Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.21 @ 21:32:37 Player: KirdTheApe Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1688) 1688 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 5870 Bonus ------- High Alert Combat Kills 77 Cogmind --------- Core Integrity 0/1000 Matter 191/300 Energy 97/100 System Corruption 0% Temperature Cool (2) Movement Hovering (70) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Coolant Injector Energy Well Advanced Weight Redist. System High-powered Tractor Beam > --- WEAPON ----------- Heavy Plasma Cannon Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher > --- INVENTORY -------- Ion Engine Light Ion Engine Small Storage Unit Signal Interpreter [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Cooled Aerolev Unit Flight Unit VTOL Module Utility Large Matter Pod Device High-powered Tractor Beam Storage Large Matter Pod Processor Targeting Computer Protection Light Armor Plating Weapon Proton Missile Launcher Energy Gun Improved Lightning Gun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 2 | . . . 1 . . 1 Propulsion 3 | . . 1 . 1 . 1 Utility 2 | . . . . 1 1 . Weapon 3 | . . 1 1 . 1 . Parts Attached 66 | 6 8 5 9 12 24 2 Power 10 | 1 1 . 2 2 4 . Engine 6 | 1 1 . 1 . 3 . Core 4 | . . . 1 2 1 . Reactor . | . . . . . . . Propulsion 13 | 2 . . 2 2 6 1 Treads . | . . . . . . . Leg 9 | 2 . . 2 2 3 . Wheel . | . . . . . . . Hover 3 | . . . . . 2 1 Flight 1 | . . . . . 1 . Utility 14 | 1 2 1 1 3 5 1 Device 4 | . . . . 3 1 . Storage 3 | 1 1 . . . 1 . Processor 4 | . . . . . 3 1 Hackware . | . . . . . . . Protection 3 | . 1 1 1 . . . Artifact . | . . . . . . . Weapon 29 | 2 5 4 4 5 9 . Energy Gun 4 | . . . 1 . 3 . Energy Cannon 2 | . . . 1 . 1 . Ballistic Gun 12 | 2 . 3 1 1 5 . Ballistic Cannon 5 | . 5 . . . . . Launcher 6 | . . 1 1 4 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 35 | . . 1 7 . 25 2 Power 7 | . . . 1 . 6 . Propulsion 10 | . . . 2 . 8 . Utility 8 | . . 1 2 . 3 2 Weapon 10 | . . . 2 . 8 . Highest Loss Streak 11 | . . 1 4 . 11 1 Average Slot Usage (%) 65 | . 96 85 71 72 39 12 Engine 6 | . 14 11 3 5 3 . Core 3 | . . . 5 9 1 . Leg 16 | . 28 22 18 19 8 . Device 2 | . . . . 8 3 . Storage 6 | . 25 11 4 . . . Processor 2 | . . . . . 9 9 Protection 2 | . . 10 4 . . . Energy Gun 1 | . . . . 1 3 . Ballistic Gun 8 | . 6 13 20 2 3 . Ballistic Cannon 4 | . 21 9 . . . . Launcher 8 | . . 7 8 25 2 . Naked Turns 23 | . . . . . 23 . Heaviest Build 47 | 11 22 23 29 40 47 . Greatest Support 49 | 20 20 20 30 49 49 16 Greatest Overweight (x) 5 | . 1 1 2 1 5 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 Average Capacity 4 | 5 5 4 4 4 4 4 Most Carried 5 | 4 5 4 4 4 4 . Average Carried 2 | 2 2 4 4 4 1 . Final Capacity 6 | 6 4 4 4 4 4 4 Final Carried 4 | 2 4 4 4 4 . . Class Distribution -------------------- 41% | Mutant 18% | Gunner 13% | Scavenger-Mutant 12% | Tank 7% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1624 | 229 367 227 203 285 313 . Remotely 345 | . . . . 285 60 . Salvage Created 2021 | . 148 412 382 766 313 . Parts 135 | . 15 32 32 38 18 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 45 | . 8 10 9 10 8 . Guns 15 | . . 3 5 . 7 . Cannons 16 | . 8 4 3 . 1 . AOE 13 | . . 3 1 9 . . Classes Destroyed 11 | . 3 3 1 1 3 . Worker 3 | . 1 1 . 1 . . Builder 3 | . . . 1 2 . . Tunneler 1 | . . . . 1 . . Recycler 2 | . . 1 . 1 . . Watcher 3 | . . 2 1 . . . Swarmer 18 | . 6 3 4 . 5 . Grunt 15 | . 2 3 2 8 . . Duelist 1 | . . . . . 1 . Sentry 9 | . . 4 3 2 . . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 6 | . 4 5 6 4 3 . Combat Bots Only 5 | . 4 3 5 3 3 . Max Kills in Single Turn 2 | . 2 1 1 2 1 . Gunslinging . | . . . . . . . Exploded 2 | . . 1 1 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 5018 | . 