Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.29 @ 23:28:33 Player: Cmdr.Laserstrahl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (122) 610 Value Destroyed (3415) 3415 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (772) 772 TOTAL SCORE: 8797 Bonus ------- High Alert Combat Kills 272 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 129/300 Energy 92/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Coil Gun Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Energy Well Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Particle Charger Improved Medium Armor Plating Shield Generator > --- WEAPON ----------- Heavy Plasma Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Enhanced Nuclear Core Compact Battery Compact Battery Large Matter Pod Improved Particle Charger Hardlight Generator Shield Generator Hacking Suite Improved Trap Extractor Long-range Proton Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Coil Gun Coil Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Mini Grenade Launcher Maul [Rating: 63] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 2 2 . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 9 | . . 2 1 2 2 . 2 Weapon . | . . . . . . . . Parts Attached 121 | 7 5 18 14 20 6 21 30 Power 12 | 1 1 2 . 3 . 1 4 Engine 7 | 1 1 2 . 1 . 1 1 Core 5 | . . . . 2 . . 3 Reactor . | . . . . . . . . Propulsion 31 | 2 2 4 5 5 1 6 6 Treads 7 | . . 3 1 . . 3 . Leg . | . . . . . . . . Wheel 24 | 2 2 1 4 5 1 3 6 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 37 | 2 1 7 5 4 3 5 10 Device 18 | 1 1 3 1 . 1 3 8 Storage 7 | 1 . 3 2 . . . 1 Processor 6 | . . . . 2 2 2 . Hackware . | . . . . . . . . Protection 6 | . . 1 2 2 . . 1 Artifact . | . . . . . . . . Weapon 41 | 2 1 5 4 8 2 9 10 Energy Gun 6 | 2 . 2 . . . 2 . Energy Cannon 8 | . . . 2 2 . 2 2 Ballistic Gun 6 | . . 1 . . 2 1 2 Ballistic Cannon 11 | . 1 1 1 3 . . 5 Launcher 10 | . . 1 1 3 . 4 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 . . Parts Lost 50 | . 2 2 3 6 . 12 25 Power 5 | . . 1 . . . . 4 Propulsion 15 | . 1 . 1 3 . 4 6 Utility 20 | . 1 1 2 2 . 4 10 Weapon 10 | . . . . 1 . 4 5 Highest Loss Streak 12 | . 2 1 2 4 . 8 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 97 97 98 99 98 93 89 Engine 5 | . 14 10 9 2 . 5 2 Core 1 | . . . . 4 6 . 2 Treads 4 | . . 15 8 . . 8 . Wheel 15 | . 27 6 17 22 18 6 12 Device 17 | . 13 22 21 7 13 14 22 Storage 13 | . 14 12 18 15 13 13 10 Processor 12 | . . . . 14 26 28 21 Protection 5 | . . 7 4 14 6 . 2 Energy Gun 3 | . 20 8 . . . 2 . Energy Cannon 3 | . . . 3 5 6 5 5 Ballistic Gun 3 | . . 9 4 . 6 3 1 Ballistic Cannon 4 | . 7 2 9 5 . . 3 Naked Turns . | . . . . . . . . Heaviest Build 94 | 13 14 25 65 77 68 73 94 Greatest Support 72 | 26 26 43 43 40 38 72 36 Greatest Overweight (x) 6 | . . 1 3 3 3 4 6 Average Overweight (x) 1 | . . . 1 1 1 2 3 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 Average Capacity 16 | 6 8 8 15 20 20 20 19 Most Carried 20 | 6 8 9 20 20 20 20 20 Average Carried 15 | 2 7 7 14 19 17 16 18 Final Capacity 20 | 8 8 8 20 20 20 20 5 Final Carried 20 | 6 8 8 20 19 20 20 2 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Matter Collected 3023 | 254 128 576 417 502 . 611 535 Remotely . | . . . . . . . . Salvage Created 4426 | 78 294 730 386 804 . 606 1528 Parts 250 | 5 17 56 24 48 . 16 84 Haulers Intercepted 4 | . . 2 . 1 . . 1 Recyclers Shooed 10 | . 1 2 1 5 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 67 | . 5 13 11 11 . 8 19 Guns 18 | . 3 10 . . . 5 . Cannons 32 | . 2 1 6 10 . 1 12 AOE 15 | . . 2 5 . . 2 6 Classes Destroyed 16 | 2 3 4 1 1 . 3 2 Worker 12 | . . 7 . 2 . . 3 Builder 14 | . . 