Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.13 @ 22:10:57 // Winter2019/RPGLIKE Player: Erik Result: Destroyed by Golem with Assembled Focal Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (187) 935 Value Destroyed (4147) 4147 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2560) 2560 TOTAL SCORE: 9722 Bonus ------- High Alert Combat Kills 857 Follower Combat Kills 125 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -22 Cogmind --------- Core Integrity 0/600 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Hot (299) Movement Hovering (56) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (2) --- Zionite Glidesys I Zionite Glidesys I > --- UTILITY (5) ------ Spectral Analyzer Experimental Target Analyzer Improved Armor Integrity Analyzer > --- WEAPON (4) ------- Beamcaster Zionite Laser-S Zionite Laser-S > --- INVENTORY (3) ---- Protomatter-56 Protomatter-52 Protomatter-48 Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Spectral Analyzer Experimental Target Analyzer Improved Armor Integrity Analyzer Zionite Heavy Carapace > --- WEAPON ----------- Beamcaster Zionite Laser-S Zionite Laser-S Zionite Laser-M > --- INVENTORY -------- Protomatter Protomatter Protomatter [Rating: 82] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Wheel Wheel Wheel Hover Unit Zionite Glidesys I Flight Unit Flight Unit Utility Targeting Computer Device Remote Shield Storage Zionite Biocell Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Slots Evolved 8 | 3 2 . 2 . . 1 Power . | . . . . . . . Propulsion 1 | . 1 . . . . . Utility 4 | . 1 . 2 . . 1 Weapon 3 | 3 . . . . . . Parts Attached 48 | 5 19 . 5 . 5 14 Power 4 | . 3 . . . . 1 Engine 2 | . 2 . . . . . Core 1 | . 1 . . . . . Reactor 1 | . . . . . . 1 Propulsion 12 | 1 8 . . . . 3 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 5 | 1 4 . . . . . Hover 6 | . 3 . . . . 3 Flight 1 | . 1 . . . . . Utility 17 | 1 3 . 3 . 5 5 Device 3 | 1 . . 1 . . 1 Storage 1 | . . . . . . 1 Processor 5 | . 1 . . . 4 . Hackware 2 | . 1 . . . 1 . Protection 6 | . 1 . 2 . . 3 Artifact . | . . . . . . . Weapon 15 | 3 5 . 2 . . 5 Energy Gun 8 | 1 1 . 1 . . 5 Energy Cannon 2 | . 2 . . . . . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 2 | . 2 . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 13 | . . . . . 4 9 Parts Lost 7 | . . . . . 1 6 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . . . 1 3 Weapon 3 | . . . . . . 3 Highest Loss Streak 3 | . . . . . 1 3 To Critical Strikes . | . . . . . . . Average Backups . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Unused Backups 2 | . . 2 . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . 2 . . . . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 97 100 97 100 99 92 Engine 9 | . 11 11 9 9 9 2 Wheel 17 | . 17 22 19 18 18 13 Device 4 | . . . 3 9 8 5 Processor 13 | . 11 11 9 9 15 25 Hackware 5 | . 2 11 9 9 5 . Protection 4 | . . . 7 9 5 4 Energy Gun 8 | . 6 . 3 9 9 19 Energy Cannon 9 | . 18 22 14 . . . Ballistic Gun 2 | . 7 . . . . . Ballistic Cannon 16 | . 18 22 19 18 18 5 Special Weapon 3 | . . . . 9 9 5 Peak Build Rating 82 | 5 18 18 27 26 48 82 Average Rating 24 | 4 13 18 21 26 32 62 On Entrance 19 | . 5 18 18 26 26 45 Avg Prop Armor Cover (%) 4 | . . . . . . 4 Naked Turns . | . . . . . . . Heaviest Build 36 | 7 23 23 34 31 31 36 Greatest Support 38 | 10 25 25 30 30 30 38 Greatest Overweight (x) 2 | . 2 . 1 1 1 2 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 3 | . 1 1 3 3 3 3 Average Capacity 1 | . . 1 1 3 3 3 Most Carried 3 | . 