Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.04 @ 22:44:15 // Halloween2019/Abominations Player: Trione Result: Escaped! Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (93) 465 Value Destroyed (15993) 15993 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (3000) 3000 TOTAL SCORE: 25058 Bonus ------- Win 3000 Cogmind --------- Core Integrity 1018/1300 Matter 300/300 Energy 99/100 System Corruption 24% Temperature Cool (0) Location To Epsilon Eridani Parts ------- Power (2) Propulsion (3) Utility (12) Weapon (4) Inventory (4) Peak State ------------ Power Quantum Reactor Propulsion Armored Wheel Centrium Wheel Utility Advanced Heat Sink Advanced Heat Sink Coolant Injector Large Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Advanced Overload Regulator Centrium Light Armor Plating Advanced Hardlight Generator Point Defense Array Weapon Heavy Phase Cannon Enhanced Nova Cannon Guided Micro-nuke Launcher Inventory Heavy Siege Treads Advanced Heat Sink Advanced Cooling System Experimental Matter Compressor Improved Kinecellerator Improved Hardlight Generator Dispersion Rifle Enhanced Quantum Rifle Heavy Phase Cannon Neutron Cannon Coil Gun Hypervelocity Railgun Hardcell Cannon Heavy Gauss Cannon Improved Grenade Launcher Precision Grenade Launcher Fusion Bomb Launcher [Rating: 119] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Tri-rail Accelerator Launcher Improved Grenade Launcher Special Weapon Stasis Beam Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Slots Evolved 14 | . . 2 2 2 2 2 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 1 | . . 1 . . . . . . . Utility 10 | . . . 1 2 2 2 1 2 . Weapon 2 | . . 1 1 . . . . . . Parts Attached 153 | 6 6 16 13 24 15 23 12 23 15 Power 11 | 1 1 . 1 4 . . 1 . 3 Engine 3 | 1 1 . 1 . . . . . . Core 5 | . . . . 4 . . 1 . . Reactor 3 | . . . . . . . . . 3 Propulsion 29 | 2 2 11 1 3 3 1 3 2 1 Treads . | . . . . . . . . . . Leg 8 | . 2 6 . . . . . . . Wheel 20 | 2 . 5 1 2 3 1 3 2 1 Hover 1 | . . . . 1 . . . . . Flight . | . . . . . . . . . . Utility 51 | 1 2 . 1 8 7 11 3 10 8 Device 28 | . . . 1 2 3 7 2 7 6 Storage 14 | 1 2 . . 4 2 3 . 1 1 Processor 4 | . . . . 1 1 1 . 1 . Hackware . | . . . . . . . . . . Protection 5 | . . . . 1 1 . 1 1 1 Artifact . | . . . . . . . . . . Weapon 62 | 2 1 5 10 9 5 11 5 11 3 Energy Gun 9 | 2 . 1 1 . 1 3 . 1 . Energy Cannon 13 | . . . . 3 . 2 2 4 2 Ballistic Gun 23 | . . 4 6 4 2 3 1 3 . Ballistic Cannon 4 | . 1 . . 2 . 1 . . . Launcher 12 | . . . 3 . 2 2 2 2 1 Special Weapon 1 | . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 15 | . . 1 . 4 . 3 . . 7 Parts Lost 43 | . 3 10 . 4 5 3 1 8 9 Power 5 | . 1 1 . 1 . . . 1 1 Propulsion 13 | . 2 5 . . 3 . . 2 1 Utility 10 | . . . . 2 1 1 . 3 3 Weapon 15 | . . 4 . 1 1 2 1 2 4 Highest Loss Streak 8 | . 3 8 . 1 4 1 1 3 5 Average Slot Usage (%) 95 | . 96 91 100 99 98 98 90 89 92 Engine 2 | . 14 10 9 . . . . . . Core 4 | . . . . 6 6 5 9 6 3 Leg 2 | . 14 21 . . . . . . . Wheel 16 | . 13 9 27 22 18 17 15 13 11 Device 10 | . . . 9 6 5 10 14 20 24 Storage 20 | . 24 22 18 20 21 24 16 14 16 Processor 7 | . . . . 7 11 9 10 9 9 Protection 4 | . . . . 2 6 5 5 6 3 Energy Gun 4 | . 14 12 1 . 1 6 1 1 2 Energy Cannon 6 | . . . . 