163 482 492 217 2590 1074 Core 1955 | . 19 70 49 23 794 1000 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 92 82 91 96 6 . Volleys Fired 106 | 2 14 21 19 14 36 . Largest 4 | 2 2 3 3 2 4 . Hottest 207 | 40 78 98 109 78 207 . Shots Fired 246 | 4 28 52 55 25 82 . Gun 130 | 4 . 18 38 . 70 . Cannon 76 | . 28 27 17 . 4 . Launcher 40 | . . 7 . 25 8 . Special . | . . . . . . . Kinetic 162 | 4 28 45 38 . 47 . Thermal 13 | . . . . . 13 . Explosive 7 | . . 7 . . . . Electromagnetic 64 | . . . 17 25 22 . Robot Hit Streak 17 | . 3 6 12 17 11 . Robot Miss Streak 3 | 2 3 2 3 2 3 . Penetration Max 1 | . . . . . 1 . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 145 | . 12 31 29 19 54 . Core Hits 88 | . 9 20 15 24 19 1 Critical Hits 6 | . . 1 . . 5 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 5 | . . 1 . . 4 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4014 | 14 244 724 695 1147 1187 3 Guns 1113 | 14 . 148 267 . 684 . Cannons 915 | . 244 227 342 . 102 . Explosions 1955 | . . 349 86 1147 373 . Melee . | . . . . . . . Ramming 31 | . . . . . 28 3 Kinetic 1280 | 14 244 375 267 . 380 . Thermal 366 | . . . 86 61 219 . Explosive 405 | . . 349 . 56 . . Electromagnetic 1932 | . . . 342 1030 560 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Effects 7 | . . . . . 7 . Message Errors 3 | . . . . . 3 . Energy Discharges 4 | . . . . . 4 . Overload Shots . | . . . . . . . Overflow Damage 19 | . 2 13 1 3 . . Projectiles 14 | . 2 11 1 . . . Explosions 5 | . . 2 . 3 . . Melee . | . . . . . . . Knockbacks 2 | . 1 1 . . . . Impact . | . . . . . . . Kinetic 2 | . 1 1 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 225 | . . . 129 . 95 1 Shots 8 | . . . 3 . 5 . Rammed 6 | . . 1 . . 4 1 Targets Rammed 6 | . . 1 . . 4 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 300 | . 105 171 260 45 300 . Average Temperature 69 | . 40 46 106 13 99 . Received Heat Transfer 882 | . 24 114 117 84 246 297 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 7 | . . . . 7 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 472 | . . . . 100 372 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 2 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 519 | . 300 426 369 456 519 288 Initial 223 | . . 42 107 83 223 143 Average 212 | . 118 278 217 131 317 188 Maximum Alert Level 2 | . 1 2 1 2 2 1 Low Security (%) 46 | 100 55 23 55 77 10 68 Level 1 40 | . 44 40 44 16 64 31 Level 2 12 | . . 35 . 6 25 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 1 2 3 3 2 Investigation 1 | . . . . 1 . . Extermination 1 | . . . . . 1 . Reinforcement 10 | . 1 1 2 2 2 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . 2 . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 12 | . 2 2 3 2 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 122 | . 12 18 16 18 39 19 Peak Tracking Total 8 | . 4 7 7 4 8 8 Tactical Retreats 16 | . 1 3 . 2 7 3 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . 2 . . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 9 | . 3 2 2 2 . . Max in Single Turn 2 | . 1 1 2 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 11 | . 1 1 4 3 2 . Terminals 10 | . 1 1 3 3 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 23 | . 2 3 7 5 6 . Successful 12 | . 1 2 3 1 5 . Failed 11 | . 1 1 4 4 1 . Catastrophic 2 | . . . 1 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 21 | . 2 3 5 5 6 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 11 | . 1 2 2 1 5 . Record 1 | . . . 1 . . . Prototype ID Bank 2 | . . 1 . 1 . . Emergency Access Points 1 | . . . . . 1 . Terminal Index 1 | . . . 1 . . . Recycling Unit Index 1 | . . . . . 1 . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . . . . . 1 . Extermination Status 1 | . . . . . 