1 1 3 3 3 3 Average Carried 1 | . . . 1 3 3 2 Final Capacity 3 | . 1 1 3 3 3 3 Final Carried 3 | . 1 . 3 3 3 3 Class Distribution -------------------- 47% | Gunner 29% | Hacker-Gunner 22% | Scavenger-Gunner Dominant Class ---------------- Gunner | -10/Materials Gunner | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -7/Zion Scavenger-Gunner | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Min Mat Min Zio Dee Matter Collected 3222 | 354 1340 131 816 183 80 318 Remotely . | . . . . . . . Salvage Created 5590 | 364 2415 376 1975 147 . 313 Parts 414 | 40 144 20 169 15 . 26 Haulers Intercepted 5 | . 2 . 3 . . . Recyclers Shooed 3 | . 1 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 98 | . 24 3 45 10 . 16 Guns 36 | . 14 . 5 2 . 15 Cannons 62 | . 10 3 40 8 . 1 Classes Destroyed 16 | 3 7 . 3 1 . 2 Worker 41 | 4 25 3 8 1 . . Builder 12 | . 6 . 6 . . . Tunneler 15 | 9 3 2 1 . . . Hauler 5 | . 2 . 3 . . . Recycler 13 | 1 6 3 3 . . . Mechanic 1 | . 1 . . . . . Operator 6 | . 3 . 3 . . . Watcher 7 | . 3 . 4 . . . Swarmer 25 | . 6 3 8 8 . . Grunt 44 | . 18 . 25 1 . . Brawler 1 | . . . 1 . . . Duelist 1 | . . . . 1 . . Protector 1 | . . . 1 . . . Sentry 10 | . . . 10 . . . Z-Technician 3 | . . . . . . 3 Z-Light 9 | . . . . . . 9 Assembled 6 | . . . . . . 6 Best Kill Streak 16 | 6 16 3 12 4 . 3 Combat Bots Only 10 | . 4 3 10 4 . 3 Max Kills in Single Turn 4 | 1 2 2 4 2 . 2 Gunslinging 1 | . 1 . . . . 1 Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Hostile Shots Fired 248 | . 52 6 63 27 . 100 Missed 80 | . 18 1 23 9 . 29 Hits 168 | . 34 5 40 18 . 71 Projectile 168 | . 34 5 40 18 . 71 Critical Strikes 2 | . . . 2 . . . Damage Taken 3023 | . 522 43 419 126 . 1913 Core 2128 | . 419 32 321 96 . 1260 Absorbed by Shields 363 | . . . 19 33 . 311 Redirected to Core 1817 | . 342 32 247 67 . 1129 Redirected to Shielding 159 | . . . . . . 159 Core Remaining (%) 81 | 100 . 62 . . . . Volleys Fired 342 | 19 145 15 93 18 . 52 Largest 4 | 3 4 4 4 4 . 4 Hottest 268 | 80 202 202 209 161 . 268 Shots Fired 1231 | 57 568 55 366 56 . 129 Gun 417 | 57 217 . 28 18 . 97 Cannon 812 | . 351 55 338 36 . 32 Launcher . | . . . . . . . Special 2 | . . . . 2 . . Kinetic 608 | 38 289 27 186 36 . 32 Thermal 548 | . 223 28 180 20 . 97 Explosive . | . . . . . . . Electromagnetic 75 | 19 56 . . . . . Robot Hit Streak 40 | 6 14 16 40 16 . 28 Robot Miss Streak 8 | 3 8 1 3 2 . 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . 3 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 495 | 27 180 16 135 32 . 105 Core Hits 236 | 15 86 12 75 12 . 36 Critical Kills 2 | . 1 . 1 . . . Critical Parts Destroyed 2 | 1 1 . . . . . Critical Strikes 16 | 2 2 . 5 1 . 6 Burn 9 | . . . 3 1 . 5 Meltdown 1 | . . . 1 . . . Destroy 3 | 1 2 . . . . . Blast 2 | . . . 1 . . 1 Corrupt 1 | 1 . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10646 | 378 3098 414 3226 709 . 2821 Guns 4685 | 378 1326 . 382 277 . 2322 Cannons 5911 | . 1732 412 2836 432 . 499 Explosions 40 | . 40 . . . . . Melee . | . . . . . . . Ramming 10 | . . 2 8 . . . Kinetic 3524 | 181 1214 107 1091 432 . 499 Thermal 6501 | . 1470 305 2127 277 . 2322 Explosive . | . . . . . . . Electromagnetic 611 | 197 414 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 2 4 3 3 3 . Average Corruption 2 | . 1 3 2 3 3 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 44 | . 17 13 6 7 1 . Message Errors 11 | . 5 4 1 1 . . Matter Fused 10 | . 3 3 2 2 . . Heat Flow Errors 6 | . 2 1 . 2 1 . Energy Discharges 7 | . 3 2 1 1 . . Parts Fused 1 | . 