Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.09 @ 09:32:29 Player: Olexender Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (242) 1210 Value Destroyed (11084) 11084 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2841) 2841 TOTAL SCORE: 20915 Bonus ------- High Alert Combat Kills 2192 Follower Combat Kills 189 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -240 Cogmind --------- Core Integrity 0/1150 Matter 168/300 Energy 70/100 System Corruption 8% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- Segregator Lance > --- INVENTORY (5) ---- Advanced Energy Well (500) Matter Compressor (250) Peak State ------------ > --- POWER ------------ F-cell Engine Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Experimental Armor Integrity Analyzer Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Coil Gun KE Penetrator Hypervelocity Mass Driver > --- INVENTORY -------- F-cell Engine Flexi-carbon Leg Flexi-carbon Leg Advanced Energy Well Matter Compressor Advanced Plasma Cannon Coil Gun Coil Gun Coil Gun Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Lance [Rating: 103] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Utility Powered Armor Device Advanced Cooling System Storage Small Storage Unit Processor Experimental Armor Integrity Analyzer Protection Powered Armor Weapon Gauss Rifle Energy Gun Thermic Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Slashing Weapon Mining Claw Piercing Weapon Lance Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 2 . . 2 . . . . 2 2 2 Power 1 | . . . 1 . . . . . . . . . . Propulsion 5 | . . 1 . . . 1 . . . . 1 1 1 Utility 5 | . . 1 . . . 1 . . . . 1 1 1 Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 213 | 6 8 13 16 39 10 8 . . 1 17 26 13 56 Power 31 | 1 3 1 5 8 1 2 . . . . 3 1 6 Engine 24 | 1 3 1 4 6 . 2 . . . . 3 1 3 Core 6 | . . . 1 2 1 . . . . . . . 2 Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 69 | 2 1 5 3 14 3 1 . . . 2 12 5 21 Treads 6 | . . . . . . . . . . 1 5 . . Leg 63 | 2 1 5 3 14 3 1 . . . 1 7 5 21 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 48 | 1 1 2 3 8 1 5 . . 1 9 3 5 9 Device 18 | . . 1 2 3 1 3 . . . 3 2 2 1 Storage 4 | 1 . . . . . 1 . . . . . 1 1 Processor 9 | . . . . . . 1 . . 1 6 . . 1 Hackware . | . . . . . . . . . . . . . . Protection 17 | . 1 1 1 5 . . . . . . 1 2 6 Artifact . | . . . . . . . . . . . . . . Weapon 65 | 2 3 5 5 9 5 . . . . 6 8 2 20 Energy Gun 10 | . . . . 1 1 . . . . 2 6 . . Energy Cannon 2 | . . . . . . . . . . . . . 2 Ballistic Gun 36 | 2 2 5 5 7 3 . . . . 2 1 2 7 Ballistic Cannon 12 | . 1 . . 1 1 . . . . . . . 9 Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . 2 1 . 1 Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 1 . . . . . 1 3 1 . 2 Parts Lost 83 | . 1 . 4 19 . 1 . . . 13 1 . 44 Power 11 | . 1 . . 4 . . . . . 2 1 . 3 Propulsion 29 | . . . 2 4 . . . . . 4 . . 19 Utility 18 | . . . 1 5 . 1 . . . 2 . . 9 Weapon 25 | . . . 1 6 . . . . . 5 . . 13 Highest Loss Streak 20 | . 1 . 3 6 . 1 . . . 11 1 . 20 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 93 99 94 96 99 98 100 100 100 55 82 95 80 Engine 10 | . 13 11 9 13 13 10 15 15 15 5 6 10 5 Core 1 | . . . 8 3 4 3 . . . . . . 2 Leg 26 | . 28 33 25 26 27 30 30 30 30 12 23 31 28 Device 11 | . . 