Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.30 @ 12:25:48

Player: admiral_len

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (71)      355
Value Destroyed (2149)     2149
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (27)                 27
              TOTAL SCORE: 5951

 Bonus
-------
High Alert Combat Kills    27

 Cogmind 
---------
Core Integrity             0/850
Matter                     295/300
Energy                     91/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (6) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Axe
    Axe

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
      Light Angular Momentum Engine
            Neutrino Core
>           --- PROPULSION -------
            VSS Leg
            Flexi-carbon Leg
>           --- UTILITY ----------
     Medium Storage Unit
   Improved Light Armor Plating
  Makeshift Light Armor Plating
>           --- WEAPON -----------
            Greatsword
>           --- INVENTORY --------
      Light Nuclear Core
      Light Nuclear Core
      Light Treads
      Light Treads
            Axe
            Axe
            Axe
            Ripper
[Rating: 40]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Improved Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Makeshift Light Armor Plating
Weapon                     Axe
  Energy Gun               Spread Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   2   
  Power                    2    | .   .   .   1   1   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   
  Utility                  4    | .   .   2   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             87   | 6   4   24  18  6   8   5   16  
  Power                    16   | 1   .   4   2   3   .   1   5   
    Engine                 10   | 1   .   4   2   1   .   .   2   
    Core                   6    | .   .   .   .   2   .   1   3   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   2   8   4   1   3   1   5   
    Treads                 5    | .   .   3   .   .   .   .   2   
    Leg                    19   | .   2   5   4   1   3   1   3   
    Wheel                  2    | 2   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  20   | 1   2   5   6   1   1   2   2   
    Device                 4    | .   2   1   .   .   1   .   .   
    Storage                2    | 1   .   1   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             13   | .   .   3   5   1   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   .   7   6   1   4   1   4   
    Energy Gun             2    | .   .   2   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 2   .   .   3   .   .   .   .   
    Ballistic Cannon       3    | .   .   3   .   .   .   .   .   
    Launcher               2    | .   .   .   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        13   | .   .   2   1   1   4   1   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 39   | .   1   2   3   6   2   1   24  
  Power                    13   | .   .   1   2   2   .   .   8   
  Propulsion               10   | .   1   .   .   .   .   1   8   
  Utility                  11   | .   .   1   1   2   2   .   5   
  Weapon                   5    | .   .   .   .   2   .   .   3   
  Highest Loss Streak      11   | .   1   1   2   4   1   1   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   93  77  75  72  73  74  57  
  Engine                   7    | .   14  10  8   6   7   3   3   
  Core                     5    | .   .   .   .   .   15  18  13  
  Treads                   3    | .   .   6   5   .   .   .   3   
  Leg                      19   | .   19  15  19  30  29  29  11  
  Device                   1    | .   9   3   .   .   2   .   .   
  Storage                  8    | .   14  11  9   7   7   7   5   
  Processor                1    | .   .   .   1   7   .   .   .   
  Protection               8    | .   .   9   16  7   1   6   12  
  Energy Gun               1    | .   .   7   .   .   .   .   .   
  Ballistic Gun            3    | .   28  .   3   3   .   .   .   
  Slashing Weapon          7    | .   .   10  8   7   7   7   5   
Naked Turns                3    | .   .   .   .   .   .   .   3   
Heaviest Build             50   | 14  16  27  41  39  39  43  50  
  Greatest Support         59   | 26  26  46  46  58  59  59  57  
  Greatest Overweight (x)  5    | .   1   5   .   .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  10  
  Average Capacity         9    | 6   8   8   10  10  10  10  9   
  Most Carried             10   | 3   8   10  10  9   10  10  10  
  Average Carried          7    | 1   5   7   8   5   8   9   7   
  Final Capacity           10   | 8   8   10  10  10  10  10  5   
  Final Carried            9    | 2   7   8   7   9   9   9   2   