1 . . . . . Data Loss (minor) 3 | . 1 1 1 . . . Data Loss (major) 3 | . 1 . 1 1 . . Misfires 1 | . . 1 . . . . Alerts 1 | . . 1 . . . . Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 90 | . 17 20 13 1 . 39 Projectiles 90 | . 17 20 13 1 . 39 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 7 | . 2 1 1 3 . . Impact . | . . . . . . . Kinetic 7 | . 2 1 1 3 . . Secondary . | . . . . . . . Self-Inflicted Damage 180 | . 175 1 4 . . . Shots 3 | . 3 . . . . . Rammed 2 | . . 1 1 . . . Targets Rammed 2 | . . 1 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 547 | 9 412 270 141 215 249 547 Average Temperature 85 | 3 99 73 44 93 149 139 Received Heat Transfer 786 | . 135 . 152 15 . 484 Effects 13 | . 7 2 . . . 4 Shutdowns 1 | . 1 . . . . . Energy Bleed 1 | . 1 . . . . . Interference 8 | . 4 2 . . . 2 Matter Decay 1 | . 1 . . . . . Short Circuit 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Melted 16 | . . . 2 . . 14 Heat Transferred 11167 | . 2760 555 4005 555 . 3292 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Maximum Alert Level 5 | . 3 1 5 3 . . Low Security (%) 27 | 100 21 . 8 . . . Level 1 20 | . 22 100 8 . . . Level 2 19 | . 31 . 21 25 . . Level 3 22 | . 24 . 14 74 . . Level 4 8 | . . . 39 . . . Level 5 1 | . . . 7 . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . 1 . . . Peak Influence 1660 | 15 906 358 1660 840 . . Initial 643 | . . 351 88 643 . . Average 501 | . 436 301 961 741 . . Influence Increases 4321 | 70 1521 187 2126 417 . . Destroy 0b10 Robot/C 1740 | . 480 60 1000 200 . . Destroy 0b10 Robot/NC 505 | 70 245 40 145 5 . . Destroy Leader 434 | . 130 10 264 30 . . Allied During Kill 29 | . . . 29 . . . Successful Hack 57 | . 40 . 17 . . . Select Force Hacks 240 | . . . 240 . . . Disable Machine 975 | . 405 75 345 150 . . Destroy Structure 281 | . 221 2 56 2 . . Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 45 | . . . 15 30 . . Influence Decreases 4321 | 70 619 861 702 1395 674 . Entered New Map 2374 | . . 551 140 1009 674 . Time Decay 1907 | 70 619 310 522 386 . . Lost Ally 40 | . . . 40 . . . Squads Dispatched 22 | . 8 . 14 . . . Investigation 20 | . 7 . 13 . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 115 | . 26 3 57 12 . 17 Peak Tracking Total 9 | . 4 3 9 4 . 4 Tactical Retreats 2 | . . . 1 1 . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Traps Triggered 6 | . 2 . 4 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Min Mat Min Zio Dee Machines Disabled 74 | . 28 5 23 10 5 3 Max in Single Turn 2 | . 2 1 2 1 1 1 Machines Repaired . | . . . . . . . Machines Dismantled 14 | . . . 1 7 5 1 Machines Sabotaged 3 | . . . 3 . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Machines Accessed 22 | . 10 1 11 . . . Terminals 15 | . 7 . 8 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 74 | . 39 1 34 . . . Successful 44 | . 21 1 22 . . . Failed 28 | . 17 . 11 . . . Catastrophic 5 | . 3 . 2 . . . Database Lockouts 2 | . 1 . 1 . . . Manual 71 | . 40 . 31 . . . Terminals 54 | . 30 . 24 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 13 | . 8 . 5 . . . Scanalyzers 5 | . . . 5 . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 9 1 4 . . . Prototype ID Bank 5 | . 5 . . . . . Open Door 1 | . . 1 . . . . Level Access Points 3 | . 2 . 1 . . . Branch Access Points 2 | . 1 . 1 . . . Emergency Access Points 3 | . 1 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . 2 . 2 . . . Retrieve Matter 1 | . . . 1 . . . Retrieve Components 3 | . 2 . 1 . . . Scanalyzer 2 | . . . 