11 8 13 18 16 15 15 15 10 8 14 9 Storage 5 | . 14 11 9 6 . 2 7 7 7 3 . 1 5 Processor 3 | . . . . . . 1 . . 1 11 18 8 6 Protection 6 | . 8 11 9 6 9 7 7 7 5 . . 8 6 Energy Gun 1 | . . . . . 6 . . . . . 12 5 2 Ballistic Gun 15 | . 18 17 24 20 10 23 23 23 23 9 2 10 6 Ballistic Cannon 3 | . 9 3 . 6 9 . . . . . . . 4 Peak Build Rating 103 | 6 10 18 36 47 48 56 54 54 63 67 74 82 103 Average Rating 45 | 3 8 15 28 39 45 53 54 54 56 36 57 78 80 On Entrance 40 | . 6 10 17 36 47 48 54 54 54 63 29 74 80 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 109 | 14 20 30 43 57 57 69 69 69 69 59 50 79 109 Greatest Support 165 | 20 20 33 43 45 60 80 80 80 80 80 100 94 165 Greatest Overweight (x) 6 | . . . 2 3 1 . . . . 6 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 5 15 15 15 15 15 5 15 15 Average Capacity 9 | 6 8 8 8 7 5 8 15 15 15 9 5 8 14 Most Carried 15 | 5 8 8 8 8 5 8 9 9 15 15 5 7 13 Average Carried 6 | 2 6 7 6 5 4 5 8 9 10 7 4 5 6 Final Capacity 15 | 8 8 8 8 5 5 15 15 15 15 5 5 15 5 Final Carried 15 | 1 8 8 7 4 5 8 9 9 15 3 5 6 2 Class Distribution -------------------- 22% | Mutant 21% | Tank 17% | Scavenger-Gunner 16% | Scavenger-Tank 14% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Gunner | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Matter Collected 8853 | 189 374 929 712 2103 118 429 260 144 . 563 460 452 2120 Remotely . | . . . . . . . . . . . . . . Salvage Created 10932 | . 590 835 1093 1754 72 880 106 175 . 645 440 839 3503 Parts 552 | . 49 61 48 106 6 48 6 10 . 23 11 41 143 Haulers Intercepted 2 | . . . . . . . . . . . . . 2 Recyclers Shooed 6 | . . . . . . 1 . . . . . 1 4 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . 6 11 . 24 . . . Prevented 2 | . . . . . . . . 2 . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 206 | . 16 16 24 52 2 15 2 3 . 11 7 14 44 Melee 4 | . . . . . . . . . . . 4 . . Guns 157 | . 13 16 24 44 . 15 2 3 . 11 2 13 14 Cannons 43 | . 3 . . 8 2 . . . . . . . 30 Classes Destroyed 19 | . 4 3 2 6 . . . 1 . . . . 3 Worker 11 | . . 3 . . . . . . . . . . 8 Builder 3 | . . . . . . . . . . . . . 3 Hauler 2 | . . . . . . . . . . . . . 2 Recycler 4 | . 1 . . . . . . . . . . 1 2 Mechanic 1 | . . . . . . . . . . . . . 1 Operator 3 | . . 2 . . . . . . . . . . 1 Watcher 16 | . 3 4 . 1 1 3 . . . . . 1 3 Swarmer 47 | . 5 3 4 24 . 3 . . . . . 5 3 Saboteur 2 | . . . . 2 . . . . . . . . . Grunt 92 | . 11 6 15 10 1 8 1 3 . 7 3 3 24 Brawler 3 | . . . 1 2 . . . . . . . . . Duelist 8 | . . . 2 1 . 1 . . . 2 1 1 . Protector 1 | . . . . 1 . . . . . . . . . Sentry 23 | . . 7 2 2 1 2 . . . 1 3 1 4 Demolisher 1 | . . . . 1 . . . . . . . . . Hunter 11 | . . . . 4 . . . . . . . 1 6 Programmer 16 | . . . . 3 . 1 1 . . 1 . 3 7 Behemoth 2 | . . . . 2 . . . . . . . . . Tinkerer 1 | . . . . . . . . 1 . . . . . Guerrilla 1 | . . . . 1 . . . . . . . . . Best Kill Streak 11 | . 8 4 6 11 2 3 1 3 . 5 4 6 11 Combat Bots Only 10 | . 5 3 6 10 1 3 1 3 . 5 4 6 8 Max Kills in Single Turn 3 | . 1 1 2 2 1 2 1 1 . 2 1 2 3 Gunslinging 1 | . . . 1 1 . . . . . 1 . 1 . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Hostile Shots Fired 1887 | . 72 105 100 362 9 84 2 12 51 216 141 107 626 Missed 617 | . 26 41 22 102 3 33 1 3 37 63 48 38 200 Damage Taken 16973 | . 