 Class Distribution 
--------------------
 86% | Mutant
  9% | Scavenger-Mutant
  4% | Derelict-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Matter Collected           1514 | 260 262 323 303 109 109 52  96  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2862 | .   438 794 311 208 110 136 865 
  Parts                    141  | .   24  43  17  8   4   7   38  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   2   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   4   6   .   
  Prevented                3    | .   .   .   .   .   3   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Combat Hostiles Destroyed  60   | .   12  20  9   3   5   3   8   
  Melee                    39   | .   .   14  6   3   5   3   8   
  Guns                     12   | .   12  .   .   .   .   .   .   
  Cannons                  6    | .   .   6   .   .   .   .   .   
  AOE                      3    | .   .   .   3   .   .   .   .   
Classes Destroyed          11   | .   3   3   3   .   2   .   .   
  Worker                   7    | .   .   .   2   .   .   .   5   
  Builder                  2    | .   .   .   1   1   .   .   .   
  Tunneler                 2    | .   .   1   .   1   .   .   .   
  Recycler                 3    | .   1   .   .   .   .   .   2   
  Watcher                  1    | .   .   1   .   .   .   .   .   
  Swarmer                  13   | .   6   3   3   .   .   1   .   
  Grunt                    31   | .   6   11  4   2   .   1   7   
  Sentry                   10   | .   .   6   1   1   .   1   1   
  Hunter                   1    | .   .   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   
  Assembled                4    | .   .   .   .   .   4   .   .   
Best Kill Streak           10   | .   4   4   4   1   3   3   10  
  Combat Bots Only         4    | .   4   4   3   1   3   3   2   
Max Kills in Single Turn   4    | .   1   1   4   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   .   
  Melee                    1    | .   .   1   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        711  | .    69   120  77   135  41   28   241  
  Missed                   200  | .    19   34   26   43   7    9    62   
Damage Taken               6696 | .    461  1078 612  1041 495  138  2871 
  Core                     1587 | .    113  241  138  151  74   18   852  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  297  | .    .    50   51   106  .    33   57   
Core Remaining (%)         66   | 100  54   39   74   .    .    65   .    
Volleys Fired              105  | .    37   22   18   28   .    .    .    
  Largest                  2    | .    2    2    2    1    .    .    .    
  Hottest                  70   | .    40   70   50   23   .    .    .    
Shots Fired                152  | .    74   28   22   28   .    .    .    
  Gun                      122  | .    74   6    14   28   .    .    .    
  Cannon                   22   | .    .    22   .    .    .    .    .    
  Launcher                 8    | .    .    .    8    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  138  | .    74   22   14   28   .    .    .    
  Thermal                  6    | .    .    6    .    .    .    .    .    
  Explosive                8    | .    .    .    8    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    15   8    6    5    .    .    .    
  Robot Miss Streak        9    | .    4    9    3    4    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
Shots Hit Robots           210  | .    46   51   23   33   9    4    44   
  Core Hits                100  | .    20   24   18   9    5    2    22   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    .    1    .    .    .    
  Critical Strikes         14   | .    1    1    2    3    2    1    4    
    Destroy                2    | .    1    .    .    1    .    .    .    
    Blast                  1    | .    .    1    .    .    .    .    .    
    Sever                  11   | .    .    .    2    2    2    1    4    
Melee Attacks              178  | .    .    51   18   26   17   6    60   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 178  | .    .    51   18   26   17   6    60   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            9    | .    .    2    .    .    .    .    7    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6589 | .    570  1536 1037 915  400  194  1937 
  Guns                     964  | .    570  32   115  247  .    .    .    
  Cannons                  244  | .    .    244  .    .    .    .    .    
  Explosions               478  | .    .    .    478  .    .    .    .    
  Melee                    4903 | .    .    1260 444  668  400  194  1937 
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  1176 | .    570  244  115  247  .    .    .    
  Thermal                  32   | .    .    32   .    .    .    .    .    
  Explosive                478  | .    .    .    478  .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 4903 | .    .    1260 444  668  400  194  1937 
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    3    .    .    2    3    3    5    
  Average Corruption       2    | .    2    .    .    1    2    3    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  32   | .    5    .    .    3    14   8    2    
    Message Errors         10   | .    2    .    .    1    3    4    .    
    Matter Fused           5    | .    .    .    .    1    2    1    1    
    Heat Flow Errors       7    | .    3    .    .    .    2    2    .    