7 11 5 6 7 14 Ballistic Gun 9 | . . 10 31 20 11 8 2 3 . Ballistic Cannon 2 | . 13 3 . 1 . . 5 2 . Naked Turns 1 | . . . . . . . . . 1 Heaviest Build 136 | 11 41 44 57 69 73 92 126 136 131 Greatest Support 38 | 20 20 30 30 36 36 32 38 32 38 Greatest Overweight (x) 6 | . 2 4 1 3 6 2 3 5 4 Average Overweight (x) 1 | . 1 2 1 1 1 2 2 2 3 Largest Inventory Capacity 22 | 6 16 16 16 20 20 22 22 22 22 Average Capacity 17 | 5 13 16 16 16 16 17 22 22 21 Most Carried 22 | 6 14 15 16 20 19 22 22 22 22 Average Carried 16 | 3 10 11 15 15 15 17 21 21 19 Final Capacity 22 | 6 16 16 16 20 16 22 22 22 4 Final Carried 22 | 6 13 15 16 20 15 22 22 22 . Class Distribution -------------------- 40% | Gunner 17% | Scavenger-Gunner 17% | Mutant 9% | Scavenger-Mutant 5% | Tank 3% | Scavenger-Tank 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Mutant | -1/Lair Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Matter Collected 4838 | 260 134 192 503 905 395 771 297 800 581 Remotely . | . . . . . . . . . . Salvage Created 5324 | 72 182 103 268 1084 154 1121 607 1109 624 Parts 216 | 2 8 7 3 46 10 62 11 38 29 Haulers Intercepted 2 | . . . . . . 1 . 1 . Recyclers Shooed 3 | 1 . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Combat Hostiles Destroyed 73 | . 5 2 6 13 3 17 10 13 4 Guns 21 | . 1 2 2 8 . 6 1 1 . Cannons 39 | . 3 . . 5 1 11 4 11 4 AOE 11 | . . . 3 . 2 . 5 1 . Classes Destroyed 9 | 1 2 . 1 2 1 1 . 1 . Worker 5 | . . . . 1 3 1 . . . Builder 1 | . . . . . . . . 1 . Hauler 2 | . . . . . . 1 . 1 . Recycler 8 | 1 . . . 5 . 1 . 1 . Swarmer 1 | . . . . 1 . . . . . Grunt 10 | . 4 . 2 1 . 1 2 . . Hunter 5 | . . . . . 2 . 2 1 . Abomination 56 | . 1 2 4 11 1 16 6 12 3 Anomaly 4 | . . . 3 . . . . 1 . Best Kill Streak 6 | 1 2 1 6 5 2 3 6 4 1 Combat Bots Only 6 | . 2 1 3 2 2 3 6 4 1 Max Kills in Single Turn 3 | 1 1 1 3 2 1 1 3 2 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 2 . 1 . 3 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Final Abomination (-1/Lair) Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Damage Taken 9393 | . 275 1251 187 1141 613 1318 551 2886 1171 Core 1123 | . 28 269 41 219 62 133 89 195 87 Absorbed by Shields 436 | . . . . . . 4 48 284 100 Core Remaining (%) 80 | 100 88 32 92 68 92 86 92 . 78 Volleys Fired 271 | 5 21 11 16 40 25 56 21 60 16 Largest 4 | 2 2 3 4 4 4 4 3 4 4 Hottest 414 | 80 75 115 108 201 201 267 256 304 414 Shots Fired 777 | 10 39 31 59 160 47 177 45 158 51 Gun 400 | 10 18 26 52 116 12 114 8 40 4 Cannon 355 | . 21 5 . 44 27 63 33 115 47 Launcher 22 | . . . 7 . 8 . 4 3 . Special . | . . . . . . . . . . Kinetic 382 | . 21 17 52 124 9 79 16 64 . Thermal 373 | 10 18 14 . 36 30 98 25 91 51 Explosive 22 | . . . 7 . 8 . 4 3 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 51 | 3 8 10 7 17 11 31 24 51 27 Robot Miss Streak 9 | 1 4 5 7 6 3 3 1 9 2 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . 1 . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . Shots Hit Robots 480 | 7 21 18 19 107 20 119 28 103 38 Core Hits 219 | 2 7 7 19 41 11 42 30 45 15 Critical Hits 12 | . . 1 . 2 . 4 . 3 2 Critical Kills 2 | . . . . . . 1 . 1 . Critical Parts Destroyed 6 | . . 1 . 1 . 3 . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15893 | 86 335 290 710 2135 868 3376 1913 4464 1716 Guns 4572 | 86 132 254 211 1168 146 1741 162 616 56 Cannons 9512 | . 203 36 . 967 266 1635 1317 3428 1660 Explosions 1809 | . . . 499 . 456 . 434 420 . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 5571 | . 203 148 211 1308 87 982 856 1776 . Thermal 8513 | 86 132 142 . 827 325 2394 623 2268 1716 Explosive 1809 | . . . 499 . 456 . 434 420 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 24 | . 13 5 . 7 24 3 . 12 24 Average Corruption 6 | . 8 3 . 4 11 2 . 8 16 Corruption Purged . | . . . . . . . . . . Effects 129 | . 16 3 . 25 22 16 . 23 24 Message Errors 29 | . 3 1 . 4 5 7 . 5 4 Matter Fused 21 | . 3 . . 5 6 2 . 3 2 Heat Flow Errors 9 | . 2 . . 2 2 2 . 1 . Energy Discharges 13 | . 2 1 . 3 2 1 . 3 1 Data Loss (minor) 3 | . 2 . . 1 . . . . . Data Loss (major) 1 | . . . . 1 . . . . . Misfires 2 | . . . . 1 . . . . 1 Misdirections 9 | . 2 . . . 1 . . 3 3 Targeting Errors 34 | . 2 1 . 7 5 4 . 6 9 Weapon Failures 8 | . . . . 1 1 . . 2 4 Overload Shots . | . . . . . . . . . . Overflow Damage 380 | . . . 41 27 11 34 67 195 5 Projectiles 263 | . . . . 27 . 34 67 130 5 Explosions 117 | . . . 41 . 11 . . 65 . Melee . | . . . . . . . . . . Knockbacks 10 | . 2 . . 1 . 3 3 1 . Impact . | . . . . . . . . . . Kinetic 10 | . 2 . . 1 . 3 3 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 176 | . . . 4 . 45 . 127 . . Shots 4 | . . . 1 . 1 . 2 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 634 | 90 252 487 24 615 508 381 96 634 196 Average Temperature 114 | 46 60 141 7 144 117 111 32 108 118 Received Heat Transfer 1714 | . 105 387 54 276 18 165 64 495 150 Effects 16 | . . 2 . 9 1 1 . 3 . Shutdowns 4 | . . 1 . 2 1 . . . . Energy Bleed 2 | . . 1 . 1 . . . . . Matter Decay 3 | . . . . 2 . . . 1 . Short Circuit 3 | . . . . . . 1 . 2 . Damage (major) 3 | . . . . 3 . . . . . Damage (core) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . 2 . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . Heat Transferred 3887 | 200 199 85 . 578 377 1088 119 1022 219 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted 5 | . . . . . . . 2 . 3 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Peak Influence 201 | 5 69 15 113 110 103 54 201 77 6 Average Influence 22 | 1 18 6 54 42 18 12 13 25 1 Maximum Alert Level 1 | . . . . . . . 1 . . Low Security (%) 99 | . . . . . . . . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 134 | . 1 3 5 22 19 25 32 27 . Investigation 20 | . 1 . 1 4 1 3 8 2 . Extermination . | . . . . . . . . . . Reinforcement 33 | . . 2 2 4 9 6 6 4 . Assault 31 | . . 1 2 7 . 11 4 6 . Garrison 50 | . . . . 7 9 5 14 15 . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 14 | . . . . 1 4 3 2 4 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Distress Signals 69 | . 3 6 4 12 7 10 17 10 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 112 | . 9 15 12 23 3 19 11 16 4 Peak Tracking Total 9 | . 5 8 5 9 2 4 5 7 4 Tactical Retreats 16 | . 3 1 1 6 . 2 . 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Traps Triggered 4 | . 2 . . . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . 1 . . 2 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Machines Disabled 8 | . . 