2 . . . Retrieve Study 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 21 | . 8 . 13 . . . Terminals 17 | . 7 . 10 . . . Assimilate 1 | . 1 . . . . . Botnet 11 | . 6 . 5 . . . Sabotage 5 | . . . 5 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Patch 1 | . 1 . . . . . Recycling Units 1 | . . . 1 . . . Tunnel 1 | . . . 1 . . . Scanalyzers 2 | . . . 2 . . . Extract 2 | . . . 2 . . . Garrison Access . | . . . . . . . Data Cores Recovered 4 | . 1 . 3 . . . Used 1 | . 1 . . . . . Hacking Detections 13 | . 9 . 4 . . . Full Trace Events 12 | . 9 . 3 . . . Feedback Events 2 | . 2 . . . . . Corruption 2 | . 2 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . . 2 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 18 | . 18 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Total Allies 15 | . . 2 . 3 10 . Largest Group 10 | . . 2 2 3 10 7 Highest-Rated Group 317 | . . 42 42 40 317 213 Highest-Rated Ally 41 | . . 31 31 16 41 40 Total Orders . | . . . . . . . Ally Attacks 59 | . . . 21 . . 38 Total Damage 714 | . . . 292 . . 422 Kills 9 | . . . 6 . . 3 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Active Infowar (turns) 2104 | 399 50 . . . 556 1099 Optics 1655 | . . . . . 556 1099 Seismic 449 | 399 50 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Min Mat Min Zio Dee Turns Passed 9146 | 1196 2238 695 1447 916 1555 1099 Spaces Moved 7261 | 166 1889 797 1196 815 1581 817 Core 18 | 1 8 . . . . 9 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 6978 | 165 1850 797 1196 815 1581 574 Hover 262 | . 28 . . . . 234 Flight 3 | . 3 . . . . . Fastest Speed 50 | 50 80 80 80 95 80 56 Average Speed 86 | 79 87 80 85 95 89 78 Slowest Speed 180 | 80 180 80 95 95 95 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 79 | 3 97 96 89 99 88 81 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . 1 1 1 1 . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . 1 1 . Scrap Searched 7 | . . 1 . 3 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 294 | . 234 2 53 2 . 3 Melee . | . . . . . . . Projectile 30 | . 6 2 17 2 . 3 AOE 264 | . 228 . 36 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Total 9032 | 1184 2113 819 1380 865 1635 1036 Wait 1063 | 995 27 . 22 5 . 14 Move 7255 | 165 1888 796 1195 814 1580 817 Hop . | . . . . . . . Pick Up 13 | . 3 1 6 . . 3 Fast Attach 58 | 5 19 . 7 . 8 19 Attach 4 | . 2 . 1 . . 1 Detach 1 | . . . . . . 1 Swap . | . . . . . . . Drop 49 | . 17 2 5 . 7 18 Fire 342 | 19 145 15 93 18 . 52 Melee . | . . . . . . . Ram 2 | . . 1 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 245 | . 12 4 50 28 40 111 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio]) -7/Zion -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Weapon slot (x3) 6 | -11/Scrapyard | Discovered new exit (range 16) 1197 | -11/Scrapyard | Entered Materials 1198 | -10/Materials | Build established: Gunner 1361 | -10/Materials | Discovered new exit (range 16) 1362 | -10/Materials | Identified exit to Mines 1487 | -10/Materials | Identified exit to Materials 1673 | -10/Materials | Reached level 2 2297 | -10/Materials | Reached level 3 2304 | -10/Materials | Upgraded with Propulsion slot (x1) 2887 | -10/Materials | Reached level 4 2891 | -10/Materials | Upgraded with Utility slot (x1) 2992 | -10/Materials | Central database locked down 3435 | -10/Materials | Entered Mines 3440 | -10/Mines | Discovered exit to Materials (range 14) 3456 | -10/Mines | Met a Derelict bent on vengeance 3485 | -10/Mines | Learned location of Mines (-8) 3537 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3568 | -10/Mines | Discovered exit to Materials (range 8) 3725 | -10/Mines | Reached level 5 3858 | -10/Mines | Found a hidden stash of uninstalled traps 4130 | -10/Mines | Entered Materials 4130 | -9/Materials | Accompanied by 2 allies 4132 | -9/Materials | Reached level 6 4135 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 4289 | -9/Materials | Reached level 7 4296 | -9/Materials | Upgraded with Utility slot (x1) 4325 | -9/Materials | Central database locked down 4478 | -9/Materials | Reached level 8 4595 | -9/Materials | Discovered new exit (range 9) 4714 | -9/Materials | Identified exit to Mines 4714 | -9/Materials | Identified exit to Materials 4770 | -9/Materials | Build established: Hacker-Gunner 4776 | -9/Materials | Reached level 9 4779 | -9/Materials | Upgraded with Utility slot (x1) 4930 | -9/Materials | First assault squad dispatched 5034 | -9/Materials | Destroyed 10 combat bots 5071 | -9/Materials | Reached level 10 5339 | -9/Materials | Build established: Scavenger-Gunner 5542 | -9/Materials | Sterilization system engaged 5542 | -9/Materials | Non-combat units ordered to evacuate 5577 | -9/Materials | Entered Mines 5679 | -9/Mines | Build established: Hacker-Gunner 5848 | -9/Mines | Discovered exit to Materials (range 16) 5861 | -9/Mines | Learned location of Storage (-7) 6234 | -9/Mines | Discovered exit to Materials (range 13) 6245 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6246 | -9/Mines | Learned Materials terminal intel 6340 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6340 | -9/Mines | Discovered new exit (range 5) 6424 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6493 | -9/Mines | Entered Zion 6495 | -7/Zion | Reached level 11 6541 | -7/Zion | System corruption cleaned by Quarantine Array 6921 | -7/Zion | Learned Factory emergency access door positions 7088 | -7/Zion | Gained Derelict followers 7248 | -7/Zion | Met Imprinter 7485 | -7/Zion | Found Prototype Processor 7485 | -7/Zion | Identified Exp. Target Analyzer 7488 | -7/Zion | Found Prototype Processor 7488 | -7/Zion | Identified Exp. Targeting Computer 7492 | -7/Zion | Found Prototype Processor 7492 | -7/Zion | Identified Spectral Analyzer 7502 | -7/Zion | Found Prototype Processor 7502 | -7/Zion | Identified Exp. Terrain Scan Processor 7781 | -7/Zion | Build established: Scavenger-Gunner 7790 | -7/Zion | Imprinted 7792 | -7/Zion | Declared Zion's savior 8045 | -7/Zion | Discovered new exit (range 3) 8045 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8048 | -7/Zion | Entered Deep Caves 8048 | -7/Deep Caves | Accompanied by 7 allies 8050 | -7/Deep Caves | Reached level 12 8051 | -7/Deep Caves | Upgraded with Utility slot (x1) 8255 | -7/Deep Caves | Z-Facility disabled 8276 | -7/Deep Caves | Attacked by Z-Imprinter 8298 | -7/Deep Caves | Destroyed Z-Imprinter 8334 | -7/Deep Caves | Lost 5 allies 8359 | -7/Deep Caves | Found Prototype Protection 8359 | -7/Deep Caves | Identified Zio. Weapon Casing 8810 | -7/Deep Caves | Core integrity fell below 50% 8839 | -7/Deep Caves | Core integrity fell below 20% 8879 | -7/Deep Caves | Lost 3 parts (1u2w) 8918 | -7/Deep Caves | Found Prototype Protection 8918 | -7/Deep Caves | Identified Zio. Heavy Carapace 9047 | -7/Deep Caves | Discovered new exit (range 6) 9125 | -7/Deep Caves | Spotted Golem 9147 | -7/Deep Caves | Destroyed by Golem with Assembled Focal Cannon Last Messages --------------- 09062_ as-22552 destroyed. 09067_ Used Protomatter to restore core integrity (+36, depleted) 09069_ as-66402 destroyed. 