Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.14 @ 04:51:04 Player: NQH Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (589) 589 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2514 Bonus ------- None Cogmind --------- Core Integrity 399/550 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Rolling (110) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Wheel Wheel Wheel Wheel > --- UTILITY (4) ------ Huge Storage Unit Terrain Scan Processor Melee Analysis Suite Melee Analysis Suite > --- WEAPON (2) ------- Scythe > --- INVENTORY (25) --- Ion Engine Compact Wheel Heat Sink High-capacity Storage Unit Machine Analyzer Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Melee Analysis Suite Light Armor Plating Hardened Medium Armor Plating Hardlight Generator System Shield Datajack Scythe Scythe Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Melee Analysis Suite Heavy Armor Plating > --- WEAPON ----------- Light Assault Rifle Scythe > --- INVENTORY -------- Wheel Compact Wheel Heat Sink Machine Analyzer Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Light Armor Plating Hardened Medium Armor Plating Hardlight Generator System Shield Scythe Scythe [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Melee Analysis Suite Storage Huge Storage Unit Processor Melee Analysis Suite Protection Heavy Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 27 | 7 3 2 3 12 Power 4 | 1 1 1 . 1 Engine 4 | 1 1 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 1 . 3 5 Treads . | . . . . . Leg . | . . . . . Wheel 11 | 2 1 . 3 5 Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 1 . . 6 Device . | . . . . . Storage 2 | 1 . . . 1 Processor 4 | . . . . 4 Hackware . | . . . . . Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 4 | 3 . 1 . . Energy Gun 2 | 2 . . . . Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . . 2 . 8 Power 2 | . . 1 . 1 Propulsion 5 | . . 1 . 4 Utility 2 | . . . . 2 Weapon 1 | . . . . 1 Highest Loss Streak 8 | . . 2 . 8 To Critical Strikes . | . . . . . Average Backups 9 | . . 5 7 15 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 6 | . . 2 5 10 Weapon 1 | . . 2 2 2 Tool/Special . | . . . . . Unused Backups 21 | . 4 2 . 15 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 12 | . . 1 . 11 Weapon 7 | . 4 1 . 2 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 81 | . 75 72 81 85 Engine 9 | . 14 10 11 7 Wheel 31 | . 28 21 26 34 Storage 10 | . 14 11 11 9 Processor 6 | . . . . 10 Protection 7 | . 4 11 11 7 Ballistic Gun 9 | . 14 11 11 7 Slashing Weapon 7 | . . 8 11 9 Peak Build Rating 23 | 5 6 11 13 23 Average Rating 15 | 3 5 10 11 21 On Entrance 6 | . 5 6 10 13 Naked Turns . | . . . . . Heaviest Build 103 | 9 14 16 16 103 Greatest Support 52 | 20 26 26 52 52 Greatest Overweight (x) 5 | 1 . . . 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 8 8 8 25 Average Capacity 16 | 7 8 8 8 22 Most Carried 21 | 2 4 8 8 21 Average Carried 10 | . . 7 8 15 Final Capacity 25 | 8 8 8 8 25 Final Carried 16 | . 2 8 8 16 Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 500 | 187 44 45 81 143 Remotely . | . . . . . Salvage Created 1105 | . 91 94 193 727 Parts 56 | . 3 6 9 38 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 3 | . 1 . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 10 | . 1 2 . 7 Melee 9 | . . 2 . 7 Guns 1 | . 1 . . . Classes Destroyed 9 | . 2 . 2 5 Worker 6 | . . . 2 4 Builder 1 | . . . . 1 Hauler 1 | . 1 . . . Recycler 4 | . . . 2 2 Operator 1 | . . . . 1 Watcher 2 | . . . . 2 Grunt 6 | . 1 2 . 3 Sentry 3 | . . . . 3 Hunter 1 | . . . . 1 Best Kill Streak 6 | . 2 2 6 4 Combat Bots Only 2 | . 1 2 . 2 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 96 | . 6 16 . 74 Missed 24 | . 1 6 . 17 Hits 72 | . 5 10 . 57 Projectile 72 | . 5 10 . 57 Critical Strikes 2 | . . . . 2 Damage Taken 1044 | . 54 151 . 839 Core 163 | . . 12 . 151 Absorbed by Shields . | . . . . . Core Remaining (%) 99 | 100 100 . 97 . Volleys Fired 17 | . 16 1 . . Largest 1 | . 1 1 . . Hottest 20 | . 20 20 . . Shots Fired 17 | . 16 1 . . Gun 17 | . 16 1 . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 17 | . 16 1 . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 5 | . 5 . . . Robot Miss Streak 2 | . 2 . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 47 | . 11 2 5 29 Core Hits 24 | . 6 2 4 12 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . . . . 7 Sever 7 | . . . . 7 Melee Attacks 53 | . . 4 5 44 Impact . | . . . . . Slashing 53 | . . 4 5 44 Piercing . | . . . . . Sneak Attacks 13 | . . . 4 9 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1688 | . 87 65 282 1254 Guns 87 | . 87 . . . Cannons . | . . . . . Explosions . | . . . . . Melee 1601 | . . 65 282 1254 Ramming . | . . . . . Kinetic 87 | . 87 . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 1601 | . . 65 282 1254 Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . . 5 Message Errors 3 | . . . . 3 Matter Fused 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 186 | . . . . 186 Projectiles . | . . . . . Explosions . | . . . . . Melee 186 | . . . . 186 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 6 | . 6 . . 3 Average Temperature 5 | . 6 . . 3 Received Heat Transfer 480 | . 30 36 . 414 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 137 | . 17 40 17 137 Initial 7 | . . . 7 2 Average 27 | . 2 7 11 44 Influence Increases 444 | . 27 70 20 327 Destroy 0b10 Robot/C 200 | . 20 40 . 140 Destroy 0b10 Robot/NC 75 | . 5 . 20 50 Destroy Leader 56 | . 2 10 . 44 Successful Hack 19 | . . 4 . 15 Disable Machine 60 | . . 15 . 