1 . Zone Layout 2 | . . 1 . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 . 4 3 2 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 1 | . . . . . 1 . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks 2 | . . . . . 2 . Total Damage 30 | . . . . . 30 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 3030 | 52 431 467 533 620 708 219 Spaces Moved 2293 | 35 263 262 317 390 662 364 Core 444 | 12 . . . . 234 198 Treads . | . . . . . . . Legs 1509 | 23 263 262 317 390 254 . Wheels . | . . . . . . . Hover 340 | . . . . . 174 166 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 Average Speed 111 | 96 140 148 136 141 84 59 Slowest Speed 300 | 120 150 150 180 150 300 70 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 63 30 34 15 23 10 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 107 | . 3 34 12 57 1 . Melee . | . . . . . . . Projectile 5 | . 3 1 . . 1 . AOE 102 | . . 33 12 57 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2553 | 48 296 297 379 426 740 367 Wait 50 | . 6 6 33 3 2 . Move 2287 | 34 262 261 316 389 661 364 Hop . | . . . . . . . Pick Up 7 | 5 1 . . . 1 . Fast Attach 59 | 4 7 5 8 11 22 2 Attach 5 | 2 . . . . 3 . Detach 4 | . 2 . . . 2 . Swap 3 | . 1 . 1 1 . . Drop 25 | 1 3 3 2 8 8 . Fire 106 | 2 14 21 19 14 36 . Melee . | . . . . . . . Ram 5 | . . . . . 4 1 Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 8) 316 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 5) 484 | -10/Materials | Entered another Materials area 484 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 574 | -9/Materials | Discovered new exit (range 12) 620 | -9/Materials | Discovered new exit (range 14) 951 | -9/Materials | Entered another Materials area 951 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1178 | -8/Materials | Lost 3 parts (1p2n) 1286 | -8/Materials | Lost 4 parts (2u2w) 1321 | -8/Materials | Identified exit to Garrison 1470 | -8/Materials | Discovered new exit (range 13) 1484 | -8/Materials | Entered Factory 1484 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1739 | -7/Factory | Build established: Gunner 2044 | -7/Factory | Discovered new exit (range 14) 2104 | -7/Factory | Entered another Factory area 2104 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2211 | -6/Factory | Released all parts (4) 2224 | -6/Factory | Lost 11 parts (2p4n1u4w) 2252 | -6/Factory | Core integrity fell below 50% 2696 | -6/Factory | Spotted B-75 Beast 2719 | -6/Factory | Core integrity fell below 20% 2749 | -6/Factory | Lost 7 parts (1p2n1u3w) 2803 | -6/Factory | Discovered new exit (range 9) 2812 | -6/Factory | Entered another Factory area 2812 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2957 | -5/Factory | Core integrity fell below 50% 3005 | -5/Factory | Discovered new exit (range 15) 3006 | -5/Factory | Core integrity fell below 20% 3029 | -5/Factory | Build established: Mutant 3031 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02893_ S-27 Virus emerges from a hatch in the floor. 02893_ G-50 Soldier emerges from a hatch in the floor. 02902_ Targeting Computer destroyed. 02913_ Acquired Gyrokinetic Inverter. 02924_ Penetrated by Slug. 02929_ Slammed into S-27 Virus. 02930_ Slug penetrates S-27 Virus. 02930_ S-27 Virus suffers critical hit. 02976_ Adv. Melee Analysis Suite destroyed. 02979_ Triggered Blade Trap. 02979_ Massive razor-sharp blades shoot up from within the floor. 02979_ Target Analyzer severed. 02987_ K-01 Serf collects debris. 02996_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02999_ K-01 Serf collects debris. 03002_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. 03005_ EXIT=FOUND 03009_ Slug penetrates S-27 Virus. 03009_ S-27 Virus destroyed. 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