    Energy Discharges      7    | .    .    .    .    1    5    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            254  | .    .    115  .    4    26   42   67   
  Projectiles              15   | .    .    15   .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    239  | .    .    100  .    4    26   42   67   
Knockbacks                 3    | .    .    3    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    2    .    .    .    .    .    
  Secondary                1    | .    .    1    .    .    .    .    .    
Self-Inflicted Damage      22   | .    .    .    22   .    .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        275  | .    232  89   25   8    275  215  14   
  Average Temperature      65   | .    84   40   9    6    78   78   5    
  Received Heat Transfer   1861 | .    117  465  180  345  280  36   438  
  Effects                  1    | .    .    .    .    .    1    .    .    
    Interference           1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         40   | .    .    40   .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Peak Influence             440  | .   275 440 309 117 .   .   180 
  Initial                  80   | .   .   29  80  36  .   .   40  
  Average                  139  | .   87  273 178 48  .   .   52  
Maximum Alert Level        2    | .   1   2   1   .   .   .   .   
  Low Security (%)         69   | 100 88  23  55  100 .   .   100 
  Level 1                  27   | .   11  66  44  .   .   .   .   
  Level 2                  2    | .   .   9   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   3   3   3   .   .   3   
  Investigation            3    | .   1   1   .   .   .   .   1   
  Extermination            2    | .   .   .   .   1   .   .   1   
  Reinforcement            9    | .   1   2   3   2   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Distress Signals           10   | .   2   5   2   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              129  | .   27  32  14  7   8   4   37  
  Peak Tracking Total      13   | .   6   5   4   2   4   3   13  
  Tactical Retreats        11   | .   2   1   .   1   2   1   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Traps Triggered            7    | .   3   2   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Machines Disabled          2    | .   .   .   2   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Machines Accessed          12   | .   2   1   2   2   2   .   3   
  Terminals                8    | .   2   .   1   1   1   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                16   | .   2   2   2   3   3   .   4   
  Successful               11   | .   2   2   1   2   3   .   1   
  Failed                   5    | .   .   .   1   1   .   .   3   
    Catastrophic           3    | .   .   .   1   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                10   | .   2   .   1   1   2   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   
Terminal Hacks             7    | .   2   .   .   1   3   .   1   
  Record                   2    | .   .   .   .   .   2   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   .   .   
  Refit                    1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   .   2   1   1   .   3   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   1   3   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  
Turns Passed               5884 | 58   593  1388 862  649  592  360  1382 
Spaces Moved               3319 | 50   405  712  434  313  490  280  635  
  Core                     41   | 2    .    37   .    .    .    .    2    
  Treads                   534  | .    .    240  127  .    .    .    167  
  Legs                     2566 | .    275  435  307  313  490  280  466  
  Wheels                   178  | 48   130  .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   120  116  110  100  107  50   
  Average Speed            129  | 88   110  147  129  110  105  111  162  
  Slowest Speed            450  | 90   120  300  160  110  110  115  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 3    61   52   43   14   72   46   24   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    .    .    .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             6    | .    .    .    .    .    4    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          59   | .    .    .    59   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      59   | .    .    .    59   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Total                      4451 | 63  478 934 686 544 539 317 890 
  Wait                     644  | .   16  87  174 164 11  22  170 
  Move                     3312 | 49  404 711 433 312 489 279 635 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  77   | 8   12  20  13  8   6   3   7   
  Fast Attach              8    | .   .   4   1   .   2   .   1   
  Attach                   62   | 6   4   12  14  6   2   4   14  
  Detach                   8    | .   .   2   2   .   2   1   1   
  Swap                     17   | .   .   8   3   .   4   1   1   
  Drop                     40   | .   5   17  10  .   6   1   1   
  Fire                     105  | .   37  22  18  28  .   .   .   
  Melee                    178  | .   .   51  18  26  17  6   60  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Low x2 / Gar)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 3 exits: Fac x2 / [*Low])