09076_ Used Protomatter to restore core integrity (+6, depleted) 09081_ Used Protomatter to restore core integrity (+18, depleted) 09131_ Golem: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 09137_ KT-CUQ(g) destroyed. 09140_ Destroyed Prototype Device. 09141_ Golem GOLEM Unit beginning Prototype Device integration. 09142_ Golem Prototype Device integration complete. 09143_ Zio. Laser-M destroyed. 09143_ Zio. Heavy Carapace destroyed. 09146_ Zio. Laser-S broken. 09146_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ????????????????????????????# ######???? | | ???????????????? ??????????# ### ####? | | ????????????? ??????????## ## ## | | ??????????? ??##???????# | | ????????? / ??# ??????## | | ?????? ### #?????# | | ????# # ?????# "" | | ????# s ##???## """ | | ????# / #??## " # | | ????# / ??# # ## | | ????# / #??# #### ## | | ????# = l ##?# #### ##??# ## | | ????# = = ! #?# ##??####???## ### | | ????# g #?# #??????????## ##?# | | ????# * #?# #??????????# ##??# | | ????# ] *g! #?# #?####?????# ##??# | | ?????" ] * #?# #### ##????## #??# | | ?????" #?####?# ####?## #??# | | ?????" g #??????# ### ##?# | | ?????" g ! g ##?????## ##? | | ????"" ! #??????#### ## | | ????# ! l #???????### # | | ????" #??????## # | | ????" g ######## # | | ????"G !!!! %M | | ??????" ! @ | | ????" | | ????"" ######### ## | | ????" "#??????# ##? | | ????"" ;##??????# ### ##?? | | ????" # # ##??????? ##?# ##??? | | ????" #### ## ## ##???????# ##??? ##???? | | ????""" #????# ?# ?###????????######????###????? | | ?????" ??????#??# ?????????????????????????????? | | ?????##????????????#?????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 37 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 26 Robot Scan Range 10 Terrain Scan Density 1110 Armor Coverage 1200 Utility Shielding 33 Weapon Shielding 100 Evasion (%) 53 Targeting Accuracy 5 Target Analysis 10 Armor Integrity Analysis 40 Offensive Hacking 20 Defensive Hacking 19 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Extracted Particle Gun | -9/Materials | Extracted VTOL Module | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Light Cannon | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Into The Breach Item+ Quantum Hacking Robot Respite Signs Are For Wimps Spot Them First The More The Merrier The One True Hacker Well Done Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Levels Raised 11 | . 3 1 5 . 1 1 XP Earned 20128 | 3000 5175 1101 7750 802 800 1500 XP Spent 19500 | 2800 4660 1525 7465 . 1500 1550 Upgrades 42 | 4 15 3 16 . 2 2 Propulsion Slot 1 | . 1 . . . . . Utility Slot 4 | . 1 . 2 . . 1 Weapon Slot 3 | 3 . . . . . . Heat Dissipation 6 | . 3 . 3 . . . Energy Generation 2 | . 1 1 . . . . Energy Storage 1 | . . . 1 . . . Mass Support 2 | . 1 . 1 . . . Inventory Capacity 3 | . 1 . 2 . . . Sight Range 2 | . 1 . . . 1 . Sensor Range 5 | . 1 1 2 . . 1 Terrain Scan Density 1 | . 1 . . . . . Ranged Accuracy 9 | 1 4 1 2 . 1 . Hack Attack % 2 | . . . 2 . . . Hack Defense % 1 | . . . 1 . . . Protomatter Created 1166 | . 92 18 693 25 . 338 Integrity Restored 1886 | . 196 54 762 60 . 814 Core 1510 | . 173 54 545 51 . 687 Parts 376 | . 23 . 217 9 . 127 Protomatter Decayed 232 | . 24 . 99 3 . 106 Game ------ Seed JunkSupersonicLoader Manual? 0 Play Time 02:33:09 Cumulative 12.0 hours Start 2026.02.13 @ 17:31:16 End 2026.02.13 @ 22:10:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 9 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5527bb25-45fd-471e-b214-cd288207500f