45 Destroy Structure 4 | . . 1 . 3 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 15 | . . . . 15 Influence Decreases 379 | . 27 50 33 269 Entered New Map 18 | . . . 13 5 Time Decay 261 | . 27 30 20 184 Lost Part 100 | . . 20 . 80 Squads Dispatched 2 | . . . . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 23 | . 1 7 . 15 Peak Tracking Total 8 | . 1 8 . 3 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 4 | . . 1 . 3 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 6 | . . 2 . 4 Terminals 5 | . . 2 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . . 3 . 7 Successful 7 | . . 2 . 5 Failed 3 | . . 1 . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 6 | . . 3 . 3 Terminals 8 | . . 3 . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . . 1 Security Status 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . . 2 Process 1 | . . . . 1 Retrieve Matter 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . . 2 . 2 Terminals 4 | . . 2 . 2 Skim 4 | . . 2 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . 1 . 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 268 | . . . . 268 Retrieved Matter 438 | . . . . 438 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 904 | 54 155 120 49 526 Spaces Moved 678 | 53 138 103 36 348 Core 4 | 4 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 674 | 49 138 103 36 348 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 90 86 90 Average Speed 94 | 78 83 90 88 103 Slowest Speed 175 | 100 90 100 100 175 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 15 | 3 23 15 10 26 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 4 | . . 1 . 3 Terrain Destroyed 4 | . . 1 . 3 Melee 4 | . . 1 . 3 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 842 | 63 164 123 43 449 Wait 26 | . . . . 26 Move 674 | 52 137 102 35 348 Hop . | . . . . . Pick Up 28 | . 4 9 . 15 Fast Attach 16 | 7 1 2 3 3 Attach 8 | . . 1 . 7 Detach 3 | 2 . . . 1 Swap 4 | . 2 . . 2 Drop 13 | 2 4 4 . 3 Fire 17 | . 16 1 . . Melee 53 | . . 4 5 44 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 11) 210 | -10/Materials | Entered another Materials area 210 | -9/Materials | Evolved 2 slots: Propulsion x2 306 | -9/Materials | Build established: Mutant 325 | -9/Materials | Discovered new exit (range 6) 330 | -9/Materials | Entered Mines 368 | -9/Mines | Met a Derelict bent on vengeance 375 | -9/Mines | Learned location of Zion (-7) 375 | -9/Mines | Discovered new exit (range 5) 379 | -9/Mines | Entered Materials 379 | -8/Materials | Evolved 2 slots: Utility x2 673 | -8/Materials | Build established: Scavenger-Mutant 767 | -8/Materials | Garrison activated, responded to threat 881 | -8/Materials | Lost 8 parts (1p4n2u1w) 905 | -8/Materials | Self-destructed Last Messages --------------- 00869_ R-06 Scavenger collects Carbon-fiber Leg. 00877_ R-06 Scavenger inserts Med. Matter Pod into recycling unit. 00879_ R-06 Scavenger inserts Targeting Computer into recycling unit. 00880_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit. 00881_ Recycling unit begins recycling process. 00882_ Acquired 45 matter. 00882_ R-06 Scavenger inserts Com. Wheel into recycling unit. 00883_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 00884_ Recycling unit begins recycling process. 00885_ PXNF=HZUCBZNVVWVJQF5LVZVDJ10G1W 00886_ R-06 Scavenger inserts Lgt. Nuclear Core into recycling unit. 00890_ R-06 Scavenger collects Particle Gun. 00900_ G-47 Trooper Aluminum Leg severed. 00905_ R-06 Scavenger collects Aluminum Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???####??????????????????????????????????????????? | | ????!!!##????#+#?????????????????????????????????? | | ????? !#????# #??????????????#??????????????????? | | ?????? #????# #????????????? #??????????????????? | | ??????# ####?# #????????????? #??????????????????? | | ####### ##T### #???????????? #??????????????????? | | ==## #???########? #??????????????????? | | " ==## #???# # #??????????????????? | | T% #* ""#???# @# #??????????????????? | | " %%+ %Y"#???# !% =g +??????????????????? | | =# % ""#???# %# #??????????????????? | | !# =#####a [ # #??????????????????? | | ###### % %%*= r! #? #??????????????????? | | #?# ################?+##??????????????????? | | #?# #?????????????????????????????????????? | | ! #?# %#?????????????????????????????????????? | | ! ### ######????????????????????????????????? | | + +????????????????????????????????? | | # ##+#########????????????????????????????????? | | #### # " " #????????????????????????????????????? | | #??# # #????????????????????????????????????? | | #??# # """ #????????????????????????????????????? | | #??# # """ #????????????????????????????????????? | | #??# # """ #????????????????????????????????????? | | #??# # #????????????????????????????????????? | | #??# ########????????????????????????????????????? | | #??# # #??????????????????????????????????????? | | ???# # #??????????????????????????????????????? | | #### # %#??????????????????????????????????????? | | +%= #??????????????????????????????????????? | | ###### % #??????????????????????????????????????? | | ?????# "#??????????????????????????????????????? | | ?????# T#??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 600 Evasion (%) 44 Melee Accuracy 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadRefineryTendrils Manual? 0 Play Time 00:10:18 Cumulative 32.8 hours Start 2025.10.14 @ 04:42:49 End 2025.10.14 @ 04:51:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 133 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2838b24-dfe9-4fa3-8161-d7b485d28aaf