3 2 1 . . 8 Tunneler 3 | 1 . . . 1 . . 1 Hauler 4 | . . 2 . 1 . . 1 Recycler 13 | 1 2 2 1 4 . . 3 Mechanic 1 | . . . . . . . 1 Operator 2 | . . . 1 1 . . . Watcher 6 | . 2 2 . 1 . . 1 Swarmer 17 | . 3 6 4 3 . . 1 Grunt 28 | . 2 3 6 7 . 4 6 Brawler 1 | . . . . . . 1 . Sentry 8 | . . 4 1 . . . 3 Specialist 2 | . . . . . . . 2 Hunter 3 | . . . . . . 2 1 Programmer 5 | . . . . 1 . . 4 Heavy 3 | . . . . . . 1 2 Best Kill Streak 16 | 2 3 16 5 7 . 3 7 Combat Bots Only 5 | . 3 4 4 5 . 3 4 Max Kills in Single Turn 5 | 1 1 3 3 2 . 1 5 Gunslinging . | . . . . . . . . Exploded 4 | . . 1 3 . . 1 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Hostile Shots Fired 592 | . 37 94 53 78 . 83 247 Missed 162 | . 8 35 14 16 . 20 69 Damage Taken 7509 | . 279 553 569 1070 . 1496 3542 Core 1422 | . 50 71 80 97 . 107 1017 Absorbed by Shields 811 | . . 129 58 . . . 624 Ignored by Resistances 61 | . . . . 61 . . . Core Remaining (%) 86 | 100 80 82 85 86 . 87 . Volleys Fired 295 | 4 33 53 39 59 . 30 77 Largest 2 | 2 2 2 2 2 . 2 2 Hottest 171 | 100 100 85 95 104 . 135 171 Shots Fired 553 | 8 66 104 73 102 . 59 141 Gun 215 | 8 48 80 12 . . 47 20 Cannon 307 | . 18 20 57 94 . 1 117 Launcher 31 | . . 4 4 8 . 11 4 Special . | . . . . . . . . Kinetic 288 | . 18 60 52 50 . 29 79 Thermal 229 | 8 48 40 17 44 . 19 53 Explosive 31 | . . 4 4 8 . 11 4 Electromagnetic 5 | . . . . . . . 5 Robot Hit Streak 17 | 4 4 6 8 8 . 15 17 Robot Miss Streak 6 | 1 6 3 6 3 . 1 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 5 | . . 2 . . . 3 . Max Gunslinging Chain 1 | . . 1 . . . 1 . Shots Hit Robots 330 | 6 29 67 42 52 . 41 93 Core Hits 210 | 3 13 44 23 34 . 34 59 Critical Kills 3 | . . . . 1 . . 2 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 16 | 1 1 3 1 1 . 1 8 Burn 5 | 1 1 2 . . . 1 . Meltdown 3 | . . . . 1 . . 2 Destroy 2 | . . . . . . . 2 Blast 6 | . . 1 1 . . . 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12049 | 76 421 1758 1042 1522 . 2074 5156 Guns 2287 | 76 254 790 89 . . 821 257 Cannons 5435 | . 167 244 659 1299 . 23 3043 Explosions 4297 | . . 724 294 223 . 1230 1826 Melee . | . . . . . . . . Ramming 30 | . . . . . . . 30 Kinetic 4229 | . 167 646 537 545 . 448 1886 Thermal 4023 | 76 254 388 211 754 . 396 1944 Explosive 3704 | . . 724 294 223 . 1230 1233 Electromagnetic 63 | . . . . . . . 63 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . . . 4 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 207 | . . 55 . . . . 152 Projectiles 124 | . . 7 . . . . 117 Explosions 83 | . . 48 . . . . 35 Melee . | . . . . . . . . Knockbacks 25 | . 2 . 8 5 . . 10 Impact . | . . . . . . . . Kinetic 23 | . 2 . 8 5 . . 8 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 124 | . . . 54 . . . 70 Shots 6 | . . . 2 . . . 4 Rammed 3 | . . . . . . . 3 Targets Rammed 3 | . . . . . . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 372 | 78 311 8 14 372 . 44 60 Average Temperature 98 | 43 136 5 5 103 . 22 17 Received Heat Transfer 1538 | . 75 173 276 378 . 279 357 Effects 2 | . 2 . . . . . . Interference 2 | . 2 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . 1 . . 2 Combat Hostiles 2 | . . . . 1 . . 1 Parts Melted 14 | 1 1 3 . 2 . . 7 Heat Transferred 7209 | 296 814 1295 333 1184 . 987 2300 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Peak Influence 821 | 10 204 432 434 467 213 286 821 Initial 213 | . 6 85 182 156 213 149 144 Average 290 | 2 127 257 258 319 213 230 420 Maximum Alert Level 3 | . 1 2 2 2 1 1 3 Low Security (%) 30 | 100 96 31 35 18 . 35 12 Level 1 52 | . 3 62 61 55 100 64 45 Level 2 13 | . . 5 3 26 . . 27 Level 3 3 | . . . . . . . 14 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 21 | . . 