351 686 930 3112 73 412 8 79 59 2035 1087 1065 7076 Core 2434 | . 37 47 133 299 . 52 . . . 413 210 86 1157 Absorbed by Shields 471 | . . . . . . 64 3 31 21 352 . . . Ignored by Resistances 4981 | . 112 197 270 905 21 148 3 32 24 657 309 298 2005 Regen/Repaired (Parts) 151 | . . . . . . . . . . . . . 151 Core Remaining (%) 70 | 100 85 88 . . 21 . . . . 33 75 91 . Volleys Fired 621 | . 47 66 52 162 7 40 2 12 1 35 11 43 143 Largest 3 | . 2 2 3 3 3 3 3 3 3 3 3 3 3 Hottest 220 | . 62 62 84 121 134 89 89 89 89 89 200 148 220 Shots Fired 1606 | . 94 132 143 445 21 120 6 36 3 102 27 123 354 Gun 1339 | . 66 121 143 382 7 120 6 36 3 102 27 123 203 Cannon 267 | . 28 11 . 63 14 . . . . . . . 151 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 1479 | . 94 132 143 442 21 120 6 36 3 102 6 84 290 Thermal 127 | . . . . 3 . . . . . . 21 39 64 Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 27 | . 15 15 27 15 5 17 8 9 . 16 8 15 27 Robot Miss Streak 6 | . 3 2 6 6 3 3 . 1 . 3 1 2 6 Penetration Max 2 | . . . 1 1 . 1 . . . 1 1 1 2 Secondary Targets 36 | . . . 10 10 . 2 . . . 7 . 7 . Max Gunslinging Chain 2 | . . . 2 2 . 1 . . . 2 . 1 . Shots Hit Robots 1037 | . 56 98 102 234 12 82 5 10 . 80 36 84 238 Core Hits 464 | . 26 40 46 99 3 43 3 8 . 33 14 34 115 Critical Kills 47 | . . 1 2 6 . 3 . . . . 1 . 34 Critical Parts Destroyed 41 | . . 1 1 3 . 2 . . . . . 2 32 Critical Strikes 111 | . . 2 5 16 . 5 . . . . 4 6 73 Burn 13 | . . . . . . . . . . . 3 4 6 Destroy 91 | . . 2 5 9 . 5 . . . . 1 2 67 Blast 7 | . . . . 7 . . . . . . . . . Melee Attacks 27 | . . . . . . . . . . 3 18 . 6 Thermal 1 | . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . Slashing 21 | . . . . . . . . . . 3 18 . . Piercing 5 | . . . . . . . . . . . . . 5 Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 23249 | . 922 1594 1839 5487 366 1967 118 265 . 1750 699 1874 6368 Guns 18245 | . 629 1448 1839 4613 103 1822 118 265 . 1687 408 1874 3439 Cannons 3728 | . 293 146 . 874 263 . . . . . . . 2152 Explosions 749 | . . . . . . 145 . . . . . . 604 Melee 527 | . . . . . . . . . . 63 291 . 173 Ramming . | . . . . . . . . . . . . . . Kinetic 20206 | . 922 1594 1839 5436 366 1822 118 265 . 1687 128 1400 4629 Thermal 2237 | . . . . 51 . . . . . . 280 474 1432 Explosive 134 | . . . . . . . . . . . . . 134 Electromagnetic 145 | . . . . . . 145 . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 354 | . . . . . . . . . . 63 291 . . Piercing 173 | . . . . . . . . . . . . . 173 Highest Corruption 8 | . . . . 1 1 . . . . 5 . 5 8 Average Corruption 2 | . . . . 1 1 . . . . 5 . 4 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 66 | . . . . 6 1 . . . . 27 . 18 14 Message Errors 20 | . . . . 1 1 . . . . 9 . 4 5 Matter Fused 13 | . . . . 1 . . . . . 8 . 2 2 Heat Flow Errors 3 | . . . . . . . . . . 1 . 1 1 Energy Discharges 5 | . . . . 1 . . . . . 3 . 1 . Parts Rejected 2 | . . . . . . . . . . . . 1 1 Parts Fused 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 9 | . . . . 1 . . . . . 3 . 4 1 Data Loss (major) 4 | . . . . . . . . . . 2 . . 2 Misfires 5 | . . . . 2 . . . . . . . 1 2 Weapon Failures 4 | . . . . . . . . . . . . 4 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 100 | . 