Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.08 @ 21:45:00 Player: Legato Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (1515) 1515 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3555 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 219/300 Energy 233/280 System Corruption 0% Temperature Cool (18) Movement Flying (174) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (3) ------ Large Storage Unit Improved Sensor Array Hacking Suite > --- WEAPON (2) ------- Advanced Beam Cannon Mini Grenade Launcher > --- INVENTORY (15) --- Reinforced Ion Engine Reinforced Ion Engine Cooled Ion Engine Light Treads Medium Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Large Matter Pod (150) Light Armor Plating Light Armor Plating Improved Light Cannon CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Reinforced Ion Engine Reinforced Ion Engine Cooled Ion Engine Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Large Matter Pod Improved Sensor Array Light Armor Plating Light Armor Plating Improved Light Cannon Mini Grenade Launcher [Rating: 28] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 69 | 8 20 33 . 1 7 Power 8 | 1 2 5 . . . Engine 7 | 1 1 5 . . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 27 | 2 9 11 . 1 4 Treads 13 | . 3 8 . 1 1 Leg 11 | 2 6 3 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . . . . 3 Utility 15 | 2 5 7 . . 1 Device 5 | 1 1 2 . . 1 Storage 3 | 1 2 . . . . Processor 3 | . 1 2 . . . Hackware 1 | . . 1 . . . Protection 3 | . 1 2 . . . Artifact . | . . . . . . Weapon 19 | 3 4 10 . . 2 Energy Gun 1 | 1 . . . . . Energy Cannon 2 | . . 2 . . . Ballistic Gun 7 | 2 3 2 . . . Ballistic Cannon 5 | . 1 4 . . . Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . 4 5 . . 1 Power 2 | . 1 1 . . . Propulsion 4 | . 1 3 . . . Utility 2 | . . 1 . . 1 Weapon 2 | . 2 . . . . Highest Loss Streak 4 | . 4 3 . . 1 To Critical Strikes . | . . . . . . Average Backups 12 | 2 9 14 15 15 15 Power 2 | . 1 2 3 3 3 Propulsion 4 | 1 2 6 6 6 6 Utility 3 | . 4 3 4 4 4 Weapon 1 | . 1 2 2 2 2 Tool/Special . | . . . . . . Unused Backups 17 | . 2 6 . 1 8 Power 5 | . . 2 . . 3 Propulsion 6 | . 1 2 . . 3 Utility 3 | . 1 . . . 2 Weapon 3 | . . 2 . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 99 97 100 100 100 Engine 10 | . 9 10 11 11 11 Core 1 | . 4 . . . . Treads 22 | . 4 27 33 33 33 Leg 8 | . 22 4 . . . Device 11 | . 12 9 11 11 11 Storage 11 | . 14 11 11 11 11 Hackware 6 | . . 7 11 11 11 Protection 1 | . 1 2 . . . Energy Cannon 5 | . . 5 11 11 11 Ballistic Gun 9 | . 22 5 . . . Ballistic Cannon 7 | . 4 7 11 11 2 Peak Build Rating 28 | 7 11 23 23 26 28 Average Rating 17 | 4 8 19 23 24 26 On Entrance 15 | . 7 11 23 23 26 Avg Prop Armor Cover (%) 6 | . . 6 . . . Naked Turns . | . . . . . . Heaviest Build 39 | 12 29 39 37 37 37 Greatest Support 68 | 20 46 66 60 68 68 Greatest Overweight (x) 3 | 3 1 2 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 15 Most Carried 15 | 6 14 15 15 15 15 Average Carried 13 | 3 9 14 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 14 15 15 15 13 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 2066 | 158 672 1160 24 10 42 Remotely . | . . . . . . Salvage Created 2441 | 27 502 1791 119 . 2 Parts 152 | 3 49 94 2 . 4 Haulers Intercepted 5 | . 1 4 . . . Recyclers Shooed 6 | . 1 5 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 44 | . 16 23 3 . 2 Melee 8 | . . 8 . . . Guns 11 | . 8 3 . . . Cannons 18 | . 6 10 2 . . AOE 6 | . 2 2 . . 2 Classes Destroyed 13 | 1 8 3 . . 1 Worker 7 | . 1 6 . . . Builder 4 | . 1 3 . . . Tunneler 2 | 1 . 1 . . . Hauler 5 | . 1 4 . . . Recycler 7 | . . 7 . . . Mechanic 1 | . 1 . . . . Operator 2 | . 