2 3 6 . 1 9 Investigation 2 | . . . 1 1 . . . Extermination 2 | . . . . 1 . . 1 Reinforcement 15 | . . 2 2 3 . 1 7 Assault 1 | . . . . . . . 1 Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 2 . . 1 Haulers Reinforced 3 | . . . . 1 . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Distress Signals 7 | . . 2 . 2 . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 133 | . 9 24 19 27 . 9 45 Peak Tracking Total 12 | . 3 7 5 5 . 4 12 Tactical Retreats 9 | . . 2 1 1 . . 5 Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Traps Triggered 4 | . . . . 2 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Disabled 13 | . . 3 1 1 . . 8 Max in Single Turn 3 | . . 2 1 1 . . 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Accessed 19 | . 3 4 4 4 2 . 2 Terminals 16 | . 3 4 3 3 1 . 2 Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 44 | . 5 11 13 8 3 . 4 Successful 16 | . 3 5 5 2 1 . . Failed 28 | . 2 6 8 6 2 . 4 Catastrophic 5 | . 1 . 1 3 . . . Database Lockouts . | . . . . . . . . Manual 11 | . 1 6 4 . . . . Terminals 39 | . 5 11 10 7 2 . 4 Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . 3 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 14 | . 3 5 3 2 1 . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . 1 . . Level Access Points 1 | . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . Locate Traps 5 | . . 1 2 2 . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 4 | . 1 2 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 16 | . 2 4 4 4 1 . 1 Full Trace Events 3 | . . . 2 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Turns Passed 3482 | 65 274 575 510 659 153 369 877 Spaces Moved 1923 | 38 179 277 301 400 120 159 449 Core 43 | 4 . . . . . . 39 Treads 214 | . . 159 9 . . 46 . Legs . | . . . . . . . . Wheels 1666 | 34 179 118 292 400 120 113 410 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 101 101 105 105 50 Average Speed 115 | 84 85 126 113 107 108 143 124 Slowest Speed 170 | 90 90 160 160 130 130 160 170 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 39 32 26 15 3 77 11 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 . 1 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 8 | . . . . 5 . . 3 Terrain Destroyed 272 | . . . 18 46 . 53 155 Melee . | . . . . . . . . Projectile 30 | . . . 2 . . . 28 AOE 242 | . . . 16 46 . 53 127 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total 2638 | 62 234 400 398 528 143 246 627 Wait 121 | 1 6 23 17 28 10 1 35 Move 1916 | 37 178 276 300 399 119 158 449 Hop . | . . . . . . . . Pick Up 97 | 13 7 15 21 7 7 19 8 Fast Attach 23 | . 1 5 1 6 . 2 8 Attach 53 | 7 2 5 7 3 5 13 11 Detach 4 | . . . . 3 . . 1 Swap 45 | . 2 8 6 11 1 6 11 Drop 65 | . 5 15 7 12 1 9 16 Fire 295 | 4 33 53 39 59 . 30 77 Melee . | . . . . . . . . Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 16 | . . . . . . 8 8 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Discovered new exit (range 16) 264 | -10/Materials | Discovered new exit (range 13) 329 | -10/Materials | Build established: Mutant 340 | -10/Materials | Entered another Materials area 340 | -9/Materials | Evolved 2 slots: Utility x2 556 | -9/Materials | Identified exit to Mines 588 | -9/Materials | Identified exit to Materials 915 | -9/Materials | Entered another Materials area 915 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1361 | -8/Materials | Discovered new exit (range 14) 1425 | -8/Materials | Entered Factory 1425 | -7/Factory | Evolved 2 slots: Utility x2 1645 | -7/Factory | Build established: Scavenger-Mutant 1787 | -7/Factory | Garrison activated, responded to threat 1957 | -7/Factory | Noticed