5 . . 34 . . . . . . . . 61 Projectiles 42 | . 5 . . 34 . . . . . . . . 3 Explosions 58 | . . . . . . . . . . . . . 58 Melee . | . . . . . . . . . . . . . . Knockbacks 22 | . 6 . . 3 1 . . . . . . . 12 Impact . | . . . . . . . . . . . . . . Kinetic 21 | . 6 . . 3 1 . . . . . . . 11 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 241 | . . . . . . 28 . . . . . . 213 Shots 5 | . . . . . . 1 . . . . . . 4 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 371 | . 78 72 365 270 87 183 . . . 127 207 159 371 Average Temperature 71 | . 23 28 133 62 34 78 . . . 28 84 34 93 Received Heat Transfer 5191 | . 177 303 684 971 36 183 . 54 . 760 462 162 1399 Effects 3 | . . . . . . . . . . . . . 3 Interference 3 | . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . . . 1 1 . Parts Melted 20 | . . 1 . . . . . . . . 9 5 5 Heat Transferred 5972 | . . . . 111 . . . . . . 1011 1650 3200 Parts Sabotaged 6 | . . . . 4 . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Peak Influence 2721 | . 361 311 575 2721 1237 625 . . . . 128 455 1083 Initial 1142 | . . 57 106 327 1142 404 . . . . . 53 182 Average 728 | . 165 142 401 1636 1173 479 . . . . 38 256 539 Maximum Alert Level 5 | . 1 1 2 5 4 2 . . . . . 2 3 Low Security (%) 29 | 100 76 74 6 . . . . . . . 100 44 16 Level 1 17 | . 23 25 33 6 . 13 . . . . . 34 34 Level 2 16 | . . . 60 4 . 86 . . . . . 21 10 Level 3 11 | . . . . 14 23 . . . . . . . 38 Level 4 10 | . . . . 22 76 . . . . . . . . Level 5 14 | . . . . 52 . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 27 | . 2 1 5 . . 4 . . . 1 . 2 12 Investigation 5 | . 2 . 1 . . 1 . . . . . . 1 Extermination 6 | . . . . . . 1 . . . . . 1 4 Reinforcement 11 | . . 1 2 . . 1 . . . . . 1 6 Assault 3 | . . . . . . 1 . . . 1 . . 1 Garrison 2 | . . . 2 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Distress Signals 14 | . 1 1 1 1 1 1 . . . . . 1 7 Communications Jammed 72 | . . . . . . . . . . . 1 4 67 Distress Signals 72 | . . . . . . . . . . . 1 4 67 Times Spotted 304 | . 24 23 30 66 3 23 2 3 2 26 7 20 75 Peak Tracking Total 11 | . 7 3 5 10 2 4 1 3 3 11 4 5 8 Tactical Retreats 20 | . 2 . 2 4 . 2 . . . 4 . . 6 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 12 | . 1 1 . 7 . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 8 | . . . . . 4 4 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 42 | . 2 1 . 9 . 8 . 2 . . . 7 13 Max in Single Turn 8 | . 1 1 . 2 . 3 . 2 . . . 6 8 Garrison Access 1 | . . . . . . 1 . . . . . . . Garrison Relay 5 | . . . . 5 . . . . . . . . . Phase Generator 1 | . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 49 | . 9 8 5 4 3 7 . . . . 5 4 4 Terminals 34 | . 7 5 3 4 3 5 . . . . 4 2 1 Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations 2 | . . . . . . . . . . . . . 2 Recycling Units 5 | . 2 1 . . . 1 . . . . . . 1 Scanalyzers 5 | . . 2 1 . . . . . . . 1 1 . Garrison Access 2 | . . . 1 . . 1 . . . . . . . Total Hacks 118 | . 25 21 10 9 9 19 . . . . 12 5 8 Successful 65 | . 13 15 8 3 3 10 . . . . 7 2 4 Failed 53 | . 12 6 2 6 6 9 . . . . 5 3 4 Catastrophic 10 | . 2 . . 2 1 3 . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 2 | . . . . . . . . 2 . . . . . Terminals 95 | . 21 16 7 9 9 17 . . . . 