1 1 . . . Drone 2 | . . . . . 2 Watcher 4 | . 2 2 . . . Swarmer 14 | . 8 6 . . . Grunt 19 | . 8 8 3 . . Brawler 1 | . . 1 . . . Sentry 8 | . . 8 . . . Best Kill Streak 7 | 1 4 7 3 . 2 Combat Bots Only 4 | . 4 4 3 . 2 Max Kills in Single Turn 2 | 1 2 2 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 1 . . 1 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 348 | . 111 195 13 . 29 Missed 97 | . 31 49 5 . 12 Hits 251 | . 80 146 8 . 17 Melee 10 | . . 7 . . 3 Projectile 241 | . 80 139 8 . 14 Critical Strikes 8 | . . 4 . . 4 Damage Taken 3321 | . 810 1966 115 . 430 Core 606 | . 189 268 14 . 135 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 71 | . 40 31 . . . Core Remaining (%) 62 | 100 24 . . . . Volleys Fired 200 | 3 82 102 6 . 7 Largest 2 | 2 2 2 2 . 2 Hottest 101 | 40 60 101 101 . 101 Shots Fired 366 | 5 155 180 12 . 14 Gun 166 | 5 116 45 . . . Cannon 188 | . 39 128 12 . 9 Launcher 12 | . . 7 . . 5 Special . | . . . . . . Kinetic 285 | 4 145 128 6 . 2 Thermal 58 | . . 45 6 . 7 Explosive 5 | . . . . . 5 Electromagnetic 18 | 1 10 7 . . . Robot Hit Streak 14 | 1 6 14 7 . 3 Robot Miss Streak 6 | 4 4 4 1 . 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 229 | 1 80 136 8 . 4 Core Hits 115 | 1 38 59 3 . 14 Critical Kills 2 | . . 1 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . . 6 2 . . Meltdown 1 | . . . 1 . . Destroy 1 | . . 1 . . . Blast 3 | . . 2 1 . . Sever 3 | . . 3 . . . Melee Attacks 34 | . . 33 . . 1 Impact . | . . . . . . Slashing 33 | . . 33 . . . Piercing 1 | . . . . . 1 Sneak Attacks 2 | . . 2 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5218 | 13 1230 3076 155 . 744 Guns 1117 | 13 730 374 . . . Cannons 2210 | . 372 1622 155 . 61 Explosions 1069 | . 120 266 . . 683 Melee 786 | . . 786 . . . Ramming 36 | . 8 28 . . . Kinetic 2650 | 13 1002 1542 73 . 20 Thermal 597 | . . 474 82 . 41 Explosive 803 | . 120 . . . 683 Electromagnetic 346 | . 100 246 . . . Impact . | . . . . . . Slashing 786 | . . 786 . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . 16 . . . . Message Errors 5 | . 5 . . . . Matter Fused 4 | . 4 . . . . Energy Discharges 2 | . 2 . . . . Data Loss (minor) 1 | . 1 . . . . Data Loss (major) 1 | . 1 . . . . Misfires 2 | . 2 . . . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 87 | . 5 82 . . . Projectiles 23 | . . 23 . . . Explosions 5 | . 5 . . . . Melee 59 | . . 59 . . . Knockbacks 12 | . 4 7 . . 1 Impact . | . . . . . . Kinetic 12 | . 4 7 . . 1 Secondary . | . . . . . . Self-Inflicted Damage 76 | . . 28 . . 48 Shots 3 | . . 2 . . 1 Rammed 9 | . . 9 . . . Targets Rammed 11 | . 2 9 . . . Kicked 2 | . 2 . . . . Crushed . | . . . . . . Highest Temperature 246 | . 48 246 210 . 69 Average Temperature 49 | . 12 57 118 . 25 Received Heat Transfer 1231 | . 312 705 66 . 148 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 1 1 . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted . | . . . . . . Heat Transferred 999 | . . 814 148 . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 85 | 100 100 70 100 . . Level 1 14 | . . 29 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 321 | 5 140 321 182 . . Initial 111 | . . 4 111 . . Average 105 | . 60 148 132 . . Influence Increases 1511 | 5 541 884 71 . 10 Destroy 0b10 Robot/C 840 | . 320 460 60 . . Destroy 0b10 Robot/NC 170 | 5 35 120 . . 10 Destroy Leader 238 | . 86 142 10 . . Successful Hack 31 | . 18 13 . . . Disable Machine 135 | . 60 75 . . . Destroy Structure 22 | . 7 14 1 . . Lose Combat Pursuer 75 | . 15 60 . . . Influence Decreases 1511 | 5 529 611 274 82 10 Entered New Map 264 | . . 8 174 82 . Time Decay 1167 | 5 489 563 100 . 10 Lost Part 80 | . 40 40 . . . Squads Dispatched 7 | . 