1 . 3 . 1 3 . . Max in Single Turn 1 | . . 1 . 1 . 1 1 . . Garrison Access 2 | . . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Machines Accessed 13 | . 3 1 . 1 2 3 2 1 . Terminals 9 | . 2 1 . 1 . 3 1 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 1 . . . 2 . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 25 | . 6 2 . 3 4 6 2 2 . Successful 10 | . 3 . . 1 1 2 2 1 . Failed 15 | . 3 2 . 2 3 4 . 1 . Catastrophic 4 | . . 2 . . 1 1 . . . Database Lockouts . | . . . . . . . . . . Manual 16 | . 5 2 . 3 . 3 1 2 . Terminals 19 | . 5 2 . 3 . 6 1 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . 1 . . . 4 . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . 1 . . . . 1 1 . . Level Access Points 2 | . . . . . . 1 1 . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . 1 . 1 . . Retrieve Components 3 | . 1 . . . 1 . 1 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 9 | . 2 . . 3 . 2 . 2 . Terminals 4 | . 1 . . 1 . 1 . 1 . Track 3 | . 1 . . . . 1 . 1 . Botnet 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 2 1 . 1 1 3 . 1 . Full Trace Events 2 | . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . 2 . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . 3 . 2 . . . Machine Destruction 2 | . . . . . . 2 . . . Programmers 3 | . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Total Allies 9 | . . . . . . . 9 . . Largest Group 6 | . . . . . . . 6 . . Highest-Rated Group 276 | . . . . . . . 276 . . Highest-Rated Ally 46 | . . . . . . . 46 . . Total Orders . | . . . . . . . . . . Ally Attacks 70 | . . . . . . . 70 . . Total Damage 1629 | . . . . . . . 1629 . . Kills 12 | . . . . . . . 12 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Turns Passed 6042 | 84 574 301 264 1064 535 1346 535 1121 218 Spaces Moved 4240 | 65 329 148 182 848 446 998 395 735 94 Core 4 | 3 . . . . . . . . 1 Treads . | . . . . . . . . . . Legs 197 | . 157 40 . . . . . . . Wheels 4039 | 62 172 108 182 848 446 998 395 735 93 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 90 90 90 96 103 103 103 50 Average Speed 106 | 78 132 139 90 93 99 103 112 112 117 Slowest Speed 240 | 80 180 240 90 110 140 103 120 135 130 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 25 | 5 55 26 20 23 25 24 9 18 50 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 46 | . . . . . 2 26 5 13 . Terrain Destroyed 275 | . . . 32 3 45 43 72 77 3 Melee . | . . . . . . . . . . Projectile 105 | . . . . 3 5 43 11 40 3 AOE 170 | . . . 32 . 40 . 61 37 . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Total 5141 | 86 428 211 243 1022 496 1180 446 884 145 Wait 289 | . 60 30 16 57 2 71 3 50 . Move 4228 | 64 328 147 181 847 444 997 394 733 93 Hop . | . . . . . . . . . . Pick Up 103 | 9 10 7 12 25 4 15 6 10 5 Fast Attach 54 | 5 2 7 . 13 1 9 2 6 9 Attach 49 | 1 3 6 6 7 10 2 3 7 4 Detach 10 | . 1 . . . 2 3 2 2 . Swap 50 | . 1 3 7 4 4 12 7 10 2 Drop 86 | 2 2 . 5 29 3 15 8 6 16 Fire 271 | 5 21 11 16 40 25 56 21 60 16 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 1 | . . . . . 