11 3 2 Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations 5 | . . . . . . . . . . . . . 5 Recycling Units 7 | . 4 1 . . . 1 . . . . . . 1 Scanalyzers 8 | . . 4 2 . . . . . . . 1 1 . Garrison Access 2 | . . . 1 . . 1 . . . . . . . Terminal Hacks 52 | . 12 12 6 3 3 8 . . . . 7 1 . Record 14 | . 5 6 1 . . . . . . . 2 . . Part Schematic 1 | . . . . . . 1 . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . Emergency Access Points 2 | . . . 1 1 . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . Repair Station Index 2 | . 1 . . . . . . . . . 1 . . Scanalyzer Index 1 | . . . . . . . . . . . 1 . . Alert Level 2 | . 1 . . . . . . . . . 1 . . Unreport Threat 2 | . . . . . . 2 . . . . . . . Locate Traps 4 | . . . 2 . 1 . . . . . . 1 . Disarm Traps 2 | . . . . . 1 1 . . . . . . . Dispatch Records 2 | . . 1 . . . 1 . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . Investigation Status 3 | . 1 . 1 . . . . . . . 1 . . Hauler Manifests 2 | . 2 . . . . . . . . . . . . Zone Layout 9 | . 1 4 1 . . 2 . . . . 1 . . Patrol Navigation 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . 1 . Repair Station Hacks 3 | . . . . . . . . . . . . . 3 Scan Component 2 | . . . . . . . . . . . . . 2 Repair 1 | . . . . . . . . . . . . . 1 Recycling Unit Hacks 4 | . 1 1 . . . 1 . . . . . . 1 Report Inventory 4 | . 1 1 . . . 1 . . . . . . 1 Scanalyzer 3 | . . 2 1 . . . . . . . . . . Insert Component 2 | . . 1 1 . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . Hacking Detections 38 | . 7 7 3 2 3 5 . . . . 4 3 4 Full Trace Events 6 | . 1 . 1 2 . 1 . . . . . . 1 Feedback Events 1 | . . . . 1 . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 Time 44 | . . . . . . . . . . . . . 44 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer 1 | . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 19 | . . . . 19 . . . . . . . . . Machine Destruction 19 | . . . . 19 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 2 | . . . . 2 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Total Allies 1 | . . . . 1 . . . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . . . Highest-Rated Group 39 | . . . . 39 . . . . . . . . . Highest-Rated Ally 39 | . . . . 39 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 20 | . . . . 20 . . . . . . . . . Total Damage 222 | . . . . 222 . . . . . . . . . Kills 5 | . . . . 5 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Turns Passed 12041 | 41 848 1035 586 2733 522 930 458 710 153 1037 792 752 1444 Spaces Moved 6939 | 32 562 681 319 1175 244 549 347 517 110 872 441 473 617 Core 595 | 12 . . . . . . . . . 582 . . 1 Treads 113 | . . . . . . . . . . 42 71 . . Legs 6231 | 20 562 681 319 1175 244 549 347 517 110 248 370 473 616 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 126 130 130 130 130 50 120 120 50 Average Speed 129 | 93 120 120 124 181 152 130 130 130 130 78 133 120 124 Slowest Speed 350 | 120 120 120 260 330 193 130 130 130 130 350 190 190 260 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 97 74 35 98 29 18 54 70 12 69 14 19 16 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 . . 1 1 . 1 1 1 1 1 . Scrap Searched 12 | . . . . . . . 3 4 . 5 . . . Spaces Dug 33 | . . . . 25 . . . 8 . . . . . Terrain Destroyed 296 | . 2 . 1 142 17 3 2 8 . 2 . 