4 1 . . 2 Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . 1 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 28 39 3 . 15 Peak Tracking Total 10 | . 6 7 3 . 10 Tactical Retreats 4 | . 1 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 5 | . 3 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 9 | . 4 5 . . . Max in Single Turn 3 | . 3 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 17 | . 8 9 . . . Terminals 11 | . 5 6 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 2 | . 2 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 73 | . 34 39 . . . Successful 45 | . 19 26 . . . Failed 27 | . 15 12 . . . Catastrophic 1 | . 1 . . . . Database Lockouts 1 | . . 1 . . . Manual 24 | . 11 13 . . . Terminals 55 | . 27 28 . . . Fabricators . | . . . . . . Repair Stations 7 | . 4 3 . . . Recycling Units 3 | . 3 . . . . Scanalyzers 8 | . . 8 . . . Garrison Access . | . . . . . . Terminal Hacks 24 | . 10 14 . . . Record 1 | . . 1 . . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 6 | . 3 3 . . . Branch Access Points 1 | . . 1 . . . Locate Traps 2 | . . 2 . . . Maintenance Status 1 | . . 1 . . . Transport Status 1 | . 1 . . . . Hauler Manifests 4 | . 2 2 . . . Zone Layout 6 | . 2 4 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 3 2 . . . Scan Component 3 | . 2 1 . . . Repair 2 | . 1 1 . . . Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer 7 | . . 7 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 3 3 . . . Terminals 6 | . 3 3 . . . Botnet 5 | . 2 3 . . . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 7 6 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . 1 1 . . . Time 58 | . 26 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 13 | . 13 . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 4957 | 9 1523 1603 203 1356 263 Sensors 2359 | . . 537 203 1356 263 Seismic 2598 | 9 1523 1066 . . . T.N.C. 41 | . . 41 . . . Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5417 | 95 1666 1829 203 1356 268 Spaces Moved 2857 | 47 930 792 114 831 143 Core 19 | 19 . . . . . Treads 1912 | . 172 652 114 831 143 Legs 926 | 28 758 140 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 163 163 163 Average Speed 153 | 136 140 157 163 163 163 Slowest Speed 260 | 200 240 260 163 163 163 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 4 93 69 37 82 26 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug 6 | . . 6 . . . Terrain Destroyed 65 | . 7 13 1 . 44 Melee 5 | . . 5 . . . Projectile 5 | . . 4 1 . . AOE 55 | . 7 4 . . 44 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3476 | 69 1147 1146 119 834 161 Wait 197 | 6 71 120 . . . Move 2852 | 46 929 791 113 830 143 Hop . | . . . . . . Pick Up 42 | 6 16 18 . 1 1 Fast Attach 19 | 7 4 8 . . . Attach 7 | . 1 4 . . 2 Detach . | . . . . . . Swap 60 | 1 24 29 . 1 5 Drop 47 | . 18 25 . 2 2 Fire 200 | 3 82 102 6 . 7 Melee 34 | . . 33 . . 1 Ram . | . . . . . . Kick 2 | . 2 . . . . Crush 9 | . . 9 . . . Escape Stasis . | . . . . . . Rewire 7 | . . 7 . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -9/Materials (discovered 3 exits: [Mat] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 5) 311 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 17) 844 | -10/Materials | Discovered new exit (range 16) 904 | -10/Materials | Repaired Aluminum Leg 1042 | -10/Materials | Core integrity fell below 50% 1113 | -10/Materials | Lost 4 parts (1p1n2w) 1400 | -10/Materials | Build established: Scavenger-Mutant 1465 | -10/Materials | Discovered new exit (range 9) 1532 | -10/Materials | Discovered new exit (range 10) 1552 | -10/Materials | Identified exit to Subcaves 1762 | -10/Materials | Entered another Materials