 History 
---------
 Turn | Location       | Event
   24 | -11/Scrapyard  | Discovered new exit (range 15)
   59 | -11/Scrapyard  | Entered Materials
  163 | -10/Materials  | Discovered new exit (range 10)
  315 | -10/Materials  | Build established: Mutant
  631 | -10/Materials  | Discovered new exit (range 15)
  652 | -10/Materials  | Entered another Materials area
  652 | -9/Materials   | Evolved 2 slots: Utility x2
 1367 | -9/Materials   | Core integrity fell below 50%
 1701 | -9/Materials   | Discovered new exit (range 13)
 1893 | -9/Materials   | Discovered new exit (range 7)
 2016 | -9/Materials   | Discovered new exit (range 16)
 2040 | -9/Materials   | Entered another Materials area
 2040 | -8/Materials   | Evolved 2 slots: Power x1, Propulsion x1
 2126 | -8/Materials   | Discovered new exit (range 14)
 2476 | -8/Materials   | Met 7R-MNS
 2874 | -8/Materials   | Discovered new exit (range 3)
 2902 | -8/Materials   | Entered Factory
 2902 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 2903 | -7/Factory     | Caught up to 7R-MNS
 2966 | -7/Factory     | Discovered new exit (range 14)
 3009 | -7/Factory     | Identified exit to Garrison
 3181 | -7/Factory     | Lost 4 parts (2p1u1w)
 3523 | -7/Factory     | Discovered new exit (range 9)
 3551 | -7/Factory     | Entered Lower Caves
 3822 | -7/Lower Caves | Encountered a Warlord checkpoint
 4085 | -7/Lower Caves | Discovered new exit (range 14)
 4112 | -7/Lower Caves | Learned location of Zion (-6)
 4143 | -7/Lower Caves | Entered another Lower Caves area
 4175 | -7/Lower Caves | Learned 8 Factory zone layouts
 4245 | -7/Lower Caves | Encountered a Warlord checkpoint
 4291 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4343 | -7/Lower Caves | Learned Factory trap positions
 4500 | -7/Lower Caves | Discovered new exit (range 3)
 4503 | -7/Lower Caves | Entered Factory
 4503 | -6/Factory     | Evolved 2 slots: Utility x2
 4504 | -6/Factory     | Identified exit to Factory
 4505 | -6/Factory     | Loaded intel: 122 trap records
 4772 | -6/Factory     | Lost 5 parts (2p2n1u)
 4883 | -6/Factory     | Discovered new exit (range 15)
 5117 | -6/Factory     | Build established: Scavenger-Mutant
 5401 | -6/Factory     | Lost 3 parts (2p1u)
 5648 | -6/Factory     | Build established: Mutant
 5858 | -6/Factory     | Cargo convoy interrupted
 5879 | -6/Factory     | Core integrity fell below 50%
 5883 | -6/Factory     | Core integrity fell below 20%
 5885 | -6/Factory     | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
Slug penetrates Assembly Bed.
Slug penetrates H-66 Slayer.
P-60 Hacker shuts down.
Axe destroyed.
Penetrated by Slug. <x2>
P-60 Hacker resets X-72 Disruptor, system corruption cleaned.
Slug penetrates X-72 Disruptor.
Penetrated by Slug.
Slug penetrates Assembly Bed.
Slug penetrates H-66 Slayer.
K-01 Serf latches onto P-60 Hacker.
K-01 Serf pushes P-60 Hacker.
Penetrated by Slug. <x3>
K-01 Serf cleans the Assembly Bed.
K-01 Serf pushes P-60 Hacker. <x2>
Penetrated by Slug.
Ripper destroyed.
Slug penetrates X-72 Disruptor.
K-01 Serf pushes P-60 Hacker.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ###########    #*%!!=#???????????????????????????? |
|           #   =#%% ==#???????????????????????????? |
|           #    +%=!%!#???????????????????????????? |
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|           +          #???????????????????????????? |
|           ######     #???????????????????????????? |
|           #????#     #???????????????????????????? |
|           #????#     #???????????????????????????? |
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| ##                        ?????????? ????????????? |
| ?#                     ^    ?????     ???????????? |
| ?#  """""" """""" """""" """""?  ^^   ???????????? |
| ?#  """""" """""" """"""p""""""        ??????????? |
| ?#  """""" """""" """"""k"""""" %     "??????????? |
| ##  """""" """"""^"""""" """"""        ??????????? |
|                           ^  kk         ?????????? |
|                           h             ?????????? |
|                         h                ????????? |
|                         hiph             ????????? |
|                          @xi             ????????? |
| ###+#####            ###;;;;######???????????????? |
|         #            #    h    #?????????????????? |
|         #  T    """  #         #?????????????????? |
|         #       """  #         #?????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          41
Energy Capacity            435
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             675
Resistance: EX             25
Power Shielding            33
Propulsion Shielding       66
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
 Imp. Medium Laser | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Everything Is Under Control
Made in Tau Ceti IV

 Challenges 
------------
None

 Game 
------
Seed              GlidesysImpactChainsword
  Manual?         0
Play Time         01:01:50
  Cumulative      3.9 hours
  Start           2024.05.29 @ 22:53:37
  End             2024.05.30 @ 12:25:48
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          8
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          99%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5bad9565-0f46-4999-8b6a-6f45641e568a