPON (2) ------- Improved Grenade Launcher > --- INVENTORY (5) ---- Improved Ion Engine Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Transport Network Coupler Core Shielding Weapon Shielding Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Advanced Weight Redist. System Sensor Array Beam Rifle Heavy Particle Gun Shock Bomb Launcher Improved Grenade Launcher [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Core Shielding Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 74 | 8 13 12 28 13 Power 14 | 2 2 1 6 3 Engine 12 | 2 2 . 6 2 Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 21 | 3 3 5 9 1 Treads 2 | . . . 2 . Leg . | . . . . . Wheel 11 | 3 . 4 3 1 Hover 5 | . 3 . 2 . Flight 3 | . . 1 2 . Utility 16 | 1 4 2 6 3 Device 4 | 1 2 . . 1 Storage 1 | . . 1 . . Processor 3 | . 1 . . 2 Hackware 1 | . . . 1 . Protection 7 | . 1 1 5 . Artifact . | . . . . . Weapon 23 | 2 4 4 7 6 Energy Gun 5 | 1 1 1 1 1 Energy Cannon . | . . . . . Ballistic Gun 14 | 1 3 3 6 1 Ballistic Cannon . | . . . . . Launcher 4 | . . . . 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 20 | . 1 2 5 12 Power 3 | . . . 1 2 Propulsion 5 | . . 1 2 2 Utility 4 | . 1 . . 3 Weapon 8 | . . 1 2 5 Highest Loss Streak 5 | . 1 1 2 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 98 97 98 80 Engine 10 | . 14 9 10 6 Treads 6 | . . . 9 8 Wheel 6 | . 8 12 5 . Hover 7 | . 19 10 5 . Device 4 | . 19 . . 3 Storage 7 | . . 1 11 9 Processor 6 | . 2 14 1 18 Hackware 6 | . . . 11 9 Protection 14 | . 4 12 19 10 Energy Gun 4 | . 7 4 4 . Ballistic Gun 17 | . 20 22 16 9 Peak Build Rating 22 | 6 8 13 17 22 Average Rating 13 | 4 6 8 16 16 On Entrance 8 | . 6 7 13 17 Naked Turns . | . . . . . Heaviest Build 26 | 7 11 16 20 26 Greatest Support 46 | 20 20 26 46 46 Greatest Overweight (x) 8 | . 1 1 4 8 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 8 | 5 5 8 8 8 Average Capacity 6 | 5 5 5 8 7 Most Carried 8 | 3 5 8 8 8 Average Carried 5 | . 3 4 7 4 Final Capacity 8 | 5 5 8 8 5 Final Carried 8 | 1 4 8 8 2 Class Distribution -------------------- 77% | Scavenger-Mutant 22% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1525 | 285 166 227 714 133 Remotely . | . . . . . Salvage Created 2856 | 84 345 429 1301 697 Parts 209 | 9 30 24 90 56 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 4 | . 1 2 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 48 | 1 9 6 22 10 Guns 44 | 1 9 6 22 6 AOE 4 | . . . . 4 Classes Destroyed 12 | 2 3 1 5 1 Worker 14 | . 3 1 4 6 Builder 8 | . . . 4 4 Tunneler 3 | 2 . 1 . . Hauler 2 | . . . 2 . Recycler 4 | . . 2 2 . Mechanic 3 | . . . 1 2 Operator 1 | . . . . 1 Watcher 4 | . 2 . 2 . Swarmer 12 | . 6 2 4 . Grunt 26 | 1 3 4 11 7 Duelist 1 | . . . 1 . Sentry 9 | . . . 6 3 Best Kill Streak 7 | 2 7 3 5 7 Combat Bots Only 5 | 1 3 2 4 5 Max Kills in Single Turn 5 | 1 1 1 1 5 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 290 | 3 45 44 105 93 Missed 89 | . 16 15 35 23 Damage Taken 2713 | 36 368 285 943 1081 Core 516 | . 105 95 135 181 Absorbed by Shields . | . . . . . Redirected to Shielding 171 | . 7 17 69 78 Regen/Repaired (Parts) 35 | . . . 35 . Core Remaining (%) 62 | 100 . 20 66 . Volleys Fired 229 | 5 46 41 92 45 Largest 2 | 2 2 2 2 2 Hottest 90 | 60 85 90 90 79 Shots Fired 441 | 10 92 78 182 79 Gun 425 | 10 92 78 182 63 Cannon . | . . . . . Launcher 16 | . . . . 16 Special . | . . . . . Kinetic 342 | 5 69 76 135 57 Thermal 61 | . 6 2 47 6 Explosive 11 | . . . . 11 Electromagnetic 27 | 5 17 . . 5 Robot Hit Streak 10 | 3 8 6 10 7 Robot Miss Streak 5 | 2 4 3 5 3 Penetration Max . | . . . . . Secondary Targets 7 | . 2 2 1 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 272 | 5 52 46 122 47 Core Hits 143 | 4 25 20 55 39 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 1 . 1 . Burn 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4640 | 54 531 427 1975 1653 Guns 3609 | 54 531 427 1975 622 Cannons . | . . . . . Explosions 1031 | . . . . 1031 Melee . | . . . . . Ramming . | . . . . . Kinetic 2854 | 15 295 393 1558 593 Thermal 714 | . 74 34 417 189 Explosive 604 | . . . . 604 Electromagnetic 468 | 39 162 . . 267 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 4 4 . . Average Corruption 3 | . 3 4 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . 3 11 . . Message Errors 4 | . . 4 . . Matter Fused 1 | . . 1 . . Heat Flow Errors 2 | . . 2 . . Energy Discharges 1 | . . 1 . . Parts Rejected 1 | . 1 . . . Parts Fused 1 | . 1 . . . Data Loss (minor) 2 | . 1 1 . . Data Loss (major) 1 | . . 1 . . Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 12 | . . . . 12 Projectiles . | . . . . . Explosions 12 | . . . . 12 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 25 | . . . . 25 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 194 | 38 32 192 194 22 Average Temperature 37 | 24 7 20 62 11 Received Heat Transfer 897 | 18 60 69 273 477 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 1 1 Heat Transferred 1680 | . 259 74 1073 274 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 443 | 30 286 117 443 336 Initial 79 | . 19 2 19 79 Average 190 | 10 94 62 291 174 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 54 | 100 76 100 21 67 Level 1 39 | . 23 . 65 32 Level 2 5 | . . . 12 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . 1 4 3 Investigation 4 | . . 1 2 1 Extermination . | . . . . . Reinforcement 4 | . . . 2 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . . . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | 1 13 7 35 17 Peak Tracking Total 6 | 1 3 3 4 6 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 5 | . 3 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . . . 2 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 13 | . 5 1 6 1 Terminals 9 | . 4 . 4 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 48 | . 19 1 24 4 Successful 25 | . 10 1 12 2 Failed 23 | . 9 . 12 2 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 42 | . 18 . 20 4 Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 20 | . 9 1 8 2 Record 4 | . . . 3 1 Robot Analysis 3 | . 2 . 1 . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Alert Level 1 | . . . 1 . Unreport Threat 2 | . 1 . 1 . Locate Traps 2 | . 2 . . . Dispatch Records 2 | . 1 . 1 . Security Status 1 | . 1 . . . Investigation Status 1 | . . . . 1 Recall Assault 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks 2 | . 1 . 1 . Report Inventory 2 | . 1 . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 3 . 5 1 Full Trace Events 7 | . 2 . 4 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 3 | . 2 . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3108 | 125 527 465 1410 581 Spaces Moved 2052 | 130 584 390 739 209 Core 97 | 22 . . . 75 Treads 428 | . . . 299 129 Legs . | . . . . . Wheels 655 | 108 167 180 195 5 Hover 860 | . 417 206 237 . Flight 12 | . . 4 8 . Fastest Speed 50 | 50 56 56 80 95 Average Speed 109 | 74 63 85 140 199 Slowest Speed 450 | 80 125 120 365 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 8 66 53 41 14 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 80 | . . . . 80 Melee . | . . . . . Projectile . | . . . . . AOE 80 | . . . . 80 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2475 | 145 659 460 920 291 Wait 78 | . 9 . 47 22 Move 2048 | 129 583 389 738 209 Hop . | . . . . . Pick Up 20 | 1 4 8 6 1 Fast Attach 24 | 6 3 4 9 2 Attach 11 | . . . 3 8 Detach . | . . . . . Swap 40 | 2 10 8 16 4 Drop 25 | 2 4 10 9 . Fire 229 | 5 46 41 92 45 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Discovered new exit (range 8) 126 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 8) 244 | -10/Materials | Identified exit to Mines 499 | -10/Materials | Discovered new exit (range 16) 569 | -10/Materials | Identified exit to Materials 588 | -10/Materials | Build established: Scavenger-Mutant 653 | -10/Materials | Entered Mines 741 | -10/Mines | Core integrity fell below 50% 825 | -10/Mines | Discovered exit to Materials (range 11) 1052 | -10/Mines | Met a Derelict shopkeep closing up shop 1118 | -10/Mines | Entered Materials 1118 | -9/Materials | Evolved 2 slots: Utility x2 1330 | -9/Materials | Discovered new exit (range 16) 2091 | -9/Materials | Discovered new exit (range 8) 2209 | -9/Materials | Repaired Weapon Shielding 2528 | -9/Materials | Entered another Materials area 2528 | -8/Materials | Evolved 2 slots: Utility x2 2850 | -8/Materials | Lost 3 parts (1p1n1w) 2953 | -8/Materials | Lost 5 parts (1p1u3w) 2992 | -8/Materials | Discovered new exit (range 8) 3109 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Acquired 7 matter. W-25 Informer sends out distress signal. U-05 Engineer builds a Wall. Acquired Wheel. U-05 Engineer lays Concrete. Terminal disabled. The unstable cave ceiling collapses. U-05 Engineer builds a Wall. G-47 Trooper destroyed. Sml. Storage Unit destroyed. Destroyed Sml. Storage Unit. U-05 Engineer destroyed. [Achievement: Oops] Acquired 4 matter. Map ----- +----------------------------------------------------+ | #????????????????? 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