38 81 Melee . | . . . . . . . . . . . . . . Projectile 109 | . 2 . . 60 17 3 2 8 . 2 . 3 12 AOE 185 | . . . . 81 . . . . . . . 35 69 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Total 8668 | 42 645 795 411 1440 382 678 349 528 117 1145 591 561 984 Wait 592 | . 5 13 3 2 103 69 . . . 207 65 17 108 Move 6927 | 31 561 680 319 1174 243 548 346 516 109 871 440 472 617 Hop . | . . . . . . . . . . . . . . Pick Up 148 | 5 14 8 11 26 7 6 1 . 6 2 11 7 44 Fast Attach 43 | 2 2 3 1 4 2 4 . . . 4 16 5 . Attach 95 | 4 . 3 7 20 . 1 . . . 12 4 2 42 Detach 6 | . . . 1 . . . . . . 2 2 . 1 Swap 76 | . 6 7 8 15 8 3 . . 1 1 6 6 15 Drop 108 | . 10 15 9 12 12 7 . . . 8 18 9 8 Fire 621 | . 47 66 52 162 7 40 2 12 1 35 11 43 143 Melee 27 | . . . . . . . . . . 3 18 . 6 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 25 | . . . . 25 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -4/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 42 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 11) 324 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 9) 581 | -10/Materials | Discovered new exit (range 16) 805 | -10/Materials | Discovered new exit (range 3) 819 | -10/Materials | Discovered new exit (range 15) 890 | -10/Materials | Entered another Materials area 890 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 980 | -9/Materials | Discovered new exit (range 6) 1219 | -9/Materials | Discovered new exit (range 9) 1673 | -9/Materials | Discovered new exit (range 14) 1911 | -9/Materials | Discovered new exit (range 7) 1925 | -9/Materials | Entered another Materials area 1925 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2045 | -8/Materials | Lost 3 parts (2n1w) 2381 | -8/Materials | Garrison activated, responded to threat 2437 | -8/Materials | Discovered new exit (range 5) 2485 | -8/Materials | Build established: Tank 2511 | -8/Materials | Identified exit to Garrison 2511 | -8/Materials | Entered Garrison 2611 | -8/Garrison | Triggered checkpoint 2640 | -8/Garrison | Installed Relay Interface Framework 2655 | -8/Garrison | Garrison Relay disabled 2669 | -8/Garrison | Triggered checkpoint 2728 | -8/Garrison | Triggered checkpoint 2738 | -8/Garrison | Triggered checkpoint 2789 | -8/Garrison | Triggered checkpoint 2793 | -8/Garrison | Triggered checkpoint 2850 | -8/Garrison | Spotted B-75 Beast 2851 | -8/Garrison | Destroyed 10 combat bots 2860 | -8/Garrison | Lost 6 parts (2p2n1u1w) 2905 | -8/Garrison | Core integrity fell below 50% 2922 | -8/Garrison | Destroyed B-75 Beast 2932 | -8/Garrison | Lost 6 parts (1p1n1u3w) 3051 | -8/Garrison | Triggered checkpoint 3096 | -8/Garrison | Garrison Relay disabled 3148 | -8/Garrison | Discovered new exit (range 9) 3200 | -8/Garrison | Rescued a captive Derelict 3564 | -8/Garrison | Phase Generator disabled 3659 | -8/Garrison | Build established: Scavenger-Gunner 3797 | -8/Garrison | Triggered checkpoint 3823 | -8/Garrison | Triggered checkpoint 3867 | -8/Garrison | Destroyed 7 combat bots 3906 | -8/Garrison | Garrison Relay disabled 3922 | -8/Garrison | Garrison Relay disabled 3958 | -8/Garrison | Found Powered Armor 3966 | -8/Garrison | Found Powered Armor 4097 | -8/Garrison | Discovered new exit (range 11) 4267 | -8/Garrison | Build established: Scavenger-Tank 4332 | -8/Garrison | Discovered new exit (range 10) 4399 | -8/Garrison | Triggered checkpoint 4410 | -8/Garrison | Garrison Relay disabled 4536 | -8/Garrison | Spotted B-75 Beast 4566 | -8/Garrison | Destroyed B-75 Beast 4591 | -8/Garrison | Lost 3 parts (2u1w) 4839 | -8/Garrison | Build established: Scavenger-Gunner 5244 | -8/Garrison | Entered Materials 5733 | -8/Materials | Build established: Gunner 5762 | -8/Materials | Discovered new exit (range 4) 5766 | -8/Materials | Entered Factory 5766 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6166 | -7/Factory | First assault squad dispatched 6461 | -7/Factory | Build established: Tank 6690 | -7/Factory | Discovered new exit (range 5) 6696 | -7/Factory | Entered Lower Caves 7137 | -7/Lower Caves | Identified exit to Lower Caves 7154 | -7/Lower Caves | Entered another Lower Caves area 7629 | -7/Lower Caves | Encountered a Warlord checkpoint 7856 | -7/Lower Caves | Discovered new exit (range 5) 7864 | -7/Lower Caves | Entered Zion 7920 | -7/Zion | RIF detected upon attempting to enter Zion 7920 | -7/Zion | Attacked by Zionites 7920 | -7/Zion | Spotted UJ-LUL(B) 7920 | -7/Zion | Spotted W6-F0X(B) 7972 | -7/Zion | Found Prototype Processor 7975 | -7/Zion | Found Prototype Processor 7977 | -7/Zion | Found Prototype Processor 7979 | -7/Zion | Found Prototype Processor 7982 | -7/Zion | Found Prototype Processor 7984 | -7/Zion | Found Prototype Processor 7987 | -7/Zion | Identified Exp. Melee Analysis Suite 7999 | -7/Zion | Discovered new exit (range 12) 8017 | -7/Zion | Entered Proximity Caves 8018 | -6/Proximity Caves | Identified Exp. Terrain Scan Processor (x2) 8020 | -6/Proximity Caves | Identified Exp. Armor Integrity Analyzer (x2) 8021 | -6/Proximity Caves | Identified Spectral Analyzer 8271 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8322 | -6/Proximity Caves | Build established: Gunner 8430 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8478 | -6/Proximity Caves | Core integrity fell below 50% 8498 | -6/Proximity Caves | Lost 11 parts (1p4n2u4w) 8513 | -6/Proximity Caves | Spotted B-75 Beast 8746 | -6/Proximity Caves | Build established: Mutant 9046 | -6/Proximity Caves | Discovered new exit (range 4) 9054 | -6/Proximity Caves | Entered Factory 9054 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9055 | -6/Factory | Identified exit to Lower Caves 9720 | -6/Factory | Build established: Gunner 9723 | -6/Factory | Discovered new exit (range 16) 9728 | -6/Factory | Found Powered Armor 9731 | -6/Factory | Found Powered Armor 9841 | -6/Factory | Discovered exit to Lower Caves (range 21) 9846 | -6/Factory | Entered another Factory area 9846 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10594 | -5/Factory | Discovered new exit (range 4) 10598 | -5/Factory | Entered another Factory area 10598 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10618 | -4/Factory | Build established: Scavenger-Tank 10851 | -4/Factory | Repaired Powered Armor 11197 | -4/Factory | Lost 5 parts (2n1u2w) 11505 | -4/Factory | Destroyed 8 combat bots 11511 | -4/Factory | Discovered new exit (range 16) 11593 | -4/Factory | Lost 10 parts (1p5n4u) 11602 | -4/Factory | Destroyed 8 combat bots 11838 | -4/Factory | Lost 5 parts (1p1n1u2w) 11888 | -4/Factory | First assault squad dispatched 11999 | -4/Factory | Core integrity fell below 50% 12034 | -4/Factory | Core integrity fell below 20% 12042 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 12021_ Destroyed Imp. Treads. 