a derelict Sapper rigging charges 2014 | -7/Factory | Discovered new exit (range 16) 2082 | -7/Factory | Identified exit to Factory 2084 | -7/Factory | Entered another Factory area 2084 | -6/Factory | Evolved 2 slots: Utility x2 2112 | -6/Factory | Lost 4 parts (2n1u1w) 2237 | -6/Factory | Identified exit to DSF 2237 | -6/Factory | Entered DSF 2270 | -6/DSF | Additional patrols routed to DSF 2338 | -6/DSF | Lost 8 parts (2n4u2w) 2388 | -6/DSF | Build established: Mutant 2469 | -6/DSF | Lost 3 parts (2n1w) 2495 | -6/DSF | Discovered new exit (range 13) 2500 | -6/DSF | Sterilization system engaged 2520 | -6/DSF | Ambient heat levels rising (+10) 2525 | -6/DSF | Identified exit to Factory 2535 | -6/DSF | Ambient heat levels rising (+10) 2550 | -6/DSF | Ambient heat levels rising (+10) 2565 | -6/DSF | Ambient heat levels rising (+10) 2580 | -6/DSF | Ambient heat levels rising (+10) 2595 | -6/DSF | Ambient heat levels rising (+10) 2606 | -6/DSF | Entered Factory 2606 | -5/Factory | Evolved 2 slots: Utility x2 2904 | -5/Factory | Spotted B-75 Beast 3206 | -5/Factory | First assault squad dispatched 3333 | -5/Factory | Lost 3 parts (1p2u) 3431 | -5/Factory | Lost 8 parts (1p3n2u2w) 3442 | -5/Factory | Core integrity fell below 50% 3451 | -5/Factory | Core integrity fell below 20% 3483 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03462_ Acquired 8 matter. 03463_ Wheel destroyed. 03465_ X-67 Chaingunner Angular Momentum Engine blasted off. 03465_ X-67 Chaingunner destroyed. 03467_ Slug penetrates A-15 Conveyor. 03468_ A-15 Conveyor calls for reinforcements. 03468_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03470_ K-01 Serf collects debris. 03472_ Slug penetrates X-67 Chaingunner. 03472_ Destroyed Weapon Cycler. 03472_ X-67 Chaingunner destroyed. 03473_ K-01 Serf collects debris. 03474_ Hvy. Mass Driver destroyed. 03477_ K-01 Serf collects debris. 03479_ Acquired 9 matter. 03479_ U-05 Engineer builds a Wall. 03480_ K-01 Serf collects debris. 03480_ Slammed into G-50 Soldier. 03482_ U-05 Engineer destroyed. 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"" A ????? | | ???????????? = g w ????? | | ??????????? !%g ????? | | ???????????? ###+######+############??????? | | ???????????? ????????## ! ##??????? | | ???????????? ???????? ## [% % ###?????? | | ????????????? ????????? ## = ###?????? | | ????????????? ?????????? # ###?????? | | ?????????????? ??????????? ## ####????? | | ?????????????????????????? ## ####????? | | ?????????????????????????? ## = # ##????? | | ?????????????????????????? ## %*! # ##????? | | ?????????????????????????? ## % !# ##????? | | ???????????????????????????## ! ####?#### | | ???????????????????????????##= ######### | | ???????????????????????????## |#!##### | | ??????????????????????????? ############/###### | | ??????????????????????????? ############ ##### ### | | ?????????????????????????????????####### ##### # | | ???????????????????????????????######### # ## # = | | ???????????????????????????????######### #######! | | ???????????????????????????????## # = + * | | ???????????????????????????????## =! #!| # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 19 Energy Capacity 665 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 28 Recoil Reduction 3 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoordinationPointLeg Manual? 0 Play Time 01:46:47 Cumulative 198.4 hours Start 2024.03.29 @ 21:31:47 End 2024.03.29 @ 23:28:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 90 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 48 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f89b759-ea8f-480a-ad41-2dff07eea23c