area 1762 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1783 | -9/Materials | Build established: Mutant 1814 | -9/Materials | Identified exit to Mines 2025 | -9/Materials | Central database locked down 2528 | -9/Materials | Core integrity fell below 50% 2543 | -9/Materials | Lost 3 parts (3n) 3121 | -9/Materials | Discovered new exit (range 11) 3466 | -9/Materials | Repaired Mni. Grenade Launcher 3591 | -9/Materials | Entered Mines 3778 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3794 | -9/Mines | Entered Zion 4574 | -7/Zion | Learned location of Warlord (-4) 4959 | -7/Zion | Found CR-A16's Pointy Stick 5137 | -7/Zion | Discovered new exit (range 9) 5150 | -7/Zion | Entered Proximity Caves 5152 | -6/Proximity Caves | Spotter reported a threat 5153 | -6/Proximity Caves | Spotter reported a threat 5303 | -6/Proximity Caves | Spotter reported a threat 5325 | -6/Proximity Caves | Derelict sapper outpost attacked 5339 | -6/Proximity Caves | Spotter reported a threat 5416 | -6/Proximity Caves | Core integrity fell below 20% 5418 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05383_ Found 42 Matter. 05384_ Acquired 42 matter. 05387_ Dropped Med. Treads. 05402_ C-45 Heavy ARC bursts open, deploying its payload. 05402_ G-67 Veteran unfolds itself. 05402_ G-50 Soldier unfolds itself. 05402_ B-48 Gladiator unfolds itself. 05402_ G-50 Soldier unfolds itself. 05402_ I-36 Angel unfolds itself. 05403_ C-45 Heavy ARC bursts open, deploying its payload. 05403_ G-67 Veteran unfolds itself. 05403_ B-48 Gladiator unfolds itself. 05403_ L-41 Fighter unfolds itself. 05403_ I-36 Angel unfolds itself. 05404_ Critical hit (Burn: +37). 05412_ The unstable cave ceiling collapses. 05412_ Critical hit (Burn: +50). 05413_ Imp. Sensor Array destroyed. 05415_ Arm. Treads severed. 05418_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ??????????###???? ??????????????????????????????? | | ??????????# ## ? ?????????????????????????????? | | ??????????? ?? ?????????????????????????????? | | ??????????? ? ?????##??????????????????????? | | ???????????# ?? ##### ####???????????????????? | | ???????????# ??? # # ##??????????????????? | | ??????###### #??? ???????????????????? | | ????### #???? % ?????????????????????? | | ????# ####?# i i #?????????????????????? | | ?????? ### gg #?????????????????????? | | ?????????# ## g #?????????????????????? | | ??????????# ## ##????????????????????? | | ?###???????# == g ##??#????????????????? | | # ##????### ## ## #????????????????? | | ####?# ! ### b ##???????????????? | | #?# #?# lb #???????????????? | | #?# ## ##?# ##b= #???????????????? | | #?# ####?# ## @ ####???????????????? | | #?## #????# ### ##??????????????????? | | #?## #????####?## #???????????????????? | | #?## #??????????### #???????????????????? | | ###### ##???????????? ??????????????????? | | ##???# ###?????????? ###?????????????????? | | ##???# #??????????? #???????????????????? | | #??## ### ##??????????? #???????????????????? | | #### #?# ##???????????? #???????????????????? | | ## ##?# ##??????????????#???????????????????? | | ##??####???????????????????????????????????? | | #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | ## #????????????????????????????????????????? | | ?##### ##????????????????????????????????????????? | | ??????##?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 55% | -10/Materials Mni. Grenade Launcher | 38% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed NovaGrapheneRouter Manual? 0 Play Time 00:57:43 Cumulative 42.2 hours Start 2026.01.08 @ 20:44:04 End 2026.01.08 @ 21:45:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ed1be4b-9e7b-4f6d-ad2a-3b8779268e54