12021_ Slug penetrates G-73 Enforcer. 12022_ Flexi-carbon Leg destroyed. 12023_ Hyp. Gauss Cannon destroyed. 12025_ Penetrated by Slug. 12026_ System corrupted: Matter fused (-5). 12028_ Penetrated by Slug. 12028_ Myomer Leg destroyed. 12028_ System corrupted by crushing effect (+4). 12029_ K-01 Serf collects debris. 12031_ Slug penetrates G-73 Enforcer. 12035_ Penetrated by Slug. 12035_ Lrg. Storage Unit destroyed. 12036_ K-01 Serf collects debris. 12037_ Acquired Segregator. 12039_ Penetrated by Slug. 12039_ Slug penetrates Wall. 12040_ K-01 Serf destroyed. 12041_ K-01 Serf collects debris. 12042_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????#%#????????????????????? | | ??????????????????????????#=#????????????????????? | | ??????????????????????????#!#????????????????????? | | ????????????????????????###%###??????????????????? | | ????????????????????????# %[= #??????????????????? | | ????????????????????????# ** =#??????????????????? | | ????????????????????????#!%= ##########?????????? | | ????????????????????????# = # #?????????? | | ????????????????????????# *[= # #?????????? | | ????????????????????????##!||## #?????????? | | ?????????????????????????#! !## #?????????? | | ?????????????????????????#= ## #?????????? | | ?????????????????????????#[! ## #?????????? | | ????????????????????????## ## #?????????? | | ????????????????????????# # #?????????? | | ????????????????????##### " # #?????????? | | ??????????????? T" + #?????????? | | ??????????????########### # #?????????? | | ????????????????????????# # #?????????? | | ????????????????????????###%### #?????????? | | ??????????????????????????#%### #?????????? | | ??????????????????????????#%%[+ #?????????? | | ????????????????????????###m### #?????????? | | ????????????????????????#%gh[!# #?????????? | | ????????????????????????#%![*"# #?????????? | | ????????????????????????#@gk""##########?????????? | | ????????????????????????#!b=""#??????????????????? | | ????????????????????????#= ""#??????????????????? | | ????????????????????????#% ""#??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# /#??????????????????? | | ????????????????????????#######??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 35 Energy Capacity 1400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1025 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 12 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 5 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Hcp. Matter Pod | -9/Materials | Scanalyzed Adv. ECM Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysCentriumBarrier Manual? 0 Play Time 02:39:57 Cumulative 269.9 hours Start 2024.12.31 @ 09:52:01 End 2025.01.09 @ 09:32:29 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 209 Rogue 0 Adventurer 146 Explorer 63 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 61 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6e84b76-7ebf-4b49-abf7-a5b26a84dea8