1 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -1/Lair To Epsilon Eridani History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 386 | -10/Materials | Lost 3 parts (1p2n) 442 | -10/Materials | Discovered new exit (range 12) 553 | -10/Materials | System corruption reached 10% 582 | -10/Materials | Discovered new exit (range 15) 659 | -10/Materials | Entered another Materials area 659 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 944 | -9/Materials | Discovered new exit (range 7) 952 | -9/Materials | Core integrity fell below 50% 960 | -9/Materials | Entered another Materials area 960 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 988 | -8/Materials | Lost 8 parts (1p5n2w) 1206 | -8/Materials | Discovered new exit (range 11) 1224 | -8/Materials | Entered Factory 1224 | -7/Factory | Evolved 2 slots: Utility x2 1234 | -7/Factory | Garrison activated, responded to threat 1246 | -7/Factory | Build established: Gunner 1508 | -7/Factory | Garrison activated, responded to threat 1961 | -7/Factory | Discovered new exit (range 12) 2006 | -7/Factory | Discovered new exit (range 14) 2199 | -7/Factory | Garrison activated, responded to threat 2288 | -7/Factory | Entered another Factory area 2288 | -6/Factory | Evolved 2 slots: Utility x2 2324 | -6/Factory | Garrison activated, responded to threat 2337 | -6/Factory | Garrison activated, responded to threat 2343 | -6/Factory | Garrison activated, responded to threat 2375 | -6/Factory | Garrison activated, responded to threat 2634 | -6/Factory | Garrison activated, responded to threat 2704 | -6/Factory | Crushed by falling debris 2705 | -6/Factory | System corruption reached 10% 2712 | -6/Factory | Garrison activated, responded to threat 2735 | -6/Factory | Lost 4 parts (2n1u1w) 2786 | -6/Factory | Discovered new exit (range 11) 2823 | -6/Factory | Entered another Factory area 2823 | -5/Factory | Evolved 2 slots: Utility x2 2915 | -5/Factory | Garrison activated, responded to threat 3044 | -5/Factory | Spotted B-75 Beast 3209 | -5/Factory | Build established: Tank 3365 | -5/Factory | Found Prototype Launcher 3365 | -5/Factory | Identified Tactical Quantum Warhead 3513 | -5/Factory | Build established: Gunner 3585 | -5/Factory | Garrison activated, responded to threat 3683 | -5/Factory | Identified exit to Factory 4169 | -5/Factory | Entered another Factory area 4169 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4261 | -4/Factory | Garrison activated, responded to threat 4304 | -4/Factory | Garrison activated, responded to threat 4333 | -4/Factory | Garrison activated, responded to threat 4468 | -4/Factory | Garrison activated, responded to threat 4485 | -4/Factory | Garrison activated, responded to threat 4495 | -4/Factory | Build established: Scavenger-Gunner 4682 | -4/Factory | Identified exit to Research 4704 | -4/Factory | Entered Research 4704 | -3/Research | Evolved 2 slots: Utility x2 4762 | -3/Research | Garrison activated, responded to threat 4791 | -3/Research | Garrison activated, responded to threat 4907 | -3/Research | Discovered new exit (range 5) 4949 | -3/Research | Garrison activated, responded to threat 5168 | -3/Research | Garrison activated, responded to threat 5315 | -3/Research | Lost 3 parts (1p1u1w) 5422 | -3/Research | System corruption reached 10% 5478 | -3/Research | Detected disturbance from likely dimensional gate 5655 | -3/Research | Garrison activated, responded to threat 5720 | -3/Research | Found Fusion Bomb Launcher 5724 | -3/Research | Discovered exit to Lair (range 3) 5825 | -3/Research | Entered Lair 5964 | -1/Lair | Lost 4 parts (1n2u1w) 6000 | -1/Lair | Destroyed Final Abomination 6030 | -1/Lair | Lost 5 parts (1p1u3w) 6034 | -1/Lair | Found Prototype Launcher 6034 | -1/Lair | Identified Gui. Micro-nuke Launcher 6042 | -1/Lair | Released all parts (17) 6043 | *** | Escaped! Last Messages --------------- 06042_ Released Enh. Nova Cannon. 06042_ Released Quantum Reactor. 06042_ Released Centrium Light Armor Plating. 06042_ Released Point Defense Array. 06042_ Released Centrium Wheel. 06042_ Released Arm. Wheel. 06042_ Released Adv. Heat Sink. 06042_ Released Coolant Injector. 06042_ Released Lrg. Storage Unit. 06042_ Released Adv. Targeting Computer. 06042_ Released Armor Integrity Analyzer. 06042_ Released Hvy. Phase Cannon. 06042_ Released Adv. Hardlight Generator. 06042_ Adv. Hardlight Generator crushed and broken. 06042_ Dropped Hvy. Siege Treads. 06042_ Hvy. Siege Treads crushed and broken. 06042_ Dropped Dispersion Rifle. 06042_ Dispersion Rifle crushed and broken. 06043_ Dropped Imp. Grenade Launcher. 06043_ Imp. Grenade Launcher crushed and broken. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????####????????? | | ??????????????######! ####?????? | | ??????????##### ] !!!##????? | | ##???###### !! = !! ! ##???? | | #%%### ! =! !! ! !!!!##??? | | ! !] ] = !!! #??? | | [ !! ! / !=##?? | | ![=! ! ! %#?? | | !! = ][! ] ] ! ] ]#?? | | != !!# !! ] [ !!! #?? | | = =# ! ! |]!!!=#?? | | = !] % * % = =!!]!]#?? | | # = !! !! =!"## ##[!!@!]!##? | | ####! = !=! #"######]!=%!]%#? | | ???## !//]%#????##!/![=!#? | | ???#" ] ! ##?????#!!*=[!#? | | ???#!%% ! ] !#????###!]]!!%#? | | ???### ] ! ##????#%]![!! #? | | ????#= ! ! ####%=! ]] #? | | ??? ! ! !/ ![ [ ! #? | | ?? % |!!! !! !#? | | ! ]! == ! !! ! ! #? | | ! ! == % ! =#? | | ! = | = ! !=!= #? | | == = ! ! ! = ! !!#? | | ! !| !] ! ] !! % #? | | ?##| !!! [ %!|[#? | | ???#= /### = %##=!% ! !#? | | ?????? #?#####?##=! [ #? | | ???????? ??????????# ! #? | | ???????????????????????# ]#? | | ??????????????????????# ! #? | | ??????????????????????#! ! ! #? | | ?????????????????????#= #? | | ???????????????????? ##? | | ??????????????????? = ! ] #?? | | ?????????????????? ! #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 65 Energy Generation 34 Energy Capacity 440 Matter Stores 754 Matter Capacity 800 Sight Range 22 Terrain Scan Density 10 Corruption Prevention 20 Armor Coverage 750 Point Defense Rating 160 Thermal Conversion 90 Evasion (%) 44 Targeting Accuracy 16 Armor Integrity Analysis 33 Kinecelleration 40 Overload Regulation 80 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterTransportExoskeleton Manual? 0 Play Time 01:49:22 Cumulative 818.7 hours Start 2019.11.04 @ 18:12:18 End 2019.11.04 @ 22:44:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 319 Rogue 319 Adventurer 0 Explorer 0 Win Type 0 Total 21 Types 11/1/7/0/0/0/2 Lore% 95 Gallery% 95 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 12/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4fb6580f-4